__ _____ ____ ____ ______
,' | ,' // __|,' __\\ __ `.
,' |,' // /__ | | __\ \ \ `.
,' , , // ____|| | ( \\ \__\ `.
,' ,'| ,-'/ // /____ \ \_\ \\ ____ `.
,'__,' `-' /___//________| `._______\\__\ \___`.
_____ ______ __________ _______ ____
,' | ,-' / / \ \ `-._ \ `.
,' |,-' / / /\ \ \ `-._ `. `.
,' ,| ,-'/ / / / \ \ \ \'-_ `-.\ `.
,' ,' | ,-' / / / /____\ \ \ \ '-_ `.
,' ,' | ,-' / / / ________ \ \ \ '-_ `.
,'___,' `-' /_____/ /_____/ \_____\ \_____\ `-._________`.
____________
/__ __ __\
/ / \ \
/ / \ \
___/ /______\ \___
/____________________\
o--------------------------------------------o
| Mega Man II FAQ/Walkthrough |
| Written by: Stephen "Warhawk" Harris |
| Platform: Game Boy |
| Date Crated: October 9, 2018 |
| Date Finished: October 10, 2018 |
| PayPal Donation:
[email protected] |
| Facebook:
http://facebook.com/WarhawkFAQs |
| Version: 3.0 |
o--------------------------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Introduction...................................................[MMII 1]
2. Controls.......................................................[MMII 2]
3. Walkthrough....................................................[MMII 3]
Chapter One: Metal Man.....................................[MMII 3.1]
Chapter Two: Wood Man......................................[MMII 3.2]
Chapter Three: Air Man.....................................[MMII 3.3]
Chapter Four: Clash Man....................................[MMII 3.4]
Chapter Five: Needle Man...................................[MMII 3.5]
Chapter Six: Magnet Man....................................[MMII 3.6]
Chapter Seven: Hard Man....................................[MMII 3.7]
Chapter Eight: Top Man.....................................[MMII 3.8]
Chapter Nine: Quint........................................[MMII 3.9]
Chapter Ten: Wily Stage I..................................[MMII 3.10]
4. Weapons / Boss Weakness........................................[MMII 4]
5. Passwords......................................................[MMII 5]
6. Credits, Contact, & Legal Disclaimer...........................[MMII 6]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Introduction
[MMII 1]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Welcome to Warhawk's guide for Mega Man II for the Game Boy. Coming off of
movtivation of writing one for Mega Man 11 along with Mega Man Dr. Wily's
Revenge. As I've been a fan of the Mega Man franchise since around the mid-
90s as it's been one of my top series I've spent a lot of time playing.
Mostly playing the Classic and X series as I eventually want to write for as
many of those games as I can before I decide to put it up in writing these up.
As usual my best effort will be put into this along with the other Mega Man
games I will cover between now and in the future.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Controls
[MMII 2]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o--------------------------o
| Control | Function |
|---------|----------------|
| A | Jump |
| B | Shoot |
| D-Pad | Move character |
| Start | Pause Game |
| Select | N/A |
o--------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Walkthrough
[MMII 3]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
Chapter One: Metal Man
[MMII 3.1]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Mole
Pierobot
Press
Springer
At the start of the stage we'll start on a conveyor belt as we'll have to
move forward. When we come to the end watch out for when we go about dropping
down as there'll be a Spinger to there heading towards the conveyor belt.
Drop down to the hole after making your way past it as we'll want to be to the
left or right to avoid hitting the spikes on the way down then want to head
towards the middle after that set. After the second head towards the right as
we continue to fall until we come to a platform. At the end we'll be on a
conveyor belt but there'll be a Pierobot that'll come down on a gear when we
get close enough.
Once we dispose of it head to the other side and drop down. When we do we'll
be in an area of conveyor belts. The one we drop on and the one we have to
jump to we'll have a Springer to worry about. Get past them as we get have to
continue onward. When we do it won't be long before we come to a Press and
let it drop. Wait for it to raise up far enough to where we can be clear to
go past it. The next couple of conveyor belts will be agianst us and both of
them will have to worry about a Press during both of them. When near the end
there'll be another Press and wait for it to be up as far for enough room to
go under it to continue on. As we do there'll be a few Moles that'll be
coming from the ceiling or floor.
When we reach a conveyor belt as there'll be a Press not far into it. As we
make it past that as we'll have to worry about Moles coming from the ceiling
or floor until we get to a conveyor belt. We'll have to take the conveyor
belt until we see a couple of spikes we'll have to jump over to another
conveyor belt. We'll have to deal with a couple or so Pierobots. There'll
be another conveyor belt to jump up to as there'll be another Pierobot before
making to a ladder to climb.
