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                       Beetlejuice FAQ/Walkthrough
                             For the Game Boy
                     Version 1.0 (Created 11/5/2010)
                             By Devin Morgan

     This file is Copyright (c)2010 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Walkthrough
5. Copyright Notice

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-=  1. What's New -=
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Version 1.0 (11/5/10): The first version.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
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Beetlejuice is a relatively short, although difficult, platformer for the
Game Boy. It is a puzzler of sorts, since you have to do a bit of exploring
and figuring out to proceed in some spots. However, the difficulty is ramped
up even from the start, so you will need to learn very quickly to avoid any
damage while being very quick to achieve your goals. The objectives are
usually pretty straightforward, and there are only six stages (the last one
is the boss stage). The game is also not very forgiving, and you will likely
die a lot if you are not paying attention at all times to what's going on,
especially in the later levels. Nonetheless, it is a decent enough game, so I
would suggest checking it out.

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-=  3. Controls -=
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Control Pad: Move character

Start: Start/pause game

A: Jump

B: Shoot projectile

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-=  4. Walkthrough  -=
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NOTE: Beetlejuice has a health bar at the bottom of the screen. He can take
     five hits before losing a life. The maximum lives you can have is 9.

=======
Stage 1
=======

Starting off in the house, head directly to the right and past the stairs.
Enter the door there to reach your first challenge in the laundry room. There
are three ghosts floating around above, and a larger one in the dryer in the
corner. The smaller ghosts will possess the various articles of clothes
hanging above; avoid them as they move around and hit each piece three times
to knock the ghost out of them. Each ghost has its own pattern of movement as
you can see.

After clearing a couple pieces of the clothes, the ghosts will try to attack
you; three shots will defeat each as well. Meanwhile, the one in the dryer
will periodically shoot bubbles at you; if you get trapped in one, shoot
repeatedly to break free. Once the three ghosts are gone, the larger one will
emerge from the dryer. It will move back and forth, stopping at each end to
shoot bubbles in three directions. Stand on the dryer and attack from that
point since the ghost can not hurt you there. 16 hits will kill it.

Exit the room and head upstairs now while avoiding the falling plates. At the
split, make your way up the eastern steps. Every other step is trapped, so
jump up two steps at a time to avoid sliding back down. At the top, go into
the room ahead. There, you will see bottles falling from the cabinets above,
and an enemy moving up and down at the far end of the room. Stay off the
ground or the small ghostly snake will attack you. Use your projectile to hit
the falling bottles, which will cause them to fly towards the larger enemy.
Eight hits will defeat it.

Back outside, go right and down the vertical stairs. For the diagonal set
ahead, jump over every other step to avoid triggering the trap. There is an
unbeatable ghost at the bottom that will damage you if you slide down. Jump
over it at the bottom, then walk to the right and enter that room. There are
seven plates above, and the same three ghosts from earlier will possess them
to try and attack you. Three hits to each plate will destroy it, then when
the ghost lingers, three more hits will kill it. Clear the plates and ghosts
to leave the room.

There are stairs leading upward in front of you. Plates will fall from above
in a pattern from left to right, one at a time. Watch the path, then quickly
jump up the stairs to the top. Wait for the plates to move to the right, then
get to the left side and jump up and around the dinosaur and ghost to avoid
them. The diagonal stairs are trapped, so jump to the second step first and
leap onto every other step to make it up safely. Continue up the second set
of stairs in the same manner and enter the door ahead.

In here, you will participate in a Funny Faces Contest. Press A and various
features will change; press A to stop the rotation. After you make a face, a
Gross Out Meter at the bottom will reach a certain point value depending on
where you stopped your random facial expressions. You will then go to a scare
match against a ghost, where you must press buttons on the Control Pad as
they appear in the middle of the room. The higher your Gross Out Meter
rating, the more of a head start you will have. Reach the top of your meter
first to win.

Once that's done, continue upstairs to the next room. After a quick scene
with Beetlejuice and Lydia, you will face a puzzle room. There is a 8x4 grid
of various pipes, which you arrange by holding A and dragging the pipe you
want to move to an adjacent location, swapping the spaces. You need to direct
the water from the top-right pipe into the tub in the lower-left. However,
the water must pass through two unmovable pipes labeled 1 and 2. Here is a
map of the grid, and the solution (pipe #1 is at space 15, pipe #2 at 19):

   1   2   3   4   5   6   7   8
   9   10  11  12  13  14  15  16
   17  18  19  20  21  22  23  24
   25  26  27  28  29  30  31  32

   #1: 9 down two spaces to 25
   #2: 10 down two spaces to 26
   #3: 4 right four spaces to 8
   #4: 5 right two spaces to 7
   #5: 32 up two spaces to 16
   #6: 21 right three spaces to 24
   #7: 30 up one, right one space to 23
   #8: 27 right three, up one space to 22
   #9: 11 right two, down one space to 21
   #10: 10 right two, down one space to 20

With that solved, continue onward and slide down the two sets of diagonal
stairs. At the left end, go up the vertical steps while avoiding the falling
plates (they fall from left to right as before). At the top, enter the room.
You will be given a magic bag and 40 seconds to catch water drops leaking
from above. You need to catch the darker drops to advance the meter at the
bottom of the screen. The flashing drops should be avoided, as they will
lower your meter. You need to be quick and flawless about it in order to
succeed in the time allotted (you lose a life if you don't).

