__ _____ ____ ____ ______
,' | ,' // __|,' __\\ __ `.
,' |,' // /__ | | __\ \ \ `.
,' , , // ____|| | ( \\ \__\ `.
,' ,'| ,-'/ // /____ \ \_\ \\ ____ `.
,'__,' `-' /___//________| `._______\\__\ \___`.
_____ ______ __________ _______ ____
,' | ,-' / / \ \ `-._ \ `.
,' |,-' / / /\ \ \ `-._ `. `.
,' ,| ,-'/ / / / \ \ \ \'-_ `-.\ `.
,' ,' | ,-' / / / /____\ \ \ \ '-_ `.
,' ,' | ,-' / / / ________ \ \ \ '-_ `.
,'___,' `-' /_____/ /_____/ \_____\ \_____\ `-._________`.
__________________
/__ __ __ __\
/ / | | \ \
/ / | | \ \
___/ /____| |____\ \___
/__________________________\
o--------------------------------------------o
| Mega Man III FAQ/Walkthrough |
| Written by: Stephen "Warhawk" Harris |
| Platform: Game Boy |
| Date Crated: October 11, 2018 |
| Date Finished: October 12, 2018 |
| PayPal Donation:
[email protected] |
| Facebook:
http://facebook.com/WarhawkFAQs |
| Version: 3.0 |
o--------------------------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Introduction...................................................[MMIII 1]
2. Controls.......................................................[MMIII 2]
3. Walkthrough....................................................[MMIII 3]
Chapter One: Snake Man.....................................[MMIII 3.1]
Chapter Two: Gemini Man....................................[MMIII 3.2]
Chapter Three: Shadow Man..................................[MMIII 3.3]
Chapter Four: Spark Man....................................[MMIII 3.4]
Chapter Five: Wily Stage I.................................[MMIII 3.5]
Chapter Six: Dust Man......................................[MMIII 3.6]
Chapter Seven: Skull Man...................................[MMIII 3.7]
Chapter Eight: Dive Man....................................[MMIII 3.8]
Chapter Nine: Drill Man....................................[MMIII 3.9]
Chapter Ten: Wily Stage II.................................[MMIII 3.10]
Chapter Eleven: Wily Stage III.............................[MMIII 3.11]
4. Weapons / Boss Weaknesses......................................[MMIII 4]
5. Passwords......................................................[MMIII 5]
6. Contact / Legal Disclaimer.....................................[MMIII 6]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Introduction
[MMIII 1]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Welcome to Warhawk's guide for Mega Man III for the Game Boy. After writing
one for Mega Man Dr. Wily's Revenge along with Mega Man II figure I'd attempt
to continue with the Game Boy Mega Man games. As it stands at this point that
I want to do one for the five Mega Man games released on the Game Boy. Over
time I hope to try to write one for a good chunk of the Mega Man games that
came out over the years. At least the ones I know I can do one for.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Controls
[MMIII 2]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o--------------------------o
| Control | Function |
|---------|----------------|
| A | Jump |
| B | Shoot |
| D-Pad | Move character |
| Start | Pause Game |
| Select | N/A |
o--------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Walkthrough
[MMIII 3]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
Chapter One: Snake Man
[MMIII 3.1]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Big Snakey
Bubukan MK-II
Dada
Hammer Joe
Ladder Press
Petit Snakey
Potton
Starting off the stage as we go about making our way forward. As we do we'll
be coming across a Petit Snakey and after we get past that one we'll have to
deal with a Dada. As these are the only enemies we'll be coming across until
we reach a ladder to head downward. When we do we'll have a Hammer Joe down
there waiting for us. Dispose of it to head to the other ladder to the next
section. Once we get down there we'll have to deal with a Big Snakey that's
like a Petit Snakey. Only difference is that we'll have it's tail that'll
be moving up and down trying to make it difficult for us to hit it. Aim for
the head and once we do enough hits it'll be time to move forward.
Making our way through as we'll have Petit Snakey to deal with and so far in
we'll have to start jumping over some pits. When we get close we'll have a
Potton do dispose of before reaching the end and down a ladder. Watch out
for the Hammer Joe that'll be there when we do and dispose of it. Once you
do head over to the ladder on the bottom left. When we do we'll have another
Big Snakey to deal with and it'll be like the last time we dealt with one.
Using the same strategy from last time as it shouldn't be much to take it
down to continue onward.
As we do we'll have a few Bubukan MK-II and watch out as they'll make a jump
over you while leaving part of them in front of you. After about the third
one or so we'll come to ladder to head upward. Once we get there as we'll
have Eddie coming at us to give us an item that we can use. Although you can
go down the ladder to see what item he gives then go up and down the ladder
until you can get a different item if he does so. Once you take whatever he
gave you head to the other ladder and up it to the next section.
As we go further to where we'll have to slide to get to where we have to go
but as we do there'll be a couple or so Petit Snakey to deal with before
heading up the ladder. We'll be jumping over a pit to a platform but there'll
be a Patton that'll be coming towards you in some way. Once we can get to
the platform as we'll have Pattons and Bubukan MK-II until we see a ladder.
Jump to get to the ladder and head upward. In the next section we'll have a
couple of Pattons, as we want to dispose of them then up the ladder to get to
the other ladder. When we do there'll be a Hammer Joe to dispose of before
heading to the next ladder.
Heading up the ladder as there'll be a Patton coming in. There's another
ladder but there's a Ladder Press on it as it can make it difficult to try
reaching the E-Tank that we see. If you want to grab it you'll need the
Ladder Press to be at the bottom of the ladde they're on as you want to jump
over from a high level on the ladder you're on. When you do head to the top
then jump to grab the E-Tank. Do the same to get back over. As we get back
on the main ladder head upward to the next section.
