########
        #####      ##
       #####
       ####                   ####     #   #      ###      ####     ##
       #####                   ##       ## #      #    #    #__        #  #
        #####       ##       ##      # ##      #    #    #            ###
         #########      ####    #   #      ###      ####     #    #

S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S\S

Welcome!
Thank you for coming to the completely Unofficial, Unauthorized, Unetc.
Cinder FAQ (v1.0).

Layout:

       This FAQ is divided into sections to try and make it more
       "user-friendly:"

       1) Introduction (About Cinder, Killer Instinct and the like)
       2) Controls
       3) Special Moves and No Mercys
       4) Cheapo Stuff
       5) Combos
       6) Other Stuff That You MIGHT Want to Know

S\S\S\S\S\S\S\S\S\S\ Section 1: Introduction S\S\S\S\S\S\S\S\S\S\S\S\

Cinder:

       CinderT is a character from the game arcade 1-on-1 fighting
       game Killer Instinct. He        has the general outline of a person but
       it actually a living mass of fire and lava      (hence the name
       "Cinder") He IS actually a palette-swap with Glacius. If you take
       away    the flames above Cinder and the air below Glacius then
       you'll see. He is one of the    best and easiest characters to use in
       the game. His stage is the "Desert Rooftop." You        can access it by
       pushing (lost this, too!) on the character select screen.

Story:

       Cinder commited some crime or another (the game doesn't say).
       Ultratech was given     permission to experiment on him which
       resulted in Cinder becoming a huge ball of      living fire. He is
       fighting in the Ultratech tournament to try and escape.

Killer InstinctT:

       Killer Instinct is an AWESOME, I repeat: AWESOME, arcade game.
       It has the scaling      effects of Virtua Fighter, graphics better
       than those of MK II and the combo system of     SSF II. Combine
       these and you get the best fighting game ever to hit the streets!

S\S\S\S\S\S\S\S\S\S\S\S Section 2: Controls S\S\S\S\S\S\S\S\S\S\S\S\S

The button layout is exactly the same as SSF II's:


                              \ Punches /

                                                                                                               O                                         O                                     O

                         Quick  Medium  Fierce

                                                                                                               O                                   O                                   O

                                 / Kicks \

Throughout this FAQ they will be refered to by two letters. MK is Medium
Kick, FP is Fierce Punch, etc. Also, AP or AK stands for Any Punch or Any
Kick, respectively.

Also, there are eight (8) main joystick positions (positions are labeled
for a character facing right):

                             UB    U     UF
                              ( )   ( )   ( )
                               \\   ||   //
                                 \\ || //
                      B( )=====[oo]=====( )F
                                 // || \\
                               //   ||   \\
                              ( )   ( )   ( )
                             DB    D     DF

D is Down, UF is Up-Forward, etc. If a move says (roll) then that means
that you move it smoothly from the first movement to the last.

S\S\S\S\S\S\S\S\S\S\ Section 3: Special MovesS\S\S\S\S\S\S\S\S\S\S\S

This section is organized as follow:

Move Name-----How to do It
Description

       Human Fireball                                  F, F, AP
                                                                       Cinder turns into a fireball (sorta like M. Bison from SF
                                                                       II) and hurls himself across the screen at a very fast
                                                                       speed.

       Flying Human Fireball                                   Jump: F, F, AP
                                                                       Cinder turns into a fireball in the air and dashes across
                                                                       the top of the screen.

       Flamethrower                                    F, F, AK
                                                                       Cinder sends a stream of flame out across the screen
                                                                       and holds it there for a few seconds. Good for 3-7 hits
                                                                       by itself but if it's blocked Cinder is left open for
                                                                       attack.

       Mini-Torch                                      B, B, QP
                                                                       Like the Flamethrower except it only goes a small
                                                                       distance. Only good at close range.

       Flip Kick                                       F, D, F, AK -or-        F, D, DF, AK
                                                                       A Flash Kick immitation which is great for jumpers.
                                                                       Use it often.

       Outline                                 F, DF, D, DB, B, MP (roll)
                                                                       Cinder becomes just an outline of fire. Makes him
                                                                       immune to projectiles.

       Puffs                                   F, DF, D, DB, B, FP (roll)
                                                                       Cinder turns almost completely invisible. All you can
                                                                       see are those puffs of fire around him.

       *Invisible Teleport*            F, DF, D, DB, B, QP (roll)
                                                                       Cinder teleports behind the enemy. You must be already
                                                                       in "Puffs" form.

