## .# @@. | Killer Instinct
### .## @@@. | On Gameboy
#### .### @@@@. | By Viper_Diamond
######## @@@@@ |
####### @@@@@ | Email me at:
[email protected]
#######. @@@@@ |
####^###. @@@@@ | AIM: RWAD64
#### ###. @@@@@ | Last Update:
#### ###.@@@@@ |
#### ###@@@@@ | 10/28/01
#### ###@@@@ |
#### ###@@@ |
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## @###. |
# @@ ##. |
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__________________|__________________________________________________________
Killer Contents (cute little name I picked up from the SNES instructions)
1. Introduction
2. Updates
3. Story
4. Moves
a. Chief Thunder
b. Eyedol
c. Fulgore
d. Glacius
e. Jago
f. Orchid
g. Sabrewulf
h. Spinal
i. T.J. Combo
5. End
6. Copyright crap
Note: I still don't have the exact word for word endings for some characters.
If you know some that I don't have or know what something is that I didn't
get that word it would be much appreciated. Otherwise it might be awhile
until I get the endings. I haven't had the motivation to try to suffer
through the game again and win with Thunder by cheesing off Eyedol...
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1. Introduction
Well, I bought this from a friend when he was going to sell every Gameboy
game he had and his Gameboy. I got it for $3, which is basically nothing it
seems to me. Anyway, he got a Gamegear with it. And 3 games he can't make
hardly any process on as well. (Sonic The Hedgehog, Sonic The Hedgehog 2, and
Batman Forever) Real fun...not. Now he regrets it...heh. Lesson learned here
folks, is: Don't sell your Gameboy for a Gamegear. Simple, huh? And it
doesn't help that sometimes it doesn't want to work, either.
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2. Updates
10/28/01 - Changed my name and the legal stuff.
-----------------------------------------------------------------------------
03/11/01 - Got Orchid's ending almost, just missing a word or two, that will
be fixed soon, and I fixed misspellings, changed a few things, added in a few
finishers, and listed several combos for Fulgore, a few for Jago, and one for
Sabrewulf.
-----------------------------------------------------------------------------
02/07/01 - Added the story from the SNES manual (thanks to No1AceRob for
that) and added in the rest of Eyedol's moves. Also fixed something on
Fulgore's ending. Don't worry, I'll get the other ending things fixed
sometime in the near future. With some luck...Also got some spelling fixed on
some moves.
-----------------------------------------------------------------------------
12/21/00 - First version of the FAQ submitted. Don't have all the endings
though. And some I am not completely sure on if I got every word right. Some
I know I didn't. Yes, I am doing every ending word for word. I have too much
time on my hands with these school breaks...
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3.Story
This is taken from the manual to the SNES version. Thanks to my real life
friend who online used to use No1AceRob as his screen name. Now I think it's
Gunbuster. Not sure. Anyway, major thanks for letting me borrow the manual
from him. Thanks Rob!
Do You Have The Instinct?
Prologue: A wind-swept battlefield of the distant past, littered with the
debris of war. Above the moans and cries of the defeated can still be heard
the clashing sounds of a single titanic confrontation. Two great warlords,
leaders of their now smashed armies, are locked in battle, with the world
itself as a prize. But this epic battle is not to have a conclusion.
Suddenly, the warlords were engulfed in a nimbus of light, and vanished from
the face of the earth, banished to the realm of Limbo. The battle-weary
heroes whose spell had trapped the warlords heaved a sigh of relief.
Armageddon had been averted, for now.
The Future: The world has seen much progress in the centuries since the
warlords were banished, not all of it for good. Pollution has weakened the
environment. Governments have fallen. Chaos rules, with huge mega -
corporations battling and destroying each other for shares of the world's
wealth.
In this bleak world, a single corporation, Ultratech, rises above the
others. Rather than joining in direct battles with their competitors,
Ultratech has profited from their suffering by selling them the very weapons
they use against each other. Sales of weaponry are not the only source of
profit for Ultratech, however. Their entertainment division produces the top
rated television broadcast of the future, the Killer Instinct tournament,
which also serves as a testing ground for Ultratech's weapons. The winners of
the tournament are promised whatever they desire. The losers suffer a
significantly poorer fate.
It is into this bloody contest that our heroes have been drawn. T.J. Combo,
disgraced heavyweight champion of the world who seeks redemption. Glacius, a
captured alien fighting for his life and a chance to escape. And the deadly
robot Fulgore, programmed by Ultratech with a Killer Instinct and the freedom
to use it. Each fights for his or her own reasons, but each ahs the same
goal: win the tournament and destroy all opponents.
