__ __ _ __ __ _ _
| \/ (_) ___ _ __ ___ | \/ | __ _ ___| |__ (_)_ __ ___ ___
| |\/| | |/ __| '__/ _ \ | |\/| |/ _` |/ __| '_ \| | '_ \ / _ \/ __|
| | | | | (__| | | (_) | | | | | (_| | (__| | | | | | | | __/\__ \
|_| |_|_|\___|_| \___/ |_| |_|\__,_|\___|_| |_|_|_| |_|\___||___/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
| |
| AUTHOR: TrulyDexterous |
| VERSION: 1.0 |
| LAST UPDATE: 23/09/09 |
| PLATFORM: Master System |
| |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | T a b l e o f C o n t e n t s | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
1)........Revision History
2)............Legal Notice
3)............Introduction
4).............Game Basics
5)..........Challenge Mode
6)............Bonus Tracks
7)............Head to Head
8).................Credits
9).....Contact Information
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 1) R e v i s i o n H i s t o r y | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
V e r s i o n 1 . 0 ( 23 / 09 / 09 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The FAQ is complete! File size is around 68kb.
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 2) L e g a l N o t i c e | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
This guide can only be viewed on the following sites:
GameFAQs -
http://www.gamefaqs.com
NEOSEEKER -
http://www.neoseeker.com
SUPERCHEATS -
http://www.supercheats.com
These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't e-mail to
ask.
UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.
This guide is the and everything included herein is the sole property of
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 3) I n t r o d u c t i o n | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
Hello and welcome to my Micro Machines FAQ. Micro Machines was a game that I
played constantly through out my youth. They were a great source of
multiplayer fun in the days before Call of Duty and the huge support of
online games.
Though there are numerous titles that I knew and loved, I've decided to start
out exactly where the series did; with the first game. Racing games are a
love of mine, though the genre has become very stale with Need For Speed and
Burnout churning out the same game with different bells and whistles. However,
Micro Machines is very different and is still an enjoyable experience all
these years later.
So anyway, this is an FAQ for the Sega Master System version. Though there are
numerous other versions for numerous other consoles, this guide doesn't focus
especially on them. However, a lot of the information could be used for them.
Probably at a later date, I will encorporate other platforms into the guide
too.
If you would like to see any more of my work, then follow this link:
http://www.gamefaqs.com/features/recognition/76852.html
Thanks for looking, I hope you find my guide useful!
-TrulyDexterous
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 5) G a m e B a s i c s | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
,----------------------------------------------------------------------------.
| C o n t r o l s |
'----------------------------------------------------------------------------'
M a s t e r S y s t e m
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A.........Accelerate
D-Pad..........Steer
B......Brake/Reverse
,----------------------------------------------------------------------------.
| C h a r a c t e r s |
'----------------------------------------------------------------------------'
Though I have very little information on these, it is apparent that some
characters differ from others (in more than appearance). Some are faster and
handle their vehicles better. Here are the ratings for each character. The
higher up they are, the better their rating.
Spider - Ace!
Bonnie - Fab!
Jethro - Slick!
Cherry - Crazy!
Emilio - Wild
Joel - Smooth
Anne - Fair
Chen - Able
Mike - Rash
Dwayne - Poor
Walter - Dire
You should base your choice on this list. Obviously, Spider is the best guy to
pick.
,----------------------------------------------------------------------------.
| V e h i c l e s |
'----------------------------------------------------------------------------'
4 x 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The 4x4's are not fast vehicles. However, they do handle pretty well and I
really like the environments that the races that place in. Races take place
on the breakfast table and there are numerous opportunities to slow down your
opponents. Try to avoid the beans in these races, and watch out for the track
markings- you can easily bounce over them and lose control!
F 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The F1 cars are the fastest on the game. They also handle surprisingly well.
You can take almost any corner at full speed, as long as you have the skill.
Specifically, you should look at the 90 degree corners around the pockets and
make sure you don't slow down for them. On the long straights, make sure you
don't get overtaken. Just block your opponent to preserve your lead. However,
you should try not to get too close to other racers at the corners, as they
can easily knock you off of the table.
P o w e r b o a t s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The powerboats are pretty low-speed. They're handling is also pretty clunky,
but the tracks that they race on aren't all that difficult to navigate
anyway. On a basic level, on Powerboats races, you should try to stick to the
inside track as much as possible. Powerboats races take place in the bathtub.
R u f f t r u x
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Rufftrux are used in the bonus races. They are basically monster trucks.
They don't handle all that well and aren't especially fast, but that doesn't
really matter with the tracks that they are used on. Bonus races take place in
a garden environment.
S p o r t s c a r s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Sportscars are very fast, but they are very hard to control. Races take
place on a desktop, meaning it can be very easy to fall off. The chances of
this are increased by the difficulty of the handling of the Sportscars.
Though you may be tempted to drive everywhere at top speed, you will soon
realise that this is a mistake and caution is required around every corner.
T a n k s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Tanks aren't all that fast and they don't handle very well either. This is
fine though, because the tracks are very basic. The main idea of the Tank
races is to shoot your opponents. If there's someone in front of you then
shoot them. A good tactic here is to get so far in front, that none of the
other racers are close enough to reach you.
T u r b o W h e e l s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Turbo Wheels are fast. As you know from the other fast vehicles, this
makes them hard to control. In the sand dunes, you need to watch out for
the ridges. These are numerous and will screw up your steering, leaving you
on a one way course to a swim in the water. Try to take things easy,
especially when approaching corners.
W a r r i o r s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Warriors are mediumly-quick, but not as fast as the Sportscars or the F1.
If you crash into an opponent at too much speed, both your cars will be
destroyed and have to be replaced. They don't handle all that well either,
but you can get use to it. The best advice in Warriors races? Avoid the
superglue!
,----------------------------------------------------------------------------.
| O b s t a c l e s |
'----------------------------------------------------------------------------'
This is a list of the most common and effective obstacles in the game. Some of
the more generic ones have been left out, because they have no real purpose.
