Double Dragon (1987 - Arcade)
By: Alex "Joker" Hall
Started on - 7/2/03
Completed on -
E-Mail at [email protected]

- Short Story of My History with the original butt-kicker game -

- Back in 1987 the legacy of the Double Dragon would begin. I remember
 distinctly how big of an impact they had on the gamers back then, and
 how now thanks to the amount of quarters my gamer generation's used
 on the game, they've now become legends in their own rights. I
 wouldn't expect the much newer gamers to know about Double Dragon,
 but let me tell you newbie gamers something......Jimmy and Billy Lee
 also known as Hammer and Spike due to other developers helped to
 pave the way of video gaming as we know it.

- Now I did play the hell out of the game in the arcades, but sadly I
 can't find the game anywhere. It's now lost in the annals of gaming
 history. But fortunately I'm into the emulation scene and I've found
 it once again as a download. Now I play the hell out of the game once
 again in the comfort of my own home. This is how it's possible for me
 to give all of you this walkthrough for one of the gaming legends.
 For all gamers newbs and veterans alike.....I suggest that you find
 a MAME emulator and the game file itself and learn what helped to
 start video gaming phenomena today or relive those old thug butt
 kicking days. This game didn't have the Tornado Kick that was made
 popular by them and carried on by Ryu and Ken in the Street Fighter
 series. The Tornado Kick came later in the second game.

*** NEW EXTRAS FOUND!!!!!!! ***

- I was just playing the game a few minutes ago, and I noticed a few
 things in the game that all of you might like to know. I've added the
 new features I found in the Tips and Tricks Chapter.

*** Update (Who'd of known I would of done one???) ***

- After all these years I never thought I'd actually have to come back
 and update this walkthrough once more, but here I am.  The good people
 at Microsoft got Double Dragon up for the XBox 360 for download and I'm
 here to tell all of you on how to get all those Achievements in no time
 flat.  Seriously, I got them all done in like 2 days....mainly because
 I was too lazy to finish getting them all in like one sitting...but oh
 well.  Check out the new chapter for all that info!


Table of Contents
1) The Story
2) The Controls
3) The Thugs
4) Weapon Details
5) Tips and Tricks
6) The Stages
7) Xbox 360 Achievements
8) The Double Dragon Hall of Fame
9) Credits


1) The Story

- This is the story from what I could piece together from various
 sources all over the net.

- Billy and Jimmy Lee (aka Spike and Hammer thanks to the Taito
 license) run a successful dojo that teaches the style of martial arts
 that they've mastered known as Sou-Setsu-Ken. They both oppose crime
 and try to help out in the war on crime in their own way. The Shadow
 Warriors are the number one reigning gang in the city and don't
 appreciate The Double Dragon sticking their noses in their business.
 Now up until now The Double Dragon haven't really been doing too much
 to interfere with the Shadow Warriors and leaving the majority of the
 work to the police, but that made no difference to the Shadow
 Warriors. One day when Marion (Billy's girlfriend) went to visit him
 at their garage, the Shadow Warriors attack her and kidnap her to
 lure The Double Dragon into a trap. Knowing what they wanted but not
 really caring The Double Dragon set out to rescue Marion and put a
 stop to the Shadow Warriors once and for all. So now the battle
 begins.........


2) The Controls

- Can't take on whords of thugs without knowing every move you can do
 can you?

- Naturally it's a side scroller with 8 direction movement. Up, Down,
 Left, Right, Diagonals.

- The means of attacking is through the punch and kick buttons. These
 are your basic attacks right here. By repeatedly pressing the punch
 button you'll do a nice short head smashing combo. A one-two-uppercut
 combination. Your kicks a little stronger than your punches. The kick
 combo is one high kick to the jaw followed by a roundhouse kick
 knocking any and all thugs to the floor.

- Jumping is also apart of the game. There are points in the game where
 you'll need to jump up to higher ground to continue or escape a group
 of enemies. The only attack you can do in the air is a jump kick.
 While standing still press the punch button to do a kick to the front
 and the kick button to do a kick to the back. While moving forward
 and jumping you have to press either attack button just as you press
 the jump button to do the flying kick.

- Back Attacking is the best way to catch a person off guard and do
 damage. By pressing both the jump and kick buttons at the same time
 you'll do jumping back kick. By pressing both the punch and jump
 buttons at the same time you'll do the infamous Elbow Smash. This is
 the most used back attack in the game by veteran users due to it's
 great strength, quickness, and knock down power. Really every enemy
 in the game will try to attack you when your back is turned, so get
 use to using these attacks often.

