Track & Field - FAQ - Arcade
Version 1.5 - 10/April/2003
by Fatal Zapper
- email =
[email protected]
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|__| |_| \_\ |_| \_/ |_| \______/ |_| \_\----
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_ | _____| | | |______| | | | _ \--------
/ \ | |____ | | _____ | | | |\ \-------
/ O | | ____| | | | ___| | | | | \ |-----
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/ o \-// | | | | | |____ | |____ | |/ /-----
\____-/_ |_| |_| |______| |______| |___/-----
============================================================
CONTENTS
============================================================
1) VERSIONS
2) INTRODUCTION
3) BASICS + TIPS
4) EVENTS
4a) 100 METER DASH
4b) LONG JUMP
4c) JAVELIN THROW
4d) 110 METER HURDLES
4e) HAMMER THROW
4f) HIGH JUMP
5) BONUSES
6) COMMENTS
7) ALL ABOUT ME
8) SPECIAL THANKS
9) LEGAL STUFF
============================================================
1) VERSIONS
============================================================
Version | Date | Info
----------|----------|--------------------------------------
| |
v 1.5 | 10/4/03 | Updated Copyright Notice
| | Added some more tips
| | Added ALL ABOUT ME Section
| |
| | Please note that my e-mail address
| |has changed to
[email protected]
| |
----------|----------|--------------------------------------
| |
v 1.4 | 13/9/02 | Added DTolley's scores
| | (Thanx to DTolley)
| |
----------|----------|--------------------------------------
| |
v 1.3 | 12/9/02 | Added a few more event tips
| | (Thanx to BFoddy)
| |
| | Updated "Match" info
| | (Thanx to BFoddy and DTolley)
| |
| | Added BFoddy's scores
| | (Thanx to BFoddy)
| |
----------|----------|--------------------------------------
| |
v 1.2 | 18/8/02 | A Few mistakes have been corrected.
| | More Event Tips have been added
| | (Thanx to BFoddy)
| |
----------|----------|--------------------------------------
| |
v 1.1 | 19/6/02 | Tips for each event have been added.
| | Information about the
| | game has been added.
| | Extra Lives (TIP) has been
| | explained.
| |
----------|----------|--------------------------------------
| |
v 1.0 | 18/6/02 | This FAQ has been started!
| | New sections have been added:
| | VERSIONS
| | INTRODUCTION
| | BASICS + TIPS
| | EVENTS
| | BONUSES
| | COMMENTS
| | SPECIAL THANKS
| | LEGAL STUFF
| |
| | Tips for each event will
| | be in next version.
| |
| |
| |
| |
| |
| |
============================================================
2) INTRODUCTION
============================================================
I was very suprised that there were no FAQS already done
for this game.
I've always loved button-bashing games and this is one
of the best.
So anyway, you are here because you want to find out more.
This FAQ covers absolutely everything in this great game.
(Or at least tries)
INFORMATION:
Track & Field (c) 1983 Konami
This game was a huge success in the 80's
Especially among real-life athletes
Track & Field is also known as Hyper Olympic
This game is 1-4 player ( 1-2 Players )
(simultaneously)
Screen Resolution: 256 x 224 (H) 60.000000 Hz
============================================================
3) BASICS + TIPS
============================================================
Main Controls
--------------
Button 1 - Run
Button 2 - Action (Jump or Throw)
Button 3 - Run
1st, 2nd and 3rd+ Matches
--------------------------
If you can complete the first 6 events,
you get to do them again!
(You move onto the next match)
But then the qualifying times are harder!
So the 1st time round is the easiest.
The 2nd is harder.
And the 3rd is the hardest.
After the 3rd match, the game repeats itself and the
scores needed are the same as the 3rd match.
(Thanx to BFoddy and DTolley)
Run Faster
-----------
On the running events, instead of pressing Button 1 then
Button 3 in turn (like you do on recent games),
press just one of the buttons.
You will go much faster if you keep pressing the same one.
I have pointed this out because a lot of people still
make this mistake.
So decide to use either B1 or B3 then hammer it!
Extra Lives
------------
If you can get your score to a whopping 100000 points,
you will get an extra life!
