ANOTHER BIBLE WALKTROUGH/FAQ
ultimaflare99


VERSION HISTORY
1.0 6/20/02 FAQ started

TABLE OF CONTENTS

I.       HOW TO PLAY
II.     WALKTHROUGH
III.    STORES
IV     ITEMS
V.     ENEMY LIST
VI.   FREQUENT ASKED QUESTIONS
VII.  E-MAIL POLICY
VIII. CREDITS

I. HOW TO PLAY

*battle mode*
once you enter the battle excluding the first one, you are given the option of
choosing who you want to fight in the battle.

Once you're in battle you are automatically in view mode. move the cursor
around to view enemy stats.Press B to exit. You can always return to this mode
by pressing B again.

Now you can move your characters around. Press A to open up a menu with the
following options:

FIGHT: When in range of an enemy, launches a physical attack.
TALK: Talk to enemies, who say a pointless line. Required to get GIRL
MAGIC: Opens up the magic menu, with various spells to use
TECH: opens up the techique menu, with techs to use
ITEM: Opens up the item menu, with items to use.
STATS: Opens up the stats menu for that particular character
CHECK: Used to open up treasure chests
DONE: Ends turn.

Status Screen
The top displays the name, and below that is the family/class the character
belongs to. To the left of that is the level. Also displayed are the Techs, and
magic spells.

HP: how much life you have: When this reaches zero, you're dead
PP: how much power? pts you have: When this reaches zero, you can't cast any
spells or use any techs.
STR: strength: The higher the number, the more damage you do with physical
attacks and techs
MGT: might: In other words, your defense. The higher the value, the less damage
you take.possibly only physical
MAG: magic defense: affects how much damage your magic attacks do and how much
magic damage you take.
SPD: speed: affects how soon your turn comes up.
LUK: Luck: afters how often you get critcals, double attacks, etc.

Also, The little box in the upper left-hand corner of the battle screen shows
the phases of the moon. This affects how docile monsters are(?) A Full moon
will increase monsters power (unconfirmed), and affect how easily they will
join your party(?)

Pretty easy huh?

You can equip items at the character selection screen. To select characters,
press A over the icon. press B to unselect. When you're done selecting, Press
start. Press A to select a character. Press A to equip the item you select.
Press B to cancel. Press A to go back to the equip screen. If you press B again
you'll go back to the character selection screen. Press enter to start the
battle.

Another important thing to remember is that GIRL's convince tech allows you to
recruit beasts and monsters.

II. WALKTHROUGH

*MAP 01: Papiel Woods*
Enemies
Lv. 1 Thief:     5
Lv. 2 Robber: 1

Treasures
100 Makka

Head up and kill the first two guys, then talk to the GIRL. Continue up, kill
the remaining thieves, get the treasure. Then CHECK the space 3 or 4 spaces
above the bridge. It next to the mountain. Congrats, you've found Hidden Map
#1!!

*HIDDEN MAP 01*

Enemies
none

Treasures
150 makka
200 makka
250 makka
barrier ring
jewel
holy water
amrita

After you've got all the treasure, move HERO onto the village icon.

NABIA

talk the first person you meet here. This is WYLDE, the servant of GIRL. After
the conversation the two of them will join you. Exit and head to Shukett Cave

*MAP 02, Shukett Cave*
part. 1: Ancient Slate
Enemies
Lv. 1 Unicorn: 4

Treasures
H. Amrita

head in, kill everything get treasure. get a unicorn if you want. Move guys
into the cave.

part 2: Interior Cave

Enemies
Lv. 1 Weredog: 4
Lv. 1 Ogre:       2

Treasures
Slate

note, you're characters will only enter this part, when they move onto the cave
icon. The enemies here are pretty tough. I suggest you keep behind any monsters
you want keep. make sure to get the treasure. head out to Jenun

JENUN
I recommand you buy a joy coin, it will give you 5 exp per turn. It'll make it
easier to level up your weaker characters. Then talk to the people, especially
Hera, the woman standing on the dock. She'll translate the tablet for you and
join your party. Talk to the mysterious man on the other dock, then exit and
head to the Hideout.

*Map 03: Den of Thieves*
Part 1: Outer Area
Enemies
Lv. 1 Thief:    11
Lv. 2 Robber: 2

Treasures
none

scorched earth, destroy everything. Head down.