- Grabbing opponents happens automatically by being close to an enemy
 that's bent over from either 2 punches or 1 kick. You must be close
 to them to grab them in this moment. When you grab the enemy you'll
 grab them by their hair and bend them down to about chest level.
 There you can either press the kick button to smash all their teeth
 out by way of constant knee smashes, or the punch button to hurl the
 enemy's dumbass a few feet behind you. You can get an enemy in a Full
 Nelson hold by walking up behind them. It'll automatically grab them
 and hold them in the hold slowly strangling the air out of them. This
 move is best used if you're in a 2 player game in that your partner
 can beat the crap out of the enemy while you hold them. Beware though
 some enemies can break the hold.

- When grabbed by an enemy there are 2 things you can do in this
 situation. The first by pressing the kick button to kick out in front
 of you so that no other enemy can take a few cheap shots on you. The
 other thing is by pressing the jump button to break the hold. Don't
 allow yourself to be held for too long. The hold is a Full Nelson and
 it slowly strangles the air out of you until you die.

- Well that's the basics of the Sou-Setsu-Ken style. Now get out there
 and rescue Marion already!!!!


3) The Thugs

- Williams is the guy with the mean face and full hair up. He's the
 first thug you meet. He posses the basic moves you have with the
 exception of back attacks and kicks. They (like every other character
 in the game) come in different clothes colors and race (between white
 and black races). They can use a wide assortment of weapons. These
 guys can be annoying at times, but they easily fall for the Elbow
 Smash, so use that to floor them then turn to them and give them a
 smackdown of a lifetime. ** I left out that they can't use the front
 grabs either.** Sometimes they like to carry knives or dynamite that
 you won't see until they throw it at you or you knock it out of them
 by force.

- Roper is lanky sleepy looking guy that has hair down across his face
 and wears a vest. He posses the same basic moves like you with the
 exception of the back attacks, kicks, and front grabs. These guys of
 course go through clothes and race changes throughout the game. They
 too can use a wide assortment of weapons as well. These guys are a
 bit smarter than Williams so you're gonna have to use some strategy
 in attacking them. They do fall for the Elbow Smash, but they'll be
 somewhat cautious when attacking at you from either the front or
 back. Get them in a pinned situation and they start to attack
 violently so keep your guard up on that.

- Linda is the only female in the game that fights. She's a blonde that
 wears a light purple skin tight suit. She can use the basic moves
 with the exception of the front grab and back attacks. She never
 changes her clothes or race the whole game from what I can tell. She
 only uses the whip weapon which she'll walk in with most of the time.
 If you disarm her from the whip then she's basically defenseless
 despite the fact that she can punch and what not. She'll swing a
 few times to get her whip back if you take it, or she'll spend her
 time trying to get back at her whip if you separate her from it.
 She's an easy enemy to defeat so long as you keep her away from her
 whip.

- Bolo and Abobo are the hulking giants you meet in the game. They look
 the same except Bolo is the one without the mohawk. Bolo's the first
 big guy you'll meet in the game when he crashes through a wall to
 get at you. Abobo is the first boss of the game. They both come in
 different color clothes and race as you progress through the game.
 (At one point you meet Bolo from space!!!!!! He gains green skin and
 red eyes.) These guys will punch the crap outta you if you don't
 watch out. They have a really big length to punch at you from so
 keep a really big distance from them if you want to deal with them
 one on one by getting rid of their back up. If you get in too close
 on them they'll grab you and throw you over them a great distance
 into the air and a few feet behind them, kinda like your throw only
 higher. These guys don't appear as often as the first three I've
 listed, but they appear more than enough. Consider them as minibosses
 and bosses. They go down just as easy as the rest of the thugs so
 don't go thinking you'll have to constantly hammer away at them to
 drop them. They do have more life than the thugs so a few more combos
 and Elbow Smashes will do them in.

- Jeff is the boss of the second stage and comes in again at a few
 various parts of the game, but mainly in the final battle. Jeff has
 every single move you do and is a whole hell of alot smarter than the
 normal thugs. He can dodge some kicks and punches and can break your
 hold on him if you grab him. Try the best you can to trick him with
 the Elbow Smash and then wait for him to stand to bring an unholy
 buttwhipping upon him. He doesn't change much in clothes colors or
 race, but if I remember correctly you meet him in the 3rd stage with
 tanned skin (maybe he's hispanic?) and in the final battle with
 blonde hair. He's not impossible to beat, but he does take alot of
 damage to finally put him to rest.

