Game:       Adventure Island, Hudson's
System:     Gameboy
Genre:      Action/Adventure
Author:     Seraph 0
Real Name:  Andrew Almeida
E-Mail:     [email protected]
Date:       January 18, 2005

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Table of Contents
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1.  Introduction
2.  Story
3.  Controls/Tips
4.  Items/Weapons
5.  Dinosaurs
6.  Enemies
7.  Bosses
8.  Secrets
9.  Walkthrough
   Fern Island, FI
   Lake Island, LI
   Desert Island, DI
   Ice Island, II
   Cave Island, CI
   Cloud Island, CI
   Volcano Island, VI
10. Review
11. Copyright

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1. Introduction
---------------

Seeing that I have already made a FAQ for New Adventure Island for Turbo Grafix
16, I figure I should make FAQs for the Gameboy and possible for the Nintendo
versions of the series. If you never played the series for any of the systems,
you basically run across the level, collecting food to survive and reach the
end of the level without getting hit. This game is based on the Adventure
Island II for Nintendo, but has been slight altered.

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2. Story
--------

Tina has been kidnapped by monsters and has been hidden on one of the eight
islands. Higgins, {you}, must travel from island to island to search for Tina
and defeat the monsters.

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3. Controls/Tips
----------------

D-Pad    - Move Higgins
Start    - Pause
Select   - /
B Button - Attack
A Button - Jump

- Hold the attack button to run.
- This game is a one-hit-wonder game, meaning you only have one hit point.
- When cracking eggs, make sure to you have room for the egg to open or hit it
 with your Hammer.
- Make sure you get all the fruit you see, because the meter at the bottom of
 the screen is a Health meter and decreases a bar every three seconds or so.
 The more fruit you eat the longer the meter becomes and the more time you
 have on the level.
- When traveling through a level, you will see rocks on the ground. Do not run
 into them, because you will trip over them and loose two health bars.
- Before the beginning of a stage, you will be given a choice to use items that
 you have collected in the previous stage.
- It is best not to take with you a Dinosaur when you start a level, because
 you will usually find one already in it.
- It is a good idea to continually throw Hammers, because you may find a secret
 egg. You will know that you found it when your Hammers bounce off an
 invisible object. To uncover it, jump on the spot that the Hammers ricochet.
- Note that after getting a key and returning back, enemies and objects will
 disappear in front of you.
- With a Red Taylor, you can walk on lava, but it is difficult to separate lava
 and water. Lava has a jagged horizon, white bumps and white cracks on
 the surface.
- A cheap way to get through a level is to use Don-Don to fly across it. Just
 remember to drop for fruit once in a while.

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4. Items/Weapons
----------------

Throughout the game you will these come across items that will a may aid or
hinder your effort.

Egg - These large eggs contain a set item. There are also hidden eggs that
     contain a Key. Look at tips to learn on how to find hidden eggs.

Eggplant - This evil vegetable is like an anti-Fairy. Basically it drains you
          Health Meter for about five seconds. Very rare.

Fairy - A small winged female. Once unleashed, she will protect you for about
       five seconds. For some reason, you do not accumulate points when you
       run through enemies when she is activated.

Flower - These item appears only if you already have a Hammer and Skateboard.
        This flower will give you 1000 points.

Fruit - Various Fruits will appear out of now where on the screen. Each Fruit
       is worth 50 points and restore two bars of Health. Only grapes give you
       100 points.

Gameboy - This item appears after you jump over the Coyote and defeat it. This
         miniature Gameboy gives you 1000 points.

Hammer - This stone hammer is the only weapon that you will come across. It is
        a primitive weapon with a wooden handle and a large stone tied to it.
        Once thrown, the Hammer travels in an arc and has a short-range. Also,
        the Hammer can not destroy rocks or boulders. Note to get better
        range, jump and press the attack button. Last note, if you already
        have this item, a Skateboard will take its place.

Key - A basic, ordinary looking key. Found in hidden eggs, these will cause
     either one of three things to happen. One is a cloud will appear at the
     bottom of the screen and levitate you to the a bonus level. The bonus
     level is a bunch of springs in the sky and you collect Fruit as you jump
     from spring to spring. The second thing that may happen is a bone
     platform will appear under you and levitate you to a special warp area.
     The pterodactyl will fly you to the next island. The third thing that may
     happen is that a wooden platform will take you to a secret room. The room
     will have a strange dinosaur in it, which will give you a item.

Milk Bottle - A rare item that usually appears at the end of a bonus level.
             These small bottles with a "M" on it, are worth 2000 points and
             restore all Health.

Skateboard - Picking this item up will equips you with a helmet and the
            skateboard. You can travel faster and have a hit point. Once hit
            of course, you loose the gear. Although good to have, the levels
            are not that long and because you can not stop while on the
            skateboard, you might miss a item or two. Pressing the back on the
            D-Pad, will cause you slow down. If your reach the end of the
            level on a Skateboard, the Skateboard disappears and you receive
            2000 points.

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5. Dinosaurs
------------

Through out the game, you will encounter Icons of symbols, {spade, heart, etc.},
which will unleash a dinosaur friend to help you on your quest. Note that I am
using the same names from the Nintendo version.

Name:         Icon:          Info:

Blue Taylor   Heart          This Taylor is lighter in color and has a strange
                            attack. Pressing the attack button, unleashes
                            Taylor's tail and sends out a projectile. The
                            projectile seems to be a electric bolt. This bolt
                            can destroy rocks and boulders. Also, Blue Taylor
                            can jump high enough to hit the top of the screen.
                            Blue Taylor also has the ability to walk on ice
                            and not slip.

