Boxxle(GameBoy) FAQ/Walkthrough
version 1.0.0 by
[email protected]
Please do not reproduce this FAQ for profit without my prior consent. If you
write a polite e-mail to me referring to me(and this FAQ) by name, then I
will probably say OK. But if I ignore you that means no--and I am bad about
answering e-mail. Sorry.
================================
OUTLINE
1. INTRODUCTION
2. CONTROLS
3. STRATEGIES
4. WALKTHROUGH
5. VERSIONS/CREDITS
================================
1. INTRODUCTION
Boxxle for the GameBoy is yet another port of Sokoban. Where you push boxes
on a grid til all are on the specified squares.
While it doesn't have many original levels if you've played other
versions(especially the TG16 version,) it has enough challenge for sokoban
fans to be worth a look. It even has a cut scene after each group of 10! It
has 108 levels total(the last group having only 8 levels) and a 1-move
takeback feature(assuming you didn't run into a wall and keep running--then
it says "takeback" = undo running into a wall) and a replay feature(play up
to a certain point.)
Well, this is a sparse introduction, but Sokoban is a pretty straightforward
game. Sokoban fans in general probably saw all these levels, but if you're
curious...
..oh, and I put this link in every FAQ. It doesn't work for bigger levels.
AI for Sokoban is in fact not perfect. But this will help with some. And it's
neat, and more exciting than Sokoban at times.
http://codecola.net/sps/index.php
2. CONTROLS
If you are using VisualBoyAdvance, [space] to speed up the game works great.
Use it in tandem with takebacks. I also recommend playing at 150% speed.
Moving is as expected. You cannot push chains of boxes around.
(A) takes a move back
(start) brings up the menu. (B) to retry allows you to hold down B.
Start menu: (a chooses, b goes back)
Play(1-1) or passkey (a enters letter, b deleted)
/
Play
\
Create (Create/select doesn't work)
A places something, B switches
3. STRATEGIES
See my TG16 Boxyboy FAQ.
4. WALKTHROUGH
Level 1-01:
XXXXX
X...X
X.01X XXX
X.2.X X=X
XXX.XXX=X
XX....=X
X...X..X
X...XXXX
XXXXX
1 4D R U 3R 2U
0 R 4D R U 3R U
2 R 3D R U 3R
Level 1-02:!
BDBD
XXXXXXXXXX
X==......X
X==0..X..X
X..X1XX.XX
X.2.....X
XXXXX.X.X
X.3...X
X.....X
XXXXXXX
0 2L, 2 5R, 1 1U 2L, 2 3U 6L, 3 3R 5U 5L.
Level 1-03:
BHBH
XXXX
XX..X
X.0.X
XX1.XX
XX.2.X
X=3..X
X==*=X
XXXXXX
0 1R, 1 1D, 2 1D, * 2L. 2 1D 1L. 3 1L. 1 2D. 0 3D R D.
??fix on others
Level 1-04:
BMBM
XXXXX
X..XXX
X.0..X
XXX.X.XX
X=X.X..X
X=1..X.X
X=...2.X
XXXXXXXX
0 2D, 2 2L, 1 L U, 2 2L, 0 D 2L.
Level 1-05:
BXBX
XXXXXXX
X.....XXX
XX0XXX...X
X...1..2.X
X.==X.3.XX
XX==X...X
XXXXXXXX
1 2R, 2 U, 1 L, 0 2D R D.
1 3L D R.
2 L D 4L 2D.
3 U 4L D.
Level 1-06:!
BsBs
XXXX
X..X
XXXXX..X
XXXX......X
X...=XXX.XX
X.X.X....XX
X.X.0.1X=.X
X.X..*..X.X
X.=X2.3.X.X
XX....X.X.X
X.XXX=...X
X.....XXXX
XXXXXXX
1 1U 2R 3U, 0 1R 2U 1L. 2 1D 2L 1U. 3 1R 2D 1L. 1 4D.
Level 1-07:
BsDB
XXXXXXX
XX..X..X
X...X..X
X0.1.2.X
X.3XX..X
XXX.4.X.XX
X=====..X
XXXXXXXXX
4 1L, 3 2U, 1 1R, 3 4D 3L. 4 D L. 2 1U. 1 2L 3D R. (the key--place this
before the last two.) 0 3D. 2 D 3L 3D.
??put back to L7 on turbografx
Level 1-08:
BsHG
XXXXXX
XXX....X
XX=.0XX.XX
X==1.2...X
X==.3.4.XX
XXXXXX..X
XXXX
2 1L, 3 3L, 1 1U, 2 3L, 4 4L.
0 1D, 1 1L, 0 2L.
Level 1-09:
BsML
XXXXXXXXX
X..XX...X
X...0...X
X1.XXX.2X
X.X===X.X
XX.X===X.XX
X.3..4..5.X
X.....X...X
XXXXXXXXXXX
4 2U, 5 4L 2U, 3 3R U R U. 1 U, 0 2R, 2 2D 3L U R.
1 4D 2R U. 0 R 4D 3L U.
??small shortcut
Level 1-10:
BsXW
XXXXXX
X....X
XXX012.X
X..3==.X
X.4===XX
XXXX..X
XXXX
4 3R, 3 1L, 1 2D, 3 3R, 0 2D, 2 L D.
[pushes box] It's heavy!
Level 2-01:
DBBD
XXXX XXXXX
XX..X X...X
X.0.XXXX1..X
X..2====.3.X
XX....X...XX
XXXXXXXXXX
2 5R, 0 D 2R, 3 U, 2 3L, 1 D 2L, 3 D 2L.
Level 2-02:
DDBG
XXXXX
X...X
X0..X
XXX..1XXX
X..2..3.X
XXX.X.XXX.XXXXXXX
X...X.XXX.XX..==X
X.4..5........==X
XXXXX.XXXX.X..==X
X......XXXXXX
XXXXXXXX
3 2L, 1 U, 2 1D, 5 R* U. 4 R*. 2 2D R* D R. 3 L 3D R* U. 0 5D R*. 1 2D 2L 3D
R* D R.
Level 2-03:
DHBJ
XXXXX
XXX...X
X..0=.XX
X..=1=.X
XXX.*2.X
X...XX
XXXXX
0 1L, 2 2U, 1 L D, 0 2R, 1 U L, 2 D, 1 R.
Level 2-04:!
DMBN
XXXXXX...............
X....XXX.....XXXXXX..
X.X..0.X..XXXX..==X..
X.X..1.XXXX.XX..==XXX
X..234...5......===XX
XXX..6..7XXXXX..==XXX
.X8.9.a.X...X..==X..
.X......X...XXXXXX..
.XXXXXXXX...........
5 2L, 7 1D, 5 R*. 7 2U R* 2D. a 2U R* 2U. 9 3R 2U R* U. 6 3R U R*.
3 2U, 4 R* 1D 1R. 2 R* 2U. 3 2D R* 2D. 8 2U R* 1U. 0 1L, 1 1D R*. 0 2D R* 1D
1R.
map??
Level 2-05:
DXBY
XXXX
X==X
XX.=XX
X..0=X
XX.1..XX
X..X23.X
X......X
XXXXXXXX
1 2R, 0 2U, 2 3U, 3 L, 1 D, 3 2U L 2U, 1 2U.
Level 2-06:!
DsBB
XXXXXXX
X..==XX
XXXXXXXXXXXX..==XX
X....X..0.1...==XX
X.234X5..6.X..==XX
X..7.....8.X====XX
X.9a.Xb.c.dX====XX
XXXX..e.X.....X====XX
X...X.XXXXXXXXXXXXXXX
X....f..XX
X.ghXij..X
X...X...XX
XXXXXXXXX
Lots of blocks, but you just need to push a few into place before you can
start in for good. Once you do that, place everything below, then fill in the
2x4 rectangle on the right.
f 1L, 7 5R, 6 1R, 1 3R 4D 1L. 0 5R 4D. 8 1D, 6 1U 4R 4D. d 3U 5R 4D. 8 3U 4R
1L 3D. 7 2R 2U 3R 3D. c 2R 3U 4R 3D. 9 1U 8R 2U 5R 3D. 2 1D 8R 2U 3R 1L 2D. 3
1D 7R 2U 3R 2D. 4 1D 6R 2U 4R 2D. 5 1D 3L 7R 2U 5R 2D.
b 1U 3L 7R 2U 5R 2U. a 1L 1U 8R 2U 5R 1U. i 5U 8R 2U 5R. j 1L 5U 8R 2U 4R 1D
1R. e 1L 3D 5U 8R 2U 4R 2U. f 2L 4R 1L 4U 8R 2U 4R 1U. g follows f. h follows
g, but 1D 1R at the end.
Level 2-07:
DsDD
XXXXXX
X....XXX
X.0....X
XXX.1.XX.X
X===.2...X
X===3X4.XX
XXXX.X.5.X
X.....X
XXXXXXX
3 U, 4 D, 5 2U, 1 R, 3 U, 0 L 3D 2L. 2 4L. 3 D L D L. 1 D 2L D. 5 5L. 4 2U
3L.
Level 2-08:
DsHH
XXXXXXXX
X...X=.X
XX..0===X
X..1.X*=X
XX.XX2X.XX
X...3..4.X
X...X....X
XXXXXXX..X
XXXX
4 1L, 3 2L R(3 is flipped a lot in this level,) 0 3R D, * 3D 5U. You've
filled the corner dots, the toughest, and the rest is pretty easy. 2 2U, 3 L
R, 2 3R. 4 R 3U, 3 4R 2U, 1 R U R.
Level 2-09:
DsMM
XXXXXX
X....X
X.012XX
X..X==XXX
XX..==3.X
X......X
XXXXXXXX
2 2D L, 0 D, 1 R 2D, 0 U R, 3 L U.
1 U, 2 2R(D of 3), 1 D and 0 R D.
Level 2-10:
DsXX
XXXXXXXX
X..X...X
X.0==1.X
X.2=*.XX
X.3==4.X
X..X...X
XXXXXXXX
Get the boxes lined up:
***
***
Then take the left ones through.
0 R, 3 R, 2 D, * R. 0 L, 1 2L, 4 L, * U L.
0 D 2R, 3 U R.
Pay-Day. (Your guy smiles, with a 1000 above him.)
Level 3-01:
GBBG
XXXXXXX
X====.X
XXX===0XXX
X..1X2.3.X
X.45..X6.X
X....X...X
XXXX...XXX
XXXXX
Box 0 is tough to wiggle around, but if you sit down and see all the wrong
ways to do it, you can stumble onto the right one eventually.
4 U, 5 L, 1 2U L. 2 U, 3 2L, 0 D, 2 L, 3 2U L, 0 L 2U, 6 U 2L U. 4 R 2U, 5 R
3U.
??3 2L above
Level 3-02:!?~26 not quite
GDBH
XXXXXXXXX
X.......X
X.X.X.X.X
X..0.1X.X
X...2...X
XX.3.4X.X
XXX XX.5.6..X
XX=XXXXXX.XXXXXX
X===..X.7.8.X
XX=......9..X
X===..X...XXX
XX=XXXX..XX
XXX XXXX
Here you need some juggling in the final area.
9 6U, 2 2R, 1 U, 0 U, 9 2R, 8 L 5U, 5 L 3D 7L 2U. 3 L 4D 7L 2D. 6 3L 3D 7L U
L. 0 4D 1L 3D 7L 1D 1L. 8 1R 3D 1L 3D 7L 1U. 2 4L 5D 6L 1D 1L. 4 1D 3L 3D 7L.
1 4D 3L 3D 6L. 9 1L 3D 1L 3D 5L 1U 1L. 7 1R 3U 4D 5L 1D 1L.
Level 3-03:??19
GHBK
XXXXXXX
X==0==X
X==X==X
X.123.X
X..4..X
X.567.X
X..X..X
XXXXXXX
0 2L, 3 U, 7 U, 1 U, 5 U, 6 2R 4U, 3 U, 1 U, 5 2U, 7 2U, 2 2L U, 4 2R 2U.
Level 3-04:??25
GMBP
XXXXXXXXX
XXXXXXXX.XX..==X
X......0.....==X
X.1.X2.X3XX..==X
XX.XX....XXXX==X
X.4.5XX.X XXXX
X.XX.X..X
XX.X....XX
X..6...XX
X..XX7.X
X..XX..X
XXXXXXXX
3 2D, 0 7R 2D, 5 3D, 1 6D 7U R* U, 6 L D U* R*. 2 U R* D*. 3 3U 5R D R. 4 L
3U R* U. 5 3L, 7 U* R*, 5 D U* R* D R.
??3 2D
Level 3-05:!
GXBZ
..XXXXX
..X...X
XXXX0..X
X==.1..X
X==2..XX
X==X.3X.
X.=X4.XX
XXXX.5.X
.X.6..X
.X....X
.XXXXXX
6 1R, 4 1U, 3 3U, 2 2L 1D. 1 3L. 4 1U 2L 2D. 0 2D 2L 1D. 3 1D 3L. 6 1L 4U 3L.
5 1L 3U 2L.
