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-------------------------------- [ BIONIC COMMANDO ] --------------------------
---------------------------------[by Ice Queen Zero]---------------------------
------------------------------------ [ GAMEBOY ]-------------------------------
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o---------------------o
INTRODUCTION
o---------------------o
Why this game did not have an FAQ for it already is beyond me? I'm not saying
that it should but I'm surprised that it doesn't considering it belongs to a
series that is a cult classic. I decided to FAQ this for the Gameboy Completion
Project.
The story is just like that of the NES version except there is no Nazi-related
material like in the Famicom version (or to an extent Hitler that was also in
the other regions too). Super Joe is on a mission to stop a terrorist group but
he has disappeared. The team sends in Rad Spencer to find and rescue him.
o---------------------o
DISCLAIMER
o---------------------o
Bionic Commando and its characters are trademarks of Capcom and all copyrights
belong to them.
This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo aka
IceQueenZer0 and can't be put on other sites or posted without given permission
nor can it be reproduced w/o proper consent.
o---------------------o
STORY
o---------------------o
The earth is peaceful.... for now.
The Doraize Army, commanded by Director Wiseman, has begun raids throughout the
world. This is part of his Albatross project. Our agent, Super Joe was sent to
the Doraize Dukedom by the Federal States to investigate the Albatross project,
but we have lost contact with him.
Now the Bionic COmmandos and their special corps, the FF Corps have been ordered
to complete Super Joe's mission. Rad Spencer, the strongest commando in the FF
Corps has managed to sneak into the Doraize Dukedom to rescue Super Joe. The
final battle has just begun.
o---------------------o
CONTROLS
o---------------------o
D-pad left/right: Move left or right.
D-pad up: Move elevator up when standing on it. Aim grappler up when shot. Enter
doors.
D-pad down: Duck. Move elevator down when standing on it.
B button: Shoot
A button: Bionic Arm (aka Grappler)
Start Button: Pause
o---------------------o
OPTIONS
o---------------------o
The two options are to start from the beginning of the game or use a password
to go to a further point in the game.
In the game, you can Descend (play the level) or Transfer (go to a different
level).
o---------------------o
GAMEPLAY
o---------------------o
Ally: Chief, headquarters is contacting us.
HQ General: Rad, as you well know, Super Joe is missing. Your mission is to
sneak into the Doraize base to rescue Super Joe and destroy the Albatross
project. Our special forces unit has already been deployed in Area 0 to assist
you with your mission. Good luck!
The map diagram looks like this.
02 03 15 13 16
01 05 04 14 10
06 08 12
00
07 09 11
00 connects to 1
01 connects to 2 and 3
02 is a neutral zone and connects to 1
03 connects to 4 and 15
04 connects to 3, 5, 6, 7, and 15
05 is a neutral zone and connects to 4
06 connects to 4 and 7
07 connects to 4, 6, 8, and 9
08 connects to 7, 9, and 10
09 is a neutral zone and connects to 7 and 8 and secretly to 11
10 connects to 8, 11, 12, 13, and 16
11 connects to 10 and 12 and secretly to 9
12 connects to 10 and 11
13 connects to 10, 14, and 16
14 is a neutral zone and connects to 13 and secretly to 15
15 is a neutral zone and connects to 3 and 4 and secretly to 14
16 connects to 10 and 13
At any time you crash into the enemy plane, you play an escape level.
o---------------------o
LEVEL 00
o---------------------o
At the start run to the right and kill the enemy and grapple up a couple levels
and kill an enemy behind a barricade when he stands up. Now this is a good spot
to farm for cartridges as gathering enough increases your life meter by one. The
trick is to kill him then swing to collect the cartridge then swing back and let
the door go offscreen and return. Another enemy pops for the killing. There's no
time limit so get all the catridges you want then when you are ready, grapple up
once more, head left and grapple the left ledge and use that to swing left onto
a platform near a 1-up. You can't jump in this game so walk off the ledge to the
left and grapple the ledge beneath where you stood and swing to the 1-up to get
it. Get back on the previous ledge and grapple to the very top and enter the
communication room.
-----
Com.: Don't forget to contact our soldiers in each area to obtain info. Use the
communication rooms to open doors to other areas and to contact agents. Tap
enemy communications if necessary. But be careful. If you are detected tapping,
enemy soldiers will attack.