It will take more than radical moves and deadly special attacks to win this
tournament. It will take a will, a desire; it will take a Killer Instinct.
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4. Moves
First off, a major note. These are performed the way they are listed if you
are on the left. If on the right, reverse the left and right.
Key:
\/: Down
<-: Left
->: Right
\|: Down-Right
|/: Down-Left
P: Punch
K: Kick
PK: Either punch or kick, it doesn't matter which.
(2s): Hold that for 2 seconds)
(Hold): Don't just tap, hold it for a short moment.
(Tap): Tap it very quickly.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><>CHIEF THUNDER<><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 42
Height: 6'2"
Weight: 280 LBS
Thunder entered the contest to find his brother who has been missing since
the last tournament.
Thunder is sort of good, but I always get annoyed trying to pull off a
Sammamish...
Phoenix: \/, \|, -> K
This is your general fireball attack, and I have no idea why the morons made
it a kick. No I really don't...freak, it's an attack that comes out of his
hand, not out of his shoe...geez...
Sammamish: ->, \|, \/, |/, <- P
Tricky attack that is very good for hitting people when they jump. Sometimes
good for when the opponent is on the ground, but far better using it in for
those in the air.
Triplax: <- (2s), -> P
A nice spinning charging attack that can be very useful for starting and
linking in combos.
Tomahawk: (While in air) \/, |/, <- P
This, rather than zooming up like Sammamish does, makes you go down while in
the air. Nice attack for hitting someone when they walk a ways off.
Combo Breaker: ->, \|, \/, |/, <- P (Sammamish)
Finishers:
Phoenix Burn: <-, -> P
Here Thunder does a Phoenix and burns the opponent, killing them.
Strange dance: <-, -> K
Here the opponent does a strange dance, then stands there, confused.
Ending:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><>FULGORE<><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 1
Height: 6'5"
Weight: 560 LBS
A prototype cyborg soldier developed by Ultratech. Entered into the contest
as a final test of its abilities before mass production can begin.
Fulgore and Jago are the Ryu and Ken of KI. Both have close to the same
moves. Well, both have a fireball and a vertical rising punch...
Cyberdash: <- (2s), -> K
A charging move which does nice damage by itself, ignoring how useful it is
on starting up combos. Also, when it's over, if you're fast, you can pull off
a Plasmaslice if you missed, and it might hit. No recovery time inbetween the
2 moves. But still the same slow fall after doing the Plasmaslice.
Double Laser Storm: <-, <-, \/, \|, -> P
Well, it's better than one... 2 in a row.
Eyelaser: \|, \/, |/ K
This shoots a little laser out from Fulgore's eyes that go just a little way
in front of him. Very useless except for linking in combos.
Laser Storm: \/, \|, -> P
A basic projectile, nothing to scream over...
Plasmaport in front: <-, \/, |/ P
This teleports you in front of the opponent.
Plasmaport in back: <-, \/, |/ K
This teleports you behind the opponent, which can really confuse them...=)
Plasmaslice: ->, \/, \| P
Basically a Dragon Punch from Street Fighter games. A upward attack that hits
pretty hard. Jago goes more higher and stays more in the position he was in
when he performed it, Fulgore goes a ways out when he does it. But it is
good, even if you don't want to keep inching forward every time you do it...
Reflect: \/, |/, <- P
This handy little attack will reflect back fireballs...heck yeah!
Triple Laser Storm: ->, <-, <-, \/, \|, -> P
Now this is what I call good. 3 in a row. Yes, this is the best version of
it.
Combo Breaker: ->, \/, \| PK (Plasmaslice)
Finishers:
Combos:
\/ P (while landing), P, ->, \/, \| P: Triple 3 hit combo
Easy combo, just a jump in hit, normal punch, then Plasmaslice. This is a
good, easy combo that does good damage considering how simplistic it is.
<-, (2s) -> K, -> K, -> K, -> K: Super 4 hit combo
Fulgore will Cyberdash to the opponent, kick twice, and punch to finish off
the combo. This is a general combo series that will get much more complicated
and won't have the punch later.
/\, P (while landing), P, >, \/, \| P: Brutal 6 hit combo
Here Fulgore will jump in, hit the opponent while in the air, hit them again
on the ground, then do a Plasmaslice and it will hit 4 times if performed
correctly.
<- (2s), -> K, -> K, -> K, -> K, \| K, \| K ->, \/, \| K: Master 7 hit combo
Start with a Cyberdash, do 3 normal kicks, 2 more Cyberdashes, and a
Plasmaslice.