Classy        Diamond        Classy is a Plesiosaurus, an aquatic reptile that
                            can travel on land as well as water. It can also
                            go through bubbles in the water, without any harm.
                            Classy has not attacks, but you can still throw
                            your Hammer off its back.

Don-Don       Clover         Don-Don is a Pterodactyl, obviously making him a
                            flying dinosaur. Although it can walk on land, it
                            is at a slow pace and is quite fast in the air. To
                            fly, just hold the jump button. Don-Don can drop
                            stones as a weapon. Like the Hammer, the stones
                            fly in an arc. The rocks also have the properties
                            of a Hammer, {it can not break rocks or boulders}.

Red Taylor    Spade          This Taylor is a darker color and breathes a
                            long-range fireball. The fireball can destroy
                            rocks and boulders. Red Taylor also has the
                            ability to walk on lava, but it is difficult to
                            separate lava and water. Lava has a jagged
                            horizon, white bumps and white cracks on the
                            surface. Also, Red Taylor can jump high enough to
                            hit the top of the screen.

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6. Enemies
----------

Throughout you adventure you will encounter enemies ranging from deranged
animals to large insects. The enemies are ordered alphabetically.

Ammonite
Points: 100

These shelled creatures look like a squid in a conch shell and are as big as
you. They move back in forth in a large area and in a wave-like pattern. They
also have no attacks. Easily killed, easily avoided.

Bat
Points: 100

These bats are lager then Higgins head. They have three different patterns.
They either fly in a wave-like pattern, like the Toucan. They can move up and
down in a straight line like the Spider. At lastly , they can be hanging from
the ceiling, then when you get to close, they swoop down in an angle. Like the
Toucan, it is best to just avoid the Bats that are higher and only deal with
the lower ones. For the hangers, it is best to cause them to come after you,
then quickly run around them and attack. Easily killed, easily avoided.

Cache
Points: 200

These large pulsating sacks are about your size, {twice your size when
inflated}. They are stationary on the ceilings and fire a spike projectile
every two or three seconds. Attack it as soon it spews a projectile, before it
has time to spew another.

Coyote
Points: 50

This tricksters will only appear when you pass a lone flower. After you pass
the flower, the Coyote will come running from behind. If you kill it, you will
receive a Gameboy shortly after. Either jump over it and then attack, or turn
around as soon as you pass the flower and attack it twice. It seems to move a
little bit faster one you hit it once. Note that sometimes the Gameboy will
only appear when you kill the Coyote in a certain place.

Crab
Points: 10

These little crustaceans come up to about chin height, {or eye level if you
count the claws in the air}. The move back and forth in a small area. There
movements go from moving all the way to the end of its area, then half the
length. Other then that, an easy kill.

Dragonfly
Points: 100

These little insects are smaller then you head. They move back and forth in a
large area. They move in a wave like pattern, but then moves at an angle and
the continues the cycle. Make sure you watch its pattern, but other then that,
an easy kill.

Emu
Points: 200

These large birds are slightly larger then you. Similar to the Coyote, they run
across the screen and have two hit points. They will change a into a lighter
color when hit once, and their speed increases slightly. Easily killed, easily
avoided.

Firefly
Points: 100

These insects are slightly larger then your head, {including wingspan}. Like
the Dragonfly, they move back and forth in a large area. They move in a wave
like pattern, but then moves at an angle and the continues the cycle. Make sure
you watch its pattern, but other then that, an easy kill.

Flatworm
Points: 20

These worms are about chin height and swim up and down, in a small area. Easily
killed, easily avoided.

Frog
Points: 200

These small frogs come up to about knee height. They stay stationary, using
their vocal chambers until you get to close. Then they start chasing you, by
hopping short by high jumps. These jump can even by walked under. It is best to
take them out from a distance, but other then that, not much to worry about. At
times, some Frogs start out as a darker color and will not move at all when you
are near. Then when you hit it once, it changes into a lighter color and begin
to chase you when you are near.

Hermit Crab
Points: 200

This shell creatures come up to about eye level, {with shell}. They move back
in forth in a small area. If hit with the Hammer or Don-Don's rock, it will
retreat into its shell and will come back out in about three or four seconds.
If you walk over it when in this form, it will act like a rock, {tripping you
and decreasing your Health meter by two}. So the only way to kill these
creatures is with Red or Blue Taylor.

Jellyfish
Points: 200

They invertebrate come up to eye level. They move back and forth in a small
area, and moves in angles. First the move up/left, descend, then up/right and
then continues from there. No attacks so it is easily killed, or you can just
avoided it.

Knifefish
Points: 500

These large fish are as large as your head and longer then your body. They jump
out of the water in an arc and continue jumping in a wave-like pattern. They
seem to pop out of nowhere, so it is best to take it slow when you are in an
area with them.

Maggot
Points: 50

These little worm come up to about knee height. They crawl back and forth in a
small area and have no attacks. Easily killed, easily avoided.

Nimbus
Points: 200

The nimbus is slightly larger then your head and slightly wider then you body.
The living cloud has a humanoid face on it and the cloud acts like the bird
enemies. It will move forward in a wave-like pattern. Other then that, an easy
kill.

Octopus
Points: 100, 200

These sea creatures jump up from the small ponds of water every two to three
seconds. Their jump height is about the middle of the screen, {depending on
location}. Like the Frogs, they can start out as a darker color then turn to a
lighter color when hit once. The darker colored Octopi will give you 200
points.

