_    _   _____   _____   _____      _    _   _____   _    _
   | \  / | |  ___| |  ___| |  _  |    | \  / | |  _  | | \  | |
   |  \/  | | |_    | | __  | |_| |    |  \/  | | |_| | |  \ | |
   |      | |  _|   | ||_ | |  _  |    |      | |  _  | |   \| |
   | |\/| | | |___  | |_| | | | | |    | |\/| | | | | | | |\   |
   |_|  |_| |_____| |_____| |_| |_|    |_|  |_| |_| |_| |_| \__|
                           __________
                          |__________|
                             \ \/ /
                              \  /
                            ___\/___
                           |________|

                       M E G A  M A N  V
____________________________
|Mega Man V                  |
|FAQ/Walkthrough             |
|For the Nintendo Gameboy    |
|By Meowthnum1               |
|Last Updated: 9/23/02       |
|Version 3.3                 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
http://pub84.ezboard.com/bmeowthnum1sgaming for help.

Table of Contents:

I. Introduction
II. Basics
   2.01: Controls
   2.02: Story
   2.03: Boss Order
III. Walkthrough
   3.01: Mercury
   3.02: Neptune
   3.03: Mars
   3.04: Venus
   3.05: Dark Moon
   3.06: Pluto
   3.07: Uranus
   3.08: Jupiter
   3.09: Saturn
   3.10: Terra
   3.11: Death Skull
IV. Appendices
   4.01: Bosses
   4.02: Powers
   4.03: Shop List
   4.04: Items
   4.05: Jewels
   4.06: Passwords
   4.07: Secrets
   4.08: Ending
V. Last Words
   5.01: Copyright Notice
   5.02: Revision History
   5.03: Credits
   5.04: See ya!

 -=-=-=-=-=-=-=-
-=I. Introduction=-
 -=-=-=-=-=-=-=-

I swear...I come up with a different name for section 5.04 every time!
Anyways, welcome to my Mega Man V FAQ.  This tries to get you through the
game, and to get everything.  Like Mega Man IV, you should collect as many P-
Chips as possible to buy items from Dr. Light's lab.  Anyways, this game,
unlike its four gameboy predecessors, has ALL NEW robots [in IV, for example,
it was a combination of four robots from Mega Man 4 (Toad Man, Bright Man,
Pharaoh Man, Ring Man) and four from Mega Man 5 (Charge Man, Stone Man,
Crystal Man, Napalm Man)].  This means that Gravity Man won't ever make his
Gameboy premiere ='(.  Anyways...

        -------------------------------------------------------
     -> http://www.gamefaqs.com/features/recognition/11356.html <-
        -------------------------------------------------------

Onward.

 -=-=-=-=-=
-=II. Basics=-
 -=-=-=-=-=

umm...yeah.

-=2.01: Controls=-

___________________________________________________________
|    Button    |              Function                      |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|A             | Jump                                       |
|B             | Shoot                                      |
|Start         | Bring up menu                              |
|Select        | Go to Dr. Light's lab.  Stage select only  |
|Control Pad   | Move                                       |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

I just LOVE making those...

-=2.02: Story=-

_MY_ Version:

Dr. Wily has vanished from memory.  He had been inactive for a long time, and
nobody knew where he was.  One day, a meteor crashed to the earth.  From it
sprouted 9 robots that call themselves the 'Stardroids.'  They are too
powerful for your Mega Buster, and you are taken captive.  He has also taken
Dr. Light.  You have to get the Mega Hand from Dr. Light, and use it to
attempt to destroy these Stardroids.

Their version:

This is taken from the game.

In the year 20XX, the world is at peace thanks to Megaman.  Dr. Wily's fourth
attempt at world domination has failed, and his name faded from the minds of
the citizens of the world.  A few months later... [asteroid crashes to the
Earth.   Rock and Roll are on a walk, and a robot appears in front of them.]
So you are the famous Megaman!  I am Terra – and you will soon be my slave!
[Rock pushes Roll back, and turns in to Megaman.  He blasts Terra with his
Mega Buster to no effect.  Terra blasts him with his laser Spark Chaser, and
knocks Mega out.] What?  My Mega Buster has no effect on him... A few hours
later, the world was attacked by warrior robots from space.  [Mega Man wakes
up].  Where am I?  Dr. Light found Megaman and equipped him with the new
"Mega Arm," the most powerful weapon ever devised.  Why have the stardroids
come here!?  [Megaman shoots his Mega Arm].

