Jungle Strike (SNES) - Walkthrough
Version 1.01
Copyright May/20/2008 by Apathy000
[email protected]
Table of Contents
I. Introduction
II. Game Story
III. Options
IV. Basic Controls
V. Targeting
VI. Maneuvers
VII. Using The Map Effectively / Map Failures
VIII. Pickups
IX. Points
X. General Strategies
XI. Campaign 1
XII. Campaign 2
XIII. Campaign 3
XIV. Campaign 4
XV. Campaign 5
XVI. Campaign 6
XVII. Campaign 7
XVIII.Campaign 8
XIX. Campaign 9
XX. Final Thoughts
XXI. Copyright
I. Introduction
I am writing this FAQS, because the current available FAQS did not
cover the difficulties I encountered while playing the game.
But that is not the only reason. This game is really good.
Unfortunately it is frustrating due to some things not making sense. I will
try to make most things as painless as possible.
Please read the section on Targeting, Maneuvers, Using the Map
Effectively / Map Failures, and Basic Controls it will make your life less
harsh if you did not already know what is there.
With this guide hopefully you can enjoy the game without feeling as
frustrated as I did.
This for the European version of the game.
II. Game Story
The Madman and the Drug Lord have joined forces against the US. They
have nuclear missiles ready, and are making more. It is up to the pilot of
the Super Comanche to stop them and protect the US.
III. Options
Co-Pilots
In the beginning you have the option of who you wish to have as your
pilot. Since it is only the first campaign you will have the option of only
choosing between two co-pilots. There is no rating, but by reading the
description you can clearly tell who is better.
They have two skills.
1) Getting pickups when moving. Fast movement with a vehicle when getting an
item tends to destroy the pickup.
2) Shooting accuracy.
I always use the one with the best sounding description pertaining to
his shooting skills. You want someone to kill the enemies as quickly as
possible. The first two or three pilots have poor aim. I distinctly remember
being furious when one missed a human right in front of me with a missile.
Controls
You can map where you want your gun, hydra, and hellfire on your
controller. I suggest mapping the gun into where you normally place your hand
since you will be using it a lot.
The hellfire is the strongest weapon you have. The hydra takes medium
damage, and the gun is the weakest.
You also have the option of piloting with or without momentum.
Momentum will carry you further when you are moving forward. I like it better
because when you are dodging shots the momentum will carry you further and in
my case has saved me from damage.
It also is useful in other maneuvers with the helicopter that you may
need later in the game. You can easily spiral around an enemy.
Not to mention 'No Momentum' feels disgusting, awkward, and
unresponsive to control. I feel like I have to do even more work to do what I
want with the helicopter.
IV. Basic Controls
All vehicles have TWO types of movement. Normal and Strafing.
Strafing is a very important skill to have. You will use it often.
Strafe by holding the R button.
Normal
Pressing UP will move the heli forward in the direction it?s
facing.
Pressing DOWN will move it backward in the direction it?s
facing.
Pressing LEFT / RIGHT will rotate the plane.
Strafing (While holding R)
Pressing UP will move the heli forward in the direction it?s
facing.
Pressing DOWN will move it backward in the direction it?s
facing.
Pressing LEFT / RIGHT will move the plane left or right
respectively KEEPING the direction its facing.
V. Targeting
This game has some interesting targeting. You will notice it
immediately. Enemies will start to fire at you before you can even see them.
You will most likely think this is unfair. However there is one good thing
about this targeting.
YOU CAN DO IT TOO!
The gun is the most effective weapon in the game. Why? Because by
firing a bullet every once in a while it will ?Lock-On? to enemies and start
dealing damage to them before you, the human, would ever know it was there.
And when the gun is locked-on if you fire either of your missiles they
will go directly to the enemy.
This is EXTREMELY useful. So useful in fact I would rate this
possibly the most important thing in this FAQS right in front of landing the
Stealth.
VI. Maneuvers
To fight effectively against tough enemies simply going up and hitting
them with everything you got will just get you killed, or make your success
bitter because you are now almost dead.
When I am talking about tough enemies I am basically talking about
tanks. When you must kill them, you will want as painless as way possible.
Here are some ways.
A. Strafing(Holding R)
Well for a movement already in the game, this is the second
best way of defeating enemies. It is simple and easy to use.
Simply strafe left and right accordingly while shooting. You
will dodge missiles and slow shots.
A basic maneuver but combined with your naturally locking-on
gun from off-screen it is very effective.