When we do we'll have a couple of Patton to deal with. As we go further as
we'll have to jump our way across while watching out for Patton and Dada until
we manage to get all the way across. The moment we get all the way across
here it'll be time to head through the boss gate to prepare to fight against
Snake Man.
o----------------------------------------------o
| Boss Information |
|----------------------------------------------|
| Boss: | Snake Man | HP: | 19 | DWN: 22 |
| Weakness: | Spark Shock |
| Weapon Get: | Search Snake |
| Item Get: | Rush Coil |
| Attack(s): | Contact |
| | Search Snake |
o----------------------------------------------o
Going against Snake Man should be rather similiar to his counterpart in Mega
Man 3 on the NES. He'll run from one side to the other jumping but when he
jumps high enough he'll be sending out snakes in your directipn. You can
attempt to shot and dispose of them while hitting him in the process if you're
able to. When you can get a chance go for a charged shot to fire at him as
normal shots will do when he fires Search Snake at you to dispose of them.
His pattern isn't difficult to know as it'll the same thing as he'll be down
in no time. When we take him down we'll get his special weapon Search Snake
along with the Rush Coil.
------------------------------------------------------------------------------
Chapter Two: Gemini Man
[MMIII 3.2]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Bomber Pepe
Mechakkero
Penpen Maker
Penpen
Pickelman Dada
Pole
Yambow
Onward to the second stage in the game to tackle. As we make our way through
as we'll have a Yanbow that'll be coming in from above and when it gets low
enough dispose of it. Not long after that we'll have a Bomber Pepe to deal
with before having to get over the first pit of the stage but without another
Yanbow that'll be coming in before doing so. After getting over the pit we'll
have another Yanbow to deal with along with another Bomber Pepe before coming
to another pitfall. Once again we'll have a Yanbow that'll come down before
we get across the pit.
After that pit we'll have another pit to cross but watch for another Yanbow
that'll be coming down eventually. There'll be at least another Yanbow or
two along with a Bomber Pepe before heading down a hole. When we do we'll
have a Pickeman Dada that we'll have to dispose with before heading to the
other side to drop down in the other hole. When we do we'll have to slide
at a point and a Yanbow will come down as we want to dispose of it. We'll
have a couple spikes to get over to reach the next platform. During that
time we'll have Yanbow coming down to deal with.
We'll get to a point whwere we have to slide but have to be careful not to
slide to where we land on the spikes. At this point we'll still be dealing
with just Yanbow. As we get to where we don't have to worry about spikes
anymore as we want to head up over the top part of the platform then down.
There'll be a Bomber Pepe before we're able to drop down another hole. When
we do we'll have a Mechakkero and a Yanbow to deal with before heading to the
next hole to drop down.
As we get to the next area we have what look like frog eggs but as we shoot
at them as we'll get a Pole coming at us. Each one we fire at we'll have to
do two normal shots or fire a charged shot to dispose of that row at once.
We'll have a few that we see in front of us as we can dispose of them before
we can slide to get over where they were. Making our way where we have more
to deal with as we'll want to focus on the bottom two rows to continue onward.
The next we'll want to clear a path with the second to last row along with
the first row.
The third row from the bottom deal with the first two as we can then slide to
the other side. We'll have more to deal with on the other side of the spikes
as we want to dispose only the ones closest to the ground as the top ones we
can ignore those. Once over there we'll eventually have to dispose more that
are over a set of spikes as we want to dispose up to the third row up a bit
past where we have to jump so we can get across safely. As we do there'll
be some more do deal with but only do with the bottom three rows so we can
clear a path to the ladder to head up it.
Head up the ladder as we'll have a couple Mechakkero to deal with before
making it to the next ladder. Once up the ladder there'll be more Pole to
deal with and clear a way to slide under. After we do that we'll have another
Yanbow that'll make it's way here. Head far enough as we'll have a Penpen
Maker as it'll be spewing out Penpen at us as we want to aim for the crank of
it. As we make our way after disposing of it as we'll have to jump up to a
high platform and slide but without a Yanbow or two. After dispoing of them
continue forward as there may be another one that comes in. Also watch out
for another Penpen Maker that we'll have ahead of us.
Make your way to the end as there'll be a couple Yanbow that'll try coming
in as we can easly avoid them by sliding to the hole in front of us to the
next section. As we do there'll be a few Pole to dispose of before making it
further. Slide under to get to the next section as we'll have a Mechakkero
at the start of it as we dispose of it. Jump over the spikes to the next
platform. We'll have to be jumping from one platform to another over spikes
here mostly as we'll have Yanbow to deal with the most along with a Mechakkero
or so. When we reach the end as we'll reach the boss gate and prepare to face
against Gemini Man.
o-----------------------------------------------o
| Boss Information |
|-----------------------------------------------|
| Boss: | Gemini Man | HP: | 19 | DWN: 19 |
| Weakness: | Search Snake |
| Weapon Get: | Gemini Laser |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Contact [Clone] |
| | Shot |
| | Gemini Laser |
o-----------------------------------------------o
Similar to his counterpart in Mega Man 3 on the NES Gemini Man will bring out
a clone as it'll be double the trouple in fighting him. During this part of
the fight there'll be just shots being fired at you. At least until one of
them is disposed off as it'll be the Gemini Laser that'll be brought out.
We'll have to watch out for both attacks when either happens and if he is
close enough to make contact with you. For the fight it's best to bring out
the Search Snake to use against him as it shouldn't take long before the
clone is out of the fight. After the clone is out it shouldn't be many more
hits with the Search Snake before Gemini Man goes down for the count. As he
does we'll get his spceial weapon Gemini Laser.
