Inception: 12:45 AM 7/7/01
Completion of First Version: 2:30 AM 7/12/01

Version 1.1: TronBlaster's Ultimate Definitive Unofficial Uncensored 'Double
Dragon II: The Revenge' Guide

I.    Introduction
II.   Basics
III.  Walkthrough
IV.   Codes
V.    Rogue's Gallery
VI.   Glitches
VII.  Credits
VIII. Contact Information

*Wanted*
-Help on FAQ formatting
-Help on ASCII art
-Translations of Japanese lettering in game
-More glitches

*History*
Version 1.0
-12:45 AM 7/7/01: Began work on FAQ
-2:30 AM 7/12/01: Completed first version of FAQ
Version 1.1
-2:10 PM 8/1/01: Added real names of enemies
-2:15 PM 8/1/01: Added a history section
-4:55 PM 4/6/02: Minor changes, should be complete

..................
: I. Introduction :
..................

Background
----------
In my opinion, Double Dragon II is one of the best, if not the best, 2-player
simultaneous games for the NES. It's right up there with Tecmo Superbowl and
Contra. Yet on GameFaqs, there is only one barebones walkthrough, a handful of
useless codes, and an empty message board. So it is my attempt in writing this
guide to assemble all the useful wisdom I have attained through many hours of
gameplay, and to put out a beacon of light for all the other DD2 fans out
there. However, like all NES games, Double Dragon II is utterly ridiculous in
many ways. I hope to point out the hilarious quirks of this game along the
way. So without further jibber jabber, here begins the guide...

Story
-----

-From Game-

"In 19XX....
Violence ruled the streets of New York City after the Nuclear War. Even with
the crime syndicates growing bigger every year, two young men were brave
enough to challenge them.  While their names were Billy and Jimmy Lee...
..people called them the Double Dragons!

And yet, the Dragons had one terrible enemy. To fight against him was the
destiny and fate of the Double Dragons.  One day Shadow Warriors attacked the
city and Billy's girlfriend, Marian, was killed. The Double Dragons swore to
avenge her death!"

*Reaction*
Yeah! This intro really makes me wanna kick some Shadow Warrior ass!!!
So the story is that 'the Nuclear War' in '19XX' somehow allowed violence to
take over the 'streets of NYC'. Lousy Democrats...In the first Double Dragon,
the Shadow Warriors merely duked Marian in the stomach and hauled her away.
But this time they killed her! And as you can see in the intro cut scene,
Marian was one of the hottest NES characters ever!  I would be mad too. In
fact, Billy Lee is so mad that he turns into an angry, wet, midget, and goes
off to beat the crap out of anyone he runs into in his insane rampage through
heliports and underwater headquarters.

-From Manual-

"The Black Shadow Warriors. They've gunned down your girl. And you and your
brother Jimmy Lee are out for revenge. In your quest, you'll encounter
nunchaku-toting enemy gangs. You'll battle through dangerous alleyways and in
underwater tunnels. But nothing is too much for you two. Because you're
trained masters of the invincible martial art of the Double Dragon."

"THIS TIME THEY'VE GONE TOO FAR... Nuclear war has ravaged the city. And a
gang of ruthless criminals, the Black Shadow Warriors, are trying to take
over. They're Danger with a capital "D". Thugs and muggers. Tough street
chicks. Greasers and hoods. High-jumpers and karate choppers. Plus burly
bosses, gruesome giants and freaky and robots. First they hit the universally-
famous Double Dragon Dojo, the home of the Double Dragon warriors. Martial
arts students there were in constant training. Building their strength.
Developing invincible moves. Honing their skills. But they weren't powerful
enough. Or fast enough. Because somehow the Black Shadow Warriors managed to
overcome every one of the men in training. And then they committed the
ultimate crime: they gunned down your girl, Marion. Only you and your brother
are left. Left to take on the entire army of Black Shadow Warriors. Left to
push them out of the city. To follow them back to the dangerous source of
their operation. Back to where their leader is. Back to where you can avenge
the loss of Marion. You'll have to use every Double Dragon martial arts move
you've mastered. The punches and kicks. The elbow smashes and jump kicks. The
hair pulls and hair throws. Even the incredible 'SPINNING CYCLONE' and 'HYPER
UPPERCUT.' The more you fight, the better you get. Which is a good thing.
Because the deeper you get into Black Shadow territory, the more difficult
things get. This quest is unlike any you have ever embarked upon--with enemies
unlike any you've ever encountered. In fact, you'll enter places no one
outside of the Black Shadow gang has ever dared to go. Places that hold a
never-ending barrage of sheer terror. Places filled with warriors so evil, so
treacherous, that only a Double Dragon warrior has a chance for survival. And
that's where this adventure begins..."

.............
: II. Basics :
.............

You can figure out how to walk, climb ladders, and go through doors on your
own. If you're having trouble, simply go to your doctor and ask him why you're
a huge moron.

Controls
--------
A or B: Punch or Kick, depending on which way you're facing.  A attacks to the
right, B attacks to the left

A&B: Jump
+A or B: Jumpkick
+A&B at peak of jump: Cyclone Kick
+Punch upon landing/rising: Uppercut
+A&B upon landing/rising and towards enemy: Violent Knee Attack
 *NOTE: This attack is hard to perform consistently, but when it connects,
makes a sweet gunshot noise and launches the enemy all the way across the
screen. Very satisfying against Abobo's*

Towards a stunned enemy: Hair Grab
+Punch: Knee the enemy in his face
+Kick: Throw the enemy's limp body over your shoulder
 *NOTE: Use this move if your back is to a ledge, and you can fling the enemy
to his death*
+Down+Punch: Elbow the enemy on the back of his head
+Up+Kick: Kick the enemy in his stomach and send him flying towards the sky.

Weapons
-------
A or B while standing over a weapon: Obtain weapon
Punch: Use weapon
Kick: Throw weapon (if possible)

-Weapon's List-
KNIFE: Punch to throw across screen
CHAIN WHIP: Punch to swing at enemy
PIPE: Punch to swing at enemy, Kick to throw across screen.
*NOTE: Much more powerful when thrown*
GRENADE: Punch to throw
BOLA: Cannot be obtained
DYNAMITE: Punch to throw

Advanced Techniques
-------------------
STANDING KNEE: Sometimes when you are very close to an enemy, pressing punch
will cause you to knee him in the stomach.

