---------------------------
Monster Max
FAQ
Version FINAL
For Nintendo Gameboy
By chandlerbing
wing_pui[at]hotmail[dot]com
---------------------------
This FAQ was started on 2nd January 2005
This FAQ was updated on 4th August 2005
===========
Legal Info!
===========
This guide is the sole property of chandlerbing and may not be
reproduced unless it is in its whole form. This FAQ may not be used
in commercial/promotional/profitable transactions. If you wish to
post this guide on your website, please email me for permission first
and you may do so only if I give permission and as long as nothing is
altered.
Monster Max is copyright Rare 1994
This guide copyright 2005 chandlerbing
+-+-+-+-+-+-+-+-+-
Table of Contents
+-+-+-+-+-+-+-+-+-
SEARCH (CTR + F)
Faq History
Story
Controls
Walkthrough
- Playpen
- Level 1 [LVL1]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 2 [LVL2]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 3 [LVL3]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 4 [LVL4]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 5 [LVL5]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 6 [LVL6]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 7 [LVL7]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 8 [LVL8]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 9 [LVL9]
[Stage 1]
[Stage 2]
[Stage 3]
- Level 10 [LVL10]
Conclusion
====================================================================
F A Q H I S T O R Y
====================================================================
Version FINAL - Completed entire walkthrough. Done and dusted.
Version 0.2 - Walkthrough updated: Completed Level 7
Version 0.1 - First release: FAQ written up to Level 6-3
=====================================================================
S T O R Y
=====================================================================
Max was an aspiring rock star quietly (well, maybe not so quietly)
minding his own business when a nasty human called Krond took over
his planet and banned all music!
This infringement of monster rights so annoyed Max that he sets out
to rid the planet of the horrid king Krond. Before confronting Krond,
Max must complete 9 levels of training at the Mega Hero Academy.
=====================================================================
C O N T R O L S
=====================================================================
There are two control schemes available to use. I personally find the
default [A] the most comfortable to use.
- Control Scheme A - - Control Scheme B -
UP - NE UP - NW
DOWN - SW DOWN - SE
LEFT - NW LEFT - SW
RIGHT - SE RIGHT - NE
Throughout the walkthrough, I will be referring to the directions by
NE/SW/NW/SE rather than the directional pad buttons. This is to allow
users of either control schemes to follow the instructions easier.
=====================================================================
I T E M F U N C T I O N S
=====================================================================
=====================================================================
W A L K T H R O U G H
=====================================================================
PLAYPEN--------------------------------------------------------
|| ||
|| Reward # 1 ||
|| ||
|| Safety reigns as Max trains ||
|| Learn the skill for later thrill ||
|| ||
|| ||
---------------------------------------------------------------
* NW
* Push block NW 3 spaces to reach exit NW.
* Head NW and leap over the third tile (collapsible).
* NE
* Collect DUCK and crouch under blocks to reach NE exit.
* Drop the DUCK and use the two weights to form steps to reach NW.
* Exit stage NW. Be aware of collapsing tile right before the exit.
Password [-?NRX*49]
==============
L E V E L 1 - [LVL1]
==============
Requirements for Level 2 - # 70
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 30 ||
|| In forest deep ||
|| Seek and find ||
|| Destroy Pahal ||
|| Binary mind Heart Bonus # 3 ||
|| ||
|| ||
---------------------------------------------------------------
* NW
* NE - Leap from tile to tile to reach NE exit.
* Collect Gold Bullion, head back to previous room and drop down.
* NW
* NW - Keep out of the skeleton's way and exit NW.
* NW - Leap over spikes to reach the door.
* NW - Collect the lucky star.
* The floor in this room emits electricity every now and again
Make your way to the tombstone in the SW/E corner and pick up when
the floor is clear. Push the big block in the centre of the room NW
all the way and SW one space. Drop the tombstone on top to reach NW
exit.
* NW - Carefully make your way past the electric blocks to NW exit.
* There are moving blocks amidst a maze of electric blocks. Be
careful not to let one of the moving blocks nudge your against the
electric ones. Leap on the moving blocks or push against them as
you make your way to the SW exit, picking up the HEART on the way.
* Use the moving tile to make your way across a sea of electric floor
* NW - Collect DUCK and crouch under blocks to reach the door.
* NW - Drop DUCK and collect the BOMBS to blow up the blocks.
* SW - Blow up tower of blocks situated in the NE/W corner
collect LIGHTNING.
* NW
* NW - Dash past 2 skeletons.
* SW - Jump over spikes.
* Blow up tower in NW/E corner and blow up the object. Exit NW.
Credit # 49
Password [!*K269KM]
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 30 ||
|| Many dangers ||
|| Are to pass ||
|| In finding crown ||
|| Of Iced Acrutine Heart Bonus # 3 ||
|| ||
|| ||
---------------------------------------------------------------
* NW - Pick MINES.
* NE - Bomb electric blocks (and monster if possible).
Bomb the 3 block tower and collect STAR.
* Dump MINES. Pick CUBE and leap across big blocks over the cauldrons
towards NE exit.
* NE - Collect DUCK. Crouch underneath the electric blocks to NE
exit.
* NE - Enter NE room immediately opposite entrance.
* Take the lift and leap across blocks (3 collapsible) to reach SWORD
Go back to previous room.
* SW - Stab monsters if they are getting too close for comfort.
* NE - Drop DUCK/SWORD.
* NE - Pick CUBE, jump on lift and drop the CUBE to give you a height
boost to reach the FORCE FIELD.
* NW - As you make your way to NW, stop periodically and use
FORCE FIELD to protect against being zapped.
* NW - Pick SUPER SPELL, jump across and blast monster.
* NE - Pick heart and take the lower NE exit.
* Jump up to third block, jump SE, jump NE and land immediately NW
(left), NE
* NW
* NW - Use the control stick to manoeuvre the robot to the centre
between the SW platforms to jump across and exit NW.
* If you have any more spells, shoot the monster, pick up the CUBES
and form steps to reach NE exit.
* NE
* Take the crown and exit NE.
* NE
* NE - Use the two blocks to form steps NE exit.
* NE - Collect gold bullion, push the trampoline NE to each exit.
* NW - Manoeuvre robot in SE direction
Push big block onto its head
Move robot towards incomplete stairs to reach NW exit
* NE - Pick DUCK and jump onto the block.
Press and hold DUCK and jump into the gap to reach POWER RING
Head through NE exit.
* NW - Collect MAP.
* NW - Head upstairs.
* NW - Collect STAR.
* NE
* NE - Collect STAR.
* NE - Collect heart.
Press and hold A to hop across all the collapsible blocks
* NE - Use moving blocks as platforms.
