___ ___ ___ ___ _ _ ___ ___ _ _ ___ ___ _ _ _ _ ___ ___ _
|___|___|___|_ _|___|_|_ |_|___|___|_||_|___|___|_||_|_| |_|___|___|_|
|_|_| |___| _|___| |_|_|_ |___| |___| |___| |___|
|___|_ ___|_|_||___| |_|_| |_|_| |_|_| |_|_| |_|_|___ _
|_|___|___|_|_ |_|_|___ _|___| |___| |___| |___| |___|___|_|
|___| |_|_||___|___|___|_| |_|_| |_|_| |_|_| |_|_|
|_|_|___ _|___||_|_| |___| |___| |___| |___|_ ___ _ |___|_ ___ _
|___|___|___| |___| |_|_| |_|_| |_|_| |_|___|___|_||_|___|___|_|
_ ___ _ ___ ___ ___ ___ ___ ___ ___ ___
_|_|___|_|_ |___|___|___| |___|___|___| |___| |___|
_|_|_| |_|_| |_|_| |_|_| |_|_| |_|_|
|_|_| |___| |___| |___|_ _|___|
|___| |_|_| |_|_| |___|___|
|_|_|_ _ _ |___| |___| |___|
|_|_|___|_|_| ___|_|_|___ |_|_| |_|_|
|_|___|_| |___|___|___| |___| |___|
Battle City FAQ/Walkthrough
Copyright Namco 1985
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 1.2
Dates Written: March 16th to March 18th, 2004
I dedicate this FAQ to Jennifer Dixon. You have been patient through my
writing of these FAQs, and I appreciate your understanding of my hobby. I
just hope that it can continue to put a few funds into my pocket, as I feel
the need to save up some money for something special for ya...
Also, for Cougar, Howler, Koonce, and Gracey. I miss you, and I hope you
are living it up in the afterlife as you did in this world. You will always
be in my memories, and you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted FAQ on March 18th, 2004
-----------
Version 1.1
-----------
-Submitted guide on March 24th, 2005
-I added in Honestgamers as a site allowed to use my FAQs
-----------
Version 1.2
-----------
-Submitted guide on June 22nd, 2005
-I added in Retronintendo as a site allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Controls
3) Objects
4) Enemies
5) Power-Ups
6) Walkthrough
7) Strategies
8) Final Word
----------------------------------------------------------------------------
--------------------------------Introduction--------------------------------
----------------------------------------------------------------------------
1) Set in the urban jungle, your tanks will face off against an onslaught of
enemy forces! Though they may have faster, quicker shooting, and tougher
tanks, your tanks can turn the tide of any battle. They are not alone in
their struggle though as every flashing enemy tank that gets shot will
drop Power-Ups for your tans to make use of, thus evening the odds
somewhat. So, roll on out to destroy the enemy, but NEVER let them shoot
your headquarters up!
----------------------------------------------------------------------------
----------------------------------Controls----------------------------------
----------------------------------------------------------------------------
2) This section will look at the controls for your weapon of enemy tank
destruction.
D-Pad...: Moves your tank in the direction pressed.
SELECT..: No apparent use.
START...: Pauses/unpauses the game. Also confirms which stage you would
like to start the game on.
B Button: Fires off a tank shell from your tank barrel. Lowers the stage
number that you would like to begin the game on.
A Button: Fires off a tank shell from your tank barrel. Raises the stage
number that you would like to begin the game on.
----------------------------------------------------------------------------
-----------------------------------Objects----------------------------------
----------------------------------------------------------------------------
3) This section will look at the inanimate objects that your tanks will have
to maneuver around.
o------------o
| Brick Wall |
o------------o
The most common obstacle on the field of battle (usually), it can be
destroyed by continual battering of tank rounds. Both sides can cut a path
through the breakable material, so remember this as you try to hunt down the
opposing tanks, as they can bypass your approach and go after your base
instead.
o-------o
| River |
o-------o
These watery areas will not allow a tank to pass over them, but shots can be
fired back and forth across them. Use these natural barriers to your
advantage while you fight, remembering they are open season for firing over,
whether it is you or the opposition lobbing the shells.