DUCK: Pick up a weapon or land from a jump when a projectile is about to hit
you, and you can duck it.

SUCKER PUNCH: Jump kick a ducking enemy and as soon as you land press punch to
uppercut. They will dodge the Jumpkick, but the uppercut will catch them right
under the chin.

VIOLENT ABUSE: Hairgrab, Elbow, Elbow, Kick.  This is the ultimate combination
to use on a prone enemy.

BEAR BAITING: Two can play at this game! In a 2-player game, stand on both
sides of an Abobo and punch him repeatedly. Like a restrained bear being
attacked by two starving dogs, he will not be able to defend himself, and
perish.

SURPRISE ATTACK: This technique will have your enemies saying, 'Well that's a
fine how do you do!' Perform a Cyclone Kick in front of a door just before
enemies come out of it. They will be greeted not by a courteous doorman, but
by a furious foot to the face.

...................
: III. Walkthrough :
...................

*Note: This walkthrough is written for One Player, Supreme Master mode unless
otherwise noted. Practice mode ends after level 3 and Warrior mode ends after
level 8*

"Let's go Double Dragons! Mission 1 - Into the Turf"
----------------------------------------------------
Manual Description: "Satellite inner-city headquarters for the Black Shadow
gang. Get in there, clean the place out and head for the roof."

*Enemies: 13 Gymnasts, 5 Rowpers, 6 Lindas
*Weapons: Chain Whips, Knives, Pipes
*Boss: The Disappearing Oaf

-Phase 1-
3 Gymnasts will cartwheel towards you from the right. While they're pretty
good at gymnastics, their fighting skills are lacking. Employ the Cyclone Kick
technique to rudely interrupt their game of acrobatic one-upmanship, then use
the Violent Abuse technique to finish off the survivors. According to the
label on the B11 storage locker, 'FOZIN' is inside, so be careful.

-Phase 2-
Follow the disembodied Mickey Mouse glove's advice by walking to the right.
Here you will encounter 3 Rowpers. The Rowpers are slow and dimwitted, so
simply use the Violent Abuse technique to dispose them, one by one. Just be
wary of their jumpkicks.

-Phase 3-
Continue to the right where you will find 3 Lindas attempting to descend the
ladder. Don't let them.  Use the Cyclone Kick to send them flying onto the
unforgiving concrete. They will die. Use the Violent Abuse technique to finish
off any of the survivors. Now hang your head in shame for attacking and
killing helpless women who were trying to climb down a ladder. Also, be
careful of the 'FAFOZIN' in the Storage Locker. Don't hang your head in shame
for too long, because here come 3 Gymnasts to get revenge on you for
besmirching their Linda friends. Just do Cyclone Kicks. The Gymnasts will be
blinded by rage and run right into your feet. Clean up the trash with the
Violent Abuse technique. You can walk to the right, but nothing will be there.
Not even that glitch in Double Dragon I where you could hover up the corner.

-Phase 4-
At the top of the ladder, 3 Chain Whip wielding Lindas will come out of the
red door labeled 'FREIN'. Cyclone Kick the first 2. Pick up a dropped whip and
finish off them and their friend who will come out of the door. You can also
kick/throw them over the ledge on the left side of the screen to kill them.
Continue to the right and employ the same Surprise Attack technique on the 3
Gymnasts that come out of the blue door labeled 'FAFOZIN'. Pick up the knives
that they drop and throw them at their faces. See that little red burst?
That's their lifeblood.

-Phase 5-
Climb the ladder and prepare for 2 more Rowpers. Man these guys are dumb. Just
make them die and move on with the game. At the top of the next ladder there
will be a brigade of 4 Pipe wielding Gymnasts. Hairgrab each of them in turn
and throw them over the ledge, just be careful not to get knocked off
yourself. Also notice the ultimate storage locker. According to the label, it
has 'FAFOZAFOZIN' inside.

-BOSS: The Disappearing Oaf-
This guy looks like a fat, retarded gimp. Try not to go toe to toe with him or
he will pick you up by your red haircut and punch you repeatedly in the
stomach. All you can do if this happens is make a befuddled expression. Just
keep using Cyclone Kick and Sucker Punch techniques. After you knock him down
several times, he will spread his arms and disappear, then reappear in the
exact same spot. Man, that's some ability, eh? He could use that power to rob
a bank and then get away, for a second or two. Just stand above the mask and
try to time a Cyclone Kick for right when he finishes rematerializing. Knock
him down a couple more times and he will disappear for good. Or will he?
*NOTE: A riskier strategy involves luring the Disappearing Oaf far to the left
and then knocking him over the ledge with jump kicks*
*2-PLAYER STRATEGY: Use the Bear Baiting technique.*

"They're escaping in that chopper. You'll never make it!"
Level 2 - At the Heliport
---------------------------------------------------------
*Reaction* Did you see the graffiti? What the hell does 'Go for Broak' mean?
Do they mean, Go for Broke? Is Broak a popular sports team, celebrity, or
politician in Japan? Maybe they meant to say Go For It, and it was translated
badly. Even then, what kind of loser graffiti artist would spraypaint 'Go For
It' on a wall? A Shadow Warrior graffiti artist, that's who.

Manual Description: The Black Shadow gang keeps its chopper up here. But once
they see what you're doing to their guys, they're going to try to head for the
skies.

*Enemies: 8 Rowpers, 2 Lindas, 2 Gymnasts, 2 Boxers
*Weapons: Grenades, Pipes
*Boss: Hyperactive Ninjas

-Phase 1-
This level is much more centered around jumping than last one. You'll come out
of the PH-1 door with the 'CAUNUT' label above it. See those 2 Rowpers in the
lower right? Break up their little Rowper party with a jump kick and then
finish them off by knocking them over the ledge. If you're not aggressive
here, you run the risk of being knocked into the gap. And I don't mean 'The
Gap' affordable clothing store either.

