Little Mermaid FAQ/Walkthrough
Copyright Capcom 1991
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.7
Dates Written: October 27th to October 29th, 2003
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Version 1.0
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-Submitted FAQ on October 29th, 2003
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Version 1.5
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-Submitted FAQ on June 30th, 2004
-Altered format to make it more appealing than before
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Version 1.7
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-Submitted guide on 16th of September, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
-Added in some Items found on Stage One (thanks to Matt Armstrong for the
contribution)
-Anyone else willing to contribute, I will surely update when time allows,
no matter how small the contribution
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-----------------------------Table Of Contents------------------------------
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1) Introduction
2) Controls
3) Sea Of Coral
4) Sunken Ship
5) Sea Of Ice
6) Undersea Volcano
7) Ursula's Castle
8) Items
9) Enemies
10)Bosses
11)Final Word
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---------------------------------Introduction-------------------------------
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1) The following story is directly from the game (Capcom and Disney are the
creators most likely) and is in no way the work of Brian P. Sulpher.
Ariel, Princess in the sea, fell in love with Eric at first sight. She asked
Ursula to make her human so she could meet him. He fell in love with her
too and planned to marry her. Then, one day, Sebastian, Flounder, and
Scuttle came to see Ariel in a big hurry. They explained that Ursula had
cast a spell over the fish of the sea so they would have to do what she
wanted. If she wasn't stopped, she would probably take over the whole sea.
Ariel decided to go to Ursula's Castle to try and release the fish from
Ursula's spell. She explained to Eric that she was a Mermaid and a Princess
of the sea and that she must try to save her friends. Eric tried to
convince her not to go, but she turned back into a Mermaid, dove into the
sea, and began to swim towards Ursula's Castle.
A rather blasé story, but do not let that fool you. Be ready to go at
Ursula with your head in the game because she is not fooling around at
all!
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-----------------------------------Controls---------------------------------
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2) This section will look at the controls for the over world and battle.
D-Pad...: You will move in whichever direction you press on the D-Pad.
SELECT..: No apparent use.
START...: Pauses/unpauses the game. Also allows you to skip the dialogue
between levels as well.
B Button: When held, Ariel will swim at an increased speed.
A Button: This will let Ariel stir up bubbles with her tail. If she finds
something she can hold onto, she can throw the object with this as
well.
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--------------------------------Sea Of Coral--------------------------------
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3) This section will look into the first level, called the Sea of Coral. It
is a very easy level.
Welcome to the sea! Head over to the right, cutting down to the sea floor
when you see a Conk Shell, which you will pick up. Now continue on to the
right past an empty Fish Base to toss the Conk Shell into the Treasure
Chest you see to find a Red Pearl (look to the left of the Treasure Chest
with a tail whip for a hideen Tri-Fork in the sand). Swim your way to the
right to trap a Fish, picking up the resulting Bubble to go right and use it
on the next fish you see. Go past the empty Fish Base you see to trap a
Fish or just swim on by to exit the screen.
You will enter into a screen where an Octopus shoots ink shots off as you
move up to grab the Conk Shell to use on the Octopus. Now swim upwards and
use the Conk Shell (they can be reused until they uncover an Item or break a
Treasure Chest) to kill a Seeker Fish and another Octopus before breaking
the Treasure Chest on the right for a Green Pearl. Now continue upwards to
trap the Seeker Fish, grab the resulting Bubble, and then go throw it into
the small hole in the wall to receive a Large Heart (recovers two missing
Hearts) before exiting the screen to the right.
Trap the Fish and throw the Bubble away, go up to grab a Conk Shell, and
then swim past the Fish base (releases Mini-Fish to attack Ariel) and some
Fish to break open the Treasure Chest for a Green Pearl. Now you need to
work past the Starfish (shoot them with Bubbles to stun them) before
continuing right to tangle with a Fish. Now swim on to the right some more
to exit the screen to enter into the BOSS FIGHT!
o-------------------o
| Great White Shark |
o-------------------o
Number Of Hits: 4
Attacks : Charges across the screen
This is the first boss, so it stands to reason that he will be rather weak.