Level 3-06:??26
GsBD
XXXXXXXX
X......X
X..0.1.X
XXXXXXXX.2.3..X
XX===..XXXX.XX.X
X====.......XX.X
XX===..XX.45XX.XX
XXXXXXXX.6.....X
XXX.XXXX.XX
X.7.8....X
X..9.XXXXX
XX...X
XXXXX
0 1L, 1 1L, 5 4U, 8 1L, 9 1R, 8 4U 8L. 6 L, 4 U L*, 6 2U L* U L. 7 R 4U L* D
L. 9 U L 4U L*. Now pull the 5 remaining blocks D* 2L 2U L* and U L/D L as
needed.
?? what is 6L, 6L to 6 L, 4U to 4 U
Level 3-07:??21
GsDG
XXXXXXXX
X......X
X.X01..X
X.===X.X
XX===2.XX
X.XX.3.X
X4..5..X
X..X...X
XXXXXXXX
5 U, 3 2U, 2 2L, 3 3D, 4 3U, 2 L, 0 D, 1 D, 5 U 2L, 3 L 2U L.
Level 3-08:??22
GsHJ
XXXXX
XXX...XXXX
X...0.1..X
X.2...3..X
XXX45XXXXX
X..==X
X====X
XXXXXX
3 L, 1 R, 3 R, 5 2D 2R, 0 4D R, 4 2D, 2 2R 3D, 3 L 2D 2R, 1 3L 3D R.
?? 3 2L
Level 3-09: (rotated 27)??
GsMN
..XXXXXXX
XXX.....X
XX...X.X.X
X..X=012.X
X.X=*X.XXX
X..==X.X..
XXX==3.XX.
.X=X.4.X.
XX.X.X.X.
X.5..6.X.
X.....XX.
XXXXXXX..
6 2L, 5 5U, * 1D, 1 1D, 0 1L 1D. 2 3L. 4 1L, 3 2L 1U. 4 1U 1L. 6 1L 2U. 1 2U
5D 1L 2D 2L 2U. (4 1L may make things a bit faster, but oh well.)
Level 3-10:??40
GsXY
XXXX
XXXXXX..X
X....0..XXXXXXXXXXX
X.XX.1..XX..X.====X
X.2.3..4....X.====X
X.X..56.XXX.X.====X
X..78....XX.X.====X
XXXX..X..X..XX.XXXX
X.9XXXX.....X
Xa.b.XXXXcX.X
XX.X..X..X.X.X
X..def.......X
X.....XXXXX..X
X..XXXX XXXX
XXXX
0 2R, 6 D, 5 L, a 3D U, e U, f R* U* R*. 4 1L, a 1D, e R* 6U D 3R. a 1U R* 6U
D 2R. c 1U 2R 3U D R.
The rest of the squares, you can just move down the left side, (1D 1U saves a
bit of time here) R* U* R*. So I am assuming you push the blocks in one by
one after freeing them up. First b 2L 3D, then e D, then 9 D L 2D. These are
the tricky ones. 5 1L to release 8, 3, 0, 1, 6, 4(can go 2D 4R 4D 3R as a
shortcut,) then 7 2R L, 2 R, 5 D R.
??dumb typos
He presents a small figurine of himself to the girl, who turns away. He
bashes his head and out comes a heart. It breaks. "Oh no!!"
Level 4-01:
HBBH
XXXXXXXXXXXX
X==..X.....XXX
X==..X.0..1..X
X==..X2XXXX..X
X==......XX..X
X==..X.X..3.XX
XXXXXX.XX4.5.X
X.6..7.8.9.X
X....X.....X
XXXXXXXXXXXX
This one just takes a lot of time.
3 1R, 5 1L, 3 2U, 1 L, 2 D L* U*. 0 L 2D L* U*. 1 L* 2D L* U*. 3 U L* 2D L*.
6 2R 4U D L* D L. 9 U* L* 2D L* U*. 8 2R U* L* 2D L* U*. 7 4R U* L* 2D L* U*.
4 1U, 5 1R U* L* 2D L*, 4 2R U* L* 2D 2L D L.
??typos
Level 4-02:??106
HDBJ
XXXX
XXXXXXXX..XXXX
X...XX=====..X
X..0..XX===X.X
XX..1..XXX.X.X
X.X.2..X....X
X..X.3..X...X
X...X.4..X..X
X....X.5.X.XX
XXXX..X.6..X
XX..X.7.X
XX.X...X
XXXXXXX
Lots of moves but the big idea is transparent. Leave the UL 0 behind at
first.
1234567 R, 7 U* L 3U L D. 6 R 4U L 3U 2L D. 12345 D, 12345 R. 5 R 4U L 3U L*.
1234 D, 1234 R. 4 R U* L U* L*. 123 D, 123 R. 3 R U* L U* L*. 12 D, 12 R. 2 R
U* L U* L. 1 D R* U* L *U. 0 D 2R D R D R D R D R D 2R U* L 2U.
??dumb typo
Level 4-03:??104
HHBL
XXXXXXXX
X......X
X.0X1.XX
X.2..3X
XX4.5.X
XXXXXXXXX.6.X.XXX
X====..XX.7..8..X
XX===....9..a...X
X====..XXXXXXXXXX
XXXXXXXX
Nice simple level here.
3 1D, 9 L* U L, 8 1R, a L* D L. 8 2L, 3 3D L* U. 8 1R D L*. 5 L 3D L* D L. 1
2D L 3D L* U. 7 1R 1D L*. 6 1R 2D L* D L. 2 R* D* L* U. 4 D* L*. 0 D* L* D L.
??fix typo
Level 4-04:??37
HMBQ
XXXXX
X...XXXXXXXXX
X.0.1.......X
XXXXX..2.X34..X
X...X.XX....XXX
X===...XX..5X
X===X67..8..X
X===X...X..XX
XXXXXXXXXXXX
8 R, 3 D, 4 R, 3 U, 8 2U, 5 2U.
6 U, 7 4R, 6 3L R 2D. 0 R 4D U 3L R D. 1 2L R 3D 3L 2D. 2 2L 2D 3L D. 7 5L U
4L 2D. 8 1L, 3 3D 5L U 4L D.
8 1R 2D 5L U 4L. 5 1D, 4 2L 3D 5L U 3L. Last one, U L 3D 5L U 2L.
Level 4-05:??37
HXB!
XXXXXX XXX
X==..X XX.XX
X==..XXX...X
X==.....01.X
X==..X.X.2.X
X==XXX.X.3.X
XXXX.4.X5..X
X..6X.7.X
X.8..9..X
X..XX...X
XXXXXXXXX
After the original shuffle, which is not hard, the rest is pretty easy too.
Left column:
2 1L, 7 D, 3 D, 1 D, 0 L* D*. 1 U L* D. 3 3U L*. 7 5U L* 2U L. 2 U L* U L.
Right column:
5 3U L* 2D. 9 5U L* D. 6 4U L*. 4 R 3U L* 2U L. 8 2U L 3U L* U L.
Level 4-06:??105
HsBG
XXXXXXX
XXXXX..X..XXXX
X...X...0....X
XXXX.X12.XX.XX..X
XX......X.X..XX.XXX
X..XXX.3X4..5..6..X
X===....X.XX..X...X
X===X......X.XXX.XX
X===X..XXX..7..8..X
XXXXXXXX XX...X...X
XXXXXXXXX
Some preparation before the first drop, then it unwinds. Order to place
boxes:
789
643
521
4 1U, 5 2D, 8 1R 1U, 7 4R. 6 1R, 0 1D, 5 2U. 4 3D 4L U 3L 2D R. 5 3L 2D
follows 4. 0 2D 3L 2D 4L U 3L D R. 6 L* follows 0. 7 4L 3U 3L 2D 4L U 4L 2D.
8 2U L* D follows 7.
3 1D, 1 1D, 2 1R 1U, 3 1D 2L 1U 4L. 1 3D 2L 1U 3L, 2 D* 4L U 2L.
??typo
Level 4-07:!
HsDH
XXXXXXX.XXXXXX.
X.....XXX....X.
X..XX.X..01X.XX
X2.3.4.5.6....X
X.7.8.X...X...X
XX..9a.XXXXXX=XX
X.b....X...X===X
X.Xcd.XX...X===X
X..e...X...X===X
XX..Xf.X...X===X
XghX..XXXXX===X
X.....i....===X
XXXXXXXXXXX...X
..........XXXXX
How to fill them in:
i
0h5
1g6
2a7
3b8
4c9
fed
Getting started is the tricky bit, and then you have a bunch of long
maneuvers. Then there are a few finesses at the end to make things go easier.
e 1R, c 2U, i 6L 5U 1L. You probably know how to put blocks in by now, so
I'll just send you to the mouth of the opening.
g 1U, h 1D and R. f 2D, then R. d 1R 4D, right. e 1R 3D, right. b 1R, 2 1U, 3
1R, 9 3D 1R 3D right. g 1U 3R 3D right. 7 1R 4D 1R 3D right. b 1R 3D 1R 3D
right. c 5D right. (note: pushing the block 1 left saves a few moves but I'm
too lazy to retype.) a 2L 6D right. 8 2L 7D R* 3U. 2 4D 1R 5D right. 4 1U. 3
2L D* right.
5 1R 1U, 6 3R 10L D* right. 4 1D 3R 6L D* R*. 0 1D 1L 4R 4D. 1 1D 2R 3D. 0 2R
1D 2R 2D.
Level 4-08:
HsHK
XXXXXXXXXXXX
XX.....XX..X
XX...0...1.X
XXXX.XX.23.X
X...4.X....X
X.567.X.XXXX
X...X.X.8.XX
X..X..X..9.X
X.aX.bX....X
X...==X.XXXX
XXXX==.c.X.X
X=====X.dX.X
XX====X..e.X
XXX==XX....X
XXXXXXXXXXXX
And the legwork keeps piling up! c 7U, 4 1L, 0 2L, 1 4L, e 2L 3U, d 1D 1R, e
2D 1U 3L 1D 3L. d 2L 2U 3L 3D. c 8D 1U 3L 2D 1L 1D. 2 1D, 3 2L 8D 1U 3L 2D
2L. 2 7D 1U 3L 1D 2L. 9 1L, 8 1L, 9 1D 1L 3D 1U 3L 1D 1L. 8 3U 8D 1U 3L 2D
1L.
1 4R 2D 2L 7D 1U 2L 2D. 0 follows 1. 4 1R, 6 1U, 7 1L, 4 2U 5R 2D 2L 7D 1U 3L
2D. 6 1R, 7 1U, 6 2U and follows 4. 7 1R 1D, b 2D. 7 1R 4D. a 1D 2R 1D. 5 4D
2R.
Level 4-09:??64
HsMP
XXXXXXX
X..===X
XXXXX..===X
X......===X
X..XX..===X
XX.XX..===X
XXX.XXXXXXXX
X.012.XX
XXXXX..3.4.XXXXX
XX...X5.6...X...X
X..7..8....9..a.X
XXXXXX.bc.d.XXXXX
X.e....X
XXXX.XXX
X..X
X..X
X..X
XXXX
8 4R, e 2R 3D, 5 2D, 3 1L, 6 1L. 1 U* R* 2U. From here it's pretty simple
stupid. You've arranged stuff before. You just need to move 7 and a in before
5 and 9, respectively(they need the room on the side,) and you need to move 5
and 9 3L 5R and 3R 5L. Go 0-3-6-2(4 1L)-4-d-8-b-c-7-a(9 1D)-e-5(U 3L etc)-9(U
3R etc) to the upper bit, and if you want to be all orderly and safe, fill
columns right to left, up to down.
??minor dumb typo
Level 4-10:
HsXZ
XXXX XXXX
X==XXXXXXXX==X
X*=*=====*=*=X
X.0.1.2.3.4.5X
X6.7.8.9.a.b.X
X.c.d.e.f.g.hX
Xi.j.k.l.m.n.X
X=*=*=====*=*X
X==XXXXXXXX==X
XXXX XXXX
This only looks intimidating. e k l D*, 8 2 9 U*. 1 3 U*, f m D*. d D, j D, 7
U, 0 2U, 7 L U. *(DL) D, c 2D, *(UL) U, i D*, 6 U*, d 3L D.
a U, 4 U, *(UR) U, g D, n 2D, b 3D. *(DR) D, 5 2U, h 3U. g 2R D, a 2R U.
??typo
Pushes box. "I'll try again."
Level 5-01:??148
JBBJ
XXXXXXXXX
X====...XX
X=X=X..0.XX
XX====X.X..XX
X.====X..X..XX
X.....X1.XX2.X
XX.XXX..3....X
X4..5.6.7X..X
X.X..8.9.XX.X
X..XXX..XX..X
X....XX.XX.XX
X..a.X..b..X
XXXc.d...XXX
X..XXXXX
XXXX
0 1L, 4 3D U*. 2 1D 1U, b 1L 1R, 8 1L, 3 1R, 0 1U 4L. 5 3L 3D 7U. 1 4U. 6 L*
3D U*. 9 3U, 2 1D 1U, 3 2L D 5L 3D 6U 3R U.
a 1L, c 2U, d 2R, b 1R, d 4L, a 1R. c 2L 6U R U. a 1L, d 2U, a 1R, d 2L U*
R*.
1 3L, 2 1D 4L 5U 3L. a 1U 2L 6U 2R 2U. (3-2U) 1D 1L 1D L* U* 2R U. 8 2R 1U 5L
3U 2R. 7 1U 2L 1D 5L 3U R. b 2L 4U L* U*.