Part 2: Storeroom
Enemies
Lv. 1. Thief:    3
Lv. 2 Robber: 2
Lv. 3 Stras:    1

Treasures
Spd Mush
Rope Ladder

Head down. avoid Stras as he doesn't move and take everyone else out. Get
treasure. Then gang up on Stras, using Wyld and Hero, and Hera's magic. After
the battle, Stras will join up with you, and give you the rope ladder from the
treasure chest he was guarding. Isn't it wierd how all these people drop
everything and randomly join up with you, all in the name of saving the world?
And how you simply let them join? These people have been watching too much
anime and playing one too many RPGs or something. o_0

*Map 04: Sage Valley*

Enemies
Lv. 1 Ogre:     6
Lv. 1 Pegasus: 2
Lv. 1 Wyvern: 7
Lv. 1 Alhb:      1

Treasures
potion
10 makka
500 makka
600 makka
PowrHerb

Oh! No! The village is under attack. Well it's time to slaughter the merciless
invaders. Send WYLDE and GIRL east to get the chests. The rest should held left
and up to get to the village. However if you want the Alba, send GIRL left, and
if you want both the Alba and Pegasus, then hold off the east party.

Resistance Village

Talk to the spear-wielding girl, who is yet another spontaneous member who
joins cause you're so strong. Enter the house. Then head north and speak with
the mysterious MIB: T. exit

*Map 05: Desert's End*

Enemies
Lv. 5 Alta:         1
Lv. 1 Ahlb:        2
Lv. 1 Loki:        2
Lv. 1 Ogre:       3
Lv. 1 Weredog: 3
Lv. 2 Robbers:  8

Treasures
700 makka
250 makka

Split your party in two. Send Stras, Wylde, and Freon up and take out the Loki.
Continue North with them. Send the rest west. Have them take out the guys by
the chest, a wyvern's firebreath can come in handy here. Now you have two
choices for taking out Alta. You can either have GIRL talk to him, or simply
pound him into submission. Either way, you have a new member. Before heading
into town, CHECK the spot in the middle of the field. It's a light patch
surrounded by 4 darker ones. Answer yes to its question and you will get Device
A.

DESERT TOWN OF DEZA

Nothing much here. Talk to the girl next to the signpost for something
interesting.

Map 06: Pyramid Hordes
part 1: 1st floor

Enemies
Lv. 1 Loki:         5
Lv. 1 Alba:         3
Lv. 1 Werewolf: 1

Treasures
Pwr shroom
Charm shroom

Split your party in two and head each way. Each party should have at least 2
good fighters and a healer. Have Alta take out the Lokis. Take it slow, and
keep your people together.

part 2: 2nd floor
Lv. 1 Loki:         4
Lv. 1 Alba:         1
Lv. 1 Werewolf: 2

Treasures
H. Amrita

Send your forces in, and gang up on your enemies one by one. Make sure to talk
to Rei. head to the next floor

part 3: 3rd floor
Lv. 1 Werewolf: 1
Lv. 1 Troll:         1
Lv. 1 Pazuzu:     1

Treasure
800 makka
Earth Magnes

Don't rush this floor. Wait for your guys to catch up. Take out the werewolf
using magic if you have it. Then rush the the last two guards with everything
you've got. Take treasure chest they're guarding last.

CASBAH
Go shopping, talk to the people as well as T.

*MAP 07: Volcano*

enemies
Lv.1 Wyvern:  6
Lv.1 Ogre:      10

This is one boring trekfest. It took me some 25 moves to get to the end.
Hopefully, you have a Quetzalc by now. Send it and firebreath the small groups
clustered around. Then send HERO, GIRL, and Alta around the long trek. Have
Alta TALK to Reenfa, who'll join your party. Now notice the lightly colored
patches? Have GIRL CHECK on the second one, next to Reenfa. You've found SECRET
MAP #2!!

*SECRET MAP 02*

enemies
none

treasures
40 makka
amrita

Have GIRL talk to the girl. do it twice if necessary. You now have a new
member.

Back in the upper world, Have HERO move toward the bigger lightly colored
patches. As you approach, a huge fissure opens up and sucks everyone from
across the map in. I detect a serious deviation from the  laws of physics here.