He will begin in the top right corner, and he will be joined quickly by
three Fish. Your job is to trap the Fish in Bubbles, throw your Bubble at
the Great White Shark, and then repeat three more times. The Shark will try
to make it difficult by charging across the screen, reappearing on one
corner on the side of the screen he reached and he will be joined by Fish
again. Just keep throwing Bubbles at him to win the day and move on to the
next area of the sea!
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---------------------------------Sunken Ship--------------------------------
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4) This section will look into the second level, called the Sunken Ship. It
is an easy level.
Start off by going down to the section of sand, and use your Bubbles to stir
up the sand to find a Conk Shell. Take the Conk Shell to the right, using
it to kill off Fish until you use the Conk Shell on the Treasure Chest to
get a Red Pearl. Now continue right to go under the stairs to take out a
Fish as you go through the right side of the screen.
Take out both of the Seeker Fish, go up to move the Barrel that blocks
Ariel's path to the Ariel 1-Up Statue, and then go up to the next barrel and
push it to the right (careful of the octopus and Seeker Fish nearby).
Follow that Barrel to the Treasure Chest it breaks open to find a Green
Pearl before moving upwards to fight the aforementioned Seeker Fish and
Octopus. Now continue upwards to go through the exit to the right.
Here you should immediately jump onto the ledge above the water, hop right
(batting the Conk Shell ahead of Ariel into the water), and then pick up the
Conk Shell in the water. Go right (killing a Seeker Fish), go near the wall
on the right, surface, and face left to throw the Conk Shell onto the ledge
above. Now jump onto the ledge, and push the Conk Shell left as you hop
along to cause the Treasure Chest to reveal the lovely Red Pearl inside.
Now move Ariel through the exit on the right.
Now you will see urchins falling down from above at a steady pace, so wait
for an opening, jump out of the water to the ledge with the Conk Shell, turn
Ariel to the right to make the Conk Shell fall into the water. Pick the
Conk Shell up and bust open the Treasure Chest on the right for a Green
Pearl, then head downwards past an octopus to move the Rock to the left to
fall to the ledge below (make sure to follow it down the entire way). Now
avoid the Urchin as you push the Rock to the right to fall down and bust
open the Treasure Chest to grab another Green Pearl, followed up by moving
to the sand on the left and Bubbling it to find a Conk Shell (use it to
break the Treasure Chest open if you did not bring the Rock). Now head on
through the exit on the right.
When you enter this room, go up and grab the Conk Shell, use it on the
Seeker Fish, and then get into the small hole he was patrolling over and
throw the Conk Shell to make a Tri-Fork appear for collection. Now go down
to the sand, kill the approaching Seeker Fish (he is pretending to be a
ghost or something), and then sweep the sandy bottom for another Conk Shell,
this one going into the other small hole above for another Tri-Fork. Now
head right to trap a Seeker Fish in a Bubble, go into the small hole above
(near the top of the hanging down wall), and throw the Bubble for a Large
Heart! Now continue to the right to fight off one more Seeker Fish
incognito, and then exit the screen to the right to enter into the BOSS
FIGHT!
o-----------o
| Dual Eels |
o-----------o
Number Of Hits: 3 hits each
Attacks : Leaving their hole, charging across the screen, drop Crabs
The Dual Eels have multiple holes spread through out the room where they can
pop out of to try and bump Ariel, possibly leaving the hole to charge across
at Ariel if she is lined up with them horizontally. While you dodge these
two, two Crabs will fall from the roof. Trap them and throw the resulting
Bubbles at the two, hitting each one three times to kill them off and finish
the level!
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---------------------------------Sea Of Ice---------------------------------
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5) This section will look into the third level, called the Sea of Ice. It
is a medium difficulty level.
Start off this frigid level by swimming to the right to pass/fight a Fish,
followed by jumping up to the second ledge out of the water to push the Conk
Shell to the right and into the water (be sure to follow it right in so you
can grab it before it falls into the crevasse below). Head to the right to
kill an Ice Fish, then swim right under the Treasure Chest (it is empty, so
no need to break into it) to tangle with a Seahorse. Next up is another
Seahorse and two Dolphins guarding a Treasure Chest out of the water (throw
your Conk Shell onto the land, and then jump to collect the Red Pearl).