o-----------------o
| Slippery Ground |
o-----------------o
These grey patches found in a few levels will cause your tank to move two
spaces, even if you wished it to move just one. This makes it incredibly
annoying to move to direct spots while fighting, so really plan ahead so
minimal amounts of battles will take place there, as fighting from an
undesired position usually results in an untimely death.
o------------o
| Steel Wall |
o------------o
The other type of wall both sides will face, this wall is made of much
firmer stuff. In fact, only your tank, when powered up, can bust these
super tough walls down to size (your opponent's have no such power at any
point). So, use this to your advantage, but be careful to not cut a path
with your weaponry that gives the enemy a route to your base for the instant
game over.
o------------o
| Tree Cover |
o------------o
These green areas do not impede the movement of any tanks, but they do give
cover from aerial observers (which means you the player, since you are using
a birds-eye view in this game). Look for a slight change in colour from the
tree sprite as the tank underneath is still partially visible at all times,
which is how you can spot the incoming enemy or track the movement of your
own Tank.
----------------------------------------------------------------------------
-----------------------------------Enemies----------------------------------
----------------------------------------------------------------------------
4) This section will take a look at the four types of Tanks found in the
game, including any special abilities they have.
o------------o
| Small Tank |
o------------o
Hits..: 1
Points: 100
The most basic tank of the four, it moves slowly, fires off one round at a
time, and it is not very aggressive in going after your home base. This
tank is the equivalent of your starting tank in firepower ratio.
o-------------o
| Strike Tank |
o-------------o
Hits..: 1
Points: 200
These are the fastest moving tanks you will face, these speed demons fire
off few shots. However, they will be able to come onto your tank so quickly
that one shot is all that is required to take down your Tank.
o-------------o
| Medium Tank |
o-------------o
Hits..: 1
Points: 300
These tanks are the upgrades of the Small Tank as they are slightly faster,
they fire bullets at a higher rate of speed (still only one at a time
though), and they look just a little bit cooler. This tank is the
equivalent of your level two tank in firepower ratio and speed.
o------------o
| Heavy Tank |
o------------o
Hits..: 4
Points: 400
The largest tank you will face, this behemoth requires a whopping four hits
to destroy (each hit it takes will change it's colour), it is also the
slowest tank by far due to the massive armor plating it carries. Still,
they use their defensive capabilities to overwhelm your tank as they attack.
This tank is the equivalent of your level three tank in firepower ratio.
----------------------------------------------------------------------------
----------------------------------Power-Ups---------------------------------
----------------------------------------------------------------------------
5) This section will look at the Power-Ups that appear on the battlefield
through your struggles.
A Power-Up appears whenever an opposing tank appears on screen, flashing
red. Shoot this tank once to destroy it (if it is a Heavy Tank, then it
will just drop down one colour in it's armor progression) to make the
flashing Power-Up appear on screen at a random location.
Also note that each item is worth a decent 500 points per pick-up, so
grabbing away for some extra points never hurts.
o---------o
| Grenade |
o---------o
This explosive Item will take out all of the enemy tanks on screen, with the
sole penalty to your side of not gaining the points from the defeated tanks
after the level ends.
o--------o
| Helmet |
o--------o
This fun little Item will give your tank a protective aura, keeping it
invulnerable to damage for a short while. However, this does not mean that
you are completely invulnerable, as your headquarters can still be detonated
at any time.
o--------o
| Shovel |
o--------o
This useful little Item will turn your brick wall surrounding your
headquarters into an impregnable steel wall. Also note that any damage
received by your wall previously will be repaired completely.
o------o
| Star |
o------o
This ranking-up Item will cause your tank to pass through a few progressions
of improved abilities. They are:
Private : starting tank, it it fires one slow moving round at a time.
Sergeant: second rank, your tank will still fire one round at a time, but
the bullet will move at an increased speed).
Colonel : third rank, your tank will be able to fire two rounds at a time
with this promotion.
General : Fourth and final rank, your tank will remain the same except for
the rounds fired gaining the ability to destroy steel walls.
o------------o
| Stop Watch |
o------------o
This Item will freeze all enemy tanks on screen for a short amount of time,
allowing your side to move among the frozen tanks to pick off large amounts
of them in a short amount of time.
o------o
| Tank |
o------o
This Item will give your side an extra tank to use against the overwhelming
forces of the enemy.
