*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Mysterium Strategy Guide
Platform: GameBoy
Version 2.00
By Robert Paulson
Email:
[email protected]
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
--------------
Author’s Note:
--------------
Hi! Welcome to my guide for the Gameboy game Mysterium!
*** If you need help, have new information, or see any errors in this
walkthrough, PLEASE email me at
[email protected]
=======================================================================
Copyright
=======================================================================
This walkthrough is a guide for Mysterium, which was produced and
copyrighted by the Asmik Corporation. This walkthrough is solely
intended for public use and may only be used for non-profit purposes.
It cannot be reproduced, retransmitted, or re-written in any other form
except by the notice of the author. Furthermore, this FAQ and
everything within this file cannot be reproduced in any way, shape or
form, (physical, electronically, or otherwise) from its original,
unedited, and unaltered format. This walkthrough is protected under
national copyright law and the Berne Copyright Convention of 1976. Any
violation of this code will result in strict penalty and high fines
susceptible by law. If this document is portrayed in any commercial
use, you will be stricken under the code of law and will be punished.
Revisions of this walkthrough are only to be done with notice of the
author before hand. This document is not to be plagiarized in anyway,
and if plagiarized, the person/criminal will be punished to the full
extent of the law. However, you may put this walkthrough up on your web
site if you ->
1) Send me an email asking for my permission
2) Once my permission is granted, you must give credit to the author
(me) and DO NOT ALTER this walkthrough in any form.
-----------------------------------------------------------------------
-> The latest version of this walkthrough can be found at GameFAQs.com!
-> Mysterium (tm) a registered trademark Asmik Corporation. Gameboy
(tm) is a registered trademark of Nintendo
Version 2.00
06/20/05
=========
CONTENTS:
=========
I. Revisions & Updates
II. Tutorial and Guide to Mysterium (Basic game information)
- Controls
- Play Screen
- Menu Screen
- Status Screen
- Clearing a Dungeon Level
III. Walkthrough (contains Maps, Items found, and Monsters)
IV. Weapons and Shields
V. Items
VI. Transformation Table
VII. FAQ
VIII. Game Codes
IX. Game Genie Codes
X. Speed Walkthrough
XI. Credits
=======================================================================
I. Revisions/Updates
=======================================================================
----------------------------------------
Version 1.80 - 2.00 (06/05/05)-(6/20/05)
----------------------------------------
- Corrected 3 minor errors on the dungeon maps
- Revised the copyright information
- Fixed content errors in the main walkthrough
- Made some changes in the speed walkthrough section
-----------------------
Version 1.5 (10/25/04)
-----------------------
- I fixed mistakes in the map section
- Created a FAQ, game code, and game genie code section
- Created a speed walkthrough section
-----------------------
Version 1.0 (04/04/04)
-----------------------
- I added a revision/update section and a basic guide section
- I reedited the map section, item section and the item
transformation section
- I created a rough list of monsters
=======================================================================
II. Tutorial and Guide to Mysterium (Basic game information)
=======================================================================
---------
The Story
=========
Your life long fascination with alchemy is about to be tested. You have
come to the famous alchemist Hermetrix™ and been accepted as his
apprentice. The task of an alchemist is to magically convert metals and
minerals into gold and other useful items. After a short introduction
to alchemy, Hermetrix has sent you to Mysterium™ to prove yourself.
Here you must find your way through twisted halls created by Arimasp™ a
race of giant ants who live in Mysterium.
You must use the pools of transformation with your knowledge of alchemy
to create any item you will need. To pass the test, you must learn the
nature of each metal and mineral, and the transforming powers of each
process: Fire, Water, Acid, and Mercury. When you have mastered alchemy
you may succeed in the final test. You must rescue the giant ant
civilization and Cadmia,™ the alchemist who tried before you.
--> The order and information of this tutorial will loosely follow the
actual game manual for this game. I have obviously expanded upon every
section so that you can have a more complete and full understanding of
how to play this game.
GameBoy Controls
==================
-> This picture is for the Color and Non-Color GameBoy only!
+------------------+
____________________ | |
| -KEY- | | +--------------+ |
| | | | | |
| D= Directional Pad | | | SCREEN | |
| A= A Button | | | | |
| B= B Button | | |______________| |
| Sta= Start | | _ Nintendo _ |
| Sel= Select | | _| |_ _ (A) |
| ooo= Speaker | |(_ D _) (B) - |
+--------------------+ | |_| - |
| |
| Sel Sta oo|
| oooo|
|__________________|
Directional Pad
---------------
The directional pad allows you to move your character on the screen.
Your character can be moved in only four directions, up, down, left,
and right, NOT diagonal. The directional pad also allows you to move
the cursor on the menu screen.
A Button
--------
The A button will fire any weapon you have equipped and will also allow
you to select an item or execute a command.
B Button
--------
The B button allows you to turn the AIM mode on or off. The AIM mode
allows you to fire your weapon down the corridor. By using the
directional pad, your character can be positioned so that he fires
along the sides or straight down the hallway. To exit AIM mode, press
the B button again.
*** When you are in AIM mode, you are only able to move your character
forward and slightly to the left or right. This means that you will be
unable to turn your character 90 degrees in the other three cardinal
directions.
Start
-----
The Start button allows you to pause the game.
Select
------
The Select button allows you to switch between the play screen and menu
screens, or between the menu screen and a submenu screen (ex. from the
Map screen)
-----------
Play Screen
-----------
+------------------+ % = The number of lives you have remaining.
|%%% -> |xxxx | | Every time you die, you will begin at the
| \ / | starting point for that floor
| \ / |
| \--------/ | -> = The direction you are facing. In this
| | | | case, your character is facing east
| | | |
| /--------\ | xx = A bar graph representation showing how
/ \ | much health you have remaining
| / o \ |
| / \ | o = Items that may appear on the floor. Only
+------------------+ two items can be on the floor at a time
*** Your character can only see three rooms ahead from where he is
currently standing.
*** Your character has 3 lives, which means you can die twice and still
be playing. If you die 3 times, you will need to start over.
-----------
Menu Screen
-----------
This screen can be accessed by pressing the Select button
+---------------------------+
| | Inventory = You may carry a total of 18
| Inventory | items during your quest. If you have an
| | item equipped, a small boxed-in “W” for
| Staff Lizard | weapon or “S” for shield will appear
| Torch Iron | next to the item
| Scroll1 _________ |
| _________ _________ | On Floor = This lists the items, if
| _________ _________ | any, that you may select and pick up
| _________ _________ |
| _________ _________ | Drop = This command lets you drop an
| _________ _________ | item onto the floor
| _________ _________ |
| | Look = This command lets you look at
| On Floor | and read the item you select
| ________ ________ |
| | Use = This command lets you use the
| Drop Look Use Get | item that you select
| Song Paus Stat Map |
| | Get = This command will let you pick up
+---------------------------+ all the items in the room you’re in
Song = This command will let you turn the music off or on
Paus = This command will let you pause the game
Stat = This command will bring up the Status Screen
Map = This command will bring up the map of the level, revealing only
those areas which you have uncovered. The Map display is very useful,
but smaller and in less detail than the maps I have provided you with.
-------------
Status Screen
-------------
+---------------------+
| Status |
| | Maze Level – What level of the maze you have
| Maze Level | currently reached
| 1 of 10 |
| Title | Title – What level of alchemy you have reached
| Novice |
| Weapon Readied | Weapon Readied – What weapon you have equipped
| A Power Staff |
| Weapon Rating | Weapon Rating - Shows the power of your weapon
| |xxxxx | | via a bar graph. The fuller the bar graph, the
| Shielding | the stronger you are in that category.
| |xx | |
| Health | Shielding - Shows your defense
| |xxxxxxxxxx | |
| Torch | Health - Shows your health
| |xxxxxxx | |
| Stat | Torch - Shows the amount of light your Torch
+---------------------+ has remaining.
Your “torch meter” will decrease during the game as follows; After
about 4.5 minutes the meter will be decreased by about half, and after
about 6 minutes, your Torch strength will be about a third and your
torch will “become low,” making it harder to see. At about 7 minutes
your torch will “become low” again, making it even harder to see. After
about 9 minutes your “torch meter” will be completely empty
It may take awhile for you to familiarize yourself with the command
screens and options. Remember, if you get upset, don’t throw your Game
Boy, this will only damage it ;)
Clearing a Dungeon Level
------------------------
To advance to the next level, you must climb down the chute. Although
it is not necessary to have obtained all the items on a floor before
going to the next dungeon level, it will make it much easier for you to
complete your quest. Along with this, it is very important for you to
master the process of alchemy, which will allow you to get some of the
best weapons, armor, and items available.
=======================================================================
III. Walkthrough
=======================================================================
This walkthrough is displayed in the following format:
1) The information you receive from the Arimasps before each level
2) The alchemist level you have reached
3) The map of the cave
4) A key to the different symbols on the map
5) An Item and Monster list for the dungeon level
--> The monsters listed are in the order that I encountered them
6) A guide on how to navigate through the dungeon level
-----------------------------------------------------------------------
=======
Level 1
=======
I am Morda, caretaker of Mysterium. You must be a highly skilled
alchemist indeed if Hermetrix sent you to take on this very difficult
task. We have provided pools of Fire, Water, Acid, and Mercury so that
you may transmute what you find and thus create what you will need to
solve the mystery of the Mysterium. Release us from the grip of the
Beast.
Alchemist Level: Novice
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_|*2 |_|*3 |_|*4 |-| |_| |_|*5 |_| |_| |_|~ |
| s _ _ F _ Xg _ _ _ _ _ |
| | | | | | | |-| | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
] [
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*7 |_| | | |_| | | |_| |_|*6 |_| |_| |_| |
| _ | | W _ | | _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \---/
] [ ] [ ] [ ] [ ] [ ]Xs[
/- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\
|*8 | | |_| | | |_| | | |_| |-| |_|*17|_| |
| | | _ | | _ | | _ Xbl _ _ @ |
| | | | | | | | | | | | | |-| | | | | |
\---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \---/
] [ ] [
/---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\
| |_| |_| |_| |_| | | |_| |_| |_| |_| |
| _ _ _ _ | | _ _ M _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\
| |_| |_| |_| |_| | | |_|*16|_| |_| |_| ~ |
| _ _ _ _ | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \---/
] [ ] [
/---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\
| | |*9 |_| |_| |_| | | |_| |_| |_| |_| |
| F | | ` _ _ _ | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
] [ ] [ ]Xgr[
/- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\
| | | |_| |_| |_|*10| | |_| ~ | | |_| | | |
| | | _ _ _ | | _ | | _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\
|*11| | ` |_| |_| |_| | |*13| | | | ~ | | | |*15|
| | | _ _ _ | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\
| |-| |_| ~ |_| |_| | | | | | | | | | |*14|
| Xr _ _ _ | | | | | | | | | | |
| |-| | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/
]Xg[ ] [ ] [ ] [ ] [ ] [
/---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\
| |_| |_|*12|_| |_| |-| | | |_| | | |_| |
| _ _ _ _ Xb | | _ A | | _ |
| | | | | | | | | |-| | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xg = Open this door with a Glass Key
Xr = Open this door with a Red Key
Xb = Open this door with a Black Key
Xgr = Open this door with a Gray Key
Xbl = Open this door with a Blue Key
Xs = Open this door with a Stone Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ~ = Represents a Winged Serpent monster
M = Pool of Mercury ` = Represents a Shadow monster
Items Monsters
---------------------------------- --------------
*1 = Lizard *10 = Black Key Winged Serpent
*2 = Torch *11 = Torch Shadow
*3 = Iron *12 = Gray Key Shadow
*4 = Scroll 1 *13 = Iron Winged Serpent
*5 = White Rose(T) *14 = White Rose(T) Winged Serpent
*6 = Red Key *15 = Blue Key Winged Serpent
*7 = Torch *16 = Torch Winged Serpent
*8 = Iron *17 = Crystal 1
*9 = Iron
-> If you look at the screen, you will see that you are in a small
hallway facing east. First, pick up all the items you find in this
hallway. From now on, you should pick up every item that you come
across. Drop the Iron into the Pool of Fire to create a Glass Key*,
which you should then use on the door to the east.
-> Follow the path and pick up a healing item, the White Rose(T).
Continue to follow the path and kill all of the monsters you encounter
until you see two paths, each leading west. Follow the first path,
which leads to a Pool of Water. Continue to follow past the Pool of
Water and pick up a Torch and Iron near the end of the path. Now walk
back to the Pool of Water and drop an Iron and a White Rose(T) into the
Pool of Water to get a Chelidonia Herb and Dust of Tin respectively.
Drop the Chelidonia Herb and Tin Dust into the Pool of Water to get a
Red Rose of Healing(I) and a Tin. Finally, drop the Tin into the water
to get a Honey. Now walk back to the Pool of Fire and drop the Honey
into the Pool of Fire to get a weapon, the Pendant, which you should
then equip.
-> Now follow the path back to the area where you saw the two paths
leading west. Instead of following the first path like you did earlier;
follow the second path that is further south. Follow this path as it
twists and turns, picking up the items and killing monsters until you
reach a door that leads west, to your right if you are facing south.
Use the Red Key that you found earlier and walk west through the door.
Walk north, pick up the torch, and then continue walking north to the
Pool of Fire. Now drop an Iron into the Pool of Fire to get a Glass
Key*. Walk south, go back through the door, and then continue walking
east until you reach another door. Use the Glass Key* and walk south
through the door. Pick up the Gray Key near the western end of the
corridor, and then walk east to the door. Use the Black Key and walk
east through the door.
-> Walk north, pick up the Iron, and continue to follow the path as it
loops until you reach the Pool of Acid. Continue to follow the path
until you find the Blue Key and a White Rose(T). Walk north, use the
Gray Key, and then walk north through the door.
-> Follow the path and pick up any items you find until you reach the
Pool of Mercury. Now walk west past the Pool of Mercury and follow the
path until you reach a door to your north. This door requires a Stone
Key to open, which you don’t have. Furthermore, you shouldn’t go
through it anyway since this door will lead back to an earlier portion
of the maze. (This door also has another unique feature. If you go
north through the door, you won’t be able to go south back through the
door. This means that you would then have to walk all the way back
through the maze to reach the other side of the door)
-> Walk east past the door requiring the Stone Key until you reach
another door. Use the Blue Key and walk through the door. Pick up the
item on the floor and look to the east where you will see a chute that
is set into the floor. Walk east onto the chute and you will drop down
a dungeon level.
