"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
:M7SSSSS2aaZa2M MM
W;2i ,;XrXSaZ88SXMMaXMMMMMS2 Z
MM@MM0;MMM8Sr @a: , BiBMZX22, .;0@MMM
XMMZ02MMa770MM@@MaSi,i8SB7BSrZZ8M0X2X7:i7M
,BS@02rrXri;: r.2MM8BMMMMMMMM2 :a2a7i;S2ZaMMMM
XM7XSr;2SSS2SMMr .B@0MMMMMM0, :.;72riaMMMaSrrMMMMM8
MaXSXiS2SS227SMMW .aMMMMM0S, .,28X7SSMM M ZXXi;WMMMS
MM ;SriSSXSSSXSMMMM: , ZS . iZ8S7r77i8:;XaSaX7::SWM,
ZMMa.. iSXXSS27;MM@W2MM7 .i: XZZ2r2Sr7X22a22277XXrrrMM
MMWMMMM2XSS22X202 .:,aMr.;;i,r0a2Si22SX;rXZ2rrSSS22SX;@MM
MWWWWB0;7SSS2rMMMSi:;X ,;::,8S2S2ia2S22X;Xr22SSSSSSXS7rMM,
MMWW008iXSS222M8S:MMM0,i,::rXaSXS2rSS2S22S7r7XaZS7SSXa2i.MM
SMMWW8aiXXXXr8MMMB@8Sri7:,7S22SSS2SX7XXSSSaS7X2aB07XS2SXrZMBM
MMMM@;SSSSX;,;Z@00B0Za r22SXSSS2222SXSXX2XrZ;i2M7SXaaZZ22rZ
i :M@X2aSSS7;77WWZ:i;::7XXX2SSSSSS22S27r;7SZMMMXS77S2S2S2XB
.M7MMMS 7i, ;0;,;XS22XWMWBBMMZr;r22SXSSS2SSSa2SX;ra0iX;i Z2MBiira22X8
0.ZB:7MMMMMMMM0277r: XZ8aX77.MMMM@ZS8;rXSSS2222222X7;;S2ZB0 MS2MMM;rXS0M
M; ,. . ,::i. ,i :ir: ZrZZZZXXa2222SXX7rirX22a22207 .XS;MMMM@Ba
ZXri,iii;i;iiiii:.:28r; .8Ma:ri;i;7777r;r7XSSaa2S22aSBZ. MMWWMMMM
MBX. ,i::i;i;ii,70X:; .;MM,;@BSXXSXSXSS222aSSSS2222SX0
,MM0i.,:iiii:.227i,. ,2MM X@8;7XXXSSSS2aSS2SSSS222SSSM
,B@88XXr,i SXiX W8, . 7;@0;XSSSXSSSXS2SXXSS2SS2SSS2M
r7S7:aXMM.a@ W0i7XXSSSXSSXSSSXSS222S2SSSXM
.ria:XB MMMMMMa;MM7XXXXXSSSS2SSSSX22S2S222222Mi
,:7BM0Z r0S877XSSXXSSSSS2SSSSSSS2S22aa22M
iZ;,Xr XM i777SXXSSSSSSSXXSSSSSX22S22SS22W.
,:ZS2r:;Xa78MM.rXSXXSXXXSSSXS2SSSSSSSS2SX222a@M
0aSS2SS7r 0Mr X2SXXSXXXXXSSSSSSSSSXSSa22a22aM
@XSXSXX2ai8MX:SXXX7XXSSSSSSXSSS2S2SSS2S2a2aaM
BXXXXXXXXr;MW.7XXXXSXXSSS2SSXSSSX2XSS2S2a2ZX2M2
WXXXXXXXSXiMMX:r2XX2XXXXXS22rSSXSSXS2aSaaZSXXa0M
@S7XXXXXXX7.MM2 7SXXSXXSXS22XXSSXSSS22Saaa7XXSX2M:
B7XXSSXSSXSr MMW7XXXSSX2XS2SS77SXXS2S228Sr7SXXXXaM
,BSSXXXXXXX22,,;00SXSXXXXXXX2277XS22SaZZrrXXXXXXXX0M
;882XXXXXX7SB7SSXr2SSXXXXXSSS27S2ZZBMMB22SXXX7XXSSXW7
ZXXSSSXXSB i:S2XXSSXSSXZaWZZBZ ZWaSXXXXXXXaM:
i0X7XXXXX2@ :;::r2SXX7X2XB2 8M2XX777S7aM
;WaXXXXX7Z@ XXrr777XSX7SSSM i7@XXX7XXSM,
B7XXXXSWX X0XXrr2B20SXXSXM SBS7XXXXM:
@SXXXXaS M8aX2W 2ZXXXXM Ba7X72aM
0X77XX02 72S; ,M2S7MM 27ZWMa.