- Willy is the boss of the Shadow Warriors and the final boss of the
 game. He depends solely on his machine gun for attacking and it
 causes instant death. If you get close to him he'll try to smack you
 away with his gun. He doesn't have much of an attack style, but who
 needs one when you have a gun that causes instant death? The main
 thing to do with him is dodge and attack. Let him fire some and dodge
 the bullets as you see them coming, then while he's still flat footed
 shooting, try to get in close enough to attack. I suggest getting rid
 of any other enemies when you fight him so that way you have only him
 to worry about. Defeat him and you've put a stop the Shadow Warriors.


4) Weapon Details

- This game does have a wide assortment of weapons you can use to bring
 hurt to the Shadow Warriors.

- The Baseball Bat gives you excellent reach and knock down power. It
 is a powerful weapon to have, but doesn't show up as often as you'd
 like it to. This weapon is usually carried in by either Williams or
 Roper. Power Rating 4/5

- The Whip is an adequate weapon to have. It's not as powerful as the
 bat, but it does knock down the enemy. It's range isn't as great
 either. I suggest only using this weapon to even up odds when you get
 surrounded. This weapon is only carried in by Linda. Power Rating 3/5

- The Knife isn't used to stab at people with, but to throw. It goes
 from one side of the screen to the other. If it goes offscreen and
 there's no wall to come in contact with it's lost forever. It's power
 is extremely high and can usually kill a thug with one hit if he's
 been punched or kicked once or twice. It's an excellent weapon, but
 requires precision timing to hit an enemy, especially from a
 distance. It can only be used once so you'll have to find another one
 elsewhere. Usually it's carried in by Williams and Roper. You won't
 see them holding it, but you'll see it when they throw it at you.
 The best way to find one with them (and the safest!) is knock them
 down. The knife will go flying off of them. Power Rating 5/5

- Dynamite isn't really an effective weapon, but no matter who throws
 it anybody can get hurt in it's blast. It is powerful, but takes too
 long to explode. Like knives they can't be seen when a Williams or
 Roper carry it in. The only effective way to get someone in the blast
 is to stand near it and have the enemy get right over it. You can
 tell when it's about to explode because it will start to blink. The
 explosion is nothing big, but it's powerful to whoever gets caught in
 the blast. Power Rating 5/5

- Barrels, Boxes, and Boulders come in as the stage progresses on. No
 one carries them in, they're just laying on the ground for anyone to
 pick up. They all vary in power and can be used constantly. They
 don't go very far when thrown and most of the time the only time they
 actually hurt a person is right as they're thrown and not when they
 roll. The barrel has an extra incentive in that if you get next to it
 and press the kick button instead of the punch button you'll kick it
 forward to run over anybody in it's way. Power Range 2-4/5




5) Tips and Tricks

- Here's a few extras to help you out on the path to save Marion.....

- If you're fighting near ledges such as in the 2nd Stage and you
 knock and enemy down near the edge, you can make them bounce. When
 and enemy hits near a ledge he bounces off of it and to whatever's
 below. This is a useful trick in that if a hole or the river on
 Stage 3 is close enough to knock an enemy near the edge, they'll
 just bounce right on into the instant kill spot.

- If playing a 2 player game and the first player dies before the 2nd,
 whenever the 2nd player makes a successful throw with a barrel, box,
 or boulder the first player will gather points if he doesn't choose
 to continue.

- Sometimes on the start of the 3rd Stage if you send an enemy towards
 the bottom left side of the screen you can make them bounce off of
 the screen into instant kill land. I've no idea where the exact spot
 is to do this, but I have done it quite a few times by accident.

- The Elbow Smash is your friend!!!!!!! Use it like crazy!!!!!! It
 works wonders through out the entire game.

- If anybody finds new tips or comes up with a few new tricks in the
 game then please do send them in to share with others. You'll get the
 proper creds of course.

- ***NEW***
 If you're lacking the necessary lives to get the job done, then earn
 yourself 30,000 points to gain an extra life. It may seem tough to get
 but no one said it'd be easy either. Just gotta have those skills to
 pull this little trick off. I haven't earned any other extra lives
 after this one, but if I do I'll be sure to post it up for all to see.

- ***NEW***
 Ever wondered how to tell how much life your enemies have? Well look
 no further, cuz I figured it out. Ever notice that enemies take their
 time to stand up after you've knocked them down? Well in reality that
 is the way to tell how much life they've got. You'll notice that when
 a boss just enters the screen, and after you've knocked them down they
 stand up faster than all the other enemies. Well keep smashing their
 skulls in, and you notice they start to stand up slower. The slower
 it takes for any and all enemies to stand up, the closer they are to
 death. Don't believe me? Just watch yourself to prove my point. Billy
 and Jimmy stand up rather quickly after being first knocked down, but
 when their life gets down low they start to get up slower just like
 the enemies when they're almost through. It took some keen looking out
 to notice this, but I was really glad I did when I was playing. I hope
 that this helps out any and everybody when playing the game.