Tap:
Leader: Listen up! Keep the enemy away from this power reactor.
Enemy: Yes, sir.
-----
Grapple the end of the top ledge and swing to the right and as you fall, grapple
the loose ledge on the right and pull yourself up on it. Walk off to the right
and quickly grapple the ledge and swing to the right to land on another ledge
and kill the enemy after you land. Grapple upward to grab the gift box and shoot
the enemy on the right. Move to the edge and you are at a section where you can
grapple to the top and face the boss of this area.
-----
Leader: Destroy them! We cannot allow them to proceed any further.
Kill the leader then shoot any enemy in your way then grapple and get onto the
ledge in front of the core. Shoot at the core rapidly and only stop to kill any
enemy trying to drop down to your level. They are no threat to you from below.
The core will eventually blow up.
-----
You earn 10 cartridges.
o---------------------o
LEVEL 01
o---------------------o
The lower door is not open until you take care of business in the top door.
-----
Com.: Look at this! The Doraize Army destroyed the elevator.
Tap:
Enemy: Captain, can you tell me how to operate the elevators?
Captain: Jump onto the elevator and push either up or down.
Enemy: Yes, Sir! Oh....No!?
Captain: I forgot to tell you that one of the elevators will crash if you step
on it.
-----
Go into the lower door and into a new room. The broken elevator is the one that
is on the left. There is nothing to the immediate left anyway so ride the right
elevator down until you are even with an enemy behind a barricade. Kill him when
he stands up and get his cartridge then go back to the elevator and kill another
enemy for his cartridge and then ride the elevator down once more. This time,
kill the enemy to the right and get his cartridge then make your way to the left
and kill the enemy behind the barrier and swing over it. Grapple up two ledges
and kill the enemy at the top and enter the door to the right.
-----
Com.: Area 2 is a neutral area. You can obtain items as well as info.
Tap:
Enemy: Captain, intelligence says that someone has broken into the base.
Captain: Gather some troops. Intercept and defeat them.
-----
Exit the room and kill the guy to the left immediately. Swing to the left and
when you see an electric barrier in sight. Grapple up to the ceiling and shoot
it until it is destroyed. Do that for everyone you see. Start grappling your way
to the top as fast as you can. Kill the bazooka shooter at the very top and then
swing to the left and destroy a electric barrier and a bazooka and swing to the
door.
-----
Captain: Stop now or be destroyed.
The boss fight is the same as the first one except the leader is on the middle
ledge. Kill him then make your way to the core. The enemy has a shield below but
he too is no threat if you stay away from the bottom.
-----
You obtain 10 cartridges and Bio-Protein.
o---------------------o
LEVEL 02
o---------------------o
Talk to your comrades. Enter the door for a cartridge. Go to the ledge and then
grapple up and enter the room and grab the flares. You'll need these to see in
the dark areas for Level 3. Exit the stage.
o---------------------o
LEVEL 03
o---------------------o
Upon landing, talk to your ally.
-----
Ally: It's dark inside. Flares can be obtained in area 2.
-----
Proceed ahead and the area darkens. With flares, the area will lighten up so you
can see where you are going. Swing all the way to the right and drop down at the
end and swing all the way to the right again. Pull yourself up twice then kill
the two enemies you face. Kill the enemy coming out of the door and keep making
it to the left and shoot an enemy charging from the left with a lance. Grapple
up and pull yourself to the top and swing to the left and kill the enemy coming
out the door. At the end of the corridor, pull yourself up two levels and kill
the enemy in front of the door and enter.
-----
Com: There are four types of video receivers. The one you're carrying with you
is the Alpha type, and you can use it in Area 1, 3, and 4.
Tap:
Enemy: Captain, could you tell me about the Albatross project, sir?
Captain: I don't know what you are talking about. Only the commanders might know
-----
Kill the enemy on the right as soon as you exit then let the other one drop down
and kill him before climbing up. Kill two more enemies on the way to the top. Go
right and kill a Lancer and Rifleman enemy. Time a swing to vault beneath the
ledge with a 1-up then grapple up to get it. Swing through the spikes and then
drop to the right and stay on high ground and kill anyone in your way. The boss
door is in the upper right.
-----
Captain: Curse you, Bionic Commando! You cannot compare with me!
