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  A comprehensive Boss FAQ for Mega Man II on the Nintendo Game Boy.

 Use this FAQ in conjunction with my FAQ/Walkthrough for Mega Man II
                    found at the following URL:

    http://db.gamefaqs.com/portable/gameboy/file/megaman_ii_c.txt

                                        ------------------------------
                                       | By Colin Moriarty (CMoriarty)
                                       | E-Mail:   [email protected]
                                       | Date:         August 15, 2002
                                       | Version:                FINAL
                                        ------------------------------

his FAQ, and all 27 other of my FAQ/Walkthroughs, are now dedicated to
the over 6,000 innocent people killed in the World Trade Center and
Pentagon terrorist attacks in New York City, New York, and Washington,
D.C., on September 11, 2001. To all of the innocent working people, and
FDNY Firemen, as well as other emergency workers, you will always be
remembered. We won't stop until we bring these criminals to justice,
your deaths were NOT IN VAIN! God Bless America, death to all
terrorists of all races everywhere.

          ------------------------------------------------------
       -> http://www.gamefaqs.com/features/recognition/4280.html <-
          ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 6.5"
width, and is best viewed using either your browser (preferably MSIE
5.0 or higher), and a screen setting of 800x600 pixels or more. If the
guide seems jumbled up and not quite right looking, it's not the guide,
but your screen and computer settings. If you do experience this
problem, you probably have your screen settings on 640x480 pixels or
less, which is rare but hey, it could be you. Sorry about whatever
problems this may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.

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T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Robot Master Descriptions and Strategies
V.)........... | Quint and Dr. Wily Strategy
VI.).......... | In Closing
VII.)......... | About the Author


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This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty,
and is the intellectual property of Colin Moriarty. This
guide/FAQ/walkthrough is only to be found on GameFAQs
(http://www.gamefaqs.com). If you are reading and/or found this file
ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty,
immediately, at [email protected]. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to
take any piece of this document and reproduce it in anyway without the
written consent of the author, Colin Moriarty. Any website or other
medium found to have this document without permission will be dealt
with to the fullest extent of the law.

Please don't e-mail me and ask to have this document on your webpage.
It's Too frustrating for me to keep track of all of the webpages that
have my document(s) on their page, especially the smaller, domain-less
fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE
ONLY webpage allowed to have this document on his website,
GameFAQs.com. CJayC, owner and operator of GameFAQs is the only person
allowed to use this document on a webpage, so please, I repeat once
more, no e-mails regarding using this document on your webpage. If you
do e-mail me about it, your e-mail will be promptly erased and ignored.

You ARE allowed to download this off of GameFAQs and keep it on your
computer's harddrive for personal use, as long as the document is not
edited or otherwise distributed except for personal use. You can even
print out the entire FAQ or portions therein to share with a friend who
also needs help in the game. Just please don't distribute it as your
own, sell it for profit, et cetera. Well, you guys get the idea.

Onward.


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This version of the guide currently the first, last and final version
of this FAQ, aptly named VERSION FINAL, even if it's the only version.
=)

Version Information:

Version: FINAL
Date: August 15, 2002
Percent Complete: 100%
Version Entails: Everything is complete. Hence, I've made this the
FINAL version of this FAQ!

--PAST VERSIONS--

NONE! The current version is the first, last, and only version of this
FAQ.

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Welcome one, welcome all, to my 27th FAQ for GameFAQs.com. This FAQ
you're reading is my Boss FAQ for Mega Man II on the Game Boy. Mega Man
II is a neat game, because it "cross-breeds" (persay) Robot Masters
from the NES versions of Mega Man 2 and Mega Man 3, taking four from
each to make an entirely new line up of bad guys for you to battle.
This is what makes the game so new for you to play. Due to common
misconception, some people think that when you're playing Mega Man II
on the Game Boy, you're in essence playing Mega Man 2 on the NES. This
isn't true. You're playing a 100% original name based on two of the NES
classics. Pretty neat, eh? This, of course, holds true for all five
Game Boy Mega Man games - all are original titles based upon their NES
predecessors.

Mega Man II pits you against the likes of Metal Man, Wood Man, Air Man,
Crash Man, Needle Man, Magnet Man, Hard Man and Top Man. The first four
Robot Masters I listed are from Mega Man 2 on the NES, and the final
four are from Mega Man 3 on the NES. A nice mix-match hybrid
combonation of Robot Master madness. Or something like that.