6) The Stages

- Now lets get down to what you'll have to travel through to meet the
 final boss.

- Stage 1 - The Streets -

- Here's a straight forward stage where Marion gets kidnapped. The
 first group of enemies you'll face will be in front of a wall showing
 wanted posters. Just beat the hell out of anybody that shows up here.
 Once the little hand comes on screen telling you to move on, you'll
 be in front of a building with a billboard sign on it. Here
 you'll also see a ladder to climb up and down on. There are two
 levels to fight on here, but the only one that'll climb up after you
 is the Williams that shows up with a bat. Linda will show up from a
 door there and Bolo will crash through a wall. Shortly after your
 fight with these 3 a Roper carrying knives will show up and then the
 boss. One or two other thugs should show up, but the one you have to
 worry about is Abobo. Defeat him and the other thugs will leave
 offscreen without a fight. A simple stage to deal with.

- Stage 2 - The Warehouse -

- Now here's a place where your jump button gets a good workout. When
 you enter the stage you'll see a Williams sitting at the top of a
 platform. Just move forward some and he should jump down to fight
 you. He'll soon be joined by a partner. Now one of them is carrying
 dynamite sticks so be on watch out for that. There's a hole just at
 the bottom of the screen that you can throw the enemies in, but
 be careful not to be thrown in yourself. After you defeat the first
 two enemies and jump up the ascending platforms, you'll be greeted by
 a group of three thugs. One of them is carrying a bat so keep an eye
 out for that one, you'll want to be the next homerun slugger once you
 take it from him. I have been able to get at least two thugs at a
 time to just jump down in the hole at the bottom by getting on the
 platform above the hole and standing at the ledge of the platform.
 (Be careful not to get too close and fall in the hole youself.) The
 thugs have to be on the platform above you for this to work. They'll
 get at the bottom of the above platform and move forward off into the
 pit below never to be seen again........makes your work easier. Also
 on this stage you'll notice the ladders and chainlink fences you can
 climb up on to make your ascending a little less hectic, but I prefer
 to jump to each platform. After you defeat the group of three you'll
 have to jump up the rest of the way til you make it to the final
 platform. Move forward til you see a door which at first a Linda,
 Williams, and Roper come out of. You'll notice a conveyer belt at the
 far right of the screen if you keep moving forward. Knock an enemy
 onto this and they'll be sent into the trash compactor and outta your
 hair. This is a cheap way to kill them, but hey if you're desperate
 (or alittle psychotic) then this is a good route to go. After you
 defeat the group of three, two Lindas will come out of the door. One
 will be unarmed, and if you left the whip that previous Linda left
 on the floor then she'll go running for it. After a few seconds
 you'll hear a whirring noise, and from the bottom of the screen Jeff
 the second stage boss will appear. Take out the the whip toting
 Lindas as fast as you can since you're going to have a tough enough
 fight with Jeff. Like I said before......you can knock enemies onto
 the conveyer belt for instant kills including Jeff if you're
 interested in taking the easy way out. Defeat Jeff and it's off to
 the woods we go.