Level 5-02:??62
JDBK
XXXXX XXXX
X...XXXXXXXX..X
XX.0.......1..X
X.X.X..XXXX..X
X..2...XXXX3XX
X4.XX.X.5.6.X
XX.7..8X.....X
X...X......X.X
X...XXXXX9XXXX
XXXXX...X...X
X===..a.X
X====X..X
X====XXXX
XXXXXX
2 1R, 7 1D, 8 3U, 9 2D, a 1U, 9 2L 2D R. 3 2U D, 1 6L, 3 U 2L, 6 R 3U, 5 2R.
9 1L 3U 4D 2L D R.
8 4D 3R 3D L* D*, 2 1R 1U D* 3R D* L* D*. 7 U 3R D 3R 3D 3L R 2D. 4 2D R U 3R
D 3R 3D 3L R D.
Now 0 and 1 can be moved L D R U R D R D L D, down the column in the
remaining T, and the next 3 can be moved following them, but pushed to the
left edge. Remember to move 3 1U 1D before moving 1.
??
Level 5-03:!
JHBM
.......XXXXXX.....
.......X..X.XXXXXX
.XXXXX.X..0.X====X
XX...X.X..X.X====X
X.1.2.XX3XX.X====X
X..X..X...X.X====X
X4.5..6.7.X.XX..XX
X.8X..XX.XX..X..X.
XX...9aX..XXX.X..X.
X..b...X.cd......X.
X.e..f.X..XXXX..XX.
X....XXXXXX..XXXX..
XXXXXX.............
Tough level ahead. It has a nasty twist at the end along with organization at
the beginning. You need to arrange the boxes as follows after your first
loop:
.-..
-.X.-
....
-X.-
.-..
-.-.
----.
Once this is complete, there's just a lot of shuffling. You should work the
final bit as follows:
1234
abc5
..6
..7
The big question--where do 8 and 9 go? Along the right of the corridor up.
Otherwise, you can't steer boxes to the last square no matter how you try.
6 2L, 2 1L, 1 1D, 4 3D, b 1D, 4 2R 1D, a 2U, 9 1R, 8 2D, 1 2D, 2 1L 1D, 6 2U
L, a 1U, 9 1U, 8 2R, (8) 2R, (1-1D) 3D 1R, 5 2L 1U, 7 6L 1D. c 1U, d 5R U*
1L. 0 2L, 3 2D 5L. There we are--the formation. c 6R U*. 0 7D 6R 6U 1R 1U.
(5) 5R 3D 6R 6U 2R 1U.
The order for the rest of the blocks is not terribly tough to figure. I'll
show you how I got them out. I went (a-1U) 1U, (a-3u) 1D, (1-1r) 1R 2D.
(8) 1U 6R 3D 6R 4U 1R 3D. (9-1L) 1L, (f-1L) 2U, f 1L. Now (f-1U) can go 3U 4R
3D 6R 4U 1R 1D. (b) can go 3R, 3U, etc., then (8-1D) 2U 6R. (9-1L) can go 2R
2U etc. and now you have the top 2 rows filled.
e-1R 4U 6R 3D 6R U* 1L. e-2R 1L and follows. Push the UR block 2U. e 1R 4U 6R
3D 6R 4U 1L, and (4-1U) 3D 4R 3U etc. follows. Final block 3U. Wow. This is
the most sophisticated example yet of putting boxes near the exit when you
can't fit them in straight-away.
Level 5-04:
JMBR
............
.....XXXX...
.XXXXX..X...
XX.....0X...
XX.1..XX.XXX.
X.2.3.X.4..X.
XXXX.XX...5X.
X====X6.7.X.
X====X...8X.
X====..9a.XX
X===.X.b...X
XXXXXXc.d..X
.....X...XXX
.....Xe.XXX.
.....X..X...
.....XXXX...
Leave two blocks in the UL to finish things off and you will be okay.
37.1
48.2
59cd
6ab
2 1R, 1 2R, 3 3D 1R 1U. 7 1D, 8 3D, 7 1L, a 1U, 9 4L 1U 1R. 7 1D 6L 2U, a 1D
L* 1U, 6 2D 5L. b 1R, c 2U 4L 1D 1L. e 4U 4L 2U. b 2L 1U 4L 1U. d 2U 6L. Now
rotate pieces so you can push 0 down and to the UL. 8 3L, 5 4D, 4 1R. 0 6D. 1
1U 3R 5D. 4 1L 2D. 0 4L 5U.
4 1L 2D 3L 1D 1L. 5 1D 4L 1D. 8 2U 3L. (final) 3L 1U 2L. 0 4D, 2 1R 2D.
Level 5-05:??122
JXB?
XXXX
XXXXXXXX..X
XX.0.1...2.X
X....X3..4.X
X..5.X..X..X
XXXXXXXX.6X.....X
X...7.....8.9.XXX
X...XXXXXaXXbXX
XX.cd.........X
X..XX.e.f.g..X
XXXXXX.X.X.XXX
X.h.i..X
X..j..XX
XXXX.kXXX
X=======X
X=======X
X=======X
XXXXXXXXX
Nothing tricky at the end after a beginning tangle. This solution is a bit
awkward as I should probably have dumped everything on the left first, but it
gets the job done.
5 1L, 1 3R, 7 2L, 3 1D, 4 1L, 2 2D, 1 1R, 0 5R, 6 2U, c 1U, d 8R, g 1D, a 2U.
f 1R, e 1R, h 1D, j 4D 3L. k 3D 2R. i 5D R. h R 4D 2L. e R 7D. f L 6D L D. c
1D 6R D* 2L D. One row.
d 3L D* R*. g 1U 2L D* R. (6) 9D 2R. (6-2U) 11D R. 5 2R 8D L 2D 3L. 7 7R 6D L
2D 2L. 8 1L 6D L 2D L. 9 3L 6D L 3D 3L. (3-1D) 2D 2L follows 9. b 2D 3L
follows (3-1d).
(4-1L) 2L 3D 2L follows 9. (4-1D) U 3L follows (4-1L) then (2) 1D 3L 3D 2L
D*. (2-1L) R follows 2.
Level 5-06:??52
JsBH
XXXXXXXX
X......X
X..0...XXXXX
XXXX...1...X
X..XX2X.3..X
X.....X.X.XXXXX
XX.XX.4.5.67...X
X...X..X...X...X
XX...XXXXXXXXXXXX
X====X
X====X
XXXXXX
Not really a hard level, but I overlooked moving 0 at the start.
2 2U, 0 L, 2 L, 4 4U, 5 R, 6 3U. 5 4L U 3L 5D 2L. 7 2R 8L U 3L 5D L.
4 4D 3R 4L U 3L 5D. 2 R 4D 3R 4L U 3L 4D R D. 3 1L, (1) 2L 3D L U 3L 4D 2L. 1
2D 3L U 3L 4D L. 3 2D 3L 1U 3L 4D. 0 3R 4D L U 3L 3D R D.
??try again *move saving
Level 5-07:??`17
JsDJ
XXXXX
X...XXXXXXX
XXXX.0..1...X
XXX...23.4.5..X
X...X..6X.XXXXX
X7XXXX..8...9.X
X.a..b..c...d.X
X..e..XXXfXXX.XX
XX..XX.X=====X..X
X..g.h.X=====...X
X.i...j.=====XXXX
XXXXXXXX=====X
XXXXXXX
2 1D, 3 1R, 7 3D, e 1R, b 1R, h 1L, j 3R 2U L. g 1U, i 7R 2U. g 2D 7R U L. 7
2D 6R U.
++...
++...
....
....
d 2L, f 4D 2L. d L 5D L. 8 2L, c 1R 4D 5L 7R 2U. b 2L, 6 2D 2R 4D 8L 9R 2U. 0
4D 2R 4D 2R D. 9 5L D. 4 3D 4R 3D. 5 1R, 3 1R 3D 3R. 5 4L 1R 3D 1R. g 1L 1D
8R 1D. 4 4L 1D 2R. 3 1R 3D 4L 1D 1R. Push 2 more blocks(b, c) R* D* to follow
these. You should now have:
++.++
++.++
..++
+++++
1 3L 1D 2R D*. 2 1R 2D 2R 3D. 8 1D 3R D. a 1L D* R*. e 2L D* R*.
??typo
Level 5-08:??60
JsHL
XXXX
X..XXXXXXXXX
XX..XX..X...X
X..0X.1.2...XXXX
X3..4..X.5.6X..XX
XX..7XX.X8.9.....X
X..X..X.X...abc..X
X.d....e..fXX.XXXX
X.g.h.XiX..X..X
XX..XXX..XXXj.X
X..X====.....X
XXXX======XXXX
X====XXXX
X===XX
X===X
XXXXX
That corridor above the dots is very handy.
2 2R, 1 D, 4 2L, 0 1U, 7 2D, e 1R, i 3D 2L 3D L. 1 7D 2L 2D L. b 1U, 5 1R, e
1L 4D 2L D L.
8 2U 2L 8D 2L 3D. 2 4L 8D 2L 2D. a 3L, f 3U, a D 2L 4D L 3D. (9) 2L 2D 2L 4D
2L D. (9-1u) 2D 2L D 2L 4D L 2D. 5 U 3L 8D L D. c 1R L* D 2L D*. b L* 2D 2L
3D 2R and leave it for later. 6 2D 3L D 2L D* 2L.
7 L g R briefly tangles the DL structure, then d 1U 7 4R 3D 2L untangles. d
1D 5R 4D 3R, g 1U 4R 3D 2R, h 1L 1U 4R 3D L. 3 3D 5R 4D L. 4 R* D*. 0 2D 3R
6D. Now 2 blocks remain--push one L D and the other D* L*.
??typo
Level 5-09:??112 rotated
JsMQ
XXXX
X..XXXX
X0....X
XX..XX1XX
X.*X=X..X
X.==*23.X
X.=X=X..X
XX...X.XX
XXX.4..X
..X.X..X
..X...XX
..XXXXX
* 1D, *(right) 1U. 3 2D, 2 2L, 4 1L, 3 2U 2D, 4 1D, 3 2U L, 1 2D, * 1D, 0 2D,
* 1L, 3 2D, 2 2L, 3 2U 1L, 4 3U.
??typo 112
Level 5-10:??102
JsX!
XXXXXXX
X..X..XXXXX
XX..X..X===XXX
X..0X..X===..X
X.1.X23.===..X
X..4X..X===.=X
X...X.5XXXXXXXX
XX6.......7.8.X
XX..X..9a.X...X
XXXXXX..XXbc.X
X......XX
XXXXXXXX
Fill in the lone dot only when three of the rows are filled. Otherwise you
lose valuable space.
7 4L, 9 1D. 1 1D, 0 1U, 4 1U, 1 1U, 6 2U. 2 1U, 3 4R 2U. 7 1L, 5 2U 3R 2U. 7
1U, 2 1U. 4 3D 3R 3U 3R U L U. 1 row cleared. 6 R 2D 3R 3U 3R U L. 1 R 3D 3R
3U 3R U. 0 5D 3R 3U 4R U. Another.
7 D 3L U R D 3R 3U 5R D 3L. 2 5D 3L U R D 3R 3U 5R D 2L. a 2L, 9 2U 5L U R D
3R, a 1R, 9 3U 5R D L. a U L 3U R* D. 8 6L 3U 4R, b 2U 4L 3U 3R, c 2U 5L 3U
2R.
(Pushes box) I can't give up.
Level 6-01:??134
KBBK
XXXXXXXXX
X.......X
X01.23X.XXXX
XXXXX..X..4.X..X
X==X..XX.5..6..X
X==X.78.....X..X
X==X..XX9XXXX.XX
X==XX.XX....X.X
X===...XX.XXX.XXX
X...XX...a......X
XXXXXX.X...X..X.X
XXXXXXXX...X
XXXXX
Rather easy really. a 5R, 6 2L, 0 1D, 1 1R, 7 3D. 0 1U, 7 3L 4U. 0 D* 2L 3U.
8 L follows 0, 9 1U follows 8. Now you can push everything 3L 3D 4L U* after
the bottleneck. The rest does not contain this detail. 2 3D, 1 2L D*. 2 3L D*
(weave here to get through a bit faster.) 5 1D 4L 3D. 3 3D follows 5. 4 1L
follows 3. 6 1L follows 4. a 1L 5U 4L follows 6.
Level 6-02:??139
KDBL
XXXX
XXXXXXXXXX..X
XXX...X...XX0.XXXXXXX
X..12.X.....3.X..===X
X.X...X...XX4....===X
X.X...X.56.X..X..===X
X.X.XXXX.X.XXXXXXXXXX
X.X7.XXX.X..X
X.X..X....X.X
X.....8...X.X
X.X..XXX.XX.X
X.XXXX......X
X......XXXXXX
XXXXXXXX
This is another level where once you get through the bottleneck passage to
the dot room it's easy(bottom row, then columns right to left,) so I'll just
assume you can do that.
3 4L, 5 4D, 8 4L, 7 3U, 5 5L, 3 6D 1L, 4 1U 4L 1D, 0 1D 4L 5R D R. 4 1U 5R 1D
R, 6 L 2U follow 4, 3 1R 7U follow 6, 5 1U, 8 6R follow 3, 5 1D 5R follow 8,
2 1D, 1 1R, 7 5D etc., 1 1L 6D etc., 2 1L 5D etc.