Climb up the ladder and after we do there'll be a couple of Mets to deal with
as one will be to the left after we climb up. The other is near the ladder
that we have to get to. Dispose of first one then climb up to the next
platform. Get near enough for it to open up then dispose of it and slide to
gain access to the platform near the ladder we have to get to and slide to
get to it. Head to the right so we can dispose of the Met to the right.
Now head to the left slide under to get to the platform above then slide
again to get where the Met was that we disposed of. Head up the ladder as
the other Met will attempt to attack. Dispose of it then head over to where
it was to head up the ladder.
Head up the ladder and slide under to advance. As we head onward as we'll
have several Pierbots to deal with along the way. After getting past them
we'll be reacing the boss gate. Unlike Dr. Wily's Revenge we'll have to go
through two boss gates like in the other Mega Man games before we can enter
the boss room.
o-------------------------------o
| Boss Information |
|-------------------------------|
| Boss: | Metal Man |
| HP: | 19 |
| DWN: | 09 |
| Weakness: | Crash Bomber |
| Weapon Get: | Metal Blade |
| Item Get: | Rush Marine |
| Attack(s): | Metal Blade [1] |
| | Contact [4] |
o-------------------------------o
Facing Metal Man is similar to fighting him in Mega Man 2 on the NES as he is
able to jump and throw Metal Blades at you. Although the fight is going to be
on a conveyor belt to make the fight a bit tough if you're used to being on
solid ground for a fight. In order to do any damage to him we'll have to jump
and fire at him but watch for when he throws the Metal Blades at you so you
can properly dodge them as they're thrown. He shouldn't do much other then
jump and throw the Metal Blades at you unless you get near him as he may jump
to the other side to do the same attack. Also may want to watch out in case
he switches the direction of the conveyor belt. Dodging the Metal Blades well
enough as you should be able to take him down without much hassle and obtain
his special weapon Metal Blade. Also we'll be getting the Rush Marine.
------------------------------------------------------------------------------
Chapter Two: Wood Man
[MMII 3.2]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Batton
Cannon
Friender
Kukku
Needle Press
Neo Metall
Robbit
Now onto the second stage of the game. As we start there'll be a couple of
Batton hanging from a tree but more than likely they aren't going to be trying
to attack as we get near as we get onto the next platform. Not far as we'll
have a Robbit to deal with before heading through. After disposing of it we
want to go until we jump onto a higher platform as there'll be another Robbit
to deal with as there'll be Batoon above. Likly none will try to attack until
you dealt with the Robbit. Continue on as we'll have to jump to a higher part
of the platform. As we head further as we'll have to be dropping down until
we get to where another Robbit appears. While we try to dispose of it the
Batton that's hanging near will eventually come towards you as we'll have to
dipose of them then the Robbit. Once we do towards the end as there'll be one
more Robbit before we get to the ladder to head down.
As we head down the ladder to the next section as there'll be Batton as we'll
be able to get by them with no problem. Head down to the next section as
we'll be confronted by a Friender. Watch for when it shoots some fireballs
your way as it'll be about a couple seconds before it sends more at you so
time it right to fire then jump. After it's dealt with continue onward and
down the ladder. When we do we'll have a Robbit to deal with before heading
down to the next area. As we get to the next area we'll Needle Press, Neo
Metall, and Cannon. We can try going through them but we'll take the easy
way by using Rush Marine through the water.
By using Rush Marine we can avoid taking any damage and make our way through
this section much more easier. When we get to the end under a ladder unequip
the Rush Marine and head up the ladder. As we do there'll be a couple of
Batton before reaching the next ladder. Wait for them to come at you and
dipose of them then head up the ladder as in the next section we'll have a
couple of Metall to deal with. Dispose of them to make it to the next ladder.
Here we'll have to deal with Kukku as we'll have to run in the opposite
direction until they jump aas we can then go under them. We'll end up going
up a couple of higher platforms before there'll be Batton hanging from the
trees. The Batton shouldn't be too much to deal with while dealing with the
Kukku coming at you but when you get or close to the highest we'll be going
there'll be a Robbit. Dispose of it and it'll be smooth sailing until we
reach the boss gate so we can fight Wood Man.
o-------------------------------o
| Boss Information |
|-------------------------------|
| Boss: | Wood Man |
| HP: | 19 |
| DWN: | 16 |
| Weakness: | Metal Blade |
| Weapon Get: | Leaf Shield |
| Item Get: | ---- |
| Attack(s): | Leaf Shield [5] |
| | Leaves [4] |
| | Contact [6] |
o-------------------------------o
Going against Wood Man is so familar with fighting against him in Mega Man 2
on the NES. He'll be surrounding himself with a Leaf Shield then he'll be
sending it your way. When that happens we'll have to jump over it as we'll
have leaves coming down from the ceiling as that happens. At this point it'll
be time to start utilizing any attack against him as we can use the Mega
Buster against him if you want to go for a challenge. On the other hand we
bring out the Metal Blade and use it against him we can have him down before
he has a chance to bring out another Leaf Sheild for his defense. Going with
the way of the Metal Blade as we'll have the fight over rather quick and get
Wood Man's special weapon, Leaf Shield.