B e a n s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Beans appear in the 4x4 races. They are the most dangerous obstacle in this
environment. If you drive into them, you will be slowed to a halt and you must
try to power your way through them. This will lose you a lot of time and
ground. Since the beans usually appear on the track, you should leave the
track and drive around them.
C a r d R a m p
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The card ramp appears during the F1 races. They help you move from the cloth,
onto the edge of the table. Try not to approach them too fast, because you
could fall off of the table, or onto the cloth, destroying your vehicle.
C e r e a l B o x
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cereal boxes appear in the 4x4 races. They aren't a massive obstacle. Just
drive up on the ramp on one side, and drop off of the other. Usually, you can
drive around the boxes if you need to.
C h e c k e r s B o a r d
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The checkers board can take a lot of time to navigate. That is unless you do
the clever thing are drive around it.
E r a s e r / S h a r p e n e r
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This combo narrows the track. You should drive in the middle of the track to
fit between them. This obstacle appears on the Sportscar races.
I n k B o t t l e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ink bottles are found on the Sportscar races. They are upturned ink
bottles, with an ink spillage. This is similar to oil and milk spillages,
however, it is harder to handle because of the location of the bottle. Whilst,
it may be easy to deal with the spill, you can easily crash into the bottle.
To avoid skidding on the ink, drive perfectly straight over it.
L a r g e G l u e B l o b
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the bain of the Warriors races. They are similar to the beans. Drive
into them and you will come to a virtual standstill. They should be avoided at
all costs. Do this by driving off of the track.
L e g o
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The lego appears on the Tank races. It can be pretty hard to get past, becuase
you can't steer over it. The best idea is to drive around it completely.
M i l k
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The milk spill will make your vehicle spin. If you try to turn whilst you are
driving over it, you will skid. To avoid this, you should drive perfectly
straight over the spillage. Milk appears during the 4x4 races.
N a i l s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Drive over the nails and your vehicle will bounce into the air, making
steering hard. These are found in the Warrior races.
N u t s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The two nuts work together to narrow the track. Drive right in the middle to
avoid any incident. These are found on the Warrior races.
O i l S p i l l
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Drive over the oil spill perfectly straight and you will be okay. Try steering
though, and you will skid. The oil spill can be found during Warrior race.
P e n c i l / B o l t
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The pencil and bolt work together to narrow the track. Drive right in the
middle to avoid any incident. These are found on the Warrior races.
P i p e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The pipe appears during the Powerboats races. Line yourself up and drive
through the centre of it.
P l a y i n g C a r d s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Playing cards make you skid, similar to the milk and oil. Drive straight over
them without steering and you will be fine. These appear during the Tank
races.
P l u g h o l e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you get dragged into the plughole, your Powerboat will have to be replaced
on the track, losing you time. Drive directly away from it, even if this means
driving into the side of the track-bubbles. Even if you move close to the
plug, you will be dragged towards it.
P o c k e t
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The pockets appear on the F1 races. Drive down a pocket and you will be
automatically be transporter to another pocket. You will then be fired out
onto the cloth.
P o o l B a l l s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pool Balls appear just about everywhere on the F1 races. However, some will
appear across the track. You need to select the right line to pick your way
between them.
R e d F i l e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Red File is a ramp. Hit it at speed to jump between on table and another.
This can be found on the Sportscar races.
R i d g e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
By far the most annoying obstacle on the Turbo Wheels races. Drive over these
and you won't be able to steer. These are usually located on corners and near
areas of water. Try to remain straight as you pass over these or avoid them
all together.
R u b b e r D u c k
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The rubber duck appears during the Powerboats races. Basically, it's a big
obstacle just designed to get in your way. Just drive either side of it to
avoid incident.
R u l e r
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Drive over the ruler and your car will bounce into the air. When this happens,
you won't be able to steer. To avoid this, try not to take these at full-speed
unless you are certain it won't cause you trouble further down the road. These
appear in the Sportscar races.
The second use of the ruler is as a bridge. Sometimes there are two together
that make a wider bridge, but usually there is just a single one. This makes
it hard to traverse because the bridge is very narrow. Make sure you are
right in the centre of the track before attempting to cross a single-ruler
bridge.
S h a m p o o B o t t l e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the Powerboats races, bounce over the Shampoo Bottle. You can't avoid it,
but neither can any one else.
S m a l l G l u e B l o b
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Similar to the Large Glue Blob, except it is smaller. They are easy to avoid
and don't require you to leave the track. Should you drive into them, you
won't be held for long.
S p a d e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Similar to the ridge or the ruler. Bounce over this and your steering will be
impacted. Try to remain straight as you drive over it.
S p o n g e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bounce over the sponge on the Powerboats races and you will lose time. Try to
stay in the water either side of it to save time.
W a t e r
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Only one for the Turbo Wheels races. Drive into the water and your vehicle
will have to be replaced on the track, losing you precious time and ground.
W e e d s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Weeds appear on the bonus races. They are usually found in a cluster, making
it hard to move past them.
W o o d e n B r i d g e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Wooden Bridge takes you over the water (surprisingly). They are pretty
narrow, so make sure you are lined up correctly and watch out for being
knocked off line by other racers.
W o o d e n R a m p
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make sure you have lined yourself up with the ramp and are travelling at a
good speed. If you are going too slow, you will fall into the water that you
are supposed to be jumping. The wooden ramp appears on the Turbo Wheels races.
,----------------------------------------------------------------------------.
| B a s i c G a m e p l a y |
'----------------------------------------------------------------------------'
• Your objective in each race is to finish in the top two. At a basic level,
it doesn't matter if you finish 1st or 2nd because both will allow you to
qualify for the next race.
• If you fail to finish in the top two, you will lose a life and will have to
retry the same race. You will begin with three lives and if you lose them
all, the game will end.
• If you manage to win three races in a row, you will be allow to compete in
a bonus race. Completing this will give you an extra life.
• At the start of a race you should let your opponents move a short way ahead.
This way, you will avoid collisions and hopefully let them cause each other
problems.
