High Stakes Gambling
                                   Game Boy
          Developer: Sculptured Software   Publisher: Electro Brain
                             By: GammaBetaAlpha

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                              Table of Contents
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                       Author's Note               [AUTH]
                       Blackjack                   [JACK]
                       Slots                       [SLOT]
                       Craps                       [CRAP]
                       Video Poker                 [VIDP]
                       Poker                       [POKE]
                       Competitive Mode            [COMP]
                       Passwords                   [PASS]
                       Donations/Amazon            [DONT]
                       Contact Info                [CONT]

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                                Author's Note
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[AUTH]

       Please be aware that this FAQ does not provide in-depth strategy on any
of the games. Instead, it explains the rule set for each game with a little bit
of broad tips.

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                                  Blackjack
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[JACK]

       Blackjack is a card game wherein you play the dealer. The objective is
to hold two or more cards that total up to 21 or as close to 21 as possible,
without going over. Because you are playing the dealer, if you get a better
score than he does, or if he goes bust (going over 21), you win.

General Rules
-------------
       -The winner is whoever has 21 points, or the closest to 21 points.

       -Kings, Queens, and Jacks are all worth 10 points, while an Ace may be
        counted as either 1 or 11 points.

       -If you and the dealer have the same number of points, this is called
        a "Push" tie, and you get your bet back.

       -Once the dealer hits at least 17 points, he cannot deal any more cards
        to himself.


Dealer Deals
------------
       To start each play off off, the dealer will hand off two cards to you
and to himself. There are several options that can occur here.


       Insurance
       ---------
       If the dealer's first card to himself is an Ace, you are offered what is
called 'Insurance' - by paying half of your initial bet, if the dealer gets
himself an automatic Blackjack with a 10 or a face card, you will get back your
bet (but not the Insurance).


       Blackjack
       ---------
       If your first two cards are an Ace and a 10 or face card, you win 1.5x
your bet, not 2x.


       Hit
       ---
       If neither you or the dealer gets Blackjack off the first two cards, you
can choose to 'Hit', which means the dealer will give you an extra card. As long
as you do not go over 21 points (using Aces as 1 point), you can continue to hit
up to 6 cards in total.


       Stand
       -----
       If you do not wish to take any extra cards, you can choose to Stand, and
play will continue until the dealer has finished dealing cards to himself, where
your total points are compared to his.


       Split
       -----
       If your first two cards are the same face (1-10, Jack, Queen, King, or
an Ace), you can choose to Split your cards into two separate hands, and can Hit
on both hands. In doing so, you will double your initial bet, one bet for each
hand, so you can win double the money, but also lose double the money, or break
even if you win one hand and lose the other.


       Double Down
       -----------
       Once you have cards in your hand totalling at least 7 points, you can
choose to Double Down, which means you will double your bet and get potentially
double the pay-off. However, you can only hit once after you Double Down.


Tips
----
       -Keep in mind that 16 out of 52 cards in the deck have a value of 10
points (10s and faces), which works out to just under 1/3rd chance at grabbing a
10-point card. When you are at 12 points or higher without an Ace card, consider
what the dealer has and your potential payoff of Standing versus him possibly
going bust with 22 or higher on his next draw.

       -When it comes to Aces worth being 1 or 11 points, abuse this as much as
you can if you get handed several low-point cards early on. Until you go over 21
points with Ace being considered 1 point, you have not gone bust.

       -Double Downs obviously work best with 9, 10 or 11 points on hand, while
7 point and 8 point DDs should be avoided.


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                                    Slots
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[SLOT]

       Slots is slots, no fancy mechanisms here. Unfortunately, you are not
able to control when each individual reel stops - it does this automatically.
Thus, this will probably be the least appealing game to you.

       Betting 1x only gives you points dependent on the results of the center
line, while 2x gives you points on the center and top line, and 3x is on all
three lines.

       Payouts vary depending on what each line gives you. These are the exact
multipliers.