SMaXX7SaM MZWM 2SBW Za2M
;0XXXXaW SZ8@222ZM XZSZZ
W827S7 .2828XSW .@X8Mi
.8SXW 82SrSM 8aSM
M88M :rXXaS r . ;aa7Z0
:Z@ 0M@ M8rZ2 MMMMXXB@MZX2M
W ;M7X782 M 022X7XaMS
MZ .XX7aa WM:70aa2aZM.
;2S2XXaZ Z7iii::2
Family Jockey
FAQ
NES 1987
Version: 1.0 released on the 28th of December 2007
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
===============================================================================
01.) Introduction | G0100 |
02.) Basics | G0200 |
-------------------------------------------------------------------------------
03.) Horses | G0300 |
04.) Tracks | G0400 |
-------------------------------------------------------------------------------
ZZ.) Credits & Thanks | GZZ00 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Family Jockey' for the NES, released by Namco in 1987.
This guide uses Shift-JIS to display Japanese characters in .txt form. If you
cannot see them automatically and just see some garbled font, set your browser
encoding or file viewer manually.
Suggestions, comments or errors - tell me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
To progress through the game, one must place in the top 4 in each race. You
gain prize money for position 1 through 3, and an extra bonus for shattering
the course record. A secondary objective is also beating the high score of the
game.
Main Menu:
``````````
Switch between options with SELECT. Confirm with the A button.
1 Player or 2 Player mode mean either racing just yourself against CPU
opponents or with another human player as well.
Race Only is just like it says, just the race. Family Game is racing but also
includes betting for those races.
The top of the main menu has the high score. You win money from winning races,
but also betting. The current high score is displayed up there once you rake up
some points.
Controls:
`````````
D-Pad Move the horse left and right on the track.
A Button Whip the horse to race faster, else you will soon be on the losing
end.
B Button Jump, only used for jumping over actually placed obstacles. You can
still jump at any point in the race but there is no point to it as it
is slower than pacing along.
START Pause and Resume
To whip the horse, bash the A button fast. Holding down won't do though, and a
turbo controller is not going to work either as far as I know. Do not overwork
your horse as the energy will quickly run dry on longer races and then you will
soon end up losing places, or possible retire. When an obstacle is coming up,
jump over it with good timing. You may need to slow down a bit, especially when
you are far up ahead. The screen does not give you must to work with and then
it is easier to fall. Back off a bit, even if it means others will catch up a
few meters, it is still better than crashing as crashing can mean disappearing
out of the screen. Each obstacle has a marker a few meters ahead so you know
when it is coming.
Display:
````````
The top half is the racing track with all the horses. The last horse will
always be in the same screen as the first one, and if the last one is falling
too far you retire automatically. Whereas this sounds like a bonus, being dead
last almost always means you cannot catch up any more. The bottom of the screen
is the more important data. The left is the clock. The roman numerals on the
right is the current racing positions. If you are playing for betting, this is
where you should check which horse you are looking for positioning. Underneath
are the players energy and speed. 1P and 2P are for Player 1 and 2. When the
bar is empty, the horse can no longer run at fast speeds. Once a player passes
through the finish line, his or her time is recorded next to the speed.
Items:
```````
Small coins appear on the track during the race. They are pre-set before the
race starts (but still a random location from race to race). They give you a
temporary boost in the following area:
Sp - Speed
St - Stamina
G - Guts
J - Jump
T - Turbo
Star - Recover Energy (Good)
Skull - Lose Energy (Bad)
Betting:
````````
Four people can make bets on the upcoming race. The top of the screen has the
current race to bet on, and all the numbers are for picking a 1-2 finish. This
means, the first number is the winner and the second is the runner-up. The
numbers next to that are the odds. If you have never bet before, this means the
amount of money you get returned 1:xx. If you bet 100 yen on a 19.2 winning
combination, then you get 1920 back after the race.
Odds change as bets are made, usually reflecting bets made on a certain pick.
If one person bets large on 1-2 for example, it will be less valuable to bet on
this for the next person.
Each member of the stereotypical family (Mom, Dad, Son and Daughter) can make
up to three bets. You can even make more than 1 bet on the same outcome, not
that there is much point in doing that instead of just one larger bet. You do
not have to make three bets, and not even one if you want to pass. Use the
directional pad to input the numbers. The next person automatically gets his or
her turn when all three bet slots are full. When your bet is set before that,
press SELECT while picking a combination and the slot stays empty.
Tips:
`````
- Block other horses by simply riding in front of them. If they bump into you
they will give you a boost and lose speed themselves. Take care of this with
upcoming obstacles though, as they might bump you into them. Of course you
can try to use this trick to your advantage as well, but they tend to be
better at jumping than human players. Also take care not to bump into them
while you ride along, as it just wastes energy.