• As a general rule, the shortest route is usually the fastest. That means you
should stick to the inside track as much as possible.
• Falling off of tables or other bits of scenery or falling into water will
destroy your vehicle. You will lose time as your vehicle is replaced on the
track.
• Leaving the marked track to avoid obstacles such as glue, beans, oil etc.
is a necessity. However, you should return to the track as soon as possible.
• Though shortcuts are to be encouraged, skip too much track and you will be
punished. Basically, you will be replaced all the way back to where you
began the shortcut. So keep them short and sweet.
• If you have the opportunity to slow your opponents down, you should do so.
Knocking them off tables or into other obstacles makes good sense. Be warned
though, they will do the same to you if given the chance!
_____________ ______________
\ /| |\ /
) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 5) C h a l l e n g e M o d e | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
,----------------------------------------------------------------------------.
| Q u a l i f y i n g R a c e |
'----------------------------------------------------------------------------'
This is an easy qualifying race. Basically the circuit is a simple circluar
shape. The other competitors are very slow and can be easily beaten. Stick to
the inside track and you should have no problem out-pacing them. Should you be
in 1st place at the end of the first lap, the race will end and you will in
automatically. If you aren't in 1st after the end of the first lap, you will
have to complete the full race.
,----------------------------------------------------------------------------.
| R a c e 1 - T h e B r e a k f a s t B e n d s |
'----------------------------------------------------------------------------'
At the start of the race, you should try and avoid collisions with the other
racers. Do this either by staying to the outside of the track, or cutting to
the inside. Sometimes it is a good idea to let them move away first.
Take the right hander and head down this straight. You will bounce onto a mat
and this shouldn't cause you any trouble. Stay to the inside (bottom) of the
track, then take the right hander here.
Follow this short straight and the track will turn again. Take the turn and
soon after there will be a 45 degree turn. Ignore this turn and continue
driving straight. By doing this you will avoid the beans on the track. Beans
will slow you down considerably.
Once you have moved past the beans, straighten your vehicle up, so that you
are moving directly left across the screen. Doing this, you will rejoin the
track at the next turn. Follow the straight, then take the right turn. Here
you will end the lap.
,----------------------------------------------------------------------------.
| R a c e 2 - D e s k t o p D r o p - O f f |
'----------------------------------------------------------------------------'
The sportscars are a complete pain to drive. Though they are fast, they are
really hard to handle. It doesn't help that there are a lot of obstacles and
drop-offs on the courses that you use them on.
At the start of the race, get to the inside of the left hander (you can cut
the corner a little). This should put you in front of the other racers. Take
a quick right, then put your foot to the floor to make the jump using the red
file as a ramp.
As soon as you land, begin turning right. There is a ruler here. After
bouncing over it, turning becomes difficult, so try and get the hard work done
before you reach it. Soon after this the track will turn to the left.
This can be treated as a large hairpin. Keep your finger on the accelerator
and you can skid around the double corner/hairpin. Try and keep this as
controlled as possible, because you can easily fall off of the table if you
run wide.
When the track straightens out you need to place your car in the very centre
of the track. If you don't you will hit a set sharpeners and erasers that
narrow the track. You can keep full throttle until just after the second
eraser/sharpener.
After this, you should release the accelerator and take the left hander. This
can be pretty sharp, so try to maintain control. There is a chicane after
this. It's pretty standard stuff and you can take it at full speed.
Directly after the chicane, the track will straighten out. You need to keep
to the left hand side (as you look at it) of the track. This is because there
is a ruler that acts as a bridge to the next table. If you do not stick to the
left hand side of the track, you will hit the eraser on the right hand side of
the ruler.
Now that you are on the other table, you can accelerate to top speed. Keep an
eye on the objects to the right. When you see a grey file, you should slow
down. There is a left hander here that can be pretty tight. You should
exercise caution here because the other racers can easily knock you from the
table here.
Once you are around this corner, you will find yourself on a short straight.
Accelerate, until you see a blue book next to the track. You can now take a
short cut over this book, but you can't pass over the spine. You should
then drive the short distance to the finish.
If you stay close to the blue book, you can actually take a shortcut behind
it. However, this can be risky as sometimes this is judges as too big of a
shortcut.
,----------------------------------------------------------------------------.
| R a c e 3 - O i l c a n A l l e y |
'----------------------------------------------------------------------------'
The Warriors are pretty similar to the Sportcars. Though they aren't quite as
fast, they are just as hard to handle. Also, if you are involved in a high
speed collision with another racer, both of your vehicles will be destroyed
and you will lose time as you are replaced on the track. Basically, avoid
crashes.
At the start, head forward and drive over the oil-spill. Once you are over it,
take the right hander. If you turn whilst you are on the oil, you will skid,
making your turn harder to execute. Immediately after this turn, there is a
45 degree left hander.
On this straight, a pencil and a bolt will narrow the track, so try to stay in
the middle. Take the 45 degree left turn here and stay to the left hand side
of the track. There are two small blobs of superglue on the right hand side,
so it's best to avoid them.
Just where the second blob of glue is, there is a left hander. Quickly take
this and straighten up before you drive over the oil spill. Again, if you are
not perfectly straight as you pass over the oil, you will skid.
Along this straight, the track will be narrowed by two nuts. Stay in the
centre of the track. Take the left hander and this will take you directly
downward. On this section of track, there is a large blob of glue. Drive off
of the track, either on the right or left hand side to avoid the glue.
Soon after this there is a right hander (turning towards the left hand side of
the screen). The track will then straighten up. On here, it will then be
narrowed by a pencil and bolt. As always, you should stay in the middle of the
track.
Make your way to the end of this straight and there is a left hander. Stay to
the right (bottom) of the track to avoid the small blob of glue. A 45 degree
turn will now make the track run parellel with the screen. Run right over the
oil, hopefully avoid a skid.
Along this straight, stay to the right (bottom) of the track to avoid more oil
and a large blob of glue. After this, there is a tight left turn. Release the
accelerator to avoid running wide, before passing over the line.
