Version 1.8 5/21/04
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Krusty's Fun House Walkthrough
by The Lost Gamer (
[email protected])
Copyright 2004
For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Story
003. Walkthrough
003a. Level One
003b. Level Two
003c. Level Three
003d. Level Four
003e. Level Five
003f. Beyond
004. Game Genie Codes
005. Credits
001-General Information
-----------------------------------------------------------
This is a walkthrough for the Nintendo Entertainment System
(NES) game called Krusty's Fun House. It's a puzzle game
based on the Simpsons. You'll either love this game, or
you'll hate it.
To e-mail me about this FAQ, e-mail me at
[email protected], but make the subject
Krusty's Fun House Walkthrough.
If you couldn't tell, the above picture is of a rat.
002-Story
-----------------------------------------------------------
Hey, hey, hey, kids! Krusty's fun house has been taken
over by rats! Luckily, Bart and Homer have rat-catching
machines. Help Krusty get rid of the rats by luring them
into Bart and Homer's machines!
003-Walkthrough
-----------------------------------------------------------
003a-Level One
-----------------------------------------------------------
To start the game, go right and press up to enter the
doorway there. Entering the doorway gives you access to
the six rooms that make up level one.
The rooms are listed in the order you come across them.
Room One
--------
This is simple. Just go right and jump on the platform in
the air. Stand on the block and press down.
Krusty will pick up the block. Press down again to drop
the block wherever you want to.
Move right. You'll find a wall that is two blocks high.
Put the block to the left of this wall. The rats can now
climb on the block and use it to get over the wall. They
walk straight into the rat-catching machine.
Once the four rats are caught, you can leave the room by
going to the entrance and pressing up. Once you have left
the room after all the rats are caught, the room will
become locked, and you won't be able to enter again.
If you want, you can also go right past the rat-catching
machine and kick some blocks there for some items.
Room Two
--------
Right above the doorway is a platform that goes up and
down. Jump to the platform up/right of the doorway, and
jump left off it onto the platform that is going up/down.
When the up/down platform is at the top of its run, jump
left to land on a platform with a block on it. Pick up the
block and fall back down to where the door was.
Like last time, you'll use the block to make "stairs" for
the rats to climb. Put it next to the left wall (with a
pipe in it). The three rats will climb into the pipe.
Once they've done that, get back on the up/down platform.
Ride it to the top, and jump right this time. Go right
(you'll fall down).
The rats will be here. Use the block the make "stairs"
again so they can go right. Do this twice.
Once this is done, the rats will fly into the rat-catching
machine due to some air vents. Unfortunately, you can't go
back to the door the way you came (since you fell).
Instead, go over the wall to your right and fall down. Go
left (look out for a leaky ceiling) as far as possible, and
jump up. Ride an up/down platform up, and jump right off
of it to land on the platform where the block first was in
this room. Fall right off of it to the door.
Room Three
----------
This level introduces a new element of difficulty:
timeliness, which is a word I just made up. It means you
have to do stuff fast.
Once you enter the room, go left and fall down to the
bottom of the area there. Pick up the block there, and go
back up to the door.
The rats are going right. Follow along with them. Fall
off the platform the door is on, and you'll be at the
bottom of some stairs.
Go right up the stairs (your way gets blocked). Jump up
the platforms on the left to avoid the block. Go right
over it, and you'll reach the top of the stairs (a platform
with a pipe on it).
Fall right off this platform (you land on the pipe). Right
of this is another pipe on the floor. Put the block over
the pipe so that when the rats come, they won't fall in the
pipe. They also climb up the "stairs" that are created and
go right into the rat-catching machine.
You must have timeliness and beat the rats there, or else
they will fall in the pipe and not get caught. If you're
too late, you're lucky this time because eventually the
rats will come back.
To get back to the exit, go up the wall on the right, left
across the room, and down to the exit. Look out for
snakes!
Room Four
---------
Clarification note: this room is directly below room three.
Jump on the tree to the right, and jump up/left to get the
block. Head right until you reach an area where the rats
get trapped.
Use the block to make stairs to get a rat out to the right
side. Quickly grab the block and jump up. The rat will
just walk off the left end of the platform and fall down.
What you have to do is put the block there. Stand so that
Krusty is on the platform, but most of him is hanging off
to the left of the platform. Put the block down, and
you'll put it off the edge of the platform.
Here's a picture, you want to put the block at B:
___ ___
____ to B____
This should be impossible, but for some reason it isn't.
Do this, and the rat will climb up the block and into the
pipe, leading him to the machine.
Jump up (leaving the block where it is) to the machine.
Jump on the top of the pipe, and jump up the platforms to
the top of this area. There will be two rats to your
right.
Jump to the higher platform that has a rat on it. See how
one of the pieces of the floor here is strangely-colored?
Step on it. It's a bad floor piece (it crumbles when you
step on it). Break it, and the bad floor piece below it,
thus making the rats fall down with you.
The rats land on the platform with the block on it. Since
you didn't move it, they'll use it to get to the machine.
From there, all you have to do is get the final rat to the
machine. Do this exactly how you got the first rat (make
a stair for the rat so it enters a pipe, and then put a
block in midair to get it to another pipe).
Once all four rats are trapped, go left. Get to the palm
tree in the middle of this room (it's the tallest palm
tree).
A block is on it. Press B to kick it. You get a weapon:
super balls. Let's see how this weapon works: jump to the
right. At the right end of this platform are twelve of
those bad floor pieces. Press B to throw super-balls to
destroy those pieces.
This opens up a "hidden" area. Follow it along, destroying
all the blocks you meet along the way. One of the blocks
contains fireworks (sparks fly out of the block). Once
you get the fireworks, you can leave the room.
Room Five
---------
If you got the fireworks in room four, you can head right
to get to this room (or else you won't be able to get to
this room).
Go right, and fall down to the floor. Go right along this
and fall down. You'll see something like this:
1 ___ 2 ___ 3 ___ 4 |
| | | | | | |
You start out at number four. Go down the gap numbered 2
to get a block. Get the block, then go up and go down
gap 3. Follow through this area quickly (watch out for
snakes).
When you reach Bart by the machine, notice the ground.
There's a part that is missing. Put the block so it covers
the gap, so the rats will climb over it.
If you weren't fast enough, the rats fall into the hole.
If that happens, you can't beat this level, so try it again
and beat the rats there the next time.
Room Six
--------
Room six is left of room four. Surrounding the door is a
green checkerboard pattern.
Go right/down. Kill the snake and head left. Pick up the
pipe block. Go right. You'll come to an open room, with
a platform going up/down to your right.
Jump to the up/down platform. It'll go up and down (duh).
Jump off it to the right when it's near the top. Try to
land on the highest platform that has a rat and two bad
floor blocks on it.
Go across this platform, and fall off its right side.
You'll land on some pipe. It's missing a corner piece.
What a coincidence, you have a pipe piece! Put your pipe
piece where the missing piece should be.
Get back to the rat platform. Break the bad blocks and
fall to the platform below. Break the bad blocks there,
and fall to the platform below. Do this one more time and
land on the ground. So, in all, you have gotten all three
rats to land on the ground.
Jump to the up/down platform (when it comes). When it's at
the top, jump off it up/left. You'll land on a small
platform with a block on it. Get the block.
Land back on the up/down platform. Use it to get down on
the ground. You can see how in the bottom/right corner
you can put the block in midair (off a platform), and a
rat coming from the right will go in the pipe to the rat
capturing machine.
Get all three rats to the machine, then grab the block.
Get back to the door, and use the block to jump up a gap
(where the snake was).
If you're into collecting items, get the pipe, and put it
to the wall left of the door. Kick the block that is
there, and destroy the wall with super-balls. Follow this
area along, getting many boxes to open.
Room Seven
----------
Room seven is left of room six.
The block is in the top left corner, but to get it, go
right, up, and left. Then go back right and use the block
as a "stair" to get the rats to fall. When they fall, pick
up the block and fall down after them. Put the block over
the pipe so they don't enter it (they enter the machine
instead).
If a rat enters the pipe, don't worry because it just goes
back to the platform at the top of the room. Get rid of
all four rats to beat the room.
Note, however, that since the rats are apart from each
other, you'll probably only be able to get two rats at a
time.
Room Eight
----------
Room eight is in the bottom/left corner. It is only
accessable after you have gotten rid of all the rats in all
the other rooms (rooms that are completed have a purple
lock on them).