B. Drive-By
This is my preferred method to take out accurate, fast-
shooting enemies such as pickup trucks and the tanks.
You must first know where the enemy is first prior to using
this. If you know where they are, you need to get out of range
(meaning you and the enemy cannot shoot each other).
Strafe(Hold R) left or right just barely into firing range
while still facing the enemy. And strafe as fast as you can
left or right at an angle AWAY from the enemy while
shooting your gun (not your missiles).
If performed right your gun will lock-on and look to be
hitting the enemy, the enemy will also be firing back at you.
But with you strafing fast away from the enemy will have a
hard time hitting you.
And once your gun is locked-on any missile you fire will lock-
on to the target as well. Tank meet hellfire-missiles from off-
screen :).
If necessary you may have to move forward or back to dodge
shots. Try to repeat from different angles otherwise it seems
that the computer can shoot where you are going to be, which
is very bad.
This works very well on almost every enemy in the game.
Taking no damage or only one, two shots should be the result
of facing tanks. The drive-by technique does not work so well
against moving targets unless you are fully
informed as to the direction they are moving.
C. Overhead
Tanks have a rotating gun that CANNOT shoot directly upward.
So the safest spot is directly above them. You can lure the
gun in a certain direction by sticking your nose out and then
moving back quickly and shooting them before their gun
turns to face you. Then move forward directly over them
again. Repeat until its dead.
This is really a good way to take out a lone tank, but tanks
tend to mean other enemies, and you would have to get hit
at least probably once or twice by the tank before getting
into this position. So this is not what I would call optimal.
D. Spiraling
With Momentum if you hold UP and LEFT or RIGHT you will start
circling. If you imagine an enemy in the center you might see
how it is useful. You just keep circling and firing your gun,
and with the lock-on, you will eventually kill it. But you will almost
certainly get hit.
This is effective against lone tank-like enemies that you
stumble upon.
E. Circling
This is the most demanding maneuver I know and I only tend to
use it on gatling guns and choppers because they fire
slow moving projectiles, but they fire them in an amount that
with only a simple strafing it is difficult to dodge them.
You strafe in left or right then let go of R, and rotate your
helicopter slightly in an appropriate direction. Then go
back to holding R. Repeat. The idea is to circle the enemy
but to not get any closer.
VII. Using the Map Effectively / Map Failures
The map is almost All-Powerful.
1) It highlights objectives so you can complete campaigns,
2) It provides the locations of all fuel, ammo, armor that are out
in the open.
3) It also highlights the location of most of the dangerous enemies
in each campaign.
4) There are two other screens that are accessible from the map
screen, which you get to by pressing select. You press
the other fire buttons to get to the other screens.
5) One screen shows the status of all the objectives. Red text
means it is not completed.
6) The other has a description of each objective. Switch by
pressing left or right.
But it is not infallible. In certain campaigns it will fail to
highlight all of your objectives.
1) In the San Puloso campaign, it will not highlight the objects in
the warehouses as objects you need to destroy to complete the
campaign.
2) In the San Puloso campaign, it will not highlight the ?tall
buildings in the downtown? as objects you need to destroy. Nor will it
highlight the place to get into your motorcycle. The ?downtown area? is
north-west near the counterfeiting buildings. And the motorcycle is not
far north from the UN drop-off building.
3) It will often not highlight people you need to pick-up/rescue to
complete your mission.
4) In the Snow Fortress campaign and the Mountain campaign where
you have to destroy the powerlines it will not highlight the location of the
generator
which you will ALSO have to destroy. The generator is near the powerlines.
5) In the Snow Fortress campaign, one mission will tell you to destroy
all weapons in the sub-basements you break open. Unfortunately doing this
will get you a RETURN TO BASE (AKA campaign failure). The next mission
states that you need to pick-up the weapons in the sub-basements. So,
to complete Snow Fortress kill the enemies in the sub-basements, and then
pick-up the warheads with your helicopter.
6) In the Mountain campaign you will be told to break open the
Madman?s base. Well, you also have to do something else. After the base
seems to have exploded look southwest of his base; there is a heli-pad.
Land there, and your co-pilot will go into the truck near it and drive it to
the base. Pick him up and then the base will explode.
VIII. Pickups
Pickups are hard to come by in most levels based on what is on the
map. But usually there are houses / pyramids that contain the goods. These
pickups actually help your heli.
1) Extra Life - A box with a red X on the top. A high priority item.
Getting these really helps out if they are available.