[] = My narrative.

-=2.03: Boss Order=-

MERCURY    ->   Use Mega Arm        -> Go to Neptune.
NEPTUNE    ->   Use Mega Arm        -> Go to Mars
MARS       ->   Use Salt Water      -> Go to Venus
VENUS      ->   Use Photon Missile  -> Go to Dark Moon
DARK MOON  ->   Use Mega Arm        -> Go to Pluto
PLUTO      ->   Use Grab Buster     -> Go to Uranus
URANUS     ->   Use Break Dash      -> Go to Jupiter
JUPITER    ->   Use Bubble Bomb     -> Go to Saturn
SATURN     ->   Use Electric Shock  -> Go to Death Skull


 -=-=-=-=-=-=-=-=
-=III. Walkthrough=-
 -=-=-=-=-=-=-=-=

Remember: Charge your weapon up, and take your time.  This is integral to
your success in this game.  Visit the Light Lab often to pick up new items.

-=3.01: Mercury=-

Well, I'll have to use dashes, because Colin told me not to do asterisk.

Mercury is the one that the icon is already on.

-Make sure you don't jump to high and jump in to spikes.

-When you fall down the first large hole, hold left to run in to a P-Chip
supply.

-You'll soon reach a point in the stage where you must wait until the floor
is down, and then run to the next indention in the ceiling.  Otherwise,
you'll be crushed.

-If you opt to try to get the energy tank, then be careful.  When you slide
under the spikes, press right when you get to almost under the next spike.

MERCURY

At the start, shoot him.  He'll turn in to a ball and then:

- Bounce across the room in three balls, and the reform at the end

- Roll across the floor in three balls, and then roll back up.


Keep repeating this strategy until you beat Mercury.

For this you grab Grab Buster.

-=3.02: Neptune=-

Neptune is located on the far right.

-Watch out when you destroy the dragonflies.  They explode when you destroy
them.

-Watch out for the steam

NEPTUNE

Again, use the Mega Arm.  Hit him, and then slide under him when he jumps.
Watch out for the Salt Water that he throws.  He also will jump and cause it
from the ceiling.  This battle is simple.

-=3.03: Mars=-

Mars is on the far left.

-The rockets explode when you destroy them.

-To destroy the giant robot, jump up on the platforms, and shoot the Mega Arm
at its head.  Three charged hits will do it.

-Hold right when you make the large fall to get a large P-Chip

MARS

Use Salt Water for this fight.  Jump over his shots, and shoot it at him.
You can hit him at any time, unless he is dashing across the room.  When he
does this, jump over him.

Now you get Photon Missile.

-=3.04: Venus=-

Venus is the only remaining one.

-Watch out for the bubble creatures that come from the ceiling.  The only
ones that will attack you are a lighter shade than the rest.

-Eliminate the bats that have fans quickly

-Wait until the waterfall stops before jumping

-Take out the crabs quickly

-Get used to the bubbles.

VENUS

Use Photon Missiles.  This battle is hard.  Get used to Venus' jumping
patterns, and try to predict when Venus will jump.  Shoot the Photon Missile
after Venus jumps.  Watch out for the Bubble Bombs, though.

For this you get the Bubble Bombs!  Booyah!  You also get Rush Coil!

-=3.05: Dark Moon=-

Now the picture is of Terra.  Select his stage, but first go to Light's lab
and pick some things up.  Mega Man WALKS through the level, so there's
nothing to do.  You'll see Terra.  He'll talk to you, and then sic Dark Moon
on you.

