Ninja  Boy
                                  Game Boy
             Developer: Culture Brain   Publisher: Culture Brain
                             By: GammaBetaAlpha

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                              Table of Contents
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                       How to Play                 [HELP]
                       Walkthrough                 [WALK]
                       Passwords                   [PASS]
                       Donations/Amazon            [DONT]
                       Contact Info                [CONT]
                       Credits                     [CRED]

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                                  How to Play
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[HELP]

       Ninja Boy less resembles its successor on the Game Boy, Ninja Boy 2, and
is rather more like its NES counsin, Kung-Fu Heroes. In the game, you must walk
around 32 small single-screen areas, collecting items from destroyable
environmental obstacles, find bonus rooms for extra points and lives, and kill
enemies to open the 'Exit Door' to the next stage.

       Most foes can be killed with your punches. Some, however, can only be
slain by jumping on them, or utilising a Sword that you pick up in World 3.
Occasionally, you can also find Shurikens or Boomerangs that last for less than
a minute, but can help you blow through multiple enemies. There are also power-
ups that increase the strength of your Punches.

       When you kill a specific number of enemies or collect a specific number
of points (the author does not know which), the Exit Door at the northern end of
each stage will open. You can tell if you are not within view of the door by the
frenzied pace each enemy takes on, significantly increasing in speed. Once you
get to the Exit Door, you can head to the next area.


--------
CONTROLS
--------
D-Pad - Move Around

Start - Pause the Game

A - Punch

B - Jump
 + D-Pad - Miracle Kick (you must jump FIRST, not at the same time)

A + B + Down - Change between Punch and Sword


--------------
MENU INTERFACE
--------------
       At the bottom of your screen, you will have a menu bar. The menu bar is
crudely redrawn here, with what each value is explained to the right of the menu
bar.
____________________________
|JACK 01   W 1-1  K 01   M 0 | # Lives, World #, # Miracle Kicks, #Money
|01234567         E  0   F 0 | Score, # E power-ups, # Punch power-ups
|Icons                       | What items you currently own
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-------------
MIRACLE KICKS
-------------
       If you stop, and then jump, you can select a direction with the D-Pad
and your character jumps that direction while still in mid-air, deliving a kick
known as the Miracle Kick. It is rather difficult to actually kill enemies with
Miracle Kicks, and generally only those killable by punches are killable by
Miracle Kicks.

       However, where the Miracle Kick does excel is in moving you back and
forth and jumping long distances past tricky enemies, especially the big boss-
like foes who you do not have to specifically kill.

       Miracle Kicks cannot be performed indefinitely - there is a counter for
how many times you can use them. Power-ups can be found in most stages to
increase this counter by 10.


-----------
BONUS ROOMS
-----------
       In most but not all levels, a Bonus room can be found by striking a
specific block, bush, barrel, etc. or occasionally punching over a certain
square.

       In the bonus room, you can punch heart-shaped items for 1000 points
each, and these sometimes rarely give 1-Ups as well. Occasionally, Circle-E
power-ups will also appear. If you punch 5 of these within a single Bonus Room
before the timer runs out, you can also get a 1-Up from this.


----------
WARP ROOMS
----------
       In a handful of levels, you will find Warp Rooms. Some of them warp
ahead to the first stage of a couple of later worlds. Others allow you to return
to any specific stage in the World you are currently in. The Warp Room in 8-3
lets you go to any room from 1-1 back to 8-3.


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PICK-UPS
--------
       When you punch at an object, you may sometimes get an item drop.
Punching an object will not necessarily break it (like a rock or a bush),
resulting in one item drop to start when you punch it the first, and then a
second item drop when you actually break that object.

       If what comes out is a Circle with a ? mark in it, punch it again to get
either a Money Bag or an X-bag which zeros out all your money. Unknown function
for what the Money Bag actually does - in Kung-Fu Hero, collecting 5 of them at
a time creates a Circle-E item on the field, but that is not the case in Ninja
Boy.


'1-Up' - Gives you an extra Life

'E' - Collect 5 of these for an extra Life

'2' - Gives you a three-way shuriken that fires in the direction you are
     facing and at 45 degree angles to the centre shuriken. This is a
     temporary weapon.

'4' - Gives you a shuriken that rotates all around your character and flies off
     in multiple directions, making it a very powerful weapon. This is a
     temporary weapon.

Boomerang - Gives you a boomerang. If you hit an enemy, you get a new one.
           Otherwise, the boomerang you throw out returns to you. This is a
           temporary weapon.