------------------------------------------------------------------------------
Chapter Three: Air Man
[MMII 3.3]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Goblin (with Petit Goblins)
Matasaburo
Kaminari Goro
Pipi
Scworm
As we're now onto the third stage of the game. When we start the stage and
start heading forward we'll have a Pipi that'll be coming at us. By the time
we reach the end of the platform we'll have a Goblin appear. Wait for the
drills to go down before jumping onto it. When we jump onto it watch out for
Petit Goblins that'll come out from the sides. We'll have four Goblins to use
as platforms until we get to a platform and when we do there'll be a Pipi to
watch out for. There'll be another Pipi that'll come in before we fall to
the next area. Next area we'll have to slide to get to the next area after
this.
In the next area use the top platforms and avoid the Scworm to head to the
next section. Once there we'll have a couple of Pipi to deal with by the time
we get to the edge when a Goblin appears. A Pipi may continue respawning
until you go about jumping onto the Goblin. When on the second Goblin
there'll be a Matasaburo that'll be trying to keep you there by blowing air
towards you. Dispose of it so we can continue forward. Make your way through
as there'll be another couple of Goblin to jump onto with another Matasaburo
on the platform after the second Goblin.
Dipose of the Matasaburo and at the end of that platform we'll start seeing
Kaminari Goro. Dispose of it to jump onto the cloud platform. There'll be
five of them to deal with before we can safely get near a platform to jump
onto. Drop down as we'll have a Scworm as we can easily avoid it to make it
to the other side. Once down make your way right as we'll continue onward as
we'll eventually be finding ourselves to the boss gate to prepare to fight
Air Man.
o-------------------------------o
| Boss Information |
|-------------------------------|
| Boss: | Air Man |
| HP: | 19 |
| DWN: | 10 |
| Weakness: | Leaf Shield |
| Weapon Get: | Air Shooter |
| Item Get: | Rush Jet |
| Attack(s): | Air Shooter [2] |
| | Contact [4] |
o-------------------------------o
When going against Air Man isn't too much dissimilar to when fighting him in
Mega Man 2 on the NES. Although he won't shoot too many of the Air Shooter
at you so that'll be a relief. Depending on where they appear and being able
to get through them to get any hits on him. While with the Mega Buster as we
can either jump or slide under the sets that he shoot out at us. On the other
hand using the Leaf Shield we can jump or slide under them to get the few hits
to dispose of him quickly after at tleast just one shot at us. After we're
done with him we'll get his special weapon, Air Shooter along with Rush Jet.
------------------------------------------------------------------------------
Chapter Four: Clash Man
[MMII 3.4]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Blocky
Pipi
Prop-Top
Shotman
Telly
From the start of the stage we'll have to climb up as the first couple areas
will have just a Telly to deal with as we can avoid them to reach the top.
As we reach the top and start heading right as we'll be having a Blocky
coming at us. Aim for the second from the top to dispose of it as the first
show will disassemble as it'll pull back together before we deliver the final
blow after it does. Make your way to the end and up the ladder. Wan to make
the jump onto the platform as it may be easy to get to the ladder after we
do. If not equip the Leaf Shield so we don't get hit by the Telly in the
area. For the next two sections it'll be the same thing but getting to the
ladder will require us being on it for a while where we'll have to use the
Leaf Shield to preotect us from the Telly in the areas.
When we reach the top continue onward. We'll have a Blocky before reaching
the end and fall down the hole. Stay near the wall to the right but not all
the way. We'll eventually land on a platform as there'll be some spikes
there that we can get over. We can see a E-Tank as we can use the Rush Jet
to get over to it. Unequip the Rush Jet then drop dwon to the hole on the
left. We'll land on a platform as there'll be a Shotman as we can avoid it
but if we go to far we'll land on spikes below so when we fall quickly go to
the left. Continue on the way down as there'll be a ladder and another
Shotman.
Once all the way to the bottom jump over the pit as we'll have to slide but
watch out for the Telly. There'll be a couple more pits to jump over as we
have to watch out for other Telly before making it across to another ladder.