=======
Level 2
=======
For a very long time we Arimasps have been seeking to draw gold from
the earth so that we may bring it to the surface and enrich the lives
of all. We recently dug up an ancient temple, but it is guarded by a
pesky dragon. Now we are sad because we cannot tunnel any farther. We
cannot keep building out caverns because the dragon blocks our way. He
wont let us in the temple or dig around it. You may see a vision in my
crystal sphere of the dragon creature. Beware of this beast. (Animated
scene with dragon walking in front of a temple)
Alchemist Level: Apprentice
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
| |_| |_|*1 |_| |_|*2 |_|*3 | | |_| |_| |_| ~ |
| s _ _ _ _ _ | | _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/
]Xs[ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\
| |_| |_| |_| |_| | | | |*5 |_|*6 |_| | | |
| _ _ _ _ | | | | _ _ F | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /---\
| | | |_|*9 |_|*8 | | + | | |-| |_| |_| |_| |
| | | W _ _ | | | | Xsl _ _ _ |
| | | | | | | | | | | |-| | | | | | | |
\- -/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \---/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /---\ /---\
| | | |_| |_| + | | | | | |*12|_| |_| | | |
| | | _ _ | | | | | | _ _ M | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\
| | | | |*7 |_| | |*4 |_| + | | |_| |_| |_| ~ |
| | | | | _ | | _ | | _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/
] [ ] [ ] [ ]Xg[
/- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\
| |-| | | | | |_| |_| |_| |_| ~ |_| |_| |
| Xgr | | | | _ _ _ _ _ _ |
| |-| | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\
| | | |_| | | | | | | | | | | | | | | |
| | | _ | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\
| |_| |_| |_| |_| |_| |_|*10|_| |_| |_| |
| _ _ _ _ _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/
]Xbl[ ] [ ] [ ] [ ] [
/---\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\
|*13|_| |_| | | | | | | | | | |*11| | | | |
| + _ _ | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\
| | | |_| | | + |_| |_| + |_| |_| |_| ~ |_| |
| @ | | A _ | | _ _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xg = Open this door with a Glass Key
Xgr = Open this door with a Gray Key
Xbl = Open this door with a Blue Key
Xs = Open this door with a Stone Key
Xsl = Open this door with a Silver Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ~ = Represents a Winged Serpent monster
M = Pool of Mercury + = Represents an Ogre monster
Items Monsters
--------------------------------- --------------
*1 = Tin *11 = Torch Ogre
*2 = Lizard *12 = Tin Ogre
*3 = Tin *13 = Crystal 2 Winged Serpent
*4 = Silver Key Ogre
*5 = Scroll 2 Ogre
*6 = Gray Key Ogre
*7 = Torch Winged Serpent
*8 = Tin Winged Serpent
*9 = Glass Key Winged Serpent
*10 = White Rose(T) Ogre
-> Walk east and pick up the two Tins and Lizard on the ground. Now use
a Lizard, which will let you help you identify the different doors.
From now on, you should use one Lizard at the beginning of every new
dungeon level. Continue to follow the path until you see a key on the
floor. Pick up the Silver Key and kill any of the Ogres nearby. Now
backtrack to the door that you passed earlier and use the Silver Key.
-> Walk east through the door and continue walking until you find
another key on the ground. Pick up the Gray Key and backtrack until you
go back through the door where you used the Silver Key.
-> Now walk south and follow the path until you reach a door. Walk
south past this door until you reach another door. Use the Gray Key and
walk east through the door. Follow the path leading south first and
pick up the Torch. Now walk back to the fork and follow the other path
north, which will eventually lead to a Tin and Glass Key. After picking
these items up, follow the path back until you go through the door
where you used the Gray Key. Now walk south and continue to follow the
path until you reach the next door. This door requires the Blue Key,
which you don’t have yet. To the east, is a big room that has many
corridors and monsters!
-> Kill the four monsters in this area and pick up the White Rose(T)
and Torch that are scattered about. Use the Glass Key on the door to
the north and follow the path leading west, which leads to a Tin and
Pool of Mercury. Drop two Tins into the Pool of Mercury and you will
get two Blue Keys*. Now backtrack to the door that was immediately west
of the big room. Use a Blue Key* and walk south through the door. Kill
the Ogre and follow the path leading south until you reach a Pool of
Acid. Drop your last Blue Key* into the Pool of Acid to get the Shiny
Arrows, which you should then equip. While you are here, drop the Staff
and Pendant into the Pool of Acid to get Iron Dust and Tin Dust. Drop
these both into the Pool of Acid to get an Iron and Tin. Now walk back
north and follow the other path leading west until you reach the chute.
-> Now is a good time to get rid of any items that you don’t need right
now, which is any Scroll or Crystal that you have in your inventory.
Once you’ve read a scroll or crystal and gotten its information, the
items are of no further use. Therefore, I recommend that you drop any
scroll or crystal once you have read them since they take valuable
space. Once you are ready, step onto the chute and you will drop down a
dungeon level.
=======
Level 3
=======
I have cared for these caverns since the Arimasps first started
creating them. In that time, I have seen apprentices like you come and
go. Cadmia, the last adventurer to explore this place, was making great
progress but then suddenly disappeared. Cadmia left this scroll but I
cannot read it. Perhaps it will be helpful to you.
Alchemist Level: Initiate
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_|*2 |_| |-| | | |_| | |*10|_| |_| |_| |
| s _ _ Xr | | _ | | _ _ _ F |
| | | | | |-| | | | | | | | | | | | | |
\- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /- -\
|*3 | | |_| | | | | | | | | + | |*11|_| ^ |_| |
| | | _ | | | | | | | | | | _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \---/
] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /---\
|*4 |_| | | | | |_| + | | | | | |*12|_|*13|_| |
| _ | | | | _ | | | | | | _ _ @ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/
] [ ] [ ] [
/---\ /---\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\
| ^ |_| |_| |_| |_| | | | | |_| |_| |_| |
| _ _ _ _ | | | | _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| |_|*5 | | | | |_|*6 | | ^ |_| |_|*9 |_| |_| |
| _ | | | | _ | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/
] [ ] [
/---\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\
| |_| |_| + |_| |_| ^ |_| |_| |_| |_| | | |
| _ _ _ _ _ _ _ _ | | W |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\
| |_| | | | | |_| | | |_| + | | | | |_| |
| _ M | | | | _ | | A _ | | | | _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/
] [ ] [ ] [ ]Xbl[
/---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\
|*7 |_| + |_| |_| | | |_| |_| |_| |_| |_| |
| _ _ _ | | _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/
]Xgo[ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\
| |_| |_| |-| |_| |_| |_| |_| | | | | |
| _ _ Xg _ _ _ _ | | | | |
| | | | | |-| | | | | | | | | | | | | |
\---/ \---/ \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [
/---\ /---\ /- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /- -\
| |_| |_| | | ^ |_| |_| ^ |_| |_|*8 | | + |_| |
| _ _ | | _ _ _ _ | | _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xg = Open this door with a Glass Key
Xr = Open this door with a Red Key
Xbl = Open this door with a Blue Key
Xgo = Open this door with a Gold Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid + = Represents an Ogre monster
M = Pool of Mercury ^ = Represents a Green Lion monster
Items Monsters
--------------------------------- --------------
*1 = Scroll 3 *9 = Glass Key Ogre
*2 = Wand(C) *10 = Torch Green Lion
*3 = Lizard *11 = Copper Green Lion
*4 = Copper *12 = Scroll 4 Ogre
*5 = Blue Key *13 = Crystal 3 Ogre
*6 = Copper Ogre
*7 = Torch Green Lion
*8 = Nightshade(C) Green Lion
Ogre
Green Lion
Ogre
Green Lion
-> Pick up the four items in the immediate area, and then follow the
path leading south. Continue to follow the path until you see a big
room ahead of you to the south that is full of different passageways.
Once you are in the room, follow the first path going west, to your
right if you are facing south. At the end of the path, pick up the Blue
Key.
-> Follow the path back to the four-way intersection and follow the
path going south until a wall halts your progress. Walk west and pick
up the Torch that is lying on the ground. Now walk east to the fork,
and then north to an intersection. Now walk east two rooms, and then
walk north into a room that has a Copper lying on the floor. After you
have picked up the Copper, walk south so that you are back to another
four-way intersection. Follow the path leading east until you see a
door. Walk past the door and continue to follow the path until you
reach a Pool of Water. Drop two pieces of Tin in the Pool of Water to
get two Honeys. Now drop the two Honeys into the Pool of Water to get
two White Lilys(T).
-> Now backtrack two rooms until you are back at the door that you
passed earlier. Use the Blue Key and walk south through the door. Now
walk west, to your right if you are facing south. Walk west past the
first path that leads north. Now follow the next path leading north,
kill the monster, and at the end of the path, drop a piece of Copper
into the Pool of Acid to get a Red Key*.
-> Now walk back to the main corridor that you just deviated from, and
then walk west. At the fork, follow the path leading east, to your left
if you are facing south. As soon as you pick up the Nightshade(C) that
is lying on the ground, backtrack until you pass back through the door
where you used the Blue Key. Now walk back to the starting point of the
maze and follow the path leading east until you reach a door. Use the
Red Key* and walk east through the door.
-> Follow the path while making sure to kill all the enemies and pick
up all the items you come across until you reach the Pool of Fire.
Continue to follow the path past the Pool of Fire until you find a
Copper on the ground. Pick up the Copper and walk back to the Pool of
Fire. Now drop two Coppers into the Pool of Fire to get two Shields(C).
Equip one of the two Shields(C), which will then raise your shielding
power. Now walk all the way back to the big room that was full of
different passages and find the Pool of Mercury. Once you are there,
drop the other Shield(C) into the Pool of Mercury to get a Red Staff.
Equip the Red Staff and drop the S Arrows into the Pool of Mercury to
get Tin Dust. Now drop the Tin Dust to get a Tin, and then walk all
back to the Pool of Fire. Now continue along the path until you reach
the chute. Step onto the chute and you will drop down a dungeon level.
=======
Level 4
=======
Hermetrix is impressed with your progress. Perhaps you can help us
after all. You need only to try and understand the interaction between
the metals and the pools we have provided for you. We do not know how
to transmute the metals as you do, but Cadmia told us of a monstrous
power which results from dropping any stable key into Fire.
Alchemist Level: Trickster
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
| |_| |_|*1 |_|*2 |_| |_| | |*6 |_| |_| |_| |
| s _ _ ^ _ _ _ | | _ A _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\
| | | ! |_| |_| |_| |_| |_| |_| |_| | | |
| F | | _ _ _ _ _ _ _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\
| ^ | | | | |_| |_| |_| |_| |_| | | ! |-| |
| | | | | _ _ _ _ _ | | Xb |
| | | | | | | | | | | | | | | | | |-| |
\- -/ \- -/ \- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\
| | |*3 | | ! | | |_| |_| |_| ! | | | | | | |
| | | | | | | _ _ _ | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\
| | | | | | | | |*8 |_| | | | | | | | | |
| | | | | | | | | _ | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\
| |_| | | | |*7 |_| |_| | | | | | | ^ | | |
| _ | | | | _ _ | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\---/ \- -/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/
]Xs[ ] [ ] [ ] [ ] [ ] [
/---\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\
| |_| |_| | | | | | | |_| | |! | | | | |
| _ _ | | W | | @ | | M _ | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\
| |_| ^ |_| | | | |*10| | | | | | |_| ! | |*5 |
| _ _ | | | | | | | | | | _ | | |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /- -\
| ^ |_| |_| | | |-| | | | | |_| |_|*4 | | |
| _ _ | | Xbl | | | | _ _ | | |
| | | | | | | |-| | | | | | | | | | | |
\- -/ \---/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\
|*9 |_| |_| |_| | | | | |_| |_| |_| |_| |
| _ _ _ | | | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xb = Open this door with a Black Key
Xbl = Open this door with a Blue Key
Xs = Open this door with a Stone Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ^ = Represents a Green Lion monster
M = Pool of Mercury ! = Represents a Saltigrade Spider monster
Items Monsters
--------------------------------- --------------
*1 = Lizard Green Lion
*2 = Sulfur Saltigrade Spider
*3 = Torch Saltigrade Spider
*4 = Rosemary Herb(SU) Green Lion
*5 = Sulfur Green Lion
*6 = Blue Key Green Lion
*7 = Torch Saltigrade Spider
*8 = Scroll 5 Saltigrade Spider
*9 = Sulfur Saltigrade Spider
*10= Crystal 4 Saltigrade Spider
Green Lion
-> Pick up the items on the ground ahead of you, and then follow the
path until you reach a fork. Follow the path going west, to your right
if you are facing south, and you will eventually reach a Pool of Fire.
Drop the Sulfur you found into the Pool of Fire to get a Stone Key*.
Follow the path back south and use the Stone Key* on the door that you
passed earlier.
***********************************************************************
If you have too many items in your pack and need to get rid of
something, you can discard 1 Iron and the 1 Tin you found on the
previous floors. These items are not necessary if you follow my
directions.
***********************************************************************
-> Walk through the door and follow the path going east, to your left
if you are facing south. Continue along the path and you will
eventually reach a Rosemary Herb(SU) on the ground. Pick up the
Rosemary Herb(SU) and continue to follow the path until you reach a
fork. Follow the path leading north, and near the end of the path, pick
up a Torch and the Scroll 5.
-> Now walk back to the fork and follow the other path, which leads
west. Follow the path past the pool of Mercury and pick up a Sulfur. At
the end of the path, pick up the Blue Key and walk all the way back to
the door where you used the Stone Key*.
-> Walk north through the door, west, and then north to the Pool of
Fire. Now drop a piece of Sulfur into the Pool of Fire to get a Stone
Key*. Now walk south back through the door and follow the path leading
east until you reach a fork. Follow the path west, which will then
bring you back to the Pool of Mercury. Now walk south and follow the
path until you reach the Pool of Acid. Drop the Stone Key* into the
Pool of Acid and you will get a Wand(SU). While you are here, you can
also throw the other Wand(C) that you found on the previous floor and
the RD Staff into the Pool of Acid to get two Copper Dusts. Now throw
the two Copper Dusts into the Pool of Acid to get two Coppers.
-> Now walk all the way back to the door where you used the Stone Key*.
From the south side of the door, follow the path leading west until you
find a Sulfur lying on the ground. Pick up the Sulfur and continue to
follow the path until you reach another door. Walk north to the Pool of
Water and drop an Iron and Tin into the Pool of Water to get a
Chelidonia Herb and Honey. Now drop these two items back into the Pool
of Water to get a Red Rose(I) and White Lily(T). Now walk south to the
door and use the Blue Key. Now walk east through the door, walk north,
and then step onto the chute to drop down a dungeon level.