??redo
Level 6-03:??24
KHBN
XXXXXX
XXXXX=...X
X..X==XX.X
X..0==...X
X..X.=X.XX
XXX.XX1X..X
X.2....34.X
X.X5X..X..X
X...XXXXXXX
XXXXX
5 4U, 1 3U D L U, 5 2D, 0 2R 2U, 5 2U 3R U, 2 R 3U 2R.
4 2U, 3 5L R 3U. 4 2D 6L 4R 2U. 3 4D, 2 R, 3 4U 2R.
Level 6-04:??103
KMBT
XXXXXXXXX
X.......X
X.......XXXX
XX.XXXX.X..X
XX.X.XX....X
X.012.3..45X
X..X.XX.6..X
X..X.XX..7.XXXX
XXXX..89a.bX..X
X...XX...====X
X.X...X.X==.=X
X...X.X.XX===X
XXXXX.c..X===X
XX...XXXXX
XXXXX
2 1D, 3 1R, 2 4D 1U, c 1R 1L, 7 1U, 5 1U, 4 1L.
b 1D 2R 3D L. 5 5D 3R 3D. 3 1D. 4 2R 4D 2R 3D. 6 1U 2R 4D 2R 2D L. 7 1R 3D 3R
2D. a 3U 2R 4D 2R 2D. That's all you can do this time. 0 1D, 1 R* 4D 2R D 2L.
3 1U 3R 4D 2R D L. 0 1U 8R 4D 3R D. a 3U 3R 4D 3R. 8 4R D 2R. 2 1D 5U. c 1R
4U 2R D R. 2 R* D*.
??typo
Level 6-05:??146 rotated 180
KXB0
XXXX................
XX..XXX..............
X.0...X..............
XXX.1.X..............
X..XXXXXXX..........
X..2.====XXXX.......
X..XXX===...XXXXXX..
XX.XX.===X..X....XXX
X.3XX.===X.XX..4..XX
X....XXXXX.XXX.X5.XX
X..X..X.XX.X...X..XX
XXXXX....X.X6.X.7.XX
....XX.X.....8.9..XX
.....XXX...Xa.b.c.XX
.......XXXXX...X..XX
...........XXXXXXXXX
How to fill everything in:
a981
bcd
732
654
0 R 3D, 3 D R, 0 4D. 2 5R.
8 1R, 6 1D 3L R U* 4L D 2R. a 1U 3L R U* 4L D R.
4 1L 1D, 5 1U 1L, 7 2U, c 2U, b 2L U 3L R U* 4L 2D 2R. c 2D 4L follows b, 7
4D follows c, 5 R 5D follows 7.
0 4U 5R. 3 1L 4U 4R. 1 1L 2D 3R.
9 1D, 8 5L R U* L*. 9 1U 6L R U* L*. 4 U 2R 5D 7L R U* L*.
??get rid of 4 in orig
Level 6-06:
KsBJ
XXXXXXX XXXXXX
XX.....XXX....X
X..XXX...X.01.XXX
X.X...X..X..2...X
X.X345X.XXXX6XX=XXX
XX.......7...8.X===X
X..X9XaXX..X...X===X
X.X..b..X.X.XX.X===X
X.X.....X.X....X===X
X..XcdeXX.Xf...X===X
XX.........ghXXX===X
X.XiXjXX.Xk....===X
X.X....X.X.l...===X
X.X....X.X..XXXXXXX
X.XmnoXX.X..X
X........XXXX
XXX....XXX
XXXXXX
Note: the solution below could be cleaned up if I put 9 in place and not
i/j/m, but I'd already started when I noticed you had to clear out 0-1-2-6-8
before placing a block on the top of the left column.
3 1D, 5 1D, 4 1L, 3 1L, 5 1R, 9 2D, b 1R, e 1D, 9 1R, c 1D, d 1R, c 1L, d 1R,
j 2D, m 1D, j 1L, o 1D, n 1R, j 1U, m 1U. Now you are out of the initial
area. h 1D, g 1L, k 2D, l 4R. Now you can start placing pieces.
h 6R U*. g 2R D 6R U*. f 1D follows g. k 3U follows f. j 5R follows k. c R*
follows j. i 1U R* D R* then l 2R makes one column.
m 4U follows i, U*. j 1L 2U follows m. 4 6D follows j. 5 L* 5D follows 4. 7
L* follows 5. 8 L* follows 7. 2 1L, 6 1D follows 8. 1 3D L* follows 8 BUT 2D
at the last turn and not 1D. 0 R 3D L* 6D. 2 1R 2D and now 0 R* 1D 4R 7U. 9
1R follows 0. 2 follows 9. Left block 2D follows 9, then below that 1D R*
etc, bottom block 1L, 1U of it 4U etc, bottom 1R 5U etc., 2L on block above
then 3D etc, final block 4D etc. noting 2D at the last turn to fit in the
bottom.
Level 6-07:??128
KsDK
XXXXXXXXXXX
X.....X...XX
X.0......==X
X.....X1X==X
XXXXXXXXXXX..==X
X......2.....==X
X.X.X.3XX.X.X==X
X...X4....X..==X
XX5X.6.XXXXXXX..X
XX...7..X X.8.X
X...9X..X X...X
X..a...XX XXXXX
X.bXXXXX
X..X
XXXX
Extended preparation here is needed to drop things into place, but it is not
too laborious once you get started.
5 2U, 2 R*-1, 1 U 3L, 2 3U L, 3 U R*-1 3U.
4 2D, 6 1L, 4 3U, 7 2R, 4 1U R* 3U. 7 4U follows 4. 5 2D, 6 3U R* U. 9 U 3R
4U R*. 5 D 4R 4U R* 2D R U.
b 2U, a 2R, b 2R, U 3R 4U R* 2D R. a 3L U 2R U 3R 4U R* D.
Now to finish, 3 3D, 2 R 2D, 1 R* D, 0 r*, 8 2U.
Level 6-08:??133
KsHM
XXXXXXXX
X===...XXXXXXXX
X====.....0...XX
X=====XX.1.X2..X
X=====X..X..3..X
XXXXXXX4.XX..5.XXX
X........XXX.6..X
X..7.X.8..X..9..X
X..XXX.XX..X.XXXX
X..X..a..b.X...X
XXXX.XcX..XXd..X
X.e....f...g..X
XXXXX...XXXXXXX
XXXXX
Fill columns in top to bottom, left to right. The last two require no tricks.
Another level with annoying busy work loops but the thinking at the start is
interesting.
e 4R, f 1U, a 1R, 7 1L 1D, 4 1D 3L, 0 1R, 1 1L 2D 3U L* 2D. g 1R, d 4U, 9 1R,
6 2U, 5 1L, 0 L* D. 3 1L, 2 1U L*. b 1D, e 2L, f 1D 1L, c 5U, 8 1R, 4 4R 4U
L* U L. Fill in the next column top to bottom. 7 2U, follows 4. c D 3L 4R 4U
L*. f L 5U 3L 4R 4U L* D L. g 7L 5U 3L 4R 4U L* 2D L.
a 1L, through the loop, and start filling in the next column top to bottom. 8
2L, etc. b 1D 3L etc., e 1R 5U etc.
(the next part may be easier if we move 6 through the loop first and go over
the top)
Next column, d D* 6L etc., 9 2L D* 6L etc. 6 3D L D* 6L.
Last column, 3 2R D* 6L etc., 5 R D* 6L etc.
??typo
Level 6-09:??113
KsMR
XXXXXX
X....X
XXX.XX.X
XXX..0..1XXXXXXX
X...2.3..X..===X
X.X4.X..5X..===X
X.X..X6.....===X
X.X7.X...X..===X
X.X.8X.9aX..===X
X.X..Xb..XXXXXXX
X.X.c.d.XX
X.X..e..X
X.XXX.XXX
X.....X
XXXXXXX
Fill in columns right to left, up to down. That's easy enough to fill in, and
you've done it before, so I will direct you to the entry.
8 1U, c 1U, d 1R, b 1U, a 2U R, 5 D R, 9 3U, d 2U, e 1L, b 1D, d R 2U R U R,
9 3D R 2U R, b 1D 1R 3U 1R 1U 1R, 6 4D R 4U 2R, 0 2R, 1 3D R, 0 R 3D R, 3 2R
2D R, 2 4R 2D R, 4 1U 5R 2D R, 7 3U follows 4, 8 4U follows 7, c 4U follows
8, e 1R 1U 2R 4U 2R.
??typo
Level 6-10:
KsX?
XXXX
X..XXX
X.0..XXX
X.1.2..XXX
X.3.4.5..XXX
X.6.7.8....X
X.9.a..X...XX
X.b..XX.cde.X
X..XXXX.....XX
XX.X.X=fghij=X
X.XXX=======XX
X...=*******=X
XXXX=========X
XXXXXXXXXXX
9 1R, b D, 3 1R, 6 1D, 3 2U, 2 1R, 7 1R, 4 1D, 7 1D, 8 3R. That gets you to
the DR without "casualties." Then c 1D, f 1D, *(L) 1D R*. *(R) 2U, *(UL) L U.
*(2nd right) D, *(R) 2R and push each other D L*. e 1D, j 3D. d 1L, h 3D. i R
2D R, e 4D, d 1R, g 2D R*, c 2D 3R(to the niche,) d D* R*.
The rest of the level consists of pushing blocks into the bottom. You want to
push them 1L of where 8 is, then down and L/R as need be. Push (7) 4R 5D 3R,
(9) U 6R 6D 2R, b 3U 6R 5D 2R. 8 L D* 3L, 1 1R, 0 3D 6R D* L*, 1 1R 2D 6R 5D
2L, 2 1L 3D 6R 4D R 2D, 5 2L D 4R 4D R D and the remaining few should follow
the same pattern, but you just have to push 2 of them 1L before the end.
??typo
(pushes box) $1000 $1000 I'll succeed soon.
Level 7-01:!
LBBL
........XXXXXXXXX
........X.......X
........X.01234.X
........X.5.6...X
....XXXXX..7.8..X
....X...XXXX.XXXX
....X.........X..
....XXX.XXXX..X..
.....X====XX.XX..
.....X====X..X...
.....X====X..X...
.XXXXX=XXX...X...
.X..XX.XXX.XXX...
.X.9XXaXXX..XX...
.X......b...X....
.X.cX...XX..X....
.XX.XXXXXXXXX....
..XXX............
1d42
8c53
9b76
a
c 1U 3R, b 2R, c 1R, a 4U 2D. 8 1R, 7 1L, 1 1D, 3 1D, 4 1D, 2 1R, 6 7D 4U 6L
R 2D 2R 1U. You'll repeat this with 0-8 so I will just show how to get to the
exit of the UR room. (3) 1L 4D, 0 2R 4D, 7 2R 2D, 8 2L 2D, 1 1D 1R 1D. Now to
clear the bottom. b 1U, c 1L 1R, a 3U. b 1D 1U, c 1L 5U. b 1D 4L 4U. a 1D 3R
3U. (5) 2R 2D, (6-1R) 1D 1L 1D, (6-2R) 2L 2D.
Level 7-02:??144 rotated
LDBM
XXXXXXXX.
X======X.
X==XX==X.
X======X.
X==**==X.
XXX==XXX.
X..01..X.
X......X.
X.2345.X.
XXX....XXX
X..6789..X
X........X
X.abcdef.X
XX......XX
X.ghijkl.X
X........X
X..XXXX..X
XXXX..XXXX
k 1U, i 1U, j 1L, i 2L, b 1U, d 1U, c 1R, d 1D, 8 1U, 9 1R, 8 2L.
5 2U, 1 1U, 0 1L, * 1U 1L 2U 1R. Other * 2L. * below 2 1R 2U 1L. Back to the
other *, 1R 1D 2U 1L 2U. 0-1L R 3U 2L 2U, 1-1R L 3U 1R 2U. 4 U* 2R U*. 3 U*
2L U. 2 2R 5U 2L 1U. 7 U* 2R U. (d) U* 2R U.
(i) U* 2L. (l) 2L U* 2L. (k-1U) 2L 9U 2L. (f) 1U, (e) 2L 8U 1L. (9-1R) 2L U*
2R. (f-1U) 1U, (e-1U) 1L 7U 2R. (9-1R) 2L 6U R. 6 1L. (6-1U) 3U 2R 3U 1R. (6-
1D) 5U 1R 3U. 6 2R U*. h U* R U. g 3R U*. a 3R U*. (g-1U) 3U 3R U*.
Level 7-03:??149
LHBP
....XXXXXXX...
....X..X..X...
....X.0...X...
...XXX.XX.X...
XXXX.1..X.XX..
X.......X..XX.
X.2.3XXXX.4.X.
X.56.X..X..7X.
X8..9...Xa..X.
XX..bcX...de.XX
X.fg..X..X..h.X
X.....XXXX.i..X
X..XjXX==XX...X
XXX.=X====XXXXX
.X.=======XX..
.X====...==X..
.XXXXXXXXXXX..
0 3R 4D, 4 1D, 7 2D, e 1D, d 3L, i 1R, 9 2L, b 1D, f 1D 1U, j D* R*. c 1U, 6
1U, b D* R*. c 1D, 6 8D R*. f 1D 2R 3D R* U. g 1R 4D 4R 2U. 8 3D 2R 3D 4R 2U.