Once we're all the way up head to the left as we'll have a Pipi coming from
behind but we'll be up the ladder before it can do anything. Head up either
ladder as we'll have a platform moving in a rectangular pattern. Jump onto
it and to the ladder to the right if you want to get another E-Tank but
watch for the Pipi. If you get that we'll then head up the ladder on the
left as we climb up to get to the other ladder.
As we do there'll be a Shotman to the far right that'll be trying to hit us
from afar. When it changes angle then head down the ladder to shoot towards
it to dipose of it. Head to where it was and we'll reach the boss gate so
we can fight Clash Man.
o--------------------------------o
| Boss Information |
|--------------------------------|
| Boss: | Clash Man |
| HP: | 19 |
| DWN: | 13 |
| Weakness: | Air Shooter |
| Weapon Get: | Clash Bomb |
| Item Get: | Rush Coil |
| Attack(s): | Clash Bomb [4] |
| | Clash Bomb |
| | explosion [4] |
| | Contact [4] |
o--------------------------------o
While he'll be fighting similar to Mega Man 2 on the NES as it'll be a little
easier to fight him in here. Equipping the Air Shooter as we want to shoot it
just right so it'll hit him as he jumps. We'll be able to slide and avoid his
attack. As this will be the way it'll be going for the fight for the most
part on this. Just keep hitting him like this until he goes down for the
count as we'll then obtain his special weapon the Clash Bomber. We'll also be
getting the Rush Coil.
------------------------------------------------------------------------------
Chapter Five: Needle Man
[MMII 3.5]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Bikky
Cannon
Hammer Joe
Hari Harry
Needle Press
Neo Metall
Yambow
Just when you thought we'll be dealing with the Wily Stages but instead as
we get there and fall to where we get the teleport area. Instead of going
straight to a boss we'll have to go through a stage for the boss we choose.
We'll start with Needle Man whom we can go in the bottom right. As we start
the stage as we go forward until we come to a Hari Henry. We can deal damage
to it until it rolls up then come at us. There'll be three more of them until
we come to the end where we can climb up a ladder. When we do there'll be
another Hari Henry up here. Dispose of it head up the ladder than up the
other ladder.
As we do there'll be a Hari Henry to the left of us as we continue on the way
upward. We can't access that area at the moment so when at the top we'll
make our way through but watch out for the Cannon. The only way to damage it
is wait for it to fire to do so. When we get to the third Cannon as we want
to dispose of it then use Rush Coil to get over the platfor. There'll be a
spot where we can go up or slide as we'll want to slide on the bottom as
there'll be Needle Press at the very top. When at the end there'll be Neo
Metall along with another Cannon.
After disposing of it there'll be another couple of Cannons to deal with
before a Neo Metall. There'll be a platform that we have to get up to and as
we do there'll be a Yanbow that'll fly in then drop down to head at us. If
you see an E-Tank with a Neo Metall near it we can grab it when we continue
to where we can go down a ladder. Watch out as there'll be a couple more
Yanbows before we get there. Dispose of the Neo Metall before or after
sliding to get there. When grabbing it the Yanbows will respawn. Head down
the ladder and head to the right but watch out for the Needle Press before
dropping. Moe quick after it goes back up and drop down. We'll have to go
to the left but watch for the Needle Press there then down the ladder.
After heading down we'll have only Needle Press to watch out for. Making
your way through watch for where they'll be and avoid getting damaged by
them. We'll eventually reach a ladder that we can take up as there'll be a
Hammer Joe as we'll only be able to do damage after he throws. Dispose of it
before heading to the next ladder. As we head up the ladder there'll be a
Bikky as we can only damage it when it gets ready to jump towards us. We
should be able to slide under when it jumps and when we do we'll be getting
ready to head through the boss gate to deal with Needle Man.
o---------------------------------o
| Boss Information |
|---------------------------------|
| Boss: | Needle Man |
| HP: | 19 |
| DWN: | 17 |
| Weakness: | Top Spin / |
| | Air Shooter |
| Weapon Get: | Needle Cannon |
| Item Get: | ---- |
| Attack(s): | Needle Cannon [3] |
| | Needle Hammer [6] |
| | Contact [4] |
o---------------------------------o
When fighting him can be similar to how we fight him in Mega Man 3 on the NES
as he'll be using the same attacks for the most part. While using the Mega
Buster alone against him will be challenging to do but for the fight to be
easier as we'll bring out the Air Shooter. If he jumps want to time it right
so it'll hit him and it shouldn't be a problem when he's on the ground. When
he's on the ground want to watch out for the Needle Hammer move but he'll be
jumping to fire the Needle Cannon. Watch out for if he'll run towards you at
any point during the fight as he'll either make normal contact or even bring
out the Needle Hammer from his head. After we dipose of him we'll get the
Needle Cannon.
