Gauntlet II
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Gauntlet II (c) 1990 Atari Games
Gauntlet II Hex Editing FAQ is (c)2012 by Louis Boiko (MASTERNO)

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----------Contents----------
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[1].............Introduction
[2].........Known Hex Values
[2.1]....Using Hex Addresses
[2.2]..Known Bugs and Issues
[3]......Version Information
[4]..................Credits

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--------Introduction--------
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[1]

Welcome to my Gauntlet II Hex Editing guide!  The sequel to one of
the most fondly-remembered hack-and-slash titles for the NES held the
legacy of the Gauntlet franchise and returned back to the arcade
version's roots.  Unlike its predecessor, there was no real story to
follow and there was no end to the game - you simply kept going until
you got too tired to play.  Endless fun for everyone!  And with my
new guide, you and your crew of up to four people can steamroll until
you decide enough is enough.

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------Known Hex Values------
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[2]

The following are hex values I've discovered that are meaningful to
gameplay.  There are about as many as the first Gauntlet game, though
they're definitely programmed in a lot differently.  On a personal
note, this game was very frustrating to work with since everything
worked so differently and was difficult to pin down precisely.  The
only code I couldn't manage to figure out was how to change your
character's stats to reflect the sprite you choose, so if you decide
to take up researching that address, I'll very gladly give you full
credit should you decide to email it to me upon finding it.

The easiest way to steamroll this game is to simply set the Exit
Timer to 01 and Health to FF.  This means you have infinite time to
play, but also the walls turn into exits right away.  I don't think
that's any fun though, so I recommend using the Room Timer, Upgrades,
Invulnerability, and Reflective Shots to make the game more exciting
and challenging, yet allowing you to effectively steamroll through
whatever you want.  Do note that this is a four-player compatible
game, so each player-dependent factor has four different hexes to
accommodate the four different players.  They are sequential so it's
easy to figure out which address belongs to which player.

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=====Using Hex Addresses====
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[2.1]

0077: Door Timer
-This sets the timer used for automatically opening the doors after a
period of time.  Setting this to 01 will force all the doors to open
automatically while setting it to anything else will have no effect.
The natural value is 77.

0078: Exit Timer
-This sets the timer used for automatically turning all walls into
exits.  Setting this to 01 will force all walls to turn into exits
while setting it to anything else will have no effect.  The natural
value is 87 and resets whenever you perform an action (even pausing
the game).

060B: Room Timer
-This sets the timer for treasure and secret rooms.  The natural
value is 1E and you can set it as high as 80 and have infinite time
to run around.

0702 - 0705: Upgrades
-This determines what upgrades you currently have active.  As with
the first game, this functions in an additive manner, meaning what is
active depends on the sum of multiple values, indicated as the input
value.  Remember that this is all done in hexadecimal format, so if
you want Magic Power, Fight Power, and Extra Pick up, you'd need to
enter 0E as the input value.  If this value is edited in the middle
of a game, you will need to collect any single Upgrade Potion in
order to receive the benefits.  Values: 01 - Extra Armor, 02 - Extra
Pick-Up, 04 - Fight Power, 08 - Magic Power, 10 - Shot Power, 20 -
Extra Speed

0707 - 070A: Invisibility
-This determines whether you have invisibility or not.  The natural
value is 3C, but as long as you set it to anything but 00, you'll be
invisible as long as the value is actively frozen.  If you deactivate
the value, it will count down from whatever you set it to.

070C - 070F: Invulnerability
-This determines whether you have invulnerability or not.  You can
set the value to anything higher than 00 and still have the benefits
of it.  As to be expected, this is redundant when you use the Health
address(es), but if you're looking to change the pace of the game,
this can do a good job of it.

0711 - 0714: Repulsiveness
-This determines whether you have repulsiveness or not.  The natural
value is 3C, but as long as you set it to anything but 00, you'll be
repulsive as long as the value is actively frozen.  If you deactivate
the value, it will count down from whatever you set it to.

0716 - 0719: Reflective Shots
-This determines whether you have reflective shots or not.  You can
set the value to anything higher than 00 and still have the benefits
of it.

071B - 071E: Super Shots
-This determines whether you have super shots and how many remain.
You can set the value to anything higher than 00 and still have all
the super shots you could ever want.  Just remember that when you
deactivate, it will retain the number you left it at and count down
remaining shots from there.

0720 - 0723: Transportability
-This determines whether you have transportability or not.  You can
set the value to anything higher than 00 and still have the benefits
of it.  Remember that you will teleport through any items you can
normally pick up.