DARK MOON

He may be called Dark Moon, but most of us know him as the Rock Monster.
Jump/Slide over/under his particles as they come across the room.  Use Mega
Arm on its eye.  The cool part is that this battle is VERY familiar if you
ever played Mega Man 3.  The Mega Arm (which you're using) looks like the
Hard Knuckles, which you used on him in 3.  Cool!  Unlike Mega Man 3,
however, this is easy!  He'll be gone in no time.

I just discovered something about Dark Moon.  In Super Adventure Rockman (PSX/
Saturn), a version of the Rock Monster revives the bosses of Megaman 2 and 3.
This guy is called Dark Moon.

Go here: http://www.mmhp.net/GameHints/SuperA.html and look at the second picture
down.  That is Dark Moon!

For THIS you get...a new set of four bosses to beat.

-=3.06: Pluto=-

This guy is the one that looks like a dog o_O;;.  He's in the bottom-left
corner.  Note: You WILL be coming back to this stage.

-The platforms near the large energy capsule and the p-chip will start to
fall when you walk under them.

-Watch out for falling platforms and exploding enemies.

-Proto Man makes his appearance in this level.  He gives you an S Capsule,
but you use it instantly.

PLUTO

Use Grab Buster.  Hit him while jumping over his fireball attacks.  Jump over
his first dash, and slide under where you think he'll be dashing next.  Dodge
the homing missiles.  Repeat.

For this you get the Break Dash.

-=3.07: Uranus=-

He's in the bottom right corner.

-In the room with the first seal, use Rush Coil to get up on to the ledge.
Use Break Dash to destroy the barriers, and get an energy tank.

-When you get to the third seal, do the same process to get a Jewel.

URANUS

Use Break Dash on him whenever you get a chance.  Watch out for the blocks he
throws.  Also he'll make the lair cave in on one side from time to time.  Be
careful of that as well.  With Break Dash, it'll only take about three hits.

You get Deep Digger.  Now go back to Pluto.  Go through to the first mini-
boss.  After him, you'll come to a part with two ladders.  Use Deep Digger to
open up the third one.  Climb down there to get a jewel.

-=3.08: Jupiter=-

He is on the top left.

-This stage has low gravity.

-Watch out for the ice parts.

-When you have a choice to go up a ladder or right, go up.  Now go back down.
You'll find that there is now a hole.  Drop down it.  When you have another
choice, go left.  Here is the jewel.

JUPITER

Use Bubble Bomb.  When he is over you, shoot it at him.  Watch out for his
vertical electric current and swoops.  This is easy...kinda.

For this you get Electric Shock.

-=3.09: Saturn=-

He's the one on the top right.

-This stage has varying gravities.  If it is less than 1, you'll go higher
than usual; likewise, if it is more than 1, you'll go lower.

-When you get to a point where there is a large gap with a large P-Chip at
the other side, use Rush Coil to get across.  Here you'll find the jewel.

SATURN

Use Electric Shock.  This battle is hard.  He'll throw a ring over you, and
then slide to get it.  Jump over this.  Now he does an attack which, to my
knowledge, is unavoidable: he freezes time, and shoots at you in a counter-
clockwise motion.  Now he repeats.  During this time, you should be hitting
him.

For this, you get Black Hole.  Booyah!  You also get Rush Jet!  Go to Light's
lab.  From the item selection screen, press right.  This will show you a
power generator that you get for getting all four crystals.

-=3.10: Terra=-

Yes, this is the guy that hurt you in the beginning.  He is in the middle.
You just fight him in this level.

TERRA

Use the Mega Arm.  He'll always use Spark Chaser.  Dodge this and be shooting
at him.  Don't worry when he disappears- he'll be right back.  He goes down
easily.

Now a star rises.  Mega notices that it is not a star.  It is Skull
Spaceship!  So Wily really IS behind this!

-=3.11: Death Skull=-

For the record, I named this after the Death Star, not the Death Egg from
sonic.

Level 1:

This is an autoscrolling stage.  You are using Rush Spaceship.  Dodge the
asteroids, while attacking the enemies.  At the end, dodge the big lasers.
They go in the following order: Top, bottom, top, bottom, center.

SKULL CANNON

When it opens its mouth, shoot at it.  Make sure to not shoot until after the
blast.  If you go upwards, missiles shoot you.  If you go down, you are shot
at with regular guns.  He'll be gone soon, and you fly in.