------------------------------------------------------------------------------
Chapter Six: Magnet Man
[MMII 3.6]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Giant Springer
Mag Fly
Metall
New Shotman
Peterchy
Head to the bottom left to get to Magnet Man's stage. As we attempt to go
forward as we get a bit before we start having Mag Fly coming at us. We'll
have a few of them or so before we reach a pitfall as there'll be one heading
towards us when we do. We should be able to jump over it before it gets to
us but the next pitfall use the Mag Fly to help us get over the next one. As
we do there'll be a couple more pitfalls to get over as we use the Mag Fly
to help us get over them before reaching a ladder.
Head down the ladder to the next section. In the next section we'll have a
New Shotman here as there'll be an E-Tank near it. Dipose of it then slide
under and jump up to grabit if you need it then head down the hole to the
left. As we do there'll be a few Giant Springer to deal with before coming to
a ldder and head down it. We'll have a few Peterchy to deal with as we'll
want to dispose of them before making our way down to the next ladder.
There'll be a couple of Peterchy but wait for them to get under you and down
the pit before we drop down. Head towards as we have a magnet pulling us as
we have to time it for the jump to where the Peterchy were. As we head to
the next platform there'll be another Magnet that'll be trying to pull us and
a couple of Peterchy will be on that platform. Carefully dispose of them then
head up on that platform and down the ladder.
There'll be a New Shotman here as a couple of disppearing and reappearing
platforms. Watch out for the spikes as we can use the Rush Jet to be on the
safe side here to get up near the New Shooter and dispose of it. Head to the
ladder that'll lead us down to the next section. As we do we'll really need
to use the Rush Jet here but wait until we reach a platform tha we can't get
over on our own. Bring out the Rush Jet and as we have full control of it to
get all the way over to the end where we can get to a ladder.
Making our way up the ladder as we'll have a Metall that'll try firing us from
the other side of the wall to where we can't get to just yet. When we reach
the top there'll be a New Shotman on a platform. Watch out that you don't fall
onto the spikes in the process. Dispose of the New Shotman as we can head
down the one ladder to get the items we couldn't get to. As we'll have to
deal with the Metall then the New Shotman in the process on the way back up
the one ladder.
When we can head up the other ladder if you need to grab those items if
needed. As we get up there as we'll have a Giant Springer to deal with and
after we do we'll be reaching the boss gate. We'll have to prepare ourselves
for the fight against Magnet Man.
o---------------------------------o
| Boss Information |
|---------------------------------|
| Boss: | Magnet Man |
| HP: | 19 |
| DWN: | 18 |
| Weakness: | Needle Cannon |
| Weapon Get: | Magnet Missle |
| Item Get: | ---- |
| Attack(s): | Magnet Missle [3] |
| | Contact [6] |
o---------------------------------o
As we fight Magnet Man he'll be using the Magnet Missile against us. During
the fight he isn't going to be trying to pull us to him with the magnet. The
only thing he'll be doing is going to each side jumping up in the air to fire
the Magnet Missle as the only time we'll able to do damage is when he comes
down after firing them. Using the Needle Cannon when he comes down as it
deals a bit of damage to him as it makes contact to him.
While he fires the Magnet Missle be as close as you can then slowly move away
from him so you can dodge the Magnet Missles. When he comes near and slide
when he makes the jump for the Magnet Missles. During the time he does is the
best time to do any damage to him. Doing that can help you defeat him. When
you do you'll get his special weapon, Magnet Missle.
------------------------------------------------------------------------------
Chapter Seven: Hard Man
[MMII 3.7]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Hammer Joe
Returning Monking
Pickelman Bull
Have "Su" Bee (with Chibees)
Wanaan
To get to Hard Man's stage we'll have to go to the upper left hand corner as
we'll be able to start his stage. There aren't going to be any enemies unil
we come to where we'll have to slide under a platform that we can't gain
access to. By the time we get to end of sliding we'll have a couple Have "Su"
Bee that'll drop shell like things that'll turn into Chibees to attack you.
Use the Leaf Sheield to dispose of them quickly as opposed to using the Mega
Buster. There's an E-Tank we can go about getting if we choose to get up there
to get. As we continue onward there'll be a few things that we'll be going
over as a Wanaan will come up to attack if you're not quick enough. Once that
we do we'll have another Have "Su" Bee coming at us from behind. We'll have
to slide as we'll go past a couple to few Wanaan's until we can reach the end
to head up a couple ladders.