,----------------------------------------------------------------------------.
| R a c e 4 - S a n d y S t r a i g h t s |
'----------------------------------------------------------------------------'
The Turbo Wheels are horribly hard to control. They are fast, but they don't
like corners, especially if you try to take them at speed.
At the start, get to the right hand side of the track to take the first corner
on the inside. Hopefully, this should put you in 1st place. Make your way
along the straight. When you see the water turn down, the track will turn down
right after it.
Follow this straight downward and the track will turn to the right, before
straightening out. You can take this corner how you like, but you can cut the
corner here without too much trouble.
After this, follow the straight downwards, but watch out of the ridges that
the vehicle will bounce over. Make sure you are heading straight as you pass
over these, otherwise you will skid out.
As you travel down this straight, you will see three collections of rocks at
the side of the track. When you reach the second set, release the accelerator.
This will allow you to take the upcoming right hander with more ease. Running
wide on this corner will lose you a lot of time, as well as potentially
crashing into more rocks.
After you have (hopefully) taken this corner well, there is short straight
here. When you see the red handle of a spade next to the track, you should
begin decelerating. There is a tight right turn here. You need to take it
slowly, so that you don't run wide.
If you do run wide here, you won't be in a position to drive over the nearby
ramp, which will take you over the water. Failing to make this jump will
leave you stuck.
On the other side of the jump is a 45 degree turn. Make sure you are past the
nearby ridges before you make the turn. Follow the track past the sandcastle.
The track will then turn left and then immediately right. You can cut this
chicane if you line your car up correctly. Now, just follow the straight to
cross the line.
,----------------------------------------------------------------------------.
| R a c e 5 - O a t m e a l i n O v e r d r i v e |
'----------------------------------------------------------------------------'
At the start, drive a short way, before leaving the track to the right. By
doing this you will avoid the beans that the other racers will doubtless drive
into.
Right after this, take the 45 degree right hander. The track will then
briefly straighten up, before turning to the right again. After this turn,
there is a puddle of milk. If you are not driving directly forward, you will
skid across it. This can be very dangerous, because you are close to the edge
of the table here.
Make your way along this straight and the track will turn downward 45 degrees.
When the track turns to the right, keep going. By doing this, you will avoid
the beans here. Make your way back onto the track as soon as possible.
Follow the track around and a large hairpin will come into view. This is an
easy take in the 4x4 which handles pretty well. You will now make your way up
a ramp and over a cereal box. If you run wide here, it is possible to make
your way down the side of the box.
On the other side of the box there is short straight. After this the track
will turn downwards. At the end of the straight, there is a right turn. Take
the first one, but ignore this for now and drive forward.
As you reach the edge of the table, straighten up. You need to stay as close
to the edge as possible so that you avoid the last splodge of beans. After
this, turn right and make your way over the line.
,----------------------------------------------------------------------------.
| R a c e 6 - T h e C u e - B a l l C i r c u i t |
'----------------------------------------------------------------------------'
From the start, you can cut to the inside of the track, giving you a lead on
the other racers. Staying to the left of the track will mean you won't need
to take the mini-chicane just ahead.
As you approach the card close to the cusion, you should slow down. Take this
at full speed and you will risk falling off. Make the right hander then
accelerate to full speed.
As you approach the corner, you may think you need to slow down. There is a
danger of either falling off, or dropping into the pocket. In actual fact, you
can take these corners at full speed. With a bit of practice, you should get
this right.
Here's a tip: try to stay in the middle of the track. Getting too close to the
pocket will throw your vehicle into the air and impact on your steering. Get
too close to the edge and you can probably guess what happens.
As make your way around the edge of the table, you should be aware that the
other racers can easily knock you off, particularly on the corners. If you are
approaching a corner and you are close to a competitor, you should back off to
avoid being knocked off.
If you are feeling confindent, you can use this against your opponents and try
to knock them off yourself.
After making three more turns around the edge of the table, you will be on a
short straight. Take this slowly, because you will soon need to turn right on
a playing card. This will take you back onto the cloth. Follow the windy
track around and drop into the pocket.
As soon as you shoot out of the next pocket, move to the left (bottom) of
the track, but don't leave it. By doing this, you will line up perfectly to
make your way between two balls.
After the balls, there is a long right hander that you can take at full speed,
though you should be aware it may be hard to keep control. Make a final left
to reach the finish.
,----------------------------------------------------------------------------.
| R a c e 7 - H a n d y m a n ' s C u r v e |
'----------------------------------------------------------------------------'
Take the right hander at the start, make your way over the oil spill, before
taking another right hander. Follow this short straight and after another 45
degree turn, there is a large blob of glue. Particularly if this is the first
lap, your opponents will be piling up here. You should make your way around
the outside to avoid both the glue and the oil spill.
Quickly move back to the middle of the track, so that you don't get stopped by
either the bolt or the pencil. Take the open corner to the right (left as you
look at the screen). After this there is another corner.
You should take the corner, but slide a little off the track on the left
(bottom) side. This is because there are two large blobs of glue on the track
here. Once you are past the glue, make your way back onto the track, making
sure you pass between the nuts.
An open right hander, will send you diagonally up the screen. Stay to the left
of the track to avoid the small blob of glue here. Take the right hander to
head directly upward.
You should quickly drive along either of the markings of the track. This will
allow you to avoid both the large blob of glue and the nails on either side of
the track. Move back to the middle to miss the bolt/pencil. Right after this,
revert to your previous position on the line. This will keep you away from
another blob of glue.
Take the right hander and be careful not to skid on the oil after it. On the
straight, stay to the right (bottom) of the track to avoid yet more glue.
There is a hairpin here, that you can take a full speed. You will doubtless
be slowed by a skid, but keep control to make up some time.
Pass over the oil on this straight, before following the track downward. Close
to the end of this straight is a blob of glue. Stay just off of the track to
avoid it before making a tight left hand hairpin. If you keep this neat
without running wide, you will cross the line without incident.