A rat-free room! You should head all the way down (watch
the snakes) and head right. Go up as far as possible, and
B-kick the block on the right to get fireworks. Using the
crumbling floors and a block, go back to the beginning of
this room.
Once this is done, go to the door at the top/left corner of
this level (it's the only open door), and Krusty will shut
off this area of the Fun House, since it's rat-free. Then
go right to reach the level two door. Enter it.
003b-Level Two
-----------------------------------------------------------
Here's a map, with rooms numbered. The door you entered
this level from is labeled E.
4 _5_6_
_7_8_9_ __E__
|
__2____1___|
_3___|
Not a good-looking diagram? It gets the job done, so I'm
not going to worry about changing it.
Room One
--------
Grab the block that is right of you. Go left and fall to
the floor. You'll see two blocks along the way. Drop the
block on the floor, and go back up and bring the other two
blocks to the floor. You'll end up with three blocks on
the floor, along with three rats.
Use two blocks to build "stairs" to lead to the pipe. Lead
all three rats to the pipe. Leave the block next to the
pipe where it is (jump off it to get over the pipe wall).
Take the two blocks (not the one next to the pipe) over
the wall. You'll make it to another wall. You have to be
at least two blocks high to get over this wall, but you
need one of the blocks for later on.
Here's the solution:
3
2
1
Put a block at position 1. Put the other block in position
two, in midair off the first block.
Pick up the first block, and put it in position three, in
midair off the second block. Pick up the block in position
two.
Now you've got a block that is really hanging in midair.
Freaky. Whatever, jump to it, and use it to jump over the
high wall.
Follow right. The rats are almost at the machine, but
they're missing a step in their "stairs". Use your block
to fill the empty step, and the rats get to the machine.
Then exit the room.
Room Two
--------
Like room four in level one, you have two objectives here:
catch the rats and get the fireworks. You have to do the
rat thing first.
Rats
----
See the blue block right of the door? Using B to kick it.
Kick it right once, left twice, and right twice. It falls
near some breakable blocks.
Go right, over the breakable blocks. Go right across the
floor (an alien is there) to the wall. Jump to the
platform against the wall.
Jump up through the platform above this one. Jump up and
left to the platform with two rats on it. Kick the block
on that platform left to free the rats.
Go left across the platform, and kick the block at the end
for some super-balls. Jump to the other platform, and kick
the block there to the right to free that rat.
Go back to the breakable blocks. Use the superballs to
destroy them all. You'll meet up with the block that
dropped near the breakable blocks. Kick it to the right
five times (until you cannot kick it any further to the
right). This leads the rats to the machine.
Fireworks
---------
Go back to the door area (don't go through the door).
Right of it is a small "open" area. See the thin pipes
above? Jump up through them (yes, you can do it, but only
through the thin pipes).
Jump through the pipes and go left. You'll fall down a
ways. Using the pipes, jump up to the top of this area.
Try to reach the top/left corner of this room (it isn't
hard to do).
From there, go right and you'll find some area that
actually has ground which isn't pipe. There's also some
sort of enemy thing going up/down.
From there, go right through the small passage (an alien
attacks). The ceiling will open up. Go up in this area
(there are blocks to kick).
Get the blocks. One is separated from the others by pipe.
Hit it, and you're taken to a strange place, where you are
given twenty seconds to break some blocks. Break all of
the blocks.
If you do, you get in an area with two blocks. One of them
has the fireworks, so get the fireworks. If you don't, you
end up somewhere else, so try the room again.
Room Four
---------
I'm skipping to room four since room three is the last room
you can do on this level (I should have done a better job
with naming the rooms).
This room is another one of the "beat the rats" room. Go
right, and you'll fall. You'll see a block blocking a pipe
entrance. Pick up the block, and place it to the left of
where it was.
Keep going right, and the end of the pipe is blocked by a
block. Pick it up. This way the rats go through the pipe.
You must beat the rats to the pipe to do this.
From here (the end of the pipe), hold down on the right
button. Krusty goes across breakable blocks, but won't
break any provided you hold onto the right button.
Eventually, Krusty won't be able to go right anymore. Drop
the block here. It creates a stair, leading the rats to a
higher level, leading them to the rat-catching machine.
From here, go left back to the breakable blocks. Jump to
the platform above the blocks. Jump up through the
platforms here. You end up in an area with item-blocks.
Get them as you go left. You'll end up near the pipe that
was covered by two blocks. From there, go left/up to get
back to the door.
Room Five
---------
Drop down the floor (ouch!). Since you know you can go
through thin pipes, use the pipes against the right wall
to go up to the top of this room.
There's a block here. Grab it and go across the pipes here
to the left side of this room. Put the block over a pipe
hole to block it.
When the rats come, they not only avoid going down the
hole, but they also use the block as a step and fall down
to the floor like you did. Make sure all four rats fall,
then pick up the block and fall after them.
Here, you might want to kill the alien and get the boxes on
the floor (you could have done it earlier, where I forgot
to mention it).
You can see how on the right part of the floor you can use
put the block to make stairs that lead to the machine if a
rat comes at it from the right.
Do this to get all of the rats.
To exit the room, get back to where you put the block on
the pipe. Stand on the pipe right of that place. Fall
off to the right, but press the left button so you land on
a ledge not far below. From there, jump to the door.
Room Six
--------
Drop down through the gap to the left of the door. From
the bottom of the pit, go right. Kill the monster and get
the block, and get to the right end of this area. Jump up
through the platforms, and go back left to the door.
Jump left over the gap this time. Drop the block next to
the wall, and now you can jump over the wall. Leave the
block there.
Once you do so, go left across this area (two aliens hang
out here). Go left across that area, drop down, and go
left again into a big area, the biggest you've been in so
far in this room.
Drop down as directly you can. To the right will be a rat
near a block. Go left.
There's a gap in the floor, leading to a small area. See
the fan in the lower/left part of this area? You can pick
it up, like with the pipe piece earlier in the game. Do
so.
You fall down. Start heading right. You'll find one of
those enemy things that go up/down (right of the rat
catching machine). Jump up in the air. To the right of
where the up/down enemy is are two pipes.
Place the fan underneath the left pipe (it will be in the
middle of a five-block-wide step).
Here's where things get harder (lots of block positioning
is ahead). Get back to where the rat is. Go left and fall
in the hole there, and fall down the hole where the fan
was.
See the pipe to the right? The one with three blocks
against it? Using the blocks, block both entrances to the
pipe. Then use another block to make "stairs" over the
pipe.
Right of this is another pipe. Remember this pipe. Go
back to the rat.
Grab the block, and use it to make stairs to the left.
Pick up the block when the rat is past it. Quickly head
to the pipe (the one I told you to remember in the last
paragraph). Put the block so it stops the rat from going
in this pipe. It's the pipe that isn't the one that has
blocks on it.
Leave the block there, and bring the other three blocks
there. Build "stairs" with these three blocks so the rat
goes up to the tall pipes on the right. Once the rat does
so (you may have to pick up the bottom block of the stairs
and put it back again) grab one of the blocks and follow
the rat.
Put the block right before the tallest of the pipes here.
This covers a break in the stairs, so you have to beat the
rat there.
The rat finds its way into a small pit. Put the four
blocks like this:
| 4 __
| 3 |
|2 |
| 1 |
Have the rat right of block one. Pick up block three.
When the rat is on block two, put block three back.
Then, finally, the rat will walk to its doom.
Go right to the wall, up, right/up some stairs, up, and
right to get back to the entrance. It's not as hard as it
might seem.
Room Seven
----------
This level is a big pipe maze, which is hard to get
through.
Jump right over the pipe. Walk right. See the block?
You want to get the block.
Forget the block for now, and get to the middle of the
pipe you're on. Jump up twice, through the pipes above.
Press right and up until you're stopped. Jump up.
Jump up to the platform slighty above/right of you. You
land on the part which looks like this: _|
Jump up twice. Go left (no jumping). Once your way is
blocked, jump up twice. Go left again, and then jump.
This sounds repetitive, but go left again (this is about
one step) and jump up (land on the pipe to your left).
Jump up once more (land on the pipe to your left). Stand
on the right edge of the pipe and jump up.
This is about the top/left corner of the maze.
Go right, and jump to the pipe on the right (not a high
jump). Look up. There are two pipes above you. Jump so
you land on the lower pipe.
If you don't make the jump, go left and try the jump again.