In anycase, I have a separate FAQ/Walkthrough on Mega Man II which will
guide you through the game in its completeness. This FAQ's goal is to
give you hints on defeating each of the eight Robot Masters and the
other boss enemies (Quint and Dr. Wily) in the game. There are no other
tips, control information, weaponry info, et cetera in this FAQ. For
that stuff, go to the following URL, which will lead to my
FAQ/Walkthrough for this title (or if you're on GameFAQs, click back on
your browser and go to my Boss FAQ):

http://db.gamefaqs.com/portable/gameboy/file/megaman_ii_c.txt

So I hope this Boss FAQ helps you out... I hope you find it quite
useful. And, of course, feel free to shoot any questions, suggestions
or comments at me regarding this FAQ, or any of my other FAQs. Take
care.

-Colin Moriarty ([email protected])

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This section contains information on the eight Robot Masters in the
game. Now, I have Boss FAQs for both Mega Man 2 and 3 for the NES (also
on GameFAQs) from where these bosses originate. Hence, the following
descriptions are eidted copy and paste jobs from my previous FAQs. It's
just something you'll have to learn to deal with I guess. =) They're
accurate, but you have to ask yourself - why write them all over again
when I already wrote them? The answer is obvious. Enjoy.

[Bosses in order you should defeat them, for ease of navigation...]

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METAL MAN
¯¯¯¯¯ ¯¯¯
Weapon: Metal Blades
Primary Weakness: Mega Buster (is what you SHOULD use on him)
Other Weaknesses: Crash Bombs
Description: Metal Man, who almost looks like an oldschool doctor with
his sprite when you fight him (the blade on his head looks like that
silver thing old-school doctors used to wear, you know what I'm
saying), is actually a cool Robot Master simply because he won't attack
you unless you attack first, or if you get too close to him. If you
stay away from him and don't attack, he'll just stand there. The minute
you start attacking, or get too close, he'll start chucking his Metal
Blades at you in full effect, but he'll stop if you stop. In addition
to this weird fighting style that Metal Man possesses, his lair is also
covered in a conveyor belt, identical to the ones found all over his
lair. This could make the battle hard, because the constantly moving
floors will force you to be on your toes throughout the entire battle.
It's like having to deal with two different factors at once - fighting
Metal Man and the moving floor. Perhaps this is why Capcom decided to
make him not attack unless you attack first. This evens the score a
bit.

To Defeat Metal Man...

Metal Man is the first Robot Master you should take on in Mega Man II,
and for good cause - his weapon, the Metal Blade, is the most versatile
weapon found in the game, by far. When you enter into Metal Man's lair,
you'll notice that it's based upon a moving floor that Metal Man can
change at will, making the battle a little bit more interesting. Other
than that, Metal Man is a pacifist - as I stated earlier, he won't
attack until you attack or get too close, and even after you fire at
him, he'll fire at you and stop when you do. He's interesting like
that. He basically jumps up and down and throws Metal Blades at his
foe, and he has pretty good accuracy at that. He can also jump the
entire distance of his lair and get to safety on the other side if you
get too close, doing the same attack pattern from the other side. To
defeat him, simply jump up and down with him and pummel him with some
regular old conventional arm cannon fodder, avoiding his Metal Blades
if you can as they fly at you. He'll die easily, you shall see! If you
don't decide to defeat him first, and you have beaten Crash Man
already, you'll have the Crash Bombs in your arsenal. Whip those out
and fire them at Metal Man for a four or five hit kill. But you should
defeat him first. His weapon is awesome, and he's the easiest of the
four Robot Masters you can fight at the beginning of the game. Get him
out of the way and use his weapon to your advantage.

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WOOD MAN
¯¯¯¯ ¯¯¯
Weapon: Leaf Shield
Primary Weakness: Metal Blade
Other Weaknesses: Crash Bombs, Air Shooter
Description: Wood Man's name can be taken the wrong way, but don't take
this Robot Master too lightly. He uses the cliché shield weapon in this
game, as do many robot masters after him, but he has an advantage that
the others don't... that's not his only weapon. He can also summon down
from above razor-sharp leaves upon his foe, and his big size makes both
he and his Leaf Shield nearly unjumpable. But, as is the case with most
Robot Masters in the Mega Man series, having the right weapon (the
Metal Blades, in the case of Wood Man) makes life a whole lot easier.
Wood Man goes from challenge to chump in a matter of seconds if you
have the Metal Blades handy. So make sure to kill Metal Man before
fighting Wood Man! It'll make your life easier.