Fill the meter and a ghost enemy will appear. For its movement pattern, it
goes from left to right across the top of the screen dropping water on you
(jump/run to avoid getting hit if possible). The ghost will then fly
clockwise around to the lower-left area before stopping to shoot fireballs at
you before repeating the pattern again. It can take a lot of hits, so pummel
it with as many shots as you can; the best times to attack are after you get
to the left side of the falling water attack, and in between jumping over the
fireball shots.

Once you win, continue up the stairs to the top level where you will see a
dinosaur possessed by a ghost. Defeat the dinosaur and the small ghost, then
climb the ladder to complete this stage.


=======
Stage 2
=======

Here in the attic, you will find chests scattered around. Begin by attacking
the one nearby to make a flying ghost pop out. Defeat it, then go left a
slight bit and you will see an enemy walking back and forth. Attack it and it
will jump over to where you started off. Lure it to the open chest and it'll
jump in, clearing the chest. You need to rid the area of those round walking
enemies throughout the stage in the same manner.

Anyway, if you enter the nearby door, you can play a mini-game for a chance
to win an extra life. Jump on the enemy not like the other two that pop out
of random pipes to move the 1-Up closer to the edge above; hit one of the two
similar ghosts and the 1-Up will move back. Knock it off the edge to grab it.
Go up the ladder to the left and defeat the ghost in the chest there. To the
left, you will see a wall of sorts; attack it four times to clear it.

Next, go down the ladder to the area where the ghost is moving back and
forth. Open the chest and defeat the enemy inside, then head up the ladder to
reach the second level, then up another one to the third floor. There is a
door you can enter for another 1-Up mini-game. This time a single enemy will
move at high speed between a group of boxes, and you must pick the box it is
in once the enemy stops moving. Guess correctly multiple times in the time
limit to get it.

Onward, go up and over the square structure to the right. Drop down into the
level below via the pit, and you will spot another walking monster on the
high ledge. Attack it, then as it approaches the left barrier, attack it
again to make it jump (yes, your attacks make it jump, so keep that in mind).
Once it falls below, repeat this to send it over the low barrier on the
ground, and then again so it jumps onto the ladder. It will climb up it, then
down the next ladder and fall into the chest by the ghost, clearing it.

From here, climb up to the third level again and get over the square block to
the right. Jump over the gap this time and shoot down the barrier to reveal
the monster. Attack it, then quickly jump over the gap and attack the monster
to make it clear the gap as well. Lead it over the square block and down the
ladder to the level below. Go down that ladder and wait for the monster to
start walking back to the right. Before it approaches the ladder again,
attack it to make it jump, preventing it from climbing back upward. It will
land in the chest to the right, clearing it.

Now, climb back up to the level above, and head left this time. Climb to the
fourth floor and go left to a chest. Defeat the ghost inside, then go right
and up another ladder. Shoot down the barrier and attack the monster to lure
it back down toward the chest you just opened. Once that is done, go all the
way down to the bottom level where the ghost is. Attack it as it moves to the
left, causing it to float upward at the edge to the second level. Climb up to
the forth level, and head right up there. Cross the two pits and shoot down
the barrier you see.

Meanwhile, the ghost below will automatically move to a candle and fly right
into it. This will make it reappear behind the barrier you just destroyed.
Attack the ghost to make it chase you, then go left and down a level again.
You will see the candle to the left of the ladder. Stand to the right and
wait for the ghost to start climbing down, then quickly jump and attack it so
it flies directly into the candle!

With that done, climb the ladders to the very top of the attic. Destroy the
barrier and attack the ghost there, then climb down to the floor below. As
the ghost climbs down, wait for it to turn right and approach the ladder,
then attack it to make it dash through the ladder. It will go into the candle
to the right. From here, go back down to the level below and head across the
pits to find the ghost one last time. Attack it so it follows you to the
left, and shoot it to get past the ladders. Shoot it again to send it to the
far left section, where it will fly up and destroy itself.