------------------------------------------------------------------------------
Chapter Three: Shadow Man
[MMIII 3.3]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Count Bomb
Hologran
Mechakkero
Parasyu
Pickelman Dada
Walking Bomb
Yambow
As we start the third stage of the game as it's not going to matter which
Count Bomb we jump onto as either way when we get the clear we'll drop down
for a while. During the time there'll be another Count Bomb and even if we
start the time we can excape before it counts down to zero. Once we get all
the way down we'll have a Mechakkero to deal with. After we do we'll slide
under and after we do we'll have a Pickelman Dada to dispose of before we have
to fall to the next area where we'll have a Mechakkero. Once we dispose of it
drop down to the next section.
Drop down as we'll have to slide as there'll be a Mechakkero before moving on
as we'll then have a Hologran that'll come as the background will fade to
black. We can dispose of it so the background will go back to normal. As
we continue on watch out for the Walking Bomb as we do. For the rest of the
way as we'll be dealing with Halograns and Walking Bomb but when we get near
the end of it as we'll have a Mechakkero before dropping down a hole. We'll
drop down through a couple spots until we'll have to slide. When we do we'll
have Yanbo along with Mechakkero as we move forward. As we get to where we'll
have to do some serious jumping as there'll be Parasyu that'll be coming down
at us. Dispose of them before jumping to deal with another.
Once that we get across as we'll have to deal with a Mechkkero then Halogran
along with Walking Bomb. We'll eventually come to where we have to slide to
advance further. As we do there'll be a Mechakkero that we'll have to deal
with. Make your way to a hole to drop down as we'll have another one to drop
down through until we come to an end where we have a Pickelman Dada before we
can go through the boss gate to prepare to face Shadow Man.
o-----------------------------------------------o
| Boss Information |
|-----------------------------------------------|
| Boss: | Shadow Man | HP: | 19 | DWN: 24 |
| Weakness: | Gemini Laser |
| Weapon Get: | Shadow Blade |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Shadow Blade |
| | Slide |
o-----------------------------------------------o
When going against Shadow Man as his moves are going to be the same as his
Mega Man 3 (NES) counterpart. Sliding and jumping to even down to using the
Shadow Blade when he's close to you. When he does the Shadow Blade he'll be
throwing two of them at you. Using the Mega Buster can be good if you plan on
doing charged shots agaisnt him. I recommend using the Gemini Laser as a hit
will disappear but if it doesn't it'll bounce until it does or it'll disappear
after so long. It'd be best if using Gemini Laser is know when he isn't going
to be jumping to hit hit with it. Timing it right in doing so as it shouldn't
take too long before taking Shadow Man down for the count and obtianing his
special weapon Shadow Blade.
------------------------------------------------------------------------------
Chapter Four: Spark Man
[MMIII 3.4]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Count Bomb
Elec'n
Electric Gabyoall
Hammer Joe
Junk Block
Pickelman Dada
Now onward to the fourth stage of the game. From the start we'll have an
Electric Gabyoall to deal with as we'll want to wait for when we can jump
between them safely without getting hit with the elctricity. There'll be a
couple more before we make it to a ladder and head up it. When we do we'll
have a Pickelman Dada to deal with before heading up another ladder. After
we do we'll have another Electric Gabyoall to get past. Making our way
through as we'll have a Junk Block that'll block us as we dispose of it to
continue forward.
As we do we'll eventually come across a Elec'n that'll come out to attack us.
Dispose of it as we continue on as there'll be another Elec'n to deal with
before getting to another ladder to climb up. After climbing the ladder we'll
have a Hammer Joe to dispose of before heading up another ladder. Once it's
down head up the ladder as we'll have a Pickelman Dada to deal with and once
we do we can bring out the Rush Coil to grab the E-Tank we see. After getting
it we can continue onward.
When we do we'll have to jump onto platforms that'll be lifting us up towards
the spikes on the ceiling. Watch out for when you jump as we want to time
them right to get to the next one and to get across. Before get all the way
we'll have an Electric Gabyoall to try to make it past. Jump onto the
platform when you can and through when it's safe to get to the next platform.
There'll be a Hammer Joe to deal with before coming to a hole to drop down.
As we drop down the hole head towards the middle as we'll land on Count Bombs.
For the most part there'll be a space big enough to get through as the last
one we'll have to try landing on the one on the far right wait for it to be
close to explode. Jump to the one in the middle then drop to the right after
the one we were on fully explodes. Should be smooth sailing to the bottom
from here. Next section we'll have to slide at least couple of times if not
just once.
Watch out for the spike when sliding for the first time here. As we continue
onward as we'll have Junk Blocks to dispose of after they drop if we want to
continue. A ways in as we'll have a platform that'll try leading us to a
spiked ceiling as we'll use it to get to the next platform. There'll be
more Junk Block to deal with along with another pitfall that has a spiked
ceiling. Keep going until we come to a hole that we have to go down not far
from disposing a Junk Block.
Once we drop down as there'll be a Hammer Joe to deal with before making it
further. When we drop down again as we'll have Elec'n along with Electric
Gabyoall to deal with here. Also watch out for the spiked ceiling as well.
There'll be a platform that'll move us upward as we use it to get to the next
platform and over another pit or two before coming to another Hammer Joe.
Dispose of it and head through the boss gate to prepare to go against Spark
Man.
o----------------------------------------------o
| Boss Information |
|----------------------------------------------|
| Boss: | Spark Man | HP: | 19 | DWN: 23 |
| Weakness: | Shadow Blade |
| Weapon Get: | Spark Shock |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Spark Shock |
| | Mini Sparks |
o----------------------------------------------o
Fighting against Spark Man is rather similar to his counterpart in Mega Man 3
(NES). There'll be platforms that he can jump to and after so many jumps
he'll send a Spark Shot followed by Mini Sparks so watch out for when he does
the Spark Shot. During that time it'll be time to make any kind of hit on
him whether from the Mega Buster or from the Shadow Blade. Although I
recommend the Shadow Blade as we can shoot it diagonally for when he jumps.