Basically, the higher pipe has an alien on it, and that's
the one you want to avoid.
When on the lower pipe, go to the right end of the room.
You'll fall down, so try to land on the up/down thing.
Once you land on the floor, go left (past the alien) to the
block. Yay! Work your way through the maze back to the
top/left corner area I told you about. From the left pipe,
make a long jump to the left, and you'll make it back to
door area (you'll land on the pipe).
Get to the floor where the rats are. Use the block to make
a stair to the pipe. The rats will go through it. Once
they do, pick up the block and jump to the rat-catching
machine.
When you're on the same level as the machine, hold down
left. Krusty falls. Put the block there and the rats will
wmake it to the machine.
Do this for all three rats to beat the room.
Room Eight
----------
A hard level, no!
Get down to floor, ignoring everything else. There are two
aliens wandering around on the floor, so kill them and get
back to the door.
Now to make things easier, let's get the rats all in one
place. In the rat area, put the blocks like this:
W B W
W_BB_W
W is some wall/pipe thing rats cannot enter.
This way, the rats are all in one place.
Grab a block and block the entrance to the pipe to the
right of the pipe. Walk left from there; you fall on a
pipe. Grab another block and block this pipe.
From here, go right. You'll see on the floor a fan, pipe,
three fans and a pipe. You'll want to cover up all of
these things as the rats cross them. Here's a picture:
_F|
_| |
_P______F__P___F__F_| |_____P___
Not a good diagram, but it works.
Use the free block you have to send the rats over the edge.
They'll follow along the paths and eventually fall to the
ground.
Get the rats to the area in the right, covering up all of
pipes/fans I indicated in the diagram. The problem is that
you have to move blocks quickly to do so. Once a block is
no longer needed, move it to the next spot. You might also
want to try mobilizing a single block to do the job,
instead of worrying about moving all three blocks.
Anyway, once you're done (if you messed up, just try it
again), the rats will be in the area to the right, and
the pipe on the floor there is covered. There's a
platform in midair up/left of the pipe.
Here's a diagram of the next tricky moves you'll have to
pull off:
5 |
W |
WWW |
2 WWWWWW|
W 4 |
WWW 3 |
WWWWWWW |
1 |
________B______|
P
W is the platform which can't move, and P is the pipe.
Note that one block, B, will remain on the pipe the whole
time.
For the other two blocks, put them in positions 3 and 4,
then remove the one in position 3.
When the rats are right of the block, put the block you
have in position 1. The rats will climb up the to
platform.
QUICKLY, as soon as the rats are off of the block in
position one, put that block in position two. JUST AS
QUICKLY, as soon as the rats turn away from that block, put
it in position three. Put a block on position five when
the rats are right of position five. The rats become
trapped between the block and the wall.
Okay, the next challenge looks like this:
W W |
WWW 3 WWW |
WWWWWWW WWWWWWW |
2 W |
B WWW |
WWWWWWW |
1 B |
B WWW |
WWWWWW|
Put the three blocks in the places marked B (the B on the
right is already in place.
When the rats are facing right, pick up the block that is
farthest to the right and put it in position one. When the
rats have passed over it, put the block in position one in
position two. When the rats have passed over it, put the
block in position two in position three.
Congratulations! The rats are now caught! Boy, that level
was tough, wasn't it?
Room Nine
---------
This level looks hard, but isn't.
Get to the area at the ceiling, the one with a pipe
sticking out of it.
________P__
P
3
2
1
WWWWWWW
Put a block in position one.
Get the two fans (located left of the door). Put the fan
that faces upward in position two. Put the fan that faces
right in position three.
Stand on the fan facing up (in position two). Pick it up.
You will fall. Drop the fan in the place where you land
(on a tall pipe, the right part).
Go to the pipe near the door. A block is preventing rats
from exiting the pipe. Pick up the block. Go right, and
use the block as a step to get the rats on the pipe stairs.
The rats will be blown up (by the fan) and then blown right
(by the other fan), and they will land on the machine.
Wait until this happens (when it does, your score goes up)
and then exit.
Room Three
----------
This is the final room of this floor, due to my bad naming
of the rooms.
Go left, and up through the area. You'll reach an area
where you must go right. Go right, past all of the enemies
on the up/down thing.
Past the third one (the shortest one), jump as far right as
you can across the gap. Hold onto the right button, and
you land in a niche.
Go through this area (which has aliens), and break the
boxes. The last one has fireworks. Get it, and exit this
room, then this level. To the right is the next level.
003c-Level Three
-----------------------------------------------------------
Here's another bad map, with the doors numbered and
entrance labeled as "E".
_1_ _E_ _4_6_
_| _3_________ _10_11_
| _| | | _12_
_| | _8_| _7_9____|
___ _| | |
|_2_| |_5_|
Room One
--------
Another rat race level. Go right, and you'll find the
spring blocks. Jump on them (hold down A) to jump higher
on each successive jump.
Use this to reach the platform at the top, but middle, of
this area (look out for...uh...flying pigs?). On it is a
fan that faces right. Pick it up and fall down to the
right.
Use the single spring pipe here to go over the high wall to
your right. Fall down to the bottom of this area.
Go left, down the stairs. Keep going left. Go up the
stairs to the left. When you find a stair that is longer
than the others (supported by two blue pipes, one light
blue and the other darker blue), put the fan on the left of
these two pipes.
Jump right. On the highest platform here are two blocks.
One can be picked up and the other one is the type that you
kick. Pick up the one of the right, and kick the left one
right twice.
The block you picked up goes on a light blue this. It is
on the same platform as the rat-catching machine, to the
left of the machine. It is directly left of a pillar.
This makes a two-block-high thing the rats cannot pass over
to get to the left side of, so they go right into the
machine.
Don't worry if you misplace the block on the first time,
the rats will come again if everything else (fan and kick
block are in place), so if you're having trouble,
experiment and you should be able to get it.
Room Two
--------
The rats are trapped in a cycle of going through pipes.
Get to the top of this area. You'll see a kick block (it's
a trick block; you can't get it to do anything useful, so
its purpose is to confuse you with its unusefulness, which
is another word I made up).
To the left of the kick block are two item blocks. Get the
item blocks, and jump left into the open area there. Hold
on the left button so you fall down to the floor.
At the bottom of the floor is an item block and a spring
block. Pick up the spring pipe. Walk right across the
floor (snakes return, and they are harder to kill than
before).
In the lower/right corner of the room is a spring block.
Jump on it. You want to jump up through the gap on the
left of the platform blocking your way up. To do this,
jump straight up and down on the spring block a few times
and then try to make the jump.
When you make the jump, go left to the door/place where the
rats are.
Get to the pipe on the left (where the rats enter that
pipe). See how the rats go up a step to get to the pipe?
Put the spring on the edge of this step, so the rats will
not be able to go up the step, so they will reverse
direction and walk stright to the rat-catching machine.
Room Three
----------
To the right are stairs with five blocks and a fan. Using
the top three blocks, get the rats all in one place. Do
something like this:
B B
BF_W
Once that's done, grab the fan and go right up the stairs.
Go upwards through the area you end up in. Put the fan on
the left edge of the highest platform against the left wall
there (it's the second platform against the left wall).
Go back down. Walk right and fall into the pit. Go left
across it (a snake is there) and get the item blocks at the
end for some super-balls.
Now back to the blocks. Grab one of the blocks (not the
one on the bottom stair). Go right, and use the block to
block the entrance to the pit you fell in. This not only
prevents rats from falling in the pit, but leads them into
a pipe as well.
Left of that is a weird thing that looks like this:
WW
__W__
Grab a block (not the one on the bottom stair) and put it
on the left side of the weird thing.
Three blocks left. Grab the two blocks that aren't on the
bottom stair. Follow the pipe along. It ends up on a
platform.
Pretend you're a rat coming out of the pipe. Stand by the
pipe and press left. Oh no! You fall into a small pit
thingie!
Use one of the blocks to cover the small pit so the rats
won't fall into it.
Notice that left of this platform is the platform with the
fan on it. Also notice that if you made a three-block
stair, the rats could get to the other platform.
Put the block you have so it is hanging off of the left
edge of the platform.
Grab the last block (the one on the bottom stair) and put
it next on the three-block stair. Now wait for the rats to
come. When the rats pass over the block that prevents them
from falling into the small pit, grab it and put it into
the three-block stair. The rats will then end up in the
machine.