Now that the ghost is finally gone, climb to the top of the attic and the
latch in the roof is now open. Jump through and slide down to a ledge below.
Before you continue downward, you will see some clouds in front of you. Jump
onto them and you can collect two extra lives! Now, go down to the bottom and
you will go to the next stage.


=======
Stage 3
=======

For this stage, your task is to bring a series of numbered statues back to
their pedestals, which are also numbered. Luckily, you get to do this in
order, so you start with Statue #1, then Statue #2 appears after the first
one reaches its pedestal. Anyway, go down the steps and to the right to find
Statue #1. Push it to the right and down two ledges, then move it left into
Pedestal #1. Defeat the skeleton that comes at you from the right.

Push Statue #2 to the left and down to the ledge below. Push it to the vines
and the statue will climb up them on its own. Repeat this for the second set
of vines, then push the statue all the way to the left and over the gap. Push
it into Pedestal #2. Now, push Statue #3 off the ledges so it ends up on the
street level below. Then, move it to the far right and into the hands of the
giant baby, who will push the statue onward for you. Enter the next area and
jump along the small ledges to avoid the instant-death spikes.

At the other side, continue to the next screen. Follow the giant baby until
it stops, then push the statue up the vines behind it. At the ledge above,
push the statue left and up the next set of vines. Up there, push the statue
all the way to the left and into Pedestal #3. With Statue #4 now, there are
two sets of vines to the right; push the statue up the second set. Defeat the
flying skull enemy and continue up the next vine with the statue. Along the
way up, you will see a ghost enemy on the right platform; defeat it, then
push the statue onto that ledge from above. Place it in Pedestal #4.

Take Statue #5 and push it left and down to the ledge below. Send it back up
the same vines, then push it to the left when you get to the top. Defeat the
skeleton enemy and push upward and left to the next screen. Follow the
straight path ahead with the statue, and defeat the skeleton when you reach
it. At the end, push the statue into Pedestal #5.

Now, watch the scene with Beetlejuice and Lydia. You will then get to play a
matching game. There are 24 face-down cards and you pick two at a time to
reveal matches. Clear the board within the 99-second time limit in order to
proceed, or you will lose a life. Once you finish, take Statue #6 and push it
all the way to the right. At the next screen, it will fall all the way down
to the street.

From here, push the statue to the right and up the vines in front of the
giant baby. Continue up the longer set of vines, then push the statue to the
right and off the ledge. When it lands, simply push it right into Pedestal #6
to make Statue #7 appear. Push it to the left and down a ledge, then up the
vines from before. At the top, push it up the vines to the right and up the
following set as well. Atop the high perch, push it onto the lower ledge to
the right.

Push Statue #7 past where Statue #4 is, and off the right edge again. Then,
simply push the statue to the left and have it fall straight down. Push it to
the right and into Pedestal #7, and another scene with Lydia will take place.
You will play another card matching game, this time with only 80 seconds to
clear the board. Time also counts down more quickly here, and you will lose a
life if time runs out before you finish. You do get to proceed either way,
but of course you want to keep your lives!

Now that Statue #8 is here, push it all the way left and down to street
level. Push it in front of the giant baby, who will then push it back towards
the first area of the stage. Follow it across the spike-filled area by using
the small ledges in the air. Back on the first screen, push the statue up the
first set of vines. For the next set, you will see a ledge just above where
the vines begin. Jump and push the statue off the vines and to the left, and
continue down to Pedestal #8. Once the statue is in, go to the Exit and press
Up to complete the stage.


=======
Stage 4
=======

This stage sends you off on an underground mine cart adventure! You can
either jump out of the cart yourself (press A) or jump with the cart (press
Up). Anyway, hop into the cart and duck under the low ceiling ahead. After
you drop down, go left and jump over the spike ball with the cart. Duck under
another low ceiling and get over another spike ball to drop to the next area.
Jump out of the cart to clear the spike ball ahead, then jump over the wall
at the end.

After landing on the small ledge, drop into the next cart to continue onward.
Across this next part, cart jump over the water pools and duck under the
middle section. At the far end, jump onto the ledge by yourself and enter the
door. In the next room, make your way upward along the ledges. Look up since
there are boulders that will fall as you progress. Avoid them until you reach
a series of steps leading to the left. The boulders come out of the wall
there. Watch the spikes above and jump to the higher ledge so you can go
right.

This next part requires precision jumping in order to survive. The platforms
will appear and disappear very quickly, one after another, so you also need
to be quick. Drop onto the first large one when it appears, then jump onto
the small ledge appearing above it. Leap straight up since the fourth
platform appears in the same spot as the second. Hop between the two spike
balls and onto the three ledges as they appear. After the third ledge
appears, jump to the right over the spikes (do not hit the ceiling spikes!)
and across the final two ledges.