2 1R 8D 3R 2U. 5 1R 7D 3R 1U. 8-1R 1R 6D 2R 1U. d 1U 3L D* 4R. (c) 1U 1L D*
2R. (3) 2D 1L D* 1L. 1 1R 1D 2L 3D 1L D*. DL box 1L, other box 2L.
e-1U 1D, d 1D, (e) 1L, d 3L 1U 3L D* R*. (d) 1D 3L 1U 3L D* R*. (a-2U) 3D 3L
1U 3L D* R*. (h-1L) 2U, h 2L 1U 3L 1U 3L D* 2R. (e-1U) 1L 1D 3L 1U 3L D* R. i
1L 1U 1L 1U 3L 1U 3L D*. (h-1U) 1D 2L 1U 3L 1U 3L D*.
Level 7-04:??115
LMBV
XXXXXXXXXX
X==..X...X
X==......X
X==..X..XXXX
XXXXXXX..X..XX
X............X
X..X..XX..X..X
XXXX.XX..XXXX.XX
X..0..XXXXX.X..X
X.X.1..2..X.3..X
X..4..5...X...XX
XXXX.XX.XXXXXXX
X....X
XXXXXX
0 1R, 1 1R, 5 1L, 2 1R, 1 1R, 5 1L 1D. 4 1L, 1 2L, 2 2L, 4 6R. 0 2L.
Beginning work done. On to busy work.
3 R 4U 3L 3U L* U. Now 1 U* 9R 4D L R 4U 3L 3U L*.
5 U* follows 1, but ends 1D. 4 4L U* follows 5, ends 1R of it. 0 2R U*
follows 4, ends 1U of it. 2 4L U* follows 0, ending 1U of it.
Level 7-05:
LXB1
XXXX
XXXX X..X
XXX..XXX0.X
XX......1..X
XX..2.34XX.XX
X..X5XX.....X
X.X.6.78.X.XXX
X...9.X..X.a.XXXXX
XXXX....X..bc.X...X
XXXX.XX.d.........X
X=....XXX..XXXXXXXX
X==.==X XXXX
X===X=X
X=====X
XXXXXXX
d 8R, a 1L, c 1U, b 1L, a 2D 1R, 0 6D, 1 1R 1U. 4 1U, 8 2U, 7 2R, 6 2R. 9 1L
4D 1R 2D. 2 1L, 5 3D 1L 3D 3L 2D. 2 1R 4D 1L 3D 3L 1D. 6 2L 2D 1L 3D 2L 1U
1L. 4 2L, 8 1U, 3 2L, 3 4D 1L 3D 3L.
(UL) 1D 1L 4D 1L 3D 1R 1D. (UL) 2L 1D 1L 4D 1L 3D 1L 2D 1R. (top) 1D 5L 1D 1L
4D 1L 3D 1L 2D. 7 1U 1L 1D 3L 2D 1L 3D 1L 1D.
(b) 2U, (L) 1L 3U 1L 1D 3L 2D 1L 3D 2L 2D. (bottom) 3L 4U follows b, (DR)
repeats. (top) 4U 1D 5L 1D 1L 4D 1L 3D 1R. (final) 1L 5U etc. follows (top).
Level 7-06:??118
LsBK
XXXX
X..XX
X...XX
X.01.XX
XXX2..3.XX
XXXX....4...X
XXX..X.XXXXX..X
X....X.X====5.X
X.X...6.====X.X
X..7.X.X=*==X.X
XXX..XXXX.XXX.X
XXXX..8..XX9XX
XXX.a.....X
X..XX...X
XXXXXXXXX
8 1R, a 4R L, 9 5U, 5 2L. * 2R, 6 3L, 7 1L 2R, 6 1U, 8 D 3U, a R 4L, 8 1R, a
4U L D. 5 2L. 9 6D 4L, 4 2R, 0 1U, 013 1D, 4 2D R 5D. 3 R 2D. 9 4U, 4 4L, 9
2R. 4 4U R.
3 R 5D 4L, 1 D 2R 3L, 2 D 3R 2D 2L, 0 2D 3R 2D 1L, (a) 4U, (7-1R) 1U R*, (7-
2U) 2D 1R 1U R*.
??improvement
Level 7-07:??191
LsDL
XXXXXXXXXXXXXXXXXX
X.........XX.X===X
X.0.12X....3.X===X
X.4...X5XX67.X===X
X.89Xa........===X
X.b.c.dXe.XXXX..=X
X...XX.......f===X
XXXXXXXXXXXXXXXXXX
Clear out the left first so you can shuffle the boxes along the bottom as
need be.
f 3R, 3 3L, d 1U, c 2R, a 1D, d 8R 3U. c 1U R*-1 3U. a 1R 1U R*-2 3U. That's
one row.
2 3D 1R 1U R* 2U. 1 follows 2, lands 1L, then 0 3R, follows 1, lands 1L.
Another row.
4 3R 2D 1R 1U R*-1 2D. 9 1U 2R 2D 1R 1U R* 1D. b 4R 1U R*-1 1U 1R. e 1D 1L. 8
1D 4R 1U R*.
5 1D R*, 3 1L 2D R*, 5 1U, 3 1U. You can move everything else to the center
now, then e R* to win.
??bad typos
Level 7-08:??162
LsHN
XXXXXXXXX
XXX...X...X
X.0..1.23.X
XXX XXXXXX......X
X=XXX...XX..XX4.X
X=====*=..XX.5..X
X.*XX..X6.X..7..X
X...X..8..======X
XX.9XX..XXXXXXXXX
X.a.XXXX
X.b.c.X
X.....X
XXXXXXX
0 2R, 1 D L, 4 2D, 5 2R 2D, 4 2U.
8 R*, * 2R, * 1U 4R 5L U, a L 4U 4R 2D R, b L 5U 4R D, c 3L 5U 4R, 9 D L 3U.
a 5L. (8) 5R, (6-1U) L*, (6-2L) U 3L. 7 1L, (7-1L-1D) 6L 2U 2L. 7 1D 6L 2U
1L. 4 2D 2L 1D 6L 2U. 6 1U 1L.
3 4D 2L 1D 2L. 2 1R 4D 2L 1D 1L. 0 4R 4D 2L 1D. 1 1U 4R 4D 1L 1D.
Level 7-09:??
LsMT
XXXXXX
XX....X
XX.....X
XX..01..X
XX.23..4.X
X.5....6.X
XXXX X...78.XXXXX
X..XXXXXXXX.XX....X
X==...........9ab.X
X=X.XXXXXXX.XX...XX
X=X.XXXXXXX=.Xc.dXXX
X===========.X...e.X
XXXXXXXXXXXXXX..f..X
XX..XXX
XXXX
a 1D, 9 4L, 7 1U 1R, 3 U, 0 U, 1 R. 9 1R 3U, 5230 R, 032(b D*)5 L, b 9L. b 6L
and repeat the process, this time b L* at the bottom. That's the only really
tricky part. c 1D, a 1U L* D*. c 3U L* D*. d 2U L* D. f 4U L*. e 6L 1R 3U,
5230 right, 5230 left, f D* L*.
7 L D* L*. 8 L D* L*. 0 D* L D* L*. 3 D* L*. 5 2R D* L*. 2 R D* L*. 1 3L D*
L, 4 3L D*, 6 3L D*.
??typo
Level 7-10:
LsX0
XXXXXXXXXXXXXX
X...XX.======X
X..XXX.==X=X.X
X.0X..==XX=.=X
XX.X.1X.X....X
X.2..3....X.XX
X.4X.X.5XXX6.X
X..X.X.7..X..X
X.8X.XX9X.Xa.X
X.b...X......X
XXX...X.XXc.XX
XXXXX.....X
XXXXXXX
b 2R 5U, 3 2R, 7 R, 9 2D, 6 3U R U, a 5U L U, 3 1R, 5 5U, 9 4U, c 1U 1R 6U L,
6 D, 5 5R, 9 U* R*, 3 L U* R*, 7 L U* R*, 2 5R 4U R, 4 U 5R 4U, 8 3U 5R 3U R,
0 U 4D U 5R 3U, b 1D 1L 4R 2U, 1 U R.
New present, luggage or something. She ignores it again. His heart breaks.
"What?"
Level 8-01:?166
XXXXXXXXXXXXXXXX
X..............X
X.X.XXXXXX.....X
X.X..0.1.2.3X..X
X.X...4.5...XX.XX
X.X.X6.7.8XXX===X
X.X...9.a..XX===X
X.XXXbcd.e.XX===X
X.....X.XX.XX===X
XXXXX...XX.XX===X
XXXXX.....XXX
X.....X
XXXXXXX
Here's what to do: fill in the right column, then the left column, then the
center one. First to bust out from the mess you're in.
5 1R, 4 1L, 0 L, 7 1L, d 1D, a 1U.
3 U 3R D* R. 2 2R U 3R 6D R. 1 4R U 3R 5D R. a 2U 3R u 3R 4D R. 5 1L, 8 2U 2R
U 3R 4D U R.
e 1R 3D 3R U*. 5 3D 2R follows E. 4 4R 3D R 3D 3R 3U. 9 3R 1D 1R 3D 3R 2U. d
2U 2R D R 3D 3R U.
0 R* 1U 3R D*. 6 2U 6R U 3R D*. b 4U follows 6. 7 2U follows b. c 1R 4U
follows 7.
**gah typo
Level 8-02:??76
MDBN
XXXXXXX
XXXXXXX.....X
X.....X.0.1.X
X23.X...XXXXXXXXX
X.XXX======XX...X
X...4======XX.X.X
X.XXX======.....X
XX...XXXX.XXX.X5XX
X..X6...X..7..X.X
X..8.9ab..X.cXX.X
X...d.e.XXXfg.X.X
XXXXX.....h...X.X
XXX.XXX...X.X
X.....X...X
XXXXXXXX..X
XXXX
2 3D, 4 2R U L. 2 3D, 6 D, b 3D, 7 2L 4U 2R. h 2R, f 2U 2L 3U 3L. g L 2U 2L
3U 2R, c U 3L 4U 2L, h L 3U 2L 3U 2L.
e 1R, a 2D 5R 3U 2L 2U 6R. b U 4R 3U 2L 4U R. e 1D 4R 3U 2L 3U R. d 3R D 4R
3U 2L 4U. 2 D 5R D 4R 3U 2L 3U.
0 L 3D, 1 3L 2D. 3 L 7D 5R D 4R 3U 2L 2U L*. Repeat for 8, 6, 9. Then a L*
and 5 U L*.
Level 8-03:
MHBQ
XXXX
XXXXXXXX..XXXXX
X.........X...X
X....X.XX..X..XXXX
XX..X.....X......XXX
X...XX...X.012X...X
X.........X...3.4.X
X..X..X.X.X5X..X.XX
XXXX..6.7.X...8..X
X.9.XXXXX.XXX.aXX
X..===========.X
XXX..XXXXXXX..XX
XXXX XXXX
0 2U, 3 2L, 5 3U 3R, 2 2D, 4 1L, 8 1L, a 1U. The right is clear enough. Now
work on the left--basically you just have to place the boxes right and then
push everything D R. 9 R 3U 2L U* R* 3D. 8 1R 2D 10L 4U 2L U* R*. 6 2L 2D 10R
3U, 7 2L, 9 D L U L, 8 D* L D. Bring 6 back where 9 was. ??Have 8 follow: 1L
1U 3D etc.
2 1D 1R 2D 10L U* 2L U* R*. (1-1D) 1R 2D 1R 2D 10L U* 2L U* 2R. 1 1R 3D 1R 2D
10L 4U 2L 4U. o 2D 2R 3D 1R 2D 10L 4U 2L 2U. 4 1R 3L 2D 1R 2D 10L 4U 2L. (8-
1R) 1L 2D 10L 3U. (2-1R-1U) 2L 2D 1R 2D 1R 3D 11L 11R.
Now bring the others back to the line and right--3U of the dot, 2U 2R, 3U3R,
5U4R(D L 2D 3L 2D), 5U2R, the UR, then work left then down.
4 2L 2D R 2D 10L 4U. 0 1R 3D 1R 2D 10L U* 2L 2U, 8 2D 2R 3D 1R 2D 10L 4U 2L,
1 1R 2D 1R 2D 10L 3U, 5 2L 2D R 2D R 2D 11L 11R. That's your first one.
Now put the rest in order: 3D 9R, 2L 2D 8R, D 3L 2D 7R, D L 2D 3L 2D 6R, D R
2D 3L 2D 5R, 4D L 2D 3L 2D 4R, 3R 4D L 2D 3L 2D 3R, 5R 4D L 2D 3L 2D 2R, and
from the DL 5R 2D 3L 2D 1R, 2D 5R 2D 3L 2D.
Level 8-04:??69
MMBW
XXXXX
XXX...XXX
XX...0.1.X
X..XX.XX.XX
X.2=X=3...X
X.X=X*X...X
X.4===..XXX
XXX5X.XXX
X...X
XXXXX
4 2R, 0 1L, 3 2R, 5 2U, 2 1R. 0 1R 1D, 4 1L, * 1D 1L. 3 2L. 1 2L R, 0 3D. 3
2R 3L, 1 L R, 3D, 1 L 2D.