Room Four
---------
Go left down the stairs. You end up in a strange area made
up of pipes you can't jump through. Get to the top/right
corner of this pipe area. A block is there, so pick it up.
Jump on top of the red/blue striped pipe. Wait a while and
a left/right platform shows up. Jump on it, and follow it
left.
It takes you to a platform full of breakable blocks. Break
the blocks with the super-balls obtained in room three.
Alternately, use the block to get an item block in the
weird pipe area.
Past the breakable wall is an open area. Jump left into
it, and land on the up/down thing. Ride it down to the
floor.
Go right across the floor. You'll end up in a small area
with pipes and the rats. Put the block you have against
the high pipe on the right.
Now, this doesn't get the rats into the pipe; it actually
prevents them from going up stairs. Note that there is a
block that is part of the stairs. Remove the block when
the rats are right of it; they will walk left and fall into
the hole the block covered.
The rats will then walk across a pipe (heading left) into
the machine. Once this is done, grab the blocks and take
them left to the "stairs" leading up/right.
5
4
3
2
1
W
WW
WWW
P WWWW
WWWWWW
Put the two blocks in positions one and two. Put the block
in position one in position three. Put the block in
position two in position four. Put the blook in position
three in position five. Grab the block in position four.
Jump to the block in midair (in position five). Jump
up/left off of it to a ledge. Jump to the ledge up/right
of it. Put the block you having hanging left off of the
item block there. Jump off the block to the platform
above.
Get the item box on this platform. Jump to the platform
above this one and open the item box there for the
fireworks. Get them and go back to the start of the level.
Room Five
---------
Well, this room isn't much fun. Here's a diagram (B is
where the blocks start; I is where item blocks start):
| |
| 3 |
|---- |
| |
| |
| |
| o |
| n |
| m |
| l |
| k |
| j |
| i |
| h |
| g |
| f2 |
| | |
| | |
| | |
| e || |
| d | 1|
| c | |||
| b | |
| a | |
|____p_BBBBII__|___|
What to do:
1. Put the blocks in positions a-d.
2. Put block c in position e.
3. Put blocks a, b, and d over the pipe on the right and
onto ledge 1.
4. While standing on block e, jump to ledge 1 while picking
up block e. It's hard, but can be done. This is known as
the block jump technique.
5. Put the blocks on ledge 1 into positions f-i.
6. While on the right edge of block f, pick it up block f
and land on ledge 2. Put block f in position j.
7. Use the block jump technique to pick up block g and get
to safety between ledges 1 and 2. Put the block in
position k.
8. Grab the block in position j (land on the block in
position i) and put the block in position l. To clarify,
you now have blocks in positions l, k, i, and h.
9. Grab the block in position i (land on the block in
position h) and put it in position m.
10. Pick up the block in position l (land on the block in
position k) and put it in position m.
11. Use the block jump technique to get the block in
position k to position o. This particular jump is easy
because it is done straight up.
12. From on top of the block in position o, jump to ledge 3
and pick up the fan on the left of that ledge.
13. Put the fan in position p.
14. Wait for the rats to die.
Room Six
--------
Go right. Use the spring boxes to go up. You'll notice
that you only can go so high up. Try to land in the middle
of the "rectangle" which is near the top of where you can
go.
For some reason, there are two small platforms here you can
stand on. Jump up/left to land on two other hidden
platforms (above about halfway between the wall and the
platforms you jump from).
Jump up/left from there to an item area. Get the item
blocks here. Grab the fan and get back to the door. Put
it against the left wall. The rats will climb on it and be
blown away.
When the rats are gone (they're not dead yet), grab the fan
and get back to the item area. Jump up/right from it to
land on more hidden platforms (in the middle of another
"rectangle").
Standing on the right of the two platforms there, jump
straight up to land on another two platform set. Drop the
fan off here (on the righter (another word I made up) of
the two platforms).
Go back to the item area and grab the block. Get back to
the fan. Put the block so it is hanging off the platform
to the left. Put the fan so it's hanging off that block.
Grab the block, get on the fan, and jump straight up. You
land on another platform. Jump left off of it over the
wall (look out for the pig).
You'll find the rats trapped in a pit. Put the block
against the left wall of the pit, and the rats walk into
the machine. Then exit.
Room Seven
----------
This level is difficult, if you're trying to solve it by
yourself. But I'll give you directions, so it won't be
difficult.
See the five blocks that you can kick? You want to use
use three of them to make a staircase leading left.
Get on the right side of the five-block pile and kick three
blocks left. Get all of the item boxes and then get on the
three-block pile. Kick one of the blocks in the two-block
pile to the right.
Now you have a three-block pile and two blocks on the same
platform. Kick the block on the left (of the two blocks
on the same platform) to the left. It is now left of the
three-block pile, but on the platform.
Get to the three-block pile and kick one block left. Kick
that block left again. Now that block is a "stair" to a
pipe.
Get to the two-block pile and kick one block left. Kick
that block left again. Now get to the block that's on
the platform (the one on the left) and kick it left. It
lands on one of the blocks, creating a stair to a pipe.
Using the rightmost block, jump up and get to the area with
the rat-catching machine. Jump up on the platforms above
that area.
There's another kickable (yet another word I made up - I'm
on fire!) block on a platform. Stand on the block, and
jump to the ledge above.
On this ledge, jump to the ledge up/right of you. Walk
right across this platform, and get the item block (it has
fireworks).
There is a kick block here, too. Kick this block left five
times, and right once. It'll be next to the bottom stair
leading to the machine.
Get to the kick block you left alone. Kick it to the right
twice. This makes stairs, leading the rats to the machine.
Room Eight
----------
First, kill the flying pig (it's a pain if you don't get
rid of it. Use the spring-block. There's a pipe directly
above it. Land on that pipe. Jump up through the levels
here to the ceiling.
Grab the blue block. Put it on top of the right pipe. The
rats on the right will not fall down the pipe, and fall
down the left pipe instead.
Grab the pipe again. Fall down the right side of this area
to get to the main area with the door and spring pipe. Use
the spring pipe to jump up to the left/up area (this is
somewhat hard to do, but can be done).
See how there are three different platforms? Put the block
on the left edge of the middle platform (the one that
doesn't touch the left wall).
Get back the to the spring-block. Jump through the right
area, and grab the fan block (the one facing right). Pick
it up, and get back to the spring-box area. Jump to the
left area.
Set the area up like this:
||
R PP
_B_||
R is the fan facing right. This way, the rats will be
blown into the pipe on the right. They will eventually
get to the machine.
Room Nine
---------
This level's no fun. Jump to the platform up/right of the
door. Jump to the platform with a spring-box on it to the
right of this platform.
Go right across the platforms with spring boxes on them
(don't press the a button to do these jumps) and you'll end
up on a platform with a lot of blocks on them. One by one,
bring all seven of those items (one fan, two pipe turns,
and four pipes) to the area where the rats are.
Grab the fan, and get to the platform right of the door.
Jump to the spring right of this platform. Use the spring-
block to reach the platform above you.
Go left. The machine is here. See the gap in the floor?
Put the fan over the gap. If you can get the rats to get
through one of the two pipes that end up in this area, they
will get blown into the machine thanks to the fan.
Go right, and land on the spring-block again. Go to the
spring-block right of this one, and to the spring-block
right of that one.
Jump up to the ledge above by using the spring-block. Once
there, kill the flying pig and go right. Kick the
item-block for some fireworks. Go left, and get the item
blocks there.
Go back to where the rats are. Set up the left-hand
corner of this area like this (P=pipe piece, L=pipe
piece facing right):
|LP_
The rats become stuck in this area, all in one place (which
is good). Using the other pieces, set up the area like
this (J=pipe piece facing left):
| |
| P
| P
| P |
|LP_J___||
Remove the pipe on the left. The rats will walk right into
the tall pipe. Since they're going right when entering
the pipe, at the top of the pipe, they will go right, up
the stairs.
For the next area, set it up like this:
| P |
|_______P_|
This way the rats will be left of the pipes you set up.
Now set up the pieces like this:
| P|
| PP|
|_______PJ|
This way, rats entering the pipe will end up at the second
pipe in the wall (couting from the bottom). To get them
into this pipe, remove two of your placed pipe pieces:
| P|
| P|
|________J|
The rats will then walk to the machine.
Room Ten
--------
Okay, much easier than the last level. Go up, and to the
area to the right.
There are two fans and a block on the floor. Put the block
on top of the fan on the left. This way, rats will not be
blown by the fan when the pass by.