Now you will use the Seeker Fish to dig out the Items hiding in the small
holes in the floor and ceiling of this enclosed room (Small Heart, two
Corncob Pipes OR Tri-Forks) before continuing to the right to use another
Bubble on the next hole for a Point Gainer (Tri-Fork or Corncob Pipe). Now
you can use the Conk Shell you see to go back to the left and open the
Treasure Chest you passed earlier to get a Green pearl (worth 1000 points at
end of level even if you have full range), and then return to the area with
the Rock to throw a Bubble into the hole in the right wall for a Large Heart
reward. Now a simple swim to the right, deal with an Ice Fish, and then
jump out of the water to go right to exit the screen.
Continue to the right slowly, pushing the Conk Shell ahead of Ariel so it
falls into the water where she will swim it downwards to break out a Green
Pearl from the Treasure Chest. Now a Seeker Fish and a Seahorse will accost
Ariel before she can exit the screen through the right side.
Deal with the Fish, pick up the first Conk Shell, and swim right (the
Treasure Chest below is empty so ignore it) to kill a Seahorse before
throwing the Conk Shell onto the ledge above. Jump up, knock the Conk Shell
into the water, and then dive in to grab it and swim right to bust the
Treasure Chest you find for a Red Pearl. Now move right to fight a Fish
before moving through the small opening to exit the screen.
Your first job is to kill the lowest Seeker Fish, grab the Conk Shell, and
then swim upwards, wrecking each Seeker Fish as you draw near. go up the
left side to kill one last Seeker Fish and then open the Treasure Chest for
a Green Pearl. Now exit the screen on the right.
Now move through this screen to the right while dealing with the Seeker Fish
that dominate the area (as well as a Seahorse) to enter into the BOSS FIGHT!
o------------o
| The Walrus |
o------------o
Number Of Hits: 4
Attacks : Drops Ice Fish into the water, touching Ariel
A much easier boss than the previous one, all you need to do to win is to
kill the Ice Fish as they thaw and grab the Conk Shells as they appear.
Once you have the Conk Shell in hand, go up tot he surface, and charge
towards the ledge the Walrus occupies, and just before you reach the ledge,
throw the Conk Shell into the Walrus. Now keep at him (he will switch which
side he stays on periodically) until you get four hits and you can then move
onto the next level!
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-------------------------------Undersea Volcano-----------------------------
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6) This section will look into the fourth level, called the Undersea
Volcano. It is a difficult level.
Swim tot he right here along the top of the screen to pass by a Volcano, a
Sandfish, another Volcano, and then trap a Shrimp in a Bubble to use on the
Sandfish. Now look through the sandy bottom there for a Small Heart before
exiting the screen through the hole on the right.
Right off the bat you will face two aggressive Shrimp and a Sandfish
(eliminate/chase away the Sandfish and use a trapped Shrimp on the hole
above sand to get a Small Heart), followed by looking through the sand to
find a hidden Conk Shell. Go down to fight off a Shrimp, open the Treasure
Chest on the left for a Red Pearl (the one on the right is empty), and then
continue swimming deeper into the water to fight a couple more Shrimp. Now
you will find a couple Rocks standing guard over an Ariel 1-Up Statue, so
move them (if you can, as a stronger Bubble power is required) to grab the
Ariel 1-Up Statue, and then exit the screen to the right.
A Crab greets you, along with a Volcano that shoots down from the roof, so
swim through the area at top speed (being wary of the fire balls) to find a
Treasure Chest (it is empty) with a Volcano guarding it. The next area has
a Helmeted Crab and a Volcano blocking your way to a Conk Shell, which
should be carried to the right to bust up a Shrimp while dodging the fiery
projectiles from one last Volcano as you exit the screen to the right.
This vertical room has three Shrimp and a Helmeted Crab for Ariel to contend
with as she moves down to go through the small opening on the right that she
will find.