       Reel One        Reel Two        Reel Three     Payout
       ------------------------------------------------------
        Cherry            Any             Any           2x
        Cherry          Cherry            Any           5x
        Cherry          Cherry          Cherry         10x
        Orange          Orange            Any          12x
        Orange          Orange          Orange         15x
         Plum            Plum            Plum          20x
        Melon           Melon           Melon          25x
         Bell            Bell            Bell          50x
         Bar             Bar             Bar          100x
          7               7               7           200x
          7               7               7           Jackpot (Line 3 Only)


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                                 Video Poker
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[VIDP]

       Video Poker is just the regular playalone variant of poker, wherein you
are given an initial hand of five cards, and can hold onto any and all five of
the cards before discarding the rest and drawing to replace the discarded cards.

       These are the exact multipliers for each type of hand you can wield.
Please note 5 of a kind is only obtainable when using 5x bet.

       Hand Type                       Payout
       --------------------------------------
       5 of a Kind                      500x (Jackpot with 5x bet)
       Royal Flush                      250x
       Straight Flush                   100x
       4 of a Kind                       50x
       Full House                        20x
       Flush                              8x
       Straight                           5x
       3 of a Kind                        4x
       2 pair                             2x
       1 pair (Jacks or better)           1x


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                                    Craps
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[CRAP]

       Craps is a dice game that uses two dice. The number 7 is important in
Craps, because of thirty-six possible die combinations with two dice (1-1, 1-
2...2-1, 2-2...6-5, 6-6), there are six possible throws that will add up to 7
(1-6, 6-1, 2-5, 5-2, 3-4, 4-3), the most of any number.

       When you first throw the two dice, where the first throw is referred to
as a 'Coming Pass', three things may occur. You might get a 7 or an 11 (8
possible die combinations, 22.2%). These are referred to as 'Passes' and the
round automatically ends there.

       The second possibility is that you may roll either a 2, a 3 or a 12 (4
possible die combinations, 11.1%). These three numbers are referred to as
'Craps', and rolling any of them automatically ends the round.

       The final possibility is that you may roll a 4, 5, 6, 8, 9, or 10. A
disc will be laid down for the number you rolled on the board. That number is
now referred to as the 'Point', and you must roll the dice again. From here, one
of two things will eventually occur - you either roll a 7, or you reroll the
'Point' again. If you reroll the point, this is considered a 'Pass', and the
round ends. If you roll a 7, it is considered a 'Don't Pass', and the round
ends. A roll of 2, 3, 11 or 12 after the Coming Pass are meaningless.


       Now, on a craps table, you can bet on one of two possibilities. You can
bet on a 'Pass'. This means that either the initial roll (the Coming Pass)
results in a 7 or an 11, or that you get an initial roll of 4, 5, 6, 8, 9, or
10, and then reroll that same number (the Point) before you roll a 7 again, and
you win your bet.

       You can also bet on a 'Don't Pass'. You are betting that either the
Coming Pass will be a Craps (2, 3, or 12), or that if it is not a 7 or an 11,
that a 7 will be rolled before the Point is rolled again.


       Where the game can get fairly complex is that while Pass and Don't Pass
are the core bets of the game, there are many other bets that you can make on
each roll of the dice. Some are one-roll specific - that, for example, you might
roll an 8 on the next roll. Others are a bit trickier and more complex, but they
can be played several varying bets at a time as described below.


Pass/Don't Pass
---------------
       You must select this every time you throw a Coming Pass. If you select
Pass, you automatically win if your first roll is a 7 or 11, and lose if it is
2, 3, or 12. If it is 4-6 or 8-10, the number you rolled will be put down as
your Point. If you roll a 7 before your Point again, you lose, but win if you
roll your Point first.

       With a Don't Pass, you win with a 2 or 3, lose with a 7 or 11, and get a
Push (receive your bet back) on a 12 for the Coming Pass. If none of those
numbers come up and you get a Point instead, you win if a 7 is rolled before
your Point.


