_______    _______    _     _    _______    _______
            |__   __|  |  ___  |  | |   | |  |  _____|  |__   __|
               | |     | |   | |  | |   | |  | |           | |
               | |     | |   | |  | |   | |  | |           | |
               | |     | |   | |  | |   | |  | |_____      | |
               | |     | |   | |  | |   | |  |_____  |     | |
            _  | |     | |   | |  | |   | |        | |     | |
           | | | |     | |   | |  | |   | |        | |     | |
           | |_| |     | |___| |  | |___| |   _____| |     | |
           |_____|     |_______|  |_______|  |_______|     |_|

Copyright Atari 1983, 1987
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.0
Dates Written: October 16th to October 17th, 2007

I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2007, courtesy of the FAQ Contributor Board.
We honour the most truly awesome and great system... the Nintendo
Entertainment System!  Never mind about Atari, Commodore 64, Colecovision,
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or
any of the newer systems, we all know that the good old NES is where true
gaming is at!

Also, for Cougar.  I miss you, and I hope you are living it up in the
afterlife as you did in this world.  You will always be in my memories, and
you will never be forgotten.

Also, In memory of Howler and Koonce.  You two never had a good start in
your lives, but you had a good time when you spent your time at my house.
It was oh so unfortunate that you both had your already tragic lives cut
short, but I can only hope that I helped make your life a more enjoyable
experience.  You too will be missed, but not forgotten.


-----------
Version 1.0
-----------

-Submitted guide on October 17th, 2007

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Rules
4) Pieces
5) Scoring
6) Strategies
7) Final Word

----------------------------------------------------------------------------
------------------------------Introduction----------------------------------
----------------------------------------------------------------------------

1) Joust was an arcade game that never made too many waves in the throes of
  Pac-Man, Donkey Kong, and the other classic titles, but it remained a
  solid title that managed to secure arcade owners a lot of quarters.
  Flying on your ostrich mount, delicate flight paths must be used to out
  duel the opposition and their mounts, collecting the eggs that are
  dropped, lest they hatch begin to attack with renewed vigor.  Add onto
  that a Lava Troll and a Pterodactyl, and you and your poor mount are
  going to have to scramble to keep safe in this dangerous world of lances
  and flung feathers!

----------------------------------------------------------------------------
--------------------------------Controls------------------------------------
----------------------------------------------------------------------------

2) This section will list all of the controls you will need to know to
  become master of the dueling skies!


D-Pad   : LEFT and RIGHT move the ostrich mount in the corresponding
         direction pressed.

SELECT  : No apparent use.

START   : Pauses/unpauses the game.

B Button: When held down the Jouster's mount will flap his wings
         continually.

A Button: Flaps the wings of the ostrich, but each flap must be pressed
         individually.

----------------------------------------------------------------------------
----------------------------------Rules-------------------------------------
----------------------------------------------------------------------------

3) This section will review the rules of Joust.  Although simplistic in
  design, it will take great practice to get proficient enough to dominate
  the game.


                              o----------o
                              | Jousting |
                              o----------o


 i) Simply put, the higher jouster in elevation when contact is made will
    win the bout.  This includes landing right on top of a foe, despite the
    lance not even being in position to make contact.

ii) If the two jousters run into one another at exactly the same heights,
    then the two jousters will bounce off one another and change direction.
    The rebound will be at full speed since no force is exchanged between
    the two combatants.

iii) When a jouster is defeated, an egg will drop to the ground, bounding to
    a stop.  If the egg is not crushed by your ostrich, a new rider will
    hatch (one level higher on the difficulty scale than before), and a new
    mount will appear to help the rider start a new reign of terror in the
    skies.


                             o-------------o
                             | Pterodactyl |
                             o-------------o

 i) The mighty Pterodactyl will appear on any wave when you are taking too
    long to clear out the enemy ranks or on specific waves where they are a
    regular foe.

ii) Although they seem invincible, they are in fact killable.  However,
    unlike with the enemy jousters, to defeat the Pterodactyl you must get
    a head on attack, lining up your lance with the mouth of the flying
    beast.  Any other height or side of your body will result in an instant
    kill for the monster.


                              o---------o
                              | Running |
                              o---------o

Running occurs in four levels of speed, and they are as follows:

 i) One tap will cause the jouster to walk, and stopping the movement will
    result in an immediate stop.

ii) Two taps will cause the jouster to trot, and stopping the movement will
    result in a small skidding stop.

iii) Three taps will cause the jouster to run, and stopping the movement
    will result in a medium skidding stop.

iv) Four taps will cause the jouster to sprint, and stopping the movement
    will result in a long skidding stop.

This means that the faster you are running along the ground, the longer it
takes to regain control of your mount.


