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Mega Man II FAQ/Walkthrough
For the Gameboy
Version 1.0 (Created 1/7/2006)
By Devin Morgan
This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Stages/Bosses
5. Weapons
6. Items
7. Secrets/Tips and Tricks
8. Copyright Notice
9. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (1/7/06): The first version of this FAQ.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
The second Mega Man to grace the portable Gameboy is more of a mix between
Mega Man 2 and 3 on the NES. With that said, it includes 4 bosses from each
of the NES games, and Mega Man's ability to slide, among other things. The
stages are similar to their NES counterparts, though the entire game feels a
bit short due to a lack of several Dr. Wily stages (this game only has one).
The one thing for sure is that the game features the same platformer action
you've come to know and love assuming you grew up with the NES and Gameboy.
Despite its apparent shortness, it is still a fun romp in which to spend an
hour or so of your time, and is worth a play through, especially if you are a
hardcore Mega Man fan!
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-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move Mega Man, move cursor on menu screens
Start: Open up weapon select screen
A: Jump, slide (Down + A), confirm selection on menu screens
B: Use currently equipped weapon, cancel selection on menu screens
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-=-=-=-=-=-=-=-=-=-=-=-=
-= 4. Stages/Bosses -=
-=-=-=-=-=-=-=-=-=-=-=-=
Note: The order in which I go about the stages below is what I found to be
the best path in defeating the 8 robot masters. You can only pick from
4 on the level select screen, but once you beat them, you'll go to Dr.
Wily's lair where you can select from the remaining 4. Below I will
show which corner leads to each particular boss.
First Set
---------
Clash Man Metal Man
Wood Man Air Man
=========
Metal Man
=========
Level Information: The early section of the stage has you freefalling into
unknown rooms with spikes placed next to the ledges where
you can land. Stay close to the ledge as you fall to the
next area and pay attention to maneuver and avoid the
spikes. There are lots of conveyor belts for you to move
across, many times while trying to avoid the constant
supply of drill enemies moving up and down from the
ceiling/floor, and spikes that try to crush you from
above. After the second round of conveyor belts, it's
smooth sailing. Climb up some platforms and defeat the
Metools, then go right while shooting down the gear-riding
enemies in the air. The boss door will then be up ahead.
Boss Strategy: What makes Metal Man easy is the fact he only attacks when you
do. When he does attack, Metal Man will jump straight up and
toss 2 metal blades in your direction. Since this is a
relatively simple pattern, I felt he would be your best choice
as the first boss to defeat. You also have a conveyor belt to
work against, although that is not an issue. My approach is to
move towards Metal Man and shoot him up close, then when he
jumps, quickly move left as he tosses the blades. When both
are thrown, run and jump to the right over the blades, and
continue the onslaught (you're free to get some extra shots
off in midair, too).
Reward: Metal Blade + Rush Marine
========
Wood Man
========
Level Information: You'll have to deal with some rather slow bats that hang
from the ceiling. They can take some hits though, compared
to the bats in other Mega Man games. There are rabbit
enemies which shoot their claws at you; try to take them
down quickly with your buster. Up ahead you'll run into a
giant cat enemy who sits on the ledge blocking your path.
The cat shoots fire at you in an arc that goes down, then
up near the small ledge where you can stand. Use Metal
Blades and jump over the fire stream to dispose of this
enemy quickly. The next part features a watery area where
you have to hop across ledges while avoiding the points
coming out of the ceiling. If you use the Rush Marine, you
can move all the way right in the water below without
worry, avoiding the ledges altogether. For the last part
of the level, you'll face a rather flat path to the right
while dealing with a constant stream of ostrich enemies
running towards you. Metal Blades are excellent for
cutting them down as you move, otherwise you'd have to run
left and wait for the bird to jump over you to progress.
After the long run to the end, you'll reach the boss door.
Boss Strategy: Wood Man starts off protected by his leaf shield, so hold off
on attacking early on. He stands still and sends 4 leaves into
the air, which will float back down from above. As they fall,
Wood Man will shoot his shield at you and then hops in your
direction. It's hard to jump over this shield and avoid the
leaves overhead, but if you run and jump at just the right
time, you'll be able to do it. Wood Man is weak against Metal
Blades, and 4 direct shots will put an end to the boss.