- Stage 3 - The Woods -

- Alright.......first off let me tell you that on this stage the Shadow
 Warriors are tired of messing around with your dumb butt and are
 starting to get a little pissed off. The enemies are now a little bit
 tougher to kill, harder hitting than the previous 2 stages, and
 they've finally grown a brain to boot. The Elbow Smash still gets em
 everytime though so start using that. Once you've got off the
 elevator you'll be pleasantly greeted by a Roper and a bat swinging
 Williams. Awfully early to bring out heavy artillery don't you
 think? In anycase deal with these two and move forward just slightly
 to be greeted by another two thugs. If I'm not mistaken one of them
 is carrying dynamite so watch out. Also a barrel will come into play
 with these two that both of them will start playing Kill the Monkey
 in the Middle if you give them the chance to surround you and let one
 pick up the barrel. After you dispatch your would be dispatchers
 you'll come across a door much like the one from the final part of
 the second stage. Deja Vu maybe? No! Only one Linda comes out from
 the door so no worries. Moving on forward past this trifle of a
 thug and you come to a wall with posters on it resembling the wall
 from the first stage. Here you'll fight only one Roper so no worries
 really. If you're still carrying that bat from the beginning then I
 think that that's the only weapon you have to worry about them using.
 Just pass out the butt whippings and you're on your way through the
 woods. Now when you enter the woods you'll be first greeted by two
 Williams. Two jumps from the trees and the other from a hole in the
 ground. You can send these thugs down into the hole for an instant
 kill if you want to, or you can just kill them the old fashioned way
 and my personal fav way through simple asskicking. After you defeat
 the both of them and move on a little you'll see a bridge and a Bolo
 guarding the entrance to the bridge. You should still have that hole
 in your sights, or you could move to the bottom of the screen and
 nudge Bolo into the river for an instant kill as well. Regardless
 of how you kill him, just be well informed that his strength and
 life are higher now so you'll have one hell of a fight on your hands.
 Defeat him and move onto the bridge. You'll come to a gap in the
 bridge that you'll have to jump, and once you do a Roper (knife
 carrying maybe?) and another Bolo will be there to say hello to you
 once you've made it across the bridge. Again you can move to the
 bottom of the screen and knock them into the water from there, or
 if you still have the gap in view you can knock them into the river
 from there. Moving on down the road you'll come face to face with
 two more Williams again one from the trees the other from the hole
 in the ground. Deal with them accordingly. After these guys have been
 defeated you'll come to a new setting with a view and a cliff. You
 fight a Roper and a Williams here. If you move on forward after
 defeating these two you'll run into two Bolos. This is basically a
 miniboss type setting here. Also be careful not to hold the down
 button too long or you'll fall right off the screen. Yes there's a
 cliff here so watch it. Both Bolos will go after the boulders laying
 around and use you for target practice so start moving when you see
 them holding them. After you finally defeat the two of them your new
 mission is to infltrate the enemy base. The screen will move forward
 automatically to a long drop where you'll see a Jeff waiting on you.
 Yes you will just have to jump down there. Like I said before....all
 enemies are tired of your tail and want you gone, so they're not
 holding back, and Jeff's no exception. He's stronger and smarter now
 so you're gonna have one truely great fight from him. Try not to
 move forward at all so that way you'll have a one on one fight with
 Jeff. After you defeat him another Jeff will appear after moving
 forward some. So once again you deal with what you just defeated a
 minute ago. After defeating Jeff again you'll come to a dead end. If
 you wait a moment a Roper will drop from the sky to fight you. Defeat
 him and then move up to the cliff where the rocks look different than
 the rest. You can climb up here. Moving forward you should come in
 contact with a Williams and Roper. Fight them and when one's defeated
 a Jeff should appear. Once you've defeated all move forward some and
 a green Abobo will come out from the double doors in the background.
 Green you say? Yes green. This Abobo's been taking miracle drugs
 because not only is he stronger and smarter than before, but faster
 as well. Up until now you've fighting some pretty slow Bolos and
 Abobos, but this one doesn't understand that he's a hulking 7 foot
 behemoth that should not be able to move very fast, but he does. For
 some reason though, despite the upgrade in speed, his life is small.
 Not many knock down combos of yours is needed to put him away. The
 Jeff's before him took more to get rid of than this green bastard.
 Defeat him and it's on to the final showdown.

