Daiku no Gen-San: Robot Teikoku no Yabou
                                  Game Boy
                      Developer: Irem  Publisher: Irem
                             By: GammaBetaAlpha

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                              Table of Contents
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                       How to Play                 [HELP]
                       Walkthrough                 [WALK]
                       Contact Info                [CONT]
                       Credits                     [CRED]

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                                  How to Play
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[HELP]

       Daiku no Gen-San: Robot Teikoku no Yabou is a platforming game, part of
a series of games with only two entries (Hammerin' Harry for the NES and
Hammerin' Harry: Ghost Breeding Company for the Game Boy) released outside of
Japan. With a lot of fighting aspects with Gen wielding a hammer, it is also one
of the most difficult platforming games you will see due to some of the
extremely tight margins in responding to boss patterns.

       Gen can jump, crouch, swing his hammer and hold his hammer up to act as
a guard. You must make it to the end of each level, occasionally fighting
bosses. You do have a bit of leeway with taking damage - Gen can take up to five
hits at a time, and you can restore health through the use of rice balls dropped
by enemies.

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CONTROLS
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A - Jump

B - Swing your hammer

Up - Hold your hammer above your head

Down - Crouch

Left/Right - Move around


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ITEMS
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       Items are occasionally dropped by enemies, sometimes when they take a
mere hit and sometimes when they are fully defeated.

Rice Ball - Restores one of Gen's health points

Hard Hat - Gives you invulnerability for one hit. If you are struck, the hard
          hat is knocked off Gen, but you have a couple of seconds you can use
          to retrieve the Hard Hat and put it back on.

Hammer - Increases the size of Gen's hammer significantly and gives you more
        attack power. Lasts until Gen is hit once.



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                                 Walkthrough
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[WALK]

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Stage 1-1
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       Move forward and use your hammer swing at the first few robots walking
towards you to push them back until each of them fall after taking multiple
hits. Follow it up by striking the floating robot pods - watch out, as they will
spit out cannonballs onto the ground (you can knock them back before they strike
Gen or the ground by swinging your hammer).

       Continue again afterwards, taking out another handful of robots, and
then you will get multiple projectiles coming at you in columns. For the black
cannonballs, whack them with your hammer to knock them away, but jump over the
spiked cannonballs instead.

       Once you make it through the projectiles, deal with some more ground and
air robots. Head right and off-screen.


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Stage 1-2
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       Head right while avoiding or batting away the projectiles flying around.
You will encounter a six-legged robot insect enemy that will cause a high wall
to extend out of the ground. At the same time, a machine will roll in from the
left that will form a trampoline spring. You can use your hammer to knock back
the projectiles and smaller robot insects that come around, but the main thing
to do here is to hop off the spring and take a couple of good swipes at the
large insect with your hammer.

       Once the large insect is defeated, you can pass by where it was standing
guard via use of the spring again. Walk a little bit, and you will encounter
another large insect doing the same high wall set-up. Defeat this one, and then
a third one thereafter before going off-screen.


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Stage 1 Boss
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       As long as you stay to the far left of the room crouched with your
hammer in front, you will not take any damage from the boss. You can take this
time to observe the pattern of it sending out its claws and shooting out soccer
balls.

       When you are ready to attack, head right, and use your hammer to knock
back the claw, forcing it to retract before it can damage Gen. At the same time,
strike the soccer ball. This will send it flying up to the ceiling, and your
support unit ally will automatically send it at the robot's main body, causing
damage. Repeat this a handful of times to finish the robot off. In fact, you can
crouch slightly to the left of centre and hold the Down button, and tap the B
button to swing your hammer up from the crouching position to swing it before
guarding yourself again.


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Stage 2-1
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       The controls will differ a little bit for this stage. Gen cannot
physically move left or right himself, as he stands on a block with retractable
arms that can carry him across the stage by latching onto little x blocks
automatically. You can move back left within the visible screen, but not scroll
back left.

       On the way, you will encounter multiple enemies of the floating robot
variety, as well as static blocks that will spit out cannonballs. You can jump,
crouch and guard or move left and right to dodge the cannonballs, but you can
also strike the blocks a couple of times to destroy them. A favorite tactic of
the author was to crouch right underneath a block where possible and tap the B
button multiple times to strike the block until it was destroyed.

       The variety of the enemies does not get any more complicated than that,
but you will have to deal with a long progression of the robot foes until you
hit the end of the stage.