----------------------------------------------------------------------------
----------------------------------Walkthrough-------------------------------
----------------------------------------------------------------------------
6) This section will take a look at all 35 stage types, offering up some
strategies to handle the incoming enemy tanks. Remember that each stage
contains 20 tanks, so I will include the numbers for each stage (noting
that once a player passes through the 35 stages, the tank totals change
on the looping of the levels).
o----------o
| Stage 1 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 18
Strike Tanks: 2
Medium Tanks: 0
Heavy Tanks : 0
The first stage you will come across, it is a simple design. Many broad and
open avenues exist between the brick walls, so use these long passages to
shoot tanks from afar. It is also quite easy to go after Power-Ups, so be
sure to grab as many as you can (Stars are especially useful to grab earlier
in the game as they help your survival rating tremendously).
o----------o
| Stage 2 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 14
Strike Tanks: 4
Medium Tanks: 0
Heavy Tanks : 2
Start out by shooting a path above your Headquarters so your tank can move
across the screen to defend any incoming tanks easier and faster. Now you
can sit back and let the enemy navigate through the maze-like area, or you
can move out to hunt them down. Just remember to retreat to defend the
home front whenever another tank starts to draw near on the far side.
o----------o
| Stage 3 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 14
Strike Tanks: 4
Medium Tanks: 0
Heavy Tanks : 2
Shoot yourself a path to the top area quickly, moving up to take on the
Basic Tanks as they appear. Once the stronger tanks start to appear, head
back down towards your home base, using the long corridor you created to
channel the tanks into your firing range.
o----------o
| Stage 4 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 2
Strike Tanks: 5
Medium Tanks: 10
Heavy Tanks : 3
A large face makes up this map, so your work will be cut out for you. Start
out by cutting a path across the area above your Headquarters, allowing for
easier travel to both sides to make defense of the area easier. Next up,
send your tank north to engage the enemy, using the massive amount of bricks
to snipe from a safe area (create your own path for best results).
o----------o
| Stage 5 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 8
Strike Tanks: 5
Medium Tanks: 5
Heavy Tanks : 2
A few steel walls and a river run through here, so use the steel walls to
defend you from attack on one side while suing the river to corral the enemy
tanks into a beneficial position for yourself. Just remember to make an
easy access path to your head quarters for yourself so that any tanks that
slip by will have minimal time to work on your Headquarters defensive wall.
o----------o
| Stage 6 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 9
Strike Tanks: 2
Medium Tanks: 7
Heavy Tanks : 2
For the first time, your home base has very little between it and the central
spawning point for the enemy, so remove one side of brick wall so your tank
has an open lane of fire at the enemy. Keep a close eye on the side lanes,
as the enemy will try to flank your position, so move out to kill them as
needed.
o----------o
| Stage 7 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 10
Strike Tanks: 4
Medium Tanks: 6
Heavy Tanks : 0
This is the first level where no brick walls exist, so unless you have your
tank promoted up to General Rank, you will have to deal with the layout as
is. The enemy will generally concentrate their attacks down the two sides,
so set up your defensive right around your base and pick them off as they
straggle into battle.
o----------o
| Stage 8 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 7
Strike Tanks: 4
Medium Tanks: 7
Heavy Tanks : 2
A crowded level with a ton of brick walls, there are two separate rivers
that cross the section. Use the chokepoints in the two rivers to keep the
enemy tanks far from your home base and making for a quick victory.
o----------o
| Stage 9 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 6
Strike Tanks: 4
Medium Tanks: 7
Heavy Tanks : 3
Steel walls will form a few islands for the tanks to maneuver around in the
center of the area, with brick walls dotting the perimeter. This is an
easier level to play, as you can set up near your home base and pick off the
tanks as they struggle towards your position.
o----------o
| Stage 10 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 12
Strike Tanks: 2
Medium Tanks: 4
Heavy Tanks : 2
This is a cluttered level that is really easy for you if you have a Rank of
General (just plow a path through the steel and bricks to kill the spawning
tanks). Otherwise, plow a path through the brick walls and take out the
enemy from your small cubby hole, remembering to retreat to headquarters if
any tanks start to get close.
