Sat, 15 Apr 2000  23:40:11  -0500 (EST)

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                      ALADDIN FAQ version 1.00
                           by Wilson Lau <[email protected]>
                           for GameGear/Master System

Copyright © 2000 Wilson Lau

This FAQ is best viewed in Courier, 10 point font.  This FAQ may be
distributed FREELY so long as it remains unaltered AND is the latest version
(see below for where to obtain the latest version).  It is intended for
PRIVATE USE and may NOT be reproduced for commercial purposes by mechanical,
electronic, or any other means.  Do not try to sell it even if no profit is
made off this work.  In addition, this FAQ may not be used for personal gain
by submission to game magazines, web sites, etc.  Email any changes, typos,
etc. to me at [email protected].

Aladdin is copyright © 1994 Sega, The Walt Disney Company.


-----------------------------------------------------------------------------
You may find this FAQ and all future revisions at:
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-----------------------------------------------------------------------------
  CREDITS
-----------------------------------------------------------------------------
Genesis Aladdin Manual
  Story

Game Sages  <http://sages.ign.com/>
  Game Genie codes

Video Game Strategies  <http://vgstrategies.about.com/>
  Invincibility password


=============================================================================
  CONTENTS
=============================================================================
I.         FAQ History
II.        Story
III.       Controls
IV.        Gameplay
V.         Items and Enemies
VI.        Walkthrough
VII.       Secrets and Codes
VIII.      Credits
IX.        Disclaimer


=============================================================================
I.  FAQ HISTORY
=============================================================================
Version 1.00 (04/15/00)
    Initial release


=============================================================================
II.  STORY
=============================================================================
THE SECRET OF THE LAMP!

"For years the secret of the lamp has eluded me, but tonight it was within my
grasp.  At long last, I had succeeded in uniting the halves of the ancient
golden scarab, which led me along a magical trail across the dunes.  Taking
the worthless thief, Gazeem, with me, I ventured deep into the desert. We
watched in anticipation as the two pieces of the scarab split apart and
buried themselves deep in the sand.  This was what I had searched for!"

"Suddenly, the ground began to quake under us and a huge tiger's head rose
ominously from the moonlit sands.  I had found it!  After all the searching -
The Cave of Wonders!"

"I sent Gazeem into the tiger's mouth with instructions to bring me the lamp.
As I watched him draw closer to the cave, I could feel the power of the lamp.
But I was unprepared for what happened next..."

"The Cave itself rose in anger and rejected Gazeem, silencing him forever
with its massive stone jaws.  'Only one who is worthy may enter,' it roared.
'One whose rags hide a heart that is pure.  A diamond in the rough...'"

"Somewhere I will find this diamond and then the power of the lamp will be
mine!"


=============================================================================
III.  CONTROLS
=============================================================================
Up      :  climb up stairs
Down    :  crouch, pick up rock, climb down stairs
Left    :  move left
Right   :  move right
1       :  throw rock
2       :  jump
Start   :  start game, pause/resume game

Dash    :  Push LEFT or RIGHT quickly twice and hold LEFT or RIGHT when you
          press it for the second time to dash.  Keep holding it to continue
          dashing.
Slide   :  Press button 1 while dashing to slide.
Tip toe :  Press button 2 while crouching to tip toe.


=============================================================================
IV.  GAMEPLAY
=============================================================================
Aladdin has 3 life units.  He will lose half a unit if he gets hurt.  When he
loses all his life units, the game is over.  You can then choose to continue
to quit.  Quitting will end the game but you'll receive a password to
continue that stage later on.

Whenever you get hit, Aladdin will be temporarily invincible.  Use this
opportunity to get by the area.  Things you can "go through" include barrels
and walls.


=============================================================================
V.  ITEMS AND ENEMIES
=============================================================================
Items
-----
Apple
Heals 1/2 life unit.

Bread
Heals 1 life unit.

Key
Opens gates.

Rock
Throw them at objects, guards.

Scarab
You will continue from that point if you die.

Sword
Attack Jafar with it.