,----------------------------------------------------------------------------.
| R a c e 8 - B e r m u d a B a t h t u b |
'----------------------------------------------------------------------------'
At the start, you should move to the right to get the inside track. On all
Powerboats tracks, it is important to stick to the inside line. This is
generally easy to do and is obviously the fastest way around.
Bounce over the bottle and take the right hander on the inside. Take the next
open turn and pass between the bubbles and the sponge. This is quicker than
bouncing over the sponge.
Stay to the inside and the course wiggles about and and will pass head past a
rubber duck. When the track starts to move diagonally downwards to the left,
you should move to the outside of the track. This is because there is a
plughole up ahead.
As you approach the whirpool, you should continue pointing the boat towards
the bottom left. This will allow you to fight against the plugholes drag.
Once you are past it, you can straighten up and follow the track around.
When the track moves directly upward, you need to be in the centre. Bounce
over the sponge and you will be in line to go through the pipe. On the other
side of the pipe is the line.
,----------------------------------------------------------------------------.
| R a c e 9 - S a h a r a S a n d p i t |
'----------------------------------------------------------------------------'
Let the others move a little way in front of you, so you don't collide with
them at the beginning. Take the 45 degree turn and soon after there is another
open corner. Take it and slow down immediately. There is a tight right hander
here, so you need to take it slow. Running wide here, will lose you a lot of
time.
After a (hopefully) well-taken right hander, there is a pretty long straight.
On here there are a lot of ridges, so try to remain still. Once you have
bounced over the spade, an open corner will take you directly downwards.
When the track straightens out again, you will be heading directly downward.
You need to be in the centre of the track here, because there are two narrow
bridges that will take you over a couple of channels. If you miss the bridge,
you end up in the water.
After you come off of the second bridge, there is a short straight. When you
see a small body
of water next to the track you should slow down. There is a
sandcastle directly next to the right hander. If you take the corner wide, you
will hit the castle and stop. Take the corner slow enough and keep it tight.
Follow this straight until you reach a left turn. There is a footprint here,
so try to turn before you bounce over it. Make your way downward and soon
there will be a right turn. Take it as well as you can, but there is a little
room for running wide.
Make your way along the next straight and there will be an easy right hander.
After this you should just roll forward over the line.
,----------------------------------------------------------------------------.
| R a c e 1 0 - F r u i t - J u i c e F o l l i e s |
'----------------------------------------------------------------------------'
At the start there is a right hander. Follow the track until it heads down
and to the right. At this point, you should keep to the track until it
straightens up. When it does this, you should keep driving forward to avoid
the beans.
Just after this, the track turns downwards, so join up with it here. There is
a long-ish straight here, so just follow it down. After a while there is an
open corner that goes to the right (left as you look at it). The track will
then turn directly downward again.
After the next left turn, you will come to a cereal box. Make your way over
it and shoot down the long straight here. Bounce over the mat and take the
right hander upwards. There's another long straight here with no obstacles to
slow you down.
At the end of the straight, take the right hander, but beware of the milk
spill just after it. Take the right turn here and about halfway down the
straight is a bean spill. Move off of the track to avoid it. At the end of
the straight is a left hander.
Make the turn onto another straight. There are more beans on here, so stay
wide to miss them. There's a final left hander, and more beans on the home
straight. Stay clear of these bad boys and cross the line.
,----------------------------------------------------------------------------.
| R a c e 1 1 - F o a m y F j o r d s |
'----------------------------------------------------------------------------'
Stick to the inside of the track as it winds back and forth at the beginning.
Your opponents will doubtless be zig-zagging around madly here, so you
should try to stay out of their way.
After initially moving up and right, you will be moving down and right. Stay
on the inside here. You will have minimal work to do this. Head past the
rubber duck and the track will head downward. Stay to the inside and avoid
bouncing over the sponge, though you can't avoid the bottle. After a couple of
left handers, the track will be dead straight, right to left.
Along here there is a plughole, so stay near the edge of the track to avoid
being sucked in. A couple more right handers and the lap will end.
,----------------------------------------------------------------------------.
| R a c e 1 2 - B e d r o o m B a t t l e f i e l d |
'----------------------------------------------------------------------------'
Finally, it's time for the tanks! The tanks are pretty low-speed, though
they're not all that hard to live with. What you need to watch out for is
being shot by your opponents. It's much better to be close behind your
enemies than them being close behind you.
Anyway, at the start shoot the guy in front of you. One down. If you get the
chance, take the others down too. The key is to get a big enough lead, that
you can't be shot.
The first corner is an open right hander, that will take you to a second 45
degree turn. You will be heading directly across the screen now. Two more
right handers at 45 degrees will take you to a checkers board.
Whilst the other racers foolishly try to pick their way across the board, you
should drive to the right of it and miss it out completely. Join the track on
the other side.
There's a left turn here with cards on it. The cards are slippery, so make
sure you don't turn whilst moving over them. Now, take the right turn onto a
straight. A chicane and a standard right hander and you will end the lap.
,----------------------------------------------------------------------------.
| R a c e 1 3 - P i t f a l l P o c k e t s |
'----------------------------------------------------------------------------'
Get to the inside (left) and take the first corner. Stay to the left (bottom)
side of the track. This will allow you to pass between the upcoming balls.
Follow the track straight into the pocket.
After shooting out of the pocket, the track will head to the right, though it
will be windy. After a while, it will make a sharp right and the track will
head directly downwards. Two open corners will send you facing left.
An open right followed by an open left will put you in sight of a playing
card. Slow down considerably and roll up the ramp. Turn to the right and you
will be on the edge of the table.
After a short straight, you will come to a 90 degree corner at the pocket. You
will remember from the previous F1 race that you can take these corners at
full speed. Take three more of these corners and you will have come nearly
all the way around the table.
Coming out of the final corner, you should slow down, because there is a card
just after it that will take you down onto the cloth. An open right and an
open left will send you to the right. There is a final sharp left hander that
hopefully you can take on the inside and make up some ground. Right after this
is the finish.
,----------------------------------------------------------------------------.
| R a c e 1 4 - P e n c i l P l a t e a u x |
'----------------------------------------------------------------------------'
This is a pretty tough race, particularly if you are used to going everywhere
at full throttle. If you try that here, you are going to fall off a lot.
