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| File: diablops.txt Date: 02 / 02 / 2000 Version: 1.0.1 |
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| .·°·.·°·.·°·.·°·. PLAYSTATION FAQ/WALKTHROUGH .·°·.·°·.·°·.·°·. |
| : : : : : : : : : : |
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| FILE INFORMATION |
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Version: 1.0.1
Date: 02/02/00
Email:
[email protected]
Website: www.oddi7y.cjb.net
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| COPYRIGHT INFORMATION - READ IT LEECHERS!!! |
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This file and it's contents is not to be reproduced in any other
form without prior consent from the author. That includes both
commercialy printing and selling of this file. This file will _only_
be hosted on 'GameFAQs.com' and 'Oddity'. Please do not ask
permission to host this FAQ on any other site. This is because I want
people to see the latest version and not a FAQ that is 10 versions
behind. This causes great stress when people ask you questions from
old FAQ's that have been answered in new FAQs.
If you find this file on any other site than the sites below, they
are illegaly leeched files. Please contact me so that I can do
something about these lamer websites.
OFFICIAL HOST SITES:
Oddity - www.oddi7y.cjb.net - Official Home
GameFAQs - www.gamefaqs.com - Great Game FAQ Site
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| UPDATE INFORMATION |
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Always you will be able to find the newest update at the Official
Home of this FAQ.
1.1.1 - Second Version. Redesigned Layout. Released 02/02/00
1.0.1 - First Version. Released 19/09/99
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| CONTENTS |
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0 ................ Copyright
1 ................ Updates
2 ................ Contents
3 ................ Game Controls
4 ................ Monster Info ad Tips
5 ................ Playing Hints and Tips
6 ................ Experience Info and Tips
7 ................ Contacting the Author
8 ................ Credits and Thankyous
___________________________
.·° °·.
< GAME CONTROLS >--------------------------------<>
°·.___________________________.·°
BEGINNER SETTINGS
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______ ______
Spellbook ----|__L2__| |__R2__|- View Automap
______ ______
Restore Life -|__L1__| |__R1__|- Restore Mana
Movement
| Options Pause .- Cast Spell
v | | v
_ v v _
_| |_ __ __ _ |_| _
|_ _| |__| |__> |_| _ |_| <- Toggle spell
|_| ^ |_|
| ^
Open doors -· °- Attack / Talk
Pickup Item
ADVANCED SETTINGS
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______ ______
Spellbook ----|__L2__| |__R2__|- Combo Button
______ ______
Restore Life -|__L1__| |__R1__|- Restore Mana
Movement
| Options Pause .- Cast Spell
v | | v
_ v v _
_| |_ __ __ _ |_| _
|_ _| |__| |__> |_| _ |_| <- Use Highlighted
|_| ^ |_| Item in Belt
| ^
Open doors -· °- Attack / Talk
Pickup Item
R2 + [] Inventory R@ + R1 Quest Log
R2 + >< Character Info R2 + L1 Full Spell Book
R2 + () Belt Item Menu R2 + L2 View Automap
R2 + /\ Toggle Spell
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.·° °·.
< MONSTER INFO AND TIPS >--------------------------------<>
°·.___________________________.·°
This will come later sorry...
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.·° °·.
< PLAYING HINTS AND TIPS >--------------------------------<>
°·.___________________________.·°
EASY HEALTH METER WITH POTION BOTTLES
When playing place a few POTIONS OF HEALING in your BELT so that
you will be able to see when you are getting low on life. This
works because the game firstly takes when you use a POTION, a
potion from your BACKPACK, and then secondly when you have no
more in your BACKPACK it starts to take if from your BELT. This
will give you some type of warning when it comes to remaining
POTIONS.
CANT REMEMBER THE RIGHT BUTTONS?
For those people that get the L1 (Heal) and R1 (Mana) buttons
mixed around here is a little tip. Write HEAL on your Left Thumb
and Index Finger, and MANA on your Right Thumb and Index Finger.
Then when you need to use HEAL or MANA and your not sure of what
buttons they are just look down.
USING ARCHITECTURE AS A TACTICAL POSITION
There are many place in the labyrinth that the character can
use to his advantage when in combat. Two basic examples of
these are barrels and doorways.