Penguin
Points: 200

These large birds are as big as you. The stay stationary in their spot for
about two seconds, then they jump up in the air and slam back down. This causes
three snowballs to fall down. The middle snowball is always aim for you, while
the other two are on opposite sides. When you see it jump in the air, start
moving around so the snowball does not hit you. Either quickly run up and
attack Penguin, or take it out from a distance.

Ptera
Points: 10

This fish look like a Heterostraci, {prehistoric fish with no fins and an
armored head}. There are about the size of your head, but the length of your
body. They move slowly across the screen and have no attacks. Easily killed,
easily avoided.

Rondure
Points: 10

These strange creatures are round, spiked creatures that are slightly smaller
then Higgins' head. They cling against walls and platforms, while moving in a
counter-clockwise fashion. Not real threatening, {unless the it is over a pit
or other hazard, but try to take it out from a distance.

Scorpion
Points: 50

These little insect only come up to about waist height. They slowly chase you
and after about a second, the hop and pause, and the begin to chase you again.
Easily killed, easily avoided.

Sea Anemone
Points: 100

These sea plants come up to about eye level, when fully extended. They are
stationary and have no attacks, {and you thought the Snails were pathetic}.
Easily avoided, easily killed.

Sea Horse
Points: 100

They sea creatures are slightly larger then you. They move up and down in the
same spot. They have no attacks and have two hit points. Easily killed, easily
avoided.

Skull
Points: 50

These large skulls are nearly as big as you and stay stationary. They have two
small fireballs, swirling about them. They pose very little danger and can be
easily killed or avoided.

Snail
Points: 50

These large snails come up to about eye level, {with shell}, and are probably
the slowest enemies I have ever seen. They move about a pixel every three to
four seconds. Easily killed, easily avoided. Near the end of the game, you will
find Snails that move backwards, {but still move towards you}, and have spikes
on their shells.

Snake
Points: 100

These reptiles stand ready to spring and stand at eye level. They stay
stationary until you get too close, then they chase you by hopping small jumps.
Their hopping speed is about half your walking, so you should be able to dodge
them easily, but I wouldn't recommend running under them, but you can jump over
them. Just attack from a distance or run and attack.

Snake, Spitting
Points: 100

These snakes look exactly like the other Snakes, except they attack with a
different tactic. Like the name suggest, these Snakes do not chase you by
hopping about, but attack by staying stationary and spitting a small
projectile. Assuming this is acid, this acid spit travels slowly and moves in a
wave-like pattern. It spits every three seconds, so use the time to either
attack from long or short-range.

Spider
Points: 100

These large spiders are about as big as Higgins head. They are striped and move
up and down in a straight line. They are no real threat and can easily be
killed or avoided.

Swine
Points: 50

These upright pigs are as big as you. They walk at a normal rate across the
screen and have no attacks. Easily killed, easily avoided.

Snow Hare
Points:

This rabbits are slightly larger then you and they stand on their hind legs.
They hop in one spot, until you get to close. Then they chase you with large
hops. Take them out from a distance.

Toucan
Points: 500

These black birds fly across the screen in a wave like pattern. They are no
real threat, unless they are at your elevation. This is really the only time
you should attack them. Easily killed and easily avoided. Also, they sometimes
drop eggs.

Vulture
Points: 200

These large birds come up to eye level and have a wingspan that is slightly
larger then your body. Like the Toucans, they move in a wave-like pattern
across the screen. Although slightly more difficult to avoid, they are still
an easy kill.

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7. Bosses
---------

Here is the list of bosses, straight from the walkthrough. Each boss has twenty
hit points and for killing a boss, you get 2000 points. Also note that if you
die during a boss battle, you have to start at the beginning of the level.

Plantae
Fern Island
HP: 20

This living wall is real easy. The large pulsating bulb unleashes to two
spheres. The spheres move slowly around the level, trailing a vine behind it.
Then when the spheres reach their limit, they begin to pulsate rapidly and
launch straight towards you after about two seconds. You should be able to kill
it before it even gets a chance to launch its projectiles. You can even destroy
the spheres with two hits. There are two ways to deal with the wall. Either
jump on the left platform and walk as far as you can to the edge. Then just
keep pressing the attack button and the arc of the Hammer will reach the bulb
and even take out the spheres. This may take longer though so I suggest the
second way. Using the lower right platform, either jump attack it or use the
same strategy as the last.

King Hermit Crab
Lake Island
HP: 20

This large hermit crab acts like the smaller Hermit Crabs that you have met.
Instead of moving back and forth though, it stays stationary. It pops out of
its shell every three seconds or so, and fires a pulsating projectile. The King
then moves back in its shell after about three seconds. The only time you can
attack it is when it is out of its shell. This boss should not be too
difficult. The best strategy is to stay on the left side and swim up and down.
Then when it pops out of its shell and fires its projectile, quickly swim up
and throw your Hammers. Try to time you attacks with its attacks. After seven
hits, the King will turn a lighter color and begin to fire two projectiles at a
time.