* SE - Dump DUCK.
* NW - Carefully push block to NW/E corner. (below door)
Grab CUBES to form steps to reach top NW door.
* NW
* NE - Give block a push NE and it will slide towards exit.
Exit and enter if the ghost knocks block out of the way.
* NE - Collect LIGHTNING and zoom past the ghost.
* Pick up BOMBS, drop one and quickly nudge it over the edge.
Make way NW in case bomb blows up the path.
Exit NE.
Credits # 145
Password [9BZY*2W!]
=============
L E V E L 2 - [LVL2]
=============
Requirements for level 3 - # 130
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 45 ||
|| The forest of Fo ||
|| Is deep and wide ||
|| All seeing eye ||
|| Is now destroyed Heart Bonus # 7 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NW - Collect the MAP sitting in S/NE corner.
Keep hugging the wall as you make your way to the NW exit.
* The WEIGHT is placed directly on the electric floor. Stand on the
edge of the object closest to the platform so you can land safely
on the platform just as you pick up the weight.
Place WEIGHT onto moving platform to make way to NW exit
* Keep doing consecutive leaps onto the collapsible logs to reach
SUPER SCROLL. Take the NE exit.
* NW - Blast the monster if you wish.
* NE - Leap across spikes and out the way of the Lure monster.
* Immediately move out the way of Lure monster. If you decide to take
the North path around the mass of electric blocks, make sure you
lure the Lure monster towards the opposite direction you're heading
and take SE exit.
* NE - Do consecutive leaps on the collapsible steps to LIGHTNING.
* If you want the heart, head to the NW door first:
- Head to SE/NE corner to lure LURE #1
- Quickly go around (clockwise) and collect heart. Lure LURE #2 to
NW/E corner
- Lure LURE #1 to SE/W corner and then to S/NW corner and exit room
* NE - The objective here is to slide the log between the stars.
Pick up the WEIGHT and place 2 tiles left (NW of the log).
Push log NW and then NE.
Pick weight and place on the lodged log to reach NE exit.
* Lure LURE #1 to SW/E corner to clear way to centre path.
Lure LURE #2 in SW direction to clear path to NE exit.
* NE Go around the cauldrons.
* Enter the centre NW door.
* NW - Make sure you keep hold of JUMP to leap across to NW door.
* SW - Pick BOMBS.
* NW
* NW - Bomb monster, bomb EYE and exit NW
Credit: 134
Password [M2LVZ!Z5]
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 40 ||
|| Planet Het where ||
|| Ancients met ||
|| Written secret ||
|| In codex detect Heart Bonus # 7 ||
|| ||
|| ||
---------------------------------------------------------------
* NE - Grab FORCE FIELD.
* NE - The spiky conveyor belt means you must jump/activate the FF
before landing. Grab the star and exit NE.
* NE - Just walk past all the lures without stopping to NE exit.
* NE - Grab gold bullion and SUPER SCROLL and exit NE.
* SW - Take the lift to upper floor and exit top SW.
* NW - Easy to avoid LURE.
* DO NOT step on moving tile on its first run as it'll slam you right
up against an electric block. Wait for second run and exit NW.
* NW - Shoot the skeleton, grab star and exit NW.
* Get the robot to push block off top ledge.
Grab the CUBE.
Move robot off top ledge and position it under out of reach NE exit
Place CUBE on robot's head.
NE
* There are 3 skeletons here; one will follow you for sure. There is
a row of electric blocks so you can lure the follower to one side
and take the other towards NE exit.
* NE
* NW - Grab HEART.
* NW - Electric floor galore! Quickly make way to the FORCE FIELD.
You may want to jump as you reach FF in case the floor gets the
better of you.
* NE - More electric floor.
* NE - Drop the FF. Use three CUBES to form steps to top ground.
Dodge the skeleton (or lure it off the top ledge)
* NE - 2 CUBES. Take one and drop on moving platform but don't go
with the moving tile just yet. Pick up the second, wait for the
tile to come around again and place on top of the first CUBE.
* Lure LURE and enter centre row towards the BOOK and exit stage.
Credits
Password [8XXG379PZ]
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 65 ||
|| Xyglar Wood past ||
|| Monster and hut ||
|| Switch on rocket ||
|| To self destruct Heart Bonus # 7 ||
|| ||
|| ||
---------------------------------------------------------------
* SE
* Head through the door on the middle floor.
Press switches 1 + 3 to collect DUCK, go back to previous floor.
* Head through the door on ground floor.
Duck under the electric block and collect BOMBS.
* Middle floor - SW door.
* Quick move forward (SW) 3-4 tiles and place a bomb.
Retreat against the NE corner wall until bomb kills a monster.
Make way to the far NW exit.
* Flick the two switches furthest away from you (ignore lone switch)
Push the log to reach NE exit.
* Push log up (NE) towards switch to activate platform to carry you
to NE exit.
* Place bomb on the moving platform so it blasts the electric blocks
guarding the NE exit.
* Place a bomb between the cauldrons and the electric blocks to clear
an easy path to NW.
* There is a heart in the far NW corner if you want, exit NE.
* GROUND FLOOR - Touch switches 1 + 2 to get rid of electric block
- Touch switch 2
- Touch switch 1 to activate platform with bag slot
- Now drop either the BOMBS or the JUMPING SHOES
MIDDLE FLOOR - Touch switches 1 + 3
- Replace whichever item you didn't drop on the ground
floor with the SWORD (remember, keep one slot empty)
TOP FLOOR - Use sword to kill the two monsters
- Grab the JUMPING SHOES and drop the sword
- Pick up CUBE to form step to NE exit
* Drop through the gaping hole.
* NE
* Press the centre two switches and grab spring (not essential), SE
* SE
* Press the centre switch in the row of three.
Press lone switch to destroy rocket and exit stage.
Credit # 281
Password [P4V#?8QZ]
=============
L E V E L 3 - [LVL3]
=============
Requirement for level 4 - # 200
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 70 ||
|| Flashlight find ||
|| To be not blind ||
|| In Icy tunnel ||
|| To halls of Liwl Heart Bonus # 10 ||
|| ||
|| ||
---------------------------------------------------------------
+++++++++++++++++++++++
Key
S = Entrance
E = Exit
P = Spiky block
* = Star
< > V ^ = Directions
+++++++++++++++++++++++
* NW
* NW
E
[^][ ][ ][ ]
[^]
[^]
[P]
[^]
[^]
[^][ ][ ][ ]
S
* More invisible conveyor belts
E
B[<][<][<][^]
[^]
[^]
[^]
P
[^]
[*] [^]
[v] [^]
[>][>][>][>][>][V]
[^] P
[^]
[P]
[^]
[^]
[^]
[^][ ][ ][ ]
S
* There are two doors. Take the bottom NW door (other ultimately lead
to dead ends). Grab the star.
