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Monopoly
FAQ
Copyright 2005, Apathetic Aardvark Email:
[email protected]
All rights reserved Version 1.0 1/3/2005
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Index/Table of Contents
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Disclaimer.........................................................i
How to play/FAQ....................................................ii
Credits............................................................iii
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i) Disclaimer (Legal stuff)
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Copyright 2005, Apathetic Aardvark
All rights reserved.
The following sites have my permission to post this;
www.gamefaqs.com
www.neoseeker.com
Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of
copyright laws and will be prosecuted to the full extent of the laws. In
addition, a terrible curse will be placed upon you and any subsequent
generations of your family.
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ii) How to Play / FAQ
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1. Getting Started
2. Taking a turn
3. The Properties & Rent Fees
4. Community Chest and Chance Cards
5. Frequently Asked Questions
1) Getting Started
Monopoly works just like the board game. However, since there are many
different types of house rules observed in the home game, I felt it necessary
to write a brief FAQ on this game.
Monopoly is playable by two up to eight players. They can be played by human
or computer players. All the human players can share the same controller if
necessary. Each player will be asked to pick from a token: Iron, Shoe,
Thimble, Car, Wheelbarrow, Boat, Hat and Dog. It makes no difference which is
selected, as the player who starts the game is randomly selected. There are
eight computer players who may be selected. I do not believe it makes a
difference in terms of difficulty who is selected, but their names are: Arthur,
Gertrude, Erwin, Maude, Carmen, Isaac, Penelope and Ollie.
After every player has picked a token, a menu will appear asking to either
start the game or configure special options. On the options menu, players may
assign different amounts of starting money for other players, to balance out
skill. Properties may also be assigned to players. Their token may be placed
anywhere on the map also. Houses and hotels can also be placed on properties.
The Short Game option allows you to set a time limit, the player with the most
money [Cash + Assets] when time expires wins. You can also select a preset
game [4 players maximum].
2) Taking a Turn
A player will randomly be selected to go first. As you have no property by
default, you will want to roll the dice. If the player lands on a property,
they may elect to buy it for the purchase value. If they do not have enough in
cash, other properties may be mortgaged or buildings may be sold in an attempt
to get enough money. A player may also elect to auction the property, in which
case all players get a chance to bid on it. This is great if no other player
has enough money to buy it at the sticker price, and you do, allowing you to
get it for a discount. This option is not recommended on "hot" properties,
such as Boardwalk.
If you land on another players property, you will have to pay them the
appropriate rent. The rent level depends on many factors [See sub-section 3].
If unable to pay in cash, a player will have a chance to mortgage properties or
sell houses/hotels. If still unable, or just unwilling to do that, a player
declares bankruptcy and gives whatever properties she or he had to the player
who she or he was eliminated by. If the player was eliminated by something
else, all property will be auctioned off. Any mortgaged property obtained
through eliminating a player must be un-mortgaged before it may collect rent
for its new owner.
Other than properties, there are many other places a player may land with any
roll of the dice. Railroads and utilities work like properties in terms of
purchase, though have very different ways of collecting rent. Other than this,
each side of the board has two or three other types of squares to land on.
Chance and Community Chests are littered throughout the board. There are three
of each. Both force a player to draw a card which can have one of many
consequences, see sub-section four for details on these. There is also an
income tax square, $200 or 10% of the players total worth. This includes asset
worth. There is also a set fee of $75 as a luxury tax.
The corner squares are all unique as well. The starting corner is Go. Anytime
a player crosses Go, she or he gets $200 dollars. The next corner clockwise is
the Jail. A player passing by is considered just visiting, though players in
jail remain there for a while. The Next Corner is Free Parking. In many house
rules, you get lots of money for landing there. In this game, you get nothing,
you lose nothing. The square simply exists. The final square is a Go to Jail
square. Players going to jail do not collect $200 from passing go.
There are other ways to go to jail, but this is a common one. A player in jail
may post bail from the "select" menu when they are in jail, for $50. They may
also use a get out of jail free card, provided they have one. Rolling doubles
also gets you out of jail. On the third turn in jail, a player is released and
moves the number of squares as rolled on the dice. Another way to go to jail
is by rolling doubles three consecutive times. While in jail, you can not
move, but may still do every other action of the game.
Before a player rolls dice, any player may hit "select" to bring up a list of
options. This list will show that players assets [Sell Prices of buildings +
mortgage prices] as well as their cash.
From this menu, a player may do many things:
---Properties: From this main menu a player may Trade, Mortgage and Un-
Mortgage.
-- Trade: Ah, the good old trade option. Players can bargain properties or
money with other players. Computer players are decent at trading, often
offering large sums of money for a property they want. They will accept
most offers, unless it gives you full control of a color. To get full control
of a color from a computer player, you often need to give it full control, or a
load of properties all over the place. This is one of the great options of the
game, make sure to use it often.
