Arcade Classic 2 Centipede / Millipede
Game Boy
Developer: The Code Monkeys Publisher: Acclaim
By: GammaBetaAlpha
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Table of Contents
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Centipede [CENT]
Millipede [MILL]
Donations/Amazon [DONT]
Contact Info [CONT]
Credits [CRED]
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Centipede
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[CENT]
Centipede is the port of the 1980 Arcade game Centipede developed by Ed
Logg and Dona Bailey and released by Atari. The game itself is a static-screen
vertical shooter much like Galaga and Space Invaders.
On the static screen that Centipede takes place on, the player is a
small-shaped object at the top, with a minefield full of mushrooms between the
bottom and the top. At the top of the screen, the titular Centipede will go left
and right - once it hits either side of the screen, it will go down one spot on
the screen, then continue on to the other side.
The genius of the game lies in the Centipede's interaction with the
mushrooms and with being fired on. The Centipede itself is made up of several
small sections - the player can fire at the head or tail, and the Centipede
will stay in one long worm-like enemy. However, if the player hits a middle
section, the Centipede shall 'split' into two separate Centipedes. Each separate
Centipede will continue independently of the other half down to the bottom of
the screen. The Centipede can continue on to the bottom of the screen, where-in
it will start going in the opposite direction and head upwards.
Secondly, if the Centipede hits a mushroom, it will go down and reverse
directions. As the player can also create mushrooms (more on that later), one
can also trap the Centipede in a particular cluster that makes for easy pickings
with the player's laser.
Whenever a Centipede part is destroyed, it leaves a mushroom part behind
in its place. A mushroom may also be destroyed by the player, but this takes 4
hits to achieve. Spiders will also zig-zag up and down over the bottom of the
screen - they will also occasionally eat some of the mushrooms on the screen.
Fleas drop down from the top of the screen - when a flea gets within the area
the player can navigate his or her ship through, it will leave some mushrooms
behind it as a sort of 'exhaust'. The final miscellaneous enemy is a Scorpion,
which will float across the screen horizontally, poisoning mushrooms in its wake
- when a centipede touches a mushroom, it will fly into the player's movement
area.
Whenever a centipede is destroyed, a new one will appear at the top of
the screen. After the first or second centipede, the new centipede will appear
with one less body part - a single body centipede will appear elsewhere on the
screen, moving at a quicker pace than the original centipede. This repeats
itself until all you will get are several quickly moving singular centipede body
parts.
The player is not restricted to moving left or right - the ship can also
move up and down, to a limited degree.
Controls
--------
A, B - Fire your ship's laser
D-Pad - Move the ship around
Scoring
-------
Centipede Body Part - 100 Each
Spider - 600 Points
Scorpion - 1000 Points
Flea - 1 Point
Mushroom - 1 per Mushroom
Modes
-----
1 Player - Default 1 Player Game
2 Player Alternate - Play with 2 players alternating after each loss
2 Player Compete - Play a friend (Second cartridge + Link Cable required)
2 Player Team - Team up and fight together with two ships on one level
(Second cartridge + Link Cable required)
Difficulty - Lets you alternate between difficulties, with Novice being the
easiest and Expert being the hardest (Press the D-Pad while the
cursor is highlighted on 'Credits')
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Millipede
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[MILL]
Millipede is the sequel to Centipede, taking the same concept of the
static screen vertical shooter and adding onto it. Most of the changes are in
the enemies, but the classic worm-like enemy sticks around, this time under the
guise of a Millipede instead of a Centipede. Much of the similarities in
Millipede are copied and pasted from the FAQ on Centipede above.
On the static screen that Millipede takes place on, the player is a
small-shaped object at the top, with a minefield full of mushrooms between the
bottom and the top. At the top of the screen, the titular Millipede will go left
and right - once it hits either side of the screen, it will go down one spot on
the screen, then continue on to the other side.
The genius of the game lies in the Millipede's interaction with the
mushrooms and with being fired on. The Millipede itself is made up of several
small sections - the player can fire at the head or tail, and the Millipede
will stay in one long worm-like enemy. However, if the player hits a middle
section, the Millipede shall 'split' into two separate Millipedes. Each separate
Millipede will continue independently of the other half down to the bottom of
the screen. The Millipede can continue on to the bottom of the screen, where-in
it will start going in the opposite direction and head upwards.
Secondly, if the Millipede hits a mushroom, it will go down and reverse
directions. As the player can also create mushrooms (more on that later), one
can also trap the Millipede in a particular cluster that makes for easy pickings
with the player's laser. The mushrooms will also occasionally scroll up and down
one spot.
Whenever a Millipede part is destroyed, it leaves a mushroom part behind
in its place. A mushroom may also be destroyed by the player, but this takes 4
hits to achieve. Spiders will also zig-zag up and down over the bottom of the
screen - they will also occasionally eat some of the mushrooms on the screen.
Bees drop down from the top of the screen - when a pair of bees + beehive gets
within the area the player can navigate his or her ship through, it will leave
some mushrooms behind it as a sort of 'exhaust'.
Inchworms crawl across the top of the screen at a slow pace. When hit,
they slow down all enemies for a short period of time. Beatles crawl across the
screen for a short while, with all mushrooms it touches turning into
indestructible flowers. When hit, the screen scrolls down one spot. Mosquitoes
will bounce up and won the sides of the screen in a zig-zag fashion, much like
the spiders. When hit, everything on-screen scrolls up a spot.
When hit, a DDT bomb will blow up, destroying all enemies and mushrooms
within the blast radius. Up to 4 bombs can be on screen at once. Whenever the
mushrooms scroll down, a new DDT bomb will appear if there are less than 4
currently on the screen.
From time to time, you will instead of getting a giant Millipede, get a
swarm of random enemies. You will not get another attack until you clear out the
wave of enemies.
Also from time to time, many of the mushrooms on the field will decay at
least one stage, while new ones will grow in its place.
Controls
--------
A, B - Fire your ship's laser
D-Pad - Move the ship around
Scoring
-------
Centipede Body Part - 100 Each
Spider - 300 Points
Inchworm - 100 Points
Scorpion - 1000 Points
Bee - 200 Points
Beatle - 100 Points
Dragonfly - 800 points
Mushroom - 1 per Mushroom
Modes
-----
1 Player - Default 1 Player Game
2 Player - Play with 2 players alternating after each loss
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Donations/Amazon
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[DONT]
I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com
Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)
www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881
Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com
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Contact Info
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[CONT]
Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com
If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com
If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information
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Credits
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[CRED]
Wikipedia articles on Centipede and Millipede:
Editors of articles and sources, et al.
http://en.wikipedia.org/wiki/Centipede_(arcade_game)
http://en.wikipedia.org/wiki/Millipede_(arcade_game)
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©2010 GammaBetaAlpha FAQs