0739 - 073C: Health
-This determines how much health you have left.  Setting this to FF
will give 2047 health.  You can still pick up food and have your
health increase, but it will not decrease until you deactivate the
hex.  Max health is 10239 (yes, you read that right: 10,239 health).

0743 - 0746: Keys
-This determines how many keys you have in your inventory.  You can
set it to any number higher than 00 and have an infinite number of
keys.

0748 - 074B: Magic Potions
-This determines how many Magic Potions you have in your inventory.
You can set it to any number higher than 00 and have an infinite
number of potions.

676F - 6772: Character Sprite
-This determines what sprite your character will take the form of and
change the narrator's dialogue to reflect that change.  It doesn't
affect your stats however, so choose a class that you will want the
stats from.  Values: 01 - Warrior, 02 - Valkyrie, 03 - Wizard,
04 - Elf

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====Known Bugs and Issues===
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[2.2]

I didn't spend as much time bug testing these as I have other games
simply because I've already been frustrated enough just trying to
find the addresses.  I did do a little testing on all of them, so
here's what I did find.  As always, feel free to submit more bugs as
you come across them and I will give you full credit for your
findings.

0077: Door Timer
-There are no bugs with this address.  It's a simple counter, like
the timer, but has no ill effects for setting it to any specific
value.

0078: Exit Timer
-There are no bugs with this address.  It's a simple counter, like
the timer, but has no ill effects for setting it to any specific
value.

060B: Room Timer
-If set to 81 or higher, it automatically ends the room.

0702 - 0705: Upgrades
-There are no bugs with this address.  As with the first game's
upgrade address, overflow from natural values will simply restart the
whole process.

0707 - 070A: Invisibility
-There are no bugs with this address.  It's a simple counter, like
the timer, but has no ill effects for setting it to any specific
value.

070C - 070F: Invulnerability
-There are no bugs with this address.  It's a simple counter, like
the timer, but has no ill effects for setting it to any specific
value.

0716 - 0719: Reflective Shots
-There are no bugs with this address.  It just determines whether the
value is 00 or not and gives you the benefits if it's not.

0711 - 0714: Repulsiveness
-There are no bugs with this address.  It's a simple counter, like
the timer, but has no ill effects for setting it to any specific
value.

071B - 071E: Super Shots
-There are no bugs with this address.  It's a simple counter to count
down the number of super shots you have left.

0720 - 0723: Transportability
-There are no bugs with this address.  It just determines whether the
value is 00 or not and gives you the benefits if it's not.

0739 - 073C: Health
-The display will overflow and wrap up to 239 when you pick up food
after reaching 9999 health (this doesn't happen in a normal game,
where 9999 is the max amount of health).

0743 - 0746: Keys
-If you use this address without the Extra Pick-Up upgrade and you
set the amount of keys to anything higher than 05, you will not be
able to pick up any keys or potions.  I suggest setting this to just
01 or 02.

0748 - 074B: Magic Potions
-If you use this address without the Extra Pick-Up upgrade and you
set the amount of potions to anything higher than 05, you will not be
able to pick up any keys or potions.  I suggest setting this to just
01 or 02.

676F - 6772: Character Sprite
-As to be expected, there are innumerable bugs to find with a value
like this.  Outside the native values, you will find bugs ranging
from simple sprite glitches to game freezes.  Feel free to experiment
at your own leisure.

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-----Version Information----
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[3]

Version 1.00 - Initial release version; contains all necessary
information; updates will generally be used for clarification and
grammatical corrections, but information found to be missing or
incorrect may be updated to reflect more accurate information.

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-----------Credits----------
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[4]

This guide is (c)opyright 2012 by Louis Boiko (a.k.a "MASTERNO" on
GameFAQs and Neoseeker).  Feel free to redistribute this guide any
way you would like, so long as credit is given to me and no money is
involved in the receipt of this guide.  For further inquiries,
comments, or suggestions, please email me at heroman.x.zero.protoman
( A T ) gmail.com or send a message to my GameFAQs or Neoseeker
accounts as listed above.

I'd like to thank the various FAQ writers that have used this format
in the past.  I think there are many of them, and I don't really
remember who they are or what they wrote FAQs for, but this writing
format is my favorite and preferred.  Credit goes to them, whoever
they may be, for this style of FAQ formatting.  Contact me for creds
if you know who they are or what games they wrote for.

A big thank you to GameFAQs for hosting a website where knowledge
such as this can be freely shared by gamers everywhere.

Also a big thank you to Nintendo, Mindscape Inc., and Atari Games for
the creation of the NES and the development and production of this
expansive and endless hack-and-slash game, respectively.