                        o---------------------o
                        | Dueling Area Set-Up |
                        o---------------------o

 i) The dueling area begins off with all of the ledges, and wooden bridges
    covering the lava pools.

ii) After a couple more waves, the lava will rise enough to burn off the
    wooden bridges, bringing the Lava Troll into play.

iii) At random intervals through out the game after "ii", some platforms
    will disappear and then reappear.

iv) Every few waves, An Egg Wave will occur, meaning that all the jousters
    have to hatch, so grab as many eggs as you can before the riders can
    take flight.


                            o-------------o
                            | Extra Lives |
                            o-------------o

Every 20000 points collected, an extra life belongs to the jouster.  As the
waves progress, the points will quickly add up and it will take 1-2 waves to
get each extra life.

----------------------------------------------------------------------------
---------------------------------Enemies------------------------------------
----------------------------------------------------------------------------

4) This section will look at each enemy and obstacle within the game.


                              o----------o
                              | Jousters |
                              o----------o

Name.....: Bounder
Helmet...: Red
Behaviour: Slow movers, they will wander around the map in lazy flying arcs,
          seeking out your mount to try and unseat you.  Not a big
          challenge, just beware of the wrap around screen attack.

Name.....: Hunter
Colour...: White
Behaviour: Faster than the Bounders, they are also more aggressive, changing
          their flight heights every now and then.  They actively seek out
          your mount, but they can be confused by wrap around movements.

Name.....: Shadow Lord
Colour...: Blue
Behaviour: Fast as streaks of lightning, these top jousters are able to fly
          around with ability to change flight heights at will.  If they
          are able to get away from your mount, it is best to try and get
          to higher ground to attempt the takedown.


                              o----------o
                              | Monsters |
                              o----------o

Name.....: Lava Troll
Behaviour: Found in the lava pools in the bottom two corners of the battle
          arena, they are not in play until the start of the third wave,
          when they burn off the wooden bridges in the rising lava.  Once
          free, they will stick their hand up out of the lava, ensnaring
          any mount that draws too near, holding mounts in place (easy
          killings) and trying to drag the ensnared mount down into the lava
          (repeatedly flap to get away).

Name.....: Pterodactyl
Behaviour: Flying across the screen at a rapid rate, the Pterodactyl is
          simply seeking to decimate your mount in a hurry.  They can
          change their flight height area, meaning they are always a
          threat, so be really wary of them when they appear.

----------------------------------------------------------------------------
---------------------------------Scoring------------------------------------
----------------------------------------------------------------------------

5) This section will look at the scoring rules within the game.


                              o---------o
                              | Enemies |
                              o---------o

Bounder....:  500

Hunter.....: 1000

Shadow.....: 1500

Pterodactyl: 1000


                           o----------------o
                           | Egg Collection |
                           o----------------o

Egg Collection begins at 250, and adds another 250 per egg collected without
dying on a wave, capping at 1000.  When a new wave begins, the scoring
reverts back to the base 250 mark and starts the cycle anew.

If an egg is allowed to hatch, a new mount for the waiting rider will come
on screen.  However, if the waiting rider is stepped on before the new mount
gets there, then the foes is defeated, and it counts in the egg cycle of
points that you have going at that moment.


                         o--------------------o
                         | Egg Air Grab Bonus |
                         o--------------------o

If a foe is defeated and the egg is grabbed in the air, a bonus of 250
points will be awarded for the first egg, with 500 points for each
additional egg grabbed before they touch the ground.  This cycle of scoring
begins anew with each new wave or after each death for your jouster.

----------------------------------------------------------------------------
--------------------------------Strategies----------------------------------
----------------------------------------------------------------------------

6) This section will look at great ways to run your score up, and to make
  your game play a little easier.


 i) The most important ability for any jouster is gaining complete and
    total control of your flapping mount.  When you have full ability of
    flying, steering, and running, you can navigate past foes and get into
    advantageous positions to take out foes.

ii) Pterodactyls are rather difficult to kill, so it is likely for the best
    to avoid them and kill the remaining jousters in a hurry, making the
    Pterodactyl disappear.

iii) If you have to tangle with the Pterodactyl, try to stand on a platform
    and bait the Pterodactyl into diving down at your jouster, performing
    one flap to leap into the air ever so slightly, as the Pterodactyl will
    try to rise up a bit himself as he draws near, so this will allow you
    to defeat the beasts with some regularity.

iv) Although it may be tempting to leave eggs lying on the ground and go
    after other riders before picking up said eggs, but this can lead to a
    brutal situation where the jousters will rejoin the fight, bringing
    their improved speed, aggression, and control to the party.  Never make
    more than three eggs at a time, as collecting the spread out lovelies
    can prove to be too difficult otherwise.

 v) After being defeated, quickly scan each entry point for the jouster
    that has spawned, as the invincibility you enjoy does not last very
    long, meaning the foes will be able to kill you again in short order.

vi) After reappearing, it is also advisable to not get greedy and go after
    a nearby foe immediately, as they will often rise faster than you can,
    resulting in another quick death for you.

----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------

7) As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2007.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.