*
[>]
E [ ][>]
[<]
[>] [ ]
[V][^][V][^][V][ ]S
[ ]
* Grab DUCK, duck and jump simultaneously against the block wall.
second tile from SW to push a loose block off and head to NW exit.
* SW
* SW - To get the heart, duck and position Max in the centre of the
tunnel, jump to break the block immediately above you, jump against
SE blocks and hop to the top.
* SE
* Stroll across to lure the 3 LURES to the switches, walk back to
lure them back to starting positions. Then lure the first LURE only
to the switch and the path will be clear to exit SW.
* Hop across spikes, touch the object and exit stage.
Credit: 261
Password [1B?15DLR]
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 60 ||
|| People of Onso ||
|| Gone to ground ||
|| The control box ||
|| Must be found Heart Bonus # 10 ||
|| ||
|| ||
---------------------------------------------------------------
* SW
* NW - Jump over the LURE, grab the star.
* NW - Wait for the spikes to raise before proceeding NW.
* NW - Stand on the thin poles to make way across the electric floor
* Position your head underneath block and carry it over to NW stairs
to reach NW exit.
* NW - Press the nearest switch and get on conveyor belt.
Press the switch in front of you and get on conveyor belt.
* NE - Pick up the scroll.
* Blast the 3 LURES whilst they're positioned on electric blocks.
Only then should you attempt to pick up the 2 stars in this room.
* NE
* Position the cube on the ground so that the top cube can be pushed
on top of it to form steps to NE exit (Gold in NW corner).
* NE - Collect DUCK.
* Lure LURE out of the way. Lure it to S/NW corner to be safe. NE
* Drop the DUCK and pick up CUBE and jump to highest platform.
Drop the CUBE and wait for the monster to pass by to push onto head
Leap on top of the cube and let the monster take you to NW exit.
* Don't push the trampoline (with heart) yet, move NW a bit and push
the cube off the platform. Push trampoline onto this cube and push
them NW to reach exit.
* NE
* SW - Go anti-clockwise to avoid bumping into monster.
* Step on the 4th block of the row of blocks to break it.
Push the ground cube into the gap where it was.
Push the top cube across safely to reach and collect object.
Exit the stage.
Credit: 361
Password [P#L9HP8-]
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 100 ||
|| On eb pipe lined ||
|| Is store of cash ||
|| Search and find ||
|| In plumber trash Heart Bonus # 10 ||
|| ||
|| ||
---------------------------------------------------------------
* NW
* NW
* SW - Hop on collapsible blocks to reach star and exit SW.
* Push the block on spiky conveyor belt.
Use the switches to manoeuvre the block to the tip in the centre
First switch = NE flow
Second switch = SW flow
The diagram below indicates when you should press switch 1 and 2
* NW - Tricky here. You're likely gonna lose your star here so be
sure you are quick here to pick up the two CUBES to form steps NW
* Push the sliding block in this order: NW, SW, SE, SW, NW
* Press the switch first and foremost. Your aim in this room is to
lure LURE down onto the row of white blocks and ultimately to the
switch sitting on top of a bunch of electric blocks. Be sure to
pick up the star if you lost the earlier one. NW exit.
* NW
* NW - Push the white block in between the other two blocks.
Push the sliding block across to reach NW exit.
* First pick up the CUBE in SE corner and place alongside the white
block tower. Next, pick up BOMBS and place one on the CUBE. Now
dump the bombs and use the cubes to form steps to NE exit (pick
up BOMBS again before you exit.
* NE - Carefully manoeuvre your way through the maze and monster.
Pick up the heart if you wish along the way to NE.
* NW - Pick up the CUBE and use it to reach the NW exit.
Use BOMBS to blow tower and pick up Gold if you want.
* NE - Use up your extra star to leap on and over the spikes.
* Pick up scroll and shoot the skeleton between the gaps of the spike
* You can pick up the SPRING if you want to take a small short cut
to the end of the stage by taking the high NE door in the next room
* NE (if you have spring) or SE otherwise.
* Pick up the piggy and exit stage.
Credit # 511
Password [6KLHMV4V]
=============
L E V E L 4 - [LVL4]
=============
Requirements for Level 5 - # 300
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 100 ||
|| Ystredeod royal ||
|| Aliens not loyal ||
|| So hard to trace ||
|| Time piece ablaze Heart Bonus # 15 ||
|| ||
|| ||
---------------------------------------------------------------
Additional Notes: The general design of this stage is to test how you
can cope without your jumping skills.
* NW
* NW - Walk past the two Bits.
* NE - Use the spikes to manoeuvre around the Bit.
* Push the CUBE on top of the trapped Bit's head.
Hop on collapsible block and onto the CUBE.
Use the directional buttons to direct Bit towards NE exit.
* NE - Collect DUCK.
* NE - Collect BOMB and drop JUMPING SHOES.
* Make your way to the top of the white block and place a bomb.
Head towards the SE corner and duck to avoid explosion, NE
* Drop DUCK and push the cube to the right (SE) of low platform
Use the low platform to climb on top of the CUBE and pick it up.
To reach NE door, place a bomb quickly to use as a step to first
white block. Then drop the CUBE to reach the door.
* NE - Bomb obstacles.
* NE - Collect scroll.
* NW - Bomb 3 Bits, drop bomb and use as a step to reach the heart
* There are 3 LURES hidden behind the cauldrons:
The first is hidden in the top-most cauldron so lure it NE, then SE
The second should be heading your direction so lure it out the way
The third can be avoided by making your way SW to the left (NW) of
the row of cauldrons.
* NW - Bomb obstacles and shoot/bomb the guardian.
Drop SCROLL and pick up the JUMPING SHOES.
* NW - Bomb obstacle and drop the BOMB in the bag
* There is no need to control the robot here:
[1]
[2][3]
Push the stack of CUBES into the pit (NW)
Pick up [1], jump on robot and onto ledge, place and push off SW
Pick up [3] (position yourself between the cube and solid ground to
ensure you don't fall into the pit.
Hop across and use [1] and [3] to form steps to NW exit.
* NE
* Pick up CUBE and climb up rows of collapsible blocks (placing CUBE
to reach one of the higher platforms) to reach NE.
* Make to your to the NW ledges, fall down with the last collapsible
tile to reach the object and exit.
* NE
* Head through NW door first.
Pick up SUPER SCROLL and head back out.
NE
* If you can, avoid the erratic tube creature to preserve SC for
the next room.
* NW - Blast the log and collect the star, dump scroll and head NW.