Sword - Allows you to use the sword in lieu of Punches. Press Down + A + B
       all at the same time to switch between Punches and the Sword


Floating Shoes - Allow you to walk over water and holes. They disappear when
                you die once.

Spike Shows - Apparently allows you to walk over spikes. The author does not
             recall seeing any spikes anywhere, except for Cactus and spike
             enemies. They disappear when you die once.

High-Speed Shoes - Boost your movement speed. They disappear when you die once


       There are multiple other items that the author does not know the
function of, such as the stars or scrolls. If you know what they do, feel free
to drop the author an email using the email address listed at the bottom of this
guide.


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                                 Walkthrough
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[WALK]

       To get to a specific level number, use CTRL + F to activate your search
function and enter in [Wx-x], where the first x is the world number, and the
second x is for the part of that world you are currently on.

       Each level may have some general notes on that specific level in terms
of enemies, environment, and so on. The enemies that are on that stage, the
points they give off, and what weapons they can be injured and killed with are
listed, along with the location of a Bonus room or Warp room (if present) and
which bushes, blocks or barrels contain Special items.

       Enemy names are the author's own which he made up. If you have a manual
or other official source with actual names for the enemies, feel free to send
them to the email at the bottom of this guide.

       Special Items towards the later levels are not entirely comprehensive.
This is because multiple special items such as the Sword or types of shoes are
found in many levels, but if you picked it up early, you will not find a second
copy. Therefore, later levels may be missing some of this information. Again, if
you find a spot not listed in this guide, feel free to send such informatoin to
the email listed at the bottom of this guide.


---------
WORLD 1-1
---------
[W1-1]


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens


BONUS Room
----------
Upper left corner, underneath the bush south of upper-leftmost bush


Special Items
-------------
1-Up - Bush to the right of the exit door
Shurikens - Middle-right side, bush between the two ponds



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WORLD 1-2
---------
[W1-2]


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens
Fat, Robed Guys (1000 points) - Punches (2 hits), Shurikens
Round Monster with teeth (1000 points) - Jump on it


WARP Zone
---------
Lower left corner trio of bushes, upper left of the three

--> World 2-1
--> World 3-1


Special Items
-------------
Star - Closest bush to the exit door on the right side next to the fence

Shuriken - Far left bush of four-set of bushes to the left of top fence




---------
WORLD 1-3
---------
[W1-3]


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens
Fat, Robed Guys (1000 points) - Punches, Shurikens
Block with Limbs (1000 points) - Punches, Shurikens


BONUS Room
----------
       Lower right block of the set of blocks near the upper-right corner


Special Items
-------------
Shuriken - Top block of blocks to the right of bottom pond

Punch - Lower left block of blocks to the left of bottom pond



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WORLD 1-4
---------
[W1-4]

       This is the first stage where you will take on a giant monster, but this
is an OPTIONAL battle. It is apparently possible to kill it, but it would be
very difficult. Instead, make use of the arrow points at the top-right and
bottom-left to run away from it, or use Mirackle Kicks to skip past it.


Enemies
-------
Fat, Robed Guys (1000 points) - Punches (2 hits), Shurikens
Block with Limbs (1000 points) - Punches, Shurikens


WARP Room
---------
Block just left and below exit door
--> Any World 1 level


Special Items
-------------
10 Miracle Kicks - Rightmost of two blocks above your entry point



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WORLD 2-1
---------
[W2-1]

       The spiky haired and horned punchers get the ability to perform their
own jump kicks starting from this level on.


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens
Gunmen (1000 points) - Punches, Shurikens


BONUS Room
----------
Left of the two doors south of the exit door


Special Items
-------------
1-Up - Jump left and right over the bush above right tree at the front entrance

Floating Shoes - Bush above right tree at the front entrance

White Star - Bush above left tree at the front entrance

White Scroll - Northeast bush


---------
WORLD 2-2
---------
[W2-2]

Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Boomerangs
Vampire (5000 points) - Punches, Boomerangs
Round Monster with teeth (1000 points) - Jump on it, Boomerangs


BONUS Room
----------
Left of the two bushes above the centre of the two ponds


Special Items
-------------
10 Miracle Kicks - Right of the two bushes above the centre of the two ponds

Boomerang - Left of the pair of the bushes to the right and below of exit door



---------
WORLD 2-3
---------
[W2-3]


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Boomerangs
Gunmen (1000 points) - Punches, Shurikens
Block with Limbs (1000 points) - Punches, Shurikens


WARP Room
---------
Left bush right above the pond at the entrance (requires Floating Shoes)
--> Any World 2 level