Barrels not only are sources of hidden treasures, but they
also provide excellent blocking terrain for ranged attacks.
Since barrels can be have spells or arrows fired over them,
a sorcerer or rogue properly positioned behind a cluster of
barrels can fight back a large group of oncoming creatures.
Doorways can also be used very effectively for singling out
monsters when encountered in large groups. If you are swarmed
by a large group of creatures in the labyrinth, an excellent
tactic is to position your character just on the other side
of a doorway and take them on one at a time as they enter
into the doorway.
There are numerous other areas within the labyrinth that can
be used as strong tactical positions by players who are
looking for them. Keep your eyes open and your weapons ready!
RESISTANCE AND IMMUNITY
Certain monsters in the labyrinth are resistant or even immune
to different types of magic. After killing several monsters of
the same type, your character will learn the resistances and
immunities that these creatures have. Unique creatures (those
whose names are displayed in gold text) may also have
resistances or immunities. While your character does not know
the immunities or resistances of a unique monster, he will
know if some type of immunity or resistance exists.
Should you have difficulty killing a unique monster with an
attack such as firebolt, the creature may have a resistance
or immunity to fire based attacks. Try using an electrical
(lightning) or magical (stone curse) attack instead.
I LOVE THIS GAME, BUT IT'S A LITTLE TOO TOUGH...
Depending on the items you find, spells you learn and
creatures you encounter, each game will play very
differently - even with characters of the same class.
Because of the randomness of Diablo, some labyrinths will be
more challenging than others. Until you are an expert
spelunker, you may find a dungeon too difficult. If this is
the case, you can use the 'New Game' option to take your
character (complete with stats, experience, and inventory)
into a new labyrinth where you can fortify him with additional
gold, items, spells, and experience from earlier levels.
< 2 PLAYER >
Depending on what level you are and what level any Magic User is
in your party, give most of the RESURRECT SCROLLS to the
strongest so that they can bring the other back to life when they
die.
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.·° °·.
< EXPERIENCE INFO AND TIPS >--------------------------------<>
°·.___________________________.·°
Your levels are measured by how much experience you have. Each
time your experience reaches a certain value you will go up a
level. When this happens you will see an ANKH appear over you
SPELL BALL on the main screen. When this happens your HEALTH and
MANA get increaced to FULL. You also get 5 points to spend on
different Statistics of your character.
Assignment of Points to Statistics by Class
---------------------------------------------------------------<>
Ok we know that you get 5 points to spend on statistics every
time you go up a level so here is some info to making your
character ballenced in the main characteristic stats that they
need. The Characters main stat is marked by a *.
WARRIOR: LVL 01-10 10-20 20-25 25-30 30-35 35-40
Strength*: 2 2 1 1 2 1
Magic: 1 0 1 0 2 1
Dexterity: 1 1 2 2 0 1
Vitality: 1 2 1 2 1 2
ROGUE: LVL 01-10 10-20 20-25 25-30 30-35 35-40
Strength: 1 1 2 1 1 1
Magic: 1 0 1 0 2 0
Dexterity*: 2 2 1 2 1 2
Vitality: 1 2 1 2 1 2
SORCERER: LVL 01-10 10-20 20-25 25-30 30-35 35-40
Strength: 1 0 1 0 2 0
Magic*: 2 2 2 1 1 2
Dexterity: 1 1 1 2 0 1
Vitality: 1 2 1 2 2 2
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| CONTACTING THE AUTHOR |
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Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to all email I get, but I will try to.
Any email that asks for specific help will not be answered. All
that I know about the game I have put here.
If you are writing to me please put in the topic in capitol
letters '<NAME OF FAQ> - FAQ REPLY:' then what ever topic you want
after it. Remember where it has '<NAME OF FAQ>' put the name there
instead of that without the <>'s. This will help me moderate what
type of email it is.
You can contact me at this address: -
[email protected]
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| CREDITS AND THANK YOU'S |
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ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ.
CJAYC for GameFAQs one if not the best Game site on the net.
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| THIS FAQ WAS MADE USING - FAQ3DIT -
http://www.oddi7y.cjb.net |
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COPYRIGHT ARGöNAUT 1999-2000