Reward: Leaf Shield
=======
Air Man
=======
Level Information: This stage can be rather annoying, especially if you run
and jump ahead without watching where you're going. The
birds drop eggs which will hatch a swarm of smaller birds,
so try and shoot the egg and the bird before the egg is
dropped. Ahead is a series of giant head platforms. Spikes
rise and fall from the sides on the top, so when you
uncover the next platform, wait for the spikes to go down
before jumping onto it. Drop down through a few areas and
continue right for another set of platform jumps, this
time with air-blowing enemies pushing you back; jump and
shoot at them to make the platform hopping a bit easier.
There will be several moving platforms with enemies
throwing lightning from them, so jump and shoot the enemy
from atop and then jump onto the platform. Repeat this
several times, jumping to get extra shots in before you're
attacked. After dropping down a couple more ledges, the
boss door is a quick walk to the right.
Boss Strategy: Air Man will shoot out several small tornadoes which will
float in the air for a couple moments. The boss will then blow
air in your direction, making it hard for you to evade the
incoming tornadoes. Since you can see where they are before
they move, use that time to jump over low ones, or simply
slide when they start moving to avoid higher ones. The best
time to attack Air Man is in between these attacks, so use the
Leaf Shield. 3 shots with the shield will destroy this boss.
Every now and then, if you let the battle go on long enough,
Air Man will jump to the other side of the room so you'll have
to switch sides as well. The attack pattern is still the same
regardless of what side he's on, though.
Reward: Air Shooter + Rush Jet
=========
Clash Man
=========
Level Information: Much of this stage is an upward climb where you have to
jump from ledge to ledge. When you reach the tall enemies,
hit the eyes and back up to avoid getting hit by its
blocks when they fall apart. Shoot the enemy a second time
to defeat it. Fall through a couple rooms (use the Rush
Jet to reach the Energy Tank in one of them), then head
right. Hopping between platforms will be tough with the
floating enemies that will move towards you. Clear the way
before jumping to avoid falling into the pits. Go up some
more ladders and ride the small platforms along their
tracks while using the Mega Buster or Leaf Shield to fend
against enemies coming too close. There is a second Energy
Tank you can collect on the way up, too. At the top, go
right to the boss room.
Boss Strategy: The trick here against Clash Man is that he jumps in the air
only when you try to attack. He runs back and forth in the
room (you can jump over him), and when you shoot, he'll jump
and throw a bomb at you, which will explode a couple seconds
later. Use the Air Shooter when Clash Man is coming at you,
and he'll jump right into the attack. Then, quickly run/slide
under him or jump to avoid the bomb attack, turn around, and
repeat the attack. It's likely you'll run out of the Air
Shooter as Clash Man can take quite a few hits, so be ready to
substitute in the Mega Buster if necessary.
Reward: Clash Bomb + Rush Coil
Once you beat the first 4 bosses, you'll witness a scene where Mega Man
enters Dr. Wily's fortress. He will walk into a trap, and ends up in a room
with 4 teleportation devices. Each one leads to another stage complete with a
boss at the end, but the game doesn't tell you which is which from the start.
Consult the chart below to find out which one leads where.
Second Set
----------
Hard Man Top Man
Magnet Man Needle Man
==========
Needle Man
==========
Level Information: You'll face quite a few needle-shelled enemies here, so
try and take them out quickly with one of your weapons.
Make your way upward through the rooms, then go right and
slide your way through the passages. You'll also have to
deal with the armored cannons and their shots, which you
can take out with metal blades. When you reach the section
where you drop down a couple rooms, drop down the left pit
and land on the right ledge to reach an extra life. In
another room you can use the Rush Jet to reach an Energy
Tank on a ledge. When you reach the bottom area, go right
and you'll reach the boss door.
Boss Strategy: Needle Man tends to hop around a lot, and has two different
attacks he can hit you with. When in the air, Needle Man can
shoot 4 smaller needles in your direction (jump or slide to
avoid). On the ground, he can extend his head to butt you,
causing damage if you're too close. It is weak against the Air
Shooter, so try and use that when facing Needle Man so he
jumps into the attack. Keep your distance to avoid the ground
attack, and as long as you get some shots in, you'll be able
to win this battle.