Special Items
-------------
Boomerang - Top-right of the two bushes in the southeast corner

10 Miracle Kicks - Bush right of the hole in the southeast corner

10 Miracle Kicks - Bush closest to northwest corner

10 Miracle Kicks - Bush up and left of the western hole



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WORLD 2-4
---------
[W2-4]


Enemies
-------
Jack Clones (1000 points) - Punches
Large Rodent (8000 points) - Punches (2 hits)


Special Items
-------------
10 Miracle Kicks - Bush in upper-left corner

10 Miracle Kicks - Bush slightly to the right and below of exit door


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WORLD 3-1
---------
[W3-1]

       Use a Miracle Kick to hop over the rock walls at the beginning of this
level or take the arrow wrap from the right side.


Enemies
-------
Horned (1000 points) - Punches, Shurikens


BONUS Room
----------
Right of the two barrels just to the left of the exit door


Special Items
-------------
Spike Shoes - Left of the two barrels just to the left of the exit door

10 Miracle Kicks - Left of the two barrels just to the left of the exit door

Shurikens - Left of the two barrels just to the right of the exit door

10 Miracle Kicks - Right of the two barrels just to the right of the exit door

Black Scroll - Right of the two barrels just to the right of the exit door



---------
WORLD 3-2
---------
[W3-2]


Enemies
-------
Horned (1000 points) - Punches, Shurikens
Gunmen (1000 points) - Punches, Shurikens


WARP Room
---------
Right barrel near exit door
--> World 4-1
--> World 5-1


Special Items
-------------
10 Miracle Kicks - Lower of two barrels to right of entrance

10 Miracle Kicks - Upper of two barrels to right of entrance

Sword - Lone barrel in lower left area

3-way Shuriken - Left barrel near Exit Door


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WORLD 3-3
---------
[W3-3]

       The long-nosed enemies are only vulnerable to the Sword, which you
should have picked up in the last-section (see below paragraph). However, they
will still occasionally spit out bullets, so stay away from them.

       From now on, you can use the Sword if you picked it up in the previous
section. To switch between punches and Sword, press Down + A + B at the same
time.


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Gunmen (1000 points) - Punches, Shurikens, Sword
Round Monster with teeth (1000 points) - Jump on it, Shurikens
Long-nosed (5000 points) - Sword


BREAK TIME Room
---------------
Lone barrel to the right and south from the exit door


Special Items
-------------
10 Miracle Kicks - Right barrel of left trio of barrels at the start

Key - Lone Barrel in the centre left niche

Shurikens - Rightmost barrel from the exit door


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WORLD 3-4
---------
[W3-4]

       Another big enemy will show up in World 3-4, sometimes at the start of
the stage. You can fight him, or you can walk around and take the arrow warps at
each corner to avoid him long enough until the regular enemies return.


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Fat, Robed Guys (1000 points) - Punches, Shurikens, Sword


Special Items
-------------
10 Miracle Kicks - Leftmost barrel of four pack on the left side


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WORLD 4-1
---------
[W4-1]

       There is a cactus-like enemy in this level that the author is unsure of
how to defeat, since punches, shurikens and jumping on it did not work, or if it
is just an environmental ornament (it does not cause contact damage).

       Miracle Kick over the wall to get to the exit door.

Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens, Sword


Special Items
-------------
10 Miracle Kicks - Left block at the start

10 Miracle Kicks - Second-left block at the start

1-Up - Second-left block at the start

10 Miracle Kicks - Second-right block at the start

Widespread Shuriken - Lower right side block above centreline wall


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WORLD 4-2
---------
[W4-2]

       Another large enemy will show up sometimes during this level.

       In the Bonus room, bullets will go horizontally across the centre of the
stage, presenting an environmental danger.


Enemies
-------
Vampire (5000 points) - Punches, Shurikens, Sword
Round Monster with teeth (1000 points) - Jump on it, Shurikens


BONUS Room
----------
Top of two blocks against the lower right wall


Special Items
-------------
3-way Shurikens - block to left of pond

10 Miracle Kicks - Top block of the four-pack of blocks to right of exit wall



---------
WORLD 4-3
---------
[W4-3]

       It should be noted that in this area, you can smash the walls with your
punches, so no need to jump over the walls to get around.


Enemies
-------
Block with Limbs (1000 points) - Punches, Shurikens, Sword
Floating Heads (5000 points) - Punches, Shurikens, Sword


BONUS Room
----------
Block to the right of the left statue


Special Items
-------------
Widespread Shuriken - Block underneath left statue

Crystal Ball - Block to the left of the right statue

10 Miracle Kicks - Left block right below the exit door

10 Miracle Kicks - Right block right below the exit door



---------
WORLD 4-4
---------
[W4-4]

       In this level, you will have four statues at the back end that spit out
bullets straight south throughout the entirety of the time you are in the level.
After clearing out multiple normal enemies, you will have to face two mobile
boss enemies that shoot bullets out straight south and diagonally.