At the start, take the left turn, but stay away from the edge of the table.
Take the open left hander and move down the straight. At the end, slow
slightly and take the two open right handers. It's important not to go off
the track here, otherwise you will skid over the ruler.
Proceed a short way and there's a left hander with a bottle of ink on it.
Slow down and make sure you don't skid on the ink. Head down the straight here
and bounce over the open book.
At the end of this straight, there is an open right hander, which is followed
by a left hander. Take these slower than you normally would because there is
a difficult obstacle coming up.
After the chicane, you need to be on the right (left as you look) hand side
of the track. This is because you are to make your way over a bridge (ruler)
and the path is blocked on the other side of the track.
On the other side, stay on this side of the track and keep the hammer down.
When you see a blue book at the side of the track, it's time to slow down.
There's a tricky left turn here near the edge of the table. To make matters
worse there's ink that you can easily slip on.
Stay wide as you approach the corner and try to straighten up before you
reach the ink. After this, stay in the centre of the track, to avoid being
stopped by the two sets of sharpeners and erasers.
After the second set of sharpeners/erasers, there is a sharp left hander.
Take this slow(ish) so that you don't fall from the table. Follow the
diagonal straight, then take the open left hander. You will now be facing dead
left.
After a short way, there's a hairpin corner that should NOT be taken at full
speed. You will be close to the edge of the table, so total control is
required. Make your way down the short straight and you will come to a
chicane.
You should slow down considerably for these corners, because as you come out
of them, there is a bridge. This is consists of a single ruler, so you need to
be in the centre of the track to get across it.
On the other side of the table, you don't need to speed up. There's a quick
right-left here that will take you close to the edge of the table, so caution
is required.
Take a the next left and put your foot to the floor to get over a big jump
to the next table. Another jump and when you land, you need to take a hairpin.
After you are round it, you should slow down, because there is a right hander
that can catch you out and make you fall.
Quickly move to the middle of the track and make your way over the narrow
bridge. On the other side, there is a quick left-right. After this another
right turn will send you diagonally up and right.
Take the 45 degree corner and get to the middle of the track to pass between
the sharpener/eraser combo. Make a final left and cross the line.
,----------------------------------------------------------------------------.
| R a c e 1 5 - T h e D a r e - D e v i l D u n e s |
'----------------------------------------------------------------------------'
Make a slow start and make the right. Don't try to cut it because there's a
sandcastle there. Go down the long straight here and stay to the left (top)
side of the track. When you reach a corner, make the turn before you touch
the ridges, that will no doubt impact on your steering.
Head along this short straight, then take the 45 degree corner. You will now
be pointing directly upward. This straight isn't all that long, so get ready
to slow down.
Dead ahead is a large body of water. If you move just to the right of this,
you can get between it and another pool. By doing this, you will cut off a
portion of the track and execute a great shortcut!
Accelerate forward and a ramp will help you jump over another pool.
Immediately after this there is a left hander. Slow down to take it well.
Bounce over the spade and slow down again. Take the sharp left hander and
head down the straight.
Soon there will be a right hander that turns almost into a hairpin. You can
take this fairly fast as long as you approach slow and accelerate out. Cut
the corner of the left hander right afterwards.
Head down this straight and turn as soon as you reach the left turn. By doing
this, hopefully you will avoid the ridges and take the corner without
incident.
Follow the track down as it winds back and forth then head along the long
straight that points downwards. Two sharp left handers will take you over the
line.
,----------------------------------------------------------------------------.
| R a c e 1 6 - P e r i l o u s P i t - S t o p |
'----------------------------------------------------------------------------'
The race starts with two open right handers. Make your way along this
straight and just after the oil spill you should move off of the track to
right (botom) avoid the large blob of glue. There's a sharp left hander after
this, so just merge in to take it.
Make another sharp left and head down the straight. When you reach an oil
spill there's a right hander, followed by another oil spill. Don't worry
about taking this ultra-tight, there's room to spare.
Move off of the track to the right and continue forward. You will pass two
blobs of glue one after the other. As soon as you are past them, head back
onto the track before you run into the nails.
At the end of the straight, there's a small right hander that turns into a
larger left hander. Try to stay on the left hand side of the track to avoid
the small blob of glue here.
Take the two open left turns here and soon after the track will turn directly
down. Move slightly off the track to avoid the large blob of glue here. At
the end of this section, there's an open right hander. On this corner there's
a small blob of glue on this inside, so try to avoid that.
Take the open right turn at speed, but quickly move to the middle of the
track to avoid the bolt/pencil. Right after this, move off of the right (left
as you look) hand side of the track to avoid the blob of glue. However, you
need to be going slow because there are fuses and nails nearby that will slow
your progress.
After making your way past this, you need to get back off of the track to
avoid another blob of glue. The right hand side has no obstacles, so that's
the best bet. After this, get back onto the track in time for a sharp right
turn.
As soon as you have turned, get off of the track on the right (bottom) side to
avoid yet another blob of glue. Quickly get back to the middle of the track to
pass between the nuts. A final left turn will take you over the line.
,----------------------------------------------------------------------------.
| R a c e 1 7 - W i d e - A w a k e W a r - Z o n e |
'----------------------------------------------------------------------------'
Start as usual with the tank courses, shoot the guy in front of you. Get to
the inside and avoid the card on the track here. Move onto the stack of open
books and on the other side, take a right.
This course is pretty basic, so basically, follow the corners all the way
until you reach your first obstacle: pencils. Bounce over them, then take the
right hander.
You will then move to the checkers board. Like before, you should go around it
instead of through it. Head down the right and side to save a lot of time. On
the other side, move around the playing cards and continue forward. Now,
follow the easy path back to the finish.
,----------------------------------------------------------------------------.
| R a c e 1 8 - C r a y o n C a n y o n s |
'----------------------------------------------------------------------------'
At the start, get your foot down to clear the jump. There's a sharp left
hander when you land, so be prepared and make sure you don't fall off of the
table. Head forward and you will see spilt ink on a left turn. Slow down and
skid around the corner.