* NE - Push the sliding log NW and use the 2 tombstones to reach NE
* Go through either one of the NE doors.
* Collect BOMBS, NE.
* NE - Push the ABC block to the second spiky conveyor belt.
Place a bomb on top and quickly push it onto the conveyor belt.
Grab the FORCE FIELD heading your way from the explosion.
Jump over and use FF to get across the spiky belt safely.
* NW
* NE - Collect the heart and go through NE door.
* NE - First fall down to the ground platform.
Wait on the middle tile for the lift.
Wait until the lift is raised as high as it can go before jumping
towards NE door.
* NE
* Control the magnetic top to make your way across the room to NE.
A good tip to manoeuvre the top so it doesn't act erratically is to
jump to halt (and adjust your direction) before making each move.
This way, you won't find yourself banging straight into one of the
electric blocks.
* Don't try to dodge the magnetic top here. Jump on top of it first.
Carefully head up towards one of the ground spikes and leap over it
NE
* NE - There is a guard guarding the NW door, ignore it and head NE.
* Collect LIGHTNING and drop the FORCE FIELD, NE.
* Use tombstones to reach the BOMBS and head back out to the room
with the guard.
* NW - Kill the guard.
* Bomb the BURGER and exit stage.
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 150 ||
|| By guarded door ||
|| Can be reached ||
|| Ancient store to ||
|| Crown of Ktacat Heart Bonus # 15 ||
|| ||
|| ||
---------------------------------------------------------------
Additional Notes: Be prepared for a ton of backtracking in this
stage!
* SE
* Pick up CUBE, leap on collapsible block and place CUBE to NE door.
* Pick up MAP and go through SE door first.
* There are 3 doors to choose from; go with the SW door first.
* SW
* SW - Hop across rows of collapsible blocks.
* Head SE first.
* Hop across rows of collapsible blocks to reach the SWORD, head back
to the initial room with 3 doors.
* Now go through NE door.
* NE
* NE
* Kill the three skeletons, collect DUCK and head back to initial
hallway.
* Go through SW passage once again to the room before the SWORD room
Duck underneath the obstacle to SW.
* First push the row of white blocks so it forms a step back towards
the platform where you first entered.
Drop JUMPING SHOES and pick up FORCE FIELD
* Drop DUCK and pick up JUMPING SHOES before making way back to
initial hallway.
* Now head through SE door finally.
* Use the FORCE FIELD to make your way to SE.
* The magnetic top returns! Drop FF, pick up the 2 CUBES one and use
them as steps to reach NE door.
* Quickly head to the trampoline and jump to higher platform.
Pick up BOMBS and the HEART.
Wait for the Eyeball to pass by before dropping CUBE on its head.
NW
* NW
* Wahey! We're back in familiar territory again! SW back to hallway.
Bomb tower to collect STAR.
Head SW door and bomb tower to collect Gold bullion.
From the hallway, go NW back to the room where you first picked MAP
Bomb the guard and head NE.
* Easy peasy! Head NE.
* The Crown is on the skeleton's head, lure it against the floating
block to knock it off its head. Pick up the crown and exit stage.
Credit # 811
Password [#5!HMV4V]
=================
L E V E L 5 - [LVL5]
=================
Requirements for Level 6 # 450
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 150 ||
|| Ghost ship spied ||
|| On ocean of Frmo ||
|| Secrets may hide ||
|| Take log then go Heart Bonus # 20 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - The cannonballs should pose no problems here.
* NE - Slip between the anchors carefully and the skeletons.
* NE - If you want the gold, wait for the scrolling monster to
make one round and the cannon blast one shot before going.
* NE - Timing is crucial here. Make sure the cannonball blasts a
shot before slipping in the gap to avoid the scroller.
* NW - It is easy to collect the star here and avoid the skeleton.
* SW - Pick up the CUBE. The purpose here is not to make any jumps
while climbing the staircase. Use the cube to propel yourself
up each step, picking it up...etc
* SW - Grab the LIGHTNING before leaving the room.
* Grab the heart, dodge the skeleton and take the top NE door.
* Use the cannons on the side to leap across to the DUCK.
* Now head to the lower SW door.
* SW - Duck under electric blocks and pick up MINES.
* Head through the lower SW door if you want the Gold, if not, go
bomb the anchors and take the upper SW door.
* SW
* Make your way around and take the upper SW door.
* SE - Be careful here as the raising spikes and 2 unpredictable tops
will make your life difficult. Use the cannons on the side as safe
spots to retreat to as you try and edge out some mines in the
centre of the screen and try to destroy both the tops before moving
on.
* Again, place a mine as far to the SE of the screen to destroy the
dangerous top and retreat as far as possible so as to not get
caught in the blast. Collect the object and exit this horrid stage.
Credit # 701
Password [41TJNT5D]
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 200 ||
|| In mages foundry ||
|| For necromancy ||
|| Explore for the ||
|| Crystal of Nitre Heart Bonus # 20 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - Use the control stick for the robot to push a weight and
itself down to your level. Pick up the weight, jump on the
robot head to reach higher ground. Use the weights to reach
even higher ground and pick up MINES.
* NE - Use the magnetic top to reach the platform on the other side
Place a bomb and head back to avoid explosion.
Once the monster is dead, head for the NE door.
* NW - Bomb the tower and pick up SUPER SPELL.
* NW - Head next to the SPRING and blast the block so you can reach.
* NW - Use super jump to reach the top door.
* NW - Collect STAR.
* NW - Blast the ghosts.
* NW - Drop MAGIC SCROLL.
Place 1 weight next to the electric blocks.
Place another on top and push onto electric block.
Keep hold of JUMP, leap onto the heart and leap straight back.
* NW
* NW - Drop scroll if you still have it.
* NW - The purpose here is push the two blocks and knock the FF from
under the stair blocks.
Pick up the weight and drop it so that you can push one of the
sliding blocks against it without it hitting against the wall
Push the block NE and push SE.
Do the same with the other sliding block and collect the FF.
* NE - Use FF to protect yourself as you make your way across.
* NW - Immediate walk forward and out the way of the LURE.
* First trap the upper most MAGSPARK between the two X blocks and
behind the X block closest to the entrance.
Now carefully lure the second MAGSPARK between the two X blocks
Now the path is clear to pick up the two weights to reach the
higher platforms and eventually to the exit.
Credit # 961
Password [74TW#4VD]
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 300 ||
|| Actacgli sewers ||
|| All power hold ||
|| In danger untold ||
|| of extinct stove Heart Bonus # 20 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - Hop up and take the lift to reach the door.
* NE - Jump over the LURE heading your direction.