Hopefully you have a full bar to make this easier. As with the Megaman series,
if you get hit, then you can be invincible for a few seconds and dish out some
damage freely. If you got at least 3 bars of health left, this strategy is still
doable. The boss is invincible to frontal attacks so let him run into you and
when he passes you, shoot him from behind. He goes down in 6 hits. The core is
now easy pickings.
-----
You get 10 cartridges and a Wide Range Rifle.
o---------------------o
LEVEL 04
o---------------------o
At the start, swing to the upper ledge and then go right and pull yourself up.
The blobs in this level won't kill you but they can drag you into other dangers
if you don't pull yourself out. The springs here will make you jump if you step
on them. Use that to vault higher to grapple higher ledges. Grapple to the top
this way and swing to the left to enter a door.
-----
Com: Information suggests that the lab in Area 6 has a leak and it's soaking
through the wall right here.
Tap:
Enemy: He is too strong to be destroyed. Oh no, General Rile!
????: You are a good fighter, Super Joe.
-----
Use the springs to vault left and stay along the ceiling area till the dead end
then drop down but don't go left again. You want to drop a little and swing to
the right and free fall until you get to an opening and swing right. Stay on the
ceiling as you avoid the tractor. At the end of the ceiling, take one good lil'
swing and then grab the ceilings and you work your way down and to the right and
you will eventually get a 1-up. Walk off to the left and grapple to get on the
ledge and grapple the ceiling to avoid the tractor and try to swing left to a
ledge with another tractor above it but wait for it to pass and get onto the
ledge. On the very right, grapple up and wait for the blob to fall then pull
yourself up two levels and walk along the top ledge and drop down at the end and
enter the door.
-----
Bot: The guardian system is now operating. We will switch to attack mode shortly
The bot will move up and down and shoot in a three-way arc. Get close to it and
start shooting at it with the Wide Range Rifle from Area 3. It'll take about a
few hits before it takes actual damage so just stay on the bottom and keep on
shooting. You may take a couple hits but it'll die before you do. Destroy the
core with no resistance.
-----
You get 10 cartridges and Shield Goggles.
o---------------------o
LEVEL 05
o---------------------o
The Beta video receiver is in the upper room. Go inside and use your grappler to
pull it to you.
o---------------------o
LEVEL 06
o---------------------o
Walk off the ledge and land on the cart and ride it over to the next ledge. Kill
the enemy on it and pull yourself up and enter the room.
-----
Com.: They are making mutants from human beings.
Tap: We've done it! The Federal Army is no match for this creature.
-----
Kill the mutant after you exit and wait for the cart to roll by again and ride
on it until the end of the road and grapple on to the upper ledge and swing to
the right onto the platform. You can't pull yourself up these types of platforms
so you must swing onto from below other platforms. The final one has a lancer on
it so hang from what looks like Gameboy platforms and kill him then swing to the
final platform and enter the door.
The elevator will fall if you step on it. Make it fall and luckily there are no
pits to kill you from the elevator. Make your way to the bottom. From there, it
is best to swing along the ceiling as soon you will see a 1-up above you on top
of a box. Try to grapple the rightmost Gameboy block and pull yourself up to get
the 1-up with the grapple hook. Walk off the right and grab the ledge from the
bottom and swing to the right and grapple the first ceiling possible and keep
swinging along the ceiling until you can pull yourself up. Make your way as high
up as you can (you'll be in an upper right area) and swing to the left to the
dead end but you may want to kill the little mutant first then grapple up at the
end. Kill two bazooka enemies and enter the door.
Kill all four enemies as you run to the left and swing along the ceiling after
you reach a pit and you won't have to face any enemies on your way to the door.
-----
Boss: No one will defeat this creature and you will be its first victim!
This boss is so easy that you don't even have to take any damage from it. Just
stand on the platform that's in front of the one it's on and shoot it to death
while you are crouching down. The claw it extends out won't even touch you. Now
destroy the core and that is that.
-----
You get 10 cartridges and the Grenade Launcher.
o---------------------o
LEVEL 07
o---------------------o
It's always good to go by the numbers in this game. Since I went to Level 06 1st
then I have an item that I need to proceed at the start.
-----
Ally: This gate is in our way. We can blow it to pieces with a grenade launcher.