*MAP 09: Old Mine*

enemies
Lv.1 Loki:         1
Lv.1 Chimera:    5
Lv.1 Ahlb:         2
Lv.1 Werewolf: 2
Lv.1 Ogre:        6
Lv.1 Defenser:  2

treasures:
500 makka
500 makka
500 makka
Secret Wings
Amulet
H.amrita
3000 makka
350 makka
flame magnes

send a flying creature out to collect the chest. Notice that little bare patch
sticking out of the wall to the right. Head over and CHECK it out. It's Sphinx,
the mysterious quiz master. Answer Monado, the right answer. You recieve 3000
makka. and a complimentary set of travel luggage. really. Send the rest around
and take things out slowly.

FEEDA VILLAGE
head into the empty house whoope, new character (Esther) and pumped up stats.
When you're done, go buy a floatring, if you feel like it and exit

*MAP 10: AQUA LAKE*
part 1: forested entrance

enemies
Lv. 1 Wyvern:  2
Lv. 1 Quetzalc: 4
Lv. 1 Pegasus:  2
Lv. 1 Griffon:    2
Lv. 1 Garuda:   1

treasures
1200 makka

Movement here's a pain. Equip the Angelwings on HERO. GIRL, Alta, and Troll,
have good forest movement. Use them. Kill anything that moves. WIth that said,
head to the bare patch in the north next to the mountains and the forest. CHECK
it out. It's Samia!! if you save him, you get DEVICE B. Otherwise if you don't
feel like it, you get a paltry 500 makka. Head to the East.

part 2: lakeside

enemies
Lv. 1 Wyvern:  2
Lv. 1 Quetzalc: 4
Lv. 1 Pegasus:  3
Lv. 1 Griffon:    2
Lv. 1 Garuda:   1

treasures
water magnes

have your flying creatures attack each group together, get the Garuda if you
can. Talk to Sepia, and you will gain another spontaneous member. Enther the
village.

AQUA
Talk Shop Exit, what more do you want me to say?

*MAP 11: Beast Castle*
part 1: First floor

enemies
Lv.1 Chimera: 9
Lv.1 Pazuzu:   2
Lv.1 Loki:      4
Lv.1 Alhb:      2
Lv.1 Troll:      2

treasures
1400 makka
dark magnes
skates

Make sure you have FREON in this battle. Have her talk to OZONE. She mumbles
something about FREON weaking her powers. Isn't that a funny joke? This makes
all those years of science class worth it. When you're finished putting all the
monsters out of their misery, proceed to the next floor.

part 2: Second floor

enemies
Lv.1 Chimera:  1
Lv.1 Troll:        2
Lv.1 Loki:        4
Lv.1 Rakshasa: 8
Lv.1 Toll:         2
Lv.1 Takemila: 2
Lv.9 Lilith:       1

treasures
barrier ring
power ring
1600 makka
1800 makka

Bring Hera along for a little character development Have her talk to Lilith.
Otherwise wipe out those idiots in formation with a few area spells.

*MAP 12: Vivahti*

enemies
Lv.1 Ogre:       6
Lv.1 Takemila: 8
Lv.1 Troll:        2
Lv.25 Vivahti:  1

treasures:
H. amrita
amrta
hit herb
jewel
1000 makka
1000 makka

Send a weak unit east to collect the chests. The rest should move up launching
area attacks. After dealing the two rows, split your forces up. Keep the short
range attackers in the middle, but send any long range characters to the sides.
have them attack the 4 remaining guards from afar, collect the chests, then
rush Vivahti.

FRINGE VILLAGE

Nothing here, talk, shop, exit.

*MAP 13: Frozen Earth*

enemies
Lv.1 Quetzalc 2
Lv.1 Troll       2
Lv.1 Pazuzu    2
Lv.1 Brigand: 14

treasures
H. amrita

leave their frozen bodies for future National Geographic articles.

IROQ
another pointless rest stop. Talk, shop and exit

*MAP 14: Distant Tower*

enemies
Lv 1 Quetzalc:   3
Lv.1 Chimera:   2
Lv.1 Weretiger: 8
Lv.1 Troll:         3

treasures

2000 makka
Amulet Charm

As environmentally aware citizens, lets leave plenty of fertilizer for the
trees here.

NELG
Talk , Shop, exit. I really need another way to say that.