-Phase 2-
Climb down the golden pipe. Jump across to the right and Cyclone Kick the
first Rowper to make him fly off the right side. Then when his buddy comes
climbing down the pipe Cyclone Kick him in mid descent to send him sailing
over to the other side. When he tries to jump back, hit him into the gap. Now
climb the pipes.

-Phase 3-
As soon as you get to the roof, climb immediately back down and to the right
because a chopper will start firing slow moving, glowing bullets at you. Now 6
various enemies will come out of the helicopter in 3 pairs. If you are good at
the Cyclone Kick, you can knock each pair over the edge to the left as they
descend the pipe. If not, just kill them regularly, but look out for Linda's
grenade, it packs a punch. Once all 6 enemies are dead, the helicopter panics
and flies away. Why wouldn't they just use that gun to kill you?
*CHALLENGE: Try staying on the roof for the whole helicopter sequence. That
means dodging all the bullets and killing all 6 enemies without climbing back
down the ladder. :o>*
*NOTE: The helicopter says PH-1 on it. Coincidence? I think not*

-BOSS: Hyperactive Ninjas-
Continue to the right and kill 4 Rowpers, then prepare for the fight of your
life. These Hyperactive Ninjas are crazy. Your best bet is to use their
hyperactivity against them by doing Cyclone Kicks and letting them run right
into your feet. 3 Cyclone Kicks each will finish them. If you're very good,
you can end this battle with 3 well-timed Cyclone Kicks. However, if you do
get knocked down, just try to do Violent Knee Attacks, Uppercuts, and Cyclone
Kicks as much as possible, and you should eventually kill them. The helicopter
will fly away. Is this the same one that shot bullets at you? No, this one is
R-11. Try to fly away with the helicopter by doing Cyclone Kicks.

"Hold it! You'll never escape from us! G.R.A.S.P"
"The Chopper escaped into the neon-filled night."
Mission 3 - Battle in the Chopper
-------------------------------------------------
*Reaction* Man, that was so cool when he grabbed the ladder and it goes
'G.R.A.S.P' Next time I do an exciting action I'm going to spell the word of
what I'm doing. Example? "Hey Mom, I'm going to get the mail! W.A.L.K" Then
came the most poetic words I have ever witnessed in a NES game cutscene.
"...escaped into the neon-filled night..." Those words, those beautiful words.
They make me want to go to a coffee shop. Finally, I noticed they changed the
'levels' into 'missions', so I guess the Double Dragons are in the military
now? Sergeant Billy and Colonel Jimmy?

Manual Description: Steady boys...This chopper really rocks and rolls. And
it's headed straight towards enemy headquarters--which is hidden on a secret
island somewhere in the middle of the ocean.

*Enemies: 2 Boxers, 3 Gymnasts
*Weapons: Pipes
*Boss: Mexican Abobo Brothers

-Phase 1-
This level is very short but it is also easy to lose all your lives on.
Apparently, someone forgot to shut the door on the chopper before taking off!
If you're a bit of a daredevil you can use this to your advantage by dancing
around next to the door and letting the enemies get sucked out. In fact, you
can go through this entire level with your nose against the right wall, just
moving up and down to dodge and move away from the open door. If you want to
play it safe and stay away from the door, there's a neat trick with the
Gymnasts that you can use. For some reason, they value their cheap metal Pipes
more than their lives. So if you throw a Pipe over by the door, an empty-
handed Gymnast will run after it, and be sucked out the door when it opens. Ha
Ha! The Surprise Attack technique also works well here. Just time Cyclone
Kicks in front of the door to the left just as enemies are coming out of it.

-BOSS: Mexican Abobo Brothers-
The easiest way to beat these clowns is to just stand against the right wall
and dodge their swipes until the door sucks them out. But if you don't want to
take the risk, just try Cyclone Kicks or Violent Knee Attacks from the left
side of the screen. But look out for the Mexican Abobo Brothers special
attack, The Working Mans Overthrow! Mexican Abobo will toss you over his head,
and right out the door.

"The chopper is landing on a mysterious island."
Mission 4 - Undersea Base
------------------------------------------------
*Reaction* Mysterious island, eh? Well then it looks like the Dragons will be
kicking some mysterious ass!

Manual Description: This submerged hideout is loaded with the latest in high-
tech surveillance systems and weaponry. It's treacherous. And it's the home of
the giant metal claws. Good Luck!

*Enemies: 3 Rowpers, 6 Lindas, 3 Boxers, Arnold           Schwarzanegger, 3
Gymnasts, Mexican Abobo
*Weapons: Bolas, Grenades, Knives
*Boss: Crazy Conveyor Catastrophe

-Phase 1-
First of all, be careful not to fall off the bottom edge of the screen. It's
stupid, but if you press down too far, you'll fall into the water. Approach
the Rowpers carefully because they have these spiky chain boomerang things
that they will throw at you. The best way to deal with these is to approach
them in a zig zag fashion, and don't stand too far away from the Rowpers.  And
for the love of God, take a moment to admire the beautiful sunset in the
background. Also notice that the signs that say 'OUT' are horrible lies. Go in
the door anyway and ride the elevator down.

-Phase 2-
It's cool how the water just kind of stops in mid-air, huh? They weren't
kidding when they said mysterious. When you get to the bottom you will be
surrounded by Boxers. First, notice that you can't jump down here because the
ceiling is carpeted with spikes. Second, notice that it takes 2 kicks to stun
a Boxer, so getting them in the Hairgrab is a tad more difficult. After you
box up the Boxers, get ready for your first meeting with Arnold
Schwarzanegger.