Ant Lion
Desert Island
HP: 24

The Ant Lion will appear on screen every two seconds or so and stay on screen
for about six seconds. It only appears in three location and all are directly
under the platforms. Also, it starts from the right, then goes to the middle,
then to the left, and the begins at the right side again. After three seconds
on being on screen, the boss will spit a pulsating projectile straight at you.
Then after another three seconds, it will fade away. There are two basic
strategies to fight this boss. The first is to wait for it to appear on the
left or right side of the screen and move to the opposite side. Then just throw
you Hammers at it and dodge its attacks. The problem is though that you may not
hit it, so it will take longer to fight. The second strategy is to again, wait
for it to appear on the left or right side of the screen. The quickly go the
opposite side of the screen and jump down into the sand. Now just attack it and
dodge its attack. When it is about to appear in the middle, quickly jump to the
platform and either wait for it to move again or just keep attacking until you
need to dodge it. After eleven hits, it will turn a lighter color and spit a
pulsating projectile twice, after a three second delay. Another thirteen hits
and it will die.

Kraken
Ice Island
HP: 32

The large octopus will disappear and reappear every three seconds, and stay on
screen for about six seconds. The Kraken only appears on the left and right
large platforms. Like the Ant Lion, the Kraken will fire a pulsating projectile
at the three second mark and then of course disappear after another three
seconds. There is two basic strategies to fighting this beast. The first is to
stay on the highest platform and just throw Hammers while dodging its attack.
Then just turn around when it moves. The other is to use the same strategy,
only use the middle platform to attack. The problem with the second strategy is
it is easier to get hit from the projectiles. After twenty hits, Kraken will
become a lighter color and like the Ant Lion, it will fire another projectile
at the three second mark. After another twelve hits, it will die.

Flying Fox
Cave Island
HP: 32

This large bat will appear after three seconds or so, and stay on screen for
about six seconds. On the third second will spit a pulsating orb and then
disappear after another three seconds. It will start at the left, then it will
hang from the middle, then the right side, and then back to the left. Like the
last two bosses, you have to stick and move. When it is on the left or right
side of the screen, jump attack it from the middle and when it is in the
middle, jump on either the left and right platforms to you advantage. You can
jump attack it from the left and right platform, when the bat is on the
opposite side, but it is not that effective. After nineteen hits, it will
change into a lighter color. So you should know that it will now spit a
pulsating orb twice, after a two or three second delay. Another twelve hits and
it will die.

Sky Lord
Cloud Island
HP: 24

This large hawk will be a lot simpler then the last three bosses. It moves up
and down on the right side of the screen and spits a pulsating projectile every
five seconds or so. The best strategy I find is to jump on the lowest right
side platform and attack from there. Then when it spits its projectile, jump
onto the next platform and continue the assault. After eleven hits, the Sky
Lord will become a lighter color and spit a projectile every two or three
seconds. You may want to go to the left most platform and attack from there, so
the projectiles do not hit you. Or you can just use the same strategy and just
jump more often. Either way, another thirteen more hits and it will die.

Chela
Volcano Island
HP: 32

I refuse to call this large insect a scorpion. It appears on the bottom right
screen after two or three seconds and stays on screen for about eight seconds.
It fires a pulsating orb after two or three seconds, and then another after
another two or three seconds. After three seconds, it will use its claw tail to
protect itself from harm, then disappear after about two seconds and begin the
cycle again on the top right side of the screen. The only way to hit it when it
is on the bottom, is to drop to the left side of the screen and jump high
enough to throw your Hammers under the platform. If you feel a little daring,
drop down on the right side of the spikes and quickly attack it as many times
as you can. Then quickly jump back, before it attacks. As attacking it when it
is on top, you can just jump attack from the middle platform. After nineteen
hits, it will change into a lighter color and fire two projectiles at once
after two or three seconds, and a third projectile after another two or three
seconds. After another twelve hits, it will die.

Diptera, Larva
Dinosaur Island
HP: 16

The large insect will appear every two or three seconds and stays on screen for
about six seconds. It will then spit a pulsating projectile every two or three
seconds. It only appears at the bottom right or top right side of the screen.
The best strategy is of course to attack it from the top middle platform when
it is on the top, and then attack it on the bottom middle platform when it is
at the bottom. It is best to dodge its attack by dropping or jumping to the
platform. Although you can just jump over the projectile. After three hits, it
will change into a lighter color and now spit out two projectiles the first
time, and one more before it moves again. This is why you may want to just drop
down or jump up when it attacks. After another thirteen hits, it would seem to
be destroyed.

Diptera, Adult
Dinosaur Island
HP: 32

The large fly will appear at the top right screen. It will appear every two or
three seconds and stays on screen for about six seconds. It will then spit a
pulsating projectile every two or three seconds. It moves from top right,
bottom right, top left, bottom left and then continues the cycle. Same strategy
as before. Use the top middle platform to attack when it is on top and dodge
its attack by jumping or dropping down. After nineteen hits, it will change
into a lighter color and now spit out two projectiles the first time, and one
more before it moves again. Again, this is a good reason to just drop down or
jump up the next platform. After another thirteen hits, you have won the game.

----------
8. Secrets
----------

Island Select

This secret will allow you to choose any of the islands to start at. At the
title screen, press Right, Left, Right, Left, A, B, A, B. This will open up a
menu of all eight islands and you get to choose which island to start at.

--------------
9. Walkthrough
--------------

Your adventure will go through eight islands, each having five levels and a
boss at the end of the fifth level. Also, at the end of each stage, you will be
treated to a bonus game. The objective is to choose one of the six eggs and
receive whatever in it. The prizes are 50 points, 100 points, 200 points, 1000
points, 2000 points, or a 1-Up.