You will be greeted by a Crab and a Treasure Chest (this is empty though, so
do not bother to use the Barrel above to break into it), so trap the Crab
and use it on the Starfish team that flies out of the depths. Now move over
to the right side of the rock, move the Rock to the left (dodging any
Starfish attacks) to break open the Treasure Chest to find a Green Pearl.
Now head through the hole and then through the next screen to reach the BOSS
FIGHT!
o------------------o
| Captain Seahorse |
o------------------o
Number Of Hits: 5
Attacks : Cannons fire off Seeker Fish/Urchins, touches Ariel
This Boss is a step up in the amount of time Ariel will spend swimming
around. The Captain will fire his cannons, releasing two beings (Seeker
Fish can be trapped, Urchins can not), and he stays stationary. Your route
to the victory is to trap the Seeker Fish, grab the resulting Bubbles, and
throw them at Captain Seahorse for five hits to get the win. Try to have
Ariel on the same horizontal level as the Seahorse so you can trap the
Seeker Fish as they come out and then quickly throw them to get a quick and
easy victory!
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-------------------------------Ursula's Castle------------------------------
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7) This section will look into the fifth level, called the Ursula's Castle.
It is a very difficult level.
Head to the right to find a Lazy Fish (throws Mini-Fish out to attack Ariel)
underneath a doorway (ignore it), followed by a Treasure Chest. Take care
of the Seahorse that attacks, push the Barrel to the left so it breaks the
Treasure Chest open that you passed already to get the Red pearl inside, and
then start off to the right again (past a couple Seahorses and a Treasure
Chest) to find one more Seahorse guarding a door (go through the door with
the A Button). Follow this up by immediately going through the door again,
and then through the next door once again. After entering the first door
however, you can fight the Lazy Fish and use the Conk Shells to uncover some
hidden goodies from the holes in the platforms to the left (including
Hearts!).
Anyway, Now you will be in a big room leading right past a Lazy Fish to
where an Ariel 1-Up Statue awaits (provided you can move the Rock or
Barrel). Now hop onto the wall above, wait for the Seahorse to swim on by,
and then hop across to the next platform to knock the Conk Shell down into
the water (follow it down). Now pick it up, chuck it over the wall to the
right, and then dive down to grab the Green Pearl from the Treasure Chest
that gets busted open as a result. Now go over the next wall and past the
Lazy Fish to exit the screen on the right.
Now go up to trap/avoid the Momma Fish (also hides Mini-Fish inside),
followed by pushing the Rock on the right side of the shaft to the left so
it falls down to the bottom floor (follow it or you will have to try again
when you make the Rock respawn). Now push it to the left for a Green Pearl
OR push it to the right for a Red Pearl! Following that is a trip upwards
to tangle with another Momma Fish and a Rock (push the Rock down to the very
bottom of the room to break the other Treasure Chest for the prize inside if
you wish), and then go up to fight yet another Momma Fish for a Conk Shell.
You can then take the Conk Shell down to break the Treasure Chest on the
left for a Green Pearl, which finally means Ariel can head up the shaft
while fighting the Momma Fish off to exit the right side of the screen.
Now head right past a couple of Seahorses to pass through a door to find a
small shaft leading upwards. It is patrolled by a couple Seahorses, so trap
the first one and bring it with Ariel to take out the one near the top so
Ariel can pass through the door unmolested to the next area. Here you will
be greeted by four Eels, but all you need to do is swim straight through the
"corridor" they make to enter into the BOSS FIGHT!
o--------o
| Ursula |
o--------o
Number Of Hits: 6
Attacks : throws out Starfish, throws out Urchins, throws out Seeker
Fish, throws out Seahorses
Ursula will be situated on top of a small platform near the top of the
screen, from which she throws all sorts of small baddies from the previous
levels. Ariel's duty is to trap the Seahorses and/or Seeker Fish, grab the
resulting Bubble, and swim up to the top area of the screen to throw the
Bubbles at Ursula's head for six hits to finish her off! Or does it...?
o-----------------o
| Gigantic Ursula |
o-----------------o
Number Of Hits: 7
Attacks : Sends three Seeker Fish at Ariel at one time, Shifts
direction of the water flow
yes, she does return, and yes she is gigantic! Now, she may remind some of
you of an overbearing aunt or whatever (maybe even a prom date *shudders*).