o----------o
| Stage 11 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 10
Medium Tanks: 4
Heavy Tanks : 6
The enemy tanks from the right side have the forest to obscure your view as
they move towards your headquarters, so concentrate on stopping them
quickly. the central and left spawning locations are enclosed to start, so
open small paths for them so you can dictate where they will approach your
home base from.
o----------o
| Stage 12 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 6
Medium Tanks: 8
Heavy Tanks : 6
Steel Walls will cover your headquarters from attacks from far away, so you
are able to roam a little more in attacking the enemy tanks. Look for the
enemy tanks to approach down the straight path to the right of your
headquarters as well as a windy path past two rivers on the left side.
o----------o
| Stage 13 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 8
Medium Tanks: 8
Heavy Tanks : 4
Steel walls again block the direct shots at your headquarters, so open up
two direct lanes for the enemy tanks to approach down. This will allow your
tank to snipe them as they draw near, using the steel walls to protect your
flank. Just remember that when the Heavy Tanks show, try to clean out one
lane before switching to the other one.
o----------o
| Stage 14 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 4
Medium Tanks: 10
Heavy Tanks : 6
Commonly referred to as the "Skull" level, the enemy will approach around
the skull mainly, but as the level progresses, the enemy tanks will shoot
away enough of the skull to get shots through. At this point, cut a path
for them through the skull, sit right below that path, and then defend it
while shooting left or right for any flanking enemy tanks.
o----------o
| Stage 15 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 2
Strike Tanks: 10
Medium Tanks: 0
Heavy Tanks : 8
A real mix of a level here, with forest and brick walls dominating the area.
Carefully move around, keeping an eye out for marauding enemy tanks hiding
in the forest. Also note that the steel walls will protect your
headquarters from direct attack, but passages directly to the headquarters
can be opened rather easily through the brick walls.
o----------o
| Stage 16 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 16
Strike Tanks: 2
Medium Tanks: 0
Heavy Tanks : 2
This levelis best served by your tank moving up a bit from headquarters,
shooting out any brick walls that exist, and then moving around to pick off
the enemy tanks as they mill around in the top area of the screen. If done
correctly, your tank should never face any real danger.
o----------o
| Stage 17 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 8
Strike Tanks: 2
Medium Tanks: 8
Heavy Tanks : 2
Steel walls will help block in coming shots at your headquarters, which is a
real blessing as this is the first stage where your tanks will have to deal
with Slippery Grounds. Plan your moves across these annoyances ahead of time
or you might leave your tank vulnerable to enemy fire by mistake. Let the
enemy tanks come to you, as they will pick paths that can easily be defended
by camping out directly north of your headquarters.
o----------o
| Stage 18 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 2
Strike Tanks: 8
Medium Tanks: 6
Heavy Tanks : 4
the steel walls here will make for a maze of confusion, provided your tank
does not have the ability to destroy steel. Open up the brick walls coming
down the central area of the map while keeping an eye out for any other
breaches that appear in the brick walls so the enemy tanks do not slip by
your tank.
o----------o
| Stage 19 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 4
Strike Tanks: 4
Medium Tanks: 4
Heavy Tanks : 8
Tons of brick walls with a few steel walls in place so the enemy can not
snipe at your headquarters from an extreme distance, expect the enemy to
come stright down the central area as well as take the side routes in an
attempt to flank your headquarters by blasting through the brick walls.
Stick close to home and blast them as they draw near.
o----------o
| Stage 20 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 2
Strike Tanks: 8
Medium Tanks: 2
Heavy Tanks : 8
Use the cover directly north of your headquarters (both brick and steel) by
leaving it be while shooting up the two direct lanes that exist, leading to
the very top of the area. This will allow your tank to whittle down the
enemy forces with minimal danger. Also use the river to your advantage as
enemy tanks will often take multiple attempts to cross, so pop them as they
fumble around (just be aware that the river on the right side does not need
to be crossed because it has direct sight at the thin wall around your
headquarters).