=======
Level 5
=======
We apologize for the monsters in the halls. Long ago, when we brought
the metals we had found up to the sunlight, the soul of the metal was
awakened and the monsters were born. Take this scroll, it may help you
to defend against them.
Alchemist Level: Conjurer
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|*1 |_| |_| |_| |_| | | |_| |_| ! |_| |_| |
| s _ _ ‘ _ _ | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [
/---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| |_| |_| |_| | | | | | | |_| |_| |_| |
| _ _ *9 _ | | ! | | | |*4 _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| | | | | | | | | | | |_| | | |_| | | |
| | | | | | | | |*2 | |*3 _ | | ‘ _ F | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /- -\
| |_| |_| |_| |-| |_| |_| | | |_| |_| ! |
|*8 _ _ _ Xs _ _ | | _ _ |
| | | | | | | |-| | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\
| |_| | | | | | | | | | | |_| |_| |_| |
|*7 _ | | | | | | | | | | _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/
] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\
| |_| |_| |_| |_| |_| |-| | | |_| |_| |
| _ _ W _ _ _ Xw*5 | | ! _ _ |
| | | | | | | | | | | |-| | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /---\ /- -\
| |_| |_| |_| |_| |_| | | | | |_| | | ! |
| _ _ _ ‘ _ _ | | | | _ A | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/
]Xg[ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\
| |_| |_| |_| |_| | | | | |_| |_| |_| |
|*10 _ _ ! _ _ *11| | ‘ | | _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| | | |_| ‘ |_| |_| | | | | | | |_| | | |
| | | @ _ *12 _ _ | | | |*6 | | _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /- -\
| |_| |_| |_| |_| |_| |-| |_| | | |_| |
| M _ _ _ _ _ Xc _ | | _ |
| | | | | | | | | | | |-| | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xc = Open this door with a Crystal Key
Xg = Open this door with a Glass Key
Xs = Open this door with a Stone Key
Xw = Open this door with a White Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ‘ = Represents a Phoenix monster
M = Pool of Mercury ! = Represents a Saltigrade Spider monster
Items Monsters
--------------------------------- --------------
*1 = Scroll 6 Phoenix
*2 = Salt Saltigrade Spider
*3 = Torch Saltigrade Spider
*4 = Glass Key Saltigrade Spider
*5 = Salt Phoenix
*6 = Scroll 7 Saltigrade Spider
*7 = Torch Saltigrade Spider
*8 = Lizard Phoenix
*9 = White Lily(SA) Phoenix
*10 = Stone Key Saltigrade Spider
*11 = Salt Phoenix
*12 = Crystal 5
Monster Note: After you have defeated almost all of the monsters on a
dungeon level, two new monsters will begin to appear. These two
monsters are Djinns and Stone Golems. Only a few of these monsters will
appear at a time, and once some are killed, new ones will be reborn.
Therefore, it is important that you complete the steps listed below
quickly, or you will have to face additional monsters.
-> Follow the path east while making sure to pick up all of the items
and defeat any monsters you find. Continue following the path past a
door until you see a few paths leading west. Follow the first path you
find leading west, to your right if you are facing south, and then pick
up the Glass Key. Now walk back to the main path and continue following
it south.
-> Pass by the next fork and continue walking south. Follow the other
path leading west and continue to walk past a door until you reach
another fork. Follow the path leading north until you reach the Pool of
Acid. Drop a Salt into the Pool of Acid to get a White Key*. Now follow
the path back to the fork, and then follow the path leading south. At
the end of the path, pick up the Scroll 7. Now walk back to the fork,
and this time, follow the path leading west until you reach a door. Use
the White Key* and walk west through the door.
-> Walk west to the Pool of Water and drop in a Salt to get a White
Lily(SA). Now walk west to the wall, and then north to get a Lizard and
Torch. Follow the path all the way north to the wall, and then east to
get another White Lily(SA). Now walk south back to the Pool of Water,
and then east until you go back through the door where you used the
White Key*. Now follow the path north, and at the fork, follow the path
leading west. At the end of the path, drop one White Lily(SA) into the
Pool of Fire to get a Shield(SA). Equip the Shield(SA), follow the path
back to the fork, and then walk south. Continue to follow the path
until you reach the door where you used the White Key*.
-> Walk west through the door, and at the intersection before the Pool
of Water, walk south. Now walk east, to you left if you are facing
south, and follow the path past the Pool of Mercury until you find
another Salt. Now walk back to the Pool of Mercury and drop in a Salt
to get a SA Staff. Now drop the SA Staff into the Pool of Mercury to
get a WH Staff, which you should then equip. Now drop the Wand(SU) in
to get Sulfur Dust, which you should then drop into the Pool of Mercury
to get a Sulfur.
***********************************************************************
Once again, your backpack should be getting pretty full. If you need
to, you can now drop 2 Coppers and the Shield(C) onto the ground. These
items are not necessary if you follow my directions.
***********************************************************************
-> From the Pool of Mercury, follow the path leading north until you
reach the Chute. Now step onto the chute to drop down a dungeon level.
=======
Level 6
=======
We believe that the legendary Goldenwand of Hermes is in the temple of
the dragon. This wand could help us reach the gold. Many Arimasps and I
have approached the temple trying to retrieve the Goldenwand. They have
all vanished and we fear that they may have been eaten by the dragon.
You must hurry and confront the beast. I have here a scroll written by
Cadmia. Perhaps it will mean something to a fellow alchemist like you.
Alchemist Level: Thaumaturge
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_| |_| |_| | | |_| |_| |_| | | |_| |
| s _ _ *2 _ | | _ *3 _ % _ | |*5 _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [
/---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\ /---\ /- -\
| |_| |_| | | |_| | | |_| |_| |_| |_| |
| _ _ | | _ | | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \---/ \- -/ \---/ \---/ \- -/ \---/
] [ ] [ ] [ ]Xgr[
/- -\ /---\ /- -\ /---\ /---\ /- -\ /---\ /---\ /- -\ /---\
| |_| | | |_| |_| | | | | |_| |_| |_| |
| % _ A | | _ _ ‘ | | | | _ _ _ W |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \---/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /---\
| |_| |_| |_| |_| | | | | |_| | | |_| |
| _ _ _ _ *4 | | | | _ | | _ *7 |
| | | | | | | | | | | | | | | | | | | |
\---/ \- -/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/
]Xr[ ] [ ] [ ] [ ] [
/---\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\ /---\
| |_| |_| |_| |_| |_| | | | | | | |_| |
| _ _ % _ _ _ | | | | | | _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\
| |-| |_| |_| |_| |_| | | | | |_| |_| |
| Xg _ _ % _ _ | | F | |*6 _ ‘ _ |
| |-| | | | | | | | | | | | | | | | | |
\---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/ \---/
] [ ] [ ] [
/---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\
| |_| |_| |-| |_| | | |-| |_| |_| |_| |
| _ ? _ ‘ |?* _ | | Xs _ % _ _ |
| | | | | |-| | | | | |-| | | | | | | |
\- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/---\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\
| |_| | | | | |_| | | |_| | | |_| | | |
| _ | | | | % _ | | _ | | % _ | | ‘ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [
/---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /- -\
| |_| |_| |_| | | |-| | | |_| | | |_| |
| _ _ _ *9 | | _ | |*8 _ | | _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \---/ \- -/
] [ ] [ ] [
/- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /---\ /- -\
| |_| |_| |_| | | |_| |_| |_| |_| |_| |
| _ *10 _ *11 _ @ | | M _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xg = Open this door with a Glass Key
Xr = Open this door with a Red Key
Xgr = Open this door with a Gray Key
Xs = Open this door with a Stone Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ‘ = Represents a Phoenix monster
M = Pool of Mercury % = Djinn monster
?* = You can only go east to west through this door. If you are in the
room west of this door, you will only see a wall if you look east.
? = When you walk into this room from any direction, your character
will automatically turn 90 degrees clockwise.
Items Monsters
--------------------------------- --------------
*1 = Scroll 8 Djinn
*2 = Red Key Djinn
*3 = Antimony Djinn
*4 = Antimony Phoenix
*5 = White Cider Phoenix
*6 = Stone Key Djinn
*7 = Antimony Phoenix
*8 = Scroll 9 Djinn
*9 = Antimony Djinn
*10 = Crystal 6 Phoenix
*11 = Lizard Djinn
Monster Note: After you have defeated almost all of the monsters on a
dungeon level, two new monsters will begin to appear. These two
monsters are Djinns and Stone Golems. Only a few of these monsters will
appear at a time, and once some are killed, new ones will be reborn.
-> Follow the path picking up any item you find until you reach a fork.
Follow the path leading west, to your right if you are facing south,
until you reach a door. Use the Red Key you picked up earlier and walk
north through the door. Walk east and pick up the Antimony. Now walk
west and follow the path past the door until you reach the next fork.
Follow the path east and drop the Antimony into the Pool of Acid to get
a Gray Key*.
-> Now backtrack so that you walk south back through the door where you
used the Red Key. Now follow the path east until you reach a fork. This
time, follow the path east past a door, and continue on until you reach
the end of the path. Pick up the White Cider and walk back to the door.
Use the Gray Key* and walk south through the door.
-> Follow the path west, and at the next fork, follow the path going
east. Now follow the path and pick up the Stone Key and Antimony that
are on the floor. Now walk back to the fork and follow the path going
south. Now drop an Antimony into the Pool of Fire to get a M. Ring,
which you should then equip. Now follow the path north past the fork
until you reach the door where you used the Gray Key*. Now walk north
through the door and follow the path west to a fork. Continue walking
west past this fork, and then later on, west past the door where you
used a Red Key until you reach another locked door.
-> Use the Glass Key that you had left over from the previous floor and
walk east through the door. Now that you have stepped through the door,
walk east all the way to the end of the hallway, and then south. Use
the Stone Key and walk east through the door. Now follow the path
leading east until you reach a fork. Follow the path west, and at the
end of the path, you can pick up the Scroll 9 that is lying on the
ground.
-> Now backtrack until you walk west through the door where you used
the Stone Key. Follow the path back until you reach another fork, where
you should then walk south. Now follow the path leading east, making
sure to pick up any items you find, until you reach the chute at the
end of the path. Now step onto the chute to drop down a dungeon level.
=======
Level 7
=======
The dragon continues to threaten the Arimasps. You must reach the
temple soon if you are to free us from its iron grip. The beast cares
not for our mission to find the gold for the good of mankind. It hoards
this treasure and many others in its crystal temple. This scroll was
sent from Hermetrix. It may help your progress.
Alchemist Level: Visionist
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_| |_| |_| |_| |_| |_| |_| |_| |_| |
| s _ *2 _ _ % _ _ _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\
| | | |_| |_| ? |_| | | |-| | | |_| |_| |
| | | _ _ % _ | | Xb | | _ _ # |
| | | | | | | | | | | |-| | | | | | | |
\- -/ \- -/ \---/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\
| | | | |*9 |_| |-| | | | | | | |_| |_| |
|?? | | | | A _ Xg | | # | | | | _ _ |
| | | | | | | |-| | | | | | | | | | | |
\- -/ \- -/ \- -/ \---/ \- -/ \- -/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\
| | | | | |_| |_| |-| | | | | |_| |_| |
| | | | | _ _ Xbl | | | | _ % _ |
| | | | | | | | | |-| | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \- -/ \---/ \---/
] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\
| | | |_| |_| |_| |_| | | |-| |_| |_| |
| | | % _ _ _ _ | | Xc _ _ |
| | | | | | | | | | | | | |-| | | | | |
\- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\
| |_| |_| |_| |_| |_| | | |_| | | |_| |
|*3 _ _ _ _ _ | | _ | | _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \- -/ \---/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\ /---\
| |-| |_| |_| |_| | | | |*8 |_|*7 | | |_| |
| Xgr _ # _ _ W | | | | F _ % | | _ # |
| |-| | | | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| | | |-|*11 _| |_| | | | | | | | | | | |
| | | Xr _ *10 _ % | | | | | | | | | | |
| | | |-| | | | | | | | | | | | | | | |
\- -/ \- -/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\
| | | |_| |_| |_| |_| | | |_| |_| | | |
| | | _ _ _ _ | |*4 _ *5 _ | |*6 |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| |_| | | |
| _ _ _ _ _ _ _ *12 _ @ | | M |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xc = Open this door with a Crystal Key
Xg = Open this door with a Glass Key
Xr = Open this door with a Red Key
Xb = Open this door with a Black Key
Xgr = Open this door with a Gray Key
Xbl = Open this door with a Blue Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid % = Djinn monster
M = Pool of Mercury # = Represents a Stone Golem monster
?? = When you walk into this room from any direction, your character
will automatically turn 180 degrees clockwise.
Items Monsters
--------------------------------- --------------
*1 = Scroll 11 Genie
*2 = Lead Stone Golem
*3 = Torch Genie
*4 = Shield(L) Stone Golem
*5 = Lead Stone Golem
*6 = Lead Genie
*7 = NightShade(L) Genie
*8 = Scroll 10 Genie
*9 = Lead Stone Golem
*10 = Lead Genie
*11 = Lizard
*12 = Crystal 7
Monster Note: After you have defeated almost all of the monsters on a
dungeon level, two new monsters will begin to appear. These two
monsters are Djinns and Stone Golems. Only a few of these monsters will
appear at a time, and once some are killed, new ones will be reborn.
-> Pick up the Scroll 11 and the Lead in the room to the east. Now walk
west back to the room where you started. Now walk south one room, and
then south into another room. This trick room that you just walked into
will have rotated you 180 degrees so that you are now facing back
north. Turn back around 180 degrees so that you are facing south, and
then walk south until you reach another fork. Pick up the Torch and
continue walking south. Follow the path as it turns east and you will
soon come to another fork. If you look down the path leading east, you
should see the chute. However, it would be highly beneficial to pick up
the remainder of the items on this floor. Therefore, follow the path
leading north and pick up the Shield(L), which you should equip. Now
grab the Lead in the room to the east and follow the path southwest
back to the fork. Now walk west, and then north past the fork until you
reach the room that you starting in on this dungeon level. (Remember to
rotate 180 degrees so that you are facing north once you walk into the
trick room)
-> Walk east, and continue walking east past the fork until you reach
the end of the path. Now pick up the Lead and drop it into the Pool of
Mercury to get a Black Key*. Also, drop the White Cider into the Pool
of Mercury to get Antimony Dust, which you should then throw back in to
get an Antimony. Now drop three pieces of Antimony into the Pool of
Mercury to get three Red Lilies.
