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Duck Tales 2 Guide
by The Lost Gamer ([email protected])
http://arglefumph.blogspot.com/
Copyright 2009


Table of Contents:
001.  General information
002.  Story
003.  Characters
004.  Controls
005.  Video Walkthrough
006.  Walkthrough
 006a. Niagara Falls
 006b. Bermuda Triangle
 006c. Mu
 006d. Egypt
 006e. Scotland
 006f. Basement
 006g. Aftermath
007.  Gyro's Gadgets
008.  Endings
009.  Credits



001-General Information
------------------------------------------------------------

This is a walkthrough for the Nintendo Entertainment System
(NES) game called Duck Tales 2, perhaps THE most awesome videogame
involving Scottish ducks with canes.

You can e-mail me at [email protected] if you have questions
about the game or my guide. You should probably make the subject blank
if you do. And I'm told to say that this guide is copyrighted, so you
should ask me for permission.

Thanks to [email protected] for pointing out some incorrect
information I had on Webby and Launchpad.

002-Story
----------------------------------------------------------

Huey, Dewey and Louie have found part of a treasure map in the basement,
and by the looks of it, the treasure map leads to the famous Lost
Treasure of McDuck! Uncle Fergus must have ripped the map up into pieces
and hidden them all over the world!

That means Scrooge is now going to all over the world in order to find
the pieces of the treasure map! Hopefully, this will lead him to the
treasure of McDuck.

003-Characters
---------------------------------------------------------

Scrooge McDuck: Scrooge is the richest duck in the world, and he's got a
nasty reputation for greediness. He lives in Duckburg, but he spends a
lot of time going around the world and having adventures.

Huey, Dewey, and Louie: These three are triplets, and they're also
Scrooge's nephews. Huey wears red, Dewey blue, and Louie green. They
help Scrooge throughout this game, and each level generally has one or
more of the triplets.

Fergus: Uncle Fergus is the duck who ripped up his treasure map and hid
it all over the world.  You never see him in this game.

Webby: Webby is daughter of Mrs. Beakley (Scrooge's maid). She's a
little younger than Huey, Dewey and Louie. She doesn't play a very large
role in this game--she appears once in Niagara Falls and again at the
very end.

Launchpad McQuack: Launchpad is a pilot who's a big friend of Scrooge
and the triplets. He's very good natured, and in this game he flies
Scrooge to and from various locations. He also marks the halfway point
of every level--should Scrooge die past this point, he will restart the
level near Launchpad.

Gyro Gearloose: Gyro is an inventor. He has three inventions in this
game, all of which make Scrooge's cane more powerful. You can check up
on these gadgets in my Gyro's Gadgets section.

Flintheart Glomgold: Glomgold is the second richest duck in the world,
and he is very upset that Scrooge is richer than he is.  He sometimes
comes up with foul schemes to discredit Scrooge.

004-Controls
-----------------------------------------------------------

A button    Jump
A + B       Pogo Jump
Up          Climb up
Down        Climb down
Down        Duck         (quack quack)
Left        Walk left
Right       Walk right
B + Right   Golf swing right
B + Left    Golf swing left

005-Video Walkthrough
----------------------------------------------------------

Hey! Want to see how to beat the game instead of reading about it? Well,
I've got a video walkthrough, and you can see it at...

http://www.youtube.com/view_play_list?p=5F372E2187931408

Sometimes, it's more helpful to see the puzzles solved than to read
about them. Plus, you get to hear the comments I say while playing the
game!

I will also include links to the videos at the start of their respective
sections.

006-Walkthrough
-----------------------------------------------------------

You can do the levels in this game in any order, but I list them in my
recommended order.  I prefer this order because it lets you get the
three pogo stick upgrades in the first three levels you visit, and you
don't have to do any backtracking.

It should be noted that Launchpad appears halfway through every level.
He offers you the choice of going home or continuing on to the end of
the level.  If you continue on to the end of the level and defeat the
boss, Launchpad automatically takes you home.

Whenever Launchpad takes Scrooge home, he stops off at the shop.  At the
shop you can buy a piece of the map for a very expensive price. The
other quite useful item at the shop is special energy, which increases
Scrooge's life meter. You can only buy one piece of map at the shop, and
you can only buy two special energy items.

You can also buy extra lives, some cake that refills your life (just
pause the game and select the cake to refill your lift whenever you
want) and an item that lets you hold onto the money you gain even if you
die during a level.