Level 8-05:??140
MXB2
XXXXXX XXXX
X....XXXXXX..X
X.X.0........XX
XXXXX1.2.XXXX..XX
X....3...X......XX
X..45.X.XX6XXX78.X
X.....9*=*==X....X
XXXXXXX====*X.a..X
X*==*=X.XbXX
X====*.c...X
X=====X.defX
XXXXX.X.X..XX
X.X.g.h.X
X..i....X
X..XXX..X
XXXX XXXX
The blocks already in the center force you to work a certain way to untangle
things.
Start with:
=====
***=*
***=*
Get the bottom 2 rows, with a stray block coming from the bottom. Then take 6
from the top and put them 3R, 3R2D, 3R1D, then left along the top. You need
to slip one block in from the bottom as the very top block must circle around
to the right.
0 2R, * 1D. *(center) 1D, *(1R of it) 1U. * 2L U. 6 4D L 2U L. Remaining * R
3D L 2U.
8 1D 1U, c 1D, e 2D, h 1D 1U, i 2L 4U, 8 1D 1U, i 2L U.
Now just put the bottom stuff in the bottom two rows. h D 5L 4U 4L.
f 3D 5L 4U 2L. c U 4L. b 2D. 8 4D 4L 1D 3L. b 1U 4L 1D 2L. h 1U 4L 1D 1L. a
1L 2D 3L 4U. 7 2D 1L 2D 3L 1D. a 3D. 0 R* 2D 1R 3D 1L 2D 3L. d 1R 1U 4L. g 1L
1D 2L 3U.
3 1L, 9 R*. 2 3D 3R 1D. 4 1D R*. 3 3R 2D 2R. 5 1D 4R. 1 3D 2R.
Level 8-06:
MsBL
You have a lot more boxes to separate and rejoin than usual, but fortunately
you can tackle one diagonal all at once.
(rightmost, 1U1L) 1U, rightmost 2R, then pull the other box 1D. It is a long
walk and you will have to exercise some care not touching any boxes. Push all
on the UR diagonal 1R. Go to the next diagonal below it and push every one of
those up--from 5R1D of the center to 4U. Push 2D to cover the center, then gn
to the top and push 2D. Push the diagonals left, bottom one first. Push the
rightmost block on the diamond 2D, leaving 3L and 2L pushes.
Level 8-07:??129
MsDM
XXXX
X..XXXXX
XX0.XX..X
X..1.2..X
X...XX3.X
XXX=XX.XXX
X===4.5.X
XX==....X
XXXXXXXX
1 1L, 4 3L, 5 3L, 3 U 4D R, 5 R.
2 1R, 3 2L, 2 1D, 5 2R 4L, 3 1L, 2 U 3D, 5 1D, 1 4R, 0 2D, 2 1R, 1 3L 1U 4D,
0 1R 1D, 2 3L.
2 R 2D, 1 3R, 2 2U 2D, 1 3L, 3 2L, 2 2U 2D, 5 2R 4L, 2 2U 3D, 5 D. 2 1R, 1
4R, 0 2D, 1 3L U 4D, 0 R D. lower blocks L*.
??must be quicker way
Level 8-08:
MsHP
XXXXX
X...XX
X....X XXXX
X.0..XXXX..X
X..12.3...4X
XXX..X5....XX
X..XX..6.7.XX
X.8..XX.XX.=X
X..X9XXa..X=X
XXX...b==XX=X
X....X=*===X
X.cd.X=====X
X..XXXXXXXXX
X..X
XXXX
1 2U 1L, 2 1U, 3 2R, 5 U 4L, 6 1L, a 1D, * 1D 1R, a 2U, 7 1L, 8 U, 9 2D, b 2R
D, * R 2L, a 2D, 8 D U, a R. 7 L D, 4 2D, 8 D U, b(center *) 2R. 4 1L. 3 1R,
a 2U L. Now you are ready to fill in the dots.
* R 3U, * D 3R 2U. c D, d L, 9 U 4R D 3R U. d 1R, c 2U R, d 1L, c 1U 4R D 3R.
* R*. d U R U 4R 2D 2R. This clears the DL.
7 L 3D, 8 D U, 7 R 2D R, 3 2D L 3D, 8 D U, 3 R D 2R. 5 7R 2D L 3D, 8 D 3U, 5
R D R. 8 L 7R 2D L 3D R 2D. Then there are two blocks you can dump R 6D and R
4D on the dots. 2 D 5R 2D L 3D R D. 1 R 2D 6R 2D L 3D R and 0 D 7R 2D L 3D R.
??typo
Level 8-09:
MsMV
XXXXX XXXX
X===X X..XXXX
X===XXX..0..X
X====XX.1..2XXX
XX====XX...3..X
XXX===.XX.4.5.X
X.XX....X..6..X
X..XX.X.XXX.XXXX
X.7.X.X8..9....X
X..a...b....c..X
X...X.d.ef.g.XXX
X..XXXXXX..XXX
X.XX XXXX
XXX
a 1L, b 1R, 8 1U, 6 1U, 1 1U, 3 2L U, 6 U, 9 R 3U.
f 1U, e 2R 1U, f 1D, d 1R, f 3L 4U L U L U L 2U L. c-2L and c follow, onto
the top row. f 1U, then f-2L 1U etc, then g 2L U etc. gets the next row. a 3R
4U L U L U 2L, then 7 1D follows a. 8 goes 2D 2L 4U L U L U.
f 1U, e 1R, d 1R, b 1U. f R 5L 4U L U L U L 2U L. e U 4L follow f. c 7L 4U L
U L 3U, 1 row done.
d 2R U 4L 4U L U L U L U L. g 2L U 4L 4U L U L U L U.a 4R L 4U L U L 2U.
7 D 4R L 4U L U L U 2L. 8 2D 2L 4U L U L U L. b follows--row 3.
Now place the final blocks as follows:
= 1
==== 2345
=== 678
3 1R, 6 through the wringer. Then (2) D and through, 4 1R D, 5 1L D, 3 1L D,
2 2R D, (1) 1D 3R etc., (0) 1L 1D 3R etc.
Level 8-10:??158rot
MsX1
...XXXXXXX.....
...X...X.X.....
XXXX.X.X.XXXXX.
X....X.......X.
X.0X1XXXXXXX.X.
XX2...X==X==X3XX
X....45=====X..X
X.6.7.X=====89.X
XX...XX===X=X..X
X.a..XX===XXb.X
X.XX.XXXXXXX..X
X......c.d.e.XX
XXXXXX...f.X.X.
.....XX.X.g..X.
.....X.hi.j..X.
.....X...k...X.
.....XXXXXX..X.
..........XXXX.
0 4D, 6 1R, h 1D, i 1R, k 3R, g 1L, c 4L, d 2L, e 2L, b 3D, 9 1D, 8 2L 2R 1D.
9 1U 4L 1U 2R 1U. b 5U 4L 1U 1R 1U. k 8U 4L 1U 2R. (d) 2R, (c) 2R, 7 1U, (7-
1R) 1L, 3 2D 4L U R...you have a loop.
1 2U, 4 2U, 5 2R 2D R D R. You will want to leave a passage from the right as
you fill everything else in.
(4-1L) 4R 3D, 5 2D 3R 1D 1R 2D. 4 4D 3R 1L 2D. (e) 1R 3U. (d) 3R 3U. k R* 3U.
d 1U 5L 1U 6L. c 6R. (9-1U) 1D 5L 1D. (f-3R) 5U 5L 1R 2D.
(7) 1U 4R 1L 1U. (2-1D) 7R. (2) 1D 6R 1U. (a) 1L 3U R*, a-1U) 2U R*.
(d) 3R 4U L*. (j) 3U 2R 4U L*. (j-1L) 3R 7U L*. (f) 1R 1U 2R 4U L*. (f-1D) 2U
3R 4U 2L.
(Pushes box, sees person in distance) Who's that?
Level 9-01:
NBBN
XXXXXXXX....
X.XX...XXXX.
X.0...1...X.
X..2.3.456X.
X.78X.X...X.
XX9....a...X.
X..b..cdefgXX
X.hXXXX.X...X
X..i====X...X
X.XX====Xjk.X
X.XX====...XX
X...====X..X.
XX.X====XlmX.
X.X====X..X.
X.........X.
XXXX.XXnXXX.
...X....X...
...XXXXXX...
0 3R, 1 1D, 5 2D, g 2D, j 1D, k 1L, j 3L 2U. k 1D 3L U. g 1L 2D 4L 3D R. l 2U
4L 2D R. m 3U L D 4L D R. n 1U 3L 4U L D L.
6 6D L D 5L 3D. 5 R follows 6. f 4D 5L 1U. i 2R, h 1D 2R. b 1R. a 2R 5D 5L. n
1R. Rows i and 7 are complete, and 1-3 are easy.
d 7D, e L 6D, c R 5D. b 3R 3L(leave the path up.) 4 3D L 2D. 9 1D 7R 4D 3L. 0
1R, 3 3D 3R 4D 2L.
c 2R D* 4L U*. 0 1D follows 1. 2 3R follows 0. 7 U R follows 2. 8 1U follows
7.
Level 9-02:??135
NDBP
XXXX
XXXXXXX..X
X.....0..X
X...1XX.2X
XX3X===X.X
X.4===..X
X.X=.=X.XX
X...X.X5.X
X6..7....X
X..XXXXXXX
XXXX
0 4L, 1 2D, 2 1U, 0 3R. 3 1U 1R, 1 2U, 4 2R 1D. 6 2U, 7 3L, 5 D 3L, 2 6D. 1
2D R, 0 3R, 1 2R.
(3-2D) 2U, (1-1R) R 4D 2U R. (3) 1U 1R. (6) 4U, (7) 3L, (5-1D) 3L.
(7-2U) R D. (7-3U) R U. (1-1L) R 4D 2U R U. (3) 1U 2R 4D. Push each block you
can 1U/1L onto a dot. (6) 5U 2R 2D R. (7) 3L 5U 2R 2D. (2) D* L* 5U 2R D.
Level 9-03:??170
NHBR
XXXXXXXXX
XXX...XX..XXXXX
XXX......X..X...XXXX
X..01.X2.X..X..===.X
X.X..3X.4XX.X.X=X=.X
X..XX.X5..X....===.X
X.6X....7.X.X.X=X=.X
X....XX..XX8.9.===.X
X.a.XX...X..XbX=X=.X
XX.cd..e...f..g===.X
Xh..XXXXXX....XX..X
X...X XXXXXXXXXX
XXXXX
I garbled this a bit by not taking the easy way, but it is not too bad.
5 2D, c 1D, a 1U, 2 1U 1L, 3 1D, 1 1D, 0 1R, 7 2L.
f 1R, g 3R 5U. f 5R 3U. 8 1U, 9 2R 2U 3L, b 1U 1L. 8 4U 7D 2R 3U. e 10R U.
The plan here is to keep the 2nd-bottom row free until the very end, but fill
everything else in. UR* U 3L, bottom u 2L D, medium U 2L D. Top R D. Top
block 4R, next U 2R. You want the blocks to be between the 2 walls on the
left column. Then you can fill things top to bottom, neglecting the 2nd-
lowest row. The blocks already on the right can go wherever. Then you can
pull d right, then c, (7-2R), (4), (7-1L-1D), (2-1U-1L), (3-1D) D 3R 3D, 0, 1
follow.
For the final 3, just push 2U 4R at the intersection. (6-1D) 1R 6 2D, (6-1D-
1R) 1L, 6 1D, etc. h 2U etc.
??rewrite
Level 9-04:??rot136
NMBX
XXXX.XXXX
X..XXX..X
X....0..X
X..X.X..X
XX.X.X1XX
X..X=X..X
X..*=*..X
X..X=X.XX
XXXX...X.
..X.X2X.
..X...X.
..XXXXX.
*L 1L 4U, 1 2U 1D, 0 2L. * 1L, 1 1U 1D, * 1D, 1 1U 1L, 2 7U, * 2U.
2 1R 1U, 1 7R, * 2L. 4 boxes on the right and one in the critical left nice
to push right at the end.
(UL) 4D 3R, (UU) L 4D, (*-D) 2D, (*) 2L. 1 4D L, (0) 1R. (*-R) 1L 1U,
(bottom) 2U. Left block 4U, *-L 1R, left block 4D R.
??typos
Level 9-05:
NXB3
XXXX
XXXX..X
XX..X..X
X..0.1.X
XXX.X2...XXXX
X..3..XX4...X
X..X...5.X.6X
X..X......7.XXXX
XX.XXXX8XX.....X
X.9X=====X.X...X
X..a===*=.bX.XXX
XX..X=====X...X
X...XXX.XXXXXXX
X.cd..X..X
X..X.....X
XXXXXX...X
XXXXX
Here is how to fill in the center:
12b95
..8<a
34c76
2 below
4 2U, 6 2D, 7 1L, 6 2R, b 1L, * U 3L. 8 2D 2L U. 7 2L, 5 L, 7 4D 3L. b 2U 3L
4D 2L.
6 3L U 3L 3D L 3D, 5 2R D L 3D 2R. 0 1L, 2 3D, a 2L, 9 3U, 3 2R. 2 2R 2D R. 3
2D 2R 3D. 9 U 3R 2D 4R, c 1U, d 1R, c 1R 6U. a 2D R U. d 2L. (*) L 2D. The 3
blocks on the left will go in the left, and you have 2 blocks on the bottom.