Anyway, she will send a set of three Seeker Fish at you, one of which you
should trap and pick up in a Bubble. Now swim upwards so Ariel has a shot
at Gigantic Ursula's face, and then throw the Bubble to damage her. Now you
must repeat this process six more times, but with a catch; she can shift the
flow of the water thanks to the Trident she has stolen from your father!
However, by holding down the B Button to swim fast, Ariel will cut through
the current and she will quickly succeed in saving the Sea creatures from
Ursula's evil!
Congratulations on finishing the game! Go on and enjoy the ending, you
deserve it!
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------------------------------------Items-----------------------------------
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8) This section will look at the Items within the game, divided into the
following categories: Attackers, Power-Ups, Health Restorers, and Point
Gainers.
o-----------o
| Attackers |
o-----------o
Barrels : These heavy objects can not be moved by Ariel until she has
collected at least one Red pearl (see the power-Ups section
for more details). This Item can not only destroy enemies by
rolling over them, but it can also break open Treasure Chests.
Bubbles : After an enemy has been trapped by Ariel, they become a Bubble
that she can pluck and take for a swim to use as a weapon
against other enemies. However, these bubbles are not able to
break open Treasure Chests.
Conk Shells: These shiny shells are usually found out in the open, but they
can occasionally be uncovered in the sands of the sea as well.
This is a superb weapon as it can be picked up, used on an
enemy, and re-used again (as many times as needed). However,
once it is used to bust open a Treasure Chest, it will
disappear.
Rocks : These come in both small and large sizes, they can only be moved
after Ariel has powered up her bubbles (see Red pearls below for
more detail).
o-----------o
| Power-Ups |
o-----------o
Green Pearls: These lovely pearls are stored within Treasure Chests, and they
increase the range that Ariel's bubbles can travel through the
water before dispersing. However, every time you collect a Red
Pearl, the range of your Bubbles will be returned to the smallest
one possible. You can extend the range a maximum of three times.
Red Pearls : These even lovelier pearls (also stored in Treasure Chests), and
they increase the strength of the Bubbles that Ariel can use to
trap enemies. The more powerful the Bubble, the larger the enemy
that can be trapped. You can increase the strength of your
Bubbles three times.
o------------------o
| Health Restorers |
o------------------o
Ariel 1-Up Statues: These nice little statues (statuettes?) are often locked
away in a rather clever way, requiring Ariel to work a
little bit to collect them. Each one adds an extra
chance to Ariel's quest to save the sea from Ursula's
diabolical plans. The other way to get a 1 -Up in this
game is to gather 20000 points (and every multiple of it
thereafter).
Large Hearts : These little beauties will restore two complete hearts
to Ariel's life meter. They can be found hiding in
little nooks and crannies around the ocean as well as
being buried in the sands on the ground.
Small Hearts : These little babies will restore one complete heart to
Ariel's life meter. They can be found hiding in little
nooks and crannies around the ocean as well as being
buried in the sands on the ground.
o---------------o
| Point Gainers |
o---------------o
Corncob Pipes: They can be acquired from hidden spots as well as the sands
of the sea for a sweet 500 points after the level ends.
Tri-Forks : They can be acquired from hidden spots as well as the sands
of the sea for an even sweeter 800 points after the level
ends.