-----
Use the Grenade Launcer you got from Level 06 and shoot the gate down. Swing
over the pits continuously as you deal with a few enemies that fall quickly to
the Grenade Launcher and enter the room. Head right and kill all in your path
until you get to a pit. There are two enemies throwing spike balls. Grapple up
net to the first one and kill him quickly with two shots. Grapple onto the right
platform and pull yourself up. Wait for the enemy to throw a spike ball and then
swing onto the sphere and land next to him and get in two quick shots and enter
the door on the very left.
-----
Com: Please keep in mind that General Rile will be waiting for you in Area 8. We
believe that he has kidnapped Super Joe.
Tap:
Enemy: Captain, please do not forget to bring a Gamma receiver with you when you
enter Area 10. Beta receiver is effective in Area 6, 7, and 8.
Captain: Oh, I almost forget that.
-----
Kill the spike enemy on the right then drop down to the right and grapple the
ceiling then shoot the spike thrower on the right. Get on the platform he was
on then grapple the platform on the upper right to swing into that area. You
might take plenty of damage from the spike balls raining down but you want to
kill those spike throwers as soon as possible. Pull yourself up next to them and
shoot them. Grapple along the hooks to the door but if you need health, ignore
the platform and grapple underneath it and swing to the left and land next to a
1-up and get it and the health next to it. Drop back down to the ground and kill
the Lancers you come across and make the same trip again and enter the door. The
Spike throwers stay dead on the 2nd time around.
-----
Captain: Hurry up! What on earth is going on outside? Charge!
Kill the Captain then run along the ground and grapple onto the platform next to
the core and keep shooting at it till it explodes. Kill any mutants that try to
interfere.
-----
You get 10 Cartridges and Leg Armor.
o---------------------o
LEVEL 08
o---------------------o
Head to the right and make your way up the tower while carefully getting past
the ceiling guns as well as some boulders and enemies that fly in on copters and
shoot at you. Enter the first door you see.
-----
Com.: I was captured and taken to Rile's place, but I don't see Super Joe
anywhere. He seems to have been taken somewhere else.
Tap:
????: Hurry up and break the door open!
Enemy: AA......HHH. Yes, Sir.
-----
Use the springs to bounce your way to another door and into another room. You
basically got to grapple to the top while you shoot everyone you come across.
At the 1st fork, take the right path for energy and go back and go down the left
path. Keep climbing to the top and you will see a 1-up along the way. Get it and
then at the next fork, go right and go to the top of that small section and then
swing to the left and try to get on the floor and get in the door there.
-----
Com: Information suggests that Director Wiseman is visiting upstairs. Go get
him.
Tap:
Enemy: Watch out, general Rile. Soldiers of the FF Corps have sneaked into this
tower.
Rile: Don't worry. The FF Corps are just kids.
-----
One more upward trek and you come face to face with General Rile and Director
Wiseman.
-----
Wiseman: Welcome, FF Corps. What on earth are you doing here?
Rile: Director, please retreat from here. Rad Spencer, I'll see if you'll do
better than Super Joe.
Arrogance is her biggest downfall. Stay on the lower level and wait for Rile to
jump down there. She's dead meat now. Duck down and blast her to kingdom come
and that was all she wrote for General Rile for now. Destroy the core.
-----
You get 10 Cartridges and a Permit.
o---------------------o
LEVEL 09
o---------------------o
The Gamma receiver is in the first room you come across. The other room has an
extra life.
o---------------------o
LEVEL 10
o---------------------o
Shoot your way to the right and enter the door to go inside the next area. Once
inside, run off the ledge and start swinging along the ceilings to the left then
at the end, just zigzag your way down and at the bottom, continue to swing among
the ceiling to reach a door.
-----
Com: Gamma receiver is effective in Area 10, 12, and 13. Find the Delta receiver
Tap:
Enemy: Captain, everyone is in position.
Captain: Why don't you ambush him?
-----
Drop down once you are out and you will fight an enemy who also uses a Bionic
Arm but tries not to stay level with you. If you are on the ground, he'll pull
itself to the ceiling. If you grapple n' hang on the ceiling, he'll drop. Either
way, he will try to shoot at you. The best way to deal with these guys is to
shoot while changing positions and they'll get hit in the middle. Go up a couple
levels the first chance you get then go left and kill an enemy and at the dead
end, go up two levels but avoid the electric barriers. The first one you'll have
to shoot but the other you can ignore. Shoot the enemy quickly and swing to the
right. Go to the top and you have to kill two grapple shooters on both sides of
you. The one on the right is the more important one. Kill him and enter the door
and as much as I hate to say it... You get captured. Sorry, that's how the game
goes.