To Defeat Wood Man...

You can actually have a lot of fun with Wood Man because he can be
destroyed in so many different ways that you should truly take the time
to try them all out. The way I and most people like to do it (and the
way you'll have to do it if you're following my order in which to beat
the bosses), is to use the Metal Blades. Wood Man summons up his Leaf
Shield, which makes him invulnerable to all enemy attacks. He then
rains down four leaves from the sky, which swoop all over the place
upon the foe. Avoid those, and then watch at he tosses his Leaf Shield
at you. Quickly jump over it, and then take this moment to fire some
Metal Blades at him. If you're quick enough, you can kill him before he
has a time to repeat his pattern. If not, be patient and wait for him
to go through the pattern again before chucking more Metal Blades at
him. So what are the other ways to kill him? Well... using Crash Bombs,
you can stick Crash Bombs to the wall behind him, or even to his Leaf
Shield when it's around his body, and time them so that they explode
when he's about to throw his shield, or doesn't have his shield on at
all. That's an interesting way. Alas, unlike Wood Man in the NES Mega
Man 2, the Wood Man of Mega Man II on the Game Boy can't be killed by
Heat Man's Atomic Fire, because, naturally, Heat Man isnt in this game,
and therefore, the Atomic Fire won't be available to you. This is a
shame because the Atomic Fire, when charged up, could kill Wood Man in
one hit. That's not a luxury available to you in this title, however.

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AIR MAN
¯¯¯ ¯¯¯
Weapon: Air Shooter
Primary Weakness: Leaf Shield
Other Weaknesses: Arm Cannon
Description: Air Man, a robot with a big fan built into his chest
cavity, has the power to control mini-tornadoes, which can be a real
menace, and are almost unavoidable, because he tosses 'em at you so
strategically. You'll have to get in close to kill this robot master,
because his tornadoes also block enemy attacks, making him invulnerable
to attacks from afar. But don't be threatened by the apparent
invulnerability of Air Man. He's actually quite beatable if you have
the Leaf Shield from Wood Man. And even if not, Air Man can still be
dispatched by use of your regular arm cannon, which will do fine if you
know how to fight him.

To Defeat Air Man...

Air Man's primary weakness is the Leaf Shield, and naturally, to use
the Leaf Shield, you have to either throw it or walk into an enemy with
it. Being that Air Man shoots tornadoes out of his arm cannon, and then
shoots them at you with his chest fan, and that these tornadoes block
attacks, shooting at him with the Leaf Shield is impossible. Even when
he's just fired an attack, by the time you get the Leaf Shield up and
then fired at him, he'll have enough time to get more tornadoes up to
block your attacks and do further damage to you. So you'll have to
sustain some damage in this fight to move in close. Once you get close
to him, he'll jump away, but if you have the Leaf Shield ready,
activate it when you get close to him to hit him once or twice, and
possibly kill him from the getgo of the battle. Keep in mind that when
he blows his tornadoes away from him and at you, that the wind from his
chest fan also blows you back, so as you avoid the tornadoes, you gotta
keep moving forward... that's why he's so tough to some! Additionally,
if you want to use the Leaf Shield in its proper use (as a defensive
shield), this is also an option against Air Man. The Leaf Shield fends
off the Air Tornadoes Air Man shoots at you quite well, but bare in
mind that the shield will fall apart as it's hit, until it is no more.
This is when you're vulnerable again. And remember, also, that once the
Leaf Shield is struck and damaged, it can't be thrown at an enemy.
Therefore, to damage Air Man in that state you'd have to get close
enough to him to brush him with it, and therefore do some damage. It
sounds more complicated than it is, in all honesty. You'll be surprised
how quickly Air Man falls to your attacks if you just fight him
properly.

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CRASH MAN
¯¯¯¯¯ ¯¯¯
Weapon: Crash Bombs
Primary Weakness: Air Shooter
Other Weaknesses: Arm Cannon
Description: Crash Man is a formidable foe, unless you are equipped
with the proper weapon, the Air Shooter, from Air Man. Crash Man wildly
jumps around his lair, planting his Crash Bombs on walls and floors,
waiting for them to explode. His endless array of explosive devices
makes any battle with him explosive, but taking him out with a few
shots via the Air Shooter cools him off a bit. If you don't the Air
Shooter, though, be ready for a fight. And just remember... the Crash
Bombs aren't all that can damage you. Quite the contrary, the Crash
Bombs are just that, BOMBS, and they EXPLODE. The explosion radius of
the Crash Bombs once Crash Man plants them is something you should keep
a close eye on indeed.