006a-Niagara Falls
-----------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=8pcbMK8Z7T4

---

Niagara Falls is said to have a crystal flower that blooms
once every 1,000 years.  Watch your step on this level, and
look out for landslides!

Launchpad literally drops you off here.  You land on two
rocks.  Go to the left of the rocks and then go right so you
are next to the rocks.  While pushing right against these
rocks (you won't go anywhere because you can't walk through
rocks), press B.  That's the golf swing!  Golf swing the
other block right and head right.  For some reason, you get
a small diamond if you kill the frog by pogo jumping on it.
Pogo jump to the hook and Scrooge will automatically hold on
Then jump up and right to the platform.  Golf swing right to
open the chests, and golf swing right again to hit the box
off the platform and on the flower (you can get a big
diamond for this).

Go right and destroy the frog.  Destroy the rocks, also.
Now, do a golf swing right onto the can.  Your cane gets
wrapped around the can.  Now pull it left and get the chest
which restores some life if you lost any.  There are
diamonds hidden under the iron to the right, so break them
when you get the iron adapter.  In any case, jump up and
right onto the platform for a jewel.  Jump off the platform
to the right.  While it seems you cannot go through the
waterfall, there is a hidden pathway across the waterfall,
which you can't see.  It's above Huey and to the right if
you can't find it.  Walk through the pathway to the right.
Now pogo off the block and that will make you bounce just
high enough to reach another hidden pathway across the
waterfall.  Go across it to get an extra life.  Go back
right, get the jewels from the chests, go right again, and
talk to Huey.

Huey tells you that Gyro has made some rubber rafts for you
and you need to golf swing them into some water and golf
swing a second time in the direction opposite of the one you
want the raft to go.  Sounds simple, right?  Well, no, but
it is simple.  But don't worry about that now, climb down
the rope.  Fall down and pull the can as far left as possible
Pogo off the can to reach the cleft in the wall to find a
diamond.  Here's the tricky part.  You have to golf swing
left while in midair.  If you do this, an unseen block is
broken, and you can jump on top of the rock and out of sight.  Then you
can walk left and destroy the chest for a jewel.  Jump left over the
hook, and then walk right against the wall for another jewel.  Go left
until you see a really big chest.  Golf swing against it to open the
chest and a piece of the map appears.  Grab it.

Uh oh, a landslide!  You get trapped, but Bubba the Cave Duck saves you
and gives you some helpful advice about the trap that guards the
treasure chest with a map piece inside that you find in Mu.  Head back
right to the can (you may have to golf swing to destroy the block
again).

To the right of the can is a chest.  Open it and pogo up onto the hook
by pogoing off of the moles.  Jump right once, and jump right onto the
third hook and right onto the chest.  Open it and head right.  A jewel
is in the area above Webby and one is in the top left hand corner of the
wall left of Webby.  At any rate, you should talk to Webby.  Great
Scott, the landslide Scrooge caused has trapped Gyro!  Well, you'd
better go down and save him.

When you go down, you land on a rock surrounded by water.  You see the
brightly colored block, which is one of the rafts Huey mentioned.  Golf
swing it left to turn it into a raft, which lands nicely in the water.
Jump on the raft, and golf swing right against the wall to go left.
Duck under the wall and head left to save Gyro.  He thanks you with his
new invention, the Iron Adapter. This weapon allows you to destroy iron
blocks by pogoing on top of them.

Ride the raft back to the right, to the rope. Right of here is another
raft.  Knock it into the water.  Then pogo off of it onto the platform
in the air to reach the chest and a hidden diamond.  Get them and go
back to the raft.  Golf swing left against the wall to head right.  When
you finish your trip, quickly beat the frog. Then destroy the iron
blocks using your iron adapter for a jewel and some life.  Climb up the
rope one screen.

Jump off to the left.  Golf swing the rock out of the way.
Now pogo left off of the spikes (if you don't pogo off the
spikes you get hurt) to reach a chest with a jewel that is
worth a lot of money (a jewel like this replaces the piece
of the treasure map if you redo this level).  Now pogo off
the spikes to the right to get back to normal land.  This
is tricky because there are spikes protruding from the
ceiling.  In any case, reach the rope and climb up another
screen.

On this screen, change ropes.  Then fall down to the screen
under it.  You land on two chests, containing a jewel and
some life, so this handily makes up for the life you lost if
you hit the spikes (is handily a word?).  Go back up again
and change ropes again to get to a puzzle screen.