2) Armor - A large gray box. Restores your armor to 1000.
3) Fuel - Three red and white canisters. Restores fuel to 100.
4) Ammo - Restores your weapons to max. Guns - 999, Hydras - 60,
HFire - 9.
5) People - They are good because you can think of them as 100+
armor. If you drop them off at a Landing Zone you get 100
armor added, but it does not exceed 1000.
6) Fast Winch - A gray coil. It is supposed to make your winch better
but I do not notice a difference. Still as ugly and slow as
ever.
IX. Points
Do not do anything as far as I can tell.
X. General Strategies
In this game you want to complete the objectives then return the
vehicle to your starting point. You do not have to complete every mission
perfectly. As soon as it says "Mission X Completed" you are good to go to the
next mission, or finish the level if they are all done.
Leave enemies alone that are out of the way. It is very wasteful of
ammo, armor, and fuel to kill enemies needlessly. And if a mission is
time-sensitive then that is even worse, because you might fail the mission.
Use the map to avoid enemies. Use the map to find fuel, ammo, armor,
and the objectives. Use the map often.
LEAVE TANKS THE HELL ALONE.
XI. Campaign 1 - Washington D.C.
This is a difficult first mission. No tutorial, and most of the
enemies are pretty tough, except for the pathetic riflemen.
Mission 1 - Monuments
Protect three monuments. When you kill all the enemies in the area
the building will disappear on the map. Do this for all three.
Strafe to avoid the slow moving missiles from the HARVs and the rocket
launchers.
The last HARV in the northern monument will drop an armor. In a fuel
depot in the southwest there is an armor if you blow it up.
Mission 2 - Terrorist HQ
Destroy the four buildings and pick-up the guy in the top left one, he
has intel on the next mission. If he dies you fail the campaign. So clear
around the building of enemies before picking him up.
Mission 3 - Car Bombs
Kill the green vehicles marked on the map.
Mission 4 - Rescue Agent Akbar
Go to a house in the southwest kill the guys around it. Blow it up,
kill the rifle guy inside, and pick up the weird colored guy.
Mission 5 - Motorcade
Who bloody knows why the president NEEDS to get into this terrorist
infested town, or why he drives directly towards them and stops when they are
in front of them to be killed so easily, but he does.
So you have to kill the barriers blocking the limo's path so it can go
to the White House.
Mission 6 - Enemy Sniper
Pickup the guy in white marked on the map. Do not kill him otherwise
it is RETURN TO BASE for you.
XII. Campaign 2 - Sub Hunt
You cannot get the hovercraft before mission 2. In fact, you cannot
even kill the enemies guarding the craft.
Do not run over any sharks in the hovercraft, because you take 255
damage from the exploding shark. You can use mines to kill the sharks if those
swimming fish really get on your nerves. There are two in map. One in the
south and one in the extreme north.
The emplaced guns(AAA) take 150 from you per shot, so watch out.
The subs take a lot of punishment so be prepared to shoot for while
till they die. Try to avoid the attack boats they are accurate and fast
shooters.
Mission 1 - Navy Seals
Pick them up and drop them up at the helicopter at the southern isle.
Mission 2 - Prototype
After killing the riflemen, land in the yellow circle and you will go
to the hovercraft.
Mission 3 - Plutonium
You will find the plutonium in attack boats and in trucks. It is
fairly hard to destroy the plutonium so do not really worry about it.
You will not get a RETURN TO BASE if you do destroy one or two.
Lay mines for the boats and for the trucks, or shoot it out with
them. I do not suggest going after the attack-boats because they are
more difficult opponents than the trucks.
There is an armor and extra life in the middle of the beach in the
north in a truck near some other trucks. Just destroy every truck there,
because there are some good pickups there.
Mission 4 - F-15 Pilot (Faceman)
Go to the location avoiding the AAA and just roll over him slowly to
pick him up. You do not even need to destroy anything, just go in and
out.
He is noticeably better than your other copilot at shooting, which is
a definite bonus.
Mission 5 - Nuke Subs
The Nuclear Subs are fairly easy, but there are problems you will
have. The first is that ammo is not readily available for the large amount of
health they have. So you will have to go around looking for it.
Destroy the boxes on nearby islands that are usually being
protected by AAAs for more ammo or fuel.
You will have to watch out for AAAs, riflemen, and stray attack-
boats. The distractions should be destroyed, because you
do not want anything to interfere with you dodging the submarine's missiles.
After killing all four you return to your chopper, return to the
starting point and you go to the next campaign.