-----
Captain: I've caught him! I'm sorry to tell you that Joe is not here. But you
will rot in this cell forever.
**Time passes**
Rad: I've got to get out of here! **door blows open**
Ally: Rad, is that really you? I thought you could have done better. You can use
my wire and weapons hidden somewhere in this area. Use them to get out of this
area and head for Area 11 to help the resistance fight the Doraize.
-----
Avoid being level with the wall guns and pull yourself up when it's level with
the platform then walk onto the gun to ride it up. Use these wall guns for the
leverage to reach a door on the upper right. Swing upwards along the ceiling and
watch out for the ceiling gun. It'll shoot at you if you are directly below it.
Enter the door and quickly run to the next door. Ride the first cart to the dead
end and just fall until you can grapple to the opening and enter the door there.
Head downward but stay on the ceiling parts to avoid the little racecar enemies
on the ground. However, you can kill them if you swing into them. Enter the door
at the end of the path. In here, drop down and stay along the ceilings to enter
the higher door.
-----
Rad: We've gotten back the weapons.
-----
Drop down to the floor and enter the door on the left. This will lead back to
the area where you used the wall guns for leverage. Now you can use them to get
to the very top. Use the last gun to swing along the ceiling to the left then
enter the door.
-----
Captain: Super Joe has been taken to Area 13, but you will never leave here
alive.
If you got at least 2 energy bars level, just take the hit and let him pass you
and shoot him in the back twice and he is dead. Grapple to the top level then
destroy the top gun while it is barely onscreen then destroy the core.
-----
You get 10 Cartridges and Hyper-Barrel
o---------------------o
LEVEL 11
o---------------------o
First trip: A guy name Mac asks you to stop the nuclear explosion in Area 12 and
then return here when done. The other room has an enemy soldier. Grapple to him
and he says that there is a secret tunnel between 9 and 11 and between 14 and 15
Second trip: Enter the room where you spoke to Mac. He gives you an Armor Med.
The Vulcan M274 can destroy objects that the grenade launcher can't.
o---------------------o
LEVEL 12
o---------------------o
Drop down to the ground and head right. Kill the big strong enemy and then drop
into the pit and try to hug the right wall as you fall and swing to the right
the first chance you get and stay along the top to reach a door in an area on
the very right. Get in the pocket and do some careful grappling to get into the
door. You will take a couple hits but hurry to the door on the left.
-----
Com: What?! A nuclear missile! Is this the Albatross?
Tap: Get ready to launch the missile. Wipe out the entire Federal Army.
-----
After the tap, enemies will appear. Kill the one on the left and enter the door
quickly to exit. Take the hit and get past the missile launcher and enter the
door. Kill the enemies here as you proceed to the door on the very right. Now
grapple your way to the upper left and kill any muscle enemies you come across.
At the top head left and stop as you get to the spikes and grapple the ledge and
let the muscle enemy walk away before pulling yourself up. Get the 1-up on the
left and kill the other one. Drop off to the left and grapple the platform you
fell from and swing to the left. Kill one more muscle enemy and drop into the
pit. This is the same pit you fell down earlier. You may have noticed some of
the energy pills along the first trip to the right. If you need them, go ahead
and get them but just so you know, you want to go left in general this time.
Kill the muscleman and stay along the ceilings so you can get inside the door in
the area to the left. Shoot all the enemies on the ground and when you see a gun
on the ceiling. Grapple up next to it and destroy it. Swing your way to the left
and try to time a upward grapple to pull yourself up next to a enemy that sends
drones at you. Killing the enemy makes the drones drop to the ground. You want
to get into the door on the upper left.
-----
Captain: This missile is just a toy compared with the Albatross. I'm sorry I
can't show you the real Albatross, but I'll show you my machine gun.
Kill the captain then head for the core. Kill any enemy in your way as you take
out the core.
-----
You get 10 Cartridges and Vulcan M274. Go back to Level 11 after this.
o---------------------o
LEVEL 13
o---------------------o
Use the Vulcan M274 to take out the barrier and the guns on the ceiling. At the
end, ride the elevator up. Make your way up and destroy the tanks and the enemy
that comes out of them. At the very top, kill the gun and swing to the door and
get in. Kill the explosive enemy then ride the elevator up and go right. Ride
the elevator to the bottom and one good thing about the Vulcan M274 is that the
spread can kill the enemies you come across from above so you don't have to kill
them from the front. At the bottom, enter the door on the right.