Destroy the rock on the right.  Pull the can left a little
bit.  Then golf swing the remaining block left, and if all
goes well, it will fly through the air and open a chest for
you.  If you go up again, you will run into Launchpad.  At
this point you can go home, or head on to finish the level.

If you want to go on, tell Launchpad no and jump left.  Jump
across the two logs (look out for the dodo) and land on the
platform in the air.  Then jump left across two logs again
and land on a platform.  Jump left off another log and then
onto another platform.  Jump off the log to the left onto the
rope in midair.  All this time, avoid the dodos.

Climb up the rope, jump to the hook and jump left.  Break the
two chests and then pogo left across the bridge, not stopping
for anything.  The bridge starts to break after you start
walking across it, so that's why you go as fast as possible.
You'll also meet a dodo, but if you pogoed left like I said,
then you will kill it.  Destroy the chests and get the hidden
jewel between the two platforms.

Go down the rope and kill the frog.  Jump around in this room
to get a few hidden jewels.  Go down again to meet Dewey.  He
tells you that your landslide released a fire-quacker, who is
the boss.  He tells you that you kill it by pogoing off his
head five times.

You can jump from hook to hook right to reach a jewel, but
either way you'll need to use the raft to raft right.  Then
knock the next raft into the water.  Jump off it to get to
the chest, then go back to it.  Raft right, duck under the
first platform and pogo over the second.  Don't worry about
hurrying up with the raft over the second platform because
it stops within landing distance.  Go right to reach the
boss, firequacker. Firequacker has a predictable pattern, as it does
only two things.

1. He moves across the screen in a UU fashion. That is, he starts in one
of the upper corners of the room, and swoops in a U-shaped curve to
reach the upper/middle part of the room. Then he does the curve again to
reach the other corner of the room.

2. He starts in one of the upper corners of the room, then he moves
diagonally to the bottom left or right hand corner. Once this happens,
he stays at the bottom of the screen for a while, then throws a few
easy-to-dodge fireballs at you.

Simply pogo jump off his head five times to kill him.  It's slightly
easier to pogo off his head when he's one of the lower corners of the
room, but it is possible to pogo off his head while he's swooping.  Each
time you hit him, he moves slightly faster.

Once firequacker is dead, you get the crystal flower, worth one million
dollars!

006b-Bermuda Triangle
--------------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=9kJVoSCKRO4

A cargo ship carrying the famed jewel The Mermaid's Teardrop
has gone missing in the Bermuda Triangle due to pirates.  This
whole level is pirate-themed.

You land on a big barrel.  If you golf swing at the barrel, a
jewel pops up.  Go right, and you meet Louie.  Louie tells you
that the mast is so huge that you can't pogo over it, and he's
right.  Luckily, some lightning hits the mast right then, so you
can now pogo over it.

Kill the crab, and fall off to the right.  Kill the second crab,
and then golf swing against the barrel for a jewel.  Go right,
and pogo off the fourth box you see (just go straight up) and you
get some hidden jewels.  Go back left and kill the crab again.
Now enter under the platform you fell from before.  Golf swing
left against the cannon and then press right (just like pulling a
can) to fire the cannon.  It destroys the wall in your way.  Go
left and then head down the rope.

Go into the hole in the left wall for a hidden jewel.  Head right
and kill the pirate.  Pogo onto the hook and jump left off of it
to reach a hidden jewel.  Get back on the hook and jump off right.
Then head right until you reach a level.  Pull it to the right,
and it gives you a chest.  Get the chest and head right.  Pogo
off the barrel to get a hidden jewel, but don't golf swing against
it or a rat will come out instead of treasure.  Go down the rope.

If you try to pogo right, you find the barrel is too high for you
to pogo over.  You need some elevation...pogo left and a pirate
runs at you, going from left to right.  Follow him right, and
pogo off his head which gives you the elevation to go over the
barrel.  Kill the crab and land down.  Pull the cannon just like
you did the first one to get access to a chest.  Go back to the
rope and head left again.  Kill the pirate and the crab.  Destroy
the iron blocks with pogo jumps (thanks to Gyro's iron adapter) to
get the chest.  Pull the can left (watch out for the rat) and pogo
off the can onto the high platform with the big chest on it.  Open
the chest for an extra life.  Fall off the platform and go down the
rope.