XIII. Campaign 3 - Training Ground
This Campaign introduces tanks. Tanks are a large problem. They
shoot fast moving shots and they are very accurate. You can find the
locations of the tanks on the map so avoid them as much as possible. To take
out targets I suggest swinging around to objectives as far as you can away
from the tank. Take out the objectives with your gun. The objectives will be
off-screen but if the graphic for the objective goes away after you think its
dead, then it is dead.
The amount of tanks in this will increase as time passes. The tanks
also move around so keep checking your radar so you do not bump into any.
This campaign can be completed on your first try. There are lots of
pickups you find along the way.
Mission 1 - Training Camp
You need to destroy a few towers. The towers seem to have a problem
with registering hits. It seems like you cannot kill the rifleman in the tower
(which takes 30 per hit from you), but if you keep shooting the base of the
tower he will eventually die. Do the same with the tower.
Mission 2 - Landing Zone
Pick up the guy in the jungle and take him to the landing zone. There
is one tower near the landing zone that should probably be taken out.
Mission 3 - Mobile Radar 1
To take out targets I suggest swinging around to objectives as far as
you can away from the tank. Take out the objectives with your gun. The
objectives will be off-screen but if the graphic for the objective goes away
after you think its dead, then it is dead.
You only need to destroy the radar. The truck next to it is
not part of the objective.
Do NOT engage with the tanks.
Mission 4 - Comm. Expert
For this break into the lightly defended camp from the south (Sheridan
tanks protect the west and north). Do not mess with the annoying towers that
you cannot lock onto with your gun. Here are a lot of POWs and the
communications expert, so if you look at the map you will see the
landing zone to the southeast that you can drop off the POWs for armor.
There is also an armor pickup in one of the buildings and an extra life in one
of the Sheridan tanks near the building that contains the
communication expert.
Then head north and drop him off near the telephone poles.
Mission 5 - Tank Depot
Now you will have to fight the tanks, but try to fight as few as
possible. Keep looking at your map to know their location, lock on with your
gun and fire missiles if you want while dodging the bullets.
If you come in from the north you really only have to destroy one. To
pickup the enemy that pops out the tanks will put you in range of the other
tanks, so you will be unable to pick up the enemy that pops out without
taking a lot of damage. You will probably take more than 100 damage per tank
so it is not worth picking up the enemy here.
Mission 6 - Mobile Radar 2
Now it is a bit harder to move around because there are about 10
tanks on the map.
The only radar you will have trouble with is in the north. A
gatling gun and what looks like a car are protecting it. The car shoots fast
and accurate so take it out quickly. The gatling gun is a much easier opponent.
Mission 7 - Training HQ
This should be an area you already went through to get to the tank
depot, so there should be minimal resistance. Destroy the buildings and
pickup the three enemies. Be careful not to kill them.
Mission 8 - Nuke Reactor
Go to the building more northwesterly and destroy it. Inside is a
gatling gun so kill that too. Break open the box inside and pickup the
reactor. Campaign Accomplished.
Be careful getting back to your base, because the tanks are still
around. And right in front of your landing point is a rocket carrying guy, so
be careful of that if you have low armor.
XIV. Campaign 4 - Night Strike
This map has tanks as well, but they call them ACARs (armored car). I
will call them tanks because they look like tanks. Same drill as last
mission. Avoid the tanks and take out the objectives with destroying as few
tanks as possible.
Pickups are in red and yellow containers on the ground. They take a
bit of punishment to open. Oddly enough one of them contains a rifleman.
Do mission 7 after mission 1, because the guy is easy to get and will
give locations of fuel, ammo, and armor. And near the building with the
Commander is a building that has a rifleman and an extra life.
Mission 1 - Watch Towers
Much easier than the previous missions towers. The gun locks on to
the lone rifleman on top. Kill the riflemen to complete the mission.
After mission 1 you will want to do mission 7. Mission 7 is clearly
labeled on the map to the west. You may encounter a chopper on the way. Kill
it as enemy choppers are easy meat. Just strafe around it to avoid the slow
missiles. Also destroy the pad near it. Destroy the building and pickup the
guy inside. He gives you locations of lots of ammo and fuel and armor. And
near the building with the Commander is a building that has a rifleman and an
extra life.
Mission 2 - Green Beret
Pick up the guy waving what looks like a torch marked on the map. Now
you need to go north of where you originally took off from. There will be a
bunch of buildings, an ACAR and several riflemen, and the helicopter pad.