* NE - LOL! Easiest. Star. Ever!
* NE - The electric blocks here can be destroyed by pushing cubes
on top of them. Use the 2 cubes here to make your way to the
DUCK.
* NE
* NW - Replace SHOES with MINES and climb up stairs ducking under and
blowing the electric blocks respectively.
* NW
* NW - Blow up the 4 block tower.
Push the single block with SHOES against the wall next to the
Low platform and pick up SHOES.
* NW - This is really tricky as you have one chance to leap on the
moving collapsible blocks or be electrocuted.
* NW
* There's a MAGSPARK here so circle around the room anti-clockwise
place a bomb near to the boiler to blow it up. Proceed to the exit
without luring the monster.
Credit # 1281
Password [KG*3VX2P]
==================
L E V E L 6 - [LVL6]
==================
Requirement for Level 7 # 650
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 275 ||
|| If raw is safe ||
|| Then safe it be ||
|| Return its safe ||
|| For safety to me Heart Bonus # 30 ||
|| ||
|| ||
---------------------------------------------------------------
* SW
* SE - Push the sliding block against the monster to knock it NW.
Push the block higher ground on top of the scroller's head.
* NE - LIGHTNING
* NE - First, you need to build a tower of blocks by adding a 4th
cube to the tower. Do this by forming steps next to the
lowest black block tower and edge the cube on top of
your cube tower. Now, push your tower all the way up against
the NE wall and now, form steps so you can push the cube on
top of the second black block tower to upper ground.
There is a hidden switch surrounded by a massive electric
block tower to the SE. Push the cube into the gap and exit NE
* NE - Push the cube tower against the overhead electric block to
drop one of your head. Make your way over and try to place it
on high ground.
* A maze here so follow the following directions:
NW, NW, NW, NE, SE, NE, SW, SW, NE, NW, NW, NE, NE
* NE - Place CUBE on the switch.
* NE - Press the second switch and step on the button.
Place CUBE on button and press switches until levers face NW.
This will cause the moving white cube on upper ground to fall.
Place both CUBES on moving white block to reach upper ground.
Credit # 1196
Password [-GGZKMBP]
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 300 ||
|| Spagyric food ||
|| May bring bliss ||
|| But its vials ||
|| Smash on phiss Heart Bonus # 30 ||
|| ||
|| ||
---------------------------------------------------------------
* SW
* Push the white block onto spiky conveyor belt.
Press the switch to activate the block with FF on it.
Press the switch again so your first block pushes the FF block
towards you. Now head back and through the NE door of the start.
* NE - Use the FF to protect you from electrocution.
* NE - Dump the FF and form steps using the 3 cubes available.
* NE - Walk around the edge of the room so you don't lure MAGSPK.
* NE - You'll need to take the 2 cubes to the other side of the room.
Make sure you move both gradually and not one at a time as
you'll need one to keep out of harms way.
* NW
* NW - Keep hoping across the collapsible to collect MAP.
* NW - Manoeuvre the robot under the electric block and press button.
Jump on the block and collect SWORD.
* NW
* NW - There are 3 routes to take. The NW route is the correct way.
Collect LIGHTNING and heart.
Far North East Route
--------------------
* NW - Bolt around the left hand side to avoid LUREs.
* NW - Push block onto conveyor belt and quickly stand on robot head.
* NW - Dash past the damn tops.
* NW
* NW - Dash on top of collapsible blocks to the other side.
* Collect LIGHTNING and POWER RING and head back to original room.
Centre North East Route
-----------------------
* NE
* NE past the top.
* NE - Lure LURE out the way and proceed across and under spikes.
* NE - Use SWORD to kill MAGSPARK.
* Collect LIGHTNING and return to original room.
North West Route
----------------
* NE
* NE - Kill monsters if they pose a threat.
* NE
* NE - Careful timing
* NE - Watch the pattern carefully. Step onto the block as it makes
way towards the NW part of the room and use the safe X block
as a breather and step on the white block again as it makes
its way towards the exit.
* SE - Kill the ghosts.
* NE
* Push CUBE onto the EYE's head and manoeuvre it towards the POTION.
Push POTION off the ledge, ensure the EYE is trapped before
exiting.
Credit # 1526
Password [JZND-1YV]
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 450 ||
|| Darkly brilliant ||
|| Jewel of Rheet ||
|| A guarded secret ||
|| Located in Mint Heart Bonus # 30 ||
|| Accept and defeat ||
|| ||
---------------------------------------------------------------
* NW
* NE
* NW - Stroll under and past the spiky trap and quickly move into
the gap and jump over the cannonball blast.
* SW
- Hop across the collapsible blocks and collect the SPRING.
Now go back to previous room and take the NE route.
* NE - STAR
* SE
* SE - Take advantage of the giant leap to hop across to other side.
* SE
* NE - Hopefully the SPRING hasn't run out so jump and collect MINES.
* Bomb the tower and the object, then exit.
Credit # 2066
Password [ZLX#VX2P]
==================
L E V E L 7 - [LVL7]
==================
Requirement for Level 8 # 1000
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 450 ||
|| Secretive Si ||
|| With prize fizzy ||
|| Keeps surprises ||
|| For all laziness Heart Bonus # 30 ||
|| ||
|| ||
---------------------------------------------------------------
* NW
* NW - You see a little gap in that pot tower? You need to insert
a cube in there as a step to the top. Pick up the second CUBE
and use the trampoline to leap on top of the insert.
* NE
* NW - There's a STAR and a GOLD BULLION here if you wish to collect
them. Make your way across the room to the exit.
* NW - Collect SUPER SCROLL.
* NW - Dump SUPER SCROLL for the time being and use the cubes to form
a ledge in order to leap over the electric blocks. Collect the
SUPER SCROLL again and exit NW.
* NE - Use the scroll to blast those blocks to reach two STARS. Whoo!
* NE - Blast the foes from behind the blocks to save
your butt. Heh. Collect the HEART and exit NE.
* NW - A tricky part here. You must manoeuvre two robots in order to
form a path to the DUCK in the upper right hand corner.
Sandwiching one robot in between blocks X is one way to
Arrange the robots as shown in the illustration below:
+++++++++++++++++++++++++
Key
D = Duck
R = Robot
C = Control Stick
+++++++++++++++++++++++++
[D]
[R]
[X]
[R]
[X]
[ ][ ][ ]
[ ][C][ ]
[ ][ ][ ]
* NW - Duck under the electric blocks
* NW - There is an disappearing block that you must stand on in order
to avoid being hit by the patrol guard.
* NE
* NE - Quickly position yourself so the block lands on your head.
Drop this block on the ledge opposite the entrance to reach
the STAR.