-Mini-boss: Arnold Schwarzanegger-
Arnold's most devastating attack is the HumV Shoulder Charge. Not only will
this blast through your attacks, it will knock you into the ceiling spikes.
Keep your distance from Arnold by hitting him with repeated kicks. When he
knocks you down, try to score an Uppercut or Violent Knee Attack as you get
back up.
*NOTE: The spikes on the ceiling do not hurt you, so you can use them to fall
down and then execute special moves.*

-Phase 3-
Continue to the right but stop before the Crushers. There are 4 of these and
they take off one unit of health each time they make contact so a good
strategy is imperative. You must be patient. Stand as close to the spike as
possible before trying to walk underneath. The spike should pass right through
the front of your red haircut and pierce the tip of your prancer shoe. If you
stand any closer it will hit you. Then as soon as you have enough clearance,
walk through and stop before the next Crusher. Continue this method until
you've cleared all the Crushers. This takes patience, technique, and timing,
but with enough practice you'll be able to make it through unscathed.

-Phase 4-
Move on to the large chute in the ceiling. Out of it will drop 3 Lindas with
Grenades and 3 Gymnasts with Knives. You'd think they would be hobbled after
such a fall, but they're not. The good news is that you can use the chute to
jump again. I like to employ the Blender strategy here. It is a specialized
version of the Surprise Attack technique. Just perform a Cyclone Kick at the
bottom of the chute and let the enemies fall right into your spinning legs,
like chunks of food dropping onto the rotating blades of a blender. You can
then kill the Lindas with their own Grenades and beat up the Gymnasts with
Knives or traditional attacks.

-Mini-boss: Mexican Abobo-
This guy can be tough, but if you use the chute to your advantage he should be
easier than Arnold. Just stand at the bottom of the chute and when he comes
near you, use a Cyclone Kick. If he ducks, follow up with an Uppercut or
Violent Knee Attack. Repeat until he's dead.
*2-PLAYER STRATEGY: There will be both Mexican Abobo Brothers here, but you
can use Bear Baiting*

-Boss: Crazy Conveyor Catastrophe-
This isn't really so much a boss as it is an obstacle. As soon as you go
through the door that the Mexican Abobo came out of, press down so that you
are not standing on the conveyor belt. Now stand right underneath the bottom
belt. Stand as close to it as you can without being on it. Then walk as close
to the left side as you can before jumping. Make sure you don't fall, but also
make sure that you're not jumping from 3 feet away from the edge. When you get
to the other side, step onto the bottom belt in the middle and then let it
move you towards the left side. Before you get to the edge, push up to step
onto the top belt, which will push you to the right. If you did it right, the
door will open and you can go right inside. But if you miss, don't panic. Just
stay on the top belt and walk towards the left, you will keep your ground. Let
it move you to the right until you are just about one jumps distance from the
door. Then jump right onto the door and enter when it opens.
*CHALLENGE: Try making it through this room without ever setting foot off of
the conveyor belt!*

"Where does this path lead us?"
"We've got no choice but to go on, though this is the way to certain death."
Mission 5 - Forest of Death
---------------------------
*Reaction* Jeez, is this guy a pessimist or what? If the Dragons are so
certain that this path will lead to their death, aren't they basically
committing suicide? Their glass is half-empty. Keep your chin up boys, it'll
be OK, even if it is called the 'Forest of Death'.

Manual Description: This hideout's disguised as a forest, hidden deep in the
island's hills. And it's rigged to plow enemies like you into the ground. So
play it carefully. Know the ropes. And watch out for heavy moving equipment.

*Enemies: 6 Lindas, 10 Rowpers, 2 Mexican Abobo Brothers, 2           Martial
Artists, 2 Boxers
*Weapons: Chain Whips, Dynamite
*Boss: Arnold Schwarzanegger

-Phase 1-
This level reminds me of the woods stage in Double Dragon 1. Except there's
not that one guy crouching up in the tree. I used to love undercutting his
legs with a Jumpkick when he tried to jump down. Then he banged his back on
the ground, hehe. This time you will encounter 3 Lindas with Chain Whips. This
should be academic by now. Beat up Lindas, take whip, kill Lindas with one hit
from whip. Take a moment to notice the 'DANGER!' sign. It's one of the first
coherent signs in the game. Also take a moment to admire the beautiful view in
the background. It appears to be a nice little town. Maybe an inn and a
general store with an old man on the porch, a young boy sitting on the dock
with a piece of hay in his mouth and a fishing rod in his hand. But enough
with the reminiscing, you've just murdered 3 women.

-Phase 2-
Continue to the right and you will approach a ledge. Don't just blindly jump
over it though. This part was programmed badly and, in a 2-player game, you
can often lose an unnecessary life here. To prevent this, make sure you and
your partner jump over at the same time. If one stays topside, the screen will
not scroll down, and the player that went over the ledge will lose a life.
When you land, immediately press punch to Uppercut the Rowper to death. Then
climb down the ladder, even though it seems like a short fall, you will lose a
life if you try to jump down to the ground while your partner remains at the
top, so carefully line up with the ladder before descending.
*2-PLAYER STRATEGY: Have your partner climb down the ladder, then when he gets
halfway down, jump over the ledge and you will land on the ground without
losing a life! This is just a way of showing off*
*NOTE: For some reason, the lone Rowper on the ledge needs be knocked down
only once to die. Maybe he had leprosy or something*

-Phase 3-
Kill the 3 Lindas to the left with their own Chain Whip, then continue to the
right for the most dangerous jumping section you have faced up to this point.
You have a choice here: the top path, or the lower path. The top path seems
easier because it is only one section of dock that you have to deal with. But
it is actually not as easy as it seems because the jump back onto shore is a
lot harder than it looks. And if you fall into the water, you're dead. Hey
what kind of great warriors are these anyway? They can hover in the air for
several seconds using their legs as propellers, and they can knock a 500-pound
man across a large room using only their knee, but they can't swim? Not only
can they not swim, they can't even manage to struggle in the water. They just
make a small splash and that's it, they're dead at the bottom of the lake. So,
my advice is to take the lower path. Line yourself up on the rock wall, then
make each jump precisely and patiently, and you should make it. Don't forget
to check out the sweet graphics on the waterfall! At the other side of the
river you will meet 3 Rowpers climbing down the vines. Cyclone Kick them off
the vines, then use the varied terrain to hurt them while they try to jump
from ledge to ledge.