If you have an extra life and you fail an event you will
just continue to the next event but will lose your life.
You get another extra life at 200000 points, 300000 points,
etc.
(The lives are displayed to the right of your overall score)
============================================================
4) EVENTS
============================================================
This Section covers all 6 events.
It shows qualifying times/scores and tips on how to win!
-------------------
4a) 100 METER DASH
-------------------
Controls: Button 1 - Run
Button 2 - Nothing
Button 3 - Run
Qualifying Times: 1ST MATCH - 16 Seconds
2ND MATCH - 10.5 Seconds
3RD MATCH - 10 Seconds
Tips: All you have to do is hammer either B1 or B3!
: If you start pressing before the pistol goes off,
you will be given a warning (Flying Start).
: If you do 3 flying starts, you are disqualified.
: When playing in 2-player mode, a tie gives each player
1000 bonus points.
: Try to start just before the gun.
This can subtract about .5 sec from your
time as your guy takes that long to get up.
(Thanx to BFoddy)
--------------
4b) LONG JUMP
--------------
Controls: Button 1 - Run
Button 2 - Jump
Button 3 - Run
Qualifying Jumps: 1ST MATCH - 6 Metres
2ND MATCH - 8.5 Metres
3RD MATCH - 9 Metres
Tips: Hammer either B1 or B3 then,
just before you get to the white line,
hold B2 down to start the angle increase.
Let go when you have the angle you want!
: The character will then jump at that angle.
: The best angles to go for are 42-45 degrees.
: Jumping from the exact center of the line
gives a speed boost of 100.
: Jumping while touching any other part of the line
gives a speed boost of 50.
------------------
4c) JAVELIN THROW
------------------
Controls: Button 1 - Run
Button 2 - Throw
Button 3 - Run
Qualifying Throws: 1ST MATCH - 65 Metres
2ND MATCH - 85 Metres
3RD MATCH - 90 Metres
Tips: Hammer either B1 or B3 then, just before you cross
the line, hold B2 down to start the angle increase.
Let go when you have the angle you want.
: The Javelin will be thrown at that angle.
: The best angle to throw is 42 degrees.
: Hammering B1 and B3, whilst the Javelin is in
the air, makes it fly faster and further!
(Thanx to BFoddy)
----------------------
4d) 110 METER HURDLES
----------------------
Controls: Button 1 - Run
Button 2 - Jump
Button 3 - Run
Qualifying Times: 1ST MATCH - 14.5 Seconds
2ND MATCH - 12 Seconds
3RD MATCH - 11.5 Seconds
Tips: This event is the same as the 100 Meter Dash except
you have to jump aswell.
: Hammer B1 or B3 to run and press B2 to jump over the
hurdles.
: Keep hammering B1 and B3 whilst you jump!
: Instead of trying to run your hardest,
run quite fast but concentrate
mostly on jumping over the hurdles.
If you fall over a hurdle it costs more time than
running slightly slower.
Make sure you run fast enough to be able to jump
over the hurdles though!
: When playing in 2-player mode, a tie gives each
player 1000 bonus points.
(See BONUSES section for more info)
: Try to start just before the gun.
This can subtract about .5 sec from your
time as your guy takes that long to get up.
(Thanx to BFoddy)
-----------------
4e) HAMMER THROW
-----------------
Controls: Button 1 - Start Spin
Button 2 - Throw
Button 3 - Start Spin
Qualifying Throws: 1ST MATCH - 73 Metres
2ND MATCH - 81 Metres
3RD MATCH - 85 Metres
Tips: Press B1 or B3 to start your spin, then when
the hammer turns red, press and hold B2 to increase
the angle.
: What angle you stop it on = what angle you throw
it at.
: A Perfect throw will have 1500 speed, 45 degree
angle.
: The faster the speed: the better the windup and
it is easier to get a perfect throw.
: Perfect throws go 99.99 metres most of the time.
: The whirling man can be distracting.
Watch the power bar instead of the man.
Try to hit button 2 when it is just at the maximum.