Enemies
-------
Guards
The palace guards will chase you.  Don't get caught.

Bats
Found in the caves.

Birds
High flying and can hurt you.

Horses
Runs and jumps a mighty leap.

Clouds
Shoots lightning out.

Whirlwinds
Wind that can hurt you.

Jafar
The mastermind behind Aladdin's troubles.


=============================================================================
VI.  WALKTHROUGH
=============================================================================
------------------
Streets of Agrabah
------------------
Aladdin must steal food to eat and this is where the action unfolds.  Help
him escape the guards.

Level 1
-------
This level is just a chase so all you can do is jump and move left or right.
A guard will be chasing you.  If he touches you, you lose so keep your
distance.  Besides avoiding the guard, you'll have to avoid barrels, bouncing
barrels, rolling barrels, pots, and pits.  Fall in a pit and it's game over.
The others just hurt you for 1/2 a life unit.

The order that the obstacles appear in the level is as follows.  The sections
where a guard will chase you are labeled below.  Map is not drawn to scale
and is an approximation only.

B   = Barrel
R   = Rolling Barrel
BB  = Bouncing Barrel
Pot = Pot
P   = Pit
_____________________________________________________________________________

B, Pot, R, P, R, B, R, Pot, BB, B (w/apple), P, R, Pot, B, P, Pot,
\________________________/                   \_______/                 To A
           |                                    |
        Guard 1                              Guard 2
_____________________________________________________________________________

_____________________________________________________________________________

     B, B, P, R, Pot, Pot, R, B, B, Pot, R, Pot, B (w/bread),
A     \_____________/             \________________________/           To B
           |                                 |
        Guard 3                           Guard 4
_____________________________________________________________________________

______________________________

     BB, B, R, R, BB, BB, P
B                      \___/
                        |
                     Guard 5
______________________________


-------------------
Rooftops of Agrabah
-------------------
When Jasmine (in disguise) gives a child an apple, she has no idea that she
must pay for it.  Having no money, the angry peddler has his own way of
making her pay which involves the loss of a hand.  Aladdin and Abu arrive in
time to save Jasmine.  The two now sprint across the rooftops.

Level 2
-------
This is another chase level.  It's easier than the previous one because there
is no guard chasing you.  However, if you get scrolled off the screen, you
will die.  The only things in your way are steps, barrels, and pits.

From the start the order of the obstacles is as follows.  Map is not drawn to
scale and is an approximation only.

S = Step
B = Barrel
R = Rolling Barrel
P = Pit
_____________________________________________________________________________



__                       ____B_                      ___                 To A
 |__        ___       _|      |__          ____B___|   |____R__
    |______|   |_____|           |____R_  |                    |  ____B_
                                        | |                    | |
_____________________________________________________________________________

_____________________________________________________________________________

                                                                  (Apple)
                                                                 ____B_
A         _______B__   ____R__B_       ______R___              __|       To B
      __|          | |         |_____|          |  _____B____|
  ___|             | |                          | |
                   | |                          | |
_____________________________________________________________________________

___________________________________________________________________


  __                         _____R____                   ________
B    |___                  __|          |        ___     _|
        |___R_______B____|             |  _____|   |___|
                                       | |
                                       | |
___________________________________________________________________


---------------
Cave of Wonders
---------------
Aladdin and Jasmine talk at his makeshift home.  Wondering what life must be
like in the palace, the two almost have a romantic moment but it is cut short
when the guards find them.  Aladdin is thrown into the dungeon where he meets
a strange old man.  The old man helps Aladdin escape.  Having escaped the
dungeon, Aladdin now enters the Cave of Wonders.

Level 3
-------
Walk over to the right.  Jump over to ground below.  Head right until you see
the first pit.  Wait and a geyser will erupt.  Wait for it to dissipate
before jumping over to the other side.  Once you're on the other side, head
right.  Now jump and climb up to the ledge above.  You'll see some water
dropping down.  Don't worry as it won't hurt you.  Now walk over to the
right.  Hop across the next pit you see.  Then jump down to the ground below.
Take a step forward and a boulder should drop down from the sky.  Avoid it
and then continue heading right.  Dashing helps to avoid the next two
obstacles.  You won't go far before a boulder will roll towards you.  Jump to
avoid it.  Now assuming you're still dashing (i.e. you still are holding
RIGHT), you will run past the next falling boulder safely.  Head down the
stairs.