*MAP 15: Ma something Tower*
part 1: 1st floor

enemies
Lv.1 Djinn:        2
Lv.1 Ashura:     3
Lv.1 Pazuzu:     2
Lv.1 Takemika: 3
Lv.1 Rakshasa: 2

treasures
2400 makka

OK, I'm out of witty ways of saying kill everything.

part 2: 2nd floor

enemies
Lv.1 Shiva    1
Lv.1 Djinn:    2
Lv.1 Ashura: 2

treasures
Breaker Amulet

ditto on the kill order.

part 3: 3rd floor

enemies
none

treasures
none

there's nothing in this room. There's got to be a secret here. But I just can't
find it.

part 4: 4th floor

enemies
Lv.1 Yakusha: 1
Lv.1 Djinn:      1

treasures
H. amrita
Healer Ring

There a Healer Ring under the Yakusha, and the stairs are under the Djinn.

ELOQUE

Shop talk exit. rinse lather repeat.

*MAP 16: Wind Shrine*

enemies
Lv.1 Ananta:     7
Lv.1 Takemika: 6

treasures
2000 makka
Wind Magnes

What a pitiful test. Wipe out the enemies, then get the chests, starting with
the right one, and get the left one LAST!, because the map will be finished as
soon as you get the left chest.

ELOQUE

visit Mahya again. Get Colada

*MAP 17: Gateway*

enemies
Lv.1 Yakusha: 6
Lv.1 Cerebus:  5
Lv.1 Djinn:      1
Lv.1 T:            1
Lv.1 Lister:      2
Lv.1 Bolshuta: 2
Lv.1 Toifel:      2

treasures
jewel
H. amrita
Magclamp
1500 makka

Split your group up and flank the enemy. Make sure to get Roehm. When that's
done, head toward the center and kill T. Check the space he used to be located
at to get his spirit.

*MAP 18: Cast Away*

enemies
Lv.1 Toifel:       2
Lv.1 Bolshuta:   2
Lv.1 Roehm:     2
Lv.1 Faustman: 3

treasures
H. amrita
hitherb
1500 makka
3000 makka

After finding out that you're totally alone on an alien world. Go talk to Alta.
Then split up and and head around the map. Now notice that single patch of
water in the North? CHECK it out. It's secret map #3!!

*HIDDEN MAP #3*

enemies
none

treasures
2800 makka

get treasures, talk to the robots. exit

after that's done, exit to the north

MAIAKIKU
shop & get some upgrades

*MAP 19: Showdown*
part 1: 1st floor

enemies
Lv.1 Bolshuta: 2
Lv.1 Toifel:     2
Lv.1 Roehm:   2
Lv.1 Lister:     4

treasures
pwrherb
wings

split up, and meet up at the stairs. and don't forget to kill everything

part 2: 2nd floor

enemies
Lv.1 Bolshuta:  6
Lv.1 Faustman: 2

treasures
masacre blade
high speed

do as you did the first floor

*MAP 20: The Maiden*

enemies
Lv.1 Faustman: 7
Lv.1 Deitel:       7
Lv.1 Lister:       2
Lv.1 Feldi:        2
Lv.1 Vivahati:   1

treasures
shld ring

take out part of the rows of machines from behind the wall. Then send up people
with high magic and take out the rest with more area attacks. Hit Vivahati and
his guards using area attacks. Use physical ones on the Feldi. Make sure the
keep your HP close to max, especially if you have low magic. After killing
Vivahati, talk to GIRL.

*MAP 21: Final Darkness*

enemies
Lv. 66 Bible?

treasures

You are now up against the final boss, The Bible of Evil. There's a lot of
sixes there. Make sure to keep your fighters in a checkered position. Take way
abyss will only hit one person. After Bible? has been defeated, something pops
out!!

enemies
A. Bible

It's a parasite. And it's got an unholy defense. Two words people: SHINE BLADE.
otherwise, you'll be there forever. (Look's like I'm one of those people who
can count) After you defeat it, you'll get the epilogue. After that get some
scenes with some text beneath it which Aeon Genesis still hasn't translated.

WHY GIDEON WHY?