(Thanx to BFoddy)
--------------
4f) HIGH JUMP
--------------
Controls: Button 1 - Start Run
Button 2 - Jump
Button 3 - Start Run
Qualifying Jumps: 1ST MATCH - 2 Metres 30
2ND MATCH - 2 Metres 38
3RD MATCH - 2 Metres 40
Tips: Press B1 or B3 to start your run.
Tap B2 to ease yourself over the top.
: Do not hold B2 down.
: Only hold B2 down when you are above the bar and
need to fall down past it.
: Bashing B1 and B3 whilst your player is in the air,
makes him jump higher. (Thanx to BFoddy)
============================================================
5) BONUSES
============================================================
Heres some strange hidden bonuses that have been found...
Bonus Bird
-----------
When you get to the Javelin Throw event, run fast and then
hold the throw button down (B2), making the javelin soar
high into the air.
If it gets high enough (just beyond the top of the screen),
it will hit a bird which will fall and give you 1000 points.
Bonus Mole
-----------
On the high jump level, fail the first two jumps on purpose
(knock the bar off).
On the 3rd attempt, clear the bar and a mole pops his head
up through the ground and you get 1000 bonus points.
Hurdles Cheat
--------------
Note: (This doesnt work on some machines)
(You will need a watch or a timer)
Have one person win the race normally.
The other player should take his time. After 40 seconds,
the clock stops running down.
Use a watch to ensure a 100+ second finish time.
The + is how many seconds you get credited for.
If timed right you can finish in 1 second!
(According to the score board)
Your mates will wonder how you were so fast!
============================================================
6) COMMENTS
============================================================
Heres some tips that may help you to get a little faster
at bashing those buttons:
1. When you are button bashing, dont use the same
hand. (It works better for me using both)
2. When you are bashing them, try not to hit them too
hard, that way you wont raise your fingers up as much
and they will come down and hit the buttons quicker,
from a shorter distance.
Or if you cant do it properly, there is sort of a cheaty
way...
Get a thin shirt, put your thumb in it, then rub
your thumb accross button 1 then accross to button 3.
This can work really well, but it depends on how big the
buttons are, and its sort of cheaty so dont use it too
much. =)
----------
Heres my best scores for each event!
100 METER DASH - 7 Seconds 97
LONG JUMP - 9 Metres 45
JAVELIN THROW - 96 Metres 76
110 METER HURDLES - 9 Seconds 45
HAMMER THROW - 99.99 Metres
HIGH JUMP - 2 Metres 43
Heres Bennett Foddy's best scores for each event!
100 METER DASH - 9 Seconds 35
LONG JUMP - 9 Metres 38
JAVELIN THROW - (can't get a record :-/)
110 METER HURDLES - 12 Seconds 84
HAMMER THROW - 96.88 Metres
HIGH JUMP - 2 Metres 42
(Thanx to BFoddy)
Heres David Tolley's best scores for each event!
100 METER DASH - 8 Seconds 54
LONG JUMP - 9 Metres 45
JAVELIN THROW - 96 Metres 72
110 METER HURDLES - 10 Seconds 95
HAMMER THROW - 98.50 Metres
HIGH JUMP - 2 Metres 43
(Thanx to DTolley)
----------
If you have any questions, anything to add or have comments,
feel free to e-mail me at
[email protected]
and you'll usually get a reply within a day.
============================================================
7) ALL ABOUT ME
============================================================
My Contributor Page on Gamefaqs is:
http://www.gamefaqs.com/features/recognition/20939.html
============================================================
8) SPECIAL THANKS
============================================================
Thanks to Bennett Foddy (BFoddy) <
[email protected]>
for some great tips, his scores and support!
Thanks to David Tolley (DTolley) <
[email protected]>
for some info, his scores and support!
Thanks to Konami for making this great game!
Thanks to Gamefaqs.com for having this FAQ on their site!
And Thank you For Reading!
============================================================
9) LEGAL STUFF
============================================================
This FAQ belongs only to me. It has been written for free
access from gamefaqs.com and cannot be used on any other
site without my permission.
Feel free to e-mail me and ask for usage of this
FAQ at:
[email protected]
This FAQ is Copyright Fatal Zapper, 2002-2003