-Phase 4-
Climb the vine where you will find 4 more Rowpers coming out of a quaint
cabin. Use the Surprise Attack technique to knock them over the ledge as they
come out the door. But be careful because they will drop sticks of Dynamite.
After the Rowpers, there will be 2 Mexican Abobo Brothers. These guys are
especially dangerous here because they will use the Working Man's Overthrow
attack to toss you over the ledge. So, the best strategy is to be aggressive.
Keep using the Surprise Attack technique to knock them right over the ledge
before they even have a chance to say hello.
*2-PLAYER STRATEGY: If you can see that your partner is about to become a
victim of the Working Man's Overthrow, drop everything and Jump Kick the
Abobo. It may just save his life*

-Phase 5-
Continue to the right to face off against 2 Martial Artists. Just use Cyclone
Kicks to kill them, then get ready for the giant Zamboni Bulldozer Steamroller
thing. You've got to jump to the top of this thing to make it stop moving and
spewing steam, but this is a task that's easier said than done. Just use
technique and don't start an ascent unless the thing is scrolling out. When
you get to the top, 3 Rowpers with Dynamite and 2 Boxers will come out of the
door. Just use the Surprise Attack and Violent Punishment techniques to kill
them off.

-Boss: Arnold Schwarzanegger-
After you kill the 2 Boxers, Arnold Schwarzanegger will come out of the door.
He is probably the easiest Boss in the game. Just greet him with a Cyclone
Kick. A second Cyclone Kick should knock him down to the ground. Now just
laugh at him as he struggles to climb back to the top. Hey, at least he
doesn't have to deal with the steam and movement. The way he jumps without
moving his arms at all is great comedy. It's like he's worried that someone's
watching him or something. When he gets near the top, Cyclone Kick his head
before he lands on your platform again, and he should fall back to the ground.
Repeat until he's dead. Or to make it faster you can fall down to the ground
and Cyclone Kick him there.

"Where in the world are we?"
"There is evil in the air."
Mission 6 - Mansion of Terror
-----------------------------
*Reaction: Where in the world are we? It appears to be a Japanese dojo. From
the 'Forest of Death' to the 'Mansion of Terror'. Out of the frying pan and
into the fire, eh?

Manual Description: You're getting hot now. Because you've just entered the
outer core of Black Shadow Central. You'll need all your instincts--because
nothing is as it appears--and some things have a way of disappearing.

*Enemies: 3 Boxers, 3 Martial Artists
*Weapons: None
*Boss: Difficult Jumping Section

-Phase 1-
This level is all about jumping. In the first phase you must jump across a pit
of spikes using two disappearing platforms while candle flames drop on you and
a golden religious symbol watches you. Mansion of Terror indeed. Be forewarned
that you can fall in between the steps leading up to the pit. The pattern for
candle droppings is 1,1,2,3 where 1 is the farthest to the left. The two
rightmost candles do not drop flames. Every 2 hits from candle flames will
drop you one unit of health, but their real danger is knocking you into the
pit of spikes.
*NOTE: You can jump from the first disappearing platform all the way over to
the other side, you don't need to use the third, or even the second platform,
although it may make it easier.*

-Phase 2-
On the other side of the spike pit there will be two doors on either side of a
raised platform, and some cool golden statues on the wall. Out of the doors
will come 3 Boxers, then 3 Martial Artists. These are the only enemies in this
level. They are not difficult to defeat if you use the platform in the middle
to your advantage. Just stay on the lower portion and Cyclone Kick their legs
as they walk across the raised portion. They will die quickly.

-Boss: Difficult Jumping Section-
Like level 4, this is more of an obstacle than a Boss. However, it seems to
claim more lives than any other area in the game before it. But it doesn't
have to be this way if you are patient and calm. First of all, don't make a
stupid mistake and fall into the tiny gap approaching the obstacle. Just jump
over it. Now for the actual jumping. Watch the pattern a couple of times
before attempting to jump, so that you don't panic when you're up in mid-air.
You'll want to leap to the next platform as the one you're standing on starts
flickering. When you get to the 2nd disappearing platform, make sure you are
standing on the right portion of it, or else you will leap over the next
platform when you try to jump. Finally, on the last disappearing platform,
make sure you jump as close to the right edge as possible, or you will miss
the platform with the door and fall into the little pit of spikes. Follow this
advice and you should be fine.
*2-PLAYER STRATEGY: For the love of God, go one at a time so that you don't
distract your partner as he tries to make his jumps and vice versa. Or for
expert players, try to distract your partner as he makes his jumps. Whoever
gets to the top first should caper around while he waits.*

"Billy.....from here on it's too dangerous!"
"I think I heard Ma...Marian's voice. That's impossible, or is it?"
Mission 7 - Trap Room
---------------------
*Reaction: First of all, what happened to the hot as balls Marian we came to
know and love in the level 1 cutscene. Second of all, who the hell would say
'from here on it's too dangerous'? They've killed dozens of thugs, fought
helicopters with their hands, had their faces melted off by steam, and now
it's too dangerous? Third of all, if the place you're going is called 'Trap
Room' you can kind of assume that the voice you heard wasn't really Marian's.
Numbskull.*

Manual Description: Here lie the inner workings of the Black Shadow domain.
Don't let the maze of pipes, wheels, and gears bring you to a grinding halt.
And--oh yes--watch out for runaway bullets.

*Enemies: 3 Boxers, 1 Disappearing Oaf, 7 Rowpers, 3 Gymnasts, 2 Martial
Artists
*Weapons: Dynamite, Knives
*Boss: Arnold Schwarzanegger

-Phase 1-
This room looks like this:

-------
enter    o<<<<<o
         1

               o>>>o  o<o
                 2
                            -------
                             exit

The arrows show which direction the conveyor belts are moving. Try to jump
from where '1' indicates so that you don't overshoot the second conveyor belt,
then immediately hold left so it doesn't whisk you into the spikes. Jump from
about the middle (2) of the second belt, then just leap to safety. Once again,
be patient, and don't panic. Remember, you can stay on any belt for as long as
you need by tapping the opposite direction of its movement.

