Game:       Avenging Spirit
System:     Gameboy
Genre:      Action/Platform
Author:     Seraph 0
Real Name:  Andrew Almeida
E-Mail:     [email protected]
Date:       August 15, 2003
           August 24, 2004

-----------------
Table of Contents
-----------------

1.  Introduction
2.  Story
3.  Controls
4.  Items
5.  Enemies/Hosts
6.  Bosses
7.  Walkthrough
8.  Secrets
9.  Review
10. Copyright

---------------
1. Introduction
---------------

Going through Game FAQS, I came across another one of my favorite games
without a walkthrough. Avenging Spirit, also know as Phantasm, was an fun
arcade game, which was ported to Gameboy. Like the game Messiah for PC, you had
the ability to posses your enemies.

--------
2. Story
--------

One day, you and your girlfriend were walking down an alley. All of a sudden,
you were attacked. Your girlfriend was kidnapped and you were shot, trying to
stop them. Your girlfriend's father, a scientist, called your spirit, using his
invention. The father explains that those gangsters kidnapped his daughter for
ransom. The gangsters want the Ghost Energy Research. With your limited power,
you must save your girlfriend, before it's to late!

-----------
3. Controls
-----------

D Pad    - Move Character
B Button - Attack/Posses
A Button - Jump/Posses
Start    - Pause
Select   - Deposes

- Move spirit over characters head and press either button to posses.
- Press Down to crouch.
- When you're on a elevator, jump when it's going up to get a Boost Jump.
- Deposes will cause you to lose half your ghost energy.
- Your Ghost Energy, E, decreases the longer you are without a body.
- Warning, falling on spikes kills your physical body.
- You cannot be harmed in Ghost Form.
- You can fall down certain platforms by pressing Down+A
- In boss battles, your can not leave your host.

--------
4. Items
--------

Through out the game, you will come across some items that will aid you in
your quest.

Small Vile    - Replenishes 3 bars of Ghost Energy
Large Vile    - Replenishes 6 bars of Ghost Energy
Heart Capsule - Replenishes 5 bars of Life Energy
Key           - Need 3 to save your girlfriend

----------------
5. Enemies/Hosts
----------------

Through out the game, you will come across many enemies that you fight and
posses. Strength is determined by how much Life & Ghost Energy is taken
from you. This is organized by appearance.

Name:    Name of Enemy
Attack:  Main Attack
        Crouch Attack
        Jump Attack
Agility: Jump Height Enemy
Speed  : Speed of Enemy

Notes: Notes on Enemy
---------------------------

Name:     Gangster
Attack:   Pistol
         "
         "
Strength: Two
Agility:  Normal
Speed  :  Normal

Notes:    This is the first and basic enemy you will come across. Armed with a
         small Pistol, he fires a round bullet every few seconds.

Name:     Fighter
Attack:   High Kick
         Low Kick
         Punch
Strength: One
Agility:  High
Speed  :  Fast

Notes:    One of the weakest enemies. This redhead, female fighter has no long
         range attacks. She sole uses karate techniques at close range.

Name:     Salamander
Attack:   Fire Breath
         "
         "
Strength: Six
Agility:  Normal
Speed  :  Slow

Notes:    This humanoid lizard is one of the stronger characters you will come
         across. It has the ability to breath a short-range stream of fire.
         The stream is two small fireballs, and enemies will have to be
         near you to do damage.

Name:     Thug
Attack:   Sub-Machine Gun
         "
         "
Strength: Two
Agility:  Really High
Speed  :  Normal

Notes:    This trigger happy enemy, continually jumps up and down while firing
         his Sub-Machine Gun. One of the few enemies that has the highest
         jump.

Name:     Mercenary, Grenadier
Attack:   Grenade
         "
         "
Strength: Five
Agility:  Above Normal
Speed  :  Normal

Notes:    The first Mercenary type you will see is the Grenadier. Mercenaries
         are shirtless, muscular men with bandanas. This type throws grenades
         in arcs.

Name:     Master Fighter
Attack:   High Arc Kick
         Low Arc Kick
         Arc Punch
Strength: Two
Agility:  High
Speed  :  Fast

Notes:    This blonde beauty has master the art of fighting and has the ability
         to fire projectiles. You are able to fire arcs of energy with your
         kicks and punches. The arcs are mid-range.