By timing it right with the Shadow Blade it shouldn't take too many hits
against him to take him down. By the time we defeat him we'll gain his
special weapon the Spark Shot.
------------------------------------------------------------------------------
Chapter Five: Wily Stage I
[MMIII 3.5]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Giant Suzy
There isn't much to do in this stage as we'll have to use those blocks that
appear to make it to a platform as there'll be three to get onto before
reaching a platform. Once we do there'll be at least two of them to jump to
before we reach one that can split in two that'll lead to our demise if we
don't move fast. Head to the platform that we can reach to as we'll get
another that can drop us before heading to a platform that'll disappear if
we don't move fast. Once we do we'll reach a boss gate and face off against
Giant Suzy.
o-----------------------------------------------o
| Boss Information |
|-----------------------------------------------|
| Boss: | Giant Suzy | HP: | 19 | DWN: -- |
| Weakness: | Spark Shock |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Contact |
o-----------------------------------------------o
During the fight we'll have to watch for when it goes from left to right as
well as when it jumps. Also it'll even head up to the ceiling and stick there
during the fight so watch out for where it'll be going. Other than those it
doesn't have any other moves. Dodging it and bringing out the Spark Shot as
we want to hit it when we have the time to get a hit it and shouldn't be too
much of a battle before we dispose of it. Once we do head through the other
boss gate to head through a teleporter. As we do we'll then have to face off
against four Robot Masters from Mega Man 4 (NES).
------------------------------------------------------------------------------
Chapter Six: Dust Man
[MMIII 3.6]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Gachappon
Jumbig
Metall EX (Metall Dance and jumping type)
Shield Attacker
Up 'n' Down
Starting off the stage as we'll have to slide and after we do we'll have a
couple Metall EX of the jumping variety. Dispose of them and continue forward
as we reach the first pitfall as we'll have to watch out for a Up 'n' Down
as we don't want to fall to our doom. There'll be repated ones that'll come
up so dipose of them that you can to make it across. As we do we'll run into
a Shield Attacker. Only way to dispose of it is when it's going away from
you. After we get past that as we'll come to a ladder as we head down as
there'll be a Metall EX jumping that'll be there when we do. Head to the
other ladder that's in the bottom left corner.
Once we head down as we'll have to slide and dispose of the Metall EX before
we get to another pitfall with an Up 'n' Down that'll come up from the bottom.
After disposing to get in the clear as we get to the next platform and up the
ladder as we'll head to where we have to jump over another pitfall. We'll
have a Up 'n' Down to deal with before cotinuing onward. After we do as
we'll have a Shield Attack to watch out for that'll be coming our way. We'll
get to a hole to fall into as we'll have a hole in the middle to head to.
Before we do there'll be a Meall EX that we can easily dispose off before we
head downward. In the next section we'll have a Metall EX of both variety in
this section. Drop down another hole as there'll be a Jumbig as we want to
head all the way to the right to safely so we can dispose of it quickly. Once
we do we can head to the other end to drop down another hole. Next section
we'll have a pitfall that'll have a Up 'n' Down and once we get past that
safely we'll have a Jumbig to deal with. Once past that we'll have a ladder
at the end to head up.
Once up there we'll have a Metall EX of the dancing type to get past but we'll
also have to worry about jumping over spikes in the process. Once we get over
and past the Metall EX head up another ladder. In the next section we'll have
a couple Metall EX as it'll be one of each. Jump towards the closest one and
back as it'll open up to come at you as we can take the time to dispose of it.
We'll have to make sure not to hit the spikes while reaching the other one
to dispose of it then up the ladder. Once up it we'll have a Shield Attacker
as we'll have to use the ladder we came up to our advantage as we deal with
it.
After dealing with it head up the ladder to the next area. Now we have to
clear a path with a press that'll be moving up and down as we head through
this section. Certain areas in which we have to clear as we have to watch
for when it comes down or it'll be an instant death. While we make our way
through as there'll be Metall EX of the dance type here so watch out for
those as we clear a path through. Some areas may require us to utilize the
slide option when clearing a path. As we get near the end as there'll be a
ladder we can climb down to the next section but watch out for the Shield
Attacker.
Make your way to the ladder but watch out when you do as we get down there as
there'll be spikes that we have to jump over. The first pit we come to will
have an Up 'n' Down as there'l be a Metall EX that'll try attacking us so
dispose of it. Also there'll be a Gachappon to deal with as we can do that
from afar. There'll be a pitfall that'll have a Up 'n' Down before we make
it over more pitfalls safely to another ladder. Head up the ladder as we'll
have platforms to jump onto but we'll have a Shield Attacker here. Once we
dispose of it as we have to make it through while not landing on the spikes as
we do.
In the next section we'll have a Gachappen as we want to dispose of that and
to the next ladder. Once in the next area we'll have a Shield Attacker.
Dispose of it so we can move forward. Move as close to the edge as you can
and bring out the Rush Coil to use it to get across then again to gain access
to the ladder. Once we get up the ladder there'll be a Metall EX that we
can dispose of easy but once again we'll bring out Rush Coil to get up to
where it was. After we get past we'll have a Jumbig to get past. As we head
on as we'll get to a ladder to head down.
Once we do we'll have to keep heading down while the only enemies we'll have
are the Metall EX along the way. Head down the ladder as we'll land on a
platform as we'll jump over the spikes. Get as far as to the edge as we can
and bring out Rush Coil to get over where the Metall EX is and dispose of it.