-----
Com.: Watch out! It's a trick! They're aiming at you!
Tap: Rad, come here. Super Joe is in here. Ride back up the elevator and use the
spread to kill the enemies. There are several enemies to deal with here. Your
ultimate goal is to swing yourself into the door on the upper-left area of the
level. Once inside, you face General Rile again.
-----
Rile: Rad, I've been waiting for you. I will crush you!!
Get underneath Rile and keep firing. The Vulcan M274 makes short work of her.
You can now stand below the core and fire at it instead of standing directly in
front of it.
Rad: Joe, I'll get you out of here.
Joe: Thanks! I've found out about the Albatross project. They are building a
floating fortress to control the world. A dock for the Albatross fortress is in
Area 16. A man named Destroyer keeps weapons in Area 14. Good Luck!
-----
You get 10 Cartridges.
o---------------------o
LEVEL 14
o---------------------o
You obtain a M83A3 in the second room. The first room has and enemy.
o---------------------o
LEVEL 15
o---------------------o
This is the reason I skipped 15 earlier, you didn't have the guns to get through
it at the time.
You will have to shoot the barrier here in order to get into the room with the
Delta receiver (2nd room) and multiple cartridges (1st room).
o---------------------o
LEVEL 16
o---------------------o
Grapple to the very top and stay along the ceilings as you swing to the right
then at the dead end, you are going to make down and around to the door I'm sure
you saw on the other side of the wall. One small bit of new advice is to crouch
down and grapple the barrier and pull yourself to it to get through the low wall
and you can get to the door from there. Head to the left in this new room and
swing through the ceiling guns and enter the door there. Kill all the enemies as
you pull yourself all the way to the very top and enter the door. The VulcanM274
makes it easy to pick off the enemies who always avoided staying level with you.
Take out the two here and take out the electric barriers before entering the
door ahead.
Walk off the ledge and fall. Ignore the first door which is close and grapple to
the door in the next opening.
-----
Com.: Destroy the Albatross before it takes off. Is the fortress the entire
Albatross project? I think it's more than just that?
Tap:
Enemy: All systems have been checked. The Albatross is ready to take off.
Wiseman: Now I've got control of the whole world. The Federal Army is helpless
against me! If you need energy, fall down and swing to the left to get it then
swing back to the right and pretty much try to get back to the door that was
closed before and go inside. Get past the ceiling guns and enter the next door.
Be wary of the spikes as you take a careful swing then grab straight up to pull
yourself onto the ledge. Kill all the enemies you see as you get to the very top
and stay along the ceiling area including the hooks that are protruding from it.
The boss room is in the upper right pocket.
-----
Boss: You're late, the Albatross has already taken off. Now I shall smash you
just like I will smash the Federal States.
The fight is just like the previous one except that annoying ceiling gun starts
shooting at you and what's worse is that you can't shoot this guy in the back or
the shots bounce off. The core won't take damage till he is dead so don't bother
going for a cheap victory. Duck in front of him and let the ceiling gun bullet
hit you if the claw is coming. Better shot that grabbed. Destroy the ceiling gun
and then the core.
-----
You get 10 Cartridges and the Project suit.
o---------------------o
LEVEL 17
o---------------------o
Commander: Super Joe and Rad, the only way to destroy the Albatross is to enter
from the top and destroy the power station.
Joe: Yes, Sir.
Rad: We'll enter the Albatross shortly.
Joe: Leave the bridge to me. You take care of the power station.
Rad: Yes, sir.
Joe: This is the last area we need to destroy.
Rad: I can handle it.
-----
Just run to the right and ignore the enemies above and enter the door. Climb to
the top and destroy all moving ceiling guns. Stay along the ceiling and drop at
the end. Get ready to grapple the next ceiling to safely land and kill the enemy
there. Swing to the right from there and climb to the top quickly while there's
no electricity running through it. The spark is what damages you. At the top,
head left until you can grapple a section that's low enough to reach. Swing
along these sections to the upper right and stay along the ceiling. Fall at the
end then do a small swing to get in the pocket to get the 1-up and energy. Now
you will want to swing your way downward to the left. Just grapple the bottom of
the column and boost yourself to the left. Once on safe ground, use the columns
to swing over the big spike pit and enter the door. Time for one more round with
General Rile.