Secure this area, and then this mission will be complete.
Mission 3 - Chopper Pads
The pig red "H" is what you are aiming for here. Come from the south
when attacking the pads. Kill any choppers nearby.
Mission 4 and Mission 5 - Scientists and POWs
They are marked on the map at the same time. Kill anything near the
blue looking cages / buildings. Then pick them up after the bad animation
sequence that makes me feel that the game froze before it starts.
Drop them off at the blue pad that you took over in mission 2 in the
south.
Mission 6 - Weap Plant
Destroy the parts inside buildings and crates while avoiding the
ACAR. There are a lot of little riflemen about so do not take unnecessary
damage from them.
Use the Armor pickups that are marked on your map from the commander
in mission 7.
In the buildings with the parts are often enemies that are pickups.
Take them to the blue pad for 100 armor for each one.
Mission 7 - Commander
He is in a building in the western part of the map. He gives you
locations of lots of ammo, fuel, and armor. And near the building with the
Commander is a building that has a rifleman and an extra life.
XV. Campaign 5 - San Puloso
This is one of the more annoying missions if you do not know some
things before hand.
The first is that the UN supply trucks can be found on the map under
the tab "Landing Zone".
The second is that to complete the drug and counterfeit money
missions, you have to pickup the civilians in these buildings and destroy
anything inside them. Kill them and pickup while you are there, because once
you destroy the building the location of the building is taken off the map,
and objects inside, which need to be destroyed for the missions are unmarked.
The third is that the location of the motorcycle is just north of the
UN supply trucks.
The fourth is that for the mission Power Lines, you also have to
destroy the transformer plant (not sure what to call it) that is nearby as
well to complete the mission.
Mission 1 - U.N. Rescue
The buildings that contain the hostages cannot be opened (destroyed)
unless the enemies surrounding it are killed. The UN supply trucks can be
found on the map under the tab "Landing Zone". Take 5 out of 6 people from
each of the three buildings to complete this mission.
Watch out for the cars and pickup trucks with riflemen in them. They
shoot very fast and are very accurate. I suggest hellfire missiles to take
them out quickly.
Mission 2 - Drug Plant
To complete the drug plant missions, you have to pickup the civilians
in these buildings and destroy anything inside them as well as the trucks
outside. If the truck drops ammo then you do not have to destroy that, but if
it is a white package you have to pick it up.
Kill the trucks, objects, and enemies. Also pickup while you are
there, because once you destroy the building the location of the building is
taken off the map, and objects inside, which need to be destroyed for the
missions are unmarked.
Mission 3 - Counterfeiting
Just like the Drug Plant mission destroy all objects inside and pick
up the civilians.
Mission 4 - Power Grid
Destroy the four power line structures, guarded by rifleman and
rockets.
Mission 5 and Mission 6 - Armored Cars and Detonators
You cannot destroy the armored cars with the helicopter so you need
another vehicle. Go to the UN supply truck and go north. You should see the
motorcycle within a few seconds of flying.
Land the chopper and pickup your motorcycle. Go north near where the
MLRS were stationed. There are other black buildings in this area. Destroy
them to start the mission. After you destroy one, an armored car will come
out. You can easily destroy the cars with the mines the motorcycle can lay
down in place of the hellfire missiles.
After they are destroyed SLOWLY pickup the object it drops. You have
to get at least 4 of these detonators to complete mission 6.
Destroy all the armored cars to complete mission 5.
Mission 7 - C4 Explosives
Go to the location on the map and clear the surrounding area. There
are cars, a gatling gun, and a MLRS so be wary not to be caught unawares.
Destroy the building and pickup the C4 packages.
Mission 8 - DL Warroom
This is easy. You will face at most a car or two, and a bunch of
easily killed riflemen that run out of the two buildings.
Clear the area, land and your co-pilot will run into the building.
Kill the riflemen that run out until your co-pilot runs out again from the
building. Pick him up to destroy the building.
Return to where you started and you can go to the next campaign.
XVI. Campaign 6 - Snow Fortress
There are M1 tanks in this level. They are the biggest and nastiest
tanks in the game. So unless you want to get smacked in the face make sure
you avoid them.
Mission 1 - Wild Bill
Rescue Wild Bill and 5 other POWs. One gatling gun and two riflemen
in towers protect the camp.
Mission 2 - Radar Sites
Go to the side away from any M1 tanks and destroy the radar. One
truck next to a radar has armor in it.