To Defeat Crash Man...

Crash Man is indeed formidable, but not if you have the Air Shooter,
just like I mentioned above. Crash Man jets around his room, running,
walking, and jumping, while using his dual arm cannons equipped with
Crash Bombs fire all over the walls and ceilings in his lair. His Crash
Bombs stick to walls and ceilings, and explode soon after, causing a
small blast radius around where the bomb was planted. Crash Man is
easily defeated with two or three shots from the Air Shooter (depending
on how directly you hit him), and you can beat him with it without him
even getting any shots of the Crash Bombs off. However, if you fail to
enter the battle with the Air Shooter, he has no other real weaknesses,
so you'll have to use the arm cannon on him. Have a few E-Tanks on you
if it comes to that, though, because he can be a real pain, and
impossible for newbies, otherwise. The idea with Crash Man is to not
only have the right weaponry in the Air Shooter from Air Man, but to
also be patient and tenacious. Crash Man can prove to be quite a
problem, but in reality, he's really all bark, no bite. All you have to
do is see through him.

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NEEDLE MAN
¯¯¯¯¯¯ ¯¯¯
Weapon: Needle Cannon
Primary Weakness: Crash Bombs
Other Weaknesses: Top Spin
Description: Needle Man looks kind of corny, sure, but he is actually a
menace to defeat, if you believe it. That is, of course, if you don't
have the Crash Bombs in your arsenal. But of course, that's an
impossibility, because to be able to get to the second wave of Robot
Masters (headed up by fighting Needle Man first), you would have to
have already fought and defeated Crash Man and obtained his Crash
Bombs. So that was kind of a useless statement. =)  Needle Man has
dueling arm cannons (the first Robot Master to sport this look since
Fire Man in the original Mega Man) which means he can shoot at you
twice as quickly with his plasma shot-looking Needle Cannon. Also, his
head is on a spring-like mechanism which allows for him to unleash the
needle-covered headpiece of his to be shot at Mega Man for a certain
distance before retracting to Needle Man's head. And he's always
jumping and moving, and is surprisingly quick, which makes him hard to
hit with the Crash Bombs... so you gotta get in close, or use the blast
radius of the exploding Crash Bombs to your advantage.

To Defeat Needle Man...

Needle Man can only take three or four hits from the Crash Bombs before
meeting his doom, but he's hard to hit with it unless you get in close.
What you really need to do Is get in really close to Needle Man with
the Crash Bombs equipped... we're talking point blank range. When
you're that close and you shoot at him, with ANY weapon, but primarily
the Crash Bombs, you're basically guaranteed a hit. With Needle Man
constantly jumping and running around his lair like a mad man, it's
quite nearly impossible to hit him while he's on the move (which is
always) unless sheer luck is with you. And whether or not sheer luck is
with you is a horse of another color. With that in mind, make sure to
move in close, evading Needle Man's attacks, so that you can strike at
him with the deadly Crash Bombs, hitting him without the Crash Bombs
even exploding. Of course, if you want to have a more strategic battle
with Wood Man, try shooting the Crash Bombs on the floor and walls,
attempting to time their explosions with when Needle Man will come
around. If timed right (and if you're quite lucky), the Crash Bomb in
question will explode at the exact same instant Needle Man is in the
bomb's blast radius. Pretty neat, eh? Not really? Ah, whatever then!

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MAGNET MAN
¯¯¯¯¯¯ ¯¯¯
Weapon: Magnet Missiles
Primary Weakness: Needle Cannon
Other Weaknesses: Metal Blade, Hard Knuckle
Description: Magnet Man, one of my favorite Robot Masters ever, is a
Robot Master that looks (and even acts) harder than he actually is. He
has a very, very distinct pattern that he repeats over and over again
if you watch him. His primary attack is to jump super high in the air
and unleash semi-heatsinking magnets at you, called Magnet Missiles.
Additionally, however, he can also turn himself into a magnetized
beingand bring Mega Man into him, which you can only avoid by walking,
jumping, or sliding in the opposite direction. And if you happen to
have beaten Needle Man (which you should have, if you're following my
order), you'll have the ultra-powerful Needle Cannon, which you can use
to puncture the otherwise tough armor of this magnetic foe, destroying
him with ease once and for all.

