Mortal Kombat II Tips & Strategies
from Icemaster ([email protected])



 Fighting Computer Opponents

  The computer is very easy to defeat once you get used to the patterns
  it uses. To counter this ease of defeat, the computer behaves cheaply:
  it can throw you at all times, and do projectiles faster than
  possible. The inability to block computer throws forces you into a
  pattern of jump kick combos. Why can't you block computer throws?
  Perhaps to force you into more offensive attacks.

  Use sweeps a lot, and sweep multiple times. Time them so they hit the
  feet of the opponent at your fullest range. Otherwise the computer
  will walk through your sweep and throw you. It is possible to beat the
  computer using nothing but sweeps.

  Use early jump kicks a lot. Jump away from your opponent as far a you
  can. Then jump towards them and kick early. The computer will either
  walk right into your kick, jump back, or try to retaliate. Most often
  as retaliation they will do a straight up jump kick that will usually
  not connect.

  Time your jump kicks. If you are far away from the computer, stand
  still. The opponent will walk halfway across the screen then stop. It
  will then start to fire a projectile weapon. At this point walk
  forward a bit then jump towards them. Their projectile attack should
  go under you, leaving them vulnerable to a jump kick then combo. If
  you jump too soon or too late you will get hit.

  Avoid all close in fighting. Don't try to walk up and punch the
  computer unless on a low difficuly setting. They will either throw you
  or punch you then throw you. Only punch the computer as retaliation.

  Walk the computer to the corner. Sometimes when you jump towards the
  computer oppoenent, they will start to walk backwards. Keep walking
  towards them until they reach the corner. When they do, walk back to a
  good jump kick range. Wait for the computer to start to fire their
  projectile, then jump in and do the combo of your choice.

  If you jump in and the computer blocks, walk back a few steps then
  jump away. If you jump back immediately, the computer will hit you
  with a projectile or a straight up hop kick.

  Using which joystick determines some computer actions. Playing on the
  right side usually makes it easier to defeat the computer. Playing on
  the left side allows you to trick the computer into jumping towards
  you. Let the computer walk towards you. When they are getting within
  sweep range, jump away. Sometimes the computer will stand there for a
  moment then jump towards you without kicking, leaving them vulnerable
  to the combo of your choice. Of course playing on the left side makes
  the computer more difficult, somehow.

  If you are fighting the first opponent on medium or less difficulty,
  you can just use the crouching punch the entire round and the will not
  be able to throw you.

 Fighting Kintaro

  Kintaro is actually a challenge to beat. His moves are very powerful
  and he is fast for a big guy. Stay away from that scorching fireball
  blast and you should be OK.

  Use footsweeps a lot, he is a sucker for them. Time your sweep so that
  you hit him with the end of your foot just as he walks into range. He
  will stagger back and groan. Duck, then repeat.

  Jump kicks work sometimes, but don't use them a whole lot. Kintaro
  will most likely block then grab you or punch you. If he does block,
  you can try to jump away and run the risk of the fireballs. Or try a
  standing block. If he punches or uppercuts you, it hurts, but at least
  you won't go flying. Hop kicks work the same way.

  Kintaro is a cocky four armed tony the tiger. If he leans back,
  growls, and flexes, uppercut him. Projectile him. Jump kick and combo
  him. Hurt him.

  Kintaro is easiest to hurt when he hops towards you. It is easy to
  spot when he will do it because he hops in place first. If you see him
  do this, align yourself to be in the best position to retaliate. When
  he hops towards you, uppercut him or whatever.

  If Kintaro spits fireballs at you, duck.

  When Kintaro jumps into the sky, get out of the way. The best things
  to do is jump away and kick. This will usually hit. If you are good,
  you can uppercut Kintaro as he is coming down. If you are trapped in
  the corner, try jumping away from the corner while punching.

  Always do your projectile after you knock Kintaro down. It will
  usually hit him unless you are on the far side of the screen.

  After Kintaro jumps on you from the sky, he will always lean back and
  growl. When he does this you can either walk up and uppercut him, use
  your projectile, or use a jump kick - combo.

 Fighting Shao Kahn

  Shao Kahn, like Kintaro, is a challenge to beat. You can not fight him
  'normally' because he is immune to jump kicks, walks faster than you,
  and has devastating moves. Stay away from his spear, and never get hit
  by his shadow charge.

  When the round begins, chances are Shao Kahn will charge you or throw
  his spear at you. If this happens, jump away from him quickly. If you
  can't jump in time, duck and block, then jump away. You will be forced
  to take blocking damage, which hurts.

  Shao Kahn is a taunter. If he says things like 'You will die' and 'I
  will destroy you', he is taunting you. He is also vulnerable then.
  Walk up and uppercut him, projectile him, etc.

  One tactic to use is to jump right in front of Shao Kahn and
  immediately duck. He will either charge you (in which case you take
  damage), or uppercut you. His uppercut will miss and you will have a
  chance to uppercut him, or do whatever. Repeat this throughout the
  round.

  If you do hit Shao Kahn, be sure to fire your projectile while he is
  getting up. He will always get hit if you are at the right distance.

  Another tactic is to go all the way into the corner. Let Shao Kahn get
  close. If he charges, block then uppercut. Follow the uppercut with a
  missle. Then duck and block again and hopefully he will do the same
  thing.

  The easiest way to beat Shao Kahn is to use Kitana. Let Shao Kahn walk
  close to you then do the fan lift. He will walk right into it. Do the
  jump kick - fan throw - aerial punch combo. Allow him to walk towards
  you again and repeat. This tactic also works well on Kintaro.

 Fighting Human Opponents

  Here are the basic strategies to competing against human opponents in
  general.

  Play defensively. Always allow your opponent to make the first move.
  When they do make a move, capitalize on their mistakes. Learn how to
  retaliate effectively to take off the most damage.

  Master close fighting. If you can handle an opponent at close range,
  this will force them into jumping or long range attacks which you can
  counter. Use a series of low punches, rounhouses, sweeps, crouching
  punches, and crouching kicks to throw them off balance. Your opponent
  will always expect you to throw jabs at them, but when you mix in a
  crouching punch or a roundhouse, that will throw them off, and they
  will react hastily. Learning how to block properly (down + away) is
  also very important.

  Never jump. Especially towards your opponent. Unless you are playing
  Baraka or Shang Tsung, it is very easy to retaliate against. Stay on
  the ground as much as possible. Always walk towards your opponent and
  engage them in close fighting.

  Never use projectiles at close to mid range. It is too easy to
  retaliate against at close distance. At mid distance, it is very easy
  to do a jump kick over the projectile weapon. Missle weapons at long
  distance is good of course, unless you are playing a Scorpion or a
  Mileena who can get you with a special move.

  Learn other tactics by watching or playing someone else. Learning by
  experience is the best way to go, and you can pick up different
  strategies that are not listed here.