-> Now walk north and follow the path until you reach a door. Continue
walking north until you reach the fork that you passed earlier. Now
follow the path south past the two doors, and continue to follow the
path as it turns west and then north. If you look down the east path,
you should see three rooms ahead of you. Walk east into the first room,
and then east into the second room. As you walk into the second room,
you will be rotated 180 degrees so that you are now facing west. Now
turn back around 180 degrees so that you are facing east again, and
walk east. Continue to follow the path past two more doors until you
reach a Pool of Acid. Now pick up the Lead and walk all the way back to
fork located at the northern end of the maze. (Remember to rotate 180
degrees so that you are facing west once you walk into the trick room)
-> From the fork, walk west until you reach the room that you started
in on this dungeon level. Now walk south one room, and then south into
another room. Once again, you will have been turned 180 degrees so that
you are now facing north. Turn back around 180 degrees so that you are
facing south, and then walk south until you reach a fork. Follow the
path leading east, and continue on past the two doors until you reach
the Pool of Water. Now drop in the WH Staff and Shield(SA) to get two
Salt Dusts, which you should then drop back in to get two Salts. Now
drop the two Salts into the Pool of Water to get two White Lilys(SA).
Drop one of the White Lilys(SA) into the Pool of Water to get a Jewel,
which you should then use to get an extra life. Finally, drop two Leads
into the Pool of Water to get two Red Ciders, which should then be
dropped back to get two NightShade Herbs(L). Walk south and continue to
follow the path until you find a Lizard and Lead.
***********************************************************************
Once again, your backpack should be getting pretty full. If you need
to, you can now drop 2 Sulfurs onto the ground. These items are not
necessary if you follow my directions.
***********************************************************************
Now retrace your steps all the way back to the fork. Now follow the
path south, and then east to the chute. Once you are ready, step onto
the chute to drop down a dungeon level.
=======
Level 8
=======
The dragon has seen your approach in its crystal mirror. It prepares
for your confrontation in front of its temple. You must first enter the
temple maze and find the dragons laboratory. There you must conjure the
golden wand if you hope to succeed against the dragon. This scroll may
help you to survive until you reach the final passages.
Alchemist Level: Chemist
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_|*2 |_| | | |_| |_| |_| |_| |_| |_| |
| s _ _ | | W _ # _ _ *5 _ _ # _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \- -/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
] [ ] [
/---\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\
| |_| | | |_| |_| |_| |_| |_| |_| |-| |
| _ *3 | | _ _ _ F _ _ _ Xgo |
| | | | | | | | | | | | | | | | | |-| |
\- -/ \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/
] [ ] [ ]Xsi[ ] [
/- -\ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\
| | | | | |_| |_| |_| |_| |_| | | | | |
|?? | | | | _ # _ _ _ _ | |*6 | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \---/ \- -/ \---/ \---/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ]Xgr[
/- -\ /- -\ /- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /- -\
| | | | | |_|*4 | | |_| |_| | | |_| |_| |
| | | | | _ A | | _ _ | | # _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [
/---\ /- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /- -\
| | | |_| |_| |_| |_| |_| | | |_| |_| |
| | | # _ _ _ _ _ | | _ _ # |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/
] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\
|*9 |_| |_| |_| |_| |_| |_| |-| |_| |_| |
| _ _ _ _ _ _ Xbl # _ _ *7 |
| | | | | | | | | | | | | |-| | | | | |
\- -/ \---/ \---/ \- -/ \---/ \---/ \- -/ \---/ \---/ \---/
] [ ]Xr[ ] [
/- -\ /---\ /---\ /- -\ /---\ /---\ /- -\ /---\ /---\ /---\
| | | |_| |_| |_| | | |_| | | |_| $ |_| |
| | | # _ *10 _ _ | | ?? _ | | _ # _ @ |
| | | | | | | | | | | | | | | | |*12| | |
\---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \---/ \---/
] [ ] [ ]Xgo[
/---\ /---\ /---\ /---\ /- -\ /- -\ /---\ /- -\ /---\ /---\
| | | |_| |_| |_| | | | | |_| |_| | | |
| M | |*11 _ _ _ | | | | _ _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /- -\
| |_| |_| | | |_| |_| | | |_| | | |_| |
| _ _ | |*8 _ _ ???| | _ | | _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [
/---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\
| |_| |_| |_| |_| | | |_| |_| |_| |_| |
| _ # _ ?? _ _ ??| | _ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xr = Open this door with a Red Key
Xgr = Open this door with a Gray Key
Xbl = Open this door with a Blue Key
Xgo = Open this door with a Gold Key
Xsi = Open this door with a Silver Key
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid # = Represents a Stone Golem monster
M = Pool of Mercury $ = Represents a Pink Dragon monster
?? = When you walk into this room from any direction, your character
will automatically turn 180 degrees clockwise.
??? = When you walk into this room from any direction, your character
will automatically turn 270 degrees clockwise.
Items Monsters
--------------------------------- --------------
*1 = Scroll 13 Stone Golem
*2 = Silver Key* Stone Golem
*3 = Mercury Stone Golem
*4 = Red Key Stone Golem
*5 = Mercury Stone Golem
*6 = Torch Stone Golem
*7 = Blue Key Stone Golem
*8 = Mercury Stone Golem
*9 = Mercury Stone Golem
*10 = Rosemary(M) Stone Golem
*11 = Scroll 12 Pink Dragon
*12 = Crystal 8
Monster Note: After you have defeated almost all of the monsters on a
dungeon level, two new monsters will begin to appear. These two
monsters are Djinns and Stone Golems. Only a few of these monsters will
appear at a time, and once some are killed, new ones will be reborn.
-> Pick up the two items nearby and follow the path until you reach the
first door in the hallway. Now use the Silver Key* and walk south
through the door. Follow the path west, and at the fork, follow the
path south. Near the end of the path, pick up the Mercury lying on the
ground and walk back to the fork. Now walk west and follow the path
until you reach a Pool of Acid. Pick up the Red Key and drop the
Mercury into the Pool of Acid to get a Gold Key*. Now walk back to the
fork, east, and north through the door where you used the Silver Key.
-> Now walk east to the next door and use the Gold Key*. Follow the
path north, and then west. Pick up the Mercury and walk back to the
door where you used the Gold Key*. Now walk west through the door and
retrace your steps back to the Pool of Acid. Now drop a Mercury into
the Pool of Acid to get another Gold Key*. Now walk back to where you
picked up the last Mercury and continue to follow the path west until
you reach a Pool of Water. Drop the Gold Key* into the Pool of Water to
get a Gray Key. Now follow the path back to door where you used the
Gold Key* and walk south to another door. Use the Gray Key and walk
south through the door.
-> As soon as you have walked through the door, walk west, and at the
intersection, walk north. Pick up the Torch and backtrack so that you
are in the room south of the door where you used the Gray Key. Now walk
south and follow the path past a door until you reach a Blue Key. Pick
up the Blue Key and walk west to the door. Use the Blue Key and walk
west through the door.
-> Walk south one room, and then walk east into another room, which
will rotate you 180 degrees so that you are facing east. Turn so that
you are facing south, and then walk south a room. Now step south into
the next room, which will rotate you 270 degrees clockwise. Turn so
that you are facing west, and follow the path until you reach a Mercury
lying on the ground. Pick up the Mercury and walk east back to the
fork. Orient yourself so that you are facing north and walk north until
you reach the room that rotates you 180 degrees. Turn so that you are
facing east and follow the path back to the door where you used the
Blue Key. Now follow the path west until you reach a Mercury, which you
should then pick up. Walk east to the first door you find, use the Red
Key, and then walk south through the door.
-> Walk west and pick up the Rosemary(M). Now walk east past the door
and follow the path until you reach a fork. Read the scroll in the room
to the west, walk back to the fork, and then follow the path leading
south until you reach a Pool of Mercury. Drop a Mercury into the Pool
of Mercury to get a BR Wand, which you should then equip.
-> Now follow the path and backtrack so that you are north of the door
where you used the Red Key. Now walk east and go through the door where
you used the Blue Key. Now follow the path north and walk through the
door where you used the Gray Key. Follow the path north past the door,
and then west until you reach a Pool of Water. Drop a Mercury into the
Pool of Water to get a Lizard(M). Now walk back to the door where you
used the Gold Key* and walk west through the door. Follow the path west
to the Pool of Fire and drop the Lizard(M) to get a Shield(M), which
you should then equip.
-> Walk east a room, and then walk south through the door where you
used the Silver Key*. Follow the path west to the fork and continue to
follow the path leading west until you reach the Pool of Acid. Drop the
Rosemary(M) into the Pool of Acid to get Mercury Dust, which you should
then drop back in to get Mercury. Now drop the Mercury into the Pool of
Acid to get a Gold Key*. Now retrace your steps and walk north back
through the door where you used the Silver Key*.
-> Now walk east through the door where you used the Gold Key*, south
through the door where you used the Gray Key, and then follow the path
until you walk west through the door where you used the Blue Key. Walk
south and follow the path past the room that rotates you 180 degrees
until you step into the room that rotates you 270 degrees. Now follow
the path leading south, and then walk east until you reach a fork.
Follow the path leading north until you reach a door. Use the Gold Key*
and walk north through the door. Walk east, take a look at the
Crystal8, and then step onto the chute to drop down a dungeon level.
=======
Level 9
=======
You are nearing the end of your journey. Remember as you travel that
things are not always as they seem in the Mysterium. That which makes
sense to an Arimasp may not always make sense to you. This scroll may
help you survive your confusion.
Alchemist Level: Adept
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
|*1 |_| |_| |_| |_| |_| |_| |_| |_| | | |
| s _ *2 _ _ ~ _ _ _ _ _ | | W |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/ \- -/
] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| | | |_| |
| _ _ _ _ _ M _ _ | |*3 _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \---/ \---/
] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\
| | | | | | | | | | | | | | | | | |_| |
| | | | | | | | | | | | | | | | | ?? _ @ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/
] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\
| |_| |_| |_| |_| |_| |_| |_| |_| ~ |_| |
|??? _ _ _ _ ? _ _ _ _ *10 _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\
| ~ | | | | | | | | | | | | | | | | | | |
|*4 | | | |*5 | | | | | | | | | | | | | |*9 |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| |_| | | |
| _ _ A _ *6 _ ?? _ _ ^ _ _ | | ^ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| |_| | | |
| _ _ ? _ _ ~ _ _ ??? _ _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| |_| | | |
| _ ^ _ _ _ _ _ ^ _ _ | | |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \---/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [
/- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /---\ /- -\ /- -\
| |_| |_| |_| |_| |_| |_| |_| |_| |_| |
| _ _ *7 _ ~ _ _ _ *8 _ _ F _ |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
F = Pool of Fire s = Where your character begins
W = Pool of Water @ = Chute to the next level
A = Pool of Acid ~ = Represents a Winged Serpent monster
M = Pool of Mercury ^ = Represents a Green Lion monster
? = When you walk into this room from any direction, your character
will automatically turn 90 degrees clockwise.
?? = When you walk into this room from any direction, your character
will automatically turn 180 degrees clockwise.
??? = When you walk into this room from any direction, your character
will automatically turn 270 degrees clockwise.
Items Monsters
--------------------------------- --------------
*1 = Scroll 14 Winged Serpent
*2 = Torch Winged Serpent
*3 = Silver Green Lion
*4 = Balsam Ointment (Si) Green Lion
*5 = Scroll 15 Winged Serpent
*6 = Silver Winged Serpent
*7 = Balsam Ointment (Si) Green Lion
*8 = Silver Winged Serpent
*9 = Silver Green Lion
*10 = Crystal 9
Monster Note: After you have defeated almost all of the monsters on a
dungeon level, two new monsters will begin to appear. These two
monsters are Djinns and Stone Golems. Only a few of these monsters will
appear at a time, and once some are killed, new ones will be reborn.
-> Follow the path east and pick up all of the items until you reach a
Silver lying on the floor. Pick up the Silver and walk back to the
starting point of the dungeon level. Walk south two rooms, and then
south again into a room that will rotate you 270 degrees. Turn around
so that you are facing south, and walk south a room. Pick up the Balsam
Ointment on the floor, and then walk south a room. Now walk east to the
Pool of Acid, and pick up the items in the adjacent rooms to the north
and east.
-> From the Pool of Acid, walk south a room. Now walk south into a room
that will turn you 90 degrees so that you are now facing west. Turn so
that you are facing south and walk south until your path is blocked by
a wall. Pick up another Balsam Ointment and walk east to get another
Silver. Now walk east to the Pool of Fire, and drop a Silver and Balsam
Ointment in to get a Silver Wand and Shield(SI), each of which you
should equip.
***********************************************************************
Once again, your backpack should be getting pretty full. If you need
to, you can now drop and old weapon or shield onto the ground.
***********************************************************************
-> Walk east a room, and then follow the path north to another Silver.
Now continue to follow the path to an intersection. Take a look at the
Crystal 9 on the ground and walk north into the room, which will rotate
you 180 degrees. Orient yourself so that you are facing east, and then
step on the chute to drop down a dungeon level.
========
Level 10
========
You are at the labyrinth of the dragon temple. Prepare to use the
knowledge you have gained to equip yourself for the final encounter.
The treasures of treasures is within....