Get to the area right of this one. Do the same thing: put
the block on the fan on the left.
Get to the area right of this one. On a ledge hanging off
the pipe to the left is a fan. Grab the fan and get to the
top ledge of the pipe. Put it hanging off of this ledge.
This way, rats, coming out of the pipe above, will fall off
to the left, and get blown by the fan right next to the
place where they're falling. The placement is crucial.
Get to the place where the door was. Pick up the block
that is covering the fan. The rats will be blown to the
machine, but it takes a while. Try getting some of the
item-blocks in this area to take up your time while waiting
for the rats to get caught.
Room Eleven
-----------
Jump up to the top of this room. Get all of the item
blocks. Grab the fan, and fall down in the hole left of
it (the one you came up from).
Put the fan hanging off of the right edge of the platform
here. Rats coming out of the pipe will be blown by the fan
into the machine.
Go back up. Grab the block. Fall down the gap on the left
edge of this room. From there, go right to land on the
floor (stay on the floor the whole time).
Put the block on the fan on the right. All of the rats
will then be caught in the same rectangular cycle. Hold
left. Put the block against the pipe. Rats will fall on
the block, and walk to the fan on the left, and get blown
up.
Wait for your score to go up (this way you know the rats
are caught). Once all four rats are caught, get to the
door and exit.
Room Twelve
-----------
This is the last room of the level. Walk left and you fall
down, landing on a spring-block. Get to the right side of
this level by jumping across the spring-blocks (this is
hard to do due to the flying pigs).
Once you get to the other side of the room, get all the
blocks there. One has fireworks. Once you got all of the
items, get to the floor of this room and walk left. At the
left wall, jump up (platforms will appear) to get to the
top of the room. Get to the door, and exit this level.
003d-Level Four
-----------------------------------------------------------
The doors are numbered off, with E being the entrance to
the level.
| _E_1_ |_14_
| | _7__8__9__10_
| _3_2_ | _| | | | |
| _| | | | |
|_4________5_6_| |13|12|11|
Room One
--------
This level features a new type of blocks: jar blocks.
They're to the left. If a rat stands on this block, the
rat will fall in the block and become trapped.
Grab the spring block and move it to the left. Grab the
two jar blocks, and use them to make stairs to the machine
(it's a new machine, which looks like it came out of an
Itchy and Scratchy episode).
Use the spring block to get to the platform near the
ceiling. Kick the block for super-balls. Use the super-
balls to destroy the breakable part of the left wall (near
the ceiling).
When the wall is broken, the rats will come out. Two of
them will use the jar blocks as stairs to get to the
machine. The other two will get caught in the jar blocks.
Grab a jar block, and use the spring block to jump over the
top of the machine, and you can reach the machine from the
right. Drop the jar block to the right of the machine.
Kick the jar block to break it; the rat will go into the
machine.
Do the same thing for the other block, and exit the room.
Room Two
--------
To the left of the door is one of the up/down platforms.
Kill the ugly bird that is flying around there so it won't
get in the way.
Ride the up/down platform to the top, and jump right to
land on a platform with three jar-blocks. Use the three
jar-blocks to make stairs leading to the pipe (on the left
wall of this room).
One rat will make it through the pipe to the machine (the
others will get trapped in the jar-blocks). One by one,
take the jar-blocks to the machine (right of the platform
you found the jar-blocks on) and break them to get the rats
in the machine. I don't know about you, but I'm already
getting sick of these jar-blocks.
Room Three
----------
Right of you is a kick block. Kick it right three times.
Destroy the blocks that you can break with super-balls (do
this by standing on the blocks). You can kick the block
right some more, but don't.
Instead, go right and ride an up/down platform up. Go
left, and you'll see the machine. A block is above it;
get that block.
There's another one of the blocks you can break by standing
on (it's over the machine). By standing carefully, destroy
that block, but don't fall down to the machine.
Get back to the ledge under the machine. On the right
edge of the ledge, for some reason, the ledge sticks up in
one place. Put the block on top of this place, so if any
rats come, they will be unable to overcome this barrier.
Get back to the kick block. Kick it all the way right, so
it makes stairs to a pipe. The rats will go through the
pipe and eventually get trapped in an area to the left.
Grab the block you put on the ledge and put it back where
you found it. Get the item-blocks if you want to. You'll
find the rats trapped near a pipe.
Go through the room to find several pipe pieces. Put the
pieces like this:
| P P
| P P
| P J
| P ||
|
|
|
| F
| ||
|_____||||
You're concerned with setting up the pipe on the right
(they are on the right side of the platform). You can get
more pipe pieces, but they're not necessary.
Once your pipe is in place, put the fan underneath the pipe
on the left. The rats blow through the pipe, and fall
down. They'll go up your pipe to another platform, cross
over the block (that you put where you found it), and fall
into the hole (made by the breakable block) to reach the
machine.
Room Four
---------
Go left, and you'll find two jar-blocks. Place them so
they are both on the floor. The rats will come, and get
caught in all the jar-blocks.
Take the jar-blocks back to the door. Hey, you can't reach
the door! Drop one jar-block on the ground. Drop another
jar-block so it is hanging off of the one on the ground
and jump to the door.
With the two jar-blocks you have by the door, place them
like this:
5
4
3
2
1
Put them in positions one and two. Put block one in
position three. Put block two in position four. Put block
three in position five. Jump right off block five to reach
a platform in the top/right corner.
Get the normal block on this platform, as well as the
super-balls. Go back down to the ground (where there are
the two blocks you used to jump to the door).
Put the normal block hanging off of one of the jar-blocks
there, and then jump off the normal block to reach the
doorway.
The machine is right of the doorway, so bring all the jar-
blocks there, and break them to free the rats and send them
into the machine.
Room Five
---------
Kick the kick block right. Go right, into the main area of
this room. The rats are hanging around on the floor, while
the machine is to the right, above them.
There are six kick blocks above this area. And, hey, six
kick blocks are needed to get the rats to the machine. All
you have to do is kick the blocks correctly to beat the
level.
Here's a diagram, which is not to scale, because it doesn't
need to be.
2
_1_ 4_5_
_3_ _6_
Kick block one to the right four times. Kick block two to
the right four times, and, suprise, suprise, kick block
three to the right four times.
Kick block four left once and right twice. Kick block five
left once and right once. Kick block six left once. All
of the rats will now get to the machine.
Room Six
--------
Grab the block that is left of you, and fall to the floor
(why is it pink?). Kill the bird and drop the block off to
the left here. Go right, and you'll find a block in a
niche above you. Grab it and go back left to the first
block. Place the blocks like this:
| ||
| B
|___B__
The rats will get trapped to the left of that area. Go
back right across the floor. You'll come across a part of
the floor that can be broken (in an open area). Break it.
Get to the top of this open area, breaking any breakable
blocks you can find along the way. At the top is a block.
Pick it up, and get back to where the two blocks are. Put
it like this:
| B ||
| B
|___B__
Now go back right. The rats (four of them) will be going
left and right through an area below the floor. Grab the
block there.
Drop to where the rats are. Put the block so it completes
the stairs leading left. Get all the rats to climb up
these stairs, and they'll disappear into the area to the
left. Grab the block and follow the rats. The area will
be like this:
|P |
|||| |
| 6 |
| 5 a |
| 1 |||||
| 2 4
|___3__
You have blocks in positions one, two, and three. Put the
block you have in position five. Put block one in position
six. Put block five in position four.
Grab block two. Once all the rats are on ledge a, put that
block in position five. The rats will then enter the pipe.
Quickly pick up a block (it doesn't matter which one) and
head up.
To the left of the machine is another strange thing that
sticks up off the platform. Put the block on it. When
the rats come, they will be unable to pass over it, so they
will instead go right, into the machine.
Room Seven
----------
Right of you are the rats, going across a platform. Above
them are two platforms and the machine.
Underneath the rat platform is a jar-block. Grab it. Get
to the rat platform by jumping at it from the left. Put
the jar-block on the left end of this platform, so you can
reach the second platform above.
Grab the three blocks (the order you grab them in doesn't
matter) and get to the second platform above. Use the
blocks to make stairs off of the right end of the platform.
These stairs lead to the machine.
Jump from the block stairs to the platform going left/right
and jump off the left/right platform to get to the
top/right corner of this room. In the corner is a fan.
Grab it and go back down.