o----------o
| Stage 21 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 6
Strike Tanks: 2
Medium Tanks: 8
Heavy Tanks : 4
This level resembles an enemy from Dig-Dug, another Namco game. Carefully
cut the bricks apart around your home base, giving your tank the paths it
needs to cover all angles of attack. The enemy will move into the central
area, looking to cut a path directly south to your headquarters, so beat
them to it by cutting a path north through the bricks to allow your tank to
snipe them from the safety of his foxhole. Just note that the enemy may
attempt to flank, so retreating to defend the headquarters should never be
very far from your mind.
o----------o
| Stage 22 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 6
Strike Tanks: 8
Medium Tanks: 2
Heavy Tanks : 4
Very little protective cover here, as brick and steel are in short supply.
To further complicate things, the forest is thick here, obscuring your view
of the approaching enemy tanks. Use the steel directly north of your
headquarters to position your tank, defending it from surprise sneak attacks
from above, followed by picking off enemy tanks as they move southwards.
o----------o
| Stage 23 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 10
Medium Tanks: 4
Heavy Tanks : 6
Steel walls reign supreme in this area, so set your tank right above your
headquarters, allowing the enemy tanks to wander through the steel maze to
come into your range for easy pick-offs.
o----------o
| Stage 24 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 10
Strike Tanks: 4
Medium Tanks: 4
Heavy Tanks : 2
The Slippery Ground returns here, so remember to move carefully on this
annoying surface. Despite having some steel wall protecting your
headquarters from long range attacks, very little cover exists, allowing the
enemy rapid movement towards your home base. Stay very close to home,
picking off enemy tanks as they roll in (this will be very hectic with the
Strike Tanks, but they quickly disappear after first appearing).
o----------o
| Stage 25 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 8
Medium Tanks: 2
Heavy Tanks : 10
Lots of steel walls protecting your headquarters, especially on the right
side of the map. Start off by making a path just above your headquarters
(removing some of the brick wall above the symbol as it is protected from
above, so it does not need to remain), then open a path on the left side of
the area to allow two spawning locations access to your firing corridor. As
the battle progresses, move to the right side of the area to deal with the
enemy tanks that are starting to break through the heavy brick wall
concentration.
o----------o
| Stage 26 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 4
Strike Tanks: 6
Medium Tanks: 4
Heavy Tanks : 6
Despite the meager amount of cover, much of it is steel walls, but the thin
wall set-up leaves your tanks vulnerable to them shooting you when you have
no shot on them (refer to b) in the Strategies section for specific
details). Still, your plan of attack should be one of defensive play here,
as the enemy will move towards your headquarters in a large hurry.
o----------o
| Stage 27 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 2
Strike Tanks: 8
Medium Tanks: 2
Heavy Tanks : 8
Another level where the steel walls dictate that the enemy will have to work
their way towards your headquarters, so your best bet is to just camp out
to the north of your home base and pick them off as they roll into range.
o----------o
| Stage 28 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 15
Strike Tanks: 2
Medium Tanks: 2
Heavy Tanks : 1
A level that looks like a house, it is just covered with Slippery Ground.
The best bet for surviving this shellacking is to shoot upwards while
positioned just to the left and right of the headquarters, thus keeping the
majority of the enemy tanks from ever coming onto the Slippery Ground. Any
that do make it will need to be picked off as soon as possible, so drive
carefully while doing so.
o----------o
| Stage 29 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 4
Medium Tanks: 10
Heavy Tanks : 6
A healthy mix of bricks, steel, and rivers for the tanks to contend with in
This stage. Use long range sniping to lessen the enemy forces, changing
tactics to hit and run as they draw near to your headquarters. Remember to
use the steel walls for partial cover if the enemy fir becomes too
overpowering.
o----------o
| Stage 30 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 4
Strike Tanks: 8
Medium Tanks: 4
Heavy Tanks : 4
A massive forest is surrounded by brick wall in this stage, with a few steel
chunks blocking the side and central avenues. Fire through the forest just
to the left and right of headquarters, likely not allowing any enemy tanks
to even your home base.
o----------o
| Stage 31 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 8
Medium Tanks: 6
Heavy Tanks : 6
A level just ripe with rivers, it is a level where the enemy tanks will
spend most of their time getting hopelessly lost while your tanks pick them
off with the greatest ease. Be especially aggressive if you get a good
Power-Up like a Shovel, Helmet, or Stop Watch in hunting down the opposing
forces.
o----------o
| Stage 32 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 6
Strike Tanks: 4
Medium Tanks: 2
Heavy Tanks : 8
Slippery Ground is all over the place here, but it is placed in such a way
that your tank can likely avoid the entire mess of it. Use the steel walls
as protection from sniping while opening lanes for the enemy tanks to move
down, which will allow your tank to pick them off as they roll through.