Fern Island, FI

Stage 1-1

Enemies - Snail
         Snake
         Toucan

Begin moving forward and after two pieces of fruit, you will break open your
first egg, which contains a Hammer. Continue forward, and after another piece
of fruit, you will encounter your first enemy, the Snail. Cut through the
Snail, and you will see another one behind it. After another two pieces of
fruit, you will see another egg. This one contains a Skateboard. I would not
bother because you will end up loosing it soon anyways. Continue forward and
after avoiding a rock and a grabbing a piece of fruit, you will encounter a
Snake. Remember to take these reptiles out from a distance. Continue forward,
and after another two Snakes and a piece of Fruit, you will see another egg.
This one contains a Heart, which will unleash Blue Taylor. Continue forward and
after defeating two Snails and a rock, you will see a piece of fruit and
encounter your first Toucan. Continue forward and after a piece of fruit and
another Toucan, you will reach the exit.

Stage 1-2

Enemies - Spider
         Snake
         Frog
         Toucan

Begin moving forward and you will spot an egg. If you have a Hammer, the egg
will give you a Skateboard. Continue forward and after a piece of fruit, you
will encounter a Spider. The first one can be dodged by just by walking under
it, but the next you may want to take out. Continue forward, and after a rock
and piece of fruit, a Snake will block your path. Before you continue forward,
there is a hidden egg, {which contains a Key}, under the next Spider. Continue
forward and after three Spiders, a Snake, and another Spider, you will
encounter a Frog. Take them out from a distance and continue forward. If you
are on top of the hill, go back to the bottom, because there is an egg waiting
for you. Be careful when opening this one up, because you may hit it into the
wall. This egg contains a Spade, which will unleash Red Taylor. Continue up the
hill and forward. You will find a Milk Bottle down the hill and a Toucan.
Continue forward and after another Toucan, you will reach the exit.

Stage 1-3

Enemies - Bat
         Skull
         Frog

Begin moving forward and you will see an egg. It either contains a Hammer or
Skateboard. Continue forward and after two pieces of fruit, you will encounter
your first Bat. Take it out and continue forward. After another Bat, you will
see a boulder bouncing your way. Wait for it to fall down a step, then run and
jump over it. Continue forward and you will see an egg, which contains a Blue
Taylor. Shortly after, you will encounter your first Skull. After the first two
Skulls, you will see another egg, which contains a Fairy. Grab it and quickly
run. You should be able to pass a Skull, Bat, Frog and another Skull, before
you run out of time and stop near another Skull. Afterwards, only one Bat
stands in your way to the exit.

Stage 1-4

Enemies - Spider
         Snake
         Toucan
         Spitting Snake
         Snail

Begin moving forward and get whatever is the egg. After two pieces of fruit, a
Spider will appear. After a rock and another two Spiders, a Snake will appear.
After the Snake, two Toucans and another Snake will appear. Shortly after, you
will encounter your first Spitting Snake. Take it out from the distance and
continue forward. After a Toucan and a piece of fruit, you will encounter two
Snails. Continue forward and after two Spiders and a piece of fruit, jump over
the rock and pause. There is a hidden egg a few steps from the right side of
the rock. The Key contained inside will bring you to a sort of warp room, where
you can skip Fern Island and go right to Lake Island. Use it if you wish, but I
got a walkthrough to finish. Continue forward and after a piece of fruit, a
Frog, another piece of fruit and a Snake, you will reach the exit.

Stage 1-5

Enemies - Rondure
         Spider

This is so far the longest level you will have to venture through. Also, the
fruit is scarce in this level. Also note that this level has lava and not water
in it. Begin jumping through the tree tops and watch out for a Rondure.
Continue forward and when you see a Spider, go to ground level and look for a
Spade to the left. One you got Red Taylor, begin moving forward again and look
out for another Rondure. To make your journey easier, you can run through the
lava now with Red Taylor. Continue forward and sooner or later, you will reach
an area similar to where you found the Spade, {two high grounds with a low
ground in the middle}. Here you can find a hidden egg with a Key in it. The Key
will bring you to the bonus level. You should take this one, because you can
get a Diamond, Heart or Spade. Either way, continue forward and after a few
Spiders and Rondures, you will reach the entrance to the boss.

Fern Island Boss

Begin moving forward and jump on the second platform.

Plantae
HP: 20

This living wall is real easy. The large pulsating bulb unleashes to two
spheres. The spheres move slowly around the level, trailing a vine behind it.
Then when the spheres reach their limit, they begin to pulsate rapidly and
launch straight towards you after about two seconds. You should be able to kill
it before it even gets a chance to launch its projectiles. You can even destroy
the spheres with two hits. There are two ways to deal with the wall. Either
jump on the left platform and walk as far as you can to the edge. Then just
keep pressing the attack button and the arc of the Hammer will reach the bulb
and even take out the spheres. This may take longer though so I suggest the
second way. Using the lower right platform, either jump attack it or use the
same strategy as the last.

Lake Island, LI

Stage 2-1

Enemies - Frog
         Toucan
         Snake

Begin moving forward and get whatever is contained in the egg. After two
pieces, you will begin to move up a hill and a boulder will be bouncing down.
Dodge it and continue on. When you begin to go down the hill, there is a hidden
egg at the foot of the hill. The egg will bring you to a room where a strange
dinosaur will give you a Clover. Continue forward and you will two hit point
Frog. Continue forward and after another Frog, you will reach a pit with a
Toucan above it. Wait for it to come over the pit and hit it. It should drop an
egg, which contains a Spade.