-- Mortgage: A player may mortgage a property to get some cash quick. A
property mortgages for 50% of its normal buying price. To un-mortgage, a
player must 55% of the normal buying price. Other players landing on a
property which is mortgaged do not pay rent. This option is not recommended as
a long term debt solution.
-- Buildings: A player may buy buildings for any properties owned. In order to
buy a building, the player must own all properties of that color [2 or 3
properties, depending on location]. There are eight sets of colored properties
in the game. A player may build up to four houses on any one property. After
that, a player may put a hotel onto that property. Houses and hotels have
different prices for different locations on the map, here is the list:
Purple and Light Blue: $50
Pink & Orange: $100
Red & Yellow: $150
Green & Blue: $200
There can never be more than 32 houses or 12 hotels on the board at any time.
When a hotel is built, houses are removed.
--- Status: Brings up a lot of options telling you the turn order, who owns
what, how much money each player is worth and so on.
--- Game Control: Allows you to tamper with the game options, such as if you
are a human player or computer player. You may also shorten the game from
here.
3) Properties & Rent Fees
There are 28 properties in Monopoly. Each has a deed which is initially held
by the bank. Once purchased via buying or auctioning, the said player assumes
control of the property. On land properties, the value of it goes up if there
are houses or hotels on it. If a player controls all the properties of any
given color, but has no buildings on it, he or she is considered to have a
building permit and the standard rent doubles until there is a building placed.
Railroads work differently for rent. If a player controls one railroad, the
rent is $25. It doubles for each additional railroad that player controls.
Utilities work differently too. The rent is equal to the value of the dice
multiplied by 4. If a player controls both utilities, the value on the dice is
multiplied by 10.
Properties rent starts to skyrocket once the third house is in place. If you
have the choice of decking out one property and ignoring another, or getting
them both to three houses, get them both to three houses. It is often best to
control every property in ten consecutive squares if possible, making it an
almost certainty that someone will step on something of yours.
I will list the stats of all the properties in the order they appear around the
board. I may make some commentary too.
---
Mediterranean Avenue
Color: Purple
Price to Buy: $60
Mortgage Value: $30
Rent: $2
Permit Rent: $4
1 House Rent: $10
2 House Rent: $30
3 House Rent: $90
4 House Rent: $160
Hotel Rent: $250
House/Hotel Build Cost: $50
This property may be cheap to buy, but it is often useless. The maximum price
it can hit a player for is only fifty dollars more than that player will get
for passing go.
---
Baltic Avenue
Color: Purple
Price to Buy: $60
Mortgage Value: $30
Rent: $4
Permit Rent: $8
1 House Rent: $20
2 House Rent: $60
3 House Rent: $180
4 House Rent: $320
Hotel Rent: $450
House/Hotel Build Cost: $50
A better buy than Mediterranean, and for the same price. The only property in
the game to have this uniqueness.
---
Reading Railroad
Color: None
Price to Buy: $200
Mortgage Value: $100
Rent: $25
Rent 2 RR's: $50
Rent 3 RR's: $100
Rent 4 RR's: $200
Best of the Railroads, multiple chance cards can force a player to this.
---
Oriental Avenue
Color: Light Blue
Price to Buy: $100
Mortgage Value: $50
Rent: $6
Permit Rent: $12
1 House Rent: $30
2 House Rent: $90
3 House Rent: $270
4 House Rent: $400
Hotel Rent: $550
House/Hotel Build Cost: $50
---
Vermont Avenue
Color: Light Blue
Price to Buy: $100
Mortgage Value: $50
Rent: $6
Permit Rent: $12
1 House Rent: $30
2 House Rent: $90
3 House Rent: $270
4 House Rent: $400
Hotel Rent: $550
House/Hotel Build Cost: $50
---
Connecticut Avenue
Color: Light Blue
Price to Buy: $120
Mortgage Value: $60
Rent: $8
Permit Rent: $16
1 House Rent: $40
2 House Rent: $100
3 House Rent: $300
4 House Rent: $450
Hotel Rent: $600
House/Hotel Build Cost: $50
---
St. Charles Place
Color: Pink
Price to Buy: $140
Mortgage Value: $70
Rent: $10
Permit Rent: $20
1 House Rent: $50
2 House Rent: $150
3 House Rent: $450
4 House Rent: $625
Hotel Rent: $750
House/Hotel Build Cost: $100
This is a nice property to nab, as there is a chance card which will send
players here, giving the added possibility that one may visit.