Name:     Gangster, Assault
Attack:   Assault Rifle
         "
         "
Strength: Two
Agility:  Normal
Speed  :  Normal

Notes:    This gangster has a Assault Rifle instead of a Pistol. This Gangster
         can fire multiple bullets at a time.

Name:     Robot
Attack:   Rocket
         "
         "
Strength: Four
Agility:  Normal
Speed  :  Fast

Notes:    This robot has the ability to fire mini rockets that travel
         vertically. The robot may not have much of a jump, but because of
         it's speed it can do long jumps and descends slowly.

Name:     Guru
Attack:   Punch
         "
         "
Strength: One
Agility:  Special {See Notes}
Speed  :  Slow

Notes:    This half naked, turban wearing man is quite weak. The only thing
         that makes him special is the ability to fly, do to his meditation
         skills. Just press the Jump Button continually while in the air, and
         you will continue to fly.

Name:     White Wizard
Attack:   Oval Beam
         "
         "
Strength: Three
Agility:  Normal
Speed  :  Slow

Notes:    This strange looking man, wears a white robe and the hood resembles
         an animal's ears. It can fire energy projectiles that are oval in
         shape. Like the Robot, the White Wizard descends slowly, after a
         jump.

Name:     Ninja
Attack:   Ninja Star
         "
         "
Strength: Three
Agility:  High
Speed  :  Normal

Notes:    Like and good ninja, this one wears a ninja suit. This type of ninja
         throw Ninja Stars vertically.

Name:     Medium
Attack:   Crystal Ball
         "
         "
Strength: Four
Agility:  Short
Speed  :  Normal

Notes:    This elderly woman can communicate with the spirits, but rather kill
         you then talk. She can toss Crystal Balls to the ground and the balls
         will travel the path of the ground.

Name:     Mercenary, Missile Pack {MP}
Attack:   Homing Missile
         "
         "
Strength: Four
Agility:  High
Speed  :  Normal

Notes:    These Mercenaries are a little bit weaker, but have a overall better
         weapon. They wear a backpack that fires homing missiles from the top
         of the bag. They fire them frequently.

Name:     Invisible Man
Attack:   /
         /
         /
Strength: /
Agility:  Really High
Speed  :  Fast

Notes:    The Invisible Man is a unique enemy. He cannot attack you and you
         cannot attack when you posses him. What makes him useful is that he
         is an invinsible character. Like any invinsible item, you have a
         certin amount of time with the character, and the timer is you Life
         Energy. So, it is wise to be near an enemy, before you deposes the
         enemy. He is also one of the highest jumpers in the game.

Name:     Vampire
Attack:   Vampire Bat
         "
         "
Strength: Three
Agility:  Normal
Speed  :  Normal

Notes:    You can easily distinguish the Vampire by it's bat cape, hairdo and
         fangs. The Vampire can fire Vampire Bats that move in a wave like
         pattern.

Name:     Baseball Player
Attack:   Baseball
         "
         "
Strength: Three
Agility:  High
Speed  :  Normal

Notes:    The Baseball Player looks like any other baseball player. He can hit
         baseballs diagonally down, and the baseballs ricotta off the floor
         and go diagonally up. Very similar to Super Mario Land for Gameboy.

Name:     Black Wizard
Attack:   Lightning Bolt
         "
         "
Strength: Five
Agility:  Normal
Speed  :  Slow

Notes:    Similar looking to the Back Wizard, but wears a black robe and is
         slightly stronger. Instead of Oval Beams, the Black Wizard fire
         Lightning Bolts. The Black Wizard also descends slowly, after a jump.

Name:     Black Ninja
Attack:   Ninja Chain
         "
         "
Strength: Five
Agility:  High
Speed  :  Normal

Notes:    Similar looking to the Ninja, but wears a darker ninja suit and is
         stronger. Instead of Ninja Stars, he carries a Ninja Chain and whips
         it about. Although stronger the Ninja Stars, the Ninja Chain is a
         short/mid-range weapon.