Stage 2-2

Enemies - Snail
         Coyote
         Frog
         Toucan

Begin moving forward and after two pieces of fruit and a rock, you will
encounter two Snails. Afterwards, continue forward and grab whatever is in the
egg. Continue up the hill and you will see a lone flower, which means a Coyote
will come from behind when you pass the flower. If you want the Gameboy, jump
over the Coyote where the piece of fruit is. Then attack it twice and the
Gameboy will appear near the next rock. Continue forward and after a few
Snails, you will begin moving down hill where a hidden egg lies at the foot of
the hill. The Key inside will bring you to the bonus level. Continue forward
and after a Frog, you will see a Toucan who happens to have an egg. The egg
will has a Diamond in it, which will unleash Classy. Continue forward and after
a Snail and Frog, you will reach the exit.

Stage 2-3

Enemies - Skull
         Bat

Bring a Hammer with you on this level, because this level is just a large pit
where you have to jump out. If you even have Don-Don, then use it to just fly
out. Just remember to look for fruit on the way up and to watch out for Skulls.
This level is pretty straight forward, so I will not bother to write a
walkthrough for this level. Also there is a Milk Bottle on the right side of
the level, near the middle of the level. There is also a Diamond, {Classy}, on
the left side of the stage near the end. When you reach the top, only one Bat
stands in your way to the exit.

Stage 2-4

Enemies - Hermit Crab
         Octopus
         Toucan

There is a hidden egg at the foot of the second background mountain. Use it to
go to the bonus level and get a Hammer and one of three icons, {Diamond, Heart,
and Spade}. If you want to kill the Hermit Crabs, you may want to get either
Blue or Red Taylor. Continue forward and jump over the water pit to encounter
your first Hermit Crab. Kill or dodge it and continue forward. After another
water pit, the next will have a Octopus in it. Take care of it and continue
forward. After passing another Hermit Crab, a Octopus will be in the next water
pit. Continue forward and after a dark platform, you will soon see a dark
colored Octopus. Continue forward and after a while, you will start to jump on
clouds. After the second cloud, a Toucan will appear. After the Toucan, only
one Toucan left, {who happens to have a Heart in an egg}, before you reach the
exit.

Stage 2-5

Enemies - Sea Anemone
         Ptera
         Sea Horse
         Ammonite
         Jelly Fish

This level is water level, so you may want to bring Classy. This level is also
fairly short and easy. Begin moving forward and jump into the water. Be careful
not to hit the spikes on the ceiling. Begin moving through the water and grab
the Hammer. Continue forward and you should see you first Sea Anemone and two
Pteras. The first Ptera will have a Milk Bottle. Continue forward and you will
encounter your first Sea Horse and an Ammonite. Make sure to watch where the
Ammonites movement pattern is. Continue forward and after another Sea Anemone,
you will encounter a Jellyfish. Continue forward and after another Jelly Fish,
you will encounter only a few more enemies. You will encounter a Sea Horse, and
three Pteras. Before the exit, beware of two spiked mines, {I think}. The first
moves up and down and the other moves side to side.
The entrance to the boss is only a few dog paddles away.

Lake Island Boss

Move into the water and move into the cave. Beware of the spikes and make sure
to keep your finger ready to swim.

King Hermit Crab
HP: 20

This large hermit crab acts like the smaller Hermit Crabs that you have met.
Instead of moving back and forth though, it stays stationary. It pops out of
its shell every three seconds or so, and fires a pulsating projectile. The King
then moves back in its shell after about three seconds. The only time you can
attack it is when it is out of its shell. This boss should not be too
difficult. The best strategy is to stay on the left side and swim up and down.
Then when it pops out of its shell and fires its projectile, quickly swim up
and throw your Hammers. Try to time you attacks with its attacks. After seven
hits, the King will turn a lighter color and begin to fire two projectiles at a
time.

Desert Island, DI

Stage 3-1

Enemies - Swine
         Dragonfly
         Snail
         Frog
         Spider

Begin moving forward and you will encounter two Swine. Afterwards, pick up
whatever is in the egg and you will soon encounter a Dragonfly. Be careful of
its movements. Grab whatever is in the next egg and move on. After another
Dragonfly and a fire pit, watch out for another two Swine. Continue forward and
you will encounter in order; Snail, Frog, Snail, Snail, Spider and another
Spider. After the two Spiders, you will see a spring that can launch you over
the fire pit and allow you to get the Milk Bottle in the air. Afterwards, only
two Swine are left before the exit.

Stage 3-2

Enemies - Bat
         Skull

Bring a Hammer with you on this level. Begin moving forward and after a Bat,
you will realize that this is a jumping level. When you land on the second
platform, walk to the edge and draw out the hanging Bat. Kill it and continue
on. After another Bat, continue jumping on the small platform and you will see
another hanging Bat. Soon you will land on a large platform with a Heart, {Blue
Taylor}, so grab it. Continue past another Bat and you will see a Skull.
Continue to the next large platform and there is a hidden egg in the middle.
The Key will bring you to a warp room. Continue forward and after another
Skull, you will see a bone platform, which will rise and drop. Carefully past
the platform and only one more hanging Bat before the exit.

Stage 3-3

Enemies - Frog
         Spitting Snake
         Toucan
         Snake

Bring a Hammer with you on this level. Note that this level has some coconuts
that will fall when you near them, and they can still hurt you when the bounce
off the ground. . Begin moving forward and after two Frogs, you will see a
Spitting Snake. Take it out from a distance and continue on. Watch out for a
coconut from above. After a rock, you will see another Spitting Spider.
Continue on and after you jump over a pit and a fire pit, you will start to see
Toucans. After the second Toucan, a Snake blocks the path. Continue up the hill
and break open the egg with your Hammer. It will contain a Milk Bottle.
Continue past another Snake and down the hill. After you jump over another fire
pit, watch for another coconut from above. Continue on and you will see another
coconut, just before another hill. Continue on and after a Frog and fire pit,
you will reach the exit.