IV. STORES

NABIA

Potion        100
HolyWatr   150
Jewel         300
H. Amrita  1200

JENUN
Potion        100
HolyWatr   150
Jewel         300
Amrita       500
H. Amrita  1200
Joy Coin    3300

RESISTANCE VILLAGE

Potion        100
HolyWatr   150
Pwr Mush  240
Def Mush   240
Jewel         300
Amrita       500
H. Amrita  1200

DEZA
Potion       100
HolyWatr  150
Jewel         300
Amrita       500
H. Amrita  1200
Joy Coin    3300
ShldRing    3700

CASBAH

Potion        100
HolyWatr   150
Pwr Mush  240
Def Mush   240
Spd Mush  240
Luk Mush  240
Jewel         300
Amrita       500
H. Amrita  1200

FEEDA VILLAGE
Potion       100
HolyWatr  150
nanyu        200
luna full      200
Jewel         300
Amrita       500
H. Amrita  1200
floatring     1900

AQUA
Potion       100
HolyWatr  150
Def Mush   240
Luk Mush  240
Jewel         300
Amrita       500
H. Amrita  1200
floatring     1900
luckring      3400

FRINGE VILLAGE
Potion       100
HolyWatr  150
Jewel         300
Amrita       500
H. Amrita  1200
Joy Coin    3300
Charm       3600
LuckyBell  3600
ShldRing    3700
PowrRing  3900

IROQ
Jewel         300
Amrita       500
H. Amrita  1200
Charm       3600
PowrRing  3900
AmlyRing  4400

NELG
Jewel         300
HitHerb     300
PowrHerb 300
Amrita       500
H. Amrita  1200
PfctShld    1500

ELOQUE
Jewel         300
Amrita       500
H. Amrita  1200
LuckyBell  3600
Heal Ring   4000
G. Scarab  4200
Device A   5000
Device B   5000

MAIAKIKU
Jewel         300
Amrita       500
H. Amrita  1200
Joy Coin    3300
LuckyBell  3600
ShldRing    3700
Device C   5000
Device D   5000
JFrstAmr   9800

V. ITEMS

Potion: restores 15 HP
HolyWatr: restores 15 PP
Jewel: restores all HP
Amrita: restore all PP
H. Amrita: restores fallen units
Joy Coin: wearer gains 5 exp each turn
Pwr Mush: up Power by 1
Def Mush: Ups Might by 1
Spd Mush: ups user's Spd by 1
Luk Mush: ups Luck by 1
PowrHerb: ups user's PP by 1 sell 150
ShldRing: raises user defense by 1
nanyu: makes it a crescent moon
luna full: makes it a full moon:
float ring: allows to move across water
Angelwng: allows you to fly.
charm: raise magic by one
luckring: raise luck by one
hit herb: raise HP by 1
skates: increases movement range
DMagnes: unknown effect: seems to drain your HP, but what it uses it for I have
no idea.
AmlyRing: restores 5 PP each turn
PfctShld: shld of dreadful power
Luckybell: gain 5 makka every turn
HealRing: restores 5 HP each turn
DoomBngl: doubles unit power
G. Scarab: cut PP usage by half
Colada: Cursed sword
Masacre: Sword of dreadful power
Hi-speed: raises defense by 1
JFrstAmr: Jack Frost's Suit. unknown effect

VI. MONSTERS
for a more complete list, check out my enemy faq

Lv. 1 Thief
HP 8
PP 0
Move 5
Pwr   6
Mgt   4
Mag  2
Spd   7
Luk   0
Tech: none
Exp 25
Makka: 100

Lv. 2 Robber
HP 12
PP 5
Move 5
Pwr   8
Mgt   6
Mag  3
Spd   9
Luk   0
Tech: none
Exp 30
Makka: 100

Lv. 1 Unicorn
HP 12
PP 20
Move  4
Pwr    5
Mgt    7
Mag   5
Spd    5
Luk    3
Tech: none
Exp: 30
makka: 100

Lv. 1 Weredog
HP 10
PP 10
Move 4
Pwr   6
Mgt   5
Mag  5
Spd   5
Luk   4
Tech: Zoanthropy
Exp: 30
makka: 100

Lv. 1 Ogre
HP 16
PP 10
Move 4
Pwr   9
Mgt   8
Mag  4
Spd   3
Luk   4
Tech: none
Exp: 35
makka: 100

Lv. 1 Stras
HP 25
PP 9
Move 5
Pwr   15
Mgt   10
Mag  11
Spd   13
Luk   10
Tech: Sneakystep
Exp: none
makka: 100

Lv. 1 Pegasus
HP 13
PP 15
Move 6
Pwr   7
Mgt   7
Mag  10
Spd   8
Luk   6
Tech: none
Exp: 30
makka: 140

Lv. 1 Wyvern
HP 21
PP 18
Move 6
Pwr   10
Mgt   6
Mag  6
Spd   7
Luk   4
Tech: firebreath
Exp: 38
makka: 140