       Combo Breaker                   Flip Kick w\ MK

No Mercys, etc.:

       B, B, B, MP (~ 3 char. away)
                                                                       Cinder melts the enemy with a Flamethrower.

       F, DF, D, DB, B, MK (~ 3 char. away)
                                                                       Cinder burns a whole in the floor and the opponent falls
                                                                       in.

       B, B, B, B, FK (Humiliation)
                                                                       Cinder makes the enemy dance (must be on first life
                                                                       bar.)

S\S\S\S\S\S\S\S\S\S\S\S Part 4: Cheapo Stuff S\S\S\S\S\S\S\S\S\S\S\S\

Human Fireball:

       As it shows in the moves list section, Cinder can do his Human
       Fireball in the air. He         can also, if you're quick, do two. For
       example, try do a normal Flying Human Fireball  but before it
       ends (still in the air) hit B, B, AP and you'll do another one going
       backwards at a downwards angle. This is very good for catching
       people off guard or     doing atwo hit chessy air combo. However,
       don't do it to much or your opponent will       learn how to block
       against it.

Flip Kick:

       Very cheap. Just sit in a corner and do nothing. When they come in
       at you just do a Flip Kick. They'll fly back and wait for you to
       come forward. Then (because they proabably have brains the
       size of a walnut they will jump again... repeat from step #1.

Strategies:

       Just wait in a corner. The enemy will do one of two two things:
       1) Throw a fireball
       2) Jump attack you
       If they throw a fireball just jump straight up. If they seem like
       they are going combo you or even HURT you when you land just
       do a Human Fireball. If they are ready for that then do a Back-
       wards one (see top of this section). If they combo you after
       THAT, then just Break it.

       If they jump attack you just Flip Kick them up to Heaven. If you
       get them high enough then you can hit them with a low Human
       Fireball, too.

S\S\S\S\S\S\S\S\S\S\S\S\S Part 5: Combos S\S\S\S\S\S\S\S\S\S\S\S\S\S\

The combo system:

       KI has an (almost) unique combo system which will record how
       many hits you get and then give a name for that combo which
       the machine will say in a very deep and very cool voice. Here is
       the names of all the combos:

       3 Hits        Triple
       4 Hits        Super
       5 Hits        Hyper
       12+ Hits        Killer

       (I lost my sheet with all of them, so I'll fill this in later.)

       An Ultra Combo can only be executed when the opponent is on the
       red part of their second life bar. Start off by doing a normal
       combo and in the middle of it do the Ultra. Most of these result
       in about 20 hits min. Cinder's Ultra is:

       (During a normal combo) F, F, FP

       Another Combo "trick" is that certain moves can be chained
       together. For example, if you use a QP and connect then push QK
       you will get an automatic two or three hits. The buttons that
       you chain are:

       QP - QK         QK - QP
       MP - FK         FK - MP
       FP - MK         MK - FP

Combos:

       They are arranged in two formats: the traditional F, F, P, B, etc.
       and also the    untraditional Fierce Human Fireball, Quick Flip
       Kick, etc. O.K. here they are (note - I did not list the number of
       hits because sometimes you can get an extra one or miss one. You
       figure it out.):

       1) U, F, F, FP, B, B, MP, QP, QK, D, FK
                       Jump [Fierce Human Fireball, Medium Human Fireball], Quick
                       Punch - Quick Kick, Ducking Fierce Kick

       2) F, F, FP, FP, D, FK
          Fierce Human Fireball, Fierce Punch, Ducking Fierce Kick

       3) UF, FK, F, F, FP, QK, F, D, F, FK
                       Jump Forward [Fierce Kick, Fierce Human Fireball], Quick Kick,
                       Fierce Flip Kick

       4) MP, B, B, QP, F, F, QP, D, MK, F, D, F, FK
                       Medium Punch, Mini-Torch, Quick Human Fireball, Medium Kick,
                       Fierce Flip Kick

S\S\S\S\S\S Part 6: Other Stuff You MIGHT Want to Know S\S\S\S\S\S\

This FAQ was created with the help of one or two others and a lot of
experimenting.

Normally I would include the "What's New" stuff here but this is Version 1.0 so there isnothing new. Next time!

Combo-Finders:

       Look for combos and send them to:
               [email protected]

FAQ written by

       Kyle Davis
       Age 12

       Fancy Signature:

       |/      |\
       |\yle |/avis

       -or-

       |{yle |)avis