- Take the inner line when possible, it is the shortest path and spends less
energy on racing. Keep in mind that there is often deep mud at those
locations so you will be slower. If you know the track already then you will
also know when not to go really deep in the inner track, but you can still go
relatively close to it - the less-dark mud.
- Look who the favorite and strong opponent are. They tend to be at it in the
front and you will want to steer clear of it when possible.
- Naturally, learn the tracks and know when to turn, keep away from deep mud
and also remember obstacle positions. There are many tracks but if you fail a
lot you will learn the later ones in good time as well.
===============================================================================
03.) HORSES G0300
===============================================================================
Horse Name: Speed: Stamina: Guts: Jump: Turbo: Type:
カモノネギ 1 1 1 2 2 8
パフォーマンス 1 2 3 4 3 2
キングコング 0 3 1 4 2 4
イーグルゴー 2 3 2 2 0 3
ハイテック 3 4 0 0 0 6
リキパワー 1 3 3 3 0 3
プリンスメロン 1 4 3 0 0 4
エクスプレス 4 0 0 1 2 9
ディスコボーイ 2 2 2 2 2 5
サクラタイガー 2 3 1 1 1 7
テンカウント 3 2 2 3 0 2
ブルーグラス 2 1 2 1 4 6
ミスターダービー 1 0 1 3 4 5
モモタロー 3 1 0 1 3 5
インターラプター 4 1 3 0 0 8
アイアンホース 0 4 4 0 1 7
Speed: Max speed, more important for
Stamina: How long your speed can be maintained before energy runs out. For long
races this should be higher.
Guts: For obstacles this does not decrease energy so quickly.
Jump: The higher the number, the better at jumping over obstacles.
Turbo: When picking up a turbo, the faster the horse will run with it.
Type: With higher 'type' the horse is more adaptable to different conditions
such as rain.
===============================================================================
04.) TRACKS G0400
===============================================================================
Before the race begins, you see the race stats and line-up. The top line is the
round, name and distance. The second line is weather condition and type of
track (Lawn or Dirt). On the right are the prices for finishing first, second
and third respectively. The third line is the course record.
Underneath are the racers, their number, name and the right is their color. The
icons present predictions by bookies. The circle with another circle inside is
the favorite. The empty circle is a strong opponent, whereas the triangle is a
dark horse, literally. These predictions are only important to know for betting
purposes, and mainly based on the horses stats applied to the current race
course. It does not take in account your actual racing skills, or that of
Player 2.
Course Name: Distance: Surface: Obstacles: Record: 1st Prize:
シンバセン 1200 Lawn N 0'33.9 300万
500万下ジョウケン 1200 Lawn Y 0'33.8 600万
1000万下ジョウケン 1600 Dirt Y 0'39.9 1000万
2000万下ジョウケン 1600 Lawn Y 0'38.5 1500万
リュウヘイキネン 2000 Lawn N 0'44.9 3000万
オーミステークス 2000 Dirt Y 0'46.5 3000万
ミズホショウ 2000 Lawn Y 0'48.0 3000万
サボテンステークス 2000 Lawn Y 0'49.8 3000万
グレートスプリント 2400 Dirt Y 1'07.9 3000万
イーナシーカップ 2000 Lawn Y 0'51.1 3000万
ネギマキネン 2400 Lawn N 1'06.7 3000万
ポークステークス 2000 Dirt Y 0'50.8 3000万
ナムコカップ 2400 Lawn N 1'05.2 5000万
レコードカンショウ 2400 Lawn Y 1'06.5 5000万
コータローキネン 2800 Dirt Y 1'11.0 5000万
サクラダモンショウ 3200 Lawn Y 1'18.0 5000万
カントリーカップ 3200 Lawn Y 1'16.1 5000万
ビーフステークス 3200 Dirt Y 1'20.0 5000万
ヤヨイショウ 3200 Lawn Y 1'15.9 5000万
サクラフブキショウ 2800 Lawn Y 1'10.0 5000万
皐月賞 3600 Lawn Y 1'42.4 8000万
ダービー 4000 Lawn Y 1'44.5 8000万
菊花賞 3200 Lawn Y 1'16.5 8000万
ジャパンカップ 3600 Lawn Y 1'37.2 8000万
有馬記念 4400 Lawn Y 1'52.9 8000万
天皇賞 3200 Lawn Y 1'15.5 8000万
Before you think the prize money is low, East Asian countries use a 10,000
character (万) which is similar to the 'k' as in 1k (1000), just ten times
more. For example, 600万 is 6,000,000.
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
Namco for the game.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=