There'll be a Shield Attacker after we slide and dispose of it. Once we do
head forward as we'll be reaching the boss gate as we prepare to deal with
Dust Man.
o---------------------------------------------o
| Boss Information |
|---------------------------------------------|
| Boss: | Dust Man | HP: | 19 | DWN: 30 |
| Weakness: | Drill Bomb |
| Weapon Get: | Dust Crusher |
| Item Get: | Rush Jet |
| Attack(s): | Contact |
| | Dust Crusher |
| | Dust Crusher (Shrapnel) |
o---------------------------------------------o
When going against Dust Man it'll be like going against him in Mega Man 4
(NES). We'll have to watch out for when he shoots out the Dust Crusher as
well as when it hits the wall as it'll break watching out for the pieces
after it does. Also watch out for when he tries sucking you in as we'll
have to be moving away as he does. When he tries sucking you in is the only
time that we can't do damage to him so we'll have to get him the other times.
Also you don't want to fire a charged shot when a Dust Crusher is coming at
you as that'll deflect the shot. Jump over those when you can then let the
shot go to him. Keep to this as it shouldn't be too much to take him down
and get his special weapon Dust Crusher along with Rush Jet.
------------------------------------------------------------------------------
Chapter Seven: Skull Man
[MMIII 3.7]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Battonton
Imorm
Shield Attacker
Skeleton Joe
Skullmet
Super Ball Machine Jr.
Togehero
As we start the stage and not far into it we'll have to deal with a Super Ball
Machine Jr. Dipose of it to head onward as we'll have a few more to deal with
before we come across a Togehero and a Battonton before coming to a ladder to
climb up. Once in the next section we'll have a Skeleton Joe as we can fire
a shot at it to make it tumble as we can use that to get past it to head to
the next ladder to head upward. When we do there'll be a Battonton hainging
on the ceiling.
We reach some spikes on the ground as we'll have to jump but dispose of the
Battonton near us before we do. We'll have a couple more to deal with before
making it across and after we do we'll have a Imorm come down to the ground
at us. We'll have to make a couple more jumps but there'll be a Battonton
we'll have to deal with before we do . Once across we'll have more Battonton
to deal with along with Imorm. Making our way a bit further as a Shield
Attacker will come into play before reaching the end and up another ladder.
In the next section we'll have Eddie come in to give us an item before we
head to the next ladder to head up it. As we do we want to head to the right
to continue onward. Getting near the edge as we'll have an Imorm come down
and as we have to make across some platforms along with pits as we'll have
Togehero to deal with before getting solid grond again. As we do we'll have
more Battonton to deal with along with Imorm. We'll come to a ladder as we
head up it to an empty room and to the other ladder.
Once we reach the top we'll continue onward. For a while we'll have Imorm
along with Skullmet to deal with. The Skullmet we can only dispose of them by
shooting them where their eye is. After we deal with so many as we'll have a
Shield Attack to get past. Near the end as we'll have an Imorm to deal with
before heading up a ladder. In the next room we'll have a Skelton Joe that
we can do like with the last one knock it down then make it past to the next
ladder.
When we get to the top as we make our way forward as there'll be Togehero
along with Imorm. If you want an easy way to get through bring out the Rush
Jet as we'll be dealing with Togehero along the way and a Imorm will drop
when near the end. Drop down the hole to continue onward. As we get to the
next area we'll have Skeleton Joe to deal with but just knock them down to
get past them. Watch out for if you don't knock them down in time for if
they throw any bones.
When we get to where we'll have to jump from one platform to another get a
shot in if you can to take t hem down long enough to get past. Also watch out
for the Togehero along the way. There'll be a Togehero and Skeleton Joe as
we jump to reach the boss gate to Skull Man. Time it right to bring down the
Skeleton Joe along with disposing of the Togehero as we'll get to the boss
gate to prepare to fight Skull Man.
o----------------------------------------------o
| Boss Information |
|----------------------------------------------|
| Boss: | Skull Man | HP: | 19 | DWN: 32 |
| Weakness: | Dust Crusher |
| Weapon Get: | Skull Barrier |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Skull Barrier |
| | Shots |
o----------------------------------------------o
Going against Skull Man should be like in Mega Man 4 (NES) counterpart. He
isn't going to attack until you do and when you do by equipping the Dust
Crusher and fire at him. He'll be firing back but when he eqiups the Skull
Barrier you aren't going to get any hits on him. You'll have to wait until
he isn't shielded again before we can do any damage to him again. When we're
able to is when we can start attacking him agian. Watch out for when he does
shoot as he'll get a few or so hits in each time that he does. Hitting him
just right and avoiding whatever shots you can will help during the fight.
Shouldn't take too much while against him before we bring him down all the way
and get his special weapon Skull Barrier.
------------------------------------------------------------------------------
Chapter Eight: Dive Man
[MMIII 3.8]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Moby
Garyoby
Gyotot
Jumbig
M-422A
Mantan
Metall Swim
Sea Mine
Getting closer to having all the Robot Masters out of the way as we only have
two stages left before we can about any more Wily Stages. From the start of
the stage we'll drop down in some water but watch out for the Gyotot as we
continue onward. Continue onward as we'll have a few more or so Gyotot before
we reach a hole to drop down into. As we do we'll have a Metall Swim to deal
with but watch out for when we jump as we have some spikes here. Time your
slide to where you can get to the other side to drop down. As we do we'll
be dealing with Moby. When we do it'll take a few shots or so before we
can fully take it down. Once we do enough damage it'll be time to move
onward.
As we do jump as high as we can to make it to the next section. When we do
there'll be spikes we have to watch out for as we get through the upcoming
part. As we do we'l have to watch out for Metall Swim and after we get
through there'll be a couple or so M-422A that we have to get past. As in
avoiding them as they'll move up and down when we get near them. We'll get
to where we have more spikes as there'll be a Metall Swim and a M-422A before
reaching a ladder to climb up.
In the next area we have have a few spikes on the way to the next ladder as
it shouldn't be too hard to get past here to the next ladder. Climbing the
ladder as we make our way up as we'll have a Garyoall here near a health
capsule if you need to grab it. If not head up the ladder above us. After
getting up the ladder above us and continue on as we'll have a Jumbig to deal
with not far in that direction. Make your way past it until we reach a hole
to drop down and another to drop down. As we do we'll have another Moby to
deal with and do what you did with the last one.