Field Rolls
-----------
       On the board just above the Pass and Don't Pass line are Field numbers,
which are 2, 3, 4, 9, 10, 11 and 12. When you bet on a Field number, you are
betting that you will get a combination of dice resulting in that number on the
VERY NEXT roll. Odds are lowest for 4 and 9.


Come/Don't Come
---------------
       On the middle of the board and to the upper-left corner of the board are
a long row labelled 'COME' and a small box 'Don't Come'. Bets can be laid on
these only AFTER the Coming Pass. Come works as a sort of secondary Pass - if
the first roll after you lay a bet on Come is a 7 or 11, you win. If it is a 2,
3, or 12, you lose. If it it 4-6 or 8-10, another marker will be laid on that
number, and that will be the Come point. You will win your Come bet if you get
that number rolled again before a 7.

       Similarly, the Don't Come works just like a Don't Pass - win on 2 and 3,
lose on 7 and 11, push on 12. If 4-6 or 8-10 are rolled, you win if a 7 is
rolled before the point number is rolled again.


Buy Bets
--------
       By highlighting the cursor on any of the numbers in the center of the
table, you are betting that that number will be rolled BEFORE a 7 (as opposed to
on the very next roll). However, you should only buy bet on 4 and 10, and place
bet on 5, 6, 8 and 9 for payout reasons.


Place Bets
----------
       On the thing narrow border underneath the Buy Bet numbers, you can put
forward Place Bets. The Place Bet is the same as the Buy Bet in how it works -
the difference is in how it operates. Place Bets have poorer payout odds than
Buy Bets, but do not have a 5% commission on your bet if you win. In general,
you want to place bet on 5, 6, 8 and 9.


Lay Bets
--------
       Lay Bets, which are on the narrow border above the Buy Bet numbers, are
the exact opposite of Buy Bets - you are betting that a 7 will be rolled BEFORE
your number. As a result, Lay Bet odds are the exact opposite of Buy Bet odds.


Big Bets
--------
       On the center-left end of the board are 'Big 6' and 'Big 8'. These bets
are based on you getting a roll of dice adding up to 6/8 BEFORE the next roll of
7 occurs.


Seven
-----
       On the upper right-hand corner of the border is the Seven option, which
is a bet that the very next roll will add up to 7.


Hard Bets
---------
       On the right side of the board, you have bets for 'Hard 4', 'Hard 6',
'Hard 8', and 'Hard 10'. When you place a bet on Hard 6, you are betting that
you will roll Double 3s (3 and 3) before you roll any other combination of dice
that will give you a total of 6 (1 and 5, 2 and 4, 4 and 2, 5 and 1), AND before
you get a roll of 7.

       Hard 4 and Hard 10 have lower odds than Hard 6 and Hard 8 - this is
because they have fewer dice combinations that will give you 4 and 10, hence
higher odds to get doubles before non-double combinations.


Craps 2/3/12/Any
----------------
       On the right side of the board, underneath the betting slots for the
Hard Rolls, are betting slots for Craps 2, 3 and 12. If the very next roll is
the number you bet on, you will win your odds payout. Odds for Craps 3 are lower
than the odds for Craps 2 and 12. There also exists an Any Craps button, which
gives you odds for rolling any of 2, 3 and 12.


C and E
-------
       Below the craps options on the lower right-hand corner of the board is
the C & E option. This stands for Craps and Eleven, and you win if the very next
roll adds up to 2, 3, 11 or 12 points. The craps (2, 3, 12) have lower odds than
11, however, so you get a higher payout with an 11, and a lower payout with the
craps.


Horn
----
       A Horn bet, located on the right end of the table, is similar to a C & E
in that you win if you roll a 2, a 3, an 11 or a 12. The difference from a C & E
is that your payout for 2 and 12 are the same, and larger than 3 and 11, which
are also the same.