Stage 3-4

Enemies - Spider
         Frog
         Spitting Snake
         Snake
         Toucan

Bring a Hammer for this level. Begin moving forward and be careful of the two
Spiders. Continue forward and after a rock and fire pit, you will see a boulder
bouncing towards you. Jump over it and continue forward. When you begin moving
up the hill, another boulder will bounce towards you. Continue past the boulder
and you will see an egg that contains a Spade, {Red Taylor}. Continue past a
Frog and Spider, and soon you will see a Milk Bottle. Grab it and be careful of
the Spitting Snake. Continue on and you will see a Snake. After you kill the
Snake, there is a hidden egg where it was located. The Key will bring you to a
bonus level. Continue forward and after a Frog, Toucan and a Spitting Snake,
you will reach the exit.

Stage 3-5

Enemies - Vulture
         Scorpion
         Spider
         Emu

Note that the sandpits can be walk on and even sink into, but just keep you
finger ready to jump out of the pit. Begin moving forward and grab whatever is
in the egg. You will encounter a Vulture shortly after. Continue past another
Vulture and after a sand pit, you will see a large sand pit on a hill. You will
encounter some Scorpions in these pits. Continue past the Scorpions and Spiders
and you will see another Vulture and Scorpion. Continue up the hill and there
is a hidden egg. Before you uncover, take out an Emu near the end of the hill.
The Key in the hidden egg will bring you to a secret room, where you will get a
Clover, {Don-Don}. Continue forward and after a Scorpion and you travel up the
hill, a boulder will begin to bounce towards you. Continue forward and after
another Emu, you will reach the entrance to the boss.

Desert Island Boss

Begin moving forward and keep jumping out of the sand. Quickly get to the
platforms and the boss will appear out of the sand.

Ant Lion
HP: 24

The Ant Lion will appear on screen every two seconds or so and stay on screen
for about six seconds. It only appears in three location and all are directly
under the platforms. Also, it starts from the right, then goes to the middle,
then to the left, and the begins at the right side again. After three seconds
on being on screen, the boss will spit a pulsating projectile straight at you.
Then after another three seconds, it will fade away. There are two basic
strategies to fight this boss. The first is to wait for it to appear on the
left or right side of the screen and move to the opposite side. Then just throw
you Hammers at it and dodge its attacks. The problem is though that you may not
hit it, so it will take longer to fight. The second strategy is to again, wait
for it to appear on the left or right side of the screen. The quickly go the
opposite side of the screen and jump down into the sand. Now just attack it and
dodge its attack. When it is about to appear in the middle, quickly jump to the
platform and either wait for it to move again or just keep attacking until you
need to dodge it. After eleven hits, it will turn a lighter color and spit a
pulsating projectile twice, after a three second delay. Another thirteen hits
and it will die.

Ice Island, II

Stage 4-1

Enemies - Spitting Snake
         Snake
         Spider

Begin moving forward, grab whatever is in the egg and watch out for a Spitting
Snake. Continue on and after a fire pit, you will see a Snake and two Spiders.
Under the second Spider is an egg, which contains a Heart, {Blue Taylor}.
Continue forward and the next fire pit you see has a hidden egg on the right
side of it. The Key will bring you to a bonus level. Continue forward and you
will have to do a jumping course. You will encounter four Spiders on the
course. Afterwards, only a Spitting Snake blocks the exit.

Stage 4-2

Enemies - Coyote
         Spider
         Toucan
         Snail
         Frog

Begin moving forward and get whatever is in the egg. You will soon see a lone
flower, so beware of the Coyote. Remember, you have to jump over it first then
kill it, before you can get a Gameboy. The Gameboy will appear just after the
Spider. Continue forward and climb up the hill. There is a hidden egg at the
top. The Key will bring you to a bonus level, with a Hammer, Diamond, Heart and
Spade. Continue forward and if you did not get the Key, watch for another
Coyote. Continue forward and after a rock, you will encounter a Toucan and
another Spider. After the Spider, you will see another lone flower. After the
Coyote, only a Snail and Frog are left before the exit.

Stage 4-3

Enemies - Sea Horse
         Ammonite
         Sea Anemone
         Ptera

This level is a water level, so you may want to bring Classy. Begin moving
forward and beware of the bubbles and black mines. Continue through the small
water area and you will soon get out. Jump through the water and get into the
next water cavern. After another bubble, you will encounter two Sea Horses.
After the Sea Horses, you will see a large pit and an Ammonite. Continue
forward and you will see a Sea Anemone and begin to encounter Pteras. After two
more Pteras and a black mine, you will soon reach the exit.

Stage 4-4

Enemies - Snow Hare
         Vulture
         Penguin

Begin moving forward and you will encounter a Snow Hare. Take it out from a
distance and continue on. When you get to the bottom of the hill, a Vulture
will pop up. Continue up the hill and after the fire pit, a boulder will bounce
up the hill, {the laws of gravity do not apply}. Continue up and down the hills
and watch out for two Snow Hares. After you go down a hill and pass a rock, go
up the next hill and you will encounter a penguin. Quickly take it out, before
it causes snowballs to fall on you. Continue forward and you will see a Vulture
and an egg. The egg contains a Clover, {Don-Don}. With Don-Don, you can just
fly high in the air and pass all the enemies, but I will list the enemies in
order just in case. After a fire pit, another boulder will defy gravity and
bounce up the hill. On top of the next hill is a Penguin. On the last hill is a
Snow Hare and a Penguin.