* NE - The only block that doesn't disappear is in the NE corner.
* NE - Position yourself so the block lands on your head.
Head over to a floating breakable block with another big block
and jump. The breakable block will disappear and now you have
2 blocks balanced on yer head.
Head over the ledge to the NW and drop the blocks on the
highest level possible. Jump up and reach the key object.
* NE
* NW - Pick CUBE and place on the top ledge to reach exit.
* NW - Time your jump so you land on the moving block. There are
two breakable blocks between the entrance and exit, so any
mistakes in judgement will prove rather fatal.
* NW
* NW - Easy to dodge both spikes and the eyeball creatures.
If you want a STAR first, take NE door, otherwise, take NW
* NW
* NW - Quickly push the egg towards NW towards the unreachable door
Use the two CUBES to form a ledge to reach the door.
* NW - BE EXTREMELY QUICK! Completely ignore the egg.
Push the big block against the wall NW
Quickly pick up the three cubes and place them onto the big
cube to reach the door.
* NW - Another race against the clock before the egg monster hatches.
Collect HEART and time yourself carefully before you dash
under those spikes.
* NW - Collect LIGHTNING
* NE - With your lightning speed, leap onto the egg and onto the
other side for 2 STARS.
* NE
* NW - Collect the CUBE and place on top of the egg.
Wait for the monster to hatch and manoeuvre it towards NW.
* NW - Dodge spike traps and make your way over.
* NE - Take this door (NW leads to room with Gold Bullion.)
* NE
* Exit - Same trick as before; place CUBE on egg, wait for monster
to hatch and manoeuvre your way over to NE side of room.
Lure the ***** of a monster to the NW end of the room and
dash to the other end, drop the CUBE onto its head and make
your way to the key item: Telephone. Exit NW.
Credit # 2568
Password WRRVPR6Z
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 600 ||
|| Pirate Ship Eno ||
|| Sails High Sea ||
|| Captive Voyager ||
|| Must Be Set Free Heart Bonus # 42 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - Slowly dodge the cannonballs and make your way over.
* NE - wait for the bomb to hatch, explode and clear the wall of
electric blocks.
* NE - Push the bomb egg NW just south of the block.
Make your way SE and keep clear until it explodes.
* NE - Quickly take the right-most route to the other end.
* NW
* SW - Push the bomb to SW corner. Head to NW corner and wait.
* NW - Careful of the cannonballs. Don't try to outrun the second
cannonballs, leap over and make your way to the other end.
* SW - Collect DUCK and keep out of the way of the bomb. There's
a HEART near the SW exit.
* SW - Sit on top of the bomb egg and DUCK.
* SW
* SW - DUCK and collect POWER RING.
* SE - Jump over the electric blocks and exit.
* NE - Push the egg towards the lowest tower and collect STAR.
* NE
* NE - Drop DUCK and collect MINES.
* NE
* Bomb tower and collect the key item. Exit NW.
Credit # 3210
Password 4918Q#--
==================
L E V E L 8 - [LVL8]
==================
Requirement for Level 9 # 1500
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 650 ||
|| Mans Best Friend ||
|| In Artic Ice ||
|| Of Salma Forfend ||
|| A Rescue Thrice Heart Bonus # 60 ||
|| ||
|| ||
---------------------------------------------------------------
NOTES: A huge maze here so be sure to consult you map often. You'll
need to backtrack often so keep a close eye on the important rooms.
Tread carefully, as there are a number of unseen obstacles that might
surprise you. It's a fun stage nonetheless, with an absolute CRAPLOAD
of lightning bolts for you to zoom across the long and narrow
corridors.
* NE
* NE
* Collect LIGHTNING and Enter SE room first.
* Insert a cube in the gap in Ice cube tower (exact same strategy
as Level 7-1 room 2), Collect SWORD. Go back to previous room.
* NE - Take the long passage NE, keep hold of SWORD button.
* NW - Keep hold of SWORD button, grab LIGHTNING.
* NW - Jump on the trampoline to leap over the ice wall.
Take care not to walk along centre of the path as there is
a cannon that can take a clear shot of you. If you prefer,
keep hold of SWORD button to destroy the cannonball.
* NE - Before you jump on the trampoline, head NW to collect HEART.
* SE - Same as before, head NW first, this time to collect a STAR.
Optional - head NE to a room with 4 LIGHTNING.
* NE - Ignore first door you come across (it's the exit, but you
first need to dump your SWORD somewhere...)
There's a tricky part here as you head NE. Two eyeballs will
lurk behind the ice wall, and seeing how well homed they are
towards your position, jumping over them will simply result in
getting hit. Now, the trick is getting past them without
super speed is to rely on the second eyeball to push the
LIGHTNING towards your direction. Try to lure this particular
eyeball to drag the LIGHTNING against the wall. This should
leave you an opening to fall, pull out your SWORD and poke
the hell out of them.
* SE - Dash past the cauldrons and bombs.
* SE - Ah, finally a bag! Dump the SWORD, grab the LIGHTNING.
* SW - Zig zag across past the homing monsters.
* NW - Careful not the tread the centre of the path as there's a
cannon waiting for you on the other side.
* SW
* NW - Dash past the cannons. Again, don't tread the centre of the
path as you're heading NW.
* NE - And over you go!
* SE
* Take the first door you see.
* Phew! Now pick up those darn weights and grab the key item. Exit!
* SE
* NE - Push trampoline NW 2 spaces.
Hop across narrow path (1st tile is collapsible; 3rd tile
is the lift, but ignore this for now) and collect DUCK.
Go back to the third tile and take this lift up.
* NE - Timing is crucial here. There are 3 lifts and a mistake on
any of them will cost you a life. Note that you must DUCK on
the last lift tile to avoid smacking straight into the elec
block.
* NE - The hidden lift is in the NW-most corner. As the lift makes
its way to the higher ground with the 2 STARS, jump before it
disappears.
* SE - Step on the third tile from the left. Make sure you duck
to avoid hitting the electric block as the lift makes its way
past the cauldrons. In the next room, use the trampoline to
leap over the row of electric blocks and return to the
previous room, safe and sound.
* NE - Pick up the MINES, place a bomb on top of one of the ground
floor black blocks to reveal a lift. Take the lift to higher
ground with the trampoline. Use this trampoline to propel
yourself to even higher ground where you need to plant a mine
to blast the already hatched egg monster. Lure it to the edge,
plant a mine, go and hug the wall to keep your distance.
* NE - Hop across the rows of collapsible tiles.
* NE - Push the second lever from the bottom so it faces right.
Get onto the lift and collect the HEART.
* NE - Pick up the LIGHTNING.
* NE - Bomb the wall of electric blocks.