Mission 3 - Missile Depot
You should not meet not any enemies for this except maybe a rocket guy
or two. But the mission is annoying because you have to destroy missiles in
buildings, but you cannot lock-on to them. Fire the gun and move around until
you see a brown puff that shows you are actually hitting it. Do not waste
missiles trying to hit the missiles on the ground. Even a seeming direct hit
will most likely not kill the missile.
Mission 4 - Sovt General
Go north a bit then cut west. This way you will only have to kill one
chopper, and not mess with any tanks. You can go through a gap between
gatling guns and just destroy a rocket guy. Then you can destroy the
buildings for the soviet general, (who in the cut-scene looks like an Arab
terrorist) ammo, fuel, and an armor.
Mission 5 - Launchers
These are guarded by choppers and tanks. Avoid as many as you can,
but kill those that can shoot you as you shoot a launcher.
Mission 6 - Power Lines
Here watch out for several of the tanks guarding the power lines.
After you destroy the four marked objectives, you also have to destroy the
power plant just southwest of the powerlines.
There is an extra life in a building northwest of the power plant.
Mission 7 and Mission 8 - Fortress and Warheads
The Fortress mission will tell you to destroy all weapons in the sub-
basements you break open. Unfortunately doing this will get you a RETURN TO
BASE (AKA campaign failure). The mission after this states that you need to
pick up the weapons in the sub-basements. So, to complete Snow Fortress kill
the enemies in the sub-basements, and then pick-up the warheads with your
helicopter.
Kind of makes me wonder why it is so difficult to kill the missiles on
the ground just a few missions back, but it is so EASY to destroy these
missiles that you need to pick up.
Return to the beginning and you can go to the third to last campaign.
XVII. Campaign 7 - River Raid
The hardest part of this mission is to land the Stealth. I have found
a way to do this and it is explained in the appropriate section.
The second hardest part of the mission is not to crash the Stealth
plane into things, specifically buildings. You can hold back to raise the
altitude of the Stealth, and hold up to decrease altitude. At the max
altitude you can pass over all enemies. This awesome plane has UNLIMITED
AMMO AND FUEL and 1200 armor.
The first thing you should do in the mission is go northeast, and
destroy the pyramids to get three lives. In the northern top of the map there
are other good items. In the middle top a little to the west there is the
fast winch and an armor in a building next to a helipad with a rocket guy
guarding it. A bit more west and there is a radar site with a skull statue
near it. An armor is in that mess as well.
For mission 5 which requires you to destroy many tall buildings, the
Stealth is not ideal. Land the stealth when you have to do mission 5
(explained in the mission Stealth Hangar). And use the helicopter to complete
this mission. Then get back into the Stealth. The ruins that contain the
nuclear weapons can only be destroyed with the Stealth.
During the mission 6 the game seems to not let you land your stealth.
I guess it make sense since mission 7 is to land the thing.
Mission 1 - F-117 Stealth
First go northwest to get the three extra lives in the pyramids.
This is the coolest thing in the game. This awesome plane has
UNLIMITED AMMO AND FUEL, but first you need to get it. Go south but first
head a little west to avoid gatling guns. Then come at the airstrip from the
south. Kill the gatling guns and riflemen and rocket guys around the base.
Then destroy the tarp on the runway to reveal the F-117.
Mission 2 - Troop Bridges
The troop bridges span the rivers and cannot be auto-targeted by the
Stealth. A bomb dropped from the Stealth will destroy them. They are
protected by tanks, cars, riflemen, and rocket guys.
Mission 3 - Drug Fields
The drug field mission has two parts. In the west side of the map
there are the fields, which are easily decimated. In the eastern side of the
map there are warehouses and I am guessing the drug factories. These are also
easily destroyed. Keep checking your map for the next target and you will be
done with this quickly.
Mission 4 - Patriots
These are scattered all over the map and are often near the ruins that
contain the nuclear material.
Mission 5 - Fuel Depot
You can land the Stealth now. Look down at mission 7 as to how to do
this mysterious task.
Mission 6 - Nuke Missiles
During this mission the game seems to not let you land your stealth.
It seems to take control of my plane then immediately release it. I guess it
makes sense since mission 7 is to land the stealth. But it is a real shame
because the helicopter would be ideal for taking out these targets.