There's a jewel in the little crevice above Launchpad.  Knock the raft
right into the water.  Raft right and try to avoid the dodos with
shells.  You can use a combination of pogoing off them and the
hooks to get past here without the raft.  There are also two jewels
on platforms in the air. When the raft stops, get the chest on the
pole you stopped next to (it's an ice cream cone).  In case you
didn't notice standing still prevents the shells the dodos drop
from hitting you.  They have bad aim.

Jump left onto the hook, and keep on doing that until you reach
another platform (there are four hooks in all).  Golf swing against
the barrel to get an ice cream.  Climb up the rope to reach a
perfectly normal room which is the last place you'd expect to find
treasure.  Fall off the rope to the right and walk right into the
wall to enter a hidden pathway just like the ones behind the
waterfalls in Niagara.  Golf swing against the chest to get a jewel
Now pogo up and to the right to reach another hidden area.
Remember being out of sight of the screen in Niagara?  Pogo off the
boxes to the upper right to do the same thing again.  Walk across
the top of the screen to reach a chest with a piece of the map.
Go back left, open the chests, go left again and climb up the rope.

Jump off your rope to the left and enter the small crevice for
another hidden jewel.  Then head right, and you'll see a pulley
device.  Just jump up to the hook and you'll hold on automatically,
causing the weight to rise.  Now jump off and go under the weight.
Then you see another pulley.  Grab the hook, and pogo off the weight
to go over the barrels.  Finally, grab the last pulley, and go under
the weight.  Kill the crab and go up the rope.

There's nothing to do in this room but keep going up the rope.  Don't
worry about the Dodo because he won't hit you with the shell, but
make sure he passes offscreen so you don't accidentally hit him.
Keep climbing up to another screen.  Drop down to the right to get a
chest and climb up the rope there.

Walk left to the edge of the mast.  Fall to the left of it and quickly
press right to see Gyro, who has a hammer adapter for you.  Jump left
and climb up the rope.  Jump left to the next rope, and climb up that
one.  Continue this jump left and climb up motion until you pass through
all five ropes and get to the other side.  Kill the crab and go down.

Here, jump off to the right.  Pogo off the pirate to reach the chest,
and golf swing against the third barrel from the left for a prize (the
other barrels have rats).  Go left and down the ladder again.  Use the
golf swing to break the chests (jump to get them).  Pull the lever to
the left.  Pogo off the chest to reach the big chest (it has an extra
life) and go back right to the rope.  Go right to reach the Pirate
Cap'n.

Yar, a pirate Cap'n.  He has a hook for a hand, and on the wall are
several hooks of the variety you've seen a few times in this level.  He
will jump onto the various hooks and then jump off, trying to land on
top of Scrooge's head.

The captain can be hard to hit because he moves a lot in a seemingly
random pattern, and since Scrooge automatically holds onto the hooks,
your great pogo jumps to bounce off his head result in you hanging in
midair above him, which makes you a perfect target for him.  That's all
you need to look out for, and it takes five hits to defeat him, just
like with the firequacker.  The main difficulty of the boss fight lies
in the fact that it is hard to hit him.

If you beat him, you get the mermaid's teardrop.

006c-Mu
--------------------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=J9EgOt2gAuw

Mu is an island in the middle of the ocean.  It is said that a stone
plate with magical powers exists in the sanctuary offshore.  Can you
find it?

You get dropped off on the island, so walk right a little to run into
Dewey.  Scrooge tells Dewey that legend has it that there used to be
a city here, but it sank deep into the sea.  An original story to be
sure (cough, cough, ATLANTIS, cough).  Get the chest and head right.
Now use your hammer adapter to break the iron and get the chest.  Go
back left and then right over where the blocks were.  Kill the crab
and get the hidden jewel in the small crevice.  Head right.

You meet a big stone statue.  Bounce off his head and continue right.
You'll see a pillar with blocks on it.  Golf swing the blocks to the
right so one opens the chest and pogo right to touch the jewel.  Now
pogo right over the spikes and the Statue.  You'll see a pillar with
two blocks on it.  Destroy the left block.  Now jump up and golf
swing the other block to the right so it flies through the air and
destroys a big chest on the ceiling.  Get the jewel that falls.
Now pogo to the vine on the ceiling that was behind the chest and
climb up.