(7-1L) 2L 4D R. 0 1R 4D 2R 4D. 4 1U, 1 2L 4D 2R 3D, 4 5D L 2D. (b-1L) 1L.
Push 2 right blocks 3U. Others U 4R, 4D 3R and U R 2U 2R to the center for
the win.
Level 9-06:??152
NsBM
XXXXX
XXXXXX...X
XXX....=.0.X
X.1..X2=X3XX
X..X...=X..X
XX.XXXX=...X
X.4..X*XXXX
X.XX.X=..X
X.....=X.X
XXX5.....X
X..XXXXX
XXXX
* 2D??
1 2R, 5 1U, * 1D 3L, 5 2R. 0 4L, 3 2D 2L 3D.
0 4R 3D 2L 2U, 2 U 3R 3D 2L U. 1 1U 5R 3D 2L. 4 1L 3U 2R U 3R. * 2U, next 1R
1U, 5 U 3R.
Level 9-07:??174
NsDN
XXXXX
X...X
X.X.XXXXXX
X......0.XXXXXX
X.1.XX2.XXX...X
X.XXXX.3....4.X
X.XXXXX.X..X5.XXXX
XX..XXXX.XX6......X
X..7X..8..X.XX.XX.X
X.........X.X===X.X
XXXXXX..XXX..===..X
XXXX X.X===X.X
X.XXX.X.X
X.......X
XXXXXXXXX
0 5L, 3 1U, 4 1R D* R D. 5 U R 5D 2L. 6 2U 3R 5D 2R.
3 2D, 7 D 3R, 0 L 5D R, 2 U 4L, 8 R L, 3 2U D 6R 5D L U. 8 R 4U D R* 5D R U.
7 U 2R 4U D R* D* L. Push the 3 block outside the dots 1 in. You now have a
column for the last 3. 1 D 5R U R 4U D R* D*. The other blocks follow L D* 5R
U R 4U D R* D*.
??typo
Level 9-08:??77
NsHQ
XXXXXX XXXXX
X....XXXX...X
X.0...1...X.X
XX..X.XXX.2.X
X34..XXX5X.X
XX...X..===.X
X..X.6..7===X
X..XXXXX==XXX
X..X XXXX
XXXX
Pretty straightforward but there is a detail or two.
6 2R, 7 D, 6 R*. 5 D*. 1 R* D* R. 0 R* D*, 3 2U R* D* 2L, 4 2U R* D* R, 3 R,
2 L D*.
Level 9-09:??177
NsMW
XXXX XXXX
XXX..X X..X
XXXX..0.XXX.1X
X.2...3......X
XXX..XX.4..5..6X
X.......X.7.XX.X
X.X89abX.cd.e..X
X....f.gh.XXXX.XXXXX
XXXX....i..XX.=====X
X..jkXX.XXXX.====XX
X.l..X====XX.==XXXX
X.X..m====XXXXXX
XXXX..====X
XXXXXXXX
Another pretty easy level. It looks like a mess, but each side is pretty
straightforward. Here is how to clear each set of pegs:
gfed
cba
.
1.32
.54
.76 < block to left before 5, fill row, fill chute
c 3U, 6 5D R*, 1 7D R*, 5 3R 5D R*. e 2R 3D U R*, d 4R 3D U R*, 7 D 4R 3D U
R*.
i 3L, f 3L, 9 2U, 4 6R 5D U R. 0 1R, 3 1D R* D* R*. 3 R* D*. 0 1D R* D*. 2 R*
D*, right side done.
h 4D L U, m 4R U, j 3U, h 2L, i 3R 4D 2L, b 2D 2R 3D R U. h 3R 5D 2R. f 6R 5D
R. a 2D 3R 3D 2R. m 1U 3R 3D 1R. l 2R D. (9) D 4R D*, 8 D 5R D*, 9 3D 4R D*,
boxes 2R to win.
k 2D 4R U. i 4D 2L. g R 5D 2R. b 2D 2R 4D R. a 2D 3R 3D 2R.
Level 9-10:??48
NsX2
XXXXXXXXX
X...XX..X
X.X.0.1.X
X..*=X..X
XX.X=.=XX
XX2XXX*XXX
X........X
X...XX.X.X
XXXXXX...X
XXXXX
UL* 1L, 0 1R. DR* 2D U 4L 5R.
UL* R, 2 D, 1 D, 0 2L. 1 U L, DR* L 4U. 2 5R.
UL * R, UL 1D, * 1D, * 1R. DR block 5L, then UR 5D. Top one 2L and DL one
2R. UL one down. DR block 3U onto one peg, and the other 2L 5R L U.
(pushes box) Is that her?
Level 10-01:!
XXXXXXX.....
X.====X.....
X.====X.....
X.====X.....
XX0XXXXXXXXX
X.1.2......X
X...X.34.5.X
XXX.X...X6.X
.X.X.78...X
.X.X.X.9a.X
.X.X..b.XXX
.X.XXX..X..
.X....X.X..
.XXXX...X..
....XXXXX..
b 1L, 8 1U, 3 1D, 4 1L, 5 1L, 6 1U, 7 3R, 9 1U, 8 2D, (3) 1R 1D. b 2R. Now
you just 2 2R, 1 2R, and get to work.
0 2U 1D 3R. 1 2L 3U 1D 2R. 2 4L 3U 1D 1R. 3 2U 4L 3U 3R. (5) 1U 7L 3U 2R. (5-
1L) 3L 1U 3L 3U 1R. (4-1D) 2U 5L U* R*. (8-1D) 1D, a 2L, (a-1U) 2U 7L 4U 2R.
(9-1U) 1R 3U 7L 4U 1R. (9-2D) 2U 1R 3U 7L U*. (b) 1R, (9-1L) U* 5L 3U. b 2U
1L 2U 5L U.
Level 10-02:??182
PDBQ
XXXXXXXXXXXXXXXXXX
X.......XX===X...X
X.X0X1X.XXX===.2.X
X...3..4...==X.5.X
XXXXX6X7X.X..==..XXX
X...8.9.X.XXXXXX.XX
X.X.X.X.X.........X
X.......XXXXXXX...X
XXXXXXXXX XXXXX
4 1D, 3 7R 2U L, 1 d 6R 2U, 0 D 9R 2U. 4 U L 5R D L. 6 2D, 8 2L, 7 U R* D R.
5 L, 2 4L, 5 U L. 6 3U R* U. 4 1R, 7 1L. 9 R 2U R*. 8 R* 2U R*.
??typo
Level 10-03:
PHBT
XXXX....
X..X....
X0.XXX..
X....X..
XX.X=.XXX
X..X*=1.X
X.23==X.X
XX.XX=..X
X.4..XXX
X..XXX..
X..X....
XXXX....
2 3D, 4 1R, * 1U, 1 2L, 3 2R 2U, 0 4D 1R, 2 7U, 3 2D, 4 2L 1D, 3 2U, 0 2R 1D,
3 1D, 2 4D 3R, 4 7U 4D 2R.
Level 10-04:??183
PMBY
XXXXXXXXX
X....===X
X.X..===X
X.XX..==X
XXXXXX.0.1.XXX
X===2.3.4.XX
X==X.5.6.7XXXXXXXX
X===X.8.9........X
X===.a.b..XcXdXX.X
X..XXXX.e.f.g.X..X
X..X XX..h...i...X
XXXX XX...XXXXXXX
XXXXX
1 2U 3R D. 4 1L, 9 1D, 8 1L, 3 2U, 7 4U 2R D. 0 2R 2U 3R. 4 2R 3U 2R. 6 2R 4U
1R. e 1L, h U* 3R. a 3L U R. 2 5R 4U 2R. b 4U R 3U R. b 5L 2U. 5 1R 2D 4L 1U.
3 3D 5L. 8 2U 3L. e 4U 4L. f 3L U L* U*. i 5L 2U L* U. g L* U L*. c 1D L* U
L*. d 1U L* D L*.
Level 10-05:??161
PXB4
XXXXX
X...XXXXXX
X.X==*...X
X.===X...X
XX0XX.1.2.X
X...X3XXXXX
X...4...X
XXXXX.X.X
X...X
XXXXX
3 2D, 4 2L, * 2R 4L D L. 3 U* 3R, 4 4R, 0 2D. 3 4L D. 4 L 4U 3R. 1 L 2U L. 2
3L 3D 5U. 4 2L. 0 4R L 3U.
Level 10-06:??163
PsBN
XXXXXX
XXX....XX
X...XX..X
XXX0XX..X.X
XX.....==X.X
X..1X2X*=X.X
X.34..X=*X.XXX
X..56.X==X...X
XX....X==7...X
XXX8XX=.X.XXX
X..XXX..X
XX.....XX
XXXXXXX
*(R) 1D, both * 1U, 7 2R 4L D, *(R) 2D 3R, * 1D. 2 U 3R 3D, 0 D L, *(R) 1D
1L, *(U) 2D. 0 4R 2D. 6 D L, 5 2R 3U 2R D. 3 D 3R 3U 3R 3D. 4 2R 2U 3R 2D. 1
U R* D. * 3L. 8 3U R 2U R*. 6 R 2U R 2U R*.
??typo
Level 10-07:??185
PsDP
XXXXXXXXXXXX XXXXXX
X...X....X.XXXX====X
X...01X.......=====X
X...X.XXX...XX.====X
XX.XX.XXX..X...====X
X.2.3.....X.XX.XXXX
X..4.5XX..X.......X
XXXX.X..XXXX.XX.XX.X
X..X.X6...XX.XX....X
X.7..8..X.XX.XXXXXXX
X.X.9.a....X.X
X..b.XX.XX.X.X
X.cd.....ef..X
XX.XX.XXX.g..X
X....X X....X
XXXXXX XXXXXX
1 1D, 0 2L, 4 1R, 3 5R 3U 8R. 1 2D 5R 3U R* U R. 2 follows 3 but D R after
R*. 8 1R, a 2R, 5 1U R* 3U R* 2D R. 4 1L 1U R* 3U R*. 8 1R, 6 3U R* 3U R* U
R. 0 3R 3D R* 3U R* D R. 9 5U R* 3U R* 2D R.
g 1L f 1D for later.
c 1U, 7 2R U* R* 3U 5R 4D R 2L. a 4L 5U R* 3U 5R 5D. 8 1D 3L U* R* 3U 5R 2D
2L.
d 1R, b 2U R 4U R* 3U 6R 2D. c 1R 2U follows b btu 1U at the end. d 2L U 2R
U* R* 3U 6R. 4U R for the bottom box below.
e 7L U 2R U* R* 3U R* U. f 1U 8L follows e. g 1U follows f. (lower box) 2R L
U*, last one 2R.
Level 10-08:??169rot
PsHR
XXXXXXXXXX....
X........XXXX.
X.XXXXXX.X..XX
X.X.0.1.2..3.X
X.......X4...X
XXX5..67X..XXX
.X..XX.X.8XX.
.XX9X...a..X.
..X..b.c.XXX.
..X.X...d..X.
..X.XX...X.X.
.XX..XXXXX.X.
.X.........X.
.X=======XXX.
.X=======X...
.XXXXXXXXX...
a 2L, c 1D, d 1U, b 1R, c 2R, d 1D. a 1R, b 1D 1R. 9 3U, 7 3D, 2 1R, 6 2L, 9
2R, 6 D* R*. 1 1R, 9 1D 2L D* R*. 1 1L, 5 1U 1R, 1 1R, 0 1R, 5 D* R*.
0 1L, 1 1L, 7 4U. a 1L 1D 3L D* 2R. Clear the 3-column of boxes now. (d-1L)
1U 4L D* R. (below it) 1U, (bottom) 3L 1U 3L D*. (middle) 1D 2L 1U 3L D* L D.
1 column down. 7 4D 3L 4D 1R. Leave it there for later.
2 1L, 4 5D 2L U 3L D* R*. 3 D 2L follows 4. 2 2R D L follows 3. 8 2U L 5D 2L
U 2L. 1 4R D L 5D 2L U. 0 6R D L 5D 2L.
8 L D* 2R. 7 1R. 1 3L D* L. 7 L D. 0 U 3L D*.
Level 10-09:
PsMX
XXXXXXXXXXXX
X..........XX
X..X.X01.2..X
X3.X4X..XX..X
XX.XX.X.5.X.XX
X...6.X7..X.X
X...X.8...X.X
XX.9.a...XX.X
X..X..XX..b.X
X....XX.cdX.X
XXXXXXef...X...X
X====X..XXXXXXXX
X=X===.XX
X====...X
X====...X
XXXXXXXXX
First some small preparation for later. b 2L, d 1U, 0 1D. 3 3D R, e 3D 5L U.
9 L 5U, f 1U, c 1R, b 2U, a 2L, f 1D 1L 3D 3L 2U 2L. 9 7D 2R 1D 1L 3D 3L 2U
L. a L 5U 7D 2R 1D 1L 3D 3L 2U. 3 1D 1L 2D 2R 1D 1L 3D 2L 2U.
6 2L 3U 7D 2R 1D 1L 3D 3L 1U. 4 4D 3L 2D 2R 1D 1L 3D 2L 1U. 8 1L 1D 3L 2D 2R
1D 1L 3D 5L.
d 1L, c 1U, d 1D, c 1L. 2 1R 7D. 1 1R. 5 1D. b 3L D 3L 2D 2R. 1 1L. 2 7U 1L.
d 1R, c 1D, d 1U, c 1R. b 1D 1L 3D 4L. 5 1D 3L 1D follows b but without
shuffling c/d. 7 1D follows 5.