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Stage 2 Boss
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       The second part of the stage uses the same mechanics as the first part
in moving around with a block with retractable arms. This time around, however,
you are not travelling across a stage, but rather you are in a survival mode of
sorts. On a single screen above a platform of sorts, rockets will be shot up
straight in the air at you. Move left and right and occasionally jump to dodge
damage from the rockets and cannonballs. You can also preemptively strike the
cannonballs to stop them, or hold your hammer with the B button above Gen to
block a shot from above.

       To defeat the platform enemy, crouch and use the B button to fire a
cannonball down at the platform, strike it, and cause it to go down a little
bit. After enough hits (about seven), the platform will drop, the projectiles
will stop and the stage finishes.


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Stage 3-1
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       Move across the crates to start, striking the scarf-wearing robots as
you go along. Move right and a crate will explode below into water. Hop right
past the water, taking out some bats, and two more robots will drop from up
above to the ground.

       Eliminate them, then move right and up some crates. A few more robots
shall come out on the crates in front of Gen. Move forward just enough to
trigger one of the boxes below to explode and leave behind water, and allow the
robots to wander into them. Take out the bat above, then continue right and
defeat another bat.

       While on an upper crate enough, walk right slowly for another box in
front of you to explode. Jump past it, and be prepared for another duo of robots
to appear. After you eliminate, walk along the ground while finishing off a few
more bats and robots. The robot in the background emitting electricity is
harmless, so do not worry about jumping around it. After defeating all the foes,
head right and off-screen.


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Stage 3-2
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       In this level, you will be ambushed by two robots coming at you from the
right. Use your hammer without actually moving from your standing position to
take out the robots. New robots will keep coming at you. Spam them for power-ups
and the like, then when you are ready, move right.

       A floating robot will appear and shoot cannonballs diagonally down at
you. Keep moving to avoid the cannonballs while at the same time eliminating the
robots that continue to come at you. After some movement or time spent, your own
support robot will shoot the enemy robot down. Quickly go after it and use your
hammer to take it out.

       Stay where you are and take out multiple robot enemies to resupply your
health as needed, and progress forward. You will need to eliminate another two
of the flying robots before you can wrap this level up.


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Stage 3 Boss
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       There are three elements to this battle. The first element is the large
robot standing on the platform to the right. You can mostly ignore this robot
besides watching the trajectory of the far smaller robots that it spits out at
you. The robots that it spits out will, upon landing, need to be eliminated, and
are each taken out in a single hit. Finally, there is your support floating in
the air that goes around left and right.

       To win this battle, you need to basically survive long enough by
eliminating the robots that touch ground and dodge the ones in the air from
landing right on you. After a time period of about two minutes, your support
robot will be able to take out the large boss and wrap up the battle.


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Stage 4-1
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       The movement controls in this stage are the same as in Stage 2-1. As
before, Gen cannot physically move left or right himself, as he stands on a
block with retractable arms that can carry him across the stage by latching onto
little x blocks automatically. You can move back left within the visible screen,
but not scroll back left. You can also preemptively strike the cannonballs to
stop them, or hold your hammer with the B button above Gen to block a shot from
above.

       Move right, eliminating several spider-like robots that each take three
hits to kill. Continue right slowly, as there are more block enemies that will
spit out cannonballs. Time your movements to avoid the cannonballs before taking
out the block enemies. However, a few of them are sadly off-screen and
impossible to actually destroy. Continue to take out both types of enemies until
you hit the end of the area.


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Stage 4-2 and Boss
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       This is a horizontal-scrolling shooter level ala many classics such as
R-Type. Most enemies that come your way in waves will be robots on rockets that
can be felled in two hits and which sometimes fly about in a formation, though
occasionally you will encounter some larger robots with multiple cannons
extending from their body that will take many, many hits to destroy. The
cannonballs they shoot out can also be destroyed with your own rockets.

       To fire a rocket, press the B button, and use the D-Pad to fly around.
Note that your area of contact that causes damage if you touch an enemy does not
count the hands of Gen and his support robot, but merely their bodies, so you do
have a decent amount of leeway.

       Once you hit the end of the stage, you will be forced to face off
against a large fortress robot with multiple cannons. Stay a decent way back
from it as it will spit out missiles that instantly are in front of it, and you
do not want to receive accidental contact damage. You will have to balance
avoiding damage with getting in close enough to strike the boss, however, as the
missiles it fires out will block your own fire. The missiles it sends out form a
distinct pattern, so if you get familiar with it you can weave in and out.