To Defeat Magnet Man...

Magnet Man DOES have a pattern, just like I mentioned above, and it
goes a little something like this. He starts out each motion with a
short jump forward, then a bigger jump forward. From here, he almost
always jumps in the air, fires three Magnet Missiles, comes back down,
and does it going the other way, (the same thing, that is). On rare
occasion, instead of jumping in the air to fire Magnet Missiles, he'll
magnetize himself and bring you to him via magnets... you are metal,
afterall. Knowing his pattern, stand far enough away from him so that
he doesn't land on you with the first jump, then run towards
him, slide under him with the second jump, turn around, fire a few
Needle shots at him with the Needle Cannon you acquired from defeating
Needle Man, and then watch him go airborne, chucking three more Magnet
Missiles out, and repeating the entire process over again. Now, slide
away from the Magnet Missiles he shoots, and he'll repeat this process,
which you should as well. Pending he does any of the alternate move,
you can't hurt him in that magnetized state, so you'll just have to
wait until after he's done to fire upon him. Alas, Magnet Man is
completely beatable with just the arm cannon, Mega Man's regular old
weapon, so you can defeat him "empty handed" (so to speak) if you'd
like. On the other hand, following my order in which to defeat the
Robot Masters can serve you quite well, because if you do, you'll have
the Needle Cannon from dispatching Needle Man, and hence making your
life that much easier.

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HARD MAN
¯¯¯¯ ¯¯¯
Weapon: Hard Knuckles
Primary Weakness: Magnet Missiles
Other Weaknesses: Crash Bombs, Metal Blades
Description: Sure, you can take his name the wrong way, but Hard Man is
still a menacing character to combat. He, like Magnet Man, has a
pattern that's even more predictable then his aforementioned
counterpart, but has a lot more power behind him as well. He has two
modes of attacks as well. Firstly, he shoots two Hard Knuckles at you,
one going straight at you and the other going in the air. Then he jumps
high in the air and plummets back to the ground on his head, doing
massive damage to anything below in his path. After re-gaining his
balance and standing back up, he repeats his entire short-winded attack
again. It sounds kind of simple, and it is, but be weary when fighting
Hard Man, for he packs quite the punch. Because of this, you really
can't take that much damage from him before you are no more a part of
this Earth. =) Don't take him lightly, even if he is predictable!

To Defeat Hard Man...

Again, as I mentioned before, Hard Man too has a pattern, even more
predictable than Magnet Man's. Reading above, and knowing his pattern,
you'll basically want to fire away at Hard Man every other second or so
with a Magnet Missile. They don't even have to be going right for him,
the metal of his plating is attracted to the Magnet Missile, so he,
like all other enemies in the game, pulls it right in. Just make sure
to turn around and fire on Hard Man when he's about to plummet into the
ground, before he freezes everything with his impact, to get in one
more hit. Within two or three cycles of his pattern, he'll be dead if
you keep up the attacks. Just remember a few keys to the fight you'll
have with Hard Man. While he's not very hard (excuse my pun), he still
LOOKS menacing, and is the most powerful Robot Master in the game as
far as damage dealt. I mean... look at the size of him for God's sake.
=D So don't take him lightly, but don't go to out of your way to fight
him either. Let the Magnet Missiles do all of the work. Fire them in
any direction and they're surely find the way to their target quite
easily.

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TOP MAN
¯¯¯ ¯¯¯
Weapon: Top Spin
Primary Weakness: Hard Knuckles
Other Weaknesses: Needle Cannon
Description: Top Man is easily the simplest Robot Master in the game to
defeat. His style of fighting is strictly within the realms of readable
patterns, and he only has one attack - three Tops that fly into the air
and then shoot down at Mega Man (or his position at the time they were
shot, as in, they can be easily avoided by sliding), and then Top Man
shoots across the room by spinning, where he is invulnerable to any
attacks from Mega Man, before he repeats his pattern once more. Top Man
doesn't look menacing or hard at all, and don't worry, it's not one of
those tricks Capcom plays with your brain. He really AREN'T hard. What
a coincidence.

To Defeat Top Man...