       To defeat them, your best bet is to use the sword and tackle them one at
a time. Wait until one of them shuffles in front of the exit door, move up
slowly while also moving left and right to dodge any shots they spit out
straight south, then slash at the boss several times to destroy it. Repeat for
the second one to be able to head out the exit door onto the next world.


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Block with Limbs (1000 points) - Punches, Shurikens, Sword


Special Items
-------------
10 Miracle Kicks - Left of the two blocks to the northwest of the south pond

10 Miracle Kicks - Left block south of the exit door



---------
WORLD 5-1
---------
[W5-1]


Enemies
-------
Round Monster with teeth (1000 points) - Jump on it
Sand Mole (5000 points) - Jump on it


BONUS Room
----------
Lower right skull


Special Items
-------------
10 Miracle Kicks - Lower left skull

Mirror - Lower left skull

10 Miracle Kicks - Skull on left island

10 Miracle Kicks - Skull on right island

Key - Skull on right side of northern land mass


---------
WORLD 5-2
---------
[W5-2]


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens, Sword
Block with Limbs (1000 points) - Punches, Shurikens, Sword
Sand Mole (5000 points) - Jump on it


WARP Room
---------
Right of the two skulls in the centre of the level
--> World 6-1
--> World 7-1


Special Items
-------------
Fire - Lower left of three skulls in the lower right corner

10 Miracle Kicks - Upper right of four skulls in the upper right corner



---------
WORLD 5-3
---------
[W5-3]

       In addition to the return of the long-nosed enemies, there are also some
submerged enemies with only their head and part of their bodies above the sand.
These are jumped on.


Enemies
-------
Long-nosed (5000 points) - Sword
Submerged (5000 points) - Jump on it


BREAK TIME Room
---------------
Higher of the two lower-right skulls


Special Items
-------------
Urn - Lower left skull between two ponds

High-Speed Shoes - Lower left skull above right pond

Shuriken power-up(?) - Lower of two skulls right above where you enter


---------
WORLD 5-4
---------
[W5-4]

       This level has another big enemy wandering around, specifically a snake,
which once again you do not have to confront it - this is still entirely
optional to fight.


Enemies
-------
Horned, Spiky-Haired (500 points) - Punches, Shurikens, Sword
Block with Limbs (1000 points) - Punches, Shurikens, Sword


WARP Room
---------
On the tile five panels south of the right side of the exit door. Punch to make
a key appear, punch again to make the bonus door open.



---------
WORLD 6-1
---------
[W6-1]

       In this level you will encounter teleporting enemies. If you get hit by
one of the bullets they shoot at you, you will temporarily transform into a
chicken. To kill them, use a sword, shurikens or jump on them (jumping will take
a couple of hits).


Enemies
-------
Round Monster with teeth (1000 points) - Jump on it
Teleporter (5000 points) - Jump on it, Sword, Shurikens


BONUS Room
----------
Barrel above left pond


Special Items
-------------
10 Miracle Kicks - Top barrel to the left of the upper right pond

Shurikens - Bottom barrel to the left of the upper right pond

1-Up - Barrel below the upper right pond


---------
WORLD 6-2
---------
[W6-2]

       The big sand monster may show up in this stage, sometimes right at the
start, sometimes later, hanging around before disappearing later on.

       The black spikes that wander around kill on contact, but seem to be
capable of being destroyed with the sword, but they will bounce around first and
take out one of the horned enemies, blowing up at the same time. The author
believes the spikes or *something* occasionally can shoot out some sort of triad
of lightning bolts. Jump over these to dodge an attack.


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Spikes (5000 points) - Sword


BONUS Room
----------
Barrel to the right of the far left volcano
--> Note that these have the bullets environmental obstacle again


Special Items
-------------
3-way Shurikens - Barrel to the left of the far right volcano

10 Miracle Kicks - Barrel above the far right volcano



---------
WORLD 6-3
---------
[W6-3]


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Fat, Robed Guys (1000 points) - Punches, Shurikens
Floating Heads (5000 points) - Punches, Shurikens, Sword


Special Items
-------------
10 Miracle Kicks - Barrel closest to the exit door south of it



---------
WORLD 6-4
---------
[W6-4]

       The giant snake enemy returns for this level, and you will even have two
on-screen if you do not kill the first one quickly. However, you do not need to
slay either of them to be able to progress through the exit door.