       The top and bottom of the fortress body is invulnerable damage - you
have to shoot the boss near the center of the wall to cause it harm, Continue
spamming missile damage until it is decimated.


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Stage 5 First Boss
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       This is probably the most unfair stage in the game. At least with
previous areas you had some chance to learn and anticipate patterns, but in this
area, you have absolute zero time to anticipate the boss's attack.

       You do not really do any attacking in this segment. Instead, Gen-san and
his support robot automatically run while being chased by a large enemy robot
with a spike in one hand. The robot will throw out one or two spikes from its
other hand to the right side of the screen. The spikes can be low, medium, or
high, and if it throws two spikes one will always be medium.

       You must jump over low and can jump or duck under medium, and need do
nothing when you encounter a high spike. In the event you get a medium and high,
you need to crouch, and jump over a medium and low. When jumping, if your
support partner contacts a spike but not Gen-san, it still counts as a hit.

       Very quickly, you will see that this really is luck of the draw with
anticipating. You have absolutely no time to stand back and react to whatever
your are given because if you have to crouch, Gen-san and his support stop
running, and will get struck by the back strike. Your best chance is to stay
back and jump every time spikes get thrown out, and then try to reverse
direction if you get a high spike and then run under it. If you get a high and
medium, you will simply have to take some damage.

       One minute of this level will pass by before the boss is automatically
destroyed.


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Stage 5 Second Boss
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       The second of a final marathon of bosses, this boss is a large bipedal
machine with spike hands and large kiloton weights for feet. Both the spikes and
the weights will cause contact damage, and you must strike the cockpit of the
bipedal machine multiple times to destroy it.

       This boss has a two-stage pattern that repeats itself, although going in
opposite directions each time. First, it will retract and fire its right hand
towards the centre. You can focus Gen slightly left of centre and jump and
strike the boss at this time. Next, it will retract and fire its left hand.
Position Gen to the right of centre. After, it will retract both hands and fire
both of them out towards centre. As the boss retracts its spike hands again, you
can jump and get another strike in, then quickly crouch on landing to avoid the
shot.

       During the first pattern, the boss will either move left or right. At
the very start of the battle, it will move right first, first lifting its left
foot up and moving right slightly, then doing the same with the right. Stick to
the edge of the right ton-weight and jump to smack the cockpit a few more times.
Once it has finished moving, it will repeat its three arm strikes.

       On the second pattern, when moving back to centre, the boss will shuffle
over in reverse order, with the foot closest to the centre of the screen moving
first. However, after it is centred, it will move the foot that it started out
with (so left if it was going left back to the centre of the screen), put it
right next to its opposite ton-weight foot, then move it back, before picking up
its other foot and doing the same. To dodge this, anticipate and stand slightly
back from the weight foot it is about to lift up, then run underneath it as the
foot is lifted up. Hop back over the ton weight as it returns to its original
location, then repeat with the other foot.

       After you do a single cycle of this, the boss will move left instead of
right this time after the sequence of three arm-shots, then back to centre for
the second pattern.


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Stage 5 Final Boss
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       For the final showdown of the game, you do not even play as Gen, but
rather as his robot support helper. You will get all your health restored.

       There is no real platforming in this battle, or even control of
movement. Rather, a ninja will pop up in one of six locations - to your left or
right, or upper and lower left and right. By pressing the A or B button, you can
fire two cannon shots respectively to the right or left. Pressing and holding
the A and B buttons allow you to fire the cannons in diagonal directions ie.
holding Up while pressing the A button fires a cannon to the upper right.

       The ninja will make a burst of smoke as he appears, and you can fire a
shot off at him right away. If you take too long, aim at the wrong spot or fire
while he is hiding, the ninja will strike you and cause damage. Later on, after
he takes some damage, he will start using white dolls. Once this occurs, wait
until the smoke disappears to make sure you do not hit a white doll by accident
- should you do so, once again the ninja will automatically land a strike on
you.

       After you deal a significant amount of damage, the ninja will be taken
out and the game finishes following an ending and credit roll.


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                                Contact Info
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[CONT]

       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information

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                                   Credits
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[CRED]

Thanks go to the atwiki website for information on this game:

       http://www14.atwiki.jp/gball/pages/746.html

Another thanks goes to this Youtube user whose video playthrough I used
for assistance and double-checking my own work:

       https://www.youtube.com/user/Patryk429

       https://www.youtube.com/watch?v=JhTKroR3a5w

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©2014 GammaBetaAlpha FAQs