Reward: Needle Cannon
==========
Magnet Man
==========
Level Information: In the first area there will be magnet enemies in the air
which will pull you upward if you stay still. The second
room has an Energy Tank guarded by a simple enemy. In the
next couple rooms you have to deal with spring head
enemies that shoot out small missiles, and the eyeball
walkers. Your Mega Buster will be sufficient in killing
these creatures. The next part involves the eyeball
walkers again, but this time you have to deal with the
vacuums pulling you to the right into the pits. Jump and
kill the enemies quickly, then continue right. The room
below is annoying since you have to kill the enemy on the
high ledge before hopping onto the disappearing ledges.
Use Metal Blades to do this. The long room ahead involves
the infamous sets of disappearing platforms you need to
hop onto to progress. Use the Rush Jet to get through this
quickly and safely. In the next area, go up the ladder and
down the left side to reach the Energy Tank and other
goodies. At the top, you'll reach the boss door.
Boss Strategy: As a set pattern, Magnet Man will hop twice in a given
direction before actually attacking. He can either jump in the
air and shoot out 3 magnets which will drop from above onto
you, which you can avoid by moving around. The other attack is
when Magnet Man tries pulling you closer. After either attack,
he'll hop in the other direction and the cycle continues. Use
the Needle Cannon whenever he's not doing the latter move (it
deflects all weapons), and you'll have him beat in no time.
Reward: Magnet Missile
========
Hard Man
========
Level Information: The early part of this stage includes bees which will drop
a hive on the ground, sending 5 smaller bees to attack
you. Go right and continue upstairs to the second floor.
There, you'll have to deal with the ball and chain
enemies; you can only hit them when their face turns
black, but be ready to jump to avoid their attack. In the
next couple of areas, there are monkey enemies that hang
from the ceiling and drop down when you try to pass. You
have to run back and forth while attacking to kill these
things safely. In the final area, you'll have more of
those traps coming out of the floor tiles, and a bee
trying to drop its hive. Luckily, the boss door is
straight ahead.
Boss Strategy: Hard Man will shoot 2 of his knuckles in your direction, which
you can jump to avoid. Following this, he will jump in the air
and hit the ground, causing the room to tremor. This also
renders you immobile for a moment. As you may expect, the
Magnet Missile works well here, and will only take 5 hits to
kill the boss.
Reward: Hard Knuckle
=======
Top Man
=======
Level Information: In this straightforward area, all you really need to do
early on is head right. When you reach the watery area,
use Rush Marine to avoid having to jump along the
disappearing ledges. When facing the giant cat enemies,
jump to avoid the ball of yarn it throws (and then the
small frogs should you destroy the ball) and attack with
your own weapons. When you reach the second cat, simply
slide under it to fall to the next room quickly. There,
you can get another Energy Tank. After fighting your way
past some more top enemies, you'll reach a gap with
spinning tops moving up and down as ledges. Jump from
platform to platform, or use Rush Jet to get across
faster. Up ahead is one last top enemy before the boss.
Boss Strategy: To attack, Top Man will send 3 smaller tops into the air in a
diagonal pattern. After a moment they will all fall in your
direction, so move to quickly evade them or use the Leaf
Shield to help. Top Man will then spin before moving to the
opposite side of the room. When he stops spinning, that is the
best time to use the Hard Knuckle as his weakness. 4-5 hits
should easily put this boss out.
Reward: Top Spin
=====
Quint
=====
Level Information: After you beat the second set of 4 bosses, drop down the
newly made pit and you'll see someone standing there.
Don't approach them though; wait and the pogo stick will
appear, then you'll get to fight Quint.
Boss Strategy: This boss fight, if you will, is actually very simple. Quint
will stay in place while rocks are tossed up from both sides.
Then, the boss will jump over to your position, so run or
slide to avoid being crushed. Use any of your weapons here to
cause damage to the top of Quint's head. The Hard Knuckle and
Needle Cannon work particularly well here. After you caused
enough damage, Quint will warp away and the battle will end.