You'll immediately see an apple below you.  Head to the left.  Drop down to
the ground below.  Go to the right to grab the apple.  Now climb back up to
the ledge you dropped down from.  Then jump across to the ledge to the left.
Walk off the ledge and fall onto the second ledge to the left.  Then quickly
jump off the ledge to the ground to the left before the ledge drops.  Step to
the left and immediately duck to avoid the bat.  Then dash to the left.
You'll be stopped by rocks, slide under to rocks to pass.  Be careful to
avoid the boulder that will drop down on the other side.  Head down the
stairs.

Jump over to the ledge on the right.  Then jump over to the platform.  Now
drop down to the ground.  Floor spikes will appear.  Duck down and the spikes
will retract.  So just tip toe past them (to tip toe, refer to the controls
section).  To the right will be another set of floor spikes.  Tip toe past
them and then step on the switch to the right.  Now head back to the left.
Climb up the ledge that is above the left set of floor spikes.  Now head to
the right.  You'll soon come across a pit with bread above it.  The bread
isn't worth the effort so jump across the pit and head right.  Grab the
scarab.  If you die, you'll start back at the scarab now.  Skip the stairs
above you and head to the right.  Pass the floor spike.  Then step to the
right and slowly proceed until the boulder falls from the sky.  Climb up to
the platform above.  Then drop down to the ground.  Jump across the pits to
grab the key on the right.  Then head back to the stairs from before.  Climb
up to the next floor.  Now head right.  A boulder will drop in front of the
pit.  A bat will also fly by.  Wait for the bat to pass before jumping.  Head
right once you're on the other side.  Another boulder will drop in front of
the pit to the right.  Wait for the geyser in the pit to die down before
jumping over it.  Now head right and climb up to top of the ledge.  Walk over
to the right where you'll find a stone on the ground.  Pick it up and walk
over to the right edge.  Throw the rock at the face in the wall to open the
barrier.  Now go downstairs.

There will be another apple below you.  Head to the left.  Then drop down and
pass the floor spikes to the right.  Go to the right to grab the apple.  Now
head left.  Jump over the first pit.  Now duck to avoid the bat.  Wait for
the geyser in the second pit to die down before jumping.  Jump over the last
pit to reach the stairs down.  Once you're downstairs, head right.  Wait for
the bat to fly past you before jumping over the first pit.  Then, jump over
to the ledge on the right.  Immediately jump over to the platform on the
right.  Drop down to the ground.  Jump over the floor spikes.  Head right to
find the exit to the treasure room.


Level 4
-------
In the treasure room, only one rule applies, you may only touch the lamp.
With that in mind, do not touch ANY TREASURE except for the lamp at the end
of the level.  If you touch a treasure, you will die.

Head right.  Jump over the pit.  Then jump over the next 4 pits.  There will
be a boulder rolling at you after the fourth pit.  Jump to avoid it.  Now
head right where you'll find a treasure chest.  Do not touch it otherwise you
will die.  So to easily jump over it, dash to get more momentum.  Now head
right some more.  When you pass the two columns in the foreground, jump to
avoid the rolling boulder coming at you.  Head right some more.  Then jump
over the pit.  You'll find a diamond on the other side.  Again, do not touch
it.  Jump over it and head right where you'll find a crown.  Don't touch it
either.  Jump over it.  Then jump over the next two pits you come across.
Jump over the last treasure chest and head right to the exit.


Level 5
-------
This is a flight level in which you'll have to guide Carpet as you make your
way out of the Cave of Wonders.  You'll die if you hit a wall.  You can,
however, graze the wall without dying.  Stay near the bottom for the
beginning and then stay near the top for the remainder of the level.  The
middle is your safest bet.  Here is an approximate map of the level.