Yoleven
-------
       Next to the C and E option on the lower-right hand corner of the board
is the Yoleven option. You win this if the very next roll is a Yoleven.


Odds
----
       These are the multipliers payout for winning specific kinds of rolls. If
you win a Buy Bet or a Lay Bet, the casino charges 5% of the bet amount itself
as commission. If you lose, you do not lose commission.


       Roll                        Odds
       ----------------------------
       Pass                   1 to 1
       Don't Pass             1 to 1
       Come                   1 to 1 (overall)
         4, 10                2 to 1
         5, 9                 3 to 2
         6, 8                 6 to 5
       Don't Come             1 to 1 (overall)
         4, 10                1 to 2
         5, 9                 2 to 3
         6, 8                 5 to 6
       Buy
         4, 10                2 to 1
         5, 9                 3 to 2
         6, 8                 6 to 5
       Lay
         4, 10                1 to 2
         5, 9                 2 to 3
         6, 8                 5 to 6
       Place
         4, 10                9 to 5
         5, 9                 7 to 5
         6, 8                 7 to 6
       Field
         3, 4, 9, 10, 11      1 to 1
         2, 12                2 to 1
       Big 6                  1 to 1
       Big 8                  1 to 1
       Horn
         3, 11                15 to 1
         2, 12                30 to 1
       C and E
         2, 3, 12             7 to 1
         11                   15 to 1


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                                    Poker
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[POKE]

       This mode is only found in the Competitive Mode. It is essentially the
same as Video Poker, however. The only difference is that instead of playing
against a machine, you are betting against an opponent, and whoever has the
better hand at the end of each round wins the total pot. As a result, your
opponent's hand is hidden from you until the end of the round.

       A Royal Flush > Straight Flush > 4 of a kind > Full House > Flush >
Straight > 3 of a kind > 2 pair > 1 pair, and if you both have the same type of
hand, whoever has the higher set (ie. pair of Jacks over pair of 9s) wins, with
Aces higher than Kings.


       Raise
       -----
       For the person starting after the ante, you can raise the money to bet
up to 10,000$.


       Bet
       ---
       After your opponent has raised, you can match (call) what he has put in
the pot thus far and show your hands.


       Bet with Raise
       --------------
       After your opponent has raised, you may choose to match what he put in
the pot and add extra money aside, and he must either call this, add more money
on top of the call, or fold.


       Fold
       ----
       Lets you fold your cards and ends the round. You forfeit all the money
in the pot to your opponent, but will not have to call the present bet.


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                               Competitive Mode
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[COMP]

       Competitive Mode is sort of the 'storyline' of High Stakes Gambling. You
play as an FBI Agent, Pete Rosetti, who infiltrates the underworld, seeking to
take out the mafia. To do so, you have to face off against five mafia bosses in
the casino, and bankrupt them to cut their operations off at the knees.

       Each mafia boss, who progressively get more difficult, will play Pete in
four rounds of gambling. In the first three rounds, you play against the
_casino_, but you are attempting to end up with a higher score than the mafia
boss. You will play Blackjack, Slots, and Video Poker, in that order, going
through 10 rounds of each game. If you end up with a higher score than the mafia
boss in any of the games, you get $10,000 extra towards the fourth game, Poker,
where you play directly against the mafia boss, along with 5 Draw Poker points.
If you lose, you get no money and only 2 Draw Poker points.

       In Poker, you face the mafia boss with the accumulated money from the
prior three games and all your Draw Poker points. For each play of poker you
lose, you lose a Draw Poker point. Whoever runs out of money or Draw Poker
points first is the loser.

       In each of the first three games, you start with $10,000. Additionally,
during each of the games, you can buy 'cheats' from a man named Shady. Not only
can you use these to advance your own position, but you can also sabotage your
opponent. Shady offers these items prior to the start of each game, and 5 rounds
in.