I suggest suicide as a means of taking out these ruins. The stealth
cannot auto target them and its speed and inability to hover make destroying
the ruins something close to hell. You can however kill it normally if you
keep holding left or right to spin in a circle and firing your gun or
missile. Destroying the objects inside seems only possible by landing a bomb
or missile in one specific pixel. So I suggest you keep going over it with
the gun and repeatedly trying to shoot missiles at them. If you see a brown
puff then you know you are hitting the target. Keep going at it and you
will eventually kill it.
I am also confused as to why a F-117 cannot fly above buildings or
ruins.
Mission 7 - Stealth Hangar
To land the Stealth my first time took me about an hour of going down
the runway desperately hoping it would land. It eventually did, but by then I
was furious at the programmers and testers (were there testers? There must
have been.) for NOT explaining how to land the damn thing.
Here is how to land the Stealth.
1) Go down the length of the runway in the center. To get in the
center decrease your altitude as much as possible and strafe left or right
to get into position.
2) After getting into what seems like a good position start pressing
up then down repeatedly. So you are raising and then lowering your altitude.
3) When you see your plane JERK into a different position and start
lowering altitude you are landing. Do not touch anything or you may mess
it up.
4) The plane will go into the hands of the computer about 4/5 through
the runway.
You cannot crash into the Comanche no matter how low you are.
It seems to take control while I am raising my altitude oddly enough.
If you do not get the first time go back southeast and try again.
Watch out for the skull statue in the southwest if it is still there when you
are trying to land.
XVIII. Campaign 8 - Mountain
There is one trouble spot on this map and it is the second to last
mission. After the bunker explodes you need to land at a heli-pad to the
southwest. Your co-pilot will get out and go into a truck. He drives it to
the bunker and parks it next to it. Pick him up and blow up the truck. That
is how you destroy the bunker.
This mission is only tough because of the tanks. If you are smart you
will deal with them as little as possible. It is quite possible to complete
this map with no lives lost as there are armor and ammo pickups all over the
place. There is an armor pickup northwest of the westernmost control tower.
There is one in the generator in mission 3. Some tanks drop them. The only
thing that is not plentiful in this campaign is fuel, so do not piss away fuel
for no reason.
There is an extra life almost at the most extreme southeast part of
the map. Go as far south and eat as you can go. Then move north and west
not far from that point to find a pyramid with the extra life inside.
Mission 1 - Control Towers
This mission is probably the hardest mission if you play it stupidly.
There are about 6 tanks in a fairly small part of the map. If one is really
bothering you make sure to take it out as fast as possible. Do not fly toward
the offending tank, because that will expose you to more tanks, which would
mean death. So take this part slowly and carefully. Just destroy the towers
and you complete your objective. These tanks will never bother you again.
Mission 2 - Tomahawks
These missiles are disguised as giant rocks. You can distinguish them
from other rocks by the letter "Z" on its side. And if that method is not
good enough, then find them by using the map (which you should be using
constantly by now). Burst open the shell and shoot the missile for each one.
In this area you will need to be wary of the mobile cannons. They are
major bad news if you do not know where they are. They take 200 PER SHOT. So
do not let one keep hitting you on a blind spot.
Mission 3 - Power Supply
Destroy the four power lines and the generator that is not far
southwest of them. Riflemen and gatling guns protect it.
Mission 4 - Villa
This is quite heavily defended so do not be too reckless. I suggest
coming in from the northwest. There are tanks here and the northern one drops
armor. Just get into a position so that a flunky will repeatedly shoot the
villa and eventually destroy it.
Mission 5 - Drug Lord
The drug lord is going nowhere without you to watch him leave (nice
passive NPC!) so stock up on anything you need like armor, fuel, or
ammo.
Go to the extreme north then go east then drop down on him. He is in
a speed boat that can be killed with 2 hellfire missiles. Then pick him up
when he comes out on a raft.
Mission 6 - Airstrip
From your position of just picking up the drug lord, you need to move
southwest to the airstrip. Move south to avoid the tanks west of you. Look
at the map to avoid the gatling guns. Also look at the map to not bump into
the two mobile cannons which now flank the airstrip. A chopper is right on
the airstrip and will need to be killed. Destroy the two airplanes on the
ground and this mission is complete.
Mission 7 - Bunker
Take out the four gatling guns around the bunker as well as any other
resistance. Almost every platform that the gatling guns are on have a pickup
inside them so destroy those too. This will make your life easier, because if
an enemy kills your co-pilot later, or kills you when you are going after the
Madman you are going to be pissed.