- Stage 4 - The Shadow Warrior's Hideout -

- Now you think you've made them mad in the 3rd Stage, wait til you
 start fighting them here. More importantly you have to watch out for
 major traps here. This stage is loaded with them. First off you'll
 want to watch the stone brick wall. It'll be the first trap you run
 into. The bricks shoot out of the wall constantly here. By getting
 at the very bottom of the screen (as far as you can go without
 falling off the stage into the pit) you'll lessen the amount of shots
 the wall can do. It'd be an easy trap to avoid, but the bricks wait
 til you're right dead in front of them to shoot out. Once you get
 past this trap you'll see a stone gargoyle hanging from the wall
 holding a spear. The gargoyle is alive and does what it can to stab
 at you whenever you get close. To get by this trap time it's stabs
 to pass by. When you're close it'll stab at you. Just as it's pulling
 back to stab again is the time you should take to get past it. After
 you get past this trap you'll notice a Williams and Roper in a
 corridor waiting to ambush you. The Williams will come out first, and
 if you don't push the screen forward any further you can deal with
 him one on one. Given the fact that the stage is now on a very
 narrow strip with limited up and down movement this is a very wise
 choice to do. Defeat Williams and then Roper and move forward to see
 two gargoyles waiting to stab at you from both directions. Just stand
 still for a moment so that a knife carrying Williams can catch up to
 you. Defeat him before moving onward past this trap. When you see the
 path lead you upward get ready for two Abobos to crash through the
 wall. The first will appear in front of you, and the second behind
 you. These guys will take some doing to defeat, but just keep at it
 and you'll defeat them. After that you'll move forward just a little
 bit before hearing lighting bolts and the main theme kicking up. This
 is it.......the final battle. The first wave of enemies you have to
 deal with is a Roper, bat carrying Williams, and Bolo. These guys
 will not be a push over as in all the previous fights. Pull out all
 your skills to defeat these three. When you enter this main hall
 you'll first notice Marion tied up and hanging from the ceiling. Keep
 on moving forward and up some and you'll see a door. The only person
 that will come through this door is Willy himself. Keep moving to the
 far right of this grand hall to see Willy watching you from above in
 a balcony. When you defeat Roper, Williams, or Bolo a Jeff will
 appear on the balcony and jump down to take the fallen fighter's
 place against you. So after you kill the first wave, the second wave
 consists of three Jeffs. Also once you've defeated the first wave
 Willy grabs that assault rifle hanging on the wall and in a few
 seconds joins the second wave of fighters on the floor. So basically
 the second wave consists of 4 fighters....3 Jeffs and Willy. This is
 not an easy fight. The Jeffs will do what they can to get your
 attention while Willy picks you off from a distance with his assault
 rifle. He'll still try to get in to slap you with his gun or kick you
 but mainly he'll stick to shooting. Get rid of the Jeffs if you can
 or just dead aim for Willy only to end the fight. Once Willy falls
 all fighters will leave without a fight. Defeat Willy and you'd of
 freed Marion..............but wait!!!!! If you're playing with a
 friend the battle isn't over yet.....the true final battle begins
 when you and your friend are pitted against each other to fight to
 the death for Marion's love. The winner of this fight not only is the
 true Double Dragon master, winner of the game, and owner of some very
 serious bragging rights, but he gets a kiss from Marion as well. You
 lucky bastard you. Congrats you've defeated the Shadow Warriors.


7) Xbox 360 Achievements

- Ok...time for me to tell you how to get those achievements and add a
 quick 200 Points to your Gamerscore.  These are in no particular
 order really, just in the way that I got them from first to last.
 Welp...you better have what it takes to earn these bad boys!  Oh,
 and in case you were wondering...yes you can put it on any
 difficulty and earn these achievements.

 Good Score (5G) = Get 20,000 Points.
 Ok...If you suck at this game, then you're gonna have probs.  But
 if you actually read this guide on what you should do (*cough*
 Look in the Tips and Tricks section *cough*) then you'll get this
 achievement first and without a prob.  All I did was use the Elbow
 attack until it showed up.  It should come up either in the Second
 or Third Stage depending on how good your score is and what you do
 to boost it up.

 All Tools (5G) = Pick up a whip, a bat, a knife, a drum, a carton,
                  a stick of dynamite, and a rock
 Seriously....how can you screw this one up?  They even tell you
 how to pick this stuff up in order of appearance!  First off just
 know that if you go after this achievement, then you won't be able
 to get the Bare Hands achievement.  So yes, you're going to have to
 play multiple games in order to get all achievements...but you knew
 that didn't you?  In any case, first off you don't have to hit an
 enemy with the weapon, you just have to pick it up.  The first one
 that you will run into is a whip from the Linda on the first stage.
 Just knock her down, pick it up, and let her hit you so you can drop
 it.  Yes you want this, trust me.  Once you've defeated her BARE
 HANDED you'll move on to see a Williams carrying a bat.  Hit him,
 take the bat, beat the crap outta him and Bolo and move on.  Now,
 once again, get the bat dropped by taking a punch and then go after
 one of the Ropers that show up in the final area of the first stage.
 One of them will drop a knife that you can pick up and throw at
 someone to of used that.  With that said, go after a drum that is
 in plain sight in this area and toss it.  With that done, complete
 the stage and move on to stage 2.  Here at the beginning either hit
 or wait on them to toss the dynamite from a Roper or Williams.  Pick
 it up, toss it and move on to kicking ass.  You should see a carton
 here as well.  Pick it up, toss at someone or off screen or in the
 hole...hell I don't care...just toss it and move on.  Now the final
 item is on stage 3.  Towards the end of the first part of stage 3
 where you have to fight the two Bolos you should see 2 rocks.  Just
 grab one and throw it.  You should get the notification that you
 earned the achievement if you did all that I said above.

 Untouchable (20G) = Complete mission 1 in a single player game
                     without being hit.
 Ok...this one is a bit tricky if you have no skill or finesse in
 this game.  I'm telling right now that you will have a headache
 doing this properly first off.  Now...with that said, I cleared the
 entire first stage with nothing but the Elbow attack.  They fall for
 it easily enough and you can keep them down with it if you know what
 you're doing with it.  If you want to relieve some stress, put it on
 Easy and use the Elbow Attack so that the enemies won't be so
 aggressive with you.  Just stick to using the Elbow and you should
 be ok.