Name:     Mercenary, Laser
Attack:   Laser Rifle
         "
         "
Strength: Ten
Agility:  Above Normal
Speed  :  Normal

Notes:    The strongest character in the game. This Mercenary carries a
         powerful Laser Rifle, that fire a energy, projectile beam that
         travels vertically. There is only one Laser Mercenary in the entire
         game.

Name:     Dragoon
Attack:   Napalm Breath
         "
         "
Strength: Six
Agility:  Normal
Speed  :  Slow

Notes:    A humanoid dragon with armour and a small pair of wings. Like the
         Salamander, the Dragoon breathes of stream of flame, but Napalm
         Breath is slightly longer, with one extra fireball at the end.
         Because of it's small wings, it descends slowly.

Name:     Girlfriend
Attack:   Laser Pistol
         "
         "
Strength: Unknown
Agility:  Highest
Speed  :  Fast

Notes:    Once you found all three keys and unlocked the prison to your
         girlfriend's cell, you posses her. She carries a powerful Laser
         Pistol, {although how she got it is beyond me}, that fire a energy,
         projectile beam that travels vertically. She is the highest jumper in
         the game and her strength cannot be determined.

---------
6. Bosses
---------

Here is the list of Bosses in the game. They are a direct copy from the
walkthrough.

Robot Snakes

Very weak boss{s}. They pop out of the ground and fire a laser beam. Each snake
has 2-3 life bars, so with the Salamander it only takes one hit to destroy
them. Just wait for one to pop out, hit him as many times as you can and dodge
there attack, any way you can. Then repeat until they are destroyed.

Demolisher

This boss isn't too hard. The conveyer belt pushes you to the left, trying to
make it harder to dodge the Demolisher's weapon, the Crusher. The Demolisher
has a good but faulty defense. It raises and lowers its shield every 2-3
seconds and you can only attack the cockpit when it's risen. The best enemies
to use would be the Robot, or any other long-range enemies. Continue dodging
his Crusher and attacking its cockpit, and sooner or later it will explode.

Python

The Python is a large snake that fires venom clouds. It can fire one or two
venom clouds every 2-3 seconds. Dodging is the only hard part in this battle,
because you never know when it will fire one or two venom clouds. It sometimes
takes a small break from firing venom clouds, so take the advantage. Also his
one venom cloud is faster then when it spews two venom clouds. A long-range
attacker is best, but you can only hurt it one Life Bar at a time. Continue
dodging and attacking, and it will fall sooner or later. After the battle, you
find the Main Base, but  you have to go from the ground up.

Sludge

The toxic waste of the Base mutated and became a large pile of living  waste.
It will camouflage it self in the sewer water and rise where you  stand. When
it rises it will spit two balls of sludge, one long range and  one short range.
Then it flies up and bombards you with itself as toxic sludge. It's not too hard
to dodge the falling sludge, it's harder to dodge the sludge he spits out. Shoot
him whenever he rises and dodges the first spit. Then dodge his falling sludge
and continue the tactic until it's destroyed.

Guardian

This game seems to like snakes a whole lot. This cycloptic, humanoid headed
snake, is the guardian to the Outer Base. It has no long range attacks, so it
relies on its body as a weapon. Its movements are random so stay near a wall
for better chance of survival. If you still have the Laser Mercenary, then you
can make short work of it. If not, then continue to fire your long-range weapon
at it until it falls.

Kingpin

The Kingpin flies in some sort of mechanical fish. He has three attacks: Homing
missile, Crusher, Mechanical Hand. His Homing Missile can be a pain. His
Crusher is like the Demolisher, he uses himself as a means to crush you. His
last attack is a mid-range attack, which he only uses after the Crusher. My
advice is just go ape s!@# on him. Just continually jump and fire at him until
he is destroyed.

--------------
7. Walkthrough
--------------

Your quest will span six stages. You have to collect three keys to get the
good ending in the game.