0 4D 5L 2D 2R 1D 1L 3D 1L 1U. 1 1L 5D 5L 2D 2R 1D 1L 4D 5L. 2 3L follows 1. d
1L, c 1U, d 2U 3L 1D follows 2. c 1L 2U 3L 1D follows d.
??cut
Level 10-10:??190
PsX3
XXXX
XXXXXXXXX..XX
XX..0......1.XXXXX
X...XX.XX...XX===X
X.X23.4.56X7XX===X
X.X.......X...===X
X..8X.XXX9a...===X
X.b..cd..e.XX====X
XXXf.......XXXXXXX
X..XXXXXXX
XXXX
c 1D, d 1R, e 1R, 9 1D, a R* U*. e 1U 5R U*, 9 R U 4R 3U, d 3R U 4R 2U.
6 2U, 7 2D 4R 3U. 1 4D 5R 2U. 5 R 3D R U 4R U 2L. (save for later) 4 3R 3D R
U 6R U. 6 2R 4D R*. 2 1U, 3 R*, 8 1U. 3 3D R U 5R D R. 0 7R D* 3R D R. 2 1U
8R 4D 4R. 8 3U 8R 4D 3R U R. b 8R U 4R D. 5 2R. f 1U R* U R*. c 2L 1U R* U R*
D.
??typo
(pushes box past her) "That's Her."
Level 11-01:
QBBQ
XXXXXXXXXXXXX
X..0.1.2=*==X
X.3.4.5.*===X
X..6.7.8=*==X
X.9.a.b.*===X
X..c.d.e=*==X
X.f.g.h.*===X
X..i.j.k=*==X
X.l.m.n.*===X
X..o.p.q=*==X
X.r.s.t.*===X
XXXXXXXXXXXXX
Let's call this 11x10 board a coordinate plane with (0,0) in the DL to make
things simpler. Basically if you get
xx
x x
Near an edge, you're toast. If you get one on a diagonal to the edge where
you can't work from behind, that's it. Fortunately the start is pretty simple
once you notice it. Then the rest is busy work. If you line it up right, say
with
x
x.x
x.x.x
x.x.x.x
Then you can sweep a lot of boxes right at once. There is some problem
keeping 4 to a row--and you have to shuffle--but once things fall into place,
you'll see it.
Go to the UL and push D, D, D, R, R, R, 2R. (8,4) 2R (8,5) 1D (7,5) 3R (8,7)
1D. Now 6,7 7,8 8,9 R*, then 4,7 5,8 6,9, then 3,8 4,9 then 2,9.
(6,6) 2U R, 7,6 and 8,6 U. 8,4 2U 2R. 1,7 5R 1D 3R. 1,6 1U 2,6 R*. 1,6 D R*.
That's four rows. 8,1 7,2 6,3 5,4 1U, 4,5 2U 1D. Push them all 1R 1D in
order, then R*. 1,4 1U, 3,4 R*, 1,4 1D, 2,4 1D, 3,4 1,4 2,3 R*.
The rest is easy--sweep the diagonals to the right.
??easier solution
Level 11-02:
QD4H
.......XXXXXXXXXXX..
.......X...X.....X..
XXXXX..X.....0.1.X..
X...XXXXX.2XX.X.XX..
X.3.XX...X.XX.4..X..
X.5...67.X.XX89a.X..
XX.XXX...X.XX....X..
XX.X...XXX.XXXXXbX..
XXX.X.....c..X====X..
X...XXX.XX.d.X====XXX
X.ef...g.X...X==.=.XX
X...XX.h.X..XX====.XX
XXXXXX...XXXXXX===XXX
....XXXXX....XXXXX..
I won't give instructions by the dots. The way to fill in the dots: left
column, next-left, then
15
26
7
38
49
5 1R, f 1U, g 1L, c 1R 5L R D, d 1D 1L, 2 1U 7D 1U 5L, 0 4L 1R 7D, 1 6L.
b 1D. 8 3U R, a 3U. 9 2R 3D, a 4D R D, 8 R 4D R D, 4 R 2D R D. 1 6R 4D R D. d
7U 5R 4D R 4D 2L. 2 5R 6U 5R 4D R D.
Now to get rid o2 the stuff in the loop. 6 3D 4R etc., d 2U R etc., 7 1L 3D
etc., 5 1L 5R D L 2D etc. 3 1D 5R etc. f 1D 1U, g 1R 1L, 2 4U 3D etc., h 6U
5D etc., f 1U 1D, g 1R 5U 4D etc., f 1U, e 5R 5U 4D etc., f 1D 5R 5U 4D etc.
Finally, d 2U 4L 5R etc.
Level 11-03:??240
QH4K
XXXXXXXXXXXX
XX==....X...X
XX==*.0....1.X
XX==*=X.X.X2.XX
X==*=X.X.X.3..X
XXXX===X..X....X.X
X..XX.X..........X
X..4.5.XXX..X.X.XX
X.6...7...X.X...X
XXX89...X.X.X.X.X
X...a...X.X.XXXXX
X.bX.XXXXX......X
Xc...X X...X..X
X..XXX XX.....X
X..X X....XX
XXXX XXXXXX
6 2R, 8 1D, 9 2R, 7 2R, a 1L, b 1U, c 1D, 8 1D, b 1D, a 1L, 9 1R, 6 2R, 4 1L,
5 1L. That sets up the DL.
*'s 1L, 0 1L, 1 4L, 3 1R, 2 U 4D L 6D R U R. 1 4R L 4D L 6D R D 2R U. 0 6R L
4D L 6D R D R. *'s 1R, top 7R L 4D L 6D R. *'s 1U 1R, top 7R L 4D 3L. * 1U 8R
D. The other * can go to the DR.
(9-1U) 4U R U R U 8R L 4D. (4-1R) R 3U R U R U 8R L 3D. (4-1L 3R 3U R U R U
8R. (7-2R) 3L 4U R U R U 4R. (7-1R1D) U 2L 4U R U R U 2R. (b-1L) 4U 2R 3U R U
R U. c 6U 2R 3U R U. (b-1U) L, (b) 4U R 3U L. (last) 2U 2R 3U. *'s 1D 1L then
2D and 1D to cover the bottom.
Now unwind the others: 8L D L D L. 3-1R 1L, 1-1D 1U L*- D 2L. Top block 1R,
block 2D 1L, tthen another 3U 7L 2D. Top 1L 2U 7L 1D 1L 1D. 2 blocks now, rt
1D, lf 2R, rt 2U 1R, lf 1L, rt 3U 7L 1D 1L. lf 1U 1R 3U 8L. Ul 2L.
From the bottom, bring one block up and go L* D. Push the UL 2L, another
bottom block L* at the top, the next L* D, the next L* and finally the top
block 3L.
Level 11-04:??199
QM4P
XXXXX
X...XX
X.0..XXXXXXXXX
XX.X.X.......XXXXXX
XX.X...1X2X...X...X
X..X......3.X...4.X
X..XXX.XXXXXXXXX.XX
X..XX.==*=====.X.XX
XX.XX.*=*==*=*.X.XX
X.5XXXXXXXXXX.XX6.X
X..7...8..9....a..X
X..X...X...X...X..X
XXXXXXXXXXXXXXXXXXX
Juggle a few boxes for a while and it all falls out.
Push the 2nd-left box right, the right one left, and the DL right to make a
row of 4. 3 5L. 4 1L, 6 1D 1U, a 2L 2R, 9 L 4R 2L, * L.
0 1R, 5 D 7U, 7 2R 3L. 8 2R 6L, 9 2R 8L. * L 3U.
4 1R 1L. 6 1D 1U. a 6L. 4 1R 1L. 6 1D 3L 3U 6L.
4 5D 3L 3U 5L. a 4R 3U 4L. 8 8R 3U 3L. * 4D 2R, 3 R 3D R, 1 D L 3D, 2 D 3L
3D.
0 1L 1R, 5 3D, 7 2U, 8 10R 3U 2L. (0 1L 1R) 7 2D 11R 3U L. 5 4D 11R 3U, 0 1L
8D 11R 2U.
Level 11-05:??rot93
QX4Z
XXXX.......
X..XXXXXX..
X.....0.X..
XX.XX=XX1X..
X..X.=.X.XXX
X...*==X...X
XX.X.=.2.X.X
XX.XX=X..3.X
X..XX=X.XXXX
X.45.6X..X..
X..X.....X..
XXXXXXX..X..
.....XXXX..
1 3D, 3 2L, 1 1D, 2 2L, * 1R. 0 5L 3D R.
*'s 1R. 0 2R 2U. 3 3D, 1 1R, 3 1U, 6 5U, 2 1L 2D. 3 D 3U 2L D.
4 5U D 3R. 5 L 4U 2R. 1 2L 3D 4U 2L.
??typo--3 2U not 4 2U
Level 11-06:??186
Qs4D
XXXXXXXXX
X...X...X
X.01234.X
XX.5.6.7.X
X.8......X
X.9.XXXX.XX
X..X=====.X
XX..=====.X
XXXXXXXXXX
Juggle the boxes so you have a loop getting you 1R of the top row before you
drop everything on the bottom. Once the first box goes, the rest is easy.
8 1R, 1 2D, 3 2D, 7 1R 1U. 6 2R, 7 4D 4L. 4 1R 4D 3L. 6 1R 3D 2L. 3 2R 2D 1L.
2 3R 5D 4L. 0 5R 5D 3L. 5 5R 4D 2L. 9 1U, 8 1U, 1 4R 3D L. 9 1U 6R 3D. 8 5R
3D.
Level 11-07:
Qs5G
.....XXX.....
XXXXXX.XXXXX.
X==========X.
XX=********=XX
X==*======*==X
X==*=****=*==X
XXXXXX==XXXXXX
X..........X.
X.0.1234.5.X.
X678....9abX.
X...cdef...X.
Xg.h....i.jX.
XX...klmn...XX
X.opq....rst.X
X.....X......X
XXXXXXXXXXXXXX
We use coordinates for the top.
(9,0) 1L, (4/6/8,2) 1D, (2,0) 1R, (3,2) 1D. (5,2) (7,2) (9,2) 1L. (9,1) 1U.
(8,1) 2R D L R. (8,2) 1D 3R. (9,2) 2D. (6,1) 4R 1D. Top ones 2R each, then 1U
1L 2D 1L. Push the top ones 3L 2D, 4L 2D, 7L 1D 1L.
Now your next big choice is which block to push left. The left is
asymmetrical, so it DOES make a difference. (Right one) 2D, other 2U 4L D.
8 1D, 2 5U 3L D L. 1 R 5U 5R D. 0 3R 5U 4R D. 4 1U, 3 1L 5U 3R D. (4-1U-1L)
3U 3R.
You should see how to fill in the rest. Take care of the back row, getting
the center bits last. Same goes for the next-back row. Here's how to push the
squares. (4-1U) 1L 1U, 5 3L 2U, a 2D, i 1D, n 1D, l 1D, k 1L, m 1L. p 1U, h
1L, s 1U.
Everything is in place now for a pretty quick wrap up. d/e to the top, 9 3L
U*, c 3U R 1U, 8-1D 3U 2R 1U, f 2L U*, n U* 2L U*, (l) 1R U*-1. Bring the
bottom blocks(5) up the right side, except the last which goes left. h-1D and
i-1D go up and to the center and up and left. The 2 bottoms up the left. Then
the ones not on the edge U R(or L) U the left chute. The others go 2D/4D,
center and up.
Level 11-08:
Qs7J
XXXXXXXXX
X.0.==..X
X.12==.3XX
X.4.==.5.X
XXXXXX...X
XXXXX
A bit of an anticlimax for the final level...
4 3R, 0 2R, 2 1D 1L, 4 1L. 5 1L 1U, 3 1D, 5 1L 1U. 3 1L 1U, 2 3R 1L, 3 2L, 2
1U 1L. (4) 3R, (1) D 2R.
He presents a heart, a heart floats on top of her, and she kisses him. You
win!
Sample level(QsX4): If you are curious, see my solution to level 200 in my
TurboGrafx-16 Boxyboy FAQ.
End of FAQ Proper
================================
5. VERSIONS/CREDITS
1.0.0: sent to GameFAQs 4/13/2008, complete but needs proofreading. Still,
lots of levels were proofs of the TG16 version, so this is solid.
Thanks to GameFAQs for being, well, THERE.
Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog,
Lagoona, Da Hui and others I forgot. OK, even Hydrophant in his current not-
yet-banned message board incarnation. I am not part of his gang, but I want
him to be part of mine.
Thanks to odino for pointing me to this game.
Thanks to Sean Shannon for his Genesis FAQ. I did not use any of his
information directly; however, his text maps were useful in comparing this
version to the TurboGrafx-16 version.
Thanks to the sokoban solver for being cool. I think it probably helped with
some of these levels when I played the TG16 version. The link, again:
http://codecola.net/sps/index.php