Top Man is a very, very easy Robot Master to defeat, especially if you
have the Hard Knuckles, although he is simple enough (maybe even
simpler for those with the quick trigger finger) with the regular old
arm cannon. As I described above, Top Man fights strictly upon the
basis of a pattern. He shoots his tops in the air, they spin for a bit,
and then quickly shoot down upon Mega Man. That's Top Man's easiest way
to damage you, so avoid damage by those by waiting until the last
minute before they come down on you, and then sliding to avoid getting
hit by them. Then, Top Man will start spinning and shoot across the
room. Jump over him (don't waste ammo, he's immune to attacks in a spin
state), and fire upon him with a Hard Knuckle or two as he repeats this
fighting pattern. He'll be toast with a quick four Hard Knuckles to his
structure, sending him kaboom. =) But hell, don't defeat him so
quickly. If you want more of a challenge (even though it really isn't
much of a challenge, believe it or not), use the regular arm cannon on
him instead of the uber-powerful Hard Knuckles. It'll make the battle
last far longer, one, and also give Top Man a chance to make it
interesting! Okay, probably not, but at least it gives you a legitimate
alternate way to fight him without it being suicidal!

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This section of my Boss FAQ discusses the two non-Robot Master boss
battles you experience in the game. The first strategy is for Quint,
who you fight directly after defeating the eighth and final Robot
Master. The second strategy is for Dr. Wily, who you fight after
defeating Quint and traversing his short time lair, which, of course,
inevitably leads to Wily himself. Don't worry, neither of these guys
are hard. You could have been (and probably were) challenged more by
the Robot Master then you will these guys.

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QUINT
¯¯¯¯¯
Weapon: Sakugarne
Primary Weakness: Arm Cannon
Other Weaknesses: Hard Knuckles, Crash Bombs
Description: Quint is an interesting enemy indeed. He looks like a
Robot Master, but he's not. His fight skill and prowess have brought
him far beyond the mark of a mere "robot"... Dr. Wily holds him in far
higher regard. Quint doesn't have an arm cannon, nor can he actually
attack. Instead he has a huge weapon that resembles a jack-hammer/pogo
stick hybrid, which he calls Sakugarne. Without it, Quint is purely
defenseless, but he never fights without it. The Sakugarne is a twofold
weapon - that is, the Sakugarne acts as both an offensive weapon and a
defensive tool. When Quint jumps atop the Sakugarne, his entire body is
immune to all of your weaponry. The only place you can hit him is in
his head, which is a small target to aim at indeed. In addition to
that, the Sakugarne allows Quint to jump around the room. Everytime he
lands, he pulls up some rocks, which is his only weapon. Surprisingly,
these are very easy to avoid, and hence make Quint quite the easy enemy
to defeat.

To Defeat Quint...

One thing to bare in mind is that Quint is weak to a lot of your
weaponry. He's most vulnerable to the Hard Knuckles and the Crash
Bombs, yet you'll see at the top of his description, I've told you to
use the arm cannon on him. Why is this? It's simple, really. Being that
the Sakugarne blocks Quint from being damaged anywhere but his head,
and being that his head is so small, it's hard to accurately aim and
shoot the clunky Crash Bombs and Hard Knuckles at his head and hit him,
especially when his jumping all over the room via the Sakugarne, which
he does throughout the entire battle. Not only does the arm cannon
provide rapid fire action, but the small plasma bullets to a nice job
indeed of striking Quint in his vulnerable head. Quint's only attack is
to jump around on the Sakugarne and dig up rocks, which, if they hit
you, will damage you. When he jumps, utilize the slide and slide under
him. Then, get away from him so that the rocks dug up by the Sakugarne
won't hurt you, and shoot a few shots of your arm cannon at his head.
Repeat this process until he's no more. Quint is truly that simple. If
you want more of a challenge against an otherwise simplistic Quint, try
using the Crash Bombs or Hard Knuckles I told you about earlier. While
they do a lot more damage than the arm cannon does, you'll find that
they are harder to kill him with. Those weapons' slow moving and clunky
nature won't suffice against a constantly moving foe like Quint, as
you'll soon learn if you DO decide to try the Crash Bombs and Hard
Knuckles. (Do note that Quint doesn't have an energy meter - he'll
escape from battle, wielding you the Sakugarne, after he receives
enough undisclosed damage.)