To destroy the bunker takes a lot of ammo. You will probably have to
get an ammo pickup. Shoot at it with the gun to see the brown puffs to make
sure you are damaging it. If you spend more than two ammo boxes on the bunker
and it still looks perfectly fine without looking partially destroyed ( the
middle side will look destroyed ) then you need to shoot it from a different
angle.
After the bunker explodes you need to land at a heli-pad to the
southwest. Your co-pilot will get out and go into a truck. He drives it to
the bunker and parks it next to it. Pick him up and blow up the truck. That
is how you destroy the bunker.
Mission 8 - Madman
He will be in the chopper that pops out of the destroyed bunker.
Destroy it and pick him up. Then return to base while avoiding the areas with
enemies to complete this campaign.
XIX. Campaign 9 ? Washington D.C.
The story for this is incredible. The terrorists somehow managed to
sneak right back into the capital of the US, AGAIN. They managed to blow up a
good portion of the White House as well. Not only that they somehow brought
about a dozen tanks that can magically appear on the map after mission 1 is
done(WTF?!). The fun is not over yet. They also break free the Madman and
the Drug Lord from wherever it is they were being held. And after that they
bring four nuclear missiles which they try to drive into the White House.
Why drive the missiles DIRECTLY into the building is a mystery to me. Also,
when they attacked the White House why did they not immediately use them?
Well stupid plot aside this mission is really hard. The first mission
is easy, but you do not want to take much damage from this garbage. The
second and third missions are the ones where you will probably fail many times
on. The second is destroying about a dozen ACAR (AKA tanks). You will
probably take about 100 damage per tank if you are doing well. And the
armored cars in mission 3 are really tough as well.
You need to conserve ammo for the final mission where you need to
throw everything you have to destroy the tankers carrying the nuclear weapons.
There are ONLY two armor pickups in this level, and they are both
hidden. One is to the south in a sand-colored square in a building that looks
suspiciously like a school. The other is northeast in another sand-colored
square in a fuel depot. Use them when needed.
Mission 1 - Air Force One
Escort the president out of the area. You will have to take out
rocket guys. Do not take too much damage on this easy mission.
Mission 2 - Enemy Weapons
How well you do on this mission and the next will show if you will
defeat this campaign or not. You will probably take about 100 damage per tank
if you are doing well.
Do not waste missiles needlessly in this mission, and remember that missiles
do not often hit moving targets.
If you are having a lot of trouble with the tanks, then look at the
Maneuvers section of this FAQS. I will say that spiraling around them works
really well and so does the overhead technique. The drive-by technique does
not work so well against moving targets unless you are fully informed as to
the direction they are moving.
Mission 3 - Generals
The third mission is the final part where you are likely to be killed
in. You have to destroy two armored cars that have 2000 armor. They
also shoot fast as well as accurately and take 50 per shot. Stay away
and use guerrilla tactics. Strafe to the side hitting them a few times then
run away. Repeat this to kill them. Then pick up the general.
Do not crash your chopper into the armored cars. It destroys the car
but also the general inside and you will get a RETURN TO BASE!
Mission 4 - Drug Lord
He is in a big truck that cannot fire back. Gun him to death and
conserve your missiles.
Mission 5 - Madman
He is in a big truck that cannot fire back. Gun him to death and
conserve your missiles. Watch the cut-scene that seems to freeze the game.
Mission 6 - Nuke Missiles
This is actually quite easy if you know the trick to hitting the
moving truck. The trucks will be moving along the road and eventually off it
to go through one of the four gates (seeing the White House so insecure is
laughable) and into the White House.
You will want your chopper to move backwards while facing the truck as
it moves towards you on the road. Creep up to it using its location while
firing the guns. If you did not already know you can fire all your guns
simultaneously. Do so. It should die within a few seconds as long as you are
continuously firing at it and moving backward. Make sure your gun is hitting
your target by seeing the brown puffs that mark a hit.
XX. Final Thoughts
Jungle Strike is certainly a good game, but as you can see it has some
huge flaws in it that they should have fixed. Landing the Stealth was
amazingly annoying. Objectives were not being displayed on the map. One
mission's descriptions can cause you to fail the campaign, because it
directly contradicts the next mission. The incredible B-movie-like plot of
the last campaign really annoyed me.
Despite all these things the game is solid and definitely worth
playing. The later levels are enjoyable because you cannot just go in and
start firing expecting to win. Strategy and planning become necessary to
complete campaigns as they become more difficult.
I give this game 8 stars out of 10.
It was fun, but not something I will play over and over again.
XXI. Copyright January/10/2008 by Apathy000 aka Michael Zacka
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