However, be aware that the enemy can flank by crossing the Slippery Ground,
so be ready to move to intercept them at a moments notice.
o----------o
| Stage 33 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 8
Medium Tanks: 4
Heavy Tanks : 8
Steel walls abound here, so lie in wait in an area where your tank can pick
off the straggling enemy tanks as they move forward slowly. This strategy
works best if your tank is positioned just to the right of exact center on
the map, which allows your tank to cover two of the three main routes.
However, this means the third route is unguarded much of the time, so be
ready to slip down to defend against incoming enemy tanks as they advance.
o----------o
| Stage 34 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 10
Medium Tanks: 4
Heavy Tanks : 6
From all steel to all brick, this level is one where you can decide how to
approach battling the enemy tanks. Your best bet is to move north through
the bricks, picking off the enemy as they pass by the opening you have made.
As the enemy starts to shoot through the bricks, retreat to a new location
to reset your sniper hole, negating any progress the enemy made. Keep
repeating till the enemy is trounced.
o----------o
| Stage 35 |
o----------o
~~~~~~~~~~~~~
~~~ Stats ~~~
~~~~~~~~~~~~~
Basic Tanks : 0
Strike Tanks: 6
Medium Tanks: 4
Heavy Tanks : 10
The final area boasts a larger block of bricks as well as a river with a few
crossings. Set up by blasting a fire line through the bricks, removing as
many of the enemy tanks as possible. As the enemy closes in on your
headquarters, take care of them as they near, remembering to watch out for
sniping enemy tanks from afar.
At this point, the levels begin looping, offering up the same maps but
with different (and usually more difficult) enemy tank combinations.
Good luck to you, but if you can get this far, then you know what you
are doing!
----------------------------------------------------------------------------
---------------------------------Strategies---------------------------------
----------------------------------------------------------------------------
7) This section will take a look at a few general strategies, many of which
depend upon specific situations to occur.
a) Use the Power-Ups to your advantage. If you get a Shovel, roam from your
home base to kill off more enemy tanks in a shorter amount of time (same
goes for the Helmet, but just backtrack to catch any tanks that move on
by). The Stop Watch allows you to wipe all advances the CPU has made,
followed by picking off their frozen forces as they appear. Use the
Grenade when the maximum number of enemy tanks (four) are on screen to
do the most damage.
b) Thin walls can be very dangerous. These walls will only block one half
of a tank (yours or the enemy's) from shots, so any tank positioned
properly can damage an opposing tank while remaining perfectly safe.
Take the following situation for example:
_______________
Key |
|
TK1 - Tank One |
TL2 - Tank Two |
_ |
|_| - Wall |
_______________|
TK1
_
|_|
TK2
Though it appears that Tank One (TK1) is covered from enemy fire, Tank
One is in fact at a huge disadvantage. Not only can Tank One not fire at
the enemy in this position, but Tank Two (TK2) can fire at and destroy
Tank One. So, use this to your advantage when you spy a place where the
enemy can not slip past a single block, allowing your tank to move in and
shoot them without worry of retaliation.
c) Rivers are a great obstacle to use against the enemy as the CPU has
difficulty finding and then using the bridges across the water.
Especially useful in areas where the rivers dominate the map.
d) Only go for Power-Ups that are within a reasonable distance of your home
base (meaning that gathering them should not endanger the safety of your
headquarters) and those Items should be of good use to you.
e) Strike tanks are highly annoying to deal with in close combat, so try to
get them at a distance. Conversely, long distance attacks are good for
weakening Heavy Tanks, but close range fighting will rid yourself of
these behemoths in a much more timely manner.
----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------
8) As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2004. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
Truy a fun little diversion,