Alchemist Level: Master Alchemist
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
| |_| |_| |_| |_| |_| | | |_| | | ; | | |
|ss _ _ _ _ _ | |*21 _ {| | | | e |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \- -/ \---/ \- -/ \- -/
] [ ]Xd*[ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /- -\
| | | |_| |_| |_| | | |_| |_| |_| |_| |
| | | s _ *1 _ *2 _ *3 | | _ _ _ *22 _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \- -/ \- -/ \---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/
] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [
/- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\
| | | | | | | |_| | | |-| | | | | | | |
| | |*10| | M | | W _ *4 | |*20 Xd | | | | | |*23|
| | | | | | | | | | | |-| | | ; | | ; | | |
\- -/ \- -/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ] [ ]Xw[
/- -\ /- -\ /---\ /---\ /- -\ /- -\ /---\ /---\ /---\ /- -\
| | | |_| | | | | |-|*11| | |_| |_| |_| |
| | |*9 _ F | | A | |*5 Xg | | ‘ _ _ _ |
| | | | | | | | | |-| | | | | | | | | |
\---/ \- -/ \---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/
] [ ] [ ] [ ] [ ] [
/---\ /- -\ /---\ /- -\ /- -\ /- -\ /- -\ /---\ /---\ /---\
| | | |_| |_| |_| | | | | |_| |_| |_| |
| @ | | _ *8 _ *7 _ *6 | |*12| | ‘ _ _ _ |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\
| |_| | | |_| |_| |_| |_| |_| |_| | | |
| _ | |*16 _ *15 _ _ $ _ *17 _ *18 _ *19| | |
| | | | | | | | | | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \- -/ \---/ \---/ \---/ \- -/
]Xs*[ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /---\ /---\ /- -\
| |_| |_| |_| |_| | | | | |_| |_| |_| |
|*34 _ *33 _ *32 _ *31 _ *30| |*13| | _ _ _ + |
| | | | | | | | | | | | | | | | | | | |
\- -/ \---/ \---/ \---/ \- -/ \- -/ \---/ \---/ \---/ \- -/
] [ ] [ ] [ ]Xg*[ ] [
/- -\ /---\ /---\ /---\ /- -\ /- -\ /- -\ /---\ /---\ /- -\
| |_| |_| |_| |_| | | | | |_| |_| |-| |
|*26 _ *27 _ & _ *28 _ *29| | | | _ # _ Xr |
| | | | | | | | | | | | | | | | | |-| |
\- -/ \---/ \---/ \---/ \---/ \- -/ \---/ \- -/ \---/ \- -/
] [ ] [ ] [ ] [
/- -\ /---\ /---\ /---\ /---\ /- -\ /---\ /- -\ /---\ /---\
| | | |_| | | |_| | | | | |_| |-| |_| |
|*25| | _ ? | | _ | |*14| | _ Xgo*| _ ???|
| | | | | | | | | | | | | | | |-| | | |
\---/ \- -/ \- -/ \- -/ \- -/ \---/ \---/ \---/ \- -/ \---/
]Xd*[ ] [ ] [ ] [ ] [ ]Xbl*[ ] [
/- -\ /- -\ /- -\ /- -\ /- -\ /---\ /- -\ /---\ /- -\ /---\
| |_| $ | | |_| | | |_| |_| |_| |-| |_| |
| _ *24| | _ + | | _ _ _ Xb _ # |
| | | | | | | | | | | | | | | |-| | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/
Xg = Open this door with a Glass Key
Xr = Open this door with a Red Key
Xb = Open this door with a Black Key
Xbl = Open this door with a Blue Key
Xs = Open this door with a Stone Key
Xw = Open this door with a White Key
Xgo = Open this door with a Gold Key
Xd = Open this door with a Dragon Key
(If a door has a * symbol next to it, that means you can only go
through the door one way. The way you can go through will have an open
wall, and the direction where can’t, and will just see a wall, there
will be a dash like a typical wall)
F = Pool of Fire { = Cadmia
W = Pool of Water ; = Arimasp
A = Pool of Acid $ = Scales of Fire
M = Pool of Mercury & = Scales of Mercury
s = Where your character begins
ss = Where you begin after defeating the Dragon
@ = Chute to the next level
e = Represents the room where you need to use the Golden Wand of
Hermes to exit Mysterium
Monsters Symbols
----------------
+ = Represents an Ogre monster
‘ = Represents a Phoenix
# = Represents a Stone Golem
$ = Represents a Pink Dragon
? = When you walk into this room from any direction, your character
will automatically turn 90 degrees clockwise.
??? = When you walk into this room from any direction, your character
will automatically turn 270 degrees clockwise.
Items Monsters
--------------------------------- --------------
*1 = Tin *18 = Iron Phoenix
*2 = Mercury *19 = Lead Phoenix
*3 = Silver *20 = Antimony Ogre
*4 = Lead *21 = White Key* Stone Golem
*5 = Torch *22 = Torch Ogre
*6 = Sulfur *23 = Scroll 17 Pink Dragon
*7 = Copper *24 = Torch
*8 = Antimony *25 = Mercury
*9 = Iron *26 = Iron
*10 = Salt *27 = Antimony
*11 = Tin *28 = Sulfur
*12 = Sulfur *29 = Gold
*13 = Salt *30 = Tin
*14 = Copper *31 = Copper
*15 = Mercury *32 = Salt
*16 = Scroll 16 *33 = Silver
*17 = Torch *34 = Lead
-> The first thing you will notice is that if you look into your
inventory, you will find everything in your pack gone! Don’t worry,
because there are lots of items here for you to pick up. Circle
clockwise around the room and pick up all of the items. Now from the
starting point of this floor, walk south two rooms and then east to the
Pool of Fire. Now drop an Iron into the Pool of Fire to get a Glass
Key*. Now walk west and follow either the path leading north or the one
leading south until you reach a door. Use the Glass Key* and walk east
through the door. Now pick up all of the items to the north, east,
west, and south of the Scales of Fire. Now walk so that you are
standing on the Scales of Fire.
-> Now Scroll 16 says to "Combine in the scales of fire to conjure the
key to quest for freedom...”
Light with darkness
Warmth with strength
Essence with purity
Power with spirit
-> Using the knowledge you gained from Crystals 1-9, you know that:
“Iron is the darkness” “Antimony is the essence”
“Tin is the light” “Lead is the power”
“Copper is the warmth” “Mercury is the spirit”
“Sulfur is the strength” “Silver is the moon”
“Salt is the purity”
-> Therefore, you need to place a Tin and an Iron onto the Scales of
Fire, which will create an Albus. Now pick up the Albus from the floor
or you won’t be able to drop anything else onto the Scales of Fire. If
you attempt to do so, an explosion will occur and you will have to pick
up the items from the Scales of Fire. Now drop a Copper and Sulfur onto
the Scales of Fire to create the Rubeus, which you should then pick up.
Now drop an Antimony and a Salt onto the Scales of Fire to create the
SaltPeter, which you should then pick up. Next, drop a Lead and a
Mercury onto the Scales of Fire to create Gold, which you should then
pick up.
-> Now drop the Albus and Rubeus onto the Scales of Fire to create
Metallic, which you should then pick up. Next, drop the SaltPeter and
Gold onto the Scales of Fire to create Aqua Fortis. Finally, drop the
Metallic onto the Scales of Fire with the Aqua Fortis to get the Dragon
Key, which you should also pick up.
-> Now walk north and go west through the door where you used the Glass
Key*. Now go to the Pool of Water and drop in a Silver, Salt, and Tin
to get a Balsam Ointment(SI), White Lily(SA), and Honey. Now drop the
Honey back into the Pool of Water to get a White Lily(T). Now walk to
the Pool of Mercury and drop in a Lead, Mercury, and Antimony to get a
Black Key*, BR Wand, and Red Lily. Now walk to the Pool of Fire and
drop in the Balsam Ointment(SI) and Sulfur in to get a Shield(SI) and
Stone Key*.
-> After equipping the BR Wand and Shield(SI) walk east back through
the door where you used the Glass Key*. Now walk north to the door and
use the Dragon Key. Walk east through the door. Walk north and pick up
the White Key*. Now attempt to walk east and you will enter into a
conversation with Cadmia, who is chained to the wall.
“Welcome, my friend. I am Cadmia. I knew you would make it. I had
almost reached the Golden Wand when I was captured along with my
Arimasp companions. Only the Golden Wand can break these chains.”
-> Now walk back to the fork and follow the path leading east. The
first two paths leading south and the first path leading north each
have an Arimasp chained to the wall who say, “Help me Please.” Follow
the path east to the wall, and then south to the door. Now pick up the
scroll that is lying on the ground and use the White Key to open the
door.
-> Walk south through the door and follow the path past the fork, until
you reach a door. Walk south past the door into the next room and you
will be rotated 270 degrees. Now orient yourself so that you are facing
west and continue to follow the path until you reach the next door. Use
the Black Key* and walk west through the door. Now follow the path west
past the door and you will eventually reach a room that will rotate you
90 degrees so that you are facing west. Continue to follow the path
until you reach a Torch lying on the ground. Pick up the Torch and walk
west to the next room. Now use the Dragon Key on the door and walk
north.
-> From Scroll 17 you have the information:
The spirit of the moon,
The power of the sun,
The strength in purity,
The light in darkness
-> Just like before, the knowledge you gained from Crystals 1-9 was:
“Iron is the darkness” “Antimony is the essence”
“Tin is the light” “Lead is the power”
“Copper is the warmth” “Mercury is the spirit”
“Sulfur is the strength” “Silver is the moon”
“Salt is the purity”
-> Now pick up all of the items in this area, and then stand on the
Scales of Mercury. First, drop a Mercury and Silver onto the Scales of
Mercury to create the Spiritus. (Remember to pick up the item that you
created or you will create an explosion if you drop another item onto
the scales) Next, drop a Lead and Gold onto the Scales of Mercury to
create the Corpus. Now drop a Sulfur and Salt onto the Scales of
Mercury to create the Lapis. Next, drop a Tin and Iron onto the Scales
of Mercury to create the Logos.
-> Now drop the Logos and Lapis onto the Scales of Mercury to create
the Ultima Materia. Now drop the Spiritus and Corpus onto the Scales of
Mercury to create the Prima Materia. Finally, drop the Prima Materia
and Ultima Materia onto the Scales of Mercury to create the Golden Wand
of Hermes, which you should then pick up!
-> Follow either of the paths west, and then walk north to the door.
Use the Stone Key* and walk north through the door to the chute. Step
on the chute to drop down into the Dragon’s Temple.
===============
Dragon’s Temple
===============
-> You will now appear in the Dragon’s Temple. You, the character on
the right, only have the option to move your character right or left
using the control pad, or to swing your sword using the “A Button.”
The dragon breathes fire for about 5 seconds, and then inhales so that
it can breathe fire again. Every 3-5 breaths, the dragon will take in a
really deep breath and rock backwards. This is your chance to run in
and attack him. If you are quick, you can usually get about 2-3 thrusts
in with your sword, before you need to retreat so you don’t get hit by
the flame. (If are really quick, the dragon can be killed in the time
it takes him to take one of its really deep breaths) The dragon will be
defeated with 9-10 thrusts of your sword. However, if you are hit by
the dragon’s flame 5 times, you will be defeated!
*** Unfortunately, you only have one life when you are fighting the
dragon, so if you die, it’s “game over.” However, if you follow the
trick I described in first question in the FAQ section (VII), you will
be able to restart the game back on the tenth floor if you die***
-> After defeating the Dragon, the screen will read”
“The Dragon has turned to a gold statue. This is a great victory for us
all, thanks to you. Now use the Glorious Golden Want to set us all free
from our bondage.”
-> Now walk east and use the Dragon Key on the door. Walk south through
the door, and then east to the intersection. Follow the path north and
free Cadmia by using the Golden Wand of Hermes. He will then say, “I
appreciate your kindness. You have well demonstrated the skill of a
grand master alchemist. You may now use the power that you have
achieved to truly set yourself free.”
-> Now walk back to the intersection, follow the path leading east, and
then set the three Arimasps free by using the Golden Wand of Hermes.
Now follow the path all the way east to the wall, and then walk north
into an apparent dead end. Now use the Golden Wand of Hermes and you
will get this message:
“The Golden Wand has set you free from the Mysterium. You have bravely
passed the test and risen to the level of grand master alchemist. The
Arimasps may now continue with their good work.”
***********
* The End *
***********
=======================================================================
IV. Weapons and Shields
=======================================================================
=-=-=-=
Weapons
=-=-=-=
Weapons are equipped in this game by activating the “Use” command on
the menu screen. The strength of a weapon is determined by how much it
raises your “weapon rating” on the status screen. Remember, the higher
your attack power, the easier it will be for you to kill monsters! The
adjectives in the description are also a clue to the strength of the
weapon. From weakest to strongest, the adjectives are as follows:
light, medium, great, super, and then ultra strength.
Weapon Atk Base Stability Description
-----------------------------------------------------------------------
BK Staff +48 Lead Unstable A black staff of great power
BR Wand +62 Mercury Unstable A bronze wand of ultra strength
CR Wand +54 Lead Stable A crystal wand of super strength
DK Staff +42 Antimony Unstable A dark staff of great power
FI Staff +28 Tin Unstable A firing staff of light strength
L Wand +42 Salt Unstable A lightning wand of super strength
LIT Ring +58 Lead Unstable A lightning ring of super intensity
LIT. Ring +62 Silver Unstable Lightning Ring of ultra strength
M. Ring +54 Antimony Stable A missile ring of super strength
M. Staff +58 Mercury Unstable A missile staff of super intensity
Mirror +24 Iron Unstable A laser mirror of medium strength
MIS Ring +42 Antimony Unstable A missile ring of great power
Orb +36 Sulfur Stable A laser orb of medium strength
Orb +58 Mercury Unstable An orb of super intensity
Pendant +30 Tin Unstable A pendant of light strength
Ray Sword +22 Iron Stable A ray sword of light strength
Ray Sword +30 Copper Unstable A ray sword of light strength
RD Staff +36 Copper Unstable A red staff of medium strength
S Arrows +34 Tin Unstable Shiny arrows of medium strength
SA Staff +40 Salt Stable A salt staff of great power
SI Staff +58 Silver Unstable A silver staff of super intensity
SIL Wand +62 Silver Stable A silver wand of ultra strength
SM Arrow +28 Tin Stable Small arrows of light strength
Staff +22 Iron Unstable A power staff of light strength
Wand +32 Copper Unstable A wand of light strength
Wand +40 Sulfur Unstable A wand of great power
WH Staff +52 Salt Unstable A white staff of super strength
YL Staff +38 Sulfur Unstable A yellow staff of medium strength
=-=-=-=
Shields
=-=-=-=
Shields are equipped in the same way weapons are, by activating the
“Use” command on the menu screen. The defense power of a shield is
determined by how much it raises your “shielding” on the status screen.
The adjectives in the description are also a clue to the defense power
of a shield. From weakest to strongest, the adjectives are as follows:
light, medium, extra, super, and then ultra protection.
Shield DP Base Stability Description
-----------------------------------------------------------------------
Shield +0 Iron Unstable A shield of light protection
Shield +2 Copper Stable A shield of light protection
Shield +12 Salt Stable A shield of medium protection
Shield +22 Lead Unstable A shield of extra protection
Shield +32 Mercury Unstable A shield of super protection
Shield +42 Silver Unstable A shield of ultra protection
=======================================================================
V. Items
=======================================================================
Here is a list of all of the different items that can be found in
Mysterium. This list does not contain any weapons or shields since I
have them listed in the above section. The information that is provided
next to the word “use” is what the item actually does. The information
next to the word “description” can be found by “looking” at the item.