---
Electric Company
Color: None
Price to Buy: $150
Mortgage Value: $75
Rent: $4x Dice Total
Rent with Water Works: $10x Dice Total
---
States Avenue
Color: Pink
Price to Buy: $140
Mortgage Value: $70
Rent: $10
Permit Rent: $20
1 House Rent: $50
2 House Rent: $150
3 House Rent: $450
4 House Rent: $625
Hotel Rent: $750
House/Hotel Build Cost: $100
---
Virginia Avenue
Color: Pink
Price to Buy: $160
Mortgage Value: $80
Rent: $12
Permit Rent: $24
1 House Rent: $60
2 House Rent: $180
3 House Rent: $500
4 House Rent: $700
Hotel Rent: $900
House/Hotel Build Cost: $100
---
Pennsylvania Railroad
Color: None
Price to Buy: $200
Mortgage Value: $100
Rent: $25
Rent 2 RR's: $50
Rent 3 RR's: $100
Rent 4 RR's: $200
---
St. James Place
Color: Orange
Price to Buy: $180
Mortgage Value: $90
Rent: $14
Permit Rent: $28
1 House Rent: $70
2 House Rent: $200
3 House Rent: $550
4 House Rent: $750
Hotel Rent: $950
House/Hotel Build Cost: $100
---
Tennessee Avenue
Color: Orange
Price to Buy: $180
Mortgage Value: $90
Rent: $14
Permit Rent: $28
1 House Rent: $70
2 House Rent: $200
3 House Rent: $550
4 House Rent: $750
Hotel Rent: $950
House/Hotel Build Cost: $100
---
New York Avenue
Color: Orange
Price to Buy: $200
Mortgage Value: $100
Rent: $16
Permit Rent: $32
1 House Rent: $80
2 House Rent: $220
3 House Rent: $600
4 House Rent: $800
Hotel Rent: $1000
House/Hotel Build Cost: $100
This property can be reached via a chance card of go back three spaces, from
the nearby chance slot.
---
Kentucky Avenue
Color: Red
Price to Buy: $220
Mortgage Value: $110
Rent: $18
Permit Rent: $36
1 House Rent: $90
2 House Rent: $250
3 House Rent: $700
4 House Rent: $875
Hotel Rent: $1050
House/Hotel Build Cost: $150
---
Indiana Avenue
Color: Red
Price to Buy: $220
Mortgage Value: $110
Rent: $18
Permit Rent: $36
1 House Rent: $90
2 House Rent: $250
3 House Rent: $700
4 House Rent: $875
Hotel Rent: $1050
House/Hotel Build Cost: $150
---
Illinois Avenue
Color: Red
Price to Buy: $240
Mortgage Value: $120
Rent: $20
Permit Rent: $40
1 House Rent: $100
2 House Rent: $300
3 House Rent: $750
4 House Rent: $925
Hotel Rent: $1100
House/Hotel Build Cost: $150
A chance card can force a player here.
---
B. & O. Railroad
Color: None
Price to Buy: $200
Mortgage Value: $100
Rent: $25
Rent 2 RR's: $50
Rent 3 RR's: $100
Rent 4 RR's: $200
---
Atlantic Avenue
Color: Yellow
Price to Buy: $260
Mortgage Value: $130
Rent: $22
Permit Rent: $44
1 House Rent: $110
2 House Rent: $330
3 House Rent: $800
4 House Rent: $975
Hotel Rent: $1150
House/Hotel Build Cost: $150
---
Ventnor Avenue
Color: Yellow
Price to Buy: $260
Mortgage Value: $130
Rent: $22
Permit Rent: $44
1 House Rent: $110
2 House Rent: $330
3 House Rent: $800
4 House Rent: $975
Hotel Rent: $1150
House/Hotel Build Cost: $150
---
Water Works
Color: None
Price to Buy: $150
Mortgage Value: $75
Rent: $4x Dice Total
Rent with Electric Company: $10x Dice Total
---
Marvin Gardens
Color: Yellow
Price to Buy: $280
Mortgage Value: $140
Rent: $24
Permit Rent: $48
1 House Rent: $120
2 House Rent: $360
3 House Rent: $850
4 House Rent: $1025
Hotel Rent: $1200
House/Hotel Build Cost: $150
---
Pacific Avenue
Color: Green
Price to Buy: $300
Mortgage Value: $150
Rent: $26
Permit Rent: $52
1 House Rent: $130
2 House Rent: $390
3 House Rent: $900
4 House Rent: $1100
Hotel Rent: $1275
House/Hotel Build Cost: $200
---
North Carolina Avenue
Color: Green
Price to Buy: $300
Mortgage Value: $150
Rent: $26
Permit Rent: $52
1 House Rent: $130
2 House Rent: $390
3 House Rent: $900
4 House Rent: $1100
Hotel Rent: $1275
House/Hotel Build Cost: $200
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Pennsylvania Avenue
Color: Green
Price to Buy: $320
Mortgage Value: $160
Rent: $28
Permit Rent: $56
1 House Rent: $150
2 House Rent: $450
3 House Rent: $1000
4 House Rent: $1200
Hotel Rent: $14000
House/Hotel Build Cost: $200
---
Short Line Railroad
Color: None
Price to Buy: $200
Mortgage Value: $100
Rent: $25
Rent 2 RR's: $50
Rent 3 RR's: $100
Rent 4 RR's: $200
---
Park Place
Color: Blue
Price to Buy: $350
Mortgage Value: $175
Rent: $35
Permit Rent: $70
1 House Rent: $175
2 House Rent: $500
3 House Rent: $1100
4 House Rent: $1300
Hotel Rent: $1500
House/Hotel Build Cost: $200
---
Boardwalk
Color: Blue
Price to Buy: $400
Mortgage Value: $200
Rent: $50
Permit Rent: $100
1 House Rent: $200
2 House Rent: $600
3 House Rent: $1400
4 House Rent: $1700
Hotel Rent: $2000
House/Hotel Build Cost: $200
A chance card can force a player here. The rent costs go up very quickly here,
but Boardwalk and Park Place are seldom hit. Invest in three property colors
if the choice exists.
