ANOTHER BIBLE ENEMY FAQ
ultimaflare99

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VERSION HISTROY
0.99 - 6/15/02: FAQ started.

TABLE OF CONTENTS

I.   Beasts
II.  Machines
III. Bosses, Humanoids and the rest
IV. E-mail policy
V.  Credits

I. BEASTS
Beasts are divided into families (including humanoid family thief). You can
only recruit a single character from each family. When their levels are high
enough, beasts will evolve. Think pokemon. For example. pikachu would belong to
the electric mouse family. Pika would evolve into pikachu, which would evolve
into raichu. You could only have one, out of the three. There is no way to stop
the evolutions.

* The earliest incarnations are listed first for each family, with subsequent
evolutions listed afterwards.


FAMILY: THIEF
weapon: sword

*this family is unrecruitable.

Thief
HP 8
PP 0
Move 5
Pwr   6
Mgt   4
Mag  2
Spd   7
Luk   0
magic: none
Tech: none
Exp 25
Makka: 100
Your basic creature. Take him out using plain physical attacks

Robber
HP 12
PP 5
Move 5
Pwr   8
Mgt   6
Mag  3
Spd   9
Luk   0
magic: none
Tech: none
Exp 30
Makka: 100
same as above

Brigand/Bandit
HP 19
PP 7
Move 5
Pwr   11
Mgt   8
Mag  4
Spd   16
Luk   0
Tech: none
Magic: none
Exp: 40
makka: 100
the ultimate form of a loser family. Take him out however you feel like it

FAMILY: MAJUU
weapon: talon

Unicorn
HP 12
PP 20
Move  4
Pwr    5
Mgt    7
Mag   5
Spd    5
Luk    3
magic: none
Tech: none
Exp: 30
makka: 100
very weak. Take them out with physical attacks.

Chimera
HP 21
PP 29
Move 5
Pwr   9
Mgt   12
Mag  9
Spd   9
Luk   6
Tech: none
Magic: Heal1
Exp: 40
makka: 120
these have healing, try to take them out before they can use it.

Cereberus
HP 30
PP 37
Move 5
Pwr   14
Mgt   15
Mag  13
Spd   14
Luk   9
Tech: Zoanthropy
Magic: Heal1, Absrb1
Exp: 58
makka: 180
same as above

Fenrir
not found as an enemy

FAMILY: SHUJJIN
weapon: axe

Weredog
HP 10
PP 10
Move 4
Pwr   6
Mgt   5
Mag  5
Spd   5
Luk   4
magic: none
Tech: Zoanthropy
Exp: 30
makka: 100
These can actually cause a bit of trouble when you first meet them. Use Wylde,
or recruit one to use as cannon fodder.

Werewolf
HP 19
PP 19
Move 4
Pwr   9
Mgt   8
Mag  9
Spd   9
Luk   9
Tech: Zoanthropy
Magic: Accele
Exp: 40
makka: 120
Once you meet these however, they're pushovers like most of the monsters.

Weretiger
HP 28
PP 28
Move 4
Pwr   15
Mgt   12
Mag  13
Spd   17
Luk   13
Tech: Zoanthropy
Magic: accele, charm
Exp: 75
makka: 0
see above

FAMILY: TOUKI
weapon: karate

Ogre
HP 16
PP 10
Move 4
Pwr   9
Mgt   8
Mag  4
Spd   3
Luk   4
magic: none
Tech: none
Exp: 35
makka: 100
these guys can cause a bit of trouble the first one or two stages you meet
them. Use your techs and convince one for cannon fodder against the others.
After that they show up constantly. You should use physical attacks on them and
save for PP for others.

Rakshasa
HP 25
PP 20
Move 4
Pwr   16
Mgt   11
Mag  10
Spd   8
Luk   7
Tech: Zoanthropy
Magic: strike
Exp: 45
makka: 120
fairly easy push-overs. Their short movement range makes them a good candidate
for magic.

Yakusha
HP 35
PP 31
Move 4
Pwr   20
Mgt   17
Mag  16
Spd   15
Luk   10
Tech: Zoanthropy
Magic: Strike, Dark
Exp: 55
makka: 160
see above

FAMILY: YOUSEI
weapon: ???

Ahlb
HP 10
PP 22
Move 4
Pwr   4
Mgt   5
Mag  12
Spd   8
Luk   7
Tech: none
Magic: Heal1
Exp: 35
makka: 100
These are probably the easiest enemies you'll face. They have no attack magic,
and their physical attacks are piddling. Take it with physical attacks first as
it can heal.

Troll
HP 17
PP 30
Move 4
Pwr   7
Mgt   8
Mag  15
Spd   11
Luk   9
Tech: none
Magic: Heal1, WndBld
Exp: 50
makka: 120
These can do a bit of damage. Get up and personal and whack them.

Djinn
HP 25
PP 40
Move 4
Pwr   12
Mgt   12
Mag  21
Spd   14
Luk   13
Tech: none
Magic: Heal1, WndBld, Heal2 HailStm
Exp: 58
makka: 140
These can cause some trouble if they get to cast spells. Rush them and take
them down with physical attacks.