Level 2:

-When you get to the large pits of spikes, use Rush Jet.

-SHORTCUT ALERT: Before you climb down the first ladder, jump across the pit.
Use Deep Digger to get rid of the first set of blocks, and Break Dash for the
second.  This allows you to skip a great deal.

ENKER

This is the guy who was Wily's right-hand bot in Mega Man I.  Use the Mega
Arm.  Jump/Slide over/under him when he comes, and jump over his attacks.
When he has his sword raised, attack him.  He'll be gone shortly.

QUINT

The guy from Mega Man II.  He looks like Mega Man.  Use Mega Arm on HIM, not
his jackhammer.  He is gone in no time.  If he lands near you (no matter
where he lands, but it is only a threat if near you), he'll shoot rocks out.

-At this point (later on), you can decide to either use Break Dash to the
right, or Deep Digger down.  Go right.

PUNC

Yes, the bot from Mega Man III.  If you didn't see THIS coming...you haven't
played Mega Man III.  Anyways, his attack pattern is simple.  He'll either
spin over to the other side high or low.  If it is high, slide; if it is low,
jump.  Then he'll jump up and down throwing discs.  Continue attacking him
until he is gone.  Attack him with Mega Arm.

Well, with all logic, we can assume that the next boss is Ballade.

BALLADE

What'd I tell ya?  Anyways, this guy is from *gasp* Mega Man IV.  He'll run
around, stopping occasionally to shoot out Ballade Cracker.  Jump over him
and his weapon, and fire Mega Arm at him.

Now for the part that just has to happen in EVERY MEGA MAN GAME EVER MADE.

Level 3:

__________                                          __________
|          |                                        |          |
| VENUS    |                                        | URANUS   |
|          |                                        |          |
|          |                                        |          |
|  Use:    |                                        |  Use:    |
|PHOTON    |                                        |  BREAK   |
|  MISSILE |                                        |    DASH  |
¯¯¯¯¯¯¯¯¯¯                                          ¯¯¯¯¯¯¯¯¯¯

__________                                          __________
|          |             ROBOT MASTERS              |          |
| JUPITER  |                CHART...                | MERCURY  |
|          |            TELEPORT SYSTEM             |          |
|          |                                        |          |
|  Use:    |                                        |  Use:    |
| BUBBLE   |                                        | BLACK    |
|   BOMB   |                                        |     HOLE |
¯¯¯¯¯¯¯¯¯¯                                          ¯¯¯¯¯¯¯¯¯¯

__________         __________   __________          __________
|          |       |          | |          |        |          |
|  MARS    |       | SATURN   | | NEPTUNE  |        |  PLUTO   |
|          |       |          | |          |        |          |
|          |       |          | |          |        |          |
|  Use:    |       |  Use:    | |  Use:    |        |  Use:    |
|  SALT    |       | ELECTRIC | | MEGA     |        | GRAB     |
|    WATER |       |    SHOCK | |   ARM    |        |   BUSTER |
¯¯¯¯¯¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯¯

Use the same strategies as before.

Level 4:

-Collect everything.  These are freebies.

-Now Protoman comes to your rescue again.

DR. WILY ROBOT: HANDS

There are two of these.  The second is a bit more aggressive.  How so?  After
you hit it, it releases a missile.  If you jump, it'll catch you and hurt
you.  Anyways, just avoid the attacks, and shoot the eyes with Mega Arm when
you seem them.  Also you only face one at a time.

DR. WILY ROBOT: MAIN

It'll start out by throwing three missiles.  Dodge.  Now it'll throw out
another robot that will make you float.  As you float, destroy it.  Now it'll
throw out a time bomb.  Shoot the time bomb, and try to make it be at zero
when it touches the side of the robot.  This will damage him.  Now it
repeats.  Repeat until he is finished.  Note: if you get hit by a time bomb,
it'll explode, and you'll have to do the process again.  A funny thing I
found out is that if you are really close to the machine, and the time bomb
hits you, it damages you both.