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-----------------------------------Enemies----------------------------------
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9) This section will look at the Enemy types in the game, including their
movements, behaviours, and attacks.
o-------o
| Crabs |
o-------o
These small beings can not be trapped when they crouch low to the ground,
but when they walk they can be trapped by Ariel's Bubbles. They are not
really dangerous, but they can make for some annoying swimming at times.
o---------o
| Dolphin |
o---------o
These guys hold their position at the top of the water, waiting for Ariel
to draw near. they fire off repeated bursts of water, which can drain Ariel
of her Heart Meter with relative ease.
o------o
| Eels |
o------o
These green fellas stick out of holes in the architecture, waiting for Ariel
to pass by so they can try and bite her. They are rather easy, so just swim
by carefully to the next challenge.
o------o
| Fish |
o------o
These are the simplest enemy you can face in the game. They swim in a
straight line across the screen, never deviating from their set course.
o-----------o
| Fish Base |
o-----------o
These small structures sometimes hold Mini-Fish that it will release
periodically so they can chase after Ariel. The Fish Base itself can not
directly hurt Ariel, nor Ariel can hurt the Fish Base.
o---------------o
| Helmeted Crab |
o---------------o
These are even tougher than regular crabs because you need to use a trapped
baddie or a Conk Shell to knock the helmet off to make them vulnerable to
trapping by Ariel's Bubbles (they become a regular Crab). Usually, you can
just avoid them, so that is the wisest course of action.
o----------o
| Ice Fish |
o----------o
These frozen Fish fall into the water and sink to the bottom, where they sit
for a few seconds before breaking loose to behave like regular Fish. Not a
big threat, but they will often appear in tight quarters where they must be
dealt with.
o-----------o
| Lazy Fish |
o-----------o
These big old fish lie on the sea floor, just waiting for Ariel to draw near
so they can send out lines of Mini-Fish to attack her. If you have a more
powerful Bubble, they can be trapped, but the best course of action is to
usually swim on by.
o-----------o
| Mini-Fish |
o-----------o
Released from the Fish Base, Lazy Fish, and Momma Fish, these small swimmers
will come in small groups to attack Ariel. They are fast but they are weak,
so trap them and move on to the harder challenges of the level.
o------------o
| Momma Fish |
o------------o
These large and in charge purple fish will swim through an area, belching out
Mini-Fish to do their bidding. They will rarely stick around to fight Ariel
themselves, but if you are fast they can be trapped with some of Ariel's
Bubbles.
o---------o
| Octopus |
o---------o
A larger enemy, they usually patrol a specific area of the sea, spitting out
there ink balls. They are tougher than your average baddie, they require
Ariel to have powered up her Bubbles twice before she can trap them.
o----------o
| Sandfish |
o----------o
These yellow entities hide in the sand (visible by their eyes in the top layer
of sand), waiting for Ariel to draw near (pops out and then charges across the
screen). They can not be trapped in a Bubble (only stunned), but other
trapped baddies can be thrown at them to kill them.
o----------o
| Seahorse |
o----------o
These small cuties are actually quite aggressive in their movements. They
will remain in place, waiting for Ariel to draw near, at which point they
will immediately start swimming towards her. They are even smart enough to
change their course slightly to go after her. They are not particularly
dangerous on their own, but they do threaten a fair bit while in a group of
undersea baddies.
o-------------o
| Seeker Fish |
o-------------o
These fish patrol a small area, waiting for Ariel to appear. Once she draws
near, the Seeker Fish will immediately move straight towards Ariel. Either
trap them or dodge out of the way when you get into range.
o--------o
| Shrimp |
o--------o
These small and agile beings are rather relentless in their pursuit of Ariel.
They are easily trapped in Bubbles, provided you can lock in on their erratic
movements long enough to do so. When they appear in a big swarm, you had
better hope you have a Conk Shell nearby!
o----------o
| Starfish |
o----------o
They appear o big groups, flying out of holes in the seabed to fall down to
the sea floor in spread out manner. They do not have any projectile
attacks, but they can gang up on you if they get the chance. Use your
Bubbles to stun them so you can slip by unharmed.
o---------o
| Urchins |
o---------o
Small, grey, and spiky are the words that describe these small annoyances.
They are not trappable within Bubbles (likely due to their spiky exterior),
they can be killed with a Conk Shell, Barrel, or a Rock. Avoid them for the
most part as they are dangerous to mess with.
o---------o
| Volcano |
o---------o
These small holes in the crust of the ocean toss out three fiery balls of
magma at a time. They are impossible to stop, so just swim by carefully or
Ariel will be fried.