Oberon
not found as an enemy

FAMILY: MAOU
weapon: ???

Loki
HP 24
PP 20
Move 4
Pwr   8
Mgt   9
Mag  15
Spd   9
Luk   7
Tech: none
Magic: absrb1
Exp: 40
makka: 120
These guys can be annoying with their absrb1. Stay out of their range until
you're ready to rush them.

Pazuzu
HP 33
PP 31
Move 4
Pwr   11
Mgt   11
Mag  16
Spd   12
Luk   10
Tech: none
Magic: absrb1, acidic
Exp: 50
makka: 140
see above

Ashura
HP 41
PP 42
Move 5
Pwr   15
Mgt   16
Mag  23
Spd   18
Luk   15
Tech: none
Magic: Absrb1, Acidic, Absrb2 Accele
Exp: 60
makka: 160
potentially dangerous, rush him and pound him.

Lucifer
not found as an enemy

FAMILY: HIRYUU
weapon: talon

Wyvern
HP 21
PP 18
Move 6
Pwr   10
Mgt   6
Mag  6
Spd   7
Luk   4
magic: none
Tech: firebreath
Exp: 38
makka: 140
your first flying enemy. These have a great range and fly over any obstacle,
meaning no movement loss. Your best is to stay away from mountains and try to
draw him to you. Taht, and pelt him with magic.

Quetzalc
HP 24
PP 29
Move 6
Pwr   8
Mgt   10
Mag  12
Spd   16
Luk   8
Tech: firebreath
Magic: wndbld
Exp: 48
makka: 160
see above, but edit out the "your first flying enemy" part

Ananta
HP 35
PP 31
Move 6
Pwr   20
Mgt   17
Mag  16
Spd   15
Luk   10
Tech: Firebreath
Magic: Wndbld, Mist
Exp: 58
makka: 180
see above

FAMILY: REICHOU
weapon: fang

Pegasus
HP 13
PP 15
Move 6
Pwr   7
Mgt   7
Mag  10
Spd   8
Luk   6
magic: none
Tech: none
Exp: 30
makka: 140
its a flying enemy. but its weak. Stay away from mountains, and whak them

Griffon
HP 22
PP 24
Move 6
Pwr   12
Mgt   12
Mag  15
Spd   12
Luk   9
Tech: none
Magic: wings
Exp: 40
makka: 160
these are fairly rare. But whatever you do, don't rush them. Their physical
attacks are actually long range.

Garuda
HP 30
PP 33
Move 6
Pwr   16
Mgt   17
Mag  21
Spd   19
Luk   13
Tech: none
Magic: wings accele
Exp: 48
makka: 160
see above

Toll
HP 17
PP 16
Move 4
Pwr   15
Mgt   7
Mag  6
Spd   5
Luk   4
Tech: Zoanthropy
Magic: none
Exp: 32
makka: 120
pushovers. they usually show up in a bunch. Pelt them with area magic.

Takemika
HP 27
PP 26
Move 4
Pwr   19
Mgt   10
Mag  9
Spd   9
Luk   7
Tech: Zoanthropy
Magic: strike
Exp: 42
makka: 140
Don't get too close to these guys. If they rush you, you could lose a weaker
character. Pelt them with magic

Shiva
HP 38
PP 37
Move 5
Pwr   26
Mgt   15
Mag  12
Spd   13
Luk   11
Tech: Zoanthropy
Magic: Strike, Thundr
Exp: 52
makka: 160
potentially dangerous, he can deal a bit of physical damage. But you should
worry, as long you're able to heal before eh hits you a second time

II. MACHINES
machines have no family. You can recruit a machine provided you have not
recruited one with the same name.

Defenser
weapon: gun
HP 30
PP 18
Move 5
Pwr   17
Mgt   15
Mag  5
Spd   13
Luk   6
magic none
Tech: none
Exp: 40
makka: 180
You will encounter these creature once. They never move. So stand from afar and
pelt them with magic
* these are unrecruitable

Lister
weapon: laser
HP 25
PP 30
Move 5
Pwr   16
Mgt   14
Mag  10
Spd   13
Luk   5
Tech: none
Magic: Tomhwk
Exp: 40
makka: 180
fairly easy, take them down quickly, as they use the long-range missile.

Toifel
weapon: Htclaw
HP 35
PP 40
Move 4
Pwr   15
Mgt   16
Mag  10
Spd   14
Luk   6
Tech: none
Magic: TomHwk
Exp: 40
makka: 180
see above.

Bolshuta
weapon: Htclaw
HP 50
PP 60
Move 3
Pwr   10
Mgt   25
Mag  10
Spd   14
Luk   5
Tech: none
Magic: Electrn
Exp: 60
makka: 180
Take them down from afar. It's very short range makes it very easy.

Lv. 1 Faustman
weapon: gun
HP 30
PP 30
Move 5
Pwr   18
Mgt   13
Mag  10
Spd   12
Luk   17
Tech: none
Magic: TomHwk
Exp: 30
makka: 180
These bots can be a bit of trouble. Regular attacks should work.