Stage 1 - The City

Enemies - Gangster
         Fighter
         Salamander
         Thug
         Mercenary, Grenadier
         Master Fighter

Begin by choosing your first body. After choosing your body, proceed right,
where you will encounter your first enemy. Kill him and continue right. You can
jump up the platforms to get a Small Vile, which is protected by a Fighter.
Continue right and go up the elevator. Continue right and jump from platform to
platform, making sure you don't fall on the spikes. If you took the high route,
not only is there a Salamander there, but also a Small Vile and a Heart
Capsule. Continue right, pick up the Heart Capsule  if needed, and you will
encounter three new enemies: A Thug, Grenadier, and a Master Fighter. Kill any,
or posses, any enemies and continue to the  right. There will be a door to the
boss.

Robot Snakes

Very weak boss{s}. They pop out of the ground and fire a laser beam. Each snake
has 2-3 life bars, so with the Salamander it only takes one hit to destroy
them. Just wait for one to pop out, hit him as many times as you can and dodge
him any way you can. Then repeat until they are destroyed. After the battle,
you will find  a map in the garbage. You will learn you need three keys to open
the door where your girlfriend is.

Stage 2 - The Factory {Key 1}

Enemies - Gangster, Assault
         Fighter
         Gangster
         Robot
         Guru
         White Wizard

Begin by moving right and going up the stairs. You will encounter a new type
gangster. Posses or kill, then move on left. Jump on the elevator and jump
to the right platform. If you need a Small Vile, then go far left, down
the elevator. Continuing right, you will find a pit, where a platform
will disappear and reappear. Time your jumps and continue right. Watch out,
the next area you must jump from floating platform to platform, without
falling on the spikes. Go up and left, and you will encounter a Robot.
I suggest posses him, because he is the best character at the moment.
Continue left, and you will encounter a laser defense system in the floors
and ceilings. Time your jumps right, and continue up and right. The Guru
will pose no threat, so continue left. Two Thugs will be protecting the
door. Kill them and retrieve the first key in the door. Continue right
and a White Wizard will appear. By now you can see a Small Vile on a high
platform, you can rather Boost Jump on the elevator, or wait for a platform
that appears ever so often. Continue right and a Grenadier will be protecting
a Heart Capsule. Be cautious when going down, because not only is there a
laser defense, but also a Assault Gangster. Going to left pit, you can
retrieve a Small Vile. Continuing right and a Assault Gangster protects
the door to the boss.

Demolisher

This boss isn't too hard. The conveyer belt pushes you to the left, trying to
make it harder to dodge the Demolisher's weapon, the Crusher. The Demolisher
has a good but faulty defense. It raises and lowers its shield every 2-3
seconds and you can only attack the cockpit when it's risen. The best enemies
to use would be the Robot, or any other long-range enemies. Continue dodging
his Crusher and attacking its cockpit, and sooner or later it will explode. You
find out that your girlfriend is not in the factory, you press on.

Stage 3 - City Rooftops

Enemies - Gangster
         White Wizard
         Master Fighter
         Ninja
         Medium
         Mercenary, MP
         Invisible Man
         Vampire
         Baseball Player

Start by Boost Jumping to the top, and if you need a Heart Capsule, go far
left. Continue right, taking out, or possessing, the white wizard that appears
and/or the Master Fighter. Down below the Master Fighter is protecting a Small
Vile. Continue right and a Ninja will appear below, whom you could easily avoid
just by jumping to higher grounds. Also, there is a Large Vile on the highest
platform.  Just drop down the gap and continue left, just watch out for the
Medium. Go left and there will be a pit of spikes, with three
disappearing/reappearing platforms. Time your jumps and continue down and left.
You will encounter an MP, kill him quickly before he fires his missiles. Go up
the elevator and left. If you Boost Jump or have a high jumper, you can get the
Heart Capsule above you. You will encounter a rare enemies that is unlike any
other. The Invisible Man can't be killed, so posses him, or continue down and
right. Go right and two Mediums will block your path. If you have a high
jumper, you can get the Small Vile above the two Mediums. Continuing right, a
Ninja will appear. Go up the elevator, getting the Large Vile if needed, and a
new enemy blocks your path. Kill or posses him and continue right. A Ninja and
a White Wizard will appear below  as well as a new enemy, the Baseball Player.
Continue right and the door to the next boss awaits.