Blackjack
---------
       Shady offers the following items:

       Swap Hands - Lets you swap all your cards with your opponent
       Swap Cards - Swap a specific card with one of your opponent's specific
                    cards
       Ace - Draw an Ace automatically for yourself
       King - Draw a King automatically for yourself
       See Deck - See what the next card in the deck is
       See Hand - See what the dealer's hand is prior to making your bet

       In this mode of Blackjack, you are still playing against the _dealer_.
If he goes bust, whoever is at 21 or under wins automatically, and so both
players can win. Use See Hand to know if you should cancel a bet if the dealer
is close to or at 21 at the start of a game, and use Swap Hands to offload
something like a 15 or a 16 to your opponent. Swap Cards can be used to easily
give yourself a 20 or 21 from your opponent's hand. Meanwhile, Ace and King
should be used whenever you have somewhere between a 9 to 11, or a 19 or 20 in
the case of an Ace.


Slots
-----
       Shady offers the following items:

       7s - Places more 7s on the slot machine
       Bars - Places more Bars on the slot machine

       I am not a big fan of purchasing the items here, as experience has shown
to me they are fairly useless. I recommend skipping them and letting your
opponent spend lots of money on them and fall behind fairly quickly.

       On the 3rd and 7th spin, a bonus item will be placed in the center of
the screen. If you press A to buy the item before your opponent does, you can
place it on one of your reels and displace the present item. The Cherry should
always be bought regardless at $50, since it doubles your bet on a line with
just one present, 5x with two present, and 10x present with three. Any other
items you may want to think for a couple of seconds if you can use it, but be
fast as your opponent may purchase it first.

       Item        Price
       -------------
       Cherry    $50
       Orange   $120
       Plum     $200
       Melon    $250
       Bell     $500
       Bar     $1000
       7       $2000


Video Poker
-----------
       Shady offers the following items:

       See Card - Lets you see the next card in the deal deck
       Swap Card - Allows you to swap a specific card with one of your foe's
                   specific cards
       Joker - Lets you substitute a joker in for one of your cards (pre-draw
               only)

       Video Poker is absolutely vital. Because of the ability to put in a
Joker prior to drawing and being able to substitute your cards with your
opponents both before and after the draw, it is significantly easier to get both
4 of a Kind and 5 of a Kind hands. 4 of a Kind will give you 50x your bet, but 5
of a Kind will give you Jackpot, which is worth at least $250,000 or more than
500x your $500 bet. If you can carry this over into the Draw Poker round, you
will have an enormous advantage over the mafia boss.

       For the first few mafia bosses, you can leap on the opportunity for 4 of
a Kind once you have 3 of a kind in your hand or 2 of a kind and a Joker, or if
your opponent has the 3rd of a kind or a Joker. Use Switch Cards and/or Joker.
If he uses a Switch Card after the draw, use a second use of Switch Card to get
it back to preserve 4-of-a-kind.

       For the fourth and fifth mafia boss, let them use their Switch Cards the
first few rounds after Shady is selling them so they do not have any on hand
anymore. After is when you should start attacking for 4 of a kind or 5 of a kind
so they cannot stop you from attempting it.


Draw Poker
----------
       Shady offers the following items:

       See Card - Lets you see the next card in the deal deck
       Joker - Lets you substitute a joker in for one of your cards (pre-draw
               only)

       The final round here. If you come in with at least 12 of the 21 possible
Draw Poker points, you should be fine. Do not raise bets prior to the Draw -
only after the draw should you start raising as much as you can, and only if you
have a Straight or better.


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                                 Passwords
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[PASS]

       When entering Competitive Mode, use these passwords to skip ahead to
certain mafia bosses. Passwords are case sensitive.

                       Suitcase Sam - FRSb3G BSb3GB
                       Hitman Harry - CZ8V6Z BLTS6B
                       Lucky Louis  - HG47$G BbLQ$B
                       Al Cologne   - DSBTNH Bb54DC


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                               Donations/Amazon
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[DONT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com


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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information

________________________________________________________________________________
©2012 GammaBetaAlpha FAQs