-----------------------------------------------------------------------
AL Flask (UnS) Base Material: Iron
Description: Alembic Flask
Use: Decreases your health meter by 2 bars
-----------------------------------------------------------------------
AL Flask (UnS) Created From: Salt
Description: An Alembic Flask
Use: Decreases your health meter by 2 bars
-----------------------------------------------------------------------
Albus (---) Base Material: ----
Description: The albus alloy
(Created by combining a Tin and an Iron on the Scales of Fire. Combine
with the Rubeus on the Scales of Fire to create the Metallic)
Use: Item not usable
-----------------------------------------------------------------------
AntiDust (---) Base Material: ----
Description: Dust of Antimony
-----------------------------------------------------------------------
Antimony (---) Base Material: ----
Description: A rock of antimony: This silvery white element strengthens
other metals but is brittle by itself. Alter its nature in mercury to
seek comfort on your quest. Beware the bird of fire which rises thru
water.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Aqua For (---) Base Material: ----
Description: Aqua fortis
(Created by combing SaltPeter and Gold on the Scales of Fire. Combine
with the Metallic on the Scales of Fire to create the Dragon Key)
Use: Item not usable
-----------------------------------------------------------------------
Balsam (UnS) Base Material: Tin
Description: Balsam Ointment
Use: Restores all of your health
-----------------------------------------------------------------------
Balsam (S) Base Material: Silver
Description: Balsam Ointment
Use: Restores all of your health
-----------------------------------------------------------------------
Black Key (UnS) Base Material: ----
Description: Crumbling black key
Use: Opens any door requiring a Black Key
-----------------------------------------------------------------------
Black Key* (S) Base Material: Lead
Description: A black key
Uses: Will open any door requiring a Black Key
-----------------------------------------------------------------------
Blk Rose (S) Base Material: Sulfur
Description: A black rose
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Blue Key (UnS) Base Material: ----
Description: A dull blue key
Use: Opens any door requiring a Blue Key
-----------------------------------------------------------------------
Blue Key* (S) Base Material: Tin
Description: A blue key
Use: Opens any door requiring a Blue Key
-----------------------------------------------------------------------
Chelidon (S) Base Material: Iron
Description: Chelidonia Herb of night vision
Use: Restores your vision to full, just like when you use a Torch. The
effects of this item last just as long as using a Torch. However, this
item doesn’t fill up your “torch meter.”
-----------------------------------------------------------------------
Cop Dust (---) Base Material: ----
Description: Dust of Copper
-----------------------------------------------------------------------
Copper (---) Base Material: ----
Description: The red beauty... now stained in black tarnish. This metal
can shine like gold, but it is changeable and difficult to purify.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Corpus (---) Base Material: ---
Description: The corpus alloy
(Created by combining a Lead and Gold on the Scales of Mercury. Combine
with the Spiritus on the Scales of Mercury to create the Prima Materia)
Use: Item not usable
-----------------------------------------------------------------------
Cryst Key (UnS) Base Material: ----
Description: Cracked crystal key
Uses: Opens any door requiring a Crystal Key
-----------------------------------------------------------------------
Crystal 1 (---) Base Material: ----
Description: A pulsing blue crystal of unknown origin. The crystal
glows with the message “Iron is the darkness”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 2 (---) Base Material: ----
Description: A pulsing white crystal of unknown origin. The crystal
glows with the message “Tin is the light”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 3 (---) Base Material: ----
Description: A pulsing orange crystal of unknown origin. The crystal
glows with the message “Copper is the warmth”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 4 (---) Base Material: ----
Description: A pulsing yellow crystal of unknown origin. The crystal
glows with the message “Sulfur is the strength”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 5 (---) Base Material: ----
Description: A pulsing clouded crystal of unknown origin. The crystal
glows with the message “Salt is the purity”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 6 (---) Base Material: ----
Description: A pulsing silvery crystal of unknown origin. The crystal
glows with the message “Antimony is the essence”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 7 (---) Base Material: ----
Description: A pulsing dark crystal of unknown origin. The crystal
glows with the message “Lead is the power”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 8 (---) Base Material: ----
Description: A pulsing red crystal of unknown origin. The crystal glows
with the message “Mercury is the spirit”
Use: Item not usable
-----------------------------------------------------------------------
Crystal 9 (---) Base Material: ----
Description: A pulsing clear crystal of unknown origin. The crystal
glows with the message “Silver is the moon”
Use: Item not usable
-----------------------------------------------------------------------
DownLevel (---) Base Material: ----
Description: Going up anyone?
Use: Brings your character down a dungeon leve
-----------------------------------------------------------------------
Dragon Key (---) Base Material: ----
Description: A dragon key
(Created by combining the Metallic and Aqua Fortis on the Scales of
Fire)
Use: Will open any door requiring a Dragon Key
-----------------------------------------------------------------------
EG Flask (UnS) Base Material: Copper
Description: An egg flask
Use: Decreases your health meter by 6 bars
-----------------------------------------------------------------------
Glass Key (UnS) Base Material: ----
Description: A chipped glass key
Use: Will open any door requiring a Glass Key
-----------------------------------------------------------------------
Glass Key* (S) Base Material: Iron
Description: A glass key
Uses: Will open any door requiring a Glass Key
-----------------------------------------------------------------------
Go Coins (UnS) Base Material: Silver
Description: Golden Coins
Use: Creates an explosion that kills an enemy that is in your
character’s line of site
-----------------------------------------------------------------------
Go Flask (UnS) Base Material: Silver
Description: A golden flask
Use: Decreases your health meter by 4 bars
-----------------------------------------------------------------------
Gold (---) Base Material: ----
Description: A rock of gold: The nature of gold is warmth, love, and
purity. Its riches are in spirit as well as fortune. A transmutation
does not alter the nature of gold. Gold carries its nature into that
with which it is combined
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Gold Egg (UnS) Base Material: Lead
Description: A golden egg
Use: Gives you one extra life
-----------------------------------------------------------------------
Gold Key (UnS) Base Material: ----
Description: A worn golden key
Transmutable Condition: Unstable
Use: Opens any door requiring a Gold Key
-----------------------------------------------------------------------
Gold Key* (S) Base Material: Mercury
Description: A golden key
Uses: Will open any door requiring a Golden Key
-----------------------------------------------------------------------
GoldDust (---) Base Material: ----
Description: Dust of Gold
-----------------------------------------------------------------------
Golden W (---) Base Material: ----
Description: The golden wand of Hermes
(Created by combining the Prima Materia and Ultima Materia on the
Scales of Mercury)
Use: Used to free Cadmia and the Arimasps on the last dungeon level.
-----------------------------------------------------------------------
Gray Key (UnS) Base Material: ----
Description: A dull gray key
Use: Opens any door requiring a Gray Key
-----------------------------------------------------------------------
Gray Key* (S) Base Material: Antimony
Description: A gray key
Uses: Will open any door requiring a Gray Key
-----------------------------------------------------------------------
Honey (S) Base Material: Tin
Description: Flask of Honey
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Iron (---) Base Material: ----
Description: A rock of iron: This dark metal of warriors contains the
power of swords, the gift of vision, protection from evil, its dark
side is filled with venom. Melt the Iron in Fire or Acid, bathe it in
Water or Mercury, and it will reveal its rewards
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
IronDust (---) Base Material: ----
Description: Dust of Iron
-----------------------------------------------------------------------
Jewel (UnS) Base Material: Salt
Description: A small jewel
Use: Gives you one extra life
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a golden key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a glass key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a gray key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a blue key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a stone key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a red key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a crystal key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a black key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a white key
-----------------------------------------------------------------------
Key Dust (---) Base Material: ----
Description: Dust of a silver key
-----------------------------------------------------------------------
Lapis (---) Base Material: ----
Description: The lapis
(Created by combining a Sulfur and Salt on the Scales of Mercury.
Combine with the Logos on the Scales of Mercury to create the Ultima
Materia)
Use: Item not usable
-----------------------------------------------------------------------
Lead (---) Base Material: ----
Description: A rock of lead: A heavy yet soft metal. It is easy to
change lead, whether into a deep gray flask or a creature of darkness.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
LeadDust (---) Base Material: ----
Description: Dust of Lead
-----------------------------------------------------------------------
Lizard (---) Base Material: ----
Description: A lizard statuette with jeweled eyes
Use: Your vision sharpens; thereby enabling you to see what key has to
be used to open the different doors on the floor. (The type of key
needed will appear at the bottom of the screen when you are adjacent to
the door) The effect of this item will last for 1 dungeon level
-----------------------------------------------------------------------
Lizard (S) Base Material: Mercury
Description: A lizard statuette with jeweled eyes
Use: Your vision sharpens; thereby enabling you to see what key has to
be used to open the different doors on the floor. (The type of key
needed will appear at the bottom of the screen when you are adjacent to
the door) The effect of this item will last for 1 dungeon level
-----------------------------------------------------------------------
Logos (---) Base Material: ----
Description: The logos
(Created by combining a Tin and Iron on the Scales of Mercury. Combine
with the Lapis on the Scales of Mercury to create the Ultima Materia)
Use: Item not usable
-----------------------------------------------------------------------
Mandrake (UnS) Base Material: Silver
Description: Mandrake plant
Use: Gives you one extra life
-----------------------------------------------------------------------
Mer Dust (---) Base Material: ----
Description: Drops of Mercury
-----------------------------------------------------------------------
Mercury (---) Base Material: ----
Description: A ball of mercury: A metal which changes from liquid, to
solid, to dust with the temperature Mercury balances the spirit of
metals. This metal can open doors for you in many ways.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Metallic (---) Base Material: ----
Description: Metallic Mercury
(Created by combining the Albus and Rubeus on the Scales of Fire.
Combine with the Aqua Fortis on the Scales of Fire to create the Dragon
Key)
Use: Item not usable
-----------------------------------------------------------------------
MolyHerb (UnS) Base Material: Sulfur
Description: Moly Herb of healing
Use: Restores all of your health
-----------------------------------------------------------------------
NightSh (UnS) Base Material: Copper
Description: Nightshade Herb
Use: Restores all of your health
-----------------------------------------------------------------------
NightSh (UnS) Base Material: Lead
Description: Nightshade Herb
Use: Restores all of your health
-----------------------------------------------------------------------
Oil (UnS) Base Material: Copper
Description: A flask of Oil
Use: Decreases your health meter by 2 bars
-----------------------------------------------------------------------
Pass Key (----) Base Material: ----
Description: Eric’s awesome passkey
Use: Open’s any door in Mysterium
-----------------------------------------------------------------------
Prima M (---) Base Material: ----
Description: The prima materia
(Created by combining the Spiritus and Corpus on the Scales of Mercury.
Combine with the Ulitma Materia on the Scales of Mercury to create the
Golden Wand of Hermes)
Use: Item not usable
-----------------------------------------------------------------------
RedCider (S) Base Material: Lead
Description: Flask of red cider
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Red Egg (S) Base Material: Copper
Description: A Red Egg
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Red Key (---) Base Material: ----
Description: A rusty red key
Transmutable Condition: Unstable
Use: Opens any door requiring a Red Key
-----------------------------------------------------------------------
Red Key* (S) Base Material: Copper
Description: A Red Key
Transmutable Condition: Stable
Base Material: Copper
Use: Opens any door requiring a Red Key
-----------------------------------------------------------------------
Red Lily (S) Base Material: Antimony
Description: Red Lily of Health
Use: Restores all of your health
-----------------------------------------------------------------------
Red Rose (UnS) Base Material: Iron
Description: Red rose of healing
Use: Restores all of your health
-----------------------------------------------------------------------
Red Rose (UnS) Base Material: Mercury
Description: Red rose of health
Use: Restores all of your health
-----------------------------------------------------------------------
Rosemary (UnS) Base Material: Sulfur
Description: Rosemary Herb
Use: Restores all of your health
-----------------------------------------------------------------------
Rosemary (UnS) Base Material: Mercury
Description: Rosemary Herb
Use: Restores all of your health
-----------------------------------------------------------------------
Rubeus (---) Base Material: ----
Description: The rubeus alloy
(Create by combining a Copper and Sulfur onto the Scales of Fire.
Combine with the Albus on the Scales of Fire to create the Metallic)
Use: Item not usable
-----------------------------------------------------------------------
Salt (---) Base Material: ----
Description: It is born invisible in water, then emerges as grains on
the earth. Salt is the core of life. This rock will react harshly with
fire, or melt in water to a softer form.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
SaltDust (---) Base Material: ----
Description: Grains of Salt
-----------------------------------------------------------------------
Scroll 1 (---) Base Material: ----
Description: Heat the Iron in Fire and it will melt into a Glass Key
Use: Not useable
-----------------------------------------------------------------------
Scroll 2 (---) Base Material: ----
Description: Cleanse Tin in Mercury, then boil in Acid to create the
silver strength
Use: Not useable
-----------------------------------------------------------------------
Scroll 3 (---) Base Material: ----
Description: Drop any stable weapon into water to dissolve its
destructive power into a healing force.
Use: Not useable
-----------------------------------------------------------------------
Scroll 4 (---) Base Material: ----
Description: Drop any unstable staff in a pool of fire to cast light in
the darkness.
Use: Not useable
-----------------------------------------------------------------------
Scroll 5 (---) Base Material: ----
Description: Heat the sulfur in fire and cool it in mercury to conjure
the healing herb of Molybdia.
Use: Not useable
-----------------------------------------------------------------------
Scroll 6 (---) Base Material: ----
Description: Drop any stable key into acid to defend against the
vicious creatures of metal.
Use: Not useable
-----------------------------------------------------------------------
Scroll 7 (---) Base Material: ----
Description: To create an alembic flask containing a mysterious potion,
stir the salt into acid, then pour this mixture into mercury.
Use: Not useable
-----------------------------------------------------------------------
Scroll 8 (---) Base Material: ----
Description: Heed the crystals of wisdom. They can set you free.
Use: Not useable
-----------------------------------------------------------------------
Scroll 9 (---) Base Material: ----
Description: Create a powerful weapon by melting the antimony in fire.
Then use the pool of water to transform its destructive spirit into the
touch of extended health.
Use: Not useable
-----------------------------------------------------------------------
Scroll 10 (---) Base Material: ----
Description: Acid will corrode and reduce any stable flask into a key.
Use: Not useable
-----------------------------------------------------------------------
Scroll 11 (---) Base Material: ----
Description: Pass the lead once in water and once in acid to conjure
the silver key.
Use: Not useable
-----------------------------------------------------------------------
Scroll 12 (---) Base Material: ----
Description: Mercury alters the nature of stable weapons. Sometimes
they are robbed of firepower, sometimes enhanced.
Use: Not useable
-----------------------------------------------------------------------
Scroll 13 (---) Base Material: ----
Description: Pour the Mercury twice into Acid to resurrect the fearful
crimson orb.
Use: Not useable
-----------------------------------------------------------------------
Scroll 14 (---) Base Material: ----
Description: Alter the nature of any stable key by casting it into a
pool of water.
Use: Not useable
-----------------------------------------------------------------------
Scroll 15 (---) Base Material: ----
Description: The golden coins of chaos will rise from the silver which
is heated in fire and then doused in water.