Directly right of the door are two holes that lead to
areas below (which the rats are going through). Put the
jar-block on the left hole, and put the fan on the right
hole (there are more holes right of these two, but ignore
them).
The rats will get to the machine. Put the fan where the
jar-block was, and bring the jar-block (which has a rat
inside) to the machine. Kick it to capture the rat.
Bad news! That's only half of this room. Get to the
platform going left/right. Ride it left. You'll reach a
pit with an up/down platform. Ride it down. On the right
side of this area will be a niche with a block in it.
Kick the block, and you're taken to one of the "break all
the blocks here before the time runs out" areas. Break all
the blocks here before the time runs out, or else you'll
have to redo the room.
Once you do get all the blocks, go right and break the
blocks there. One has fireworks. Once you get the
fireworks, you're done with the room.
Room Eight
----------
Kill the bird (or else it will annoy you). Right of where
the bird was are two blocks and the rats. Pick up one of
the blocks and wait a second.
The rats will get stuck, being blown left and right across
the room. Get to the left side of the room. There's a
platform just below where the rats are being blown. Put
the block hanging off of the right end of this platform.
This doesn't stop the rats from being blown, so grab the
other block. Carefully, put this block on top of the other
block. Do this when the rats are to the LEFT of the block
you're putting down.
If done correctly, the rats stop flying and will walk left
off this platform, onto more fans and get blown to the
ceiling. Grab a block and follow them.
At the ceiling, the rats are being blown left and right.
See how part of the platform with the machine on it sticks
up? Put the block hanging off of that part. This way
there are "stairs" leading to the right wall.
Grab the other block and get to the flying rats. Put the
block on the platform to stop the rats. Do this when the
rats are left of where you put the block. The rats will
then go right, up the "stairs" and then down the "stairs"
to the machine. Spoogeroni.
Room Nine
---------
The rats get trapped in jar-blocks right by the door. Grab
the fan nearby and go down. Go right across some springs
(at one point, you have to do a large jump over a wall) to
get to the right end of the room. Use the spring-block
there to reach the top of the room.
Left of this area is the machine and some blocks. Get the
three blocks (one has fireworks). By making several trips,
bring all the jar-blocks and the fan to this area. Take
the block (in the bottom/right corner of this room) there
as well.
Set of the high platform (right of this area) like this:
F
JB
||||
||||
F is the fan and B is the block. Put a jar-block at J, and
kick it. The rat from the jar will get blown to the
machine. One by one, do this for all of the jar-blocks.
Room Ten
--------
Quickly go left and pick up the fan (or else the rats will
get stuck in a never-ending circle of pipe).
In the top/left corner of this room are four jar-blocks.
Get the rats stuck in the jar-blocks, and put all the
jar-blocks on the pipe. Set up the area like this:
|
|
3
2||
1
PPPP
Put a jar-block in position one. Put the fan in position
two. Put the jar-block in position one in position three.
Kick the jar-block from the left side (do this by standing
on the fan) and the rat walks right into the machine.
One by one, put the jar-blocks in position three and kick
them. That way they all get to the machine.
Room Eleven
-----------
Go up to the top of this room. Go right to find a small
area with two rats, two jar-blocks, and two pipes. Trap
the two rats in the jar-blocks, then take the jar-blocks
and the pipes left to where the three pipes pieces are.
Grab one of the jar-blocks and get to the ceiling. You'll
find a pipe that has an end facing right. If rats were to
exit at this end, they'd fall on the platform below. Put
the jar-block hanging off the right end of that platform.
Get back down. Put the pieces like this (P=pipe piece,
|=something you can't move, J=jar-block).
||
P
PP
||PPJ
|||||||
This makes stairs that leads the rats into a pipe. Once
the rats are on the stairs and past the jar-block, grab the
jar-block and get to the machine. Put the jar-block so it
is hanging off the left edge of the platform the machine is
on.
The rats will come, and go over the two jar-blocks to the
machine. Then get the two rats in the jar-blocks into the
machine.
The room's not done yet, since you need to get fireworks.
Get to the top of the room and go left. Kick the item
block for some super-balls.
Use the super-balls to break the wall to the left. You'll
find an area with a bunch of blocks. Break the block on
the top to get the fireworks. Break the other blocks, and
then exit the room.
Room Twelve
-----------
This room is full of hidden platforms. Go to your right
and you'll get stopped by a green wall. A jar-block is
right of the wall, in front of a black background.
There's some block background left of the green wall (it's
right of where the rats come out). Stand in front of it
and jump up through hidden platforms as high as you can.
Jump up/left twice. You should be level with some blue
background (if not, go left some more and jump up). Once
you're level with the blue background, jump up to the black
background against the ceiling.
Walk right from here to get past the green wall. Kick the
two item blocks to find some fireworks. Great. By
pressing up/left, get on top of the jar-block. Pick it up,
and jump up to the top of the green wall.
From the top of the green wall, walk left until you fall to
the floor. Place the jar-block so it works a stair to lead
the rats to the machine. Then bring the jar to the machine
and break it. That takes care of all the rats.
Room Thirteen
-------------
This is a fan maze. There are two blocks (one in each of
the room's bottom corners). Put one block on the fan
closest to the door (second fan from the left wall).
Wait for the rats to land and walk onto another fan. This
puts all four rats going through the same fan cycle.
Get to the machine. Put one of the blocks so it is hanging
off the left edge of this platform. Grab the other block
and get to the platform above the machine.
Put the block down here. The rats will get stopped by this
block. When a rat has been stopped, pick up the block and
put it on the other block (the one hanging off the left
edge of a platform).
The stopped rat will walk left off the top platform, and
turn right at the two-block-high thing, going right to the
machine. Do this for all four rats.
Room Fourteen
-------------
Okay, the last room! Luckily, it's an easy one!
Go right through the lower level to find a spring-block.
Take it left and put it on the platform above the door.
Use the spring-block to get as high as you can (third
platform from the bottom). Go right and get the spring-
block on that platform.
Go to the left part of this platform and put the spring-
block there. Use it to jump to the second platform above
this one. Go right across this platform. Once you're past
the stairs, jump up/left to an area with two item-blocks.
One of the blocks has fireworks. Once you get them, go
back to the door, and exit the level.
003e-Level Five
-----------------------------------------------------------
Here's my last picture of what a level looks like. Boy,
I sure am bad at making these things.
_E_1_ | _5_ |_9_ | |
_| |_ | _10_11_ |
_| |_ | | |
_| _3_ _6_ _14__| | |
2 _| | _| | |_12__ |
_ _| ___| _| ___| | | |
|___| |_4__| |_7______8_____| _13_|
Room One
--------
Grab the fan block and go right. Hey, that background
looks out of place, seeing as everything is happening
indoors.
Whatever. Forget the background. Put the fan on the right
end of the lower branch of the tree on the right. When
rats go on this fan, they'll be blown up by it, and then
blown left (into the machine) by the other fan.
Grab one of the blocks (right where you found the fan) and
go to the kick block. Arrange the two blocks like this (K
is the kick block, B is the normal block):
_K_B_
There is a space between the two blocks. Kick the kick
block right once (it gets stopped by the other block).
Pick up the block you can pick up, and kick the kick block
right five times.
Put the block you have hanging off the right edge of this
block. Grab the block that is still hanging around near
the door, and put it hanging off the right edge of that
block.
The kick-block and two blocks will make stairs leading to
the right. The rats climb up them to the tree branch where
the fan was put, and get blown into the machine, which is
a waffle iron device.
Room Two
--------
Drop left and kill the bird. If you try to go right, your
way is blocked by item blocks. Use two of the normal
blocks (in the bottom/left corner of the room) and use them
to help you destroy the three item blocks (do the top block
first, middle block second, and lower block third).
Put two of the blocks on the first two fans on the floor
(from the left wall). Grab the other block and get to the
rats.
Send the rats over the wall, and fall down to the floor.
Put the block (used to send the rats over the wall) on the
third fan from the left.
When the rats are past the first block, put it on the
fourth fan. When they're past the third block, put it on
the pipe. When they're past the block on the fourth fan,
put it on the last fan. Basically, just cover up all the
fans/pipes as the rats go by.
Do this, and the rats make it to the machine. Don't do it,
and you have to try again. It's not that hard to do (much
easier than room eight of level two!)
Room Three
----------
Easy level. Go left. There's a bunch of jars above the
machine. Get all the rats in the jars, and take them to
the far left.