DR. WILY ROBOT: MAIN HEAD

Hit him with the Spark Chaser, and jump over his attacks.  Make sure not to
jump too high.

Now he *gasp* flees!  Follow him.  He'll talk to you, and then release the
ultimate doomsday weapon: Sunstar!  It'll shoot Wily, and then turn to you...

SUNSTAR

This is the final battle, so any spare energy tanks you have... Anyways, he
does this in several floors.  You'll know when you beat each floor: he shoots
fire out, and burns away the platform, dropping you to the next floor.

First floor: He'll shoot some things on the ground.  When they stop, they fly
vertically.  When he rolls up in to a ball, get on the far end.  Jump to
avoid the beam, land, and quickly jump over Sunstar.  Repeat this, and watch
out for the flame.

Second Floor: He shoots out fireballs, then the sparkly things that look like
Grab Buster, and then jumps across.  Slide under him when he jumps high.
Keep this up.

Third Floor: He'll roll up in to a ball, and go around the room once.  He'll
end up on the opposite side he was on.  Now he jumps in the air.  YOU MUST
HIT HIM IN THE AIR BEFORE HE ATTACKS.  Otherwise, he does a move that looks
remarkable like Rain Flush (MM IV, 4), which burns away the floor.  Keep this
up until he is gone.

Now sit back, and enjoy the ending!



 -=-=-=-=-=-=-=
-=IV. Appendices=-
 -=-=-=-=-=-=-=

-=4.01: Bosses=-

MERCURY
Weakness: Black Hole
Weapon: Grab Buster
At the start, shoot him.  He'll turn in to a ball and then:

- Bounce across the room in three balls, and the reform at the end

- Roll across the floor in three balls, and then roll back up.


Keep repeating this strategy until you beat Mercury.


NEPTUNE
Weakness: Unknown
Weapon: Salt Water
Again, use the Mega Arm.  Hit him, and then slide under him when he jumps.
Watch out for the Salt Water that he throws.  He also will jump and cause it
from the ceiling.  This battle is simple.

MARS
Weakness: Salt Water
Weapon: Photon Missile
Use Salt Water for this fight.  Jump over his shots, and shoot it at him.
You can hit him at any time, unless he is dashing across the room.  When he
does this, jump over him.

VENUS
Weakness: Photon Missile
Weapon: Bubble Bomb, Rush Coil
Use Photon Missiles.  This battle is hard.  Get used to Venus' jumping
patterns, and try to predict when Venus will jump.  Shoot the Photon Missile
after Venus jumps.  Watch out for the Bubble Bombs, though.

DARK MOON
Weakness: None
Weapon: None
He may be called Dark Moon, but most of us know him as the Rock Monster.
Jump/Slide over/under his particles as they come across the room.  Use Mega
Arm on its eye.  The cool part is that this battle is VERY familiar if you
ever played Mega Man 3.  The Mega Arm (which you're using) looks like the
Hard Knuckles, which you used on him in 3.  Cool!  Unlike Mega Man 3,
however, this is easy!  He'll be gone in no time.

PLUTO
Weakness: Grab Buster
Weapon: Break Dash
Use Grab Buster.  Hit him while jumping over his fireball attacks.  Jump over
his first dash, and slide under where you think he'll be dashing next.  Dodge
the homing missiles.  Repeat.

URANUS
Weakness: Break Dash
Weapon: Deep Digger
Use Break Dash on him whenever you get a chance.  Watch out for the blocks he
throws.  Also he'll make the lair cave in on one side from time to time.  Be
careful of that as well.  With Break Dash, it'll only take about three hits.

JUPITER
Weakness: Bubble Bomb
Weapon: Electric Shock
Use Bubble Bomb.  When he is over you, shoot it at him.  Watch out for his
vertical electric current and swoops.  This is easy...kinda.

SATURN
Weakness: Electric Shock
Weapon: Black Hole, Rush Jet
Use Electric Shock.  This battle is hard.  He'll throw a ring over you, and
then slide to get it.  Jump over this.  Now he does an attack which, to my
knowledge, is unavoidable: he freezes time, and shoots at you in a counter-
clockwise motion.  Now he repeats.  During this time, you should be hitting
him.