Use: Not useable
-----------------------------------------------------------------------
Scroll 16 (---) Base Material: ----
Description: Combine in the scales of fire to conjure the key to quest
for freedom...
Light with darkness
Warmth with strength
Essence with purity
Power with spirit
The Crystals of wisdom will guide you.
Use: Not useable
-----------------------------------------------------------------------
Scroll 17 (---) Base Material: ----
Description: Listen to the crystals to unveil in the scales of mercury
the secret of the golden wand..
The spirit of the moon,
The power of the sun,
The strength in purity,
The light in darkness...
Use: Not useable
-----------------------------------------------------------------------
Si Coins (UnS) Base Material: Mercury
Description: Silvery coins
Use: Creates an explosion that kills an enemy that is in your
character’s line of site
-----------------------------------------------------------------------
Sil Dust (---) Base Material: ----
Description: Dust of Silver
-----------------------------------------------------------------------
Silver (---) Base Material: ----
Description: A rock of silver: A precious metal with a cold finish.
Silver holds the highest power for transmutation in the Mysterium.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Silver Key (UnS) Base Material: ----
Description: Tarnished silver key
Use: Opens any door requiring a Silver Key
-----------------------------------------------------------------------
Silver Key* (S) Base Material: Silver
Description: A silver key
Uses: Will open any door requiring a Silver Key
-----------------------------------------------------------------------
SltPeter (---) Base Material: ----
Description: A rock of saltpeter
(Create by combining an Antimony and a Salt onto the Scales of Fire.
Combine with the Gold on the Scales of Fire to create the Aqua Fortis)
Use: Item not usable
-----------------------------------------------------------------------
Spiritus (---) Base Material: ----
Description: The spiritus alloy
(Create by combining a Mercury and Silver onto the Scales of Mercury.
Combine with the Corpus on the Scales of Mercury to create the Prima
Materia)
Use: Item not usable
-----------------------------------------------------------------------
ST Flask (UnS) Base Material: Lead
Description: A stone flask
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Stone Key (UnS) Base Material: ----
Description: A stone key
Use: Opens any door requiring a Stone Key
-----------------------------------------------------------------------
Stone Key* (S) Base Material: Sulfur
Description: A stone key
Use: Opens any door requiring a Stone Key
-----------------------------------------------------------------------
Sul Dust (---) Base Material: ----
Description: Dust of Sulfur
-----------------------------------------------------------------------
Sulfur (---) Base Material: ----
Description: A rock of sulfur: A pale crystal which turns to black when
burned. Cleanse it for health, corrode it for power. Its untamed nature
may serve you or turn on you unexpectedly.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
SuperPow (---) Base Material: ----
Description: Make yourself super invincable for free
Use: Monsters are unable to deal you damage when you have this item in
your inventory
-----------------------------------------------------------------------
Tartar (UnS) Created From: Salt
Description: Tartaric Salt
Use: Restores all of your health
-----------------------------------------------------------------------
Tartar (Uns) Base Material: Antimony
Description: Tartaric Salt
Use: Restores all of your health
-----------------------------------------------------------------------
Tin (---) Base Material: ----
Description: A rock of tin: This ancient source is cold and brittle.
Cleanse this blackened metal with the elements and it may yield the key
to greater rewards. Treat it the wrong way and you will meet the lion
who devours the sun.
Use: Drop into any of the four pools to change this base material
-----------------------------------------------------------------------
Tin Dust (---) Base Material: ----
Description: Dust of Tin
-----------------------------------------------------------------------
Torch (---) Base Matetial: ----
Description: A torch of captured fire
Use: Increases the torch rating on the stat screen to full, thereby
providing you will light to see the dungeon level.
-----------------------------------------------------------------------
Torch (UnS) Base Material: Iron
Description: A torch of captured fire
Use: Increases the torch rating on the stat screen to full, thereby
providing you will light to see the dungeon level.
-----------------------------------------------------------------------
Ultima M (---) Base Material: ----
Description: The ultima materia
(Created by combining Logos and Lapis on the Scales of Mercury. Combine
with the Prima Materia on the Scales of Mercury to create the Golden
Wand of Hermes)
Use: Item not usable
-----------------------------------------------------------------------
UpLevel (---) Base Material: ----
Description: Going up anyone? A gift from Eric... Back up a level.
Carefull use at your own risk.
Use: Brings your character up a dungeon level towards the surface
-----------------------------------------------------------------------
Vinegar (UnS) Base Material: Sulfur
Description: A Flask of Vinegar
Use: Reduces your health meter by 8 bars
-----------------------------------------------------------------------
Vitriol Base Material: ----
Description: Essence of reincarnation
Use: After losing all three lives, use this item to return to the
dungeon level where you died. This item is hidden at the end of the
corridor after going through the door requiring a Glass Key on the
first dungeon level
-----------------------------------------------------------------------
Wh Cider (UnS) Base Material: Antimony
Description: Flask of white cider
Use: Teleports you to a different location on the dungeon level
-----------------------------------------------------------------------
Wh Lily (UnS) Base Material: Tin
Description: White Lily of Health
Use: Restores all of your health
-----------------------------------------------------------------------
Wh Lily (S) Created From: Salt
Description: White Lily of Health
Use: Restores all of your health
-----------------------------------------------------------------------
Wh Rose (UnS) Base Material: Antimony
Description: White Rose of Health
Use: Restores all of your health
-----------------------------------------------------------------------
Wh Rose (UnS) Base Material: Tin
Description: White Rose of Health
Use: Restores all of your health
-----------------------------------------------------------------------
White Key (UnS) Base Material: ----
Description: An old white key
Use: Opens any door requiring a White Key
-----------------------------------------------------------------------
White Key* (S) Created From: Salt
Description: A white key
Use: Opens any door requiring a White Key
-----------------------------------------------------------------------
=======================================================================
VI. Transformation Table
=======================================================================
As you explore the world of Mysterium, you will encounter four
different pools of liquid, Pools of Fire, Water, Acid or Mercury. Each
item in the game reacts in certain manner when interacting with each of
these pools.
In most cases, an item that is described as unstable will transform
into dust of its base material. For example, if you drop an EG Flask
into any of the four pools, it will turn into Copper Dust. If you drop
a stable item into one of the four pools, it will change into a
different item, weapon, or shield. Just because you drop a stable item
into a pool and get an item, it doesn’t mean that the new item is also
stable. In fact, any stable item that is dropped into a pool will
almost always yield an unstable item.
Since it is important to know the stability of an item, you should
always “look” at it. In Mysterium, there are some items that seem the
same if you look at them superficially. However, if you “look” at these
items, you will notice that they may be composed from a different base
material and have different qualities. For example, there are two
different AL Flasks, one made from Iron and the other from Salt. The
only way you will know this is if you “look” at the item once you have
it in your inventory.
Since alchemy is a considered a “science” in this game, you will always
get the same result if you drop the same item into the same pool. For
example, the Iron you drop into the Pool of Fire in the beginning of
the game will always transform into a Glass Key*, never anything else.
==============================
| Transformation Table Key |
==============================
Items: Monsters: Keys:
------ --------- -----
(I) = Iron D = Djinn (C) = Crystal Key
(C) = Copper GL = Green Lion (B) = Black Key
(SA) = Salt O = Ogre (BL) = Blue Key
(SI) = Silver P = Phoenix (G) = Glass Key
(SU) = Sulfur S = Shadow (GO) = Gold Key
(T) = Tin SG = Stone Golem (GR) = Gray Key
(A) = Antimony SS = Saltigrade Spider (R) = Red Key
(L) = Lead WS = Winged Serpent (S) = Stone Key
(M) = Mercury PD = Pink Dragon (SL) = Silver Key
(W) = White Key
*** Any Key with an asterisk (*) next to its name is a stable key.
(Item) Fire Water Acid Mercury
-----------------------------------------------------------------------
AL Flask(I) IronDust IronDust IronDust IronDust
AL Flask(SA) SaltDust SaltDust SaltDust SaltDust
Albus Albus Albus Albus Albust
AntiDust Antimony Antimony Antimony Antimony
Antimony M. Ring Monster (P) Gray Key* Red Lily
Aqua For Aqua For Aqua For Aqua For Aqua For
Balsam(SI) Shield(SI) Mandrake Black Key Monster(GL)
Balsam(T) Tin Dust Tin Dust Tin Dust Tin Dust
BK Staff Torch LeadDust LeadDust LeadDust
Black Key Key Dust Key Dust Key Dust Key Dust
Black Key* Monster (D) Cryst Key Lit Ring Al Flask(SA)
Blk Rose YL Staff Vinegar Stone Key Monster(O)
Blue Key Key Dust Key Dust Key Dust Key Dust
Blue Key* Monster (GL) White Key S Arrows Wh Lily(T)
BR Wand Gold Key SI Coins Monster(SG) M. Staff
Chelidon Shield(I) Red Rose(I) Glass Key Monster(WS)
Cop Dust Copper Copper Copper Copper
Copper Shield(C) Red Egg Red Key* Monster(S)
Corpus Corpus Corpus Corpus Corpus
Cryst Key Key Dust Key Dust Key Dust Key Dust
Crystal 1 Disint. Disint. Disint. Disint.
Crystal 2 Disint. Disint. Disint. Disint.
Crystal 3 Disint. Disint. Disint. Disint.
Crystal 4 Disint. Disint. Disint. Disint.
Crystal 5 Disint. Disint. Disint. Disint.
Crystal 6 Disint. Disint. Disint. Disint.
Crystal 7 Disint. Disint. Disint. Disint.
Crystal 8 Disint. Disint. Disint. Disint.
Crystal 9 Disint. Disint. Disint. Disint.
CR Wand Cryst Key ST Flask Monster(D) BK Staff
DownLevel UpLevel UpLevel UpLevel UpLevel
DK Staff Torch AntiDust AntiDust AntiDust
Dragon Key Dragon Key Dragon Key Dragon Key Dragon Key
EG Flask Cop Dust Cop Dust Cop Dust Cop Dust
FI Staff Torch Tin Dust Tin Dust Tin Dust
Glass Key Key Dust Key Dust Key Dust Key Dust
Glass Key* Monster (WS) Stone Key Mirror Al Flask(I)
Go Coins Sil Dust Sil Dust Sil Dust Sil Dust
Go Flask Sil Dust Sil Dust Sil Dust Sil Dust
Gold Gold Gold Gold Gold
Gold Egg LeadDust LeadDust LeadDust LeadDust
Gold Key Key Dust Key Dust Key Dust Key Dust
Gold Key* Monster (SG) Gray Key Orb(M) Rosemary(M)
GoldDust Gold Gold Gold Gold
Golden W Golden W Golden W Golden W Golden W
Gray Key Key Dust Key Dust Key Dust Key Dust
Gray Key* Monster (P) Glass Key DK Staff Wh Rose(A)
Honey Pendant Wh Lily(T) Blue Key Monster(GL)
Iron Glass Key* Chelidon Monster(WS) Ray Sword(I)
IronDust Iron Iron Iron Iron
Jewel SaltDust SaltDust SaltDust SaltDust
Key Dust (B) Black Key Black Key Black Key Black Key
Key Dust (BL) Blue Key Blue Key Blue Key Blue Key
Key Dust (C) Cryst Key Cryst Key Cryst Key Cryst Key
Key Dust (G) Glass Key Glass Key Glass Key Glass Key
Key Dust (GO) Gold Key Gold Key Gold Key Gold Key
Key Dust (GR) Gray Key Gray Key Gray Key Gray Key
Key Dust (R) Red Key Red Key Red Key Red Key
Key Dust (S) Stone Key Stone Key Stone Key Stone Key
Key Dust (SL) Silver Key Silver Key Silver Key Silver Key
Key Dust (W) White Key White Key White Key White Key
L Wand SaltDust SaltDust SaltDust SaltDust
Lapis Lapis Lapis Lapis Lapis
Lead CR Wand RedCider Monster (D) Black Key*
LeadDust Lead Lead Lead Lead
LIT Ring LeadDust LeadDust LeadDust LeadDust
LIT. Ring Sil Dust Sil Dust Sil Dust Sil Dust
Lizard Disint. Disint. Disint. Disint.
Lizard(M) Shield(M) Red Rose(M) Gray Key Monster(SG)
Logos Logos Logos Logos Logos
M. Ring Gray Key Wh Cider Monster(P) DK Staff
M. Staff Torch Mer Dust Mer Dust Mer Dust
Mandrake Sil Dust Sil Dust Sil Dust Sil Dust
Mer Dust Mercury Mercury Mercury Mercury
Mercury Monster (SG) Lizard(M) Gold Key* BR Wand
Metallic Metallic Metallic Metallic Metallic
Mirror IronDust IronDust IronDust IronDust
MIS Ring AntiDust AntiDust AntiDust AntiDust
MolyHerb Sul Dust Sul Dust Sul Dust Sul Dust
NightSh(C) Cop Dust Cop Dust Cop Dust Cop Dust
NightSh(L) LeadDust LeadDust Lead Dust LeadDust
Oil Cop Dust Cop Dust Cop Dust Cop Dust
Orb(M) Mer Dust Mer Dust Mer Dust Mer Dust
Orb(SU) Black Key Rosemary(SU) Monster(O) YL Staff
Pass Key DownLevel DownLevel DownLevel DownLevel
Pendant Tin Dust Tin Dust Tin Dust Tin Dust
Prima M Prima M Prima M Prima M Prima M
Ray Sword(C) Cop Dust Cop Dust Cop Dust Cop Dust
Ray Sword(I) Stone Key Torch(I) Monster(WS) Staff
RD Staff Torch Cop Dust Cop Dust Cop Dust
Red Egg Ray Sword(C) EG Flask Gold Key Monster(SG)
Red Key Key Dust Key Dust Key Dust Key Dust
Red Key* Monster (S) Gold Key Wand(C) NightSh(C)
Red Lily MIS Ring Tartar (A) Gray Key Monster(P)
Red Rose(I) IronDust IronDust IronDust IronDust
Red Rose(M) Mer Dust Mer Dust Mer Dust Mer Dust
RedCider Shield(L) NightSh(L) Silver Key Monster(D)
Rosemary(M) Mer Dust Mer Dust Mer Dust Mer Dust
Rosemary(SU) Sul Dust Sul Dust Sul Dust Sul Dust
Rubeus Rubeus Rubeus Rubeus Rubeus
S Arrows Tin Dust Tin Dust Tin Dust Tin Dust
SA Staff Crystal Key Tartar(SA) Monster(SS) WH Staff
Salt Monster (SS) Wh Lily(SA) White Key* SA Staff
SaltDust Salt Salt Salt Salt
Scroll 1 Disint. Disint. Disint. Disint.