-Phase 2-
In this room, the floor disappears from left to right and there are spikes
underneath. Kill the lone Boxer then get ready for a rematch with the
Disappearing Oaf. This can be a very risky battle with no vertical space to
dodge in and the spikes behind you. Honestly, the best strategy is to lure him
over to the left, then jump over him with a Jumpkick, then use the Sucker
Punch technique to knock him into the spikes. It is somewhat risky, but a lot
less risky than having your back to the spikes the whole time you fight him.
Plus, look how funny he looks down in the spikes. He's like a stranger in a
strange land down there.

-Phase 3-

exit                   --I
-------(5)  --  --  (4)  I
                        I
                        I
enter       ----(2)      I
-------(1)         (3)   I
^^^^^^^^^^^^^^^^^^^^^^----
spikes: 1 2   3   4  5

This room is rough. You must get to the exit in the top left corner by jumping
across the 5 gears set up around the room. Also, there are spikes on the floor
and 5 little spikes that fly up and spike you in the ass. (Jimmy likes it.)
The pattern for the gears is: bottom 3 spin, top 2 spin, bottom 3, top 2, etc.
The pattern for the spikes is: 1,3,5,4,2. By learning the patterns you should
be able to make it across the bottom of the screen without any trouble. But
gear 4 in the top right corner gives a lot of people problems, because it is
so close to the platform. Luckily, there is an alternative, known as the
Plytynski method. It is named for the man who discovered it. It involves
jumping over the 4th gear just as spike 4 is flying up from the ground. If you
time it just right, you will be struck by the spike at its peak, and will be
propelled onto the next platform. Don't worry about your health because it
takes 4 hits to take away one unit. Now just jump onto gear 5 as it is
stopping (you should be in the air while it is still rotating, but it should
be stopped when you land) and jump immediately onto the exit platform.

-Phase 4-
This room is exactly like phase 2 with the disappearing floor, but this time
you will fight 4 Rowpers. These Rowpers have Dynamite and have gotten stronger
since the last time you saw them. Now they will shrug you off if you try a
Hairgrab too early. Luckily they are still just as stupid and will kill
themselves with their own fire. Just make sure you stay to the right side of
them so you don't get knocked into the spikes. Keep punching and kicking and
eventually the door will open.

-Phase 5-
You will be given the Bum's Rush in this room by 3 Gymnasts, 3 Rowpers, 2
Martial Artists, and 2 Boxers. The Boxers have been shooting up steroids or
something because they can take a licking and keep on kicking. Just use your
techniques to finish these guys off and then the Boss will come out.

-Boss: Arnold Schwarzanegger-
Man, are they running out of ideas for Boss battles or what? He will be a
little harder than last time because you don't have the varied terrain on your
side, but he's still pretty easy. Just Cyclone Kick, Uppercut, and Violent
Knee him to death.
*NOTE: Climbing the ladders does no good. Since Abobos can't climb, Arnold
will just sit there instead of chase after you*

"O.K. goons, where's your slimeball boss hiding?!"
"Ha...Ha...Ha... you'll never defeat our boss. You'll only destroy
yourselves."
Mission 8 - The Double Illusion
-------------------------------
*Reaction* Man, Billy Lee's been boxed in the ear one too many times. Look at
that thing, it looks like a piece of cauliflower. However, I do like how he
called them 'goons' and 'slimeball'. It's like straight out of some anti-drug
comic book. I'm gonna take care of that Gymnast for talking back.

Manual Description: Hey! What's going on here? These guys look exactly like
you! And they're every bit as powerful. So now you're going to find out what
it's like to be the recipient of your dangerous moves.

*Enemies: 2 Martial Artists, 3 Boxers, Arnold Schwarzanegger, 2 Mexican Abobo
Brothers, 4 Hyperactive Ninjas
*Weapons: None
*Boss: Bimmy Lee

-Phase 1-
Ooo, the floor is so shiny. Right off the bat you will see 3 Martial Artists.
There's no trick to them, just kill them as you normally would.

-Phase 2-
Continue to the right where 3 Boxers will jump out of the shadowy wall.
Remember, these guys have a lot of strength so don't let up. Don't worry, no
Green Abobos will come out of the giant blue doors. When they're all dead,
climb down the ladder.
*NOTE: In 2-player mode there will be 4 Boxers*

-Phase 3-
When you get to the bottom, you will fight an Arnold Schwarzanegger and 2
Mexican Abobo Brothers one after the other. Just use Cyclone Kicks and Sucker
Punch techniques to kill them off. And be careful, you need to conserve as
much health as possible.

-Phase 4-
Continue to the right but be ready to be ambushed by 4 HYPERACTIVE NINJAS! OH
YEAH!!! This is trouble. You can lose all of your lives here if you're not
careful. There is only one way that I know to do this efficiently. As the
first two run up, use a Cyclone Kick that they both run into. Take a few steps
away from them, then repeat as they run up again. 3 Cyclone Kicks will do it.
Then start all over again for the next pair of Hyperactive Ninjas. If you can
keep up the pattern for the whole set, you'll be doing yourself a major favor.
That means 6 perfectly placed Cyclone Kicks in a row. If you do get knocked
down, just try to do a Cyclone Kick when they are on both sides of you, or try
to connect with an Uppercut to get them off your back.

-BOSS: Bimmy Lee-
Remember in Double Dragon 3, when everyone laughed at the Bimmy Lee typo? Well
Bimmy Lee was laughing too, all the way to the bank! This Phantom Dragon
brother is Bimmy Lee! My evidence? Well, if this game has Billy and Jimmy,
then who else could this 3rd Dragon brother be? That's right, Bimmy. He
doesn't like being the slighted Dragon brother either (It's not called Triple
Dragon) and he's gonna let you know. Bimmy is just like you, with several
exceptions. One, he can duck. Two, he can throw fireballs at you. Three, he
can disappear, reappear inside you, and beat you up from inside your own body.
He's not that hard though. For one thing, he can't jump. And when he
disappears just jump all around, and he shouldn't morph into you. To dodge his
fireballs, just move up or down as he is about to throw it. Hit him with
Cyclone Kicks and Violent Knee Attacks and he will die after a few minutes.
*CHALLENGE: Try to get Bimmy Lee in a Hairgrab. You can only do it right
before he is about to die.*
*NOTE: In 2-Player mode you will go up against Bimmy Lee AND Jilly Lee,
Bimmy's evil twin brother*