Reward: Quint Item - Sakugarne
========
Dr. Wily
========
Level Information: When you reach the pit to the right, stay to the right to
avoid falling into the spikes. Use Rush Jet to cross them
safely, then continue dropping down a couple rooms. At the
watery room, use the Rush Marine to cross the area safely.
Other than that, keep going upward through the rooms until
you reach the boss door, since there's nothing too complex
in this stage.
Boss Strategy: At last, you go up against Dr. Wily in this final battle. For
his first form in the spaceship with legs, he will send a bomb
bouncing your way. Jump/slide to avoid getting hit by it.
Another attack will involve sending a projectile along the
ground, so jump over that as well. Dr. Wily will jump towards
you after this, so slide under him and the cycle repeats. To
attack, jump and use your Mega Buster to hit the doctor in the
face. For Wily's second form, he will shoot 2 energy balls
which you can jump over, as well as the bouncing bomb, which
you can run under. Dr. Wily will walk back and forth will
doing so, keeping you on the left side of the room. As with
before, jump and attack the head with your Mega Buster. After
causing enough damage, you'll reach Dr. Wily's third and final
form. This larger robot will shoot 4 projectiles in the air
that will fall on you, so watch out for those. He will also
shoot a single missile ahead to hit you, and if you get close,
the skull may try to butt you in the face. The weak spot is
Dr. Wily himself above the skull, so jump and shoot to attack.
Use the Sakugarne to bounce atop Wily for some easy damage.
This won't last the entire battle and you will probably take
damage if you aren't careful, so be ready to use Energy Tanks
as needed. Keep attacking the head until the health meter goes
down, and you will win.
Following the final battle, watch the ending scenes and the game's credits as
they roll by. Congratulations on completing Mega Man II!
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-= 5. Weapons -=
-=-=-=-=-=-=-=-=-=
Air Shooter (AR): Shoots 3 tornadoes upward, good for hitting enemies in the
air from below.
Clash Bomb (CL): Shoot a bomb projectile straight ahead to attack. If it hits
a wall, it will stick there and explode after a few seconds.
Hard Knuckle (HA): Shoots a large fist straight ahead for a strong punch
attack against the enemy.
Leaf Shield (WD): A shield of leaves rotates around you, protecting from
enemy attacks while standing still. Move in a certain
direction and the shield will leave you, hitting anything
in its path.
Magnet Missile (MG): Shoots a single magnet straight ahead to attack. It will
move up or down if it's attracted to a metallic enemy
above or below its path.
Mega Buster (P): Your standard weapon, which shoots pellets straight ahead.
Up to 3 shots can appear on the screen at the same time.
Metal Blade (ME): Shoot out a small metal disc in several directions (hold
the direction in which you want to shoot before pressing
B). You get quite a lot of blades to shoot with this, too.
Needle Cannon (NE): Shoot needles straight ahead (hold the button to keep
shooting a barrage of needles).
Rush Coil (RC): Jump on Rush's back and you'll be launched higher in the air;
this is basically a high jump ability.
Rush Jet (RJ): Hop onto Rush and he will act as a jet, which you can move in
any direction to reach any place on the screen.
Rush Marine (RM): Allows Rush to act as a submarine for Mega Man, allowing
you to travel through watery areas without a problem.
Sakugarne (SG): Summons the Quint pogo stick which you can use to bounce
around, jumping onto enemies to attack them.
Top Spin (TP): Spins Mega Man around like a top (hold the button), hurting
any enemies that walk into it.
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-= 6. Items -=
-=-=-=-=-=-=-=-=
1-Up: This item looks like Mega Man's head; pick it up to gain an extra life.
Energy Ball: There are two varieties of these flashing balls, large and small
ones. The small one recovers only a couple bars of health, while
the large ball recovers a bit more.
Energy Tank: When you use one, it fully replenishes your health. The maximum
you can carry at any time is 4.
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-= 7. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===========================================
Final Password (All Weapons/4 Energy Tanks)
===========================================
Enter the password below to access the final area of the game, before the
Quint fight. This includes having beaten all 8 bosses, getting all the
weapons, and having 4 Energy Tanks in your inventory.
_ _ _ _
|O| |O|O|
|_|_|O|_|
|O|O|O|_|
|O|_|O|_|
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-= 8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
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