A = Apple
B = Bread
________________________________________________________________________
\__________       ____             ___________     _______________
          \_____/    \_    ______/           \___/               \_____
                       \__/         _____               ____
                                   |_____|A            /____|           To A

                           ____________________________________________
__________________________/
/_______________________________________________________________________

________________________________________________________________________
     __   _____      ____________            _________      ___________
  __/  \_/     \_   /            \______|\__/         \_   /
                 \_/    _____                           \_/
A                       |_____|                                          To B
                                       _           B                __
  ___________/\_______________________/ \____________________/\____/  \

________________________________________________________________________

________________________________________________________________________
  _______________                                      ___         ____
                 \____________________________/\____/\/   \_______/
         ___                   _______
B        |_  |                 |       |                                 To C
          \_|                 |_______|
                          _
  _______________________/ \_________________/\________________/\______

________________________________________________________________________

________________________________________________________________________
     _       ___________________          ________           __________
  \_/ \_   _/                   \__    __/        \__      _/
        \_/          ___           \__/      ___     \____/
C                   _/   \_                  |___|                       To D
                  |_______|                                         __
         _                                               _     /\  /  |
  ______/ \_____________________________________________/ \___/ |_/   |

________________________________________________________________________

________________________________________________________________________
  _______      _       ______         ____________
         \____/ \_____/      \____   /            \   _________________
    __                            \_/      ____    \_|
D   |__|                                   |    |                 ____   To E
                                        __|    |                |____|
         _                             /        \         _/|
  ______/ \___________________________/          \_______/  |__________

________________________________________________________________________

_______________________________________________________
          ___        _________      _______   ________
  _      |   \______/         |   _/       \_/
   \_    |                    |__/                  __
E     \___|                                _________/
                                       __|
      ___               _/|          _/
  ___/   |_______/\____/  |_________/

_______________________________________________________


---------------
Sultan's Palace
---------------
With the help of Genie, Aladdin magically becomes Prince Ali of Ababwah.
He'll have to battle through the palace in order to meet the Sultan.

Level 6
-------
Dash to the right because a guard will chase you after you've walked a few
steps.  Dashing is the only way to avoid getting caught.  Jump over the pit
you come across.  Grab the key to the right.  Now jump back and climb up the
ledge to the stairs up.  Head upstairs.  Now head right and grab the rock on
the ground.  Run to the right.  The gate will open.  Pass through it and then
climb up the ledge.  Head left.  When the guard comes into view, throw a rock
at him.  Quickly run past him before he recovers.  Run all the way to the
left.  Don't fall off the ledge though because there is a pit below.  So jump
off the ledge instead.  Climb up the ledge to the left of the pit to grab the
rock on top.  Then jump over the pit and go down the stairs to the right.
Grab the two rocks in the room below and head back up.  Jump over the pit and
head left.  When you reach the other side, climb up the ledge there to the
stairs up.

A lantern will fall down when you head upstairs.  After it drops, climb up
the ledge and then walk to the right to grab the key.  Drop back down below
and head to the right.  The gate will open.  Climb up the ledge to the stairs
up.  Once you're upstairs, dash to the right.  Another guard will be chasing
you so don't stop until you grab the apple to the right.  The guard won't
chase you this far so you can take it easy now.  Climb up the ledge and head
right.  Let the lantern fall down.  Then drop down and walk to the wall on
the right.  When you're standing next to the wall, jump up to find a hidden
ledge.  It leads through the wall to a secret room with a bread and a rock.
Now head back to the left.  Grab the rock by the stairs down before heading
down.  Grab the scarab downstairs.  Walk over to the right side of the ledge
so that the lantern falls.  Now look below you.  A guard is guarding the
stairs down so you'll have to stun him.  When you're ready, jump down and
throw a rock at the guard.  Then quickly head downstairs before he recovers.