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DR. WILY
¯¯  ¯¯¯¯
Weapon: Several Crafts
Primary Weakness: Arm Cannon
Other Weaknesses: Sakugarne
Description: Dr. Wily is amazingly easy in Mega Man II here on the Game
Boy. After fighting Quint and traversing through Dr. Wily's time
fortress soon thereafter, you'll find Dr. Wily waiting for you. You
find him in three different forms, and while he IS easy to fight, make
sure that you have the maximum number of E-Tanks you possibly can (4)
for the battle. While youwill probably only need one or two, make sure
to prepare for the worst. Dr. Wily can do quite a bit of damage, and
losing to him would be a great disgrace indeed. I won't waste your time
here explaining the three different forms of Wily in this part, because
then I'll just end up reiterating exactly what I'm saying here below.
Instead, just see below for in-depth instructions on defeating each of
the Dr. Wily forms. It's not that hard, for preparedness is key!

To Defeat Dr. Wily...

Dr. Wily's first form is him in a Star Wars AT-ST like device. In this
form, the two-legged robotic "creature" (piloted by Dr. Wily in his
signature UFO) has two attacks. First off, the robotic walker shoots
out a bomb-like device (with a skull on it) that floats around a bit,
and is very hard to avoid. Try to jump over it or slide under it as
applies. Then, from some sort of shin-mounted laser gun, a large laser
beam will shoot from the walker's shin area, which moves so fast that
it's hard to avoid. Keep in mind that when the walker shoots this laser
at you, you can't slide under it to avoid it (or you will be struck and
damaged), but you can jump over it. Either way, it's quite hard to
avoid the laser, so be weary of it, and use an E-Tank if and when it
applies. The walker fights in a pattern, however. It'll shoot both of
it's weapons, then jump across the room and do it all over again. When
it jumps across the room, slide out of its way. To damage the walker,
however, you'll need to jump and shoot the cockpit area (where Wily is
at the controls) with your arm cannon over and over again. When his
damage meter gets down to half (or below half), the walker will be
abandoned, and his UFO will fly from the cockpit area. This time, he
boards a bulldozer-like craft and prepares for battle some more. You'll
be avoiding the same kind of attacks (minus the laser attack from the
walker's shins), but the bulldozer moves fast and tries to run you over
as well. Since it is lower to the ground than the walker, however, the
cockpit (where Wily is) is easier to shoot at, and before you know it,
the bulldozer'll be no more either. Just use an E-Tank if you need to
be. When you take away half of the bulldozer enemy's health, Wily will
abandon that craft as well, and fly his UFO to his third and final
craft - a mechanical dragon. Easy to defeat as well. The Dragon spews
out four of those large balls with the skulls on it, then shoots out
fire. That's IT! He's easier to defeat than the two other forms, so you
shouldn't have any trouble (or worries) fighting this third and final
form of Dr. Wily. Shoot at the cockpit and the dragon's head, and take
away all of its energy (instead of just taking half of it), and use E-
Tanks where you need to. In the end, YOU WIN! CONGRATULATIONS!

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Well my friends, it's time to close this guide out! =) I hope you found
it very helpful... I very much enjoyed writing it. It was fun, as is
the game, and I'm sure that it was/is/will be enjoyable for you as
well. And hey, if you have game related questions, comments,
suggestions - whatever, e-mail them my way, [email protected]. And
make sure to put Mega Man II GB Boss FAQ (or whatever game you're
writing in on, I have twenty-six other guides), in the header as the
topic, so I know what the hell you're talking about. =) Take it easy.

I'd like to take this chance to thank a friend of mine, Devin Morgan, a
fellow FAQ writer on GameFAQs, for just being a good guy, a good
friend, and someone I can talk to about everything. Thanks Dev. Thanks
should also go out to other fellow FAQers, including Nemesis, Astro
Blue, flowerpot, MetroidMoo, AdrenalineSL, Psycho Penguin, Meowthnum1,
et cetera.

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[accurate as of August 15, 2002]

I'm a 17 year old, and graduated from high school in June of 2002. I
live on  Long Island, in New York, about half an hour from New York
City. I play ice  hockey, I worked at a deli, until recently, when I
quit (^_^) and I love  videogames, especially RPGs. My favorite series
for videogames include the Final Fantasy series (excluding VIII), the
Dragon Warrior/Quest series, the Mega Man series, and the Tales series.
I aspire to go to Northeastern University in the fall of 2002 to study
History and Law.

THANKS FOR READING!

This walkthrough is copyright (c) 2002 to Colin Moriarty (CMoriarty),
e-mail [email protected]. All rights reserved. Completely unofficial
- Mega Man and all related items copyrighted 1992 to Capcom Japan/US,
all rights reserved!

http://www.gamefaqs.com/features/recognition/4280.html