As we head up the top ladder as there'll be a Hammer Joe to the left as we
want to go all the way up to the top platform. At the top platform jump onto
it as there'll be a Hammer Joe up there as well. Dispose of it while trying
to avoid the projectile it'll throw as we head onward to the end and up
another ladder. There'll be a couple Returning Monking after we get up in
here as the first two we can easily avoid by sliding under them after they
jump to the ceiiling. Making it further as there'll be another as we'll have
some room to be able to do damage to it. Once it's been dealt with head to
the end and up the ladder. Watch out for the Hammer Joe that'll try knocking
you off with its projectile.
Once at the top there'll be a Returning Monking and we'll have to try to
dipose of this one. Head to the ladder to the upper left when done with it.
Not far into making our way after getting to the top as there'll be a
Pickelman Bull to dispose of. The rest of the way we'll have a few Wanaan's
along with one more Have "Su" Be before reaching the boss gate to prepare to
face Hard Man.
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Hard Man |
| HP: | 19 |
| DWN: | 20 |
| Weakness: | Magnet Missile |
| Weapon Get: | Hard Knuckle |
| Item Get: | ---- |
| Attack(s): | Hard Knuckle [3] |
| | Body Press [6 + 6] |
| | Contact [6] |
o----------------------------------o
Close to how he fights in Mega Man 3 as going against him can be hard with
the Hard Knuckle that'd be soon be followed by a Body Press. Dodging the Hard
Knuckle shouldn't be too hard to do. It's the Body Press when he jumps and
dives to the ground on his head. When he does that we don't want to be on
the ground when he does that. From the start of the fight we want to bring
out the Magnet Missile to use against him. Should be able to get a couple or
so hits if not more on him before he does a Body Press. After he does the
first Body Press shouldn't be long before we can take him down but if not
watch out for the Hard Knuckle and another Body Press before we do. After
dealing with him we'll gain his special weapon Hard Knuckle.
------------------------------------------------------------------------------
Chapter Eight: Top Man
[MMII 3.8]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Komasaburo
Mechakkero
Metall DX (normal type)
New Shotman
Pickelman Bull
Tama
Now onward to Top Man's stage in the upper right hand corner. Starting off
the stage as we'll soon run into a Mechakkero as there'll be another before
heading down a ladder. When we head down the ladder we'll have a Pickelman
Bull to deal with before we can head down another ladder. As we're down the
ladder we'll have some platofrms that'll appear and disappear as we'll go
about using the Rush Marine to get through here. Once to the other end jump
up as we'll have a New Shotman to deal with. Dispose of it and drop down as
we'll have a Metall DX to deal with after we fall down to the next section.
After dealing with it head down the hole to the next section. WHen we do we
have a Tama to deal with as we want to shoot at it's head to do damage to it
until it's down for the count. Watch out for the ball and flea like enemies
it'll toss at you possibly before disposing of it. When its done head on
down to the next section. As we get there as we'll have some Pickleman Bull
to deal with in this area before reaching another ladder to head down.
When we start heading down the ladder don't go all the way down to where we
fall off of it. There'll be a Komasaburo as we can hit it from the last part
of the ladder and drop while heading to the left. Head to the ladder that was
next to it to get to the next section. There'll be another Tama but we have
an area where we can slide under to avoid dealing with it. In the next area
we have another Komasaburo we can dispose of it so we can ge tthe E-Tank with
ease if you need it. If not head to the other ladder.
Once down there'll be a Mechakkero to deal with. After we do that we'll have
a couple of Komasaburo to dispose of afterward and after the second one we'll
have to jump onto some tops to get to the other side. Once we do we'll have
one more Komasaburo to dispose of before reaching the boss gate to prepare to
face against Top Man.
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Top Man |
| HP: | 19 |
| DWN: | 21 |
| Weakness: | Hard Knuckle |
| Weapon Get: | Top Spin |
| Item Get: | ---- |
| Attack(s): | Top Spin [6] |
| | Tops [4] |
| | Contact [6] |
o----------------------------------o
Going against Top Man is like in his Mega Man 3 counterpart. He'll send some
Tops in the air as we want to try to be where they can come toward us and
quickly evade by sliding. When he does send the tops we want to have Hard
Knuckle equipped to send a Hard Knuckle his way before he enters Top Spin
mode. As soon as he enters Top Spin mode he can't be damaged until he reaches
the other side. When comes to an end it'll be time send Tops in the air as
it'll be a repeat cycle so know when he'll be doing either. Shouldn't take
too much to take him down. Once you do we'll get his special weapon Top Spin.