"It's impossible...it can't be her!"
"Ma...Marian?"
Mission 9 - Final Confrontation?
--------------------------------
*Reaction: The question mark means it's not really going to be the final
confrontation. Tricky Japanese!*

Manual Description: This is where he lives. The mastermind and sensei of the
Black Shadow Warriors. He's got the agility of a cat, the eye of a hawk and
the raw strength of a superbeast. He won't go down easy, if he goes down at
all.
*NOTE: Oh he'll go down. And hard*

*Enemies: None
*Weapons: None
*Boss: Shadow Warrior

-Phase 1-
You are in a cool room with candles on the wall and Marian. And they made
Marian even uglier. Now she looks like Rhea Perlman wearing a Halloween mullet
wig without eyes or a mouth. That's an improvement for Rhea Perlman but not
for the hot ass Marian we met in the first cutscene. Practice Cyclone Kicks
and Uppercuts on Marian. But as soon as you move past her she will disappear
and you will meet the Shadow Warrior face to face! It turns out Marian was a
dummy..., and they also made a fake of her to fool you. Oh Billy, you're so
gullible, when will you learn?

"This is the end of the line, Double Dragons. You are no match for me or my
illusions. Let's go!"
"I can't be beaten in my revenge for Marian"
"Get ready, Shadow Warrior! Go Billy Lee!"
*Reaction: Why is the collar of his vest all the way up at his lips? I never
wear my Vigilante Vests like that.*

-BOSS: Shadow Warrior-
You will be fighting on Puff the Magic Dragons back while the Devil wearing a
G-String will stand on some eyes and watch you. Try not to be distracted by
all this though. The Shadow Warrior has some crazy maneuvers. In the most
devastating one, he jumps at you with his fists spinning around. If this hits
you, you lose a lot of health. He also does this move on the ground where it
doesn't hurt as much. His other moves are a donkey kick, gay backflips, and a
disappearing act. Plus, if you go toe to toe with him he will mess you up with
fast punches and kicks. OK, so how do I beat this guy, you ask? Well, the
Cyclone Kick is once again going to be your most valuable weapon. Especially
when he disappears. Just keep doing it and you should hear your hits
connecting. After you hit him several times, you will move into the most
unholiest of churches. There will be some spiderwebs, some Menorahs, some
Triforces, and a sculpture of Abe Vigoda's face on the altar. Once again,
you're going to have to try not to be distracted. I know it's hard. The good
news is that the Shadow Warrior won't disappear anymore. Cyclone Kick him
several more times and then the last hit will be in slow motion. You have to
admit, even if you're the most cynical guy in the world, that it's pretty cool
how the last hit is in slow motion. It's certainly a lot cooler than 'Go For
Broak'.

-Ending-
Video game endings aren't really that special, so I'm going to spoil it for
you. First, the Shadow Warrior grows a beard and gets all constipated. Then,
he turns into a caveman and says:

"It appears our battle is finally over. But, I will leave you with the legend
of the Shadow...
'If the illusion spreads, the evil will live again. But if two dragons soar
through the sky, an angel will fall to the earth.'
"Soon I will die...and you will join me. Farewell Double Dragons. Ha, ha, ha!"
".........."
"The mysterious warrior died, leaving no clue to what his last words meant."
"But, Billy and Jimmy felt their revenge was complete...at least for now..."
"When two dragons soar through the sky, an angel will fall to the earth..."
"That night an angel descended from the heavens and returned Marian to the
Double Dragons alive and well."

*REACTION: That's really nice of the Shadow Warrior to help the Dragon
brothers out. Maybe he's not such a bad guy after all. If only I could make
some sense out of his cryptic message. Let's see, if the illusion
spreads...I've got it! We must kill David Copperfield! Then that fluff about
dragons soaring and angels falling. Oh I see, Billy and Jimmy are homosexuals.
They felt their revenge was complete, at least for now. What the hell is that
supposed to mean? They killed him for God's sake. What are they going to do,
dig him up from the video game villain's graveyard and punch his corpse in the
stomach some more? Good God Dragons, let it go. You've got Marian back, and
she's even hot again!*

..........
:IV. Codes:
..........

General
-------
Honor Among Lee's? (Extra Lives)
-If you are playing by yourself, select '2P Player B'. Start the game and kill
the first phase of enemies. Now start killing the crap out of Jimmy Lee. Each
time you kill him you will get another life, up to 4 extra lives.

Continue
-From level 2-3: At Game Over screen, press UP, RIGHT, DOWN, LEFT, A, B.
-From level 4-6: At Game Over screen, press UP, DOWN, LEFT, RIGHT, B, A, A.
-From level 7-9: At Game Over screen, on controller 2, press A, A, B, B, DOWN,
UP, RIGHT, LEFT.

Level Select
-At the title screen press:
--UP, RIGHT, DOWN, LEFT, A, B for level 1-3.
--UP, DOWN, LEFT, RIGHT, B, A, A for level 4-6.
--(on controller 2) A, A, B, B, DOWN, UP, RIGHT, LEFT for levels 7-9.
*NOTE: I can't get these codes to work, let me know if you can*

Game Genie
----------
AASVETGE - 8 Lives for Player 1
AAVVSTGE - 8 Lives for Player 2
PASVETGA - 1 Life for Player 1
PAVVSTGA - 1 Life for Player 2
SZXAYKVS - Don't die from fall
SXOANXVS - Don't die from damage
SZVESUVS - Don't die from water
LAUTXTAA - Start on level 4
IAUTXTAA - Start on level 5
TAUTXTAA - Start on level 6
PAUTXTAE - Start on level 7 (at gears)
NNEVOIAE - Slow Motion
EEEVOIAA - Fast Motion

...................
:V. Rogue's Gallery:
...................
(In order of appearance)

Goons
-----
Gymnast (real name: Williams)
-COSTUME: Blue Billy Boots, Green Sweat Pants, Black Wifebeater, Spiked
Bracelet, Red Flattop
-EXPRESSION: Looks like a shocked gay man when stunned
-ATTACKS: Punch, Jumpkick
-WEAPONS: Pipes, Knives
-NOTES: Cartwheels and runs.
-QUOTE: "Oh you naughty boys! Wanna wrestle?"