---
4) Community Chest & Chance Cards
There are three Chance and Community Chest squares on the board. Community
Chest cards are often better to get, but both can have big payoffs... or big
debts. Here is a list of all the cards.. I may be missing a community chest
one... hmmm..:
Community Chest:
1) Receive for services, $25.
2) You have won second prize in a beauty contest. Collect $10.
3) Doctor's Fee, Pay $50.
4) Advance to Go, Collect $200.
5) From sale of stock, you get $45.
6) Xmas fun matures, collect $100.
7) Your are assessed for street repairs. $40 per house. $115 per hotel.
8) Grand opera opening. Collect $50 from every player for opening night seats.
9) Get out of Jail, free. This card may be kept until needed or sold.
10) Pay hospital $100.
11) You inherit, $100.
12) Life insurance matures, collect $100.
13) Bank Error in your favor, collect $200.
14) Go to jail. Go directly to jail. Do not pass Go. Do not collect $200.
15) Income tax refund. Collect $20.
16) Bank error in your favor. Collect $200.
Chance:
1) Advance token to the nearest railroad and pay the owner twice the rental.
If railroad is un-owned you may buy it from the bank.
2) Advance token to the nearest railroad and pay the owner twice the rental.
If railroad is un-owned you may buy it from the bank. [Yes, there are multiple
ones of these]
3) Advance token to nearest utility. If un-owned you may buy it from the bank.
If owned, throw dice, pay owner ten times amount.
4) Pay poor tax of $15.
5) Advance to Go, Collect $200.
6) You have been elected chairman of the board. Pay each player $50.
7) Go directly to jail. Do not pass Go. Do not collect $200.
8) This card may be kept until needed or sold. Get out of jail free.
9) Take a ride on the Reading [Railroad]. If you pass Go, collect $200.
10) Advance to Illinois Avenue. [Collect $200 if you pass Go].
11) Bank pays you dividend of $50.
12) Your building and loan matures. Collect $150.
13) Go back 3 spaces.
14) Take a walk on the Board walk. Advance token to Board Walk.
15) Make general repairs on all your property. For each house, pay $25. For
each hotel, pay $100.
16) Advance to Saint Charles Place , If you pass GO , collect $200.
---
5) Frequently asked questions
Q: If I can't get out of jail in three tries, do I have to pay?
Nope, you only pay if you try to get out before then using the menu.
Q: Do I have to roll the dice again when I land on a utility?
Only if you land there with the chance card. Otherwise, take the value showing
and multiply accordingly.
Q: Anyway to play with house rules, such as money on free parking?
Sorry, there is not a way to do that in this game.
Q: What spaces do you recommend I secure?
Anything on the second row is nice. For one, anyone leaving jail will likely
travel on that path. Secondly, houses are cheap to put up, but have great
payoffs once three of them are standing. Other than a community chest square,
every other place on the entire row can be secured. Any set of properties
early in the game can be devastating. Getting $500 dollars of rent when
everyone else is getting $26, you will win more often than not.
Q: Are railroads worth it?
Only if you can get three or four of them. If you have all four and someone
has to pay double thanks to a chance card, it is as good of a payday as some
properties with a pair of houses.
Q: Is this version better than the sega version?
Oh god yes, moves much faster, better display of who owns what.
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iii) Credits
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GameFAQs - For hosting
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Apathetic Aardvark - 2005 |
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