Follow the double right hander and position yourself in the centre of the
track to get through the narrowed section. After this, there is an open right
followed by an open left. Along this short straight, get to the middle of
the track, because there is a narrow bridge coming up.
On the other side, slow down for the quick right-left. You should try and turn
as soon as you come off of the ruler. After a standard left turn, you should
position yourself to the right (left as you look) hand side of the track.
There's another bridge here and your path is blocked on the other side.
Once you are over the bridge, stay in position because there is an identical
bridge coming up. Now, soon after, there is a sharp left hander. You should
be cautious here because the track is close to the edge of the table.
Along this straight there is a narrow bridge, so make sure you are in the
middle of the track. As soon as you are over the bridge, there's a left turn.
Take the corner and after a short straight there's another left hander. You
should take this nice and slow, so you can stay in the middle of the track for
another bridge.
On the other side take the right hander and you will be faced with a ramp. It
would be foolish to take this at speed. If you jump this too fast, you will
hit a ruler, be unable to steer and fall off of the table.
Instead, take the jump at even less than half-pace. You will probably hit the
ruler, but you won't carry enough momentum to take you off of the table. You
should now be free to take the tight right hander. You immediately need to be
in the centre of the track to get over the ruler here.
There's a pretty long straight here that turns into a double right hander.
This can be treated as a hairpin, but don't try to take it too fast. After
three open corners, there's a fourth with an ink bottle on. Beware of the
skid and make your way past.
This is followed by a three standard 90 degree corners. You will now be facing
downwards. Take a left hander and stay in the middle of the track to avoid
the obstacles. Soon after this, you should slow down for the tight right
hander, which is close to the edge of the table. A final jump will take you
across the line.
,----------------------------------------------------------------------------.
| R a c e 1 9 - S o a p - L a k e C i t y |
'----------------------------------------------------------------------------'
Stay to the inside and take the right-lefts as they come. Drive between the
sponge and the bubbles. Take the two open rights and there will be a fairly
long straight. After this there is a lot of zig-zagging back and forth.
Get between the bubbles and the rubber duck, preferably on the inside. A
couple more basic corners later, there's a plughole in the centre of the
track. Aim your boat towards the edge of the track to avoid being sucked in.
After this, the track will turn up and left. Avoid the rubber duck and merge
in as the track heads upwards. Try to stay in the middle of the track, as
there are two pipes coming up, one after the other. After these, head over the
line.
,----------------------------------------------------------------------------.
| R a c e 2 0 - C h a l k - D u s t C h i c a n e |
'----------------------------------------------------------------------------'
An easy start, a standard left turn, then drive into a pocket. Shoot out of
the pocket and an open right turn will leave you heading left. Stay to the
left (bottom) of the track so you can squeeze between the upcoming balls.
After this, an open left will turn into a makeshift hairpin. You can take
this pretty fast, but be careful not to run wide. There's a few min-chicanes
here that won't cause you much trouble. A big right will send you down and to
the left.
A couple more mini-chicanes and you will be heading downward. A 90 degree left
hander comes next. As you head along the next straight, stay to the right
(bottom) of the track to get between the gap in the balls. Now, follow the
track into a pocket.
You will be out of the pocket a short time before you drive directly into
another. Shoot out of the pocket and follow the straight. An open left hander
comes next. You should slow down after taking this, because there's a playing
card that will take you onto the edge of the table.
Move right and hopefully you are going slow enough to avoid falling off the
table. Head past the pocket and soon after, another card will take you back
onto the cloth. Follow the easy corners around to end the lap.
,----------------------------------------------------------------------------.
| R a c e 2 1 - G o F o r I t ! |
'----------------------------------------------------------------------------'
Shoot the guy in front of you. Take a left and then a right you you will make
your way onto the lego. The tank doesn't function well along here. You need
to bounce into the blue brick and from here go right and then off. There is a
path to the right that you can take to completely avoid this and I would
recommend it. It's faster and you will have less chance of being shot.
Continue right and follow the track around. Bounce over the pencils and
eventually you will reach an area of track with lots of playing cards on it.
Line up with the first pair and drive directly upward. By doing this you will
avoid the skid and you will meet up with the track further up.
A long way further around the track you will come to the next obstacle. Bounce
over the pencils and you will reach the checkers board. Don't go through it,
instead head down the right hand side. From here, join up with the track and
deal with the playing cards before heading over the line.
,----------------------------------------------------------------------------.
| R a c e 2 2 - C h a m p i o n s h i p R a c e |
'----------------------------------------------------------------------------'
This is actually a repeat of Race 18 Crayon Canyons.
At the start, get your foot down to clear the jump. There's a sharp left
hander when you land, so be prepared and make sure you don't fall off of the
table. Head forward and you will see spilt ink on a left turn. Slow down and
skid around the corner.
Follow the double right hander and position yourself in the centre of the
track to get through the narrowed section. After this, there is an open right
followed by an open left. Along this short straight, get to the middle of
the track, because there is a narrow bridge coming up.
On the other side, slow down for the quick right-left. You should try and turn
as soon as you come off of the ruler. After a standard left turn, you should
position yourself to the right (left as you look) hand side of the track.
There's another bridge here and your path is blocked on the other side.
Once you are over the bridge, stay in position because there is an identical
bridge coming up. Now, soon after, there is a sharp left hander. You should
be cautious here because the track is close to the edge of the table.
Along this straight there is a narrow bridge, so make sure you are in the
middle of the track. As soon as you are over the bridge, there's a left turn.
Take the corner and after a short straight there's another left hander. You
should take this nice and slow, so you can stay in the middle of the track for
another bridge.
On the other side take the right hander and you will be faced with a ramp. It
would be foolish to take this at speed. If you jump this too fast, you will
hit a ruler, be unable to steer and fall off of the table.