 No Swimming (10G) = Pass the bridge in mission 3 without falling in
                     the water.
 Seems easy enough right?  Well guess what...it's easy to goof up,
 trust me.  But all you need to do is jump the gap in the bridge,
 be ready for the Bolo that you will run into once you've jumped the gap,
 and when he appears, quickly hit him with an Elbow Attack to knock
 him down get pass him.  With this done, get across the bridge and finish
 fighting Bolo and a Roper.  Soon once the screen starts to pan to the
 right, the notification should pop up telling you that you got the
 achievement.

 Demolition Man (15G) = Kill two enemies with a single stick of dynamite
                        in a single player game.
 This one will give everyone trouble to say the least.  There's only one
 good spot that I've seen that can accomodate this achievement and it's
 at the beginning of the second stage.  Both the Williams and the Roper
 that show up use dynamite.  Don't hit either one of them at first
 until you have them both on the same footing together as you.  Now get
 them together and not spread apart as well.  If you do this, Elbow
 Attack them together and one of them should drop a dynamite stick.
 Just try to lure them onto the dynamite together and that's how I got
 this achievement.  Easier said than done right?

 Third Base (20G) = Finish mission 3 holding a baseball bat.
 I can't believe they put this in.  It makes me laugh because this was
 an old game glych that still works, and they will give you points for
 using it!  First off there's only one bat in this stage.  (I really
 never liked using weapons period and had no use for this glych, just
 knew about it) The bat is located at the beginning of the stage,
 carried on by a Roper.  This is the bat that you have to use to get
 this achievement.  Defeat him and the Williams that show up, take the
 bat and keep it with you throughout the stage, never leaving it behind
 even if it's knocked out of your hands.  Now you don't have to beat
 everyone that shows up with it, but you do have to keep it with you.
 Once you've reached the area with the 2 rocks and 2 Bolos, you'll
 notice that if you keep going to the right til the screen stops you,
 you can go up a small little section at the very right of the screen.
 Defeat both Bolos, make sure your bat is in hand, be at the very top
 right corner of this screen just as the message and win music comes
 up and yes you will drop the bat as you move foward.  Now you will
 see the bat just right out of reach from you as the stage starts.
 Just line up with it WITHOUT JUMPING OFF OF THE CLIFF and pick it
 up.  With this done you can jump off the side and resume kicking
 ass all the way to the end of the stage with the Abobo from Space.
 Once you've defeated Abobo from Space, make sure that the bat is
 in your hands and you should see the notification for this
 achievement just as you're walking into the entrance of the Shadow
 Warriors lair.

 Sneaky (20G) = Avoid the wall traps in mission 4
 Ok....seems tough but it's not really.  I know I told everyone how
 to pass this up top in the walkthrough section, but I'll say it here
 as well.  First off if you want to take some stress off of you in this
 one, then put it on easy before getting here.  Now get all the way to
 the bottom of the screen and make a beeline for the end of this
 section without falling into the spike pit.  Just as you reach the
 first gargoyle the notification should come up.  I don't know if
 it was a glych or something that happened to me, but it came up after
 I made it pass the stone wall trap and not all the traps.  If this
 works for you as well, then let me know, but right now that's all that
 I can confirm is that you just have to make it pass the stone wall
 trap and it should come up.

 No Mercy (15G) = Take out all the enemies before the final boss in a
                  single player game.
 Some people (and I can see some dumbasses e-mailing me still asking me
 how to get this when I'm telling you as clear as day here) will find
 this one a bit confusing and may not get this everytime they clear
 the game.  This is because you didn't defeat all enemies on each stage.
 Mostly it's because of boss fights.  All enemies that appear before the
 boss are suppose to be there.  It's at boss fights that you can let an
 enemy slip by.  First off when you get to each boss area, concentrate
 on moving the stage all the way to the right til it doesn't let you move
 forward any further.  This should trigger any extra enemies that were
 hiding to show up, as in the case of the first stage boss fight.  Each
 boss always has a gang with him and it should be your first priority
 to clearing out the gang before defeating the boss so you can move on
 without worry.  The only stage boss that doesn't have any extras or any
 around him is the third stage boss.  With that said if you did search
 throughly on each boss fight and did defeat each enemy with your own
 bare hands or with a weapon used by you, then when you get to fight
 Willy with his gang with him, you'll have to focus on taking out all
 the enemies around him while dodging his gun fire.  If you did
 everything correctly, then when the last enemy falls leaving Willy
 left, the notification should show up and all that's left is to beat
 the bejeezus out of that gun toting bastard.

