Deep: Final Mission
Game Boy
Developer: Sachen Publisher: Sachen
By: GammaBetaAlpha
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Table of Contents
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How to Play [HOWT]
Donations/Amazon [DONT]
Contact Info [CONT]
Credits [CRED]
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How to Play
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[HELP]
Deep: Final Mission is a static, underwater single-screen shooter
developed by Sachen, a company out of Asia that was both notorious and prolific
for the number of unlicensed Famicom/NES and Game Boy games that they released,
as well as their system clones they also created.
You have a single small submarine-esque ship underwater that starts off
with 3 lives, with the Game Over coming after you die with 1 life left (there is
no '0 lives' mechanism in this game). After a small animation sequence where
your ship will then briefly move to the centre of the screen before retreating
to the bottom, you can move left and right along the bottom of the screen. You
CANNOT move up at all.
Throughout the course of gameplay, fish and coral-like enemies will come
down to the bottom screen, and shoot flashing triangular ammunition straight
down at you. While many of your enemies will float up and down for a while, once
they reach the bottom of the screen, they will not actually go off-screen.
Instead, they will move left and right to pester you, as the 'bottom' of the
screen is actually the ocean floor.
To destroy them, you need to shoot at them. Your timining and aim must
be absolutely precise, as you can only fire off one set of normal ammunition at
a time. You CANNOT fire again until your missile(s) have either blown up on an
enemy, been negated by bubbles, or fly off-screen. Each enemy destroyed nets you
a total of 10 points.
In addition to the enemies, small streams of bubbles will also go across
the screen from left to right. These create random patterns, turning up, right
and down at 90 degree angles, and they will sometimes touch the ocean floor.
When they do, you need to stay away from the bubbles until they disperse from
the ocean floor, as contact with them will destroy your ship. They will also
block any missiles you shoot past them (but of course they will not prevent
enemy fire from dropping past at you).
In what is a particularly galling programming oversight (not that Sachen
really appeared to care about quality-testing), when you are hit by something
and lose one of your lives, your ship will repeat its animation of flying to the
centre of the screen to start. This is automatic and you cannot stop it, but
your ship can still be hit or come in contact with a bubble while doing this
sequence, losing another life in the process.
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CONTROLS
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Left/Right - Move your Ship left and right
A - Fire your missiles
Start - Pause the Game
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POWER-UPS
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There are a total of three separate types of items in Deep: Final
Mission, and they all come down from the top of the screen.
The first is a large bubble. If you grab this, your ship is coated in a
large bubble, which will soak up a single hit before it pops.
The second is a set of two missiles. When you obtain this, you can shoot
two missiles out at the same time (not one after another, but a pair at once),
though your missiles will now be left and right of centre instead of straight
dead-centre from the ship. This power-up stays with you for the entire rest of
the game, even after you lose a life and come back (annoyingly, the two missile
power-up will still continue to drop down nevertheless).
The final is a big, wide missile. When you grab this one, it is a one-
time use per missile you obtain. When you shoot it, if it hits an enemy or a
missile, it will create a circular vertex of a fairly large radius which will
stay around for a few seconds and destroy any other enemies in the vicinity. You
are NOT affected by the vertex if you shoot it and it is set off nearby. Once
you shoot the big missile, you can IMMEDIATELY shoot your regular missiles as
well.
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SCORE GLITCH
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During the course of one run-through when taking pictures, the author
noticed that at one point during a playthrough he somehow gained 65,536 points
all at once. The more savvy-minded may notice that this is 2^16, which intuits
some sort of score overrun or glitch that added on that number of points so he
went from 280 points to 65,816 points all at once.
The author has not been able to reproduce this, however. If any of you
have had a similar experience (or for whatever reason, decide to hack the ROM
and look to see why this occurs), please feel free to email the author at his
email posted at the bottom of this guide.
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Donations/Amazon
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[DONT]
I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com
Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)
www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881
Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com
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Contact Info
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[CONT]
Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com
If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com
If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information
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Credits
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[CRED]
Thanks to Blame the Control Pad for information on this game (and
other Game Boy shooters):
http://www.blamethecontrolpad.com/gbshooters/gbshooters5.htm
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©2013 GammaBetaAlpha FAQs