Put a jar so it is hanging off the left edge of the fan.
Kick the jar, and the rat falls, and gets blown by the fan
into the pipe (the pipe leads to the machine). Do this to
all four rats in all four jars and you're done.
Room Four
---------
Ice. That's an interesting theme for this room. Go down
to the floor, and grab the top block. Put it left of the
two item-blocks to get the rats in the same place. Once
that's done, get the two items.
Get to the right end of the room (where the machine is).
Using two of the blocks, set up the area like this:
|
B|B
||||||| ||||
Rats, coming from the pipe from the ceiling, will walk
right to the machine using the pyramid-like thing you just
made.
Grab one of the blocks, and rats will go through a pipe and
end up in the upper/left corner. Far right of this area is
a pipe. You'll have to lead the rats to this pipe. Here's
a map, which is perfectly accurate:
|
2|
1 |
||||||
PPP
7
||||||
6
|||||| 5
||||||
4
|||||
3
|||||
Put the two blocks in positions 1 and 2 to get the rats
over the small wall. Put the two blocks in positions three
and four. When the rats are past block 3, put it in
position five. When the rats are past block four, put it
in position six. When the rats are done with block five,
put it in position seven. That's all you have to do. Move
quickly, because the 5/6 six position thing is very hard
to do.
For a "hidden" area, jump into the right wall (from jumping
on the spring-blocks). You can go through the odd-colored
part of this wall.
Room Five
---------
Jeez, another level which SUCKS.
Go left and pick up the block. Fall down the pit and go
to the right. You'll find the rats and three blocks there.
Remove the blocks to get the rats on the floor. Place
three of the blocks like this:
| B
|_BB_
The rats will then be in one place. Okay, set up the left
side of the area like this:
__
|B
| B
| B
|___1__
Place block one down first, and set the block above it.
Then remove block one and get all the other blocks into
place. Place the block in position one last.
Once you get the block in position one, the rats will climb
up the stairs and go left.
| 2
|__1_
Put a block in position one. When the rats are left of
block one, put a block in position two. This traps the
rats in the wall here. Too bad this is only the beginning
of the hard stuff.
||||||| z ||
||||||| y ||
||||||| |||||||||||
| x|
| w |
| _v__|
| r tu |
|__q_s |
| p n |
| o_m__|
| j l |
|__i_k |
| h f |
| g_e__|
| b d
| a c
||||||||||||
Yes, that graph is accurate. Now, you already have two
blocks (in positions a and b). Put the other two blocks in
positions c and d.
Remove block b and put it in position e. Put block a in
position f when the rats are right of position f. Put
blocks c and d in positions g and h.
You'll do this same sort of thing thrice more.
Remove block f and put it in position i. Put block e in
position j when the rats are right of position j. Put
blocks g and h in positions k and l.
Remove block j and put it in position m. Put block i in
position n when the rats are right of position n. Put
blocks k and l in positions o and p.
Remove block n and put it in position q. Put block m in
position r when the rats are right of position r. Put
blocks o and p in positions s and t.
Here's where things get different. Remove blocks r and q
and put them in positions v and w. When the rats are
heading left, put block t in position u (not difficult).
When the rats are past block s, put it in position x (more
difficult). Then put two blocks in positions y and z so
the rats are trapped in the upper area (where the trees
are).
Now let's start worrying about the area you got the rats
into. First, get the item blocks in this area. Second,
consider this (F is the fan):
|
|
|F| |g
|||| | f
||||||||||| de b ||
||||||||||| c a ||
||||||||||| |||||||||||
You've already got two blocks (in positions a and b). Put
the other two blocks in positions c and d. When the rats
are heading right, put block b in position e.
Put block a in position f. When the rats are heading left,
put block e in position g. The rats will make their way to
the fan.
Move up through the trees, and you'll find the rats, being
blown back and forth between two fans (near a platform with
a lot of item blocks). Get all the item blocks (get the
top ones first, middle ones second, and bottom ones third).
The area looks something like this (T=tree, f=fan):
||||||
2 F
1
TTT
TTTT
Put a block in position one. When the rats are left of
position two, put a block in position (be careful when
doing this; mess up and you'll have to start over).
If you do this correctly, the room is finally finished!
Room Six
--------
Go right (on top of the fence). You'll find a block on a
pipe. Your goal for this level is to get the rats into
this pipe. Grab the block.
Jump up and go across the marble structure. You'll find a
hole, leading down into this room, which is made up of
mostly pyramid structures.
Put the block on the ground, and go to the hole you entered
the room from. Grab the block right of the hole, and get
to the floor of the room.
Using three blocks and the left wall, get all the rats in
one place. You should know how to do this by now, but if
not:
| B
|_BB
Here's a partial map of the room:
||||||||||||||| ||||||
| e
| |
| |||
| |||||
| |||||||
| d
| | |
| ||| ||| c
| ||||| ||||| b
| ||||||| |||||||
| a
| |
| |||
| |||||
| |||||||
| f |||||||||
|_gh_______|||||||||||
You have three blocks (in f, g, and h). Put the fourth
block in position b. Put block f in position c, and put
block g in position e.
Put block h in position a when the rats are left of
position a. When the rats have passed over block a, put
block a in position d (do this when the rats are right of
position d). The rats will walk to the machine.
Room Seven
----------
For starters, destroy all of the breakable blocks and get
all of the item blocks in this room. You can break all but
one of the breakable blocks.
There's a jar in the left part of the room. Pick it up and
take it right.
a 1_____
2______
b3_______
c 4________
|||||||||||
The kick blocks are numbered. Put the jar in position a,
and kick block one to the left. Put the jar in position b
and kick block two to the left. Block one falls where
block two was; kick that block to the left, too.
Put the jar in position c. Kick the top/left kick block to
the left.
Go left. You can see how you need to make "stairs" to the
machine.
|e
|ya
Put the jar in position y. Kick the kick-block that's on
the floor left, until it is in position a. Pick up the
jar and go right.
Put the jar on the pipe. As soon as the rats are left of
the pipe, go left and put the jar in position e. The rats
will go to the machine. Put the jar left of the machine
and kick it to get that rat in the machine.
Room Eight
----------
Go right, up the stairs. You'll find the rats in a small
pit. Above the pit is a block (it has fireworks), but you
can't get it yet, so get to the right end of the room.
First off, get all the item-blocks in the lower/right
corner. One block has super-balls.
Along the right wall are various platforms. From top to
bottom, number them. Like this:
_1_|
|
_2_|
|
_3_|
|
_4_|
|
_5_|
|
_6_|
|
Platform six has a block and a fan facing upwards. Grab
the block and put it in the lower/left corner of this area.
It blocks the end of a pipe.
Plaform five has a block and a fan facing left. Put the
fan on the left edge of platform three (it is not hanging
off the end of platform three; it is clearly on platform
three).
Grab the block on platform five. Go to the top of the room
and jump left. You'll see a mess of pipes. Put the block
in the bottom/right corner of the pipes. It will block
entrance to two pipes. This is level with where you put
the fan that faces left.
Go left past the pipes, and break the breakable blocks.
You fall, and there are more breakable blocks. Break them,
and fall left (past the machine) to get to an area you've
been to before.
Grab the fan (on platform six) and get to the pit where
the rats are. Put the fan here:
| |
|_B__|
Grab the fan and head right. The rats are going back and
forth in this area here. Fall left off platform six, and
put the fan right where you land.
|
_F____|
There are four spaces between the wall and where you put
the fan (if you mess up, the rats come back, so no
pressure). If you don't mess up, the rats get caught.
When the rats are caught, it's time to get the fireworks.
Use two blocks (either fans or blocks) to get to the block
that has the fireworks (I indicated this block earlier).
Room Nine
---------
This room looks hard, but isn't.
The rats are in the right end of the room. Get all the
item blocks in that area. Grab the three blocks in this
room, and bring them all to that area.
|
P
P
i|
h |
__d g |
c |
be |
____fa_|
Put the blocks in positions a, e, and f (to get the rats in
one place). Then put two blocks in positions a and c.
When the rats are right of position b, put the remaing
block in position b. The rats will now go up and down the
stairs you made.
When the rats are heading left and are past block a, put
block a in position d. The rats will become trapped in a
small space.
Put blocks b and c in positions g and h (this isn't a
problem; there is a small platform that Krusty can walk on
but the rats can't walk on, which is why I didn't put it in
the picture).
