Disney's The Hunchback of Notre Dame
                                  Game Boy
             Developer: Tiertex Design Studios  Publisher: Disney
                             By: GammaBetaAlpha

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                              Table of Contents
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                       Mini-Games                  [MINI]
                       Codes                       [CODE]
                       Donations/Amazon            [DONT]
                       Contact Info                [CONT]
                       Credits                     [CRED]

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                                  Mini-Games
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[MINI]


Chiseler
--------
       Chiseler is a Breakout clone in reverse direction, with your paddle at
the top and the rows at the bottoms. Each row consists of staggered blocks of
varying width. Upon hitting a block, it may be cracked, and take further damage
before breaking: other blocks will break with a single hit.

       Every time the ball hits a wall or block, it will bounce around. When it
returns to the top side of the screen, you must shift your paddle around for the
ball to bounce off of it and move back down to hit more blocks. As each level
progresses, the speed of the ball shall increase. If you miss deflecting the
ball, you lose one of your balls.

       In many levels, you have circular blocks that will sometimes be broken
on a single impact. At other times, however, striking a circular block will turn
it into a wheel. Hitting it again will give you a go around of Wheel of Fortune.



Djali Bowling
-------------
       Djali Bowling uses a weird 6-pin bowling set-up with 10 frames
(apparently this is a common type of bowling in Japan). Djali the goat will line
up at the start of the bowling alley, and move left and right automatically -
you must press the A button to stop him at a specific point.

       You can then select between three presumably Japanese characters on the
wall. The top one will send your shot at a curve angle towards the left, the
centre character will send your shot straight forward, and the bottom character
a curve shot towards the right.

       The final thing to do with any shot is the amount of power behind the
shot with a cursor that goes up and down automatically. Once you press the A
button to lock in a specific amount of power, Djali will roll up and go forward,
striking the pins at the end.



Catch the Fool
--------------
       Catch the Fool is similar to a lot of old time Atari games. In a
static-screen area, your character can move left and right on a ground with a
trampoline. Above you is a building with three windows with varying partygoers.
Every so often somebody will jump out of a window, and you must move your
trampoline to cause the fool to bounce back up.

       Each person will take between one to three bounces before finally
getting back into the building. You do not take damage or anything if you let
somebody hit the ground. Rather, you are given a limited amount of time, with a
time bar running out on-screen. In the first level, you must catch 10 fools and
send them back to safety. This total increases to 11 for the second level, 12
for the third level, etc. After each level is finished, your remaining time is
applied as a score bonus to your total score.

       The partygoers may also drop one of three items out: a clock, which
increases your total time available left, an arrow, which increases your score
by 100, and a bag with a G on it, which paralyses your character in place for a
few seconds.



Upsy Daisy
----------
       Upsy Daisy is somewhat of a Balloon Fight clone, except extremely
simplified and awful controls. You fight against an opponent, both of you having
several balloons, in the skies of Paris. By pressing the B button repeatedly you
can slowly give yourself lift to gain some altitude, as well as do a punch at
your opponent.

       To win, you need to get some height over your opponent, and punch at his
balloons to pop them one at a time. When you pop all of them, you win (and
conversely lose if all of your balloons are popped).



Picture Puzzle
--------------
       Picture Puzzle is basically a 3x3 game of Scramble where you are given 8
pieces on a 3x3 board with one empty space, and must shuffle the 8 pieces around
to make the picture fit. Press the A button to bring up what the final picture
should look like (sans the final missing piece).



Wheel of Fortune/Funfair
------------------------
       Whenever you complete a game, or break a wheel block in Chiseler, you
can get a 5-digit ticket number to punch in at the Funfair. After doing a
countdown of the 5 mini-games, you will be given a challenge to attempt in that
specific game, such as getting an exact score of 32 in 6 games at Djali Bowling.



Options
-------
       Here, you can toggle the music and sound effects on and off, and change
the difficulty from Easy to Medium to Hard.