NOTE: The following weaknesses (except Dr. Wily robot: head) were provided
     by [email protected].  I have not tested these for myself.  If you would
     be so kind, please test them, and send in strategies for these weapons.
     I would be ever so grateful, and you'd receive full credit, of course.

TERRA
Weakness: Deep Digger
Weapon: Spark Chaser
Use the Mega Arm.  He'll always use Spark Chaser.  Dodge this and be shooting
at him.  Don't worry when he disappears- he'll be right back.  He goes down
easily.

SKULL CANNON
When it opens its mouth, shoot at it.  Make sure to not shoot until after the
blast.  If you go upwards, missiles shoot you.  If you go down, you are shot
at with regular guns.  He'll be gone soon, and you fly in.

ENKER
Weakness: None
This is the guy who was Wily's right-hand bot in Mega Man I.  Use the Mega
Arm.  Jump/Slide over/under him when he comes, and jump over his attacks.
When he has his sword raised, attack him.  He'll be gone shortly.

QUINT
Weakness: Photon Missile
The guy from Mega Man II.  He looks like Mega Man.  Use Mega Arm on HIM, not
his jackhammer.  He is gone in no time.  If he lands near you (no matter
where he lands, but it is only a threat if near you), he'll shoot rocks out.


PUNK
Weakness: Neptune
Yes, the bot from Mega Man III.  If you didn't see THIS coming...you haven't
played Mega Man III.  Anyways, his attack pattern is simple.  He'll either
spin over to the other side high or low.  If it is high, slide; if it is low,
jump.  Then he'll jump up and down throwing discs.  Continue attacking him
until he is gone.  Attack him with Mega Arm.


BALLADE
Weakness: Photon Missile
What'd I tell ya?  Anyways, this guy is from *gasp* Mega Man IV.  He'll run
around, stopping occasionally to shoot out Ballade Cracker.  Jump over him
and his weapon, and fire Mega Arm at him.

DR. WILY ROBOT: HANDS
Weakness: Grab Buster
There are two of these.  The second is a bit more aggressive.  How so?  After
you hit it, it releases a missile.  If you jump, it'll catch you and hurt
you.  Anyways, just avoid the attacks, and shoot the eyes with Mega Arm when
you seem them.  Also you only face one at a time.

DR. WILY ROBOT: MAIN

It'll start out by throwing three missiles.  Dodge.  Now it'll throw out
another robot that will make you float.  As you float, destroy it.  Now it'll
throw out a time bomb.  Shoot the time bomb, and try to make it be at zero
when it touches the side of the robot.  This will damage him.  Now it
repeats.  Repeat until he is finished.  Note: if you get hit by a time bomb,
it'll explode, and you'll have to do the process again.  A funny thing I
found out is that if you are really close to the machine, and the time bomb
hits you, it damages you both.

DR. WILY ROBOT: MAIN HEAD
Weakness: Spark Chaser
Hit him with the Spark Chaser, and jump over his attacks.  Make sure not to
jump too high.


SUNSTAR
Weakness: Spark Chaser
This is the final battle, so any spare energy tanks you have... Anyways, he
does this in several floors.  You'll know when you beat each floor: he shoots
fire out, and burns away the platform, dropping you to the next floor.

First floor: He'll shoot some things on the ground.  When they stop, they fly
vertically.  When he rolls up in to a ball, get on the far end.  Jump to
avoid the beam, land, and quickly jump over Sunstar.  Repeat this, and watch
out for the flame.

Second Floor: He shoots out fireballs, then the sparkly things that look like
Grab Buster, and then jumps across.  Slide under him when he jumps high.
Keep this up.

Third Floor: He'll roll up in to a ball, and go around the room once.  He'll
end up on the opposite side he was on.  Now he jumps in the air.  YOU MUST
HIT HIM IN THE AIR BEFORE HE ATTACKS.  Otherwise, he does a move that looks
remarkable like Rain Flush (MM IV, 4), which burns away the floor.  Keep this
up until he is gone.