Go left here to find Gyro with a power adapter (see Gyro's Gadgets
section).  Go right over the gap.  Now pull the double barrel left.
Hop over it and pull it right.  Pogo off it left to reach three
chests.  Go back right.  Now pull the flower left and it shoots
you to the right.  Kill the crab.  To the lower left of the platform
in the air is a hidden chest.  Pogo off it to get on the platform
and follow it right to get three hidden jewels and two chests (one
has an extra life).  Go off the platform and fall down past the vine.

Just like in the pirate ship, do the climb up, fall down motion to
get across the four vines to the left.  Kill the Statue and continue
left.  You'll see the double barrel.  Pull it and pogo off the iron
in the ground.  Fall through the hole and get the big chest.  Now go
left (look out for mermaids) and down the chain.

You see Louie.  He tells you that if you sink a stone into the sea,
the city will arise.  Note the pattern of the floor green, stone, red,
stone, red, stone, green, stone, green, stone.  Kill the crab and go
left.  Golf swing left three times to pass through the blocks.  You
can pogo off the blocks to break them and get the hidden jewels
underneath.  Whatever you do, you'll have to pogo left off the totem
pole and over the rose.  Go down again and you'll reach Launchpad.

The wall directly behind Launchpad's head is fake.  Pass through it,
and you see a hidden area.  The floor pattern is water and stone five
times.  Drop barrels into the second and third water holes (just like
the red was second and third on the floor earlier).  This causes the
city to arise.

Go right past Launchpad.  Kill the crab.  Use the hooks to jump right.
Get the chests, and jump right.  Now go down the chains (you couldn't
do it if the city didn't arise).  There are two big chests, one with
a life, and the other with a hidden treasure!  Right past the treasure
is a lot of iron Pogo and golf swing your way right through the iron
to reach a chest with the treasure map.  But going back is tricky,
just like the cave man in Niagara said.  Instead of following the
path you did to get there, stay as high as possible in your path back
Climb back up the chains.

Now is a good time for you to be a wimp and go back to Launchpad
because the boss is the harder than the other two you killed combined.
If you don't, which you shouldn't, pogo right, then use the hook to
go right.  Kill the crab and pogo right.  Kill that crab.  You can
pogo or golf swing off the iron here to reach the chests.  Climb up
the chain and go left to reach a Robot Duck, the boss.

The Robot Duck is considered difficult because it has a randomized
pattern, and due to its big shoulders, it's more difficult to pogo-jump
over this boss than the others.

A good idea is to buy cake from the store in preparation for the battle.

The boss walks from the left side of the room to the right side (and
vice versa).  When this happens, you want to pogo-jump over the boss'
head to the side of the room that the boss is not walking towards.

Once the boss stops on one side of the room, it will do one of two
things.  It will either fire its arm like a missile at you, or stomp on
the ground.  This is the randomized part of the battle--which attack
gets used is randomly decided.  After an attack, the boss walks to the
other side of the room and attacks again.

When the boss stomps its foot, three blocks will fall from the ceiling.
Try not to get hit by them as they fall.  Two of them break when they
hit the ground, but one does not.  Move towards this block and use a
golf swing to send it towards the boss.

When the boss is hit, it will break into pieces, revealing a red ball.
Bounce once on this red ball, then back away.  After you bounce on it
five times, the boss fight is over.

006d-Egypt
------------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=jZsB4b3Yxz8

Egypt is in, uh, Egypt.  It is said that a treasure called King Khufu's
Knife is in one of the pyramids, but no one has laid eyes on it.  Look
out for traps!

You land on some stone.  Go right through the quicksand (jump so you
don't fall to the bottom) and go past the mosquitoes to the pyramid
entrance.  Pull the barrel to the left so you can go inside.
Approach the chest, but you will fall through the floor (the walls
made up of the small square stones are the only stones that are fake).
You can go left through the quicksand and golf swing to get the two
chests.  You can see Louie to hear about how the pyramid has traps.
What you really want to do is go right.

See the mummy?  Pogo off his head to reach the chest in mid-air.  Walk
right to see that part of the floor is iron.  Pogo off it and fall
through the hole.  You'll see Dewey, who says that one is three, three
is two, four is one, and two is four.  I wonder how Dewey can read
Egyptian?  He must be using the Junior Woodchuck's Guidebook.  Anyway,
jump left over the blocks and you'll see a thing in midair with a down
sign on it.  Pogo to land on top of it.  It moves down.  A platform
appears in the air.  Another platform appears and the first one
disappears It goes on like this for all the platforms.  Pogo off them to
cross the gap.