On the safe ledge, go onto the white ledge and it will shoot upward in the
air. Quickly get onto the right platform to end up safe. You will see a
boulder ahead. Drop onto the ledge below and it will begin to give chase. Go
down and left for two ledges, then head right and down to the bottom. Hop
over the spikes to the left and get onto the bridge. The next trap has
bubbles causing you to rise up and hit the spikes. Once the initial two
bubbles appear, quickly run across safely. Then, drop down onto the two small
safe ledges.

Drop off the left side and onto the first small white platform. It will fall,
but when you see the opening leading to the next ledge, jump to the right and
avoid the spikes. On the second platform, do not move until it approaches
some wall spikes to the right. Drop onto the safe ledges below it and then
onto the larger white platform below. At the right side, intentionally touch
a bubble and float upward through the opening. Break the bubble via the
ceiling spikes and land on the ledge, then jump to the small ledge between
the spike balls. Finally, leap over to the final opening and enter the door
below.

For the next mine cart segment, cart jump over the first spike ball. Go down
the hill and leap out to clear the second spike ball. Cart leap over the
third one, then duck under the low ceiling to reach the next room. Cart leap
over two more spike balls, then leap out of the cart to clear the next one as
the mine cart heads uphill. At the other end, cart leap over the spike ball
in the air and drop to the next part below. Cart leap over the spike ball as
you go downhill, then repeat to get across the pool of water. Cart leap onto
the higher ledge, duck under the low ceiling, and jump out of the cart to get
over the final spike ball.

In the next area, cart leap over the spike ball and duck under the low
ceiling stretch. At the other end, jump out and over the spike ball to reach
the next cart. Ride it downward to the bottom area, then cart leap over the
spike ball and the series of water pools. Continue this approach in the next
area as well. When you reach the uphill part, cart leap over the tip and the
spike ball; that way you land before the water pool below. Cart leap, then
jump out of the cart to make it across the wide pool.

After that, jump onto the right ledge and a white platform will appear above
the spike ball. Quickly jump across it to the door, and enter it. You will
get to play a bonus round involving a sliding panel puzzle. You must finish
it to proceed, but how quickly you do so will reward you with extra lives.
There are four hearts at the bottom, which represent the extra lives you can
earn; they vanish slowly over time. Here is a solution to the puzzle, as well
as the grid the solution references:

   1  2  3
   4  5  6
   7  8  9

1. 2 to 1
2. 5 to 2
3. 8 to 5
4. 9 to 8
5. 6 to 9
6. 5 to 6
7. 8 to 5
8. 7 to 8
9. 4 to 7
10. 1 to 4
11. 2 to 1
12. 3 to 2
13. 6 to 3
14. 9 to 6
15. 8 to 9
16. 7 to 8
17. 4 to 7
18. 5 to 4
19. 6 to 5
20. 3 to 6
21. 2 to 3
22. 1 to 2

With the puzzle completed, take your extra lives and exit this stage!


=======
Stage 5
=======

Here in the Neitherworld, Beetlejuice rides on a snake that bounces around
continuously. You can not stop, but you can slow down by holding Left/Right
and jump higher by pressing A. Head right, jumping over the spikes as you
come across them. At the end, drop to the lower area and jump over the pool
of water next to the lower ledge. Hop across a series of pools ahead, then
use the regular jump (do not press A) to get across the spikes without
hitting them.

Below, jump across more spike balls before continuing to the next area. Over
there, plan your jump to fall into the narrow gap ahead. Once you land,
continue onward, bouncing on the small ledges between the spike balls. At the
end, bounce on the springboard to launch onto the higher ledge. For this
final part, continue hopping over the sets of spike balls along the way. Try
to slow down (hold Left) when the space between safe spots is shorter, so you
can aim your bounces with greater precision. At the very end, bounce on the
springboard to exit the stage.


=======
Stage 6
=======

At last, you meet the final boss! It consists of a giant head with four arms,
one in each corner of its head. There are two small platforms which will rise
up when you jump onto them, allowing you to reach the upper half of the boss.
The boss moves in a set pattern, moving back and forth above the platforms
before moving downward and repeating this below the platforms. When the boss
is at ground level, you will want to use the platforms to jump over it, or
run under it if it's higher up.

Once you destroy the four arms, the boss will then spit out spiked balls
while repeating the same movement pattern as before. This time, simply stay
on the ground in the opposite corner and attack the boss's mouth repeatedly
as it approaches. When it moves up into the air, run across to the other
corner and wait for it to come back down and repeat. After enough hits, the
boss will be defeated.

All that's left now is the final scene with Beetlejuice and Lydia. After the
final image, press Start and return to the title screen. Congratulations on
completing this game!

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-=  5. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

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