Kamen Rider SD - Hashire! Mighty Riders FAQ/Strategy Guide
By C. Marsh
E-mail: jellysoup at gmail dot com
GameFAQs: jelly soup
Backloggery: JellySoup
Copyright 2010 - 2015 C. Marsh
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Table of Contents
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1. Copyright Info
2. Controls
3. General Information
4. Obstacles & Advice
5. Mode Explanation
6. Rider Information
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1. - Copyright Info
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This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any website or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright. Do not copy or alter this guide, and do not
present it as your own.
The newest version of this text file can always be found at GameFAQs.com.
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2. - Controls
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D-Pad Left/Right - Moves bike left and right.
D-Pad Up/Down - Scrolls screen up or down.
A Button - Make selections, accelerate bike, deploy shield if the
player has one.
B Button - Kick
Start Button - Make selections.
Select Button - N/A
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3. - General Information
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This is a racing game, in the same vein as Mach Rider and Spy Hunter. The goal
to get from point A to point B as quickly as possible while aslo avoiding or
defeating as many obstacles and enemies as possible.
The right half of the screen consists of a two meter display, one marked
F -> E, the other marked S -> G. The F meter indicates your bikes fuel, which
drops a bit every time the player hits an obstacle. When the meter reaches
empty (E), it's game over.
The S meter measures how much farther it is from the players current position
to the goal (G), beginning from the start (S). Naturally, the meter will
decrease as the goal line is draws closer and the race is completed after
crossing it.
For the most part, a direct strategy isn't neccesary to beat the game, outside
of 'don't run into stuff'. The AI is rather bland, in that it normally reacts
only when the player is in direct attacking range and otherwise displays no
further strategy. This guide serves less as an 'walkthrough' and more of a
general list of the various things the game will throw at the player and
how best to deal with them.
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4. - Obstacles & Advice
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-Enemies-
Other Bikes
The most plentiful enemy. When they come on screen, they generally stay in the
same lane until either passed or defeated. There are two variations:
-Single - One rider, one bike. Either speed past them or get up close time a
kick to knock them off the road. They will sometimes kick back if you take too
long and will rarely try to follow you into other lanes. The best course of
action is to speed past them when able and kick them when avoiding isn't
possible.
-Double - Two riders, one bike & sidecar. These ones tend to try and run your
Rider off the road slightly less rarely than the singles. Due to the sidecar
making them heavier, they can't be kicked off the road. Best to try and speed
past them.
Shocker Tanks
The most moble enemy. They take up a large amount of space, move faster than
bikes and can't be kicked off the road. What they normally try to do is get in
front of your Rider and drop mines that explode on impact. Once you're
directly next to them, they move quickly to try and ram. Both the mines and
the ramming cause significant damage. The only real way to deal with the tank
is to try and speed around it once it comes on screen.
Jets
Jets can't actually be run into. As you're racing, the shadows of passing jets
will be seen on the road. Sometimes jets will drop bombs on the track, dealing
heavy damage. In my experience, they don't do this often, but it's worth
trying to dodge the shadows if able.
-Obstacles-
Oil Slicks
Do no damage and have a nasty habit of blending in with jet shadows. They make
you lose control of your Rider for a moment and are normally found near or on
tight corners. Avoid if possible.
Dirt Patches
Causes a moments slow down and nothing else. These are normally not an issue
unless you're in Grand Prix mode or have just passed an enemy in the same
lane.
Jump Ramps
Causes your Rider to accelerate and jump a large portion of track. Great for
getting to the goal faster and skipping past walls of enemies. There are a few
times where they will be placed in such a way that being slammed into the side
of the track is unavoidable, causing a slow down and slight damage. There are
also times in the higher difficulty tracks where the ramps are required to get
over large bodies of water.
Speed Arrows
Provides a sudden burst of speed, about four seconds long.
-Power Ups-
Fire Ball
A little black ball with an F on it. Touching it turns your Rider into an
invincible ball of high speed fire for about 20 seconds. In most cases, this
can end a race in half the time it would normally take. Sadly, the kick
ability is disabled and enemies aren't knocked off the road despite the high
speed. It has been suggested that this is an error, as you won't always take
damange from these high speed collisions.
Shield Ball
A little black ball with an S on it. Touching it will give the Rider a shield
that can be deployed at any tiem by pressing B. The shield lasts about 20
seconds and makes the Rider invincible to everything but walls, which still
cause minor damage. The kick ability is disabled while the shield is up.
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5. - Mode Explanation
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Relay Race
Pick one of three sets of three Riders. Each Rider has his own track to run,
the goal being to get to the end and tag the next Rider in the set. There is
no time limit, however if a Rider is defeated, the game will be over.
Grand Prix
Pick one Rider and then race to the finish against other Riders and Shocker
minions. Finishing first place is required or it's game over.
2P Mode
Basically a Grand Prix mode for just two players. Contains a sub-mode that
removes all NPCs and obstacles.
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6. - Rider Information
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Just as a point of interesting information, I thought I'd identify each
playable Rider.
Starting left to right on the Grand Prix selection screen:
Row 1
Kamen Rider 1
Kamen Rider 2
Kamen Rider V3
Kamen Rider Riderman
Kamen Rider X
Row 2
Kamen Rider Amazon
Kamen Rider Stronger
Kamen Rider Skyrider
Kamen Rider Super-J
Kamen Rider ZX
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End of Document.