Downstairs, you'll notice a key below you.  It's in a room that is sealed off
by a gate.  You'll have to double back around to get it so head right for
now.  Grab the rock by the stairs.  Drop down to the ground below and head
right to the pit.  Climb up the ledge above the pit instead of jumping over
it.  Jump over to the next ledge afterwards.  Now drop down once you've
cleared the pits.  Head to the right where you'll find a gate in your way.
Since you have no key yet, you'll have to go downstairs.  Drop down and head
right to grab the apple below.  Then head left.  Climb up the next ledge you
come to but be careful since a guard is patrolling the area beneath the
ledge.  Head left and drop down.  Throw a rock at the face in the wall to
open the gate.  Climb up the ledge and head left.  Drop down after the
lantern falls.  Go to the left to grab the key.  Now climb up to the ledge
above you.  Head upstairs.  You should now notice that you're in the room
with the key that was sealed off from before.  First open the gate.  Then,
jump over the pit to grab the key on the left.  Grab the rock on the ledge
above you before you head all the way to the right where you can now open the
gate.

Grab the scarab and walk up against the wall.  The guard on the other side
will notice you and step on the floor switch.  The gate is now open so climb
up the ledge and head right.  Jump across the ledge to avoid the guard below.
Head to the right.  Climb up the next ledge to the stairs up.  Grab the stone
by the stairs before you go up.  Once you're upstairs, you'll need to run to
the left.  Way on the other side is a guard.  Throw a rock at him.  Then run
past him.  Grab the rock and key that you find behind the guard.  Then throw
another rock at the guard to stun him again.  Head back to the stairs.  Now
drop down below and head to the right.  Jump over the pit and climb up the
ledge to the stairs up.  Climb the ledge once you're upstairs.  Then head
left.  You'll step on the floor switch which will raise the gate below you.
The room contains bread but you don't need it so skip it.  Throw a rock at
the guard to the left and run to the stairs on the left.  Climb up the ledge.
Grab the rock.  Then walk off the ledge and throw the rock at the face on the
left wall to open the gate.  Run to the right to the next gate.  The exit is
to the right.


-----------------
A Whole New World
-----------------
Prince Ali takes Jasmine on a magic carpet ride.  Join them as they travel
through Agrabah, Egypt, and finally to China.

Level 7
-------
Like the flight level from before, you'll have to avoid hitting the buildings
as well as the birds, horses, thunderclouds, and berries.  Birds will be
found all over the stage so just fly past them.  You'll be safe for the most
part by staying near the top of the screen or in the middle.  Stay near the
middle for most of the stage while you stay at the top during the forest part
of the level.  Here is an approximate map.

A = Apple
B = Bread
C = Thundercloud
F = Fruit
H = Horse
W = Whirlwind
_____________________________________________________________________________

<------- Birds in the vicinity ---------->                C        C

                    _
               _   | |                                                  To A
     __   __  | |  | | A __    ____
 _  |  | |  | | |  | |  |  |  |    |   _
| | |  | |  | | |  | |  |  |  |    |  | |            H      H     W    W
_____________________________________________________________________________

_____________________________________________________________________________
                                F
            C             F   F        F       F
                   F   F            F    F  F    F
                F                 F        B
A                                                                        To B
                                                                      __
                                                              _____  |
                                                             |     | |
_____________________________________________________________________________

_____________________________________________________________________________



              __   __                          __
B       __  A |  | |  |         _         _  A |  |                      To C
  __  |  |   |  | |  |   __   | |   __  | |   |  |   ___    ___
    | |  |   |  | |  |  |  |  | |  |  | | |   |  |  |   |  |   |   ___
    | |  |   |  | |  |  |  |  | |  |  | | |   |  |  |   |  |   |  |   |
_____________________________________________________________________________

_______________________




C            End of
             level


_______________________


--------------
Jafar's Escape
--------------
With Aladdin back, Jafar must make his hasty escape now that the Sultan is
now longer under his hypnosis.

Level 8
-------
This is the last and most difficult chase level.  Jafar will shoot fire and
lightning at you while you're trying to jump over pits and dodge falling
lanterns.  Stay on the far left side and you won't have to worry about the
lanterns and lightning hitting you.  This will make it easier since all
you'll have to watch out for would be fire and pits.  Here is an approximate
map of the level.