Python

The Python is a large snake that fires venom clouds. It can fire one or two
venom clouds every 2-3 seconds. Dodging is the only hard part in this battle,
because you never know when it will fire one or two venom clouds. It sometimes
takes a small break from firing venom clouds, so take the advantage. Also his
one venom cloud is faster then when it spews two venom clouds. A long-range
attacker is best, but you can only hurt it one Life Bar at a time. Continue
dodging and attacking, and it will fall sooner or later. After the battle, you
find the Main Base, but  you have to go from the ground up.

Stage 4 - The Sewers

Enemies - Baseball Player
         White Wizard
         Master Fighter
         Ninja
         Gangster, Assault
         Thug
         Medium
         Black Wizard
         Invisible Man
         Black Ninja
         Gangster
         Mercenary, Laser

Go right killing and enemy in your way. You will come across a Vampire on a
high platform. There is a secret platform step that only appears if you jump on
it. If you use the high ground, a Small Vile awaits you. Continue right and
beware of the White Wizard that appears above you, unless you took the high
grounds. Continue right and there will be a Master Fighter in your way. Above
her is a Heart Capsule, if you need it. Watch out for the Ninja if you go after
the Heart Capsule, he will be able to attack you on any ground. Continue right
and there will be another secret platform step to help you get to another Small
Vile. Continue right, and a Assault Gangster and thug will be protecting the
path to the next area. Go right and a Medium, and a new enemy will stop you,
the Black Wizard. Continue up and another Black Wizard blocks your path. Kill
him and fall down. There is a secret area to the left, where you can get a
Large Vile, and posses an Invisible Man. Continue right and a new Ninja
appears, the Black Ninja. Continue right killing any enemies. Before you go up,
the a Grenadier and Black Ninja, are protecting a Large Vile. Go up, but before
your go right, there is another secret are to the left. It holds a Large Vile,
Heart Capsule, and a powerful new Merc, Laser Mercenary. I suggest to posses

him, because he has the  strongest attack. Go right and a Gangster will be
protecting the door to the next  boss.

Sludge

The toxic waste of the Base mutated and became a large pile of living  waste.
It will camouflage it self in the sewer water and rise where you  stand. When
it rises it will spit two balls of sludge, one long range and  one short range.
Then it flies up and bombards you with itself as toxic sludge. It's not too hard
to dodge the falling sludge, it's harder to dodge the sludge he spits out. Shoot
him whenever he rises and dodges the first spit. Then dodge his falling sludge
and continue the tactic until it's destroyed. After the battle, you find a
ladder to the outer walls of the base.

Stage 5 - Outer Base {Key 2}

Enemies - Fighter
         Gangster
         Thug
         Mercenary, Grenadier
         Master Fighter
         White Wizard
         Ninja
         Gangster, Assault
         Medium
         Guru
         Mercenary, MP

As soon as you start, a Fighter will run right at you. Continue right until you
reach the door to the next area. In the next area, there is a Thug and a new
defense system that fires pillars of flame from the ground. At the end of the
flame pillars, is a Grenadier, so watch your self. There will be two doors
waiting for you at the end. The lower door leads to two Master Fighters
protecting a Small Vile. The other door continues your quest. As soon as you
enter the upper door, a Master Fighter charges you. Before continuing right, go
to the upper door to get the next Key. The Key is the second door to the left,
but three White Wizards, two Ninjas, and a laser defense protect it
system. When returning to the main area, you will see a Small Vile in the White
Wizard room. Continue right and two Assault Gangsters and a Medium will block
your path. The next room has a Guru that attacks from above and a Assault
Gangster on top of a platform, protecting a Small Vile. The next room has a
spike pit with a disappearing/reappearing platform. Time you jump and continue
right. Another two doors, protected by a Grenadier and Assault Gangster. The
upper door leads to a room where a Medium protects a Large Vile. The lower door
continues your quest. As soon as you enter, fire, because there is a Assault
Gangster ready for you. Other then an Assault Gangster, this room has a Master
Fighter, protecting the door, and a Salamander, protecting a Heart Capsule. The
next room's is a spike floor, so you have to jump from platform to platform to
get to the next room. There are disappearing/reappearing platforms and watch
out for Gurus. Fire your weapon as soon as you get in, because there is a White
Wizard charging you. Other that that, there are two Robot below you and a door
at the end. If you do challenge the Robots, there will be a Large Vile as your
reward. This room has two Black Wizards and two doors. The upper door leads to
a Heart Capsule that is protected by two Vampires and a Medium. When you begin
to leave this room, a Salamander awaits at the door, and a Black Wizard awaits
you after the door. The lower door continues your quest. The next room has two
MPs and a Thug that follows you. Just walk through. The last room has a flame
defense, three Black Ninjas, a Large Vile, and the door that leads to the boss.