-----
Rile: The machine has regenerated me! You will not survive my attack!
Rile actually puts up a fight this time. Stay below her as you shoot her from
the bottom. You can shoot her rockets. She will occasionally come down and try
to ram you. Pull yourself up a level to avoid the charge and destroy any of the
rockets she fires. When she is out of energy, the fight is not over yet. Rile
turns into a jet and moves up and down while shooting lasers and an occasional
ram attack. Sometimes she'll revert to her old self and fire a wide array of
bullets and return to jet form. Just try to outlast her and you'll be fine.
Rile: You did it, Rad! But, this floating fortress is just a part of the Alba-
tross plan. The secret of the Albatross is the ultimate lethal weapon. It has
not been unveiled yet, but it'll terminate the whole world once it has been
activated. Look at this, Rad.
Rad: This is a..... FF Corps' badge.
Rile: You're right. I'm an ex-Bionic Commando. I happened to hear about the
Albatross project and I decided to become a Wiseman's soldier. I've been waiting
for a true soldier to come and destroy the Albatross. Rad Spencer, you are the
greatest soldier I've ever seen. Destroy the entire project, Rad. The fate of
the earth is in your hands.
Rad: Oh, Rile....!!
-----
This next section will be tough. You have to stay along the ceilings at all
times but wait for the engines to fire and receed before moving past them. There
are four engines total. Get the energy at the end and enter the door.
-----
Rad: You're Wiseman!!!!
Wiseman: Humm... you got this far kid, but you'll go no further! You are nothing
but an infant compared to the power of the Albatross. Now is the time for you to
be punished.
Rad: You cannot escape, wimp!
Shoot the boss as it starts to rise to get some damage in. You should have full
energy at this point so run under a claw to make it fall then when it rises, you
can grapple the hand and then quickly grapple onto the ceiling and start firing
away. Just take the hits from the shots and regrapple the ceiling and keep on
firing. Thanks to short invincibility from taking a hit, you can keep shooting
at the boss until you get hit again. Once the boss dies, you leave the room.
Captain: Stop him!! Defend the director from the enemy!
-----
Just run and shoot your way to the door. In the next room, you meet up with Joe.
-----
Joe: I've wrecked the bridge, but I failed to terminate Wiseman. He's gonna take
the escape pod to get out of here. Use this S-APDS gun to shoot through the cock
pit (yeah I had to insert an NES reference sooner or later).
-----
At the end of the pathway, swing to the right and carefully a time a shot to hit
the cockpit. If you miss, the plane will shoot you to death.
-----
Rad: Wiseman, this is the end of your plans and your life!!
Wiseman: Uhhh....!! My....dream.....!! (Sorry no head explosion here).
System: The Albatross is now out of control. 60 seconds before explosion.
-----
The place is about to explod (YAY another reference). Quickly climb your way
to the top as fast as you can. You will run into the Area 16 boss here.
Area 16 boss: The director is waiting for us. Follow me!
Unlike his NES counterpart, you can kill him here. Deal with him and finally
escape to the door at the very top.
o---------------------o
EPILOUGE
o---------------------o
Commander: Get out of this place immediately.
Ally (female): Rad and Super Joe are still inside the Albatross. Will you wait,
Sir?
Ally (male): I don't care! I'll go find Rad!@
Joe: You did it! You've saved the whole world!
Rad: We've won the final battle.
Ally (male): Can you hear me, Rad? Our helicopter is approaching you. Get a hold
of the helicopter as it passes by.
*Albatross explodes*
The battle has ended with the destruction of the Albatross project and the
Doraize Dukedom will surely crumble. Out of the rubble, a new hero has emerged
to lead the FF Corps. Rad Spencer, SuperJoe and the rest of the Bionic Commandos
will continue their eternal vigil in the name of peace.
END.
o---------------------o
CREDITS
o---------------------o
GameFAQs and others for hosting
You for reading
Capcom for making the game
o---------------------o
CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.
Check out my other guides at:
http://www.gamefaqs.com/features/recognition/74803.html
I got facebook so add me if you like:
http://www.facebook.com/icequeenzero
I also got a facebook page. Type in PurrfectTrio in the facebook search.
Thank you for reading
-Ice Queen Zero