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------------------------------------Bosses----------------------------------
----------------------------------------------------------------------------
10)This section will list strategies for taking down the baddies that guard
the end of each area.
o-------------------o
| Great White Shark |
o-------------------o
Number Of Hits: 4
Attacks : Charges across the screen
This is the first boss, so it stands to reason that he will be rather weak.
He will begin in the top right corner, and he will be joined quickly by
three Fish. Your job is to trap the Fish in Bubbles, throw your Bubble at
the Great White Shark, and then repeat three more times. The Shark will try
to make it difficult by charging across the screen, reappearing on one
corner on the side of the screen he reached and he will be joined by Fish
again. Just keep throwing Bubbles at him to win the day and move on to the
next area of the sea!
o-----------o
| Dual Eels |
o-----------o
Number Of Hits: 3 hits each
Attacks : Leaving their hole, charging across the screen, drop Crabs
The Dual Eels have multiple holes spread through out the room where they can
pop out of to try and bump Ariel, possibly leaving the hole to charge across
at Ariel if she is lined up with them horizontally. While you dodge these
two, two Crabs will fall from the roof. Trap them and throw the resulting
Bubbles at the two, hitting each one three times to kill them off and finish
the level!
o------------o
| The Walrus |
o------------o
Number Of Hits: 4
Attacks : Drops Ice Fish into the water, touching Ariel
A much easier boss than the previous one, all you need to do to win is to
kill the Ice Fish as they thaw and grab the Conk Shells as they appear.
Once you have the Conk Shell in hand, go up tot he surface, and charge
towards the ledge the Walrus occupies, and just before you reach the ledge,
throw the Conk Shell into the Walrus. Now keep at him (he will switch which
side he stays on periodically) until you get four hits and you can then move
onto the next level!
o------------------o
| Captain Seahorse |
o------------------o
Number Of Hits: 5
Attacks : Cannons fire off Seeker Fish/Urchins, touches Ariel
This Boss is a step up in the amount of time Ariel will spend swimming
around. The Captain will fire his cannons, releasing two beings (Seeker
Fish can be trapped, Urchins can not), and he stays stationary. Your route
to the victory is to trap the Seeker Fish, grab the resulting Bubbles, and
throw them at Captain Seahorse for five hits to get the win. Try to have
Ariel on the same horizontal level as the Seahorse so you can trap the
Seeker Fish as they come out and then quickly throw them to get a quick and
easy victory!
o--------o
| Ursula |
o--------o
Number Of Hits: 6
Attacks : throws out Starfish, throws out Urchins, throws out Seeker
Fish, throws out Seahorses
Ursula will be situated on top of a small platform near the top of the
screen, from which she throws all sorts of small baddies from the previous
levels. Ariel's duty is to trap the Seahorses and/or Seeker Fish, grab the
resulting Bubble, and swim up to the top area of the screen to throw the
Bubbles at Ursula's head for six hits to finish her off! Or does it...?
o-----------------o
| Gigantic Ursula |
o-----------------o
Number Of Hits: 7
Attacks : Sends three Seeker Fish at Ariel at one time, Shifts
direction of the water flow
yes, she does return, and yes she is gigantic! Now, she may remind some of
you of an overbearing aunt or whatever (maybe even a prom date *shudders*).
Anyway, she will send a set of three Seeker Fish at you, one of which you
should trap and pick up in a Bubble. Now swim upwards so Ariel has a shot
at Gigantic Ursula's face, and then throw the Bubble to damage her. Now you
must repeat this process six more times, but with a catch; she can shift the
flow of the water thanks to the Trident she has stolen from your father!
However, by holding down the B Button to swim fast, Ariel will cut through
the current and she will quickly succeed in saving the Sea creatures from
Ursula's evil!
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---------------------------------Final Word---------------------------------
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11)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2003. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Not a hard game but an enjoyable one, it also boasts some mighty fun
music as well. Still, it can be a real bore for the experienced gamer,
so that type of gamer may wish to steer clear.