Instead, take the jump at even less than half-pace. You will probably hit the
ruler, but you won't carry enough momentum to take you off of the table. You
should now be free to take the tight right hander. You immediately need to be
in the centre of the track to get over the ruler here.
There's a pretty long straight here that turns into a double right hander.
This can be treated as a hairpin, but don't try to take it too fast. After
three open corners, there's a fourth with an ink bottle on. Beware of the
skid and make your way past.
This is followed by a three standard 90 degree corners. You will now be facing
downwards. Take a left hander and stay in the middle of the track to avoid
the obstacles. Soon after this, you should slow down for the tight right
hander, which is close to the edge of the table. A final jump will take you
across the line.
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/ | 5) B o n u s R a c e s | \
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Bonus races are part of Challenge Mode. If you win three races in a row, you
will unlock a bonus race. In these races, there are no other competitors, you
are racing against the clock. You need to complete a lap of the course before
the time runs out. If you are successful, you will be awarded an extra life.
,----------------------------------------------------------------------------.
| B o n u s R a c e 1 |
'----------------------------------------------------------------------------'
Time: 45 Seconds
Head forward and take a right hander. The track will then turn 45 degress
upward, before straightening up. Follow this and you will reach a point with
lots of puddles. Driving into one of these puddles will destroy your vehicle,
and you will lose time whilst it is replaced on the track.
This might seem like a strange thing to suggest, but drive into on of the
puddles. You vehicle will now be replaced. Once it is ready to go again, just
acclerate forward without turning. Amazingly, your truck will find a path
through the puddles without falling in. A great time saver.
Follow the track along and eventually it will turn to the right. There are two
rocks that will narrow the track here. You can make your way through these at
speed or slowly, it all depends on your skill.
Once you are past the rocks, the track will then head into a half-pipe.
Accelerate to the end of here. When you see a pond come into view, you should
slow down. There is a small path of rocks that you can use to get over the
pond. Make this move slowly and you can easily get to the other side with
plenty of time to spare.
On the other side, the track will turn right (left as you look at it). There
are two more rocks to pick your way between here. After this there are
numerous weeds that block your path. You should just take the biggest path
possible around these, but there's no way of doing it without slowing down a
lot.
Make your way past the final rocks and weeds, then follow the track to the
right. Here you will cross the line.
,----------------------------------------------------------------------------.
| B o n u s R a c e 2 |
'----------------------------------------------------------------------------'
Time: 48 Seconds
Head forward and the track will move slightly to the left. Here there is a
narrow path between two puddles. If you are skilled enough, this can be taken
at speed.
On the other side of the puddles, head forward. There are a couple of rocks
that you need to navigate, before the track straightens out again. Make your
way along the straight, then you will have to pick your way between a fork
and a couple of logs. Once you are clear of them, follow the track around to
the right.
Here you will come to another couple of logs. Go between them, then follow the
track downward. Go past the weeds here, before making your way along the path
over the pond. As soon as you are pointing in the right direction, you can
accelerate along the path.
On the other side of the pond, pick your way through the weeds, then hit your
top speed along the windy path. Eventually, you will reach a couple of
puddles. The path between them isn't that hard to navigate. Once on the other
side, take a couple of right handers to reach the end.
,----------------------------------------------------------------------------.
| B o n u s R a c e 3 |
'----------------------------------------------------------------------------'
Time: 55 Seconds
Go forward and follow the path over the pond. It's not a difficult path, but
try not to rush it. On the other side, bounce over the ridges and take the
left turn.
Here there are two rocks to squeeze between. After this, work your way between
the weeds. You will now come to a fork and a log. Drive between them before
heading to the left.
Make your way between the rocks, then go inside the two logs. Follow the track
to the left and you will come to an area with a lot of puddles. These can be
easily be deal with, the paths aren't hard to follow. After this, move down
the half-pipe. All that is standing between you and the finish now is a lot
of rocks that you have to pass between. Take these as fast as possible and
head over the line.
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/ | 5) H e a d t o H e a d | \
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Head to Head mode takes place on exactly the same tracks as Challenge Mode.
First of all you should pick your character. After this your friend (or the
computer) will chose their character.
The first race will now start. Your objective in this race is to get one full
screen clear of your opponent. If you manage this you will score a point.
After scoring a point, you will both be reposition on the track and the race
will restart. You and your opponent will start on 4 points each. If you score,
then you will take one of your opponent's points, making the score 5-3.
Just like a normal race, you must complete 3 laps. Whoever is winning after
the race is completed is the winner. If you are both on 4 points, the race
will be a tie. If the score reaches 8-0, then the race will end and the person
with 8 will win.
As a general rule, you should treat this just like any race. However, remember
that you should take every opportunity to slow your opponent down. This gives
you the best chance of scoring. Taking the shortest possible is also
advisable, as this will help you stretch your lead to one screen.
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | ) C r e d i t s | \
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T h a n k Y o u s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• GameFAQs for hosting this.
• You for taking the time to use my guide.
• The people on the FAQ Contributors Board for everything FAQ-related.
• Pidgetto, who's FAQ I got some of the character information from.
_____________ ______________
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | ) C o n t a c t I n f o r m a t i o n | \
¯¯¯¯¯¯¯¯¯¯¯|______________________________________________________|¯¯¯¯¯¯¯¯¯¯¯
My contact email is
[email protected]. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.
D o
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Put the game name in the title of your email.
• Read all of the guide before contacting me. Make sure the thing that you
email me about isn't already in the guide.
• Send me anything that you have to add to the guide.
• Praise mail. It's always nice to get good feedback.
• Tell me about a mistake I made.
• IM me about the game. I'm usually pretty chatty, so feel free. You can
reach me on MSN at the address above.
D o n ' t
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Send me emails in txt spk lik ths. Correct English please.
• Send me spam.
• Hate mail. I don't really need to see this. I don't care if you didn't like
the FAQ.
• Email me asking me to join a group/club/forum. Thanks but no thanks.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thank you, that's it until next time. See you around peeps.
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/ / / / / /_/ / / /_/ / /_/ / __/> </ /_/ __/ / / /_/ / /_/ (__ )
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