 Get the Girl (20G) = Beat the other player at the end of a co-op game.
 There's a few ways to go about this.  One way is to play an Xbox Live
 game with someone and pray that you're better than them at the end by
 winning.  Another is get a friend and play together on the same Xbox
 and once again, pray that you're better than him.  But the easiest way
 and quite possibly the cheesiest way is to do this....and yes I did
 do this to get this achievement...don't judge me.  Play your way
 throughout the game til you get to the final battle.  Now you'll want
 to clear out everyone and weaken Willy severely but don't kill him.
 With that said, if you have a spare controller, plug it in, log that
 controller in, and then hit start to bring up the second player.
 With that said, finish Willy off and the screen should now move to
 the Versus Battle.  Just defeat the defenseless second player and
 get your achievement.

 Bare Hands (20G) = Complete a single player game without using any
                    objects
 Can be hard and then again not really.  It's all a matter of paying
 attention to your surroundings.  You'll want to stick to using the
 Elbow Attack throughout the game so you don't stick around in areas
 too long where the enemies can drop and move stuff around.  Just
 make sure that you stay clear of items on the ground and beat the
 game.  Again it's all a matter of you paying attention that you're
 not standing close to any item that you could pick it up.  If you
 do pick it up, regardless if you use it or not, the achievement is
 lost and you'll have to start over again.

 Hero (35G) = Complete a single player game without continues
 This can be so easy if you know what you're doing.  Simply put just
 abuse the Elbow Attack by using it throughout the game and just win
 without having to use a credit.  Now you can die and lose a life,
 that's fine.  It's just when you have to continue after all your
 lives are lost is when you lose this achievement.

 Invade the Base (15G) = Reach mission 4 in a co-op game without
                         continues.
 Make sure you have a good partner for this or that you can do all
 the work.  All you have to do is make it to the final stage without
 you or your partner having to use a continue.  Once you make it
 inside the Shadow Warriors Lair and the fourth missions starts,
 then the notification should show up.  Again, you can lose lives,
 just not all of them that requires you or your partner to hit start
 to get back in.  So if you see your friend on 0 lives....you better
 start babysitting him.

- That's it....simple right?  It's nothing really, and they are all
 easier than you think.  Unless you're a complete noob at this game
 then you should have them all in no time flat.  If anyone needs a
 partner for a game or two on Xbox 360, then my screen name there is
 Sanctuary Remix (big shock huh?).  Just hit me up and I'll be more
 than happy to go through a game with you.


8) The Double Dragon Hall of Fame

- Alrighty now, you've just defeated the Shadow Warriors and racked up
 a pretty decent high score, but no one really cares right? I mean you
 just saved the city from the evil Shadow Warriors gang and saved the
 girl all in one day, and dammit you deserve alittle credit! Now I
 know if you're in the arcades playing this game (if you can actually
 find this game somewhere!) or if you're playing this off of an
 emulated version like myself, then take a snapshot of your high score
 and send it in to me so that you shall be forever immortalized in
 this never-gonna-be-erased-ever Hall of Fame for all Double Dragon
 masters out there.

*Hall of Fame*

1) Alex "Joker" Hall - 42340
2) Thomas Wood - 109750
3)
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9) Credits

- Once again I give creds to GameFAQs for giving me the ability to make
 FAQs. It's just something I gotta do!!!

- Secondly I give extreme thanks to Taito, the true and absolute owners
 of Double Dragon. They originally made this game and should of kept
 all the rights instead of letting other companies screw the name over
 with some terrible sequels and such. Very few Double Dragon titles
 could hold their own with this game. About the only title I think did
 better or on level with this game is the SNES version of Double
 Dragon called The Return of Double Dragon.

- Third I give thanks to me for making another guide. I hope I did very
 good for a Double Dragon guide, and keeping the legends themselves
 alive just a little longer through this guide.

- Fourth I give a shout out and some thanks to my friends for getting
 me off my writer's block and back to doing FAQs again. So they
 finally came in use.........who'd of figured?

- Fifth I give a huge shout out to the guys that remade the game into
 what it is on Xbox 360.  Seriously, it's great to see that you can
 kick some ass online with this game.  It sure as hell beats the old
 days of going all the way to an arcade and hoping that a friend or
 someone would join in a game with you.  A great and completely true
 to the original remake...if you haven't downloaded this yet, then
 seriously...I should beat your dumbass!

- Of course if I've made a mistake or left something out of this guide
 that you've found then by all means drop me an e-mail at
 [email protected] so that I can give you the credit you deserve
 for correcting my mess ups.

 Welp that's all for now
 Sees Yas

 Alex "Joker" Hall