You enter a room, with the numbers one, two, three and four on the
floor.  Pogo off one thrice, two twice, four once, and one four times
(frice?)  It opens the stone door to lead you to the map piece.  Go
right back to Dewey and jump right over him.  Keep going right and kill
the mummy.  You see another down arrow box, and use it to reach the rope
in the upper right hand corner.  Climb up two screens.  Kill the mummy
and get the chest.  Go up the second rope.  Golf swing the blocks to the
right to reach the chest.  You can go to Launchpad here.

Go left across the quicksand (kill the cobras) and golf swing against
the block to pass.  When you reach normal land, you'll see a double
barrel.  Remember the double barrel--if you want to get all the various
treasures in this level, you'll have to do a lot of backtracking, and I
decided to use the double barrel as a central location to backtrack to.
If you don't want to go on these optional treasure hunts, just skip to
the second-to-last paragraph of this section to learn how to get to the
boss fight from here.

Go left and you can sink under the quicksand to pass under the wall and
reach a chest.  You should then go back to the double barrel.  Pull it
away and pogo off the iron floor.  Fall through the hole you made.

To the left of you is a chest, but right to the right of it are the
small square tiles that are fake.  Jump over them and get the chest.
Now go left (ignore the chests for now) and you should reach a big
chest.  Get the big chest and go back right.  You need one of these
small chests to pogo off of so you are high enough to get back over the
wall to the right, so get all the chests but that and then use it to
pogo right.  Fall through the fake tiles and use your golf swing against
the iron to reach the big chest.  Fall down the hole and you end up in
an area you were in before.  Backtrack to the double barrel.

At the double barrel, this time go up twice.  Golf swing left against
the small blocks and pass through the fake tiles to get a big chest.  Go
back right and down the vine and go back up again.  Now pogo off the
blocks and hug the left wall and you'll go through the fake tiles that
are high in the wall.  Pass through them and you'll reach a sacred-
looking area.  Pull the mirror right and go through the hole that
appears.  You'll reach a big chest with a hidden treasure.

Fall down and get the chest.  Go right to reach the double barrel.  Go
up once, and go to the right.  There's another down arrow box, so jump
on it and follow the appearing platforms.  Go right through the fake
wall, and jump before falling down (there are three hidden diamonds
here).  To escape from this room, stand in the middle of the floor (it
is fake) and you see Launchpad again.  Backtrack to the double barrel.

At the double barrel, go up twice.  Now go right, and hold onto the
hook.  This makes the platform go down.  Jump off the platform to the
right and pull the second platform down.  Go right to finally face the
boss, King Tut.

King Tut's room has stone floors and quicksand.  He pops out of the
quicksand and shoots a laser thing at you and sinks back in the
quicksand.  You can tell which part of the quicksand he'll pop out off
because you can see his headdress.  Pogo off his head at any time to
hurt him, and like the other bosses, five pogo jumps defeats him.

006e-Scotland
------------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=lS3eBbYNFsE

Yay, Scotland should make Scrooge feel like he's at home.  Scotland is
an ancient castle guarded by a sorcerer with the lamp of eternity.
Good luck.

If you go right, you'll see a hand lamp, and get used to
avoiding them because they're everywhere.  They also come
in handy because you can pogo off them for altitude.  Go
right and kill the frog.  You'll see a row of four blocks.
Break the first, third and fourth blocks, and golf swing
the remaining block right to get the chest.  Go up the chains.

Get the chest above you, and go right.  Here are the mine
carts, which take you in a certain direction for a while and
then drop down to the bottom of the screen.  You die if they
drop when you're on them, so make sure to avoid that.  These
two carts head right.  Jump on the first one and then jump
onto the second one before the first drops and then jump
onto the ground before the second one drops.  Go right past
the chain.  If you stand to the right of the wall and jump,
a hidden chest materializes.  Pogo off it to the right to go
over the wall.  You'll be in an area with six blocks and
spikes below the blocks.  Walk across the blocks for a big
chest.  Now pogo off the first three blocks to the left.
Then pogo off the spikes and under the other three blocks.
You can go through the wall here for another hidden area.
Jump over the chest to the two small chests.  The golf swing
to get the big chest and grab the jewel before it falls
through the floor.  Fall through the floor, too, and head
left as far as possible (you'll reach some chains).

Use the golf swing to the left to destroy the iron blocks.
Go through to the left and pogo around to get some hidden
jewels.  Go right and use the down arrow block (just like
the ones in Egypt) to continue right.  You land on a
platform in the air.  Use the golf swing to destroy the two
iron blocks, then get the two chests, and the golf swing the
two remaining iron blocks.  Keep going right.