After making past this one continue on like the last one we defeated. Upon
making it past this one we'll jump like the last time and be in an area
where we have spikes as we have to watch out for Metall Swim and Mantan. Also
watch out for any spikes on the ground and make it to the ladder to the next
room. When we do we'll have Eddie coming to us to bring us an item. After
that head up the ladder to the next section.
As we do watch for the water that'll be coming down mostly where we have
spikes at the top of the water. We'll have spikes on the ground in certain
areas as well so watch out. During this way we'll have Mantan, M-422A, and
Sea Mine throughout this area. When we get to the end of this section we'll
have a hole to fall into as we'll want to stay near the right. As we do
we'll have to jump from one platform to another and avoid the spikes to get
to the next hole. When we do there'll be a couple more Sea Mine before we
head through the boss gate and prepare to face Dive Man.
o---------------------------------------------o
| Boss Information |
|---------------------------------------------|
| Boss: | Dive Man | HP: | 19 | DWN: 31 |
| Weakness: | Skull Barrier |
| Weapon Get: | Dive Missle |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Dive Missle |
| | Torpedo Spin |
o---------------------------------------------o
Fighting Dive Man will be like in Mega Man 4 (NES) counterpart with the Dive
Missles and the Tordpeo Spin. Bringing out the Skull Barrier as we'll have
to make sure each hit with the Skull Barrier counts. While it can be tough
to know when he'll be doing the Torpedo Spin as it can be rather random when
he does it. Watch for what he'll be doing as you want to bring it out when
you can even when you jump to avoid as you want to try hitting him then with
it to do damage to him. Probably one of the toughest battles we'll have of
the Robot Masters as it shouldn't be too much if you know what to expect from
him. Once that he goes down we'll get his special weapon Dive Missle.
------------------------------------------------------------------------------
Chapter Nine: Drill Man
[MMIII 3.9]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Boulder
Battonton
Count Bomb
Hammer Joe
Helipon
Jumbig
Metall EX
Pakatto 24
Shield Attacker
The second to last stage of the game and as we start the stage as we get to
the first pit as we'll have a Shield Attacker so time it right to get over
the pit. After we do as we continue onward as we'll have Metall EX and
Helipon to deal with until we reach a ladder to climb up. As we do we'll have
a couple Helipon in the area as we can dispose of them before heading up the
other ladder to the next section.
As we get to the next section as we want to continue forward. We'll have a
Hammer Joe as we want to dispose of it before we continue on. After we do
jump or slide until we see some platforms to jump onto but wait for the spike
like go from up and down to the sides as we'll have two of these to get over.
After we do we'll have a Hammer Joe not far after getting over to the next
platform. As we continue on as there'll be a couple pits to jump over but not
without a couple of Shield Attackers and a Battonbon.
Head down the hole as there'll be more Battonbon to deal with. Head to the
hole to the left as we want to stay to the left. We'll have a couple of
platforms that'll drop us after a second or two of being on them and one to
the right of the spikes. We'll want to wait for the spikes to be on the sides
before getting on the other but we'll want to jump to one then drop to the
other. Quickly go to the top. Do this repeatedly until we can get to the
other platform safely. Once we do wait for it to go from the sides to up
and down and drop down to the next section.
When we do we'll run into Eddie as he'll give us an item. Drop down to the
next area and as we do we'll see a couple of E-Tanks on one of those platforms
as we can time it right to drop down and back up without losing a life. Head
back up and head to the one on the left then drop all the way down. We'll
have a couple of Metall EX and a Helipon. Dispose of them then continue on
to the hole to drop down. Next area we'll have Boulder that'll drop and a
Pakatto 24 as it shouldn't be too hard as the boulders can be disposed off
without too much hassle. Drop down to the next area.
We'll have to watch out for boulders falling and when we get to the Count
Bomb jump on the first one then to the top. When it reaches near zero, jump
to avoid getting damaged and land on the other to get to solid ground. Take
the top path then slide as we'll have a Hammer Joe to deal with before we can
keep going forward. To get up where the Hammer Joe was use the Rush Coil to
get up to where the Hammer Joe was. Watch out for the boulders that drop
before heading down a hole.
We'll want to avoid messing with the Hammer Joe and slide to avoid taking
damage from the prickle of the platform if they're up and down. We'll have
a couple Metall EX to deal with but watch out for the platform we land on.
Use them to get back up to where they were if you disposed of them and make
your way over the pit. There'll be Boulders that'll drop as we continue
forward. We'll have a Jumbig before we reach the boss gate to prepare for
the fight agianst Drill Man. Once we dispose of the Jumbig enter the boss
gate and equip the Dive Missle.
o----------------------------------------------o
| Boss Information |
|----------------------------------------------|
| Boss: | Drill Man | HP: | 19 | DWN: 27 |
| Weakness: | Dive Missle |
| Weapon Get: | Drill Bomb |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Drill Bomb |
| | Drill Bomb (explosion) |
o----------------------------------------------o
Fighting like he does in Mega Man 4 (NES) counterpart as he'll throw Drill
Bombs at you as well as driving to drill into the ground only to pop up
dependins on where you are when he does. When he drills under the ground
move aroud so when he comes up you can minimize any damage that you'll be
recieving during the process. Equipping the Dive Missle as we can help during
the fight against Drill Man. Although when he gets ready to drill into the
ground you aren't going to be able to damage him until after he comes back
up. Watch out that sometimes he may go back drilling again so be on the look
out when he does that. Want to watch what he'll be doing then use the Dive
Missile and bring him down. When he goes down we'll get his special weapon
Drill Bomb.