Lv. 1 Ahlb
HP 10
PP 22
Move 4
Pwr   4
Mgt   5
Mag  12
Spd   8
Luk   7
Tech: none
Magic: Heal1
Exp: 35
makka: 100

Lv. 1 Loki
HP 24
PP 20
Move 4
Pwr   8
Mgt   9
Mag  15
Spd   9
Luk   7
Tech: none
Magic: absrb1
Exp: 40
makka: 120

Lv.5 Alta
HP 32
PP 18
Move 5
Pwr   20
Mgt   15
Mag  15
Spd   12
Luk   3
Tech: RivalPower
Magic: Strike, Dark
Exp: none
makka: none

Lv. 1 Werewolf
HP 19
PP 19
Move 4
Pwr   9
Mgt   8
Mag  9
Spd   9
Luk   9
Tech: Zoanthropy
Magic: Accele
Exp: 40
makka: 120

Lv. 1 Troll
HP 17
PP 30
Move 4
Pwr   7
Mgt   8
Mag  15
Spd   11
Luk   9
Tech: none
Magic: Heal1, WndBld
Exp: 50
makka: 120

Lv. 1 Pazuzu
HP 33
PP 31
Move 4
Pwr   11
Mgt   11
Mag  16
Spd   12
Luk   10
Tech: none
Magic: absrb1, acidic
Exp: 50
makka: 140

Lv. 1 Chimera
HP 21
PP 29
Move 5
Pwr   9
Mgt   12
Mag  9
Spd   9
Luk   6
Tech: none
Magic: Heal1
Exp: 40
makka: 120

Lv. 1 Defenser
HP 30
PP 18
Move 5
Pwr   17
Mgt   15
Mag  5
Spd   13
Luk   6
Tech: none
Magic: none
Exp: 40
makka: 180

Lv. 1 Quetzalc
HP 24
PP 29
Move 6
Pwr   8
Mgt   10
Mag  12
Spd   16
Luk   8
Tech: firebreath
Magic: wndbld
Exp: 48
makka: 160

Lv. 1 Griffon
HP 22
PP 24
Move 6
Pwr   12
Mgt   12
Mag  15
Spd   12
Luk   9
Tech: none
Magic: wings
Exp: 40
makka: 160

Lv. 1 Garuda
HP 30
PP 33
Move 6
Pwr   16
Mgt   17
Mag  21
Spd   19
Luk   13
Tech: none
Magic: wings accele
Exp: 48
makka: 160

Lv. 1 Rakshasa
HP 25
PP 20
Move 4
Pwr   16
Mgt   11
Mag  10
Spd   8
Luk   7
Tech: Zoanthropy
Magic: strike
Exp: 45
makka: 120

Lv. 1 Toll
HP 17
PP 16
Move 4
Pwr   15
Mgt   7
Mag  6
Spd   5
Luk   4
Tech: Zoanthropy
Magic: none
Exp: 32
makka: 120

Lv. 1 Takemika
HP 27
PP 26
Move 4
Pwr   19
Mgt   10
Mag  9
Spd   9
Luk   7
Tech: Zoanthropy
Magic: strike
Exp: 42
makka: 140

Lv. 9 Lilith
HP 38
PP 30
Move 4
Pwr   13
Mgt   19
Mag  15
Spd   15
Luk   0
Tech: none
Magic: absrb2
Exp: 65
makka: 0

Lv. 25 Vivahti
HP 56
PP 35
Move 4
Pwr   17
Mgt   22
Mag  17
Spd   16
Luk   0
Tech: none
Magic: absrb2
Exp: 75
makka: 0

Lv. 3 Brigand
HP 19
PP 7
Move 5
Pwr   11
Mgt   8
Mag  4
Spd   16
Luk   0
Tech: none
Magic: none
Exp: 40
makka: 100

Lv. 1 Weretiger
HP 28
PP 28
Move 4
Pwr   15
Mgt   12
Mag  13
Spd   17
Luk   13
Tech: Zoanthropy
Magic: accele, charm
Exp: 75
makka: 0

Lv.1 Djinn
HP 25
PP 40
Move 4
Pwr   12
Mgt   12
Mag  21
Spd   14
Luk   13
Tech: none
Magic: Heal1, WndBld, Heal2 HailStm
Exp: 58
makka: 140

Lv.1 Ashura
HP 41
PP 42
Move 5
Pwr   15
Mgt   16
Mag  23
Spd   18
Luk   15
Tech: none
Magic: Absrb1, Acidic, Absrb2 Accele
Exp: 60
makka: 160