F = Fire
L = Lantern
T = Lightning
_____________________________________________________________________________



    L    F   T           T           L F           L   T    F
                                                                        To A

________________    __    _______   ______    __   ___________     _    _
               |  |  |  |       | |      |  |  | |           |   | |  |
_____________________________________________________________________________

_____________________________________________________________________________



  L  F  L   T        L       T     F T       F      T       L      T
A                                                                        To B

  ________   _____   _____   _   ________    __    _____    __    _____
          | |     | |     | | | |        |  |  |  |     |  |  |  |
_____________________________________________________________________________

__________________________________________________________
                                                        |
                                                        |
                                                        |
              T                    L                    |
B                                                        |
                                                        |
  __    ________    __    __   _       _________________|
    |  |        |  |  |  |  | | |     |                 |
_________________________________________________________|


------------
Final Battle
------------
With Jafar in control of the Genie, Aladdin must face the sorcerer in this
final showdown to decide the fate of Agrabah.

Level 9
-------
Jafar will wave a sword in the air.  He'll then shoot a fireball at you.  As
long as you don't move forward, the fireball will land in front of your feet.
Walk under the sword to have it drop down.  Get out of the sword's way.  You
will die if it hits you.  Grab the sword after it drops and swing it at
Jafar.  He'll now transform into a giant cobra.

He has three attacks.  The first is to shoot a fireball at you.  Don't move
forward and it will always land in front of your feet.  The second attack is
to release a fireball that bounces towards you.  Just walk under it.  The
third attack is to drop a fireball wave that heads towards you.  Jump to
avoid it.  Wait for Jafar to either use the bouncing fireball or fireball
wave before attacking him.  When you hit him, Jafar be pushed back a little
bit and his tail will slap you back.  Just wait for another opportunity and
then move in for the kill.  You can get two hits off if you get hit because
you're temporary invincibility will prevent you from getting pushed back by
Jafar's tail.  It will take 8 hits to defeat Jafar.


=============================================================================
VII.  SECRETS AND CODES
=============================================================================
Secrets
-------
Enter AIQY to become permanently invincible.  You can still die by falling
into pits or by letting the guards catch you.  Everything else though
(including walls in the chase stages) will not hurt you.


Passwords
---------
Level 1     AJGJ
Level 2     LAEA
Level 3     ASNF
Level 4     DMIA
Level 5     INSI
Level 6     NEUA
Level 7     AALG
Level 8     BLTO
Level 9     UIAN


Game Genie Codes
----------------
012 9AD F72     Start with 1/2 jewel in life gauge
032 9AD F72     Start with 1/2 maximum jewels in life gauge
3AE DDC 2A2     Don't take damage from most hits
00F 46C 803     No blinking after being hit
CCF 46C 803     Longer blinking after being hit
3A2 ACE 2A2     Infinite blinking after being hit
C92 01D 082     Invisibility
002 0BD E6E     Temporary invisibility when you hit something
3EB 8DB 2A2 +   Special options screen
01B 8EB F7A +
00B 8FB E6D


=============================================================================
VIII.  CREDITS
=============================================================================
Genesis Aladdin Manual
  Story

Game Sages  <http://sages.ign.com/>
  Game Genie codes

Video Game Strategies  <http://vgstrategies.about.com/>
  Invincibility password


=============================================================================
IX.  DISCLAIMER
=============================================================================
This FAQ is neither affiliated nor endorsed by Sega or The Walt Disney
Company.  It may be distributed FREELY so long as it remains unaltered AND is
the latest version (see above for where to obtain the latest version).  It is
intended for PRIVATE USE and may NOT be reproduced for commercial purposes by
mechanical, electronic, or any other means.  Do not try to sell it even if no
profit is made off this work.  In addition, this FAQ may not be used for
personal gain by submission to game magazines, web sites, etc.  Email any
changes, typos, etc. to me at [email protected].

Copyright © 2000 Wilson Lau.