<-( 2s), -> K, -> K, -> K, -> K, \/, \| P: Awesome 8 hit combo
This starts with a Cyberdash, kicks 3 times, and gets in 4 hits on a
Plasmaslice to end this combo.
<- (2s), -> K, -> K, -> K, -> K, \|, \/, |/ K, ->, \/, \| K: Blaster 9 hit
combo
Here you will start with a Cyberdash, kick 4 times, do a Eyelaser, then
Plasmaslice to finish it off, for a powerful, 9 hit combo.
/\, K (while landing), -> K, \|, \/, |/ P, \|, \/, |/ P, \|, \/, |/ P, \|,
\/, |/ P, ->, \/, \| P, <-, \/, |/ K, ->, \/, \| P: Blaster 9 hit combo
This starts with a falling kick, then another kick, then 4 eyelasers, a
Plasmaslice, then teleport behind to Plasmaslice again.
Ending: The combat test of the Fulgore series has been a success. Mass
production will begin. A robot controlled empire will soon begin with
Ultratech in control.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><> EYEDOL<><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: That would be telling.
Height: Too tall.
Weight: Really heavy.
Okay, this guy can't crouch down?!?!?! WHAT A BIG CLUMSY OAF!!! Wait, forgot
"cheap"... Anyway, this is one of those warlords mentioned in the story. The
other is Gargos, who is in KI2/KIGold.
Fireball: \/, \|, -> P
A normal fireball, nothing different about it...
Headbutt: <- (2s), -> K
A charge attack. This can be somewhat useful at times.
Mace Swing: <- (2s), -> K
This can knock back fireballs even. About the only really good move for him.
Stomp: <- P
This is semi-useful. Sometimes it will help some.
Combo Breaker: <-, -> P
Ending: Victorious again, Eyedol comes across a fan claiming to be his
mother. Not swayed by her story, Eyedol deals with the situation in the only
way he knows how.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><>GLACIUS<><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: Unknown
Height: 6'3"
Weight: 300 LBS
An alien from a distant star system. Glacius was captured by Ultratech after
crash landing in Antarctica. He fights for his freedom.
This guy is by far one of my favorite characters to use. I use him loads of
the time. Very good attacks.
Cold Shoulder: <- (2s), -> P
A charging attack that is rather useful at times.
Ice Lance: \|, \/, |/ P
This attack launches the opponent into the air. This is excellent for hitting
someone landing from a jump.
Liquidize in front: \/, \|, -> Hold K
Very sneaky attack. Use this to dodge projectiles as well.
Liquidize in back: \/, \|, -> Tap K
This makes you come up from behind the opponent, but stupidly enough you
don't attack him while coming up like you do in front. Why...
Shockwave: \/, \|, -> P
This basically makes a bouncing ball go across the screen. A very odd looking
projectile...
Combo Breaker: <-, -> PK
Ending: After escaping the grasp of Ultratech Glacius finds and repairs his
spacecraft. Soon afterward he starts the long and dangerous trip home.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><><JAGO><><><><><><><><><><><><><><><><><><><><
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 21
Height: 5'6"
Weight: 190 LBS
A Tibetan warrior monk who, overseen by the Tiger Spirit, enters the contest
to destroy the evil within.
I've never enjoyed Jago too much. I find him to be more of a hassle then
anything, as usually the computer will block his Endokukens, and wind kicks,
attacks me when I get close enough to use a Tiger Fury and Laser Blade, and
basicly will beat the crud out of me. But still, if you can get close enough
to Tiger Fury and Laser Blade, and don't have a blocking computer opponent,
he'll do great. He's great for beginners, with easy to do and learn moves.
Endokuken: \/, |/, -> Punch
A fireball attack. Obvious, but useful at times. Try to use when someone is
landing from a jump and hit them in mid air.
Tiger Fury: ->, \/, |/ Punch
An uppercut attack. When someone is about to land from a jump, do this if you
are close enough to hit them. Otherwise try to hit them while landing with a
Endokuken.
Laser Blade: |/, \/, \| Punch
A swift attack, good for starting combos and good for linkers inbetween
combos. Just beware of how quick it goes by.
Wind Kick: |/, \/, \| Kick
A flying kick, good for starting combos if followed up by other attacks
extremely quickly, but when blocked, you seem to sit in mid air for a smidget
of time, which is more than enough for the opponent to stop blocking and give
you a good whacking. Use very sparingly, as you will have major problems with
the computer blocking this after you've done it frequently. Beware, and use
sparingly.