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                                    Codes
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[CODE]

       Credits to Mezmorize99 and nensondubois for the codes they assembled on
GameFAQs.

       Entering these passwords at the Funfair will give you a challenge.

       Catch The Fool Challenge        76431
       Chiseler Challenge                04419


       When playing Chiseler, this password will open Debug mode. Pressing A
gives you more balls, while pressing Select automatically wins the stage and
moves to the next one.

       Debug Mode        PSCGM


       These are all the Stage Codes for Chiseler.

       Stage 001        CNRPQ
       Stage 002        CKKCT
       Stage 003        PLTHT
       Stage 004        SLMNP
       Stage 005        PNKHD
       Stage 006        PLJBQ
       Stage 007        LMPNF
       Stage 008        KDKBH
       Stage 009        MTGNT
       Stage 011        JJPFF
       Stage 012        QNPSG
       Stage 013        LKDKM
       Stage 014        DHFMQ
       Stage 015        CBCDP
       Stage 016        LSMLP
       Stage 017        JCHRS
       Stage 018        KFRMR
       Stage 019        CTMMP
       Stage 021        GMCDG
       Stage 022        LSJCL
       Stage 023        HKNSH
       Stage 024        FKSQG
       Stage 025        KDTRJ
       Stage 026        PMKPR
       Stage 027        HCJHJ
       Stage 028        NQBPM
       Stage 029        MPPRG
       Stage 031        JTCPK
       Stage 032        FDHFB
       Stage 033        GCCND
       Stage 034        MJDHR
       Stage 035        BJNNT
       Stage 036        NSSHT
       Stage 037        DLJMB
       Stage 038        KKFTT
       Stage 039        BKPSF
       Stage 041        MSSBG
       Stage 042        SNMGB
       Stage 043        BTNRG
       Stage 044        TSLRG
       Stage 045        BFJJN
       Stage 046        JLNSQ
       Stage 047        GNCFC
       Stage 048        RQTBL
       Stage 049        TJLBD
       Stage 050        JJSKS
       Stage 051        MNJLP
       Stage 052        QQNCN
       Stage 053        GPSCM
       Stage 054        SLBDJ
       Stage 055        NFPTM
       Stage 056        KPSDC
       Stage 057        HMLMJ
       Stage 058        JJFQL
       Stage 059        PNSHR
       Stage 060        QQSFT
       Stage 061        PPQJC
       Stage 062        QFLMQ
       Stage 063        TKDPM
       Stage 064        HCLRM
       Stage 065        FFGSR
       Stage 066        CMKDG
       Stage 067        TSLKS
       Stage 068        SRRGM
       Stage 069        SMFNM
       Stage 070        FPFMG
       Stage 071        LPSPQ
       Stage 072        QHMKS
       Stage 073        LDNCQ
       Stage 074        DKLLF
       Stage 075        NRRRH
       Stage 076        LHCQL
       Stage 077        CGQGH
       Stage 078        TCKKG
       Stage 079        SSLJG
       Stage 080        RNHQT
       Stage 081        SSHML
       Stage 082        CPRTL
       Stage 083        PLRBB
       Stage 084        CFCCH
       Stage 085        KPHFP
       Stage 086        DPKFL
       Stage 087        GCLTD
       Stage 088        CCSQH
       Stage 089        DJJLR
       Stage 090        CNTGD
       Stage 091        NMKKD
       Stage 092        NSJSD
       Stage 093        PGJND
       Stage 094        KBNQP
       Stage 095        SSNQP
       Stage 096        QHSCN
       Stage 097        CBQLL
       Stage 098        CPTMF
       Stage 099        NFGCL
       Stage 100        JHHRM


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                               Donations/Amazon
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[DONT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com

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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information

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                                   Credits
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[CRED]

       Credits to Mezmorize99 and nensondubois for the codes they assembled on
GameFAQs.

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©2014 GammaBetaAlpha FAQs