-=4.02: Powers=-

Mega Arm (P)
Got from: None
Description: The basic weapon.  It is a lot like the Hard Knuckles of Mega
Man 3, but with limited range, and unlimited energy.

Grab Buster (ME)
Got From: Mercury
Description: This shoots a beam that damages enemies, and steals from them a
small energy capsule, which heals you.

Salt Water (NE)
Got From: Neptune
Description: This shoots a large ball of water that breaks in to three upon
contact with anything.

Photon Missile (MA)
Got From: Mars
Description: It puts a missile in mid-air for a moment, and then it fires.

Bubble Bomb (VE)
Got From: Venus
Description: You shoot out a bubble that goes in a wavy pattern vertically.

Rush Coil (RC)
Got From: Venus
Description: Summons Rush to give you a boost.

Tango (TA)
Got From: None
Description: A hyper form of Beat...but in a cat.  Cool!  Meow!

Break Dash (PL)
Got From: Pluto
Description: Charge it, and then release it to do a dash that damages.

Deep Digger (UR)
Got From: Uranus
Description: If you stand on top of a block, you can use this to pick it up
and throw it.

Electric Shock (JU)
Got From: Jupiter
Description: You shoot out a vine type thing of electric energy.

Black Hole (SA)
Got From: Saturn
Description: You shoot out balls in all directions.

-=4.03: Shop List=-

______________________________
|Item                    Cost  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|Small E. Tank           20    |
|Large E. Tank           60    |
|W. Tank                 30    |
|S. Tank                 120   |
|W. Refill               80    |
|1-up                    50    |
|Energy Economizer       140   |
|Mega Hand               90    |
|Grab Attack             100   |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-=4.04: Items=-

Large P-Chip: Worth 8 P-Chips

Small P-Chip: Worth 1 P-Chip

Small E. Tank: Collect four to get...

Large E. Tank: Refills your life completely

W. Tank: Fully refills the weapon of your choice

S. Tank: Refills all of your life, and all of your weapons

W. Refill: This refills all of your weapons

1-up: This adds a life to your total count

Energy Economizer: This automatically charges the weapon with the lowest
energy when you collect a...

Small W. Capsule: This refills the weapon that you have equipped (unless you
have the Energy Economizer) some.

Large W. Capsule: This refills the weapon that you have equipped (unless you
have the Energy Economizer) more.

Mega Hand: This is an upgrade for your mega arm that allows you to grab items
from far away...assuming the hand can reach it.

Grab Attack: It pulls your enemy, and allows you to attack it multiple times.

-=4.05: Jewels=-

Pluto: Go through to the first mini-boss.  After him, you'll come to a part
with two ladders.  Use Deep Digger to open up the third one.  Climb down
there to get a jewel.

Uranus: When you get to the third seal, use Rush Coil to get up on the ledge.
Use Break Dash to break through the wall to get a Jewel.

Jupiter: When you have a choice to go up a ladder or right, go up.  Now go
back down.  You'll find that there is now a hole.  Drop down it.  When you
have another choice, go left.  Here is the jewel.

Saturn: When you get to a point where there is a large gap with a large P-
Chip at the other side, use Rush Coil to get across.  Here you'll find the
jewel.


-=4.06: Passwords=-

I only have one right now...please feel free to submit one!

Thanks to Alex Cross:

Gives you all applicable itmes, all applicable bosses beaten, max P-Chips,
and max lives.

_ R R E _
E T _ E _
T _ E R E
R E T E T
_ E R R R

The underscore _ means leave the space blank.



-=4.07: Secrets=-

Die several times on the same stage, and select continue each time, to
receive a speed upgrade for your Mega Arm.

-=4.08: Ending=-

Sunstar is badly injured.  Mega Man and he talk about Robots not being
created for fighting.  Mega offers to take sun back to Light's lab to have
him repaired.  Sunstar said that wouldn't work.  His reactor core was about
to go critical, and when it did, the entire place was history.  So Mega
leaves.  Back on Earth, Wily comes down.  Mega destroys his ship, Wily runs,
and Mega chases after.  Or, if you want the exact text...