* NE - Dump MINES and pick up the CUBE to form a step to the door.
* NE - The lift to the other end of the room is the on the top step
of the stair. Hop over it to grab the CUBE first.
* SE - Use the CUBE and the SPRING to reach the door.
* Make your way to the stairs of collapsible blocks to the right hand
side of the room and pick up the SPRING. There is a lift hidden
beneath a collapsible block right by the closed exit. Use it to be
taken back to the entrance. Use the SPRING to leap to higher ground
and nab the key item. Exit.
Credit # 4540
Password JPQ117Q7
*NOTE* - Level 8-3 also completed.
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 850 ||
|| Have Your Cake ||
|| And Eat It ||
|| But Beware ||
|| Attraction On OT Heart Bonus # 60 ||
|| ||
|| ||
---------------------------------------------------------------
* SE
* SE - Collect STARS. If the magnet starts pulling you in, move in
the opposite direction to avoid being dragged in.
* SE - Manoeuvre your way through the cauldrons. Zig zag your way
through as soon after every magnetic interval.
* NE - Quickly slide the log into the gap between the cauldrons.
The magnet will start pulling the FF out of harm's way.
Pick it up once it's in safe reaches.
* NE - Put your shield up as the magnet drags you towards it into
the maze of electric blocks. WAIT after every interval before
moving, otherwise you'll smash into the blocks.
* SE - Keep hopping across and hug the wall as you do so.
* SW - Allow the magnet to drag you over to the other side.
* SE - There are 3 magnets here and a Gold Bullion. Don't rush; at
every opportunity, edge your way towards the exit, but put
your shield up if you get dragged dangerously close to the
electric blocks.
* SW - Collect MINES.
* NW - Collect HEART.
* SW - Push the logs to form steps to the top door. Don't attempt to
jump when the magnet starts to pull.
* SE - Quick run to the exit.
* SE - Same as above.
* SE - Collect 3 STARS.
* SE - Run forward and plant a mine to blast the BIT.
* NE
* NE
* Place a bomb next to the magnet (on top of tiles). One of the tiles
is a lift. Take it to bash the collapsible block on the NW corner.
Collect the key item and exit the stage.
Credit # 3710
Password MJ1Z7X21
==================
L E V E L 9 - [LVL9]
==================
Requirement for Level 10: 2500
STAGE 1--------------------------------------------------------
|| ||
|| Reward # 900 ||
|| Royal Evas ||
|| Modern World ||
|| Get A Screen Its ||
|| Chip Installed Heart Bonus # 90 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - Use the CUBE as a step to the door.
* NE - Teleport to the other side.
* There are two doors here. Head NE first:
* SE - Use the teleport to transport the 2 CUBES over to the
other end to form steps up to the door.
* Place the CUBE on top of either teleport. Then use the open
teleport to reach 3 STARS. Return to the room with 2 doors.
* Take the SE door.
* SE - Time your teleportation so you don't smack bang in the middle
of the guard.
* SE - You'll need to hit the collapsible block to drop the cauldron
onto one of the teleports. Keep to the edge and move away
so it doesn't drop onto you.
* NE - Carefully use the teleport to make the 2 trips necessary to
bring the 2 weights over to the other side. Make a platform on
top of the teleport to reach the higher ground.
* NE - Use the teleport and nab the MINES on the other end.
* NE - Blow up the wall and grab the HEART.
* SE - Blow up the top teleport.
Now use the teleport on the ground floor to reach 2 STARS.
Drop the MINES.
* SE - Use the CUBES to build a bridge across the electric floor.
* SE - Use the teleport to warp to the CUBE. Place this cube half-
way on the first teleport so that you can teleport to the
teleport in the middle of the room.
Push the big block onto the teleport you're warped to and
leap back over to the starting point. Now, use the teleports
until you reach your destination.
* NE - Wait for the egg monster to hatch. Lure the monster to push
the big white block off the teleport.
* NE
* Push the bottom switch and take the 1st teleport up.
Press the switch here and push the white cube enough so you can
Leap over SE without harm.
Push the white block here onto the teleport and press the switch.
Jump back over NW and push the white block down so it lands on the
bottom (1st) teleport.
Now, use the 2nd teleport and hopefully, you should be taken over
to the exit and the key item.
Credit # 4120
Password YXY!6Y15
STAGE 2--------------------------------------------------------
|| ||
|| Reward # 800 ||
|| Future Of Oru ||
|| All Bottled Up ||
|| Smash Jar Open ||
|| To Stop Corrupt Heart Bonus # 90 ||
|| ||
|| ||
---------------------------------------------------------------
* NE
* NE - There is a hidden lift in the collapsible block of stairs.
Take this lift up, hop across the disappearing blocks and collect
the SUPER SCROLL.
* Three doors here; take the SOUTH-EAST route first, then take the
NORTH-EAST route:
----------------
NORTH WEST ROUTE
----------------
* NW
* Room with STARS, GOLD BULLION and LIGHTNING.
----------------
SOUTH EAST ROUTE
----------------
* SE
* Room with DUCK, STARS and GOLDEN BULLION.
----------------
NORTH EAST ROUTE
----------------
* Duck under the electric blocks.
* Two doors here:
----------------
SOUTH EAST ROUTE
----------------
* SE - Duck under the electric blocks.
Pick up the SWORD and kill the ghosts.
* NE - Hop across the conveyor belts to the other side.
* NE -
* NE - Wait for the egg monsters to hatch, and kill them.
Drop your SWORD and pick up the SPRING.
Take the SRPING and drop it on the black block.
Pick up the WEIGHT, use the spring to reach higher
ground. Drop the WEIGHT and push it so the eyeball
creature falls off the ledge.
Place the WEIGHT next to the electric block and jump.
* Time your teleportation just as the ghost floats over the
second teleport in the room. This will enable you to reach
the key item. Exit this rather short and easy stage.
Credit # 5280
Password QVXL8LD3
STAGE 3--------------------------------------------------------
|| ||
|| Reward # 1100 ||
|| Lions of Sarlo ||
|| Need A New Home ||
|| Its Up To You ||
|| To Find It Alone Heart Bonus # 90 ||
|| ||
|| ||
---------------------------------------------------------------
* SW
* SW - Hop across the tiles.
* SE
* SE - Time you jump so the cylinder is down as you jump over it.
* Three rooms here; Take the SOUTH-WEST door first:
---------------
SOUTH WEST ROUTE
----------------
* SW - Keep walking and don't stop.
* Pick up the SWORD and return to the 3-door room.
----------------
NORTH EAST ROUTE
----------------
* NE - Stab the monster and progress.
* NE - Stab the monster and progress.