Quickly put block d in position i. The rats then walk to
the machine. Good job!
Room Ten
--------
Go left and pick up the block. Get to the pit where the
rats are. You can see the pipe on the right hand side.
The rats aren't going in it, so put the block by the pipe.
Hey! The rats won't go up the pipe! What you have to do
is put the block down when a rat is in that spot. Do this
for all four rats.
Get to the left end of the room. Bring the two blocks
here. It looks like this:
| K |
| K |
| K |
| K |
| d|||||||||
| c |||||||||
| b|||||||||
|____a ||| |
| ||| |
|__________|
Put the two blocks in positions a and b. Put block a in
position c, and put block b in position d. While on block
d, kick the kick block pile three times. Then the rats
will pass over the kick blocks (since they're not in a pile
anymore) and get to the machine.
Get to the area with the black background and the flying
pig. Jump up in this area. There's a hidden platform in
the middle of the room (above the opening to the gap
below).
Once you hit the hidden platform, jump up as far as you
can. Go right and jump to the ledge. You want to land on
another hidden platform, which is against the top block of
the ledge. If you fall, try again.
Once you land against the ledge, jump to the ledge and go
right across it. Kick all the item blocks. One has
fireworks. Get the fireworks, then leave the room.
Room Eleven
-----------
Go right. On top of the third tree you come to are some
fans and a block. Grab the fan that faces upwards, and
continue right.
You'll come to a big pit that leads down and splits off
into three branches. Go down the middle branch, that is,
just fall down straight.
At the bottom are stairs leading left/down. Follow them to
an open area. Put the fan in this area, on the floor, one
square left of the platforms on the right wall.
|||
|||||
|||
_B_____
A rat, falling left off one of the platforms on the right
wall, would land on the block. This won't happen, but it
helps you put the fan in the right place.
Go back to the where the other fans are. Grab the fan that
faces left. Go to where the fan that faces up is.
Put the fan that faces left off of the platform in the
upper/right corner of this area.
||||||
|
|
|
F_|||
|||
The fan is clearly on the platform, not hanging off of it.
A rat, going onto the bottom fan, will get blown up, and
then get blown left by this fan.
Get back to where the other fan and the block are. Grab
the block, and take it to the doorway area. Use it to make
stairs for the rats.
The rats will, eventually, get to the area where the
machine is (but they don't get to the machine; you have to
do more stuff with them).
While you're waiting for the rats to get to their
destination, let's get the fireworks. Go down the pit the
rats are going down. This time, take the right fork.
Break the blocks to fall to the floor. Kill the alien.
Use the spring-blocks on the right side of this room to get
to the pit.
You'll end up on a grayish building. Get in the building
and get all the item blocks. The top, blue item block has
fireworks. Get them, and use the super-balls (from the
lower, blue item block) to get out of this gray building.
The rats should be done by now. Grab the fan that faces
upward (it's where you left it) and get to the room left
of this area by jumping left off the second platform
against the right wall.
The rats are in an area where there is the base of a
pyrmaid structure, and the machine in the upper/right
corner. Put the fan on top of the pyramid structure.
FF
||||
||||||
Put it in either of the two spots marked F, and the rats
will, eventually, get to the machine. Get back to the door
while you're waiting for the rats to get caught.
Room Twelve
-----------
First off, kill the snake. Go to the left end of the
room, where you'll find two jars, two pipes, and a pipe
bend thingy. The area looks like this:
| |||||
| ||| h|||||
| e |||f g ||
| |||| |||||||||||||
| d |||
| c |||
| b |||| |||
| |||| |||
|______a_______||_|||_|||
Okay, put the pipe bend thingy in position b, and put the
two pipe pieces in positions c and d.
Put a jar in position e. When the rats are left of
position a, put the unused jar in position a.
As soon as the rats pass over jar a, put it in position f.
As soon as the rats pass over jar e, put it in position g.
As soon as the rats pass over jar f, put it in position h.
This is basically one of the you-must-move-quickly things.
Okay, that was part one of this room. Luckily the second
part is easier.
The rats are in a new area now. Bring the pipe bend thingy
and two jars to this area. Kill the snake.
|||||||||||||||||||||||||||||||||
|||||||||||||||||||||||||| |
|||||||||||||||||||||||||| |
|||||||||||||| F| |
|||||||||||||| |
|||||||||||||| |
|||||||||||||| |||||||||
|F e |
|| c |
|| ||||| |
|| |
|| | |
| || || | |
| || |F | |
| || || |||F| |
|_ || ||| b | |
| || ||F d F |
| || || ||||| | |
| || || | |
|_ || || || | |
| || || | |
| || |F | |
| || |||||||||F| |
|_ |F a F| |
| | ||||||| | |
| |
|_____________F_____________|
Wow, that diagram took a long time to make (it's 100%
accurate).
Put the two jars in positions b and c (do this by putting a
jar in position d, the other in position b, then remove jar
d and put it in position c.
When the rats are left of position a, put the pipe bend
thingy in position a. The rats will move onward and then
get trapped between two fans.
Place the pipe bend thingy in position d when the rats are
left of position d. Then, as soon as the rats have passed
position e, put the pipe bend thingy in position e.
Then, bring the jars to the machine and break them. Done!
Room Thirteen
-------------
Second to last room. Phew!
You've got a jar and a block. Get a rat in the jar, and
break the breakable blocks (by standing on them). Get to
the area the rats are stuck in now.
||
d |
c |
b |
a|| |
||| |
e||| |
|||||P|||
Put the block in position a. Put the jar in position d.
Get to the ceiling. There are two kick blocks. Kick the
left kick block left twice. It lands in position e.
Kick the other kick block left once, and kick it right
once. It ends up left of position b. Take jar b and put
it in position c (hanging off the right end of the kick
block). Finally, grab the block (in position a) and put it
in position d.
Grab the block and get to the next area where the rats are.
Put the block against the left wall the rats touch. Use
that to jump over the left wall to get the jar. Get the
jar and go right, past the rats (do not break the breakable
wall).
||
|||
d |
c |
ab |
||| |||
||||||||
Put the jar in position b. Get to the kick block above
this area, and kick it right twice. It will be in position
a. Remove jar b and put it in position c.
Go back and get the block (don't break the breakable wall
yet). Put the block in position d. Okay, now you can
break the breakable wall. The rats go up the stairs you
made and get stuck going in circles due to a pipe.
You'll find the area looks like this (the pipe is not
included in the picture:
|
f
e||||
cd |
ab |
_|||___|
Put the jar in position a, and the block in position d.
The rats will go to the machine using these as stairs.
However, you've still got a rat in the jar.
Put the block in position b, and the jar in position c.
Put the block in position e. Put the jar in position f
and kick it.
The rat will then get to the machine. Use the block to
scale one of the high walls on your way back to the door.
Room Fourteen
-------------
Go right, and pick up the spring-block. Go right more, and
use the spring-block that is there to jump up. At the top
of your jump is a tunnel leading right. Go in it (kill the
alien).
At the end of the tunnel is the up/down platform. Ride it
up and jump left off of it. Walk to the left edge of the
forestry here, and put the spring-block there. Use it to
jump over the edge of the left wall/hedge thingie.
There are four blocks here. Break them all. The
lower/left on has the fireworks. Get the fireworks, and
get back to the door. Yay! Done with the game!
003f-Beyond
-----------------------------------------------------------
Okay, for some not cool reason, you have to get back to the
start of the game. Why? I don't know. It doesn't do
anything except give you move to do.
Get to the entrance of level five. Now get to the entrance
of the entire fun house (in the upper/left corner of the
room). Then, watch the ending and the credits. The
ending isn't as good as it could be-I would prefer seeing
Patrick Fox and Scott Williams getting shot for coming up
with all those Tartarean room ideas.
By the way, Tartarean ISN'T a word that I made up. It's
another word for hellish, and comes from ancient Greek
mythology.
004-Game Genie Codes
-----------------------------------------------------------
PAKATALA Start with 1 life
TAKATALA Start with 6 lives
PAKATALE Start with 9 lives
AAUXAEZA Infinite energy
AEOXSLPA Pick up super balls instead of custard pies
TAKELEPA Start with 6 pies
ZPKELEPA Start with 18 pies
GXKZPKVK Infinite pies--first life only
005-Credits
-----------------------------------------------------------
This FAQ is copyright of The Lost Gamer, 2004. If you want
to use any part of this FAQ, ask me first (instructions
under general information)