Scroll 2 Disint. Disint. Disint. Disint.
Scroll 3 Disint. Disint. Disint. Disint.
Scroll 4 Disint. Disint. Disint. Disint.
Scroll 5 Disint. Disint. Disint. Disint.
Scroll 6 Disint. Disint. Disint. Disint.
Scroll 7 Disint. Disint. Disint. Disint.
Scroll 8 Disint. Disint Disint. Disint.
Scroll 9 Disint. Disint. Disint. Disint.
Scroll 10 Disint. Disint. Disint. Disint.
Scroll 11 Disint. Disint. Disint. Disint.
Scroll 12 Disint. Disint. Disint. Disint.
Scroll 13 Disint. Disint. Disint. Disint.
Scroll 14 Disint. Disint. Disint. Disint.
Scroll 15 Disint. Disint. Disint. Disint.
Scroll 16 Disint. Disint. Disint. Disint.
Scroll 17 Disint. Disint. Disint. Disint.
Shield(C) Red Key Oil Monster(SG) RD Staff
Shield(I) IronDust IronDust IronDust IronDust
Shield(L) LeadDust LeadDust LeadDust LeadDust
Shield(M) Mer Dust Mer Dust Mer Dust Mer Dust
Shield(SA) SaltDust SaltDust SaltDust SaltDust
Shield(SI) Sil Dust Sil Dust Sil Dust Sil Dust
Si Coins Mer Dust Mer Dust Mer Dust Mer Dust
SI Staff Torch Sil Dust Sil Dust Sil Dust
Sil Dust Silver Silver Silver Silver
SIL Wand Silver Key Go Coins Monster(GL) SI Staff
Silver SIL Wand Balsam(SI) Silver Key* Monster(PD)
Silver Key Key Dust Key Dust Key Dust Key Dust
Silver Key* Monster (GL) Black Key Lit.Ring Go Flask
SltPeter SltPeter SltPeter SltPeter SltPeter
SM Arrow White Key Balsam(T) Monster(GL) SM Arrow
Spiritus Spiritus Spiritus Spiritus Spiritus
ST Flask LeadDust LeadDust LeadDust LeadDust
Staff Torch IronDust IronDust IronDust
Stone Key Key Dust Key Dust Key Dust Key Dust
Stone Key* Monster (O) Black Key Wand(SU) MolyHerb
Sul Dust Sulfur Sulfur Sulfur Sulfur
Sulfur Stone Key* Blk Rose Orb(SU) Monster(O)
SuperPow PassKey PassKey PassKey PassKey
Tartar(A) AntiDust AntiDust AntiDust AntiDust
Tartar(SA) SaltDust SaltDust SaltDust SaltDust
Tin SM Arrow Honey Monster(GL) Blue Key*
Tin Dust Tin Tin Tin Tin
Torch Disint. Disint. Disint. Disint.
Torch(I) IronDust Iron Dust IronDust IronDust
Ultima M Ultima M Ultima M Ultima M Ultima M
UpLevel SuperPow SuperPow SuperPow SuperPow
Vinegar Sul Dust Sul Dust Sul Dust Sul Dust
Vitriol Disint. Disint. Disint. Disint.
Wand(C) Cop Dust Cop Dust Cop Dust Cop Dust
Wand(SU) Sul Dust Sul Dust Sul Dust Sul Dust
Wh Cider AntiDust AntiDust AntiDust AntiDust
Wh Lily(T) Tin Dust Tin Dust Tin Dust Tin Dust
Wh Lily(SA) Shield(SA) Jewel White Key Monster(SS)
Wh Rose(T) Tin Dust Tin Dust Tin Dust Tin Dust
Wh Rose(A) AntiDust AntiDust AntiDust AntiDust
WH Staff Torch SaltDust SaltDust SaltDust
White Key Key Dust Key Dust Key Dust Key Dust
White Key* Monster (SS) Cryst Key L Wand Al Flask(SA)
YL Staff Torch Sul Dust Sul Dust Sul Dust
=======================================================================
VII. Frequently Asked Questions
=======================================================================
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1. I lost all three of my lives. Is there anyway for me to continue
with my game?
A: Luckily, there is a way for you to continue. After you have died,
start a new game. Drop an Iron into the Pool of Fire to get a Glass
Key* and open the door. Now walk forward and stop once you are standing
in the room that has the White Rose. If you look ahead, you will see an
item at the end of the corridor. If you take a step forward or backward
from this room, you will no longer be able to see the item. However, if
you walk all the way to the end of this corridor, and press Select, you
will see that there really is an item here. Now pick up the Vitriol and
use the item, which will then bring you back to the floor where you
died. Isn’t that a great trick!
/---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\ /---\
| |_| |_| |_| |-| |_| |_| |_| |_| |_| |
| s _ _ F _ Xg _ _ _ _ _ * |
| | | | | | | |-| | | | | | | | | | | |
\---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \---/ \- -/
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2. What is the difference between “stable” and “unstable” items?
A: A stable item will transform into a different item when dropped into
one of the four pools, while an unstable item will return transform
into the base material that it is composed of. The only exception to
this rule is staffs, which will transform into a Torch if dropped into
a Pool of Fire.
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3. I am trying to drop an item, but the game won’t let me!
A: Only two items can be on the floor at the same time, so move to a
different room and try again.
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4. How come weapons that are made from the base material of Salt have
the words “drawn from” instead of “base material”?
A: That is a very good question and I don’t know really know the
answer. It may have to do with the process in which salt is extracted,
but that is just a guess. The same is somewhat true for Shield (SA)
which has the words “created from” instead of “base material.”
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5. Are there any secret weapons that will boost by defense rating or
any shield that will give my attack power a boost?
A: No, if you have a weapon equipped, it will only boost your attack
power and if you have a shield equipped, it will only boost your
defense rating.
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6. Why does the Shield (SA) turn into Salt Dust when dropped into any
of the four pools despite the fact that it is described as “stable?”
A: I think that this is a mistake that game creators/programmers made.
According to how the Shield (SA) reacts when dropped into any of the
four pools, it should really be described as an “unstable” item
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7. Do the normal monsters that you find on a dungeon level ever drop
any items once they have been defeated.
A: No, the type of monsters you will normally find on a dungeon level
won’t drop any type of item. Only the monsters created by dropping an
item into one of the four pools will end up dropping something.
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8. What is one of the least known tips in this game?
A: In my opinion, one of the most potentially profitable secrets in
this game comes from what you would consider a mistake. When you drop
certain items into the pools of Fire, Water, Acid, and Mercury, you
will occasionally create a monster. When you kill this type of monster,
it will always drop an item, unless there are already two items on the
floor. The usefulness of this item can be great or useless.
If you take this one step further, you will realize that once you pick
up an item containing a new base material, or the base material itself,
you have the opportunity to get a powerful weapon or strong shield that
is made from that base material. All you need to do is find the
appropriate pool and throw in the item to create a monster. Then with
some luck, the monster will drop a weapon or shield. Now, the only way
for this trick to be beneficial is if you can’t get that specific
weapon or shield at an earlier time than you normally would, by
creating the weapon or shield using the regular and safe transformation
process.
Since this can be confusing, here is an example. On dungeon level 5, it
would normally take until the end of the floor before you got the SA
Staff or WH Staff. However, if you go to the first pool available, the
Pool of Fire, and drop in a Salt, you will battle a monster. If you are
lucky, the monster you kill will drop the SA Staff or WH Staff, either
of which are vastly better than what you have now.
This trick is also beneficial on:
- Dungeon Level 3 in getting a Shield(C) or RD Staff
- Dungeon Level 5 in getting a SA Staff or WH Staff
- Dungeon Level 8 in getting the Shield(M)
Unfortunately, these are the only times when this trick is beneficial.
That being said, I think that this is the best unknown trick that there
is in this game.
*** Warning *** Make sure that you don’t waste an essential item in
trying this trick, such as an important base material that you need to
create a certain key.
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9. Why do you have to use the Golden Wand of Hermes in the room in the
northeast room on the last floor to escape Mysterium and win the game?
A: That is an excellent question. As far as I know, there is no
definite item or clue that points to this room being the way out. It
may be that the creators of this game meant for you to believe that the
room where you used the Golden Wand of Hermes was a jail cell
designated for your character. So when you then use the Golden Wand of
Hermes in the room where you were supposed to be, you “set yourself
free” from the dungeon of Mysterium. However, the way I discovered it
was through pure luck, especially since I wasn’t sure if I had already
beaten the game once I freed Cadmia.
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10. What is the fastest time you’ve beaten Mysterium?
A: I have beaten the game in 29:21 (29 minutes, 21 seconds) using the
speed walkthrough directions that I provide near the end of this guide.
I have only tried to achieve a really fast time once, so I am sure this
time can be beaten... and everyone is certainly welcome to try. The
person who has the quickest time will be added to this walkthrough as
the Mysterium speed champion.
=======================================================================
VIII. Game Codes
=======================================================================
Here is a list of different codes that can be used while you are
playing the game. All codes have been verified.
-------------
1) Level Skip
-------------
Will bring you down a dungeon level
Method: From the Map or Stat screen, simultaneously press Down on the
control pad while hitting Select and the B button.
-----------------
2) Full Inventory
-----------------
Will give you a full inventory (except for the last two item slots) of
various items, replacing any item you have in your inventory. The items
are displayed in set sequence, so you are able to cycle through the
items as many times as you want. However, the starting point of the
list is not set or standard, which means that you start in a random
spot in the item list when you use first use this code. Also, the
Golden W (Golden Wand of Hermes) will always appear in the upper right
item slot when you use this code. Another unusual point I should
mention is that the item that is in the first item slot when you use
this code will always reappear in the third item spot the next time you
use the code.
Method: From the Map or Stat screen, simultaneously press up on the
control pad while hitting the Select and B buttons.
Here is a list of the general sequence that the items are arranged:
Keys(Stable), Keys(Unstable), Base Material, Base Material Dust,
Regular Items, Weapons, Rare Items, Shields, Key Dust, Scrolls, Items
created on the Scales of Fire or Mercury, Crystals, Vitriol. The list
will then cycle back to the beginning.
----------------
3) Special Items
----------------
This code will give you access to four special items, the PassKey,
DownLevel, UpLevel, and SuperPow. Any time you use this code, you will
get the PassKey. The PassKey can then be dropped into any of the four
Pools and changed into a DownLevel. The DownLevel can then be dropped
into any of the four Pools and changed into the UpLevel. The UpLevel
can then be transformed, just like the other items, into a SuperPow.
Finally, the SuperPow can be transformed back into the PassKey by
dropping it into any of the four Pools. The description of these items
can be found in the Item Section, V.
Method: From the Map or Stat screen, simultaneously press left on the
control pad while hitting the Start, and A + B buttons.
=======================================================================
IX. Game Genie Codes
=======================================================================
The codes listed above were created by Galoob(Makers of the Game Genie)
I have not verified these codes, but I am almost positive that they all
work.
3AD-B38-E6A Start with 1/2 energy
AF8-78C-E68 When switched on in a battle everyone's energy is set to
max--works for enemy, so switch off to defeat them
01D-008-E66 Start with 1 life
05D-008-E66 Start with 5 lives
09D-008-E66 Start with 9 lives
FA3-98C-4C1 Infinite lives
=======================================================================
X. Speed Walkthrough
=======================================================================
The speed walkthrough is designed for those people who want to beat the
game and don’t care about getting every item on the floor or having the
best weapon. The directions will give you tips on certain methods you
can use to save time. In some cases, the directions suggest or modify
certain directions in the main walkthrough. That being said, the main
walkthrough is still essential for a few dungeon levels. Some tips will
save you a certain key or skip a step, thus enabling you to almost skip
an entire floor on one of the next dungeon levels.
I also recommend that as you go through Mysterium, that you pick up any
key, healing item, or base material that you come across on your
shortcuts, since you may need them on the next floor.
My Best time: 29:21
Mysterium Speed Champion’s time: ??:?? by ________
--------------------------
Speed/Shortcut directions:
==========================
Dungeon Level 1:
----------------
Instead of using the Red Key to get access to the second Pool of Fire,
bring a piece of Iron all the way back to the first Pool of Fire to get
the Glass Key*, thereby saving a Red Key.
Dungeon Level 2
---------------
Make an extra Glass Key* at the Pool of Fire by dropping in a spare
Iron. Make three Blue Keys* at the Pool of Mercury instead of the two I
suggest in the main walkthrough, thereby leaving you with a spare.
Dungeon Level 3:
----------------
Use the Red Key on the door to the east and follow the path all the way
to the chute. (You get to skip most of the floor that way)
Dungeon Level 4:
----------------
Instead of following the path leading east after using the Stone Key*,
follow the path that leads west and don’t forget to pick up a Sulfur!
Once you reach the next door, use the extra Blue Key* that you made on
Dungeon Level 2 and walk north to the chute.
Dungeon Level 5:
-----------------
Follow the path past the door until you reach a fork. Go past this fork
and at the next fork, follow the path west, which is a couple of rooms
to the south. Follow the path and throw a Sulfur into the Pool of Fire
to get a Stone Key*. Now backtrack to the door that you passed earlier
and use the Stone Key*. Now follow the path west and at the next fork,
follow the path north to grab a White Lily. Now walk west to the end of
the corridor, and then south to the door. Use a Glass Key and walk
south one room. Now follow the path leading east to reach the chute.
Dungeon Level 6:
-----------------
Follow the path, and at the fork, follow the path going west. Continue
on past the first door you encounter until you reach the next door. Use
the Glass Key* that you made on the earlier on the Dungeon Level 2.
Follow the path east to the fork and follow the path leading south. Now
walk east and continue to follow the path until you reach the chute.
Dungeon Level 7:
-----------------
Follow the path south until you step into the trick room. Turn your
character so that he is facing south and continue walking south until
you reach the southern end of floor. Now walk east to the chute.
Dungeon Level 8:
-----------------
No tricks or shortcuts on this floor. Follow the directions in the main
walkthrough section (III).
Dungeon Level 9:
-----------------
You don’t need to get anything on this floor. Walk south until you get
spun around and are facing east. Walk east through the hallway until
you reach the Crystal9 lying on the ground. Then follow the path
leading north, turn your character around so that you are facing east,
and then step onto the chute.
Dungeon Level 10:
-----------------
No tricks or shortcuts on this floor. Follow the directions in the main
walkthrough section (III).
=======================================================================
XI. Credits
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1) To all people have emailed me questions about this walkthrough
2) To the videogame players out there who actually remember this game
2) To my wife and aminals for all their patience while I spent my time
creating this walkthrough.