Guardian

This game seems to like snakes a whole lot. This cycloptic, humanoid headed
snake, is the guardian to the Outer Base. It has no long range attacks, so it
relies on its body as a weapon. Its movements are random is stay near a wall
for better chance of survival. If you still have the Laser Mercenary, then you
can make short work of it. If not, then continue to fire you long-range weapon
at it until is falls. After the battle, you have a strong sense that your
girlfriend is here. You also find a code on the wall that says "GHOST".

Stage 6 - Main Base {Key 3}

Enemies - Master Fighter
         Medium
         Gangster, Assault
         White Wizard
         Dragoon
         Ninja

         Black Wizard
         Guru
         Vampire

A Master Fighter will charge you right away, so fire. Take the high road,
because not only are there items, but you can miss the spike pits as well. Go
up and right. A Guru and a White Wizard will be at the top, so watch your self.
Continue right and then go up. If you want an Invisible Man, there is one near
a Large Vile. If you go left on the lower level, you will meet your last new
enemy, the Dragoon. Continue left, killing any enemy in your way, and there
will be a path to a next  room. If you need a Heart Capsule, then go up first,
before going into the next room. Ninjas, Black Wizards, and a Master Fighters
attack you. There first letters to the code are here and they are G and H. Just
jump on them to activate them. Go up the ladder and stop before the laser
defense. There are secret platforms you must jump on, in order to get the next
key hidden in the coded room. The large window in the background has a platform
just at its edge. The next is below the marked brick on the ceiling. The rest
is only a small jump away. At the end, beware of the Dragoon. Take the high
ground to the next letter O. Below the pit is the coded room, so continue up.
Go right and you will see a T, but continue right for the S. With the code
complete, just fall down where the T is, and open the door to the last Key.
Find your way back to the far right ladder and continue up. Kill the Vampire
and continue right. Continue right until you get to the locked door. A small
cinema will occur and you will dispossess your host and posses your girlfriend.
With the strongest host, you must press on to the final boss. Leave the room
and continue right, killing everything in your path until you fall down the pit
for the final battle.

Kingpin

The Kingpin flies in some sort of mechanical fish. He has three attacks: Homing
Missile, Crusher, Mechanical Hand. His Homing Missile can be a pain. His
Crusher is like the Demolisher, he uses himself as a means to crush you. His
last attack is a mid-range attack, which he only uses after the Crusher. My
advice is just go ape s!@# on him. Just continually jump and fire at him until
he is destroyed. If you saved your girlfriend, you get the good ending, but if
you didn't, you get the bad ending.

Good Ending

After killing the Kingpin, his base explodes and collapses. Your girlfriend
watches the sunset at a high peak, near the ocean. You say goodbye to her as
she watches two seagulls fly away together and wonders if this was a dream.

Bad Ending

The base collapses and you appear sitting on a grass field. You look up at the
night sky hoping you girlfriend is waiting for you in the afterlife, as you
begin to loose you energy.

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8. Secrets
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Expert Mode

At the title screen, press Up+B+A. You will hear a tone to confirm.

Bad Ending

Press Down+Select+B Button simultaneously at the title screen.

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9. Review
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Graphics    = 3/5
Sound/Music = 3/5
Gameplay    = 4/5
Overall     = 4/5

Although not without his flaws, a fun action/platform game that could have
been more. Graphics are not bad, but not good, just good enough. Some of the
enemies could have had more distinctions and animations from each other. Sound
and Music fit the game, but can get annoying at times. Gameplay is good. With
all the hosts to posses, you get variety, but should of had more hosts.
Overall, definitely worth trying out.

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10. Copyright
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Copyright 2003 - 2005 Andrew Almeida

This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.