Mega Man: Are you ok?  Here, grab my shoulder.  I'm sure you can be fixed at
Dr. Light's lab.

Sunstar: Megaman...why?  Why are you helping me?

Mega Man: Because we are both robots.

Sunstar: Yes, and we were both created to fight!

Mega Man: No!  You're wrong.  I only fight when I am forced to protect this
world from those who would pit machines against man.  I believe robots and
humans can live in peace.

Sunstar: Maybe...but I will never know.  My fusion reactor is going critical,
and when it does, it will destroy this entire fortress.

Mega Man: Sunstar...

Sunstar: Leave now!

[Megaman runs off, hops in Rush Spaceship, and gets out of there.  Death
Skull explodes.  Mega returns to earth.  We see all of the robots.  Mega Man
starts walking, and then a laser shoots at him.]

Megaman: Wily!  You survived!?

Wily: Curse you.  Megaman!  This war ends now!

[Wily shoots at Mega, and his own ship falls apart.  Wily starts to beg for
mercy, and then runs off.  Mega chases after him.]

[] = My narrative.

 -=-=-=-=-=-=-
-=V. Last Words=-
 -=-=-=-=-=-=

-=5.01: Copyright=-

Mega Man, and all characters, stages, items, and other related things are
copyright Capcom 1986-2002.  This guide/FAQ/walkthrough is copyrighted (c)
2002 to Trace Jackson, and is the intellectual property of Trace Jackson.
This guide/FAQ/walkthrough is protected under International Copyright Laws,
and it is prohibited to take any piece of this document and reproduce it in
anyway without the written consent of the author. Any website or other medium
found to have this document without permission will be dealt with to the
fullest extent of the law.  Feel free to print it, or any part of it FOR
PERSONAL USE ONLY.  Please contact the author ([email protected]) if you
find this on ANY SITE but GameFAQs (http://www.gamefaqs.com), contact the
author ASAP.


-=5.02: Revision History=-

Version 1.0: Started this FAQ.  The walkthrough is 50% done, as is the boss
            section.  The only section that isn't completed/started it the
            jewels section.

Version 2.0: Everything is done.  Still, feel free to submit passwords!
            ¯¯¯¯¯¯¯¯¯¯

Version 3.0: Took out email address and added EZBoard.

Version 3.1: I edited two small errors: I corrected the box at the top
            (before I had said, "Mega Man IV") and I changed around the
            introduction error that had me saying section 5.05.  That
            was there because I originally had put in a different section
            5.02, and...oh, forget it.

Version 3.2: Thanks to [email protected], I added the final bosses weaknesses...
            It would be important to note that I've not tested these myself.

Version 3.3: Added something regarding Dark Moon

-=5.03: Credits=-

-Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html)

-Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html)

-Dallas (http://www.gamefaqs.com/features/recognition/3855.html)

-Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html)

-Alex (Pop) (http://www.gamefaqs.com/features/recognition/7659.html)

-Steve (Psycho Penguin),
(http://www.gamefaqs.com/features/recognition/9471.html)

-Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html)

-AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html)

-Alaska Fox (http://www.gamefaqs.com/features/recognition/7818.html)

For being such great people, with whom I seem to be able to talk about to a
lot.  They are all great, and you should check out their work sometime!
Thanks guys!  For Colin, I thank him for offering the challenge.  I also
thank Colin for showing the Punc-Punk typo.

You guys are truly > j00.  Wait...if you are greater than j00, then that
means...blargh.  Never mind.

-CJayC for being a great guy, and putting so much time in to GameFAQs

-Me (http://www.gamefaqs.com/features/recognition/11356.html) for typing this
guide

-Alt + 0175 for help with the charts.  Alt + 0175 isn't a person; it's the
keystroke that allows a high underscore (an overscore, if you will).
Example: ¯ yay for that.

[email protected] for the final set of bosses' weaknesses

-=5.04: See ya!=-

Hope you enjoyed this guide.  Please feel free to email me questions, as long
as you follow the rules.  Good luck, my Blue Bomber!

                                ~Trace "Meowthnum1" Jackson