Combo Breaker: ->, \/, \| Punch or kick
Finishers:
Deadly stomach stab: <-, -> P
Jago does 2 Laser Blade attacks, then stabs the opponent in the stomach with
the blade, killing them.
Strange Dance: <-, -> K
The opponent dances to some music.
Combos:
\|, \/, |/ K, K: Super 4 hits
This makes Jago Wind Kick, then kick 3 more times.
/\ P (while landing), \|, \/, |/ P, ->, \/, \| P: Brutal 6 hit combo
A jump in punch, then a blade swing, followed by a Tiger Fury using the
blade.
\|, \/, |/ K, K, \|, \/, |/ K: Master 7 hit combo
A Wind Kick, then 5 more kicks, then another wind kick to knock them across
the screen.
Ending: Jago returns to his shrine for communication with the tiger spirit.
Jago is one step closer to (not sure what this word was). He must now seek
out a greater challenge and fulfil his destiny.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><>ORCHID<><><><><><><><><><><><><><><><><><><><
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 23
Height: 5'6"
Weight: 125 LBS
A secret agent sent to infiltrate Ultratech and send back critical data.
Orchid is interesting, sometimes pretty good, but I just don't care too much
for her. I don't know, just a bit annoying.
Fire Cat: <- (2s), -> P
This is a decent charging attack which can be comboed. And it's quite quick
too.
Flick Flak: <- (2s), -> K
This is very good for starting combos with.
Ichi: \|, \/, |/ P (tap)
This is a nice little charging attack which can even be used as a linker.
Lasaken: \/, \|, -> P
A fireball attack. Nice little projectile that is average.
Niguu Girl: \|, \/, |/ P (hold)
This is a very good attack for using in combos. You start it with them, or
just make a chain of doing it, or maybe it and a low forward punch attack,
and alternate. Very good attack, better than it seemed for a while to me.
Combo Breaker: <-, -> PK
Ending: Escaping unscathed with top secret information on future plans of
Ultratech, she rushes back to report. With new data the governments of the
world can bring down Ultratech before it becomes too powerful.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><><SABREWULF><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 45
Height: 5'9"
Weight: 900 LBS
Afflicted with the disease Lycanthropy, Sabrewulf enters the contest on the
promise of a cure if victorious.
The best character in the game in my opinion. Easy to start combos with,
heck, he's the first character that I got in a combo with. And, in fighting
games, I just like characters who aren't human usually (Blanka in Super
Street Fighter II, Venom and MegaMan in Marvel VS Capcom, etc) so naturally,
I would like him. Now with the fact he has such good and easy to learn moves,
he is my favorite in the game. And in the arcade (haven't played SNES since I
was at a friend's house close to a year ago now, as he doesn't like hooking
up the SNES as it takes him awhile as well as it sometimes taking lots of
time to get the gams to work sometimes) Sabrewulf is constantly bleeding out
of his mouth, dripping it all over. Here they took it out, but with that it
made it even more apparent he had a disease.
Sabrespin: ->, <- Punch
This move is a nice for starting off combos. Very good if you chain this with
rolls. It will be a deadly combination.
Sabrepounce: <- 2s, -> Kick
Quick leap across the screen. It hits the opponent, and does great damage, as
well as its usefulness for starting combos. Great attack.
Flaming bat: \/, |/ <- Punch
A projectile. Good and strong attack. Very useful. It's gotten me out of
loads of toughies.
Sabrecut: <- 2s, -> Punch
Obvious, but good damage and it launches the opponent into the air. Good for
a combo finisher.
Howl: \|, \/, |/ Kick
This attack won't do damage, just makes Sabrewulf howl, and get a star by his
health bar.
Sabreroll: ->, <- Kick
This is the best move for Sabrewulf to use when starting a combo in my
opinion. Great move, the main reason I use him so much. It can get in good
damage, and easy to do. Link it with sabrespins for an easy match.
Combo breaker: <-, -> PK (Sabrecut)
Finishers:
Stomach Slice: <-, -> P
Here Sabrewulf slices the stomach of opponent, which kills them.
Strange Dance: <-, -> K
The opponent dances to some music.
->, <- K, ->, <- P: Super 4 hit combo
Ending: Sabrewulf obtains the cure from the hands of Ultrartech. He howls at
the moon for the last time before the vaccine takes its toll.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
><><><><><><><><><><><><><><><><>SPINAL<><><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Age: 2,650
Height: 5'5"
Weight: 110 LBS
Resurrected from an ancient warrior's grave by Ultratech. Having no memory
and lacking in purpose, he fights on regardless.