------------------------------------------------------------------------------
Chapter Ten: Wily Stage II
[MMIII 3.10]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Punk
From the start of the stage we have to go through a boss gate and once we do
we see Wily but it isn't time to fight him yet. As we try chasing him but
we'll have something come up from the ground. We get a good look at it then
head down the hole as we'll have to go fight it.
o-----------------------------------------o
| Boss Information |
|-----------------------------------------|
| Boss: | Punk | HP: | 19 | DWN: -- |
| Weakness: | ---- |
| Weapon Get: | Screw Crusher |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Contact (Ball form) |
| | Screw Crusher |
o-----------------------------------------o
As we face off against Punk as we'll want to watch out when he throws the
Screw Crusher. We'll want to damage him when he isn't in ball form. After
so many Screw Crusher he'll go into Ball Form as we'll have to watch when he
does but if he's up high engouh we can slide under him. If not we'll have to
jump over him. Each time when he gets to each side outside of the Ball Form
is when we want to damage him. Shouldn't be too hard getting his attack
pattern down to dispose if him so we can try to go after Wily after we
dispose of him. When we defeat him we'll get his Screw Crusher special
weapon.
------------------------------------------------------------------------------
Chapter Eleven: Wily Stage III
[MMIII 3.11]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Battonton
Boulder
Count Bomb
Dada
Gachappon
Garyoby
Hammer Joe
Hologon
Jumbig
Junk Block
Ladder Press
Mechakkero
Metall EX
Pakatto 24
Parasyu
Pickelman Dada
Shield Attacker
Skelton Joe
Skullmet
Super Ball Machine Jr.
Up 'n' Down
Walking Bomb
At the start of the stage we'll have a Skelton Joe not far as we'll make a
shot to disassemble for a breif moment to get by. As we do and slide under
as we'll have a Skullmet to deal with. There'll be another Skeleton Joe
before heading down to the next area. When we do we'll have a couple Pakatto
24 to deal with before we head down to the next section. In the next section
we have a couple Shield Attacker to dispose of but only worry about the bottom
one.
After you do head to the hole to the next area and when we do we have a Super
Ball Machine Jr. to deal with. Dipose of it before we can go further. Make
your way over the spikes to where the Super Ball Machine Jr. was as we'll
have to go over more spikes. We'll have an Elec'n come out and coming at us
so dispose of it. Once on that platform and after dealing with the Elec'n
bring out the Rush Jet to get across but we'll have Parasyu to deal with along
the way until we get to a platform. After we do we'll get to where we'll
have to slide under spikes and have to keeep sliding even when the Hologon
come out.
When we go as far as we can we'll have to jump up as there'll be a ladder to
climb up. As we do we'll have a couple Walking Bomb to deal with before
getting to the next ladder. As we dispose of them and up the next ladder to
the next section. Continuing to climb the ladder as we have a Hammer Joe and
Ladder Press to deal with as we continue up the ladder. Still climbing the
ladder as the next section we'll have a couple Ladder Press to see where they
go so we can carefully make our way to the top. In the next part of the
ladder climbing there'll be a Skelton Joe as we just hit him to make him fall
to continue upward. Next up we'll have a couple Shield Attacker as we
continue going up the ladder. Dispose of them and continue on.
As we finally reach the top as we'll have an Elec'n come out to attack us
as we dispose of it. As we get near a pit as we'll have a Up 'n' Down as we
need to get across the pit safely to the next platform. When we do we'll
have a Junk Block that'll try and stop us from advancing. As we get past it
as we have a few pits with a Up 'n' Down until we can get to where we deal
with a Hammer Joe. Dispose of it to advance further. We'll come to a ladder
watch out for the Up 'n' Down as we need to be in the clear to get up the
ladder.
Making our way up it as there'll be a Gachappon. Dispose of it before getting
to the next ladder. When we do we'll see spikes but the ceiling will come
down so the spikes will go down too. There'll be a Metall EX but the dance
type so dispose of it so when the ceiling goes back up we can avoid the spikes
but remember where they were when they went down. Need to time it right for
this section. Eventually we'll come to where we fall into a hole to make it
further. When we do we'll have a couple Mechakkero to deal with before
advancing.
In the next area we need to be quick to get on the platform to get across
over the spikes. As we do we'll fall down through the hole as we'll have a
couple Dada to deal with before the next section. Next we have a use of a
Count Bomb to help us get to the platform over the spikes and drop down.
We have a Walking Bomb in the next section and when we drop down we'll see
Eddie to help give us an item.
Next area we only have Metall EX to deal with until we get to a ladder and
head on down. We have a Gachappon and Metall EX to deal with before heading
down the ladder. When we do we'll have a Pickelman Dada and at this point
wondering if we'll be seeing every enemy that we've seen in this game in this
stage. Head down to the next section as we'll have a Dada and fianlly in the
next part a Hammer Joe before entering the boss gate to face off against Dr.
Wily or so we think.
o-----------------------------------------------o
| Boss Information |
|-----------------------------------------------|
| Boss: | Giant Suzy | HP: | 19 | DWN: -- |
| Weakness: | Spark Shock |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Contact |
o-----------------------------------------------o
As we enter as we face off against a Giant Suzy again. We'll have to do what
we did the last time we against it as it shouldn't be too much to get past it
this time around. Learn it's pattern and use Spark Shot against it as it
shouldn't take much to take it out again. After the fight we'll get a health
capsule.
Exit through as we'll have a couple Skullmet to deal with and drop down on
the other side. The next section will have a couple Metall EX to deal with
and drop dwon on the other side once again. As we do we'll have an Elec'n
to deal with as we continue onward. Not far afterward we'll have a Hammer
Joe to deal with and after we dispose of it slide to advance. We'll then have
a Gachappon to deal with. Head down the ladder as we'll have a few Metall EX
to deal with before going down another ladder. As we do we'll have a Garyoby
to deal with before dropping down another hole.