*these characters might be unrecruitable

Lv. 1 Roehm
weapon: forgot to get
HP 35
PP 40
Move 3
Pwr   8
Mgt   21
Mag  10
Spd   13
Luk   5
Tech: none
Magic: Phalnx
Exp: 58
makka: 180
These punks have really high defense. Use magic and shining blade on them.

Deitel
weapon: laser
HP 55
PP 50
Move 6
Pwr   20
Mgt   22
Mag  15
Spd   11
Luk   5
Tech: none
Magic: Elctrn
Exp: 60
makka: 180
Whack them before they get a chace to use Elctrn

*these characters might be unrecruitable.

Feldi
weapon: Vslash
HP 45
PP 40
Move 4
Pwr   25
Mgt   27
Mag  28
Spd   24
Luk   16
Tech: none
Magic: Crackr
Exp: 60
makka: 180
you only see them in one stage. They're vicious punks. Rush them with
everything you've got, and make sure all your weaker characters stay away from
him.

III. BOSSES, HUMANOIDS, and the rest

Stras
HP 25
PP 9
Move 5
Pwr   15
Mgt   10
Mag  11
Spd   13
Luk   10
Tech: Sneakystep
Exp: none
makka: 100
He may have 5 movement points, but he doesn't use them. Pelt him with Hera's
magic. Then move in for the kill.

Alta
level:
class: magicknight
HP 32
PP 18
Move 5
Pwr   20
Mgt   15
Mag  15
Spd   12
Luk   3
Tech: RivalPower
Magic: Strike, Dark
Exp: none
makka: none
Ugh, this guys a pain. He's tough. I'd recomend that you have GIRL talk to him,
that way you won't have to fight him. But if you want to, Pelt him with magic,
and have Wylde take him on. Make sure to keep healed.

Lilith
Lv: 9
class:
HP 38
PP 30
Move 4
Pwr   13
Mgt   19
Mag  15
Spd   15
Luk   0
Tech: none
Magic: absrb2
Exp: 65
makka: 0
Make sure you leave her for last. If you've got characters with low might or
magic, leave them behind. Absrb2 can wipe out a weak character in one blow.
Have your two most powerful physcial attackers hit her, and have the rest pelt
her with magic.

Vivahti (first time you meet him)
weapon: talon
Lv: 25
class: Kyuso
HP 56
PP 35
Move 4
Pwr   17
Mgt   22
Mag  17
Spd   16
Luk   0
Tech: none
Magic: absrb2
Exp: 75
makka: 0
Not too dangerous, rush him and keep the weak ones behind. Keep healed.

T
weapon: sword
Lv: 20
Class: wierdo
HP 30
PP 40
Move 5
Pwr   20
Mgt   15
Mag  18
Spd   22
Luk   0
Tech: none
Magic: Absrb2
Exp: 60
makka: 0
For a supposed saint, he's kinda weak. Whack him with whatever you got till he
goes down

Vivahti (second time you meet him)
weapon: talon
Lv: 40
class: Kyuso
HP 62
PP 50
Move 4
Pwr   23
Mgt   27
Mag  26
Spd   24
Luk   0
Tech: none
Magic: Absrb2
Exp: 80
makka: 0
By now, you'll probably using Mashinjuu, cause that's all I used and he was a
pushover. Send him to the fiery afterlife.

Bible?
weapon: none?
Lv: 66
class: Jaten
HP 66
PP 66
Move 0
Pwr   44
Mgt   40
Mag  35
Spd   30
Luk   20
Tech: none
Magic: Abyss
Exp: 90
makka: 0
It's EVILLLL. See all those sixes? So use only your highest-level characters,
perferably some Mashinjuu. Use them attack from long range. Then when he's been
whittled down, whack him with a shining blade. And whatever you do, don't place
you characters next to each. use a checkerboard pattern. And what the heck is
Jaten?

A. Bible
weapon: none?
Lv: 99
class: Ishikita
HP 99
PP 0
Move 0
Pwr   60
Mgt   45
Mag  45
Spd   30
Luk   25
Tech: none
Magic: none
Exp: 0
makka: 0
Ahhhh, It's the real final boss. And it's so evil!!! All your attacks will do
about 1 or 2 pts of damage. Whittling that down will take a long time as he'll
be using Abyss randomly. So do the smart thing and whack that thing into
oblivion using Shining Blade.
* whatever you named her-the feeda priestess, mentioned something about a
light, but I have no dea what she's talking about.

IV. E-MAIL POLICY
I would perfer that you direct any questions you have to the message board
itself. I only sporadically check my mail, and I check the boards much more
often.


With that said, here's my e-mail address
[email protected]

V. CREDITS
Gideon Zhi, of Aeon Genesis Translations for translating this game.

CjayC, for accepting my FAQ

My Lord and Savior Jesus Christ for saving me and providing me with the ability
and time to write this faq.

Another Bible(C) Atlus? This guide (C) 2002 Brian Shen