------------------------------------------------------------------------------
Chapter Nine: Quint
[MMII 3.9]
------------------------------------------------------------------------------
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Quint |
| HP: | 19 |
| DWN: | --- |
| Weakness: | Hard Knuckle |
| Weapon Get: | Sakugame |
| Item Get: | ---- |
| Attack(s): | Ground Debris [6] |
| | Contact [4] |
o----------------------------------o
After defeating Top Man there'll be an opening in the ground to the bottom
left. Head down it as we'll face off againsg Quint. He'll be on a jackhammer
as there'll be debris that'll come up from both sides. It's during that time
we can get hits on him. Watch out for when he attempts to come twoard you as
we'll have to run or slide but likely to slide. After he lands if he gets
close enough then start doing as many hits on him as you can. Eventually
he'll be defeated and we'll gain another weapon, the Sakugame.
------------------------------------------------------------------------------
Chapter Nine: Wily Stage I
[MMII 3.9]
------------------------------------------------------------------------------
Cast of Enemies
---------------
Giant Springer
Hammer Joe
Kaminari Goro
Mechakkero
Metall
New Shotman
Pipi
Returning Monking
Scworms
As we start the stage as we make it a bit before we come across a Hammer Joe
to dispose of as we have an area where we can be safe. Hit when we can to
go further in the stage. Make it to the end and drop down but all the way to
the right as there'll be spikes. There'll be appearing and disappearing
platforms we can use the Rush Jet if you want to not worry about landing on
the spikes. Drop down the hole when we reach there.
As we drop down we want to be to the right so we land on a platform as we'll
have a New Shotman in front of us. Continue heading down as we'll have a
Metall to deal with when we get all the way down as we'll see a ladder in the
bottom left hand corner. We'll have to slide to get to it. Head down the
ladder as we want to make our way all the way to the bottom then up the
ladder when we do. Watch out for any enemies along the way such as Metall
along with a Hammer Joe as we climb our way up the ladder. As we reach the
top head to the ladder on the right then drop all the way down.
When we do we'll have a couple blocks that'll help us get to the water part
as we'll bring out Rush Marine to get through this part. ALong the way we'll
have a couple Mechakkero in the area before reaching another ladder. Unequip
the Rush Marine and head up the ladder. Once up there we'll have a Returning
Monking to deal with before heading up another ladder. After we dealt with it
head up the ladder. We'll have a Giant Springer to deal with before heading
up a couple ladders. Once we head up the second ladder we'll have a platform
that'll appear to jump onto to get to another ladder.
When we get up there we'll have ac ouple of Press to get by before continuing
onward. Once past them head up the ladder to the next section. When we do
we'll have a Kaminari Goro to dispose of before getting to another ladder.
Up the ladder as tehre'll be another Kaminari Goro and jump onto where it was
to get to another ladder. Once again up another ladder and another Kaminari
Goro to dispose of but we'll have a Pipi that'll come in from the left so
watch out. Head over to the other ladder via the platform that the Kaminari
Goro was on.
In the next section we'll have a couple Scworms here. The one that's on a
higher platform is easy avoidable as we can deal with the one on the bottom
with a Metal Blade. Not far after we do we'll reach the boss gate and time
to face off against Wily.
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Wily Machine II |
| | [Part One] |
| HP: | 19 |
| DWN: | --- |
| Weakness: | Sakugame |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Jumping |
o----------------------------------o
The first form of the Wily Machine we have to deal with. While he'll send out
a couple attacks which shouldn't be too hard to avoid before jumping as we
can slide to get out of the way when he jumps. We want to hit where we can
see him sitting inside of it. While this one is weak againsg Sakugame as
we'll just use the Mega Buster for this fight. Shouldn't take too long once
getting his pattern down. Once we get past this one it's not going to be over
just yet.
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Wily Machine II |
| | [Part Two] |
| HP: | 19 |
| DWN: | --- |
| Weakness: | Sakugame |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Energy Orbs |
o----------------------------------o
Now comes the second form of fighting against the Wily Machine after draining
his health down to halfway or so. While for the most part it'll be nearly
the same attacks from befor except for one but will add a new attac. He'll
be firing orbs at you. Best thing to do if you really want to do damage to
him quick is by bringing out Rush Jet and be far enough to keep doing damage
to him. Watch out for when he fires the orbs and dodge them as best as you
can as he rolls back and forth. Once he gets odwn to halfway to three
quarters of health it'll be time for another part of the battle.