There'll be a Pickelman Dada to deal with before going down another hole and
once we get to the bottom there'll be a Garyoby. Make your way as we'll have
to jump over a pit with spikes at the bottom. There'll be a Jumbig then a
Boulder that'll come down. As we continue onward as we'll have a Hammer Joe
and finally to the boss gate that we'l have to prepare to fight against Dr.
Wily.
o------------------------------------------------------------o
| Boss Information |
|------------------------------------------------------------|
| Boss: | Wily Machine [1st Form] | HP: | 19 | DWN: -- |
| Weakness: | ---- |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Missile |
o------------------------------------------------------------o
The first part of the Wily Machine as it'll jump from side to side but watch
out for the missles. The only way to damage it is wheere the eyes are and
when they're open. The only way to damage is with the Mega Buster as we'll
want to do charged shots at it. Watch out for when it lands as it does shake
the ground as it lands. When it fires missiles watch out for those as we
continue going for charged shots when we can. Keep up with this and it should
take it down without much of a problem.
o------------------------------------------------------------o
| Boss Information |
|------------------------------------------------------------|
| Boss: | Wily Machine [2nd Form] | HP: | 19 | DWN: -- |
| Weakness: | Screw Crusher |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Contact |
| | Balls |
o------------------------------------------------------------o
For this fight he'll be staying where we had beat him in the first Wily
Machine. He'll be sending out balls towards you so watch out for those when
he does throw them at you. We need to use the Screw Crusher and aim for where
WIly is. As long as we can avoid his attack and hit him with the Screw
Crusher we'll be able to take down this form without any problem at all. Once
we dealt the final blow that'll be it for Mega Man III.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Weapons / Boss Weakness
[MMIII 4]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o------------------------------------------------------o
| Boss | Weapon Get | Weakness |
|------------------|-----------------|-----------------|
| Spark Man | Spark Shock | Shadow Blade |
| Gemini Man | Gemini Laser | Seach Snake |
| Snake Man | Search Snake | Spark Shock |
| Shadow Man | Shadow Blade | Gemini Laser |
| Giant Suzy | ---- | Spark Shock |
| Dive Man | Dive Missile | Skull Barrier |
| Skull Man | Skull Barrier | Dust Crusher |
| Drill Man | Drill Bomb | Dive Missile |
| Dust Man | Dust Crusher | Drill Bomb |
| Punk | Screw Crusher | ----- |
| Wily Machine [1] | ---- | ---- |
| Wily Machine [2] | ---- | Screw Crusher |
o------------------------------------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. Passwords
[MMIII 5]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Password Boss Defeated
-------- -------------
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man
|---|---|---|---|---|
| A | o | o | | o |
|---|---|---|---|---|
| B | | | | o |
|---|---|---|---|---|
| C | | | | |
|---|---|---|---|---|
| D | | | o | |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man
|---|---|---|---|---|
| A | | | o | |
|---|---|---|---|---|
| B | | | o | |
|---|---|---|---|---|
| C | | | | |
|---|---|---|---|---|
| D | | o | o | o |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man
| A | | o | | o |
|---|---|---|---|---|
| B | | o | | o |
|---|---|---|---|---|
| C | | | | |
|---|---|---|---|---|
| D | | o | | |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man, Spark Man
| A | | o | | |
|---|---|---|---|---|
| B | o | o | | |
|---|---|---|---|---|
| C | | o | | |
|---|---|---|---|---|
| D | | o | | |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man, Spark Man,
| A | | | | | Dust Man
|---|---|---|---|---|
| B | o | o | | |
|---|---|---|---|---|
| C | | | o | |
|---|---|---|---|---|
| D | | | | o |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man, Spark Man,
| A | | o | | | Dust Man, Skull Man
|---|---|---|---|---|
| B | | | | o |
|---|---|---|---|---|
| C | | | o | o |
|---|---|---|---|---|
| D | | | | o |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man, Spark Man,
| A | | o | o | | Dust Man, Skull Man,
|---|---|---|---|---| Dive Man
| B | | | | o |
|---|---|---|---|---|
| C | | | o | |
|---|---|---|---|---|
| D | | | | o |
o-------------------o
o-------------------o
| | 0 | 1 | 2 | 3 | Snake Man, Gemini Man,
|---|---|---|---|---| Shadow Man, Spark Man,
| A | o | | | | Dust Man, Skull Man,
|---|---|---|---|---| Dive Man, Drill Man
| B | o | | o | |
|---|---|---|---|---|
| C | | o | o | |
|---|---|---|---|---|
| D | | | | |
o-------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Credits, Contact, Legal Disclaimer
[MMIII 6]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
To contact Stephen "Warhawk" Harris please drop me an e-mail at
[email protected], with any questions, comments or any information
that you may believe that I may have missed in this guide. Please don't send
any hateful mail because I will not tolerate it because it can be considered
harassment, so please make sure you know what you want to ask / comment before
you send the e-mail to me. Be sure to have "Mega Man III" in the subject so I
don't accidentally delete the e-mail. This includes sending e-mails with some
pictures which may be inappropriate. Please if you send me any e-mails with
any kind of vulgar language such as the "F" word unless in a good way. You may
also like me on Facebook to know about any future plans I will have with guide
writing and all.
Any questions asked on the page I will try my best at answering to the best of
my knowledge about any of the guides I have done in the past, and yes even if
it's a question on that game I done one for. Even if it is to ask me what I
plan of doing next and all.
Special Thanks
--------------
*osrevad1 - For the ASCII art
o-----------------------------------------------------------------------o
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|------------------------------|----------------------------------------|
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| | Cheat Codes: www.cheatcodes.com |
| | Cheat Database: www.cheat-database.com |
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o-----------------------------------------------------------------------o
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