Here, you'll see four blocks on the floor.  Destroy all of
them except the one farthest to the left.  Now pull the lever
left, which makes a platform appear.  Pogo off the remaining
block to this platform, and jump right.  You'll see a chain
in midair, surrounded by six hooks.  Jump from hook to hook
(this is rather difficult) to reach the chain.  Climb up two
screens.  Kill the frog to the left, and you can pogo off
the iron to the right for a big chest.  Go left, and you see
more carts (three this time).  Follow them, and on the last
cart pogo off it to reach a hook in midair.  Jump left to
reach Launchpad, and a chain in the air.  Destroy all the iron on the
floor here to get some hidden jewels, and you can walk left through the
wall for a hidden area with three chests.  Go back to Launchpad and up
the chain.

Get the two chests to the left of you.  Now go to the right,
and you'll reach an area just like in Niagara.  There are
spikes on the ceiling and the floor.  Pogo off the spikes on
the floor to avoid getting hurt, but you need to stop in
mid-pogo and fall right to avoid hitting the spikes on the
ceiling.  You'll probably get hit.  Get the two chests and
go up.

From here, you can find the last piece of the treasure map.  Just jump
off to the right here and go through the wall.  You'll reach an area
with no floor, and just hand lamps going diagonally across the room.
Pogo off the first hand lamp to the right to reach the second hand lamp
(pogo off that to the right to reach the third hand lamp, which you pogo
off of to land on normal ground).  You should fall down to the right and
you'll reach some small chests and a big chest.  The big chest holds the
final map piece, and reveals that the treasure is in the basement of the
castle you are in.  You'll be transported to the basement.

If you haven't gotten all the other treasure map pieces, you won't get
transported to the basement level.  If you do get transported to the
basement, you'll have to return to Scotland to finish this level.

It's not that far from the spot where the treasure map piece is to the
boss fight at the end of the level.  Backtrack to the spot where you
jump off to the right, go through the fake wall and pogo off of a few
floating hands in a row. That's the spot I mentioned two paragraphs ago.
Here, instead of going right to the treasure map piece, go left to reach
the boss.

When you go left, kill the soldier and destroy all the blocks.  Now pogo
off the mine cart to the platform in the air.  Follow it to the left and
fall off it to land on the cart.  Jump left and get the chest.  Now go
down, and left to face the sorcerer.

The Sorcerer has a rather easy attack pattern.  He appears in opposite
sides of the room at the same time.  One of the sorcerers disappears and
the other doesn't.  He will then summon lightning from the sky to fire
at you, or shoot a tornado at you.

Jump over the tornado and move left or right to dodge the lightning.

You want to pogo off the Sorcerer's head to hurt him, although this
might be tricky, as you can only hurt the Sorcerer who doesn't
disappear.  The best strategy is to pick one of the two Sorcerers and
attack it.  If the Sorcerer you picked ends up not being the real
Sorcerer, quickly pogo to the other Sorcerer and attack it before it
disappears.

Five hits defeats the boss, and when you win, you get the Lamp of
Eternity and you're taken back to the main screen.

006f-Basement
-----------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=uEUQt9Ovhkw

When you get all seven pieces to the treasure map, you get taken to the
basement where the famed Treasure of McDuck is.  Each of the six stages
contains a piece of the treasure map, and the seventh piece can be
purchased at the store for a million dollars (the same price as the
Treasure of McDuck, oddly enough).

The Basement is a unique level in that it has two different pathways
leading to the boss.

Start off the level by getting the chests to the right.  Now set the
raft in the slime and sail to the right.

This is where the level splits into two pathways.  You can stay on the
raft to reach one of the pathways, or you can pogo off the stationary
hand lamp to reach the platform on the top of the screen, which is the
other pathway.  In this guide, I describe how to go through the pathway
you reach by pogoing off the stationary hand lamp.

Once you land on the platform up top, golf swing to the right to get
some chests and go up the chain.  To your right are weird platforms, if
you jump on one, it will fall to the bottom of the screen in two
seconds.  Pogo off three of them to make it to the upper platform.  Go
right and kill the soldier.  Destroy the four iron blocks here and get
the two treasure chests.  Go back left to the falling platforms.