Spinal is another one of my favorite characters. Pretty good. Now just tell
me, why do we have to use Power Devour to use searing skull?
Bone Shaker: ->, -> Punch
This is a charging move in which Spinal charges the enemy with his shield and
rams him. This can be used in combos. Pretty good attack.
Morph: In the middle of a combo, \/, \/ K
This morphs you into the opponent and do his moves during the combo.
Interesting...
Power Devour: <- K (hold)
The longer you hold kick, the longer you hold out your shield. If an enemy
does a normal attack and hits, the shield won't help any. If they do a
special and it hits, it won't do damage, and it will give you a star.
Searing Skull: \/, \|, -> P
This is a fireball attack for those of you who were wondering. No, Spinal
doesn't throw his head off...it's some other skull...Bad thing about this
though? A star is required. Agh. Well, that's why he has Power Devour ya
know...
Skeleport in front of opponent: \/, \/ P
This will drop you right in front of the opponent, saving you from walking
across a ways. Not that useful.
Skeleport behind opponent: \/, \/ K
This will drop you behind your opponent. Now this is the much better and more
useful Skeleport. This can be very good for tricking your opponents. Main use
for the other is just for alternating between both of the Skeleports to get
your opponent confused.
Slide: \/ K
This is a nice little move which you can use till kingdom comes that will
really get your opponents annoyed. My recamendation is using it to hit when
the opponent lands from a jump.
Soul Sword: <- (2s), -> Punch
This attack will make you swing your sword around fast. Very good for
starting and linking in combos.
Combo Breaker: ->, -> PK
Ending: Tired of death and destruction, Spinal decides on a career change.
Although nominated for an Oscar on his first film, Spinal still has
difficulty finding roles that have meat to them.
Added note: In Spinal's ending, you see a little sign that's the kind that
you see in cartoons etc that's black and snaps and all. On it, it says the
name of the movie. It's "Dry as a bone". How cute.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
<><><><><><><><><><><><><><><>T. J. COMBO<><><><><><><><><><><><><><><><><><>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Data:
Age: 25
Height: 6.1"
Weight: 220 LBS
The undisputed Heavyweight Champion for 5 years. Stripped of his title for
using cybernetic arms. Now broke, he enters the contest for the love of
money.
I hate this guy. There is just something really annoying about Combo...and
it's true in KI Gold/2 as well for me...maybe the fact that you can beat
Eyedol with him by just hitting punch as quick as you can...cheapo...
Cyclone: P (2s), P
Rather good attack. The second punch you do makes the opponent fly into the
air.
Knee KO: <- (2s), -> K
With this you will go flying across the screen with your knee in front to hti
any dolt who doesn't block...
Powerline: <- (2s), -> P (Hold)
After you start running, you don't need to hold it anymore. Pretty good
charging attack.
Rollercoaster: <-(2s), -> P (Tap)
Nice little attack in which you roll across the screen. Nice for starting
combos as well.
Run to Roll: \/ P
This is a much easier way to pull off a roll, and can confuse your opponent.
Very nice little attack...
Stop Powerline: <- P
This stops it when in the middle of your run.
Turn Punch: ->, <- P
Useful for starting and ending combos. Pretty nice attack that can be quite
useful at times.
Combo Breaker: <-, -> PK
Ending: With victory in the tournament Combo finally achieves his ambition to
regain his lost fortune status. Combo celebrates his win and new found wealth
by parading through the streets.
____________________________________________________________________________
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5. End
Well, that's that. Thanks to...
My friend, for letting me buy it from him for $3
My mom, for being such a quick typist and typing out the endings for me as I
read them to her, as I more often than not screwed up big time and had to go
back again.
No1AceRob, for letting me borrow his instruction manual for the SNES version
and getting the story and being able to check the spelling on some moves.
Thanks alot! Now, I've just got to give him back the instruction manual.
Since currently at the time of me writing this I think I have a cold or some
junk like that, it might be a short while...Bet he'll love that...:)
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6. Copyright Crap
This FAQ is not to be used on any websites besides:
http://www.gamefaqs.com
http://www.gamewinners.com
All other sites can forget using it. I've decided that these are the only 2
that are really truly responsible enough about keeping up with updates, and
are done professionally enough. So don't even ask. I'll either ignore it or
say no.
Viper_Diamond
[email protected]
This FAQ is 12 pages.
"If I told you there's somebody who loves you
Wouldn't you say, Hey, show me that face?
And if I told you that your feel is actual
Wouldn't ya say, Hey, take me to that place?"
Newsboys/Love Liberty Disco/Love Liberty Disco
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