o----------------------------------o
| Boss Information |
|----------------------------------|
| Boss: | Wily Machine II |
| | [Part Three] |
| HP: | 19 |
| DWN: | --- |
| Weakness: | Sakugame |
| Weapon Get: | ---- |
| Item Get: | ---- |
| Attack(s): | Missiles |
| | Bombs |
o----------------------------------o
Like the previous two times we'll want to aim for where we can see him
sitting. Watch out for the missle along with the bombs that'll come from
the machine that'll go in the air then drop. We should be able to jump or
slide under the missles. Shouldn't be too hard to dodge those attacks and be
able to do damage to him even using the Mega Buster. Dodging those attacks as
he should be able to go down for the count for good after this part of the
battle as we have beat Mega Man II.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Weapons / Boss Weakness
[MMII 4]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o------------------------------------------------o
| Boss | Weapon Get | Weakness |
|------------|-----------------|-----------------|
| Clash Man | Clash Bomb | Air Shooter |
| Metal Man | Metal Blade | Clash Bomb |
| Wood Man | Leaf Shield | Metal Blade |
| Air Man | Air Shooter | Leaf Shield |
| Hard Man | Hard Knuckle | Magnet Missile |
| Top Man | Top Spin | Hard Knuckle |
| Magnet Man | Magnet Missile | Needle Cannon |
| Needle Man | Needle Cannon | Air Shooter / |
| | | Top Spin |
| Quint | Sakugame | Hard Knuckle |
| Wily | ---- | Sakugame |
| Nachine II | | [all forms] |
o------------------------------------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. Passwords
[MMII 5]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Password Boss Defeated
-------- -------------
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man
| A | o | | o | |
| |---|---|---|---|
| B | | | | |
| |---|---|---|---|
| C | | | o | |
| |---|---|---|---|
| D | | o | | o |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man
| A | o | | o | |
| |---|---|---|---|
| B | | | | o |
| |---|---|---|---|
| C | | | o | |
| |---|---|---|---|
| D | | o | | o |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man
| A | | o | o | | Air Man
| |---|---|---|---|
| B | o | | | o |
| |---|---|---|---|
| C | | | o | |
| |---|---|---|---|
| D | | o | | o |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man,
| A | | o | | | Air Man, Clash Man
| |---|---|---|---|
| B | | o | | |
| |---|---|---|---|
| C | | | o | o |
| |---|---|---|---|
| D | o | o | o | |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man,
| A | o | | o | o | Air Man, Clash Man,
| |---|---|---|---| Needle Man
| B | | | o | |
| |---|---|---|---|
| C | o | | o | o |
| |---|---|---|---|
| D | | | | o |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man,
| A | | | o | o | Air Man, Clash Man,
| |---|---|---|---| Needle Man, Magnet Man
| B | o | | | |
| |---|---|---|---|
| C | o | o | o | |
| |---|---|---|---|
| D | o | | o | |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man,
| A | | | o | o | Air Man, Clash Man,
| |---|---|---|---| Needle Man, Magnet Man,
| B | o | | o | | Hard Man
| |---|---|---|---|
| C | o | o | o | |
| |---|---|---|---|
| D | o | | o | |
o-------------------o
o-------------------o
| | 1 | 2 | 3 | 4 | Metal Man, Wood Man,
| A | o | | o | o | Air Man, Clash Man,
| |---|---|---|---| Needle Man, Magnet Man,
| B | | | o | | Hard Man, Top Man
| |---|---|---|---|
| C | o | o | o | |
| |---|---|---|---|
| D | o | | o | |
o-------------------o
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Credits, Contact, Legal Disclaimer
[MMII 6]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
To contact Stephen "Warhawk" Harris please drop me an e-mail at
[email protected], with any questions, comments or any information
that you may believe that I may have missed in this guide. Please don't send
any hateful mail because I will not tolerate it because it can be considered
harassment, so please make sure you know what you want to ask / comment before
you send the e-mail to me. Be sure to have "Mega Man II" in the subject so I
don't accidentally delete the e-mail. This includes sending e-mails with some
pictures which may be inappropriate. Please if you send me any e-mails with
any kind of vulgar language such as the "F" word unless in a good way. You may
also like me on Facebook to know about any future plans I will have with guide
writing and all.
Any questions asked on the page I will try my best at answering to the best of
my knowledge about any of the guides I have done in the past, and yes even if
it's a question on that game I done one for. Even if it is to ask me what I
plan of doing next and all.
Special Thanks
--------------
*osrevad1 - For the ASCII art
o-----------------------------------------------------------------------o
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|------------------------------|----------------------------------------|
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| | Cheat Codes: www.cheatcodes.com |
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| | Cheat Index: www.cheatindex.com |
o-----------------------------------------------------------------------o
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------------------------------------------------------------------------------
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