* Make your way across and pick up the DUCK. Make your way back.
Backtrack to the room where you picked up the SWORD.
----------------
SOUTH WEST ROUTE
----------------
* SW - Duck under the fence.
* Collect the FF on the opposite end of the room and return to
the 3-door room.
Take the SOUTH EAST route:
----------------
SOUTH EAST ROUTE
----------------
* SE - Use the FF to carry you safely over the spiky conveyor
belt.
* SE - Carefully make your way across and use the FF when
necessary.
* NE - Drop the shield, take the CUBE and exit.
* NE - Time your jump as you did in room 4 (Cylinders).
* Grab the CUBE and drop it in the gap in between the bomb egg and
the block tower. Now stand in the NE/SE corner and wait for the
bomb to blow up large chunks of the tower. Now use the CUBE as a
stepping stone to reach the key item. Exit.
Credit # 6380
Password #-7TTY1-
==================
L E V E L 10 - [LVL10]
==================
OK, here it is - The Final and only stage on this floor. It's a
massive culmination of everything you've been working on up to this
point collected together.
Your goal here is to collect 4 key items by the time you reach the
final boss. If you reach him before doing so, the bridge leading up
to the sod will automatically be dismantled. There are many diverging
routes here, so follow my advice and you should do ok.
FINAL --------------------------------------------------------
|| ||
|| Reward # 3500 ||
|| King Of Stemys ||
|| To Be Deposed ||
|| When Items Four ||
|| Are In Your Paw Heart Bonus # 120 ||
|| ||
|| ||
---------------------------------------------------------------
The first thing that might pop into your mind when you first enter
the stage is "WTF! It's the training stage!" Indeed, it starts off
easy enough, with enough breathing space for you to collect HEARTS to
help you survive till the end.
* NW
* NW
* NW
* NE - Drop down and collect the SPRING if you wish.
* NW - Super jump to the HEART.
* NW - Drop the DUCK (if you collected) and use the WEIGHTS to make
your way to the door.
* SW - Simply fall down. Take the NW door first to collect the SCROLL
* NW - Blast the skeleton and use the teleport to warp to the exit.
* First head through the SW door:
- NW
- SW
- NW - Push the egg towards the NW exit.
- Wait for the monster to hatch and blast it.
- Hop onto the cube and exit.
- NE - Slide the log: NE, NW, NE, SE to exit.
- Collect the DUCK. You can blast a hole in the fence.
Do so, duck through it and take NW door.
- NE - Collect the Key Item here and exit.
* First head through the NE door, ducking under the cauldrons:
- NE - Trampoline over to the other side.
- There are 3 doors here: NW, SE, and NE:
NORTH WEST ROUTE
----------------
* NW - Sneak past the BIT.
* Push the white block on the ground in the gap between the
teleport and the black block with another white cube on top.
Now push the white cube across over the newly formed bridge onto
the teleport. Use the additional teleport in the room to warp to
the FORCE FIELD. Now return to the room with the 3 routes.
SOUTH EAST ROUTE
----------------
* SE - Make your way across the electric floor.
* Collect MINES and drop your JUMPING SHOES. Return to the room
with the 3 routes. Drop the FF and pick up the SHOES.
NORTH EAST ROUTE
----------------
* Blast the wall.
* Lure the LURE monster on the higher ground to push the block down
Push this block to form a step to reach and shove the 3 blocks
in the centre of the room down on top of one another. Use these
to form a stairway for you to reach the upper ground. Collect the
KEY ITEM and drop down again.
Now, there is a hidden lift (and a hidden LURE) to the NE/SE part
of the room. Take this lift up to NE exit.
* NE - Fall down.
* SE
* NE - Make your way through and collect the POWER RING.
* Now we're in an icy area with long corridors. First head in
the NE direction and take the second door to the left.
* Place a MINE on the white block to blast the ice block tower
down to size. Drop MINES in the bag. Head back out for now.
* Take the 1st door that you had passed by.
* Collect the LIGHTNING and pick up the DUCK. Head back out and
now head all the way to the NE door.
* Duck in between the gap and head in NW direction. Keeping hold
of DUCK, jump in between the tiles until you reach the KEY ITEM!
Head back out.
* Enter the door (second) where you dropped off the MINES earlier.
Head through the NW door and collect the SWORD. Head back out.
* Head back down the corridor, poking the monsters out the way.
Head up the NE passageway for a HEART.
* Now, backtrack *all* the way back to the woods. :)
* Phew! Now head NW.
* NW - Avoid the skeletons easily enough.
* NE - Hop on the treetops to reach HEART.
* SE - Take the NW door if you want to collect a HEART at the end.
Otherwise, take the SE door at the bottom instead.
* NE - Pick up the CUBE and place it next to the opening in the wall
of electric blocks. Quickly leap across before the guard on
the other side pushes a cauldron in your way.
* NE - Press the nearest switch to you to operate the lift to CUBE.
- Place the CUBE on the button in between the switches to
operate the lift to the exit.
* Two doors here: The North West route takes you to the boss.
The North East route takes you to the last KEY ITEM.
----------------
NORTH EAST ROUTE
----------------
* SE - Dodge the LURE and collect the STAR.
* SE - Rest on top of the magnet in between intervals.
* NE - Push the CUBE on top of the eyeball to use as a lift to
the exit.
* Dash as far right as possible to pick up the CUBE.
Now, you can see a row of electric blocks in the middle of the
room with a white block at the tip of them. Now, you need
to lure the egg monster so it pushes the block you're standing on
NW. Place the CUBE and jump up to higher ground. Collect the Key
Item and return back to the room with multiple doors.
----------------
NORTH WEST ROUTE
----------------
* NW - Jump between the gaps to NW.
* NW - Simply hop across the room, ensure that you don't stop and
hug the wall if it helps maintain your control and balance.
* NE - Move the robot just to the SW of the black cubes. Push the
white block on its head and manoeuvre the robot into this
position.
Jump on the collapsible block to higher ground, leap on to
the white block on top of the robot's head to cross safely.
* NE - Just keep going and don't stop.
* NE
* NE - OK, the boss room! If you've collected all the key items,
the bridge will remain intact. Cross over, pick up the MINES
and blast the living crap out of Krond!
Exit the door and enjoy the ending!
Credit # 7500
Password V62KKMBP
==========
CONCLUSION
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We've come to the end of this fantastic journey and the end of one of
my favourite Gameboy titles. A big thanks to the creator of this
title, Jon Ritman, for developing this awesome adventure game. It's a
real shame that this was his last game ever.
If you spot any mistakes or critical errors in my walkthrough, please
email me and let me know so I can make corrections. Anyway folks,
that's a wrap for now!