Lv. 1 Shiva
HP 38
PP 37
Move 5
Pwr   26
Mgt   15
Mag  12
Spd   13
Luk   11
Tech: Zoanthropy
Magic: Strike, Thundr
Exp: 52
makka: 160

Lv. 1 Yakusha
HP 35
PP 31
Move 4
Pwr   20
Mgt   17
Mag  16
Spd   15
Luk   10
Tech: Zoanthropy
Magic: Strike, Dark
Exp: 55
makka: 160

Lv. 1 Ananta
HP 35
PP 31
Move 6
Pwr   20
Mgt   17
Mag  16
Spd   15
Luk   10
Tech: Firebreath
Magic: Wndbld, Mist
Exp: 58
makka: 180

Lv. 1 Cereberus
HP 30
PP 37
Move 5
Pwr   14
Mgt   15
Mag  13
Spd   14
Luk   9
Tech: Zoanthropy
Magic: Heal1, Absrb1
Exp: 58
makka: 180

Lv. 20 T
HP 30
PP 40
Move 5
Pwr   20
Mgt   15
Mag  18
Spd   22
Luk   0
Tech: none
Magic: Absrb2
Exp: 60
makka: 0

Lv. 1 Lister
HP 25
PP 30
Move 5
Pwr   16
Mgt   14
Mag  10
Spd   13
Luk   5
Tech: none
Magic: Tomhwk
Exp: 40
makka: 180

Lv. 1 Toifel
HP 35
PP 40
Move 4
Pwr   15
Mgt   16
Mag  10
Spd   14
Luk   6
Tech: none
Magic: TomHwk
Exp: 40
makka: 180

Lv. 1 Bolshuta
HP 50
PP 60
Move 3
Pwr   10
Mgt   25
Mag  10
Spd   14
Luk   5
Tech: none
Magic: Electrn
Exp: 60
makka: 180

Lv. 1 Faustman
HP 30
PP 30
Move 5
Pwr   18
Mgt   13
Mag  10
Spd   12
Luk   17
Tech: none
Magic: TomHwk
Exp: 30
makka: 180

Lv. 1 Roehm
HP 35
PP 40
Move 3
Pwr   8
Mgt   21
Mag  10
Spd   13
Luk   5
Tech: none
Magic: Phalnx
Exp: 58
makka: 180

Lv. 1 Deitel
HP 55
PP 50
Move 6
Pwr   20
Mgt   22
Mag  15
Spd   11
Luk   5
Tech: none
Magic: Elctrn
Exp: 60
makka: 180

Lv. 1 Feldi
HP 45
PP 40
Move 4
Pwr   25
Mgt   27
Mag  28
Spd   24
Luk   16
Tech: none
Magic: Crackr
Exp: 60
makka: 180

Lv. 40 Vivahti
HP 62
PP 50
Move 4
Pwr   23
Mgt   27
Mag  26
Spd   24
Luk   0
Tech: none
Magic: Absrb2
Exp: 80
makka: 0

Lv. 66 Bible?
HP 66
PP 66
Move 0
Pwr   44
Mgt   40
Mag  35
Spd   30
Luk   20
Tech: none
Magic: Abyss
Exp: 90
makka: 0

Lv. 99 A. Bible
HP 99
PP 0
Move 0
Pwr   60
Mgt   45
Mag  45
Spd   30
Luk   25
Tech: none
Magic: none
Exp: 0
makka: 0

VII. FREQUENTLY ASKED QUESTIONS
Actually, nobody has asked me these yet, but just in case

Q. Why are all the enemies listed as Lv. 1?
A. I started listing each enemy with their levels but I realized halfway
through that virtually all the enemies were Lv. 1, but I was too lazy to go
back and to change it.

Q. How do I use a H. amrita?
A. I don't know either. Maybe someone else can tell us?

VIII. CREDITS
Gideon Zhi, and anybody else who I don't know about of Aeon Genesis
Translations for translating this game.

CjayC, for accepting my FAQ

My Lord and Savior Jesus Christ for saving me and providing me with the ability
and time to write this faq.

IX. E-MAIL POLICY
I would perfer that you direct any questions you have to the message board
itself. I only sporadically check my mail, and I check the boards much more
often.


With that said, here's my e-mail address
[email protected]

Another Bible(C) Atlus? This guide (C) 2002 Brian Shen