This time fall to the bottom right platform and walk through
the wall to the right.  Get the chest, and sail on the raft
to the right (make sure to duck).  Get the chest and go down
the chain, but hug the left wall.  Get the big chest and jump
to the barrel to the right (part of the floor is fake, and
you can fall through it, that's why you hugged the wall).
Golf swing the barrel to the right and fall to the right.
Get the chest.

Here's the set up: There are spikes on the ground, then a
platform with two chests and spikes on the ground.  There
are also spikes on the ceiling above the chests so you can't
get them without being hurt.  Use your technique you used on
the spikes earlier in Scotland to pass through.  Destroy the
frog and walk left past the chain through the wall for a big
chest.  Go back right and down the chains.

Go down to the left (kill the soldier), to the right, and up
again.  Destroy the four blocks here and golf swing the
barrel to the left twice.  Now pogo off it to the left so
you go through the wall in an area with three chests.  Go
back right.  Now pogo off the soldier to land on the higher
level.  Go right and down the chain.  Get the chest, and set
sail on the raft to the left.  Jump to the left and get the
two chests (one is hidden).  Pass left (you get an ice cream)
to meet the boss guarding the treasure of McDuck, the
Sorcerer.

The Sorcerer is also the boss for the Scotland level, but he's somewhat
different here.

Like in Scotland, he will appear on both sides of the room at the same
time, and one of the Sorcerers will disappear.  Your goal is to pogo off
the Sorcerer's head, so your best strategy is to pick one of the two
Sorcerers and attack it.  If the Sorcerer you picked ends up not being
the real Sorcerer, quickly pogo to the other Sorcerer and attack it
before it disappears.

Unlike in Scotland, the Sorcerer doesn't use tornados or lightning to
attack.  Instead, he uses a red spell.  If this spell hits Scrooge,
Scrooge turns into a red frog with a top hat.  Ribbit!  After hopping
around as a frog for a while, you will turn back into a duck.

Needless to say, you want to avoid being turned into a frog, so try to
dodge this attack if you can.

After you pogo off of the Sorcerer's head five times, you get the
Treasure of McDuck!

006g-Aftermath
-----------------------------------------------------------

Watch the video at http://www.youtube.com/watch?v=0RakXWmwfYI

Once you beat all the levels, the end-of-game sequence starts. This
happens whether or not you get the hidden Treasure of McDuck by finding
all the various map pieces in the game.

What's that?  Glomgold stole Webby and is holding her ransom
on his pirate ship.  Well, you'll have to go get her.  You'll
land on the ship from Bermuda, but you can't explore like
you did before.  All you can do is go right and up the rope
in the newly available area.  Then go right to see Glomgold.

The first thing Glomgold does is steal your treasure.  Then you fight
him, as he jumps into the D-1000, which I'm guessing is some kind of
suit.

Glomgold fights in a predictable pattern.  Here it is: first,
he turns into a grayish blob.  A hand shoots up and sticks
to the ceiling.  He then pulls himself up, and turns into a
gray duck.  While holding onto the ceiling, he shoots his
leg at you two times.  He then drops from the ceiling and
turns into a blob again.  You shouldn't have to worry about
his leg shooting at you, which is very easy to dodge.  The
problem is hitting him, because you can't hit him while he's
on the ceiling, and when he's a blob, his hand will shoot
up to the ceiling through you if you're there.  Try to hit
him ASAP after he falls from the ceiling and get away ASAP.
It's a tough fight, but five hits later, he dies, and you
get to see the ending.

007-Gyro's Gadgets
------------------------------------------------------------

In Niagara Falls, Gyro gives you an Iron Adapter.  This
allows you to destroy iron by pogo jumping off of it.

In Bermuda, Gyro gives you the Hammer Adapter.  This allows
you to destroy iron with a golf swing.

In Mu, Gyro gives you a Power Adapter.  This allows you to
pull things that were previously unpullable.

008-Endings
------------------------------------------------------------

This game has more than one ending.  First of all, there is
the ending you see whenever the game is beaten.

If you get all of the map pieces, you then see the same
ending, but with a twist; Scrooge has gotten the legendary
treasure of McDuck.

If you beat the game with no money whatsoever, you see the
ending, but when everyone gets back to Duckburg, they
notice that Gloomgold is on the news for finding the lost
treasure of McDuck.

009-Credits
------------------------------------------------------------

This game is copyright of Capcom and Disney, 1993.  This FAQ is
copyright of The Lost Gamer, 2009.