Enemies
-------
Horned (1000 points) - Punches, Shurikens, Sword
Vampire (5000 points) - Punches, Shurikens, Sword


BONUS Room
----------
One tile south of the barrel slightly to the right and south of the exit door.
Punch around that tile to make the door appear.


Special Items
-------------
10 Miracle Kicks - Barrel from left of where you enter at

Shurikens - Barrel in upper right corner



---------
WORLD 7-1
---------
[W7-1]


Enemies
-------
Long-nosed (5000 points) - Sword
Submerged (5000 points) - Jump on it


Special Items
-------------
10 Miracle Kicks - Upper left barrel



---------
WORLD 7-2
---------
[W7-2]


Enemies
-------
Teleporter (5000 points) - Jump on it, Sword, Shurikens
Block with Limbs (1000 points) - Punches, Shurikens, Sword


BONUS Room
----------
Lower left barrel of the four barrels next to the northwest corner


Special Items
-------------
10 Miracle Kicks - Left barrel of the two barrels above the south pond


---------
WORLD 7-3
---------
[W7-3]

       Like other levels, you can break open the walls in this level. This is a
fairly short level, with no bonus room or breakable parts for items.


Enemies
-------
Black Spikes (5000 points) - Sword
Gunmen (1000 points) - Punches, Shurikens, Sword


---------
WORLD 7-4
---------
[W7-4]

       There are statues at the north end that will constantly be spamming
bullet fire straight down throughout the battle. Large snakes and sandmen will
also occasionally come in to break up the flow of battle. There are no special
items or bonus rooms in this area.


Enemies
-------
Long-nosed (5000 points) - Sword
Submerged (5000 points) - Jump on it



---------
WORLD 8-1
---------
[W8-1]

       You can punch the two guns in this level that are fixed in place and
shooting left or right.


Enemies
-------
Gunmen (1000 points) - Punches, Shurikens, Sword
Block with Limbs (1000 points) - Punches, Shurikens, Sword
Horned (1000 points) - Punches, Shurikens, Sword


---------
WORLD 8-2
---------
[W8-2]

       Much like with World 8-1, there are no special item pick-ups or bonus
rooms in this area, though it is a little more enclosed with less open space.
The static guns in here are again capable of being destroyed. There are no big
enemies this time around, however.


Enemies
-------
Black Spikes (5000 points) - Sword
Teleporter (5000 points) - Jump on it, Sword, Shurikens



---------
WORLD 8-3
---------
[W8-3]


Enemies
-------
Long-nosed (5000 points) - Sword
Submerged (5000 points) - Jump on it


WARP Door
---------
Break open the block to the left and hit the key to reveal the warp door above
you. This warp door can return you to ANY level except for 8-4, so you could
restart all the way from 1-1 and continue up again, building your score.


Special Items
-------------
10 Miracle Kicks - Far right block at the entrance


---------
WORLD 8-4
---------
[W8-4]

       You must take on the only mandatory boss in this game (as 4-4 could be
warped by). You do not have to defeat this boss all in one life - you can lose
lives and the damage caused to the boss will be cumulative. Remember though that
you lose your Shoes after you die once, so do not try to go running across the
water. Use your sword to deal damage to him until he is defeated. Enjoy your
ending.


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                                 Passwords
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[PASS]

       When on the Title Screen, press the following button inputs for the
following effects:


---------------
VIEW THE ENDING
---------------
Up, Up, Down, Down, A, B, A, B, A, A, B, Start


----------------------------------------
START WITH 80 LIVES AND 99 MIRACLE KICKS
----------------------------------------
Up, Up, Down, Down, A, B, A, B, hold the A button and press Start


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                               Donations/Amazon
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[DONT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com


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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       Information that would be useful in this game includes official enemy
names, the extra locations of items, and the use of some items

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information

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                                   Credits
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[CRED]

       Thanks goes to the Youtube user busterflex for his/her playthrough of
this game, which the author used to help locate some bonus rooms.

       More thanks to the GameFAQs user Dammit9x for his/her guide for Kung-Fu
Heroes for the NES. The author used some of the information from that guide to
help piece together parts of this game, as they are similar entities.

       Additional thanks goes to the following websites for information on this
game (sites are in Japanese):

       http://www14.atwiki.jp/gball/pages/247.html
       http://ikechan.studio-web.net/contents/china/

       Credits also go to Mezmorize99 and Dallas off of GameFAQs for their
passwords.
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