Rowper (real name: Roper)
-COSTUME: Green Loafers, Green Overalls, Spiked Shoulder Pads, Red Crew cut
-EXPRESSION: Looks like a screaming retard when stunned
-ATTACKS: Punch, Jumpkick
-WEAPONS: Dynamite, Bolas
-NOTES: Throws Bolos sometimes
-QUOTE: "My favorite food is ketchup packets."

Linda
-COSTUME: Size 1 Flesh-toned knee-high boots, purple leotard, red Mohawk
-EXPRESSION: Looks like a little old man when stunned.
-ATTACKS: Punch, Kick, Elbow.
-WEAPONS: Chain Whip, Grenade
-NOTES: Can't jumpkick. Is stunned with only 2 punches.
-QUOTE: "Marian is hot!!!"

Boxer (real name: Migiude "Right Arm")
-COSTUME: Blue sneakers, blue pants, white karate shirt, black finger gloves,
George Clooney haircut, very pale
-EXPRESSION: Looks like he's singing a song when punched.
-ATTACKS: Punch, Kick, Spinkick, Jumpkick
-WEAPONS: None
-NOTES: Has a lot of health later in the game
-QUOTE: "I ruvva da horse fighting"

Martial Artist (Real Name: Chin Taimei)
-COSTUME: Green tap-dancing shoes, Green Chuck Norris outfit, Red hairband to
hold back nappy hair
-EXPRESSION: Face like Popeye, flattened nose when punched, looks woeful when
stunned
-ATTACKS: Sword slash, Foot sweep, Monkey flip
-WEAPONS: Katana blades
-NOTES: Can't be hairgrabbed
-QUOTE: "I'm a Brown belt, if you don't believe me you can even ask my mom."

Bosses
------
The Disappearing Oaf (Real Name: Burnov)
-COSTUME: Blue Billy Boots, Red Wal-Mart Sweatpants, Gimp Cheststraps, Spiked
Bracelets and Shoulder pads, Oaf mask
-EXPRESSION: Looks like a bashful boy when punched
-ATTACKS: Eye gouge, Headgrab and stomach punch
-WEAPONS: Oaf Mask
-NOTES: Performs stupid disappearing act
-QUOTE: "Duhhh, I can disappear!"

Hyperactive Ninjas (Real Name: Ninja)
-COSTUME: Purple slippers, purple ninja suit, black wristguards, Hippie long
hair
-EXPRESSION: Looks outraged when punched
-ATTACKS: Bitch slap, Shoulder rush
-WEAPONS: Shurikens
-NOTES: Does crazy ass backflips
-QUOTE: "I KIRR YOU BIRRY AND JIMMY REE!!!"

Mexican Abobo Brother (Real Name: Bolo)
-COSTUME: White tennis shoes, Stonewashed jeans, greasy hair and handlebar
mustache
-EXPRESSION: Beady eyes, looks like a big dumb baby when flying through the
air
-ATTACKS: Punch, Kick, Working Mans Overthrow
-WEAPONS: None
-NOTES: Usually appear in pairs
-QUOTE: "Ow! These pants are much too tight!"

Arnold Schwarzanegger (Real Name: Abore)
-COSTUME: Timberland Boots, Camouflage pants, Flattop, Killer tan
-EXPRESSION: Stoic
-ATTACKS: Chest slap, Ear Box, HumV Shoulder Charge
-WEAPONS: None
-NOTES: Ripped off from 'Predator'
-QUOTE: "Go see 'Jingle All the Way'! ...Please?"

Bimmy Lee (Real Name: The Illusion?)
-COSTUME: Ethereal purple version of your cool get-up
-EXPRESSION: Hey! He looks like you!
-ATTACKS: Punch, Uppercut, Kick, Knee, Fireball, Morph
-WEAPONS: Fireballs
-NOTES: Can duck, but can't jump
-QUOTE: "I are Bimmy Lee."

Shadow Warrior
-COSTUME: Blue Fantasy boots, white shinguards, white tights, blue chestplate,
red shoulder pads, red wristguards, red cape, green mane
-EXPRESSION: He's not so cool anymore when you punch him
-ATTACKS: Rapid punches, Kick, Donkey kick, Spinning Fists, Jumping Spinning
Fists
-WEAPONS: None
-NOTES: Does Disappearing act in first room and dodges with backflips.
-QUOTE: "Isn't my costume sweet?"

.............
:VI. Glitches:
.............

Disappearing Hyperactive Ninja
------------------------------
Sometimes, when you are fighting the Hyperactive Ninjas for the first time,
they will run off the left side of the screen, never to return.

Flyaway Pipe
-------------
Once, when I was fighting the Gymnasts on the chopper, I hit one of them just
as he was flying out the door. He dropped his pipe and it flew up above the
frame into the black area and bobbled around. Unfortunately, he was the last
one, so the pipe disappeared soon after.

Confused Hyperactive Ninja
--------------------------
If you can manage to stand directly behind a Hyperactive Ninja, he will punch
and slash his sword furiously at nothing! He will continue doing this until
you knock him down or move past him. Notice that you can punch him
continuously, as long as you don't use an Uppercut.

.............
:VII. Credits:
.............

Thanks to...
-Galoob, for the Game Genie codes
-Ign, for the other codes
-World-of-video-games.com, for the manual
-Bloodlust, for making Nesticle
-CjayC, for GamFaqs.com
-Jeff Plytynski, for discovering the 'Plytynski Method'
-Eric Ruby, for playtesting assistance
-Silver Wolf, for character names

..........................
:VIII. Contact Information:
..........................

Please send any questions, comments, suggestions, additional information, etc.
to:
[email protected]
-or AIM at: TronBlaster

*This document Copyright 2001 Andrew Conrad*