Stage 4-5

Enemies - Skull

Take a Hammer into this level. This level is a large ice fortress, so the
floors are slippery. Also, the ceilings can have stalactite and they fall when
you get to close. Begin moving forward and after two Skulls, you will see a
stalactite near the rock. Continue forward and after three Skulls, you will
find an egg, which contains a Heart, {Blue Taylor}. Continue forward and watch
out for another stalactite  beside the pit. Make sure to take a running start
to jump over this one. Continue on and you will see a ice platform. Be careful
with these because the break under you after a while. After the ice platform,
you will see another two more stalactite on this platform. Continue forward and
you will encounter a Skull, and five stalactites along the way to the entrance
of the boss.

Ice Island Boss

Begin moving forward and jump onto the left large platform and the boss will
appear on the right large platform. If you still have Blue Taylor, this battle
will be a lot easier, {although it already is pretty easy}.

Kraken
HP: 32

The large octopus will disappear and reappear every three seconds, and stay on
screen for about six seconds. The Kraken only appears on the left and right
large platforms. Like the Ant Lion, the Kraken will fire a pulsating projectile
at the three second mark and then of course disappear after another three
seconds. There is two basic strategies to fighting this beast. The first is to
stay on the highest platform and just throw Hammers while dodging its attack.
Then just turn around when it moves. The other is to use the same strategy,
only use the middle platform to attack. The problem with the second strategy is
it is easier to get hit from the projectiles. After twenty hits, Kraken will
become a lighter color and like the Ant Lion, it will fire another projectile
at the three second mark. After another twelve hits, it will die.

Cave Island, CI

Stage 5-1

Enemies - Frog
         Spider
         Toucan

Bring a Hammer and be careful of coconuts. Begin moving forward and after a
Frog, you will have to jump of a large cliff onto land. Continue forward and
after a Spider and a small jump, you will climb a cliff and see a gravity
defying boulder, on your way down. When you reach the bottom, beware of a
coconut in the trees. Continue forward and as you go up the hill and down it,
three boulders will assault you. At the bottom of the hill, there is a hidden
egg. The Key will bring you to a secret room and you will receive a Clover,
{Don-Don}. Continue forward and you will see a Toucan, who happens to have an
egg that contains another Clover. Continue forward and after a coconut and a
Frog, you will reach the exit.

Stage 5-2

Enemies - Skull
         Bat

This is another one of those "climb out of the large pit" levels. You may want
to use Don-Don to fly out of the level. Just remember to get fruit on the way
up. There is a egg with a Heart, {Blue Taylor}, at the very beginning on the
left side. Because of the simplicity of the level, I will not write a
walkthrough for it. Know that there is of course Skulls in the area, and a few
Bats.

Stage 5-3

Enemies - Frog
         Spider
         Coyote

Bring a Hammer and begin moving forward. After a Frog and Spider, you will see
a lone flower. So watch out for a Coyote and if you want the Gameboy, make sure
to jump over it before you kill it. Continue forward and after a Spider and
three Frogs, there will be a hidden egg up on the right hill, after the third
Frog. The Key will take you to a bonus level. Continue forward and after two
Spiders, you will see another lone flower. After that Coyote, you will see yet
another lone flower. Finish the last Coyote and head for the exit.

Stage 5-4

Enemies - Bat
         Skull

Bring a Hammer and know that the level has lava, {so you may want to bring Red
Taylor}. Begin moving forward and you will see a hanging Bat. The next area is
another jumping course over the lava. After the second jump, you will see a
Skull. Continue forward and after another hanging Bat and two Skulls, you will
land on a wide but thin platform. In the middle is a hidden egg and a flying
Bat. The Key will bring you to a warp room. Continue forward and you will see
fireballs flying vertically out of the lava. The spew out every three seconds
or so. Continue past the fireball and you will see another Skull. Continue
forward and after two bone platforms and a flying Bat, you will reach the exit.

Stage 5-5

Enemies - Bat
         Hermit Crab
         Ptera
         Ammonite
         Jellyfish

This level is part water and part land, so I you can take either path to the
same destination. The land path is easier, but the water path has more fruit
and a Milk Bottle. I will write a walkthrough for both paths and bring a Hammer.

Land

Begin moving forward and after a Bat, jump into the water and back onto the
next land. You will see a Hermit Crab as soon as you jump on land. Continue
forward and after a Bat in the middle of the land, you will see another Hermit
Crab and more water. Jump in and jump onto the platforms. Continue jumping on
the platforms and after two Bats, you will see land. After a Hermit Crab and a
Bat, you will see another platform to jump on. Only a Bat and a Hermit Crab are
left before the entrance to the boss.

Water

Remember to look out for bubbles and black mines. Also be careful of the spikes
on the ceiling and in the pits. Begin moving forward and after the Bat, jump
into the water. Continue swimming through the caverns and you will see a Ptera
and an Ammonite. At the end of the cavern, watch out for a bubble. Continue
forward and after another Ptera, you will see a Jellyfish. Continue into
another cavern and watch for another Ptera. When you reach a another Ammonite,
there is a Milk Bottle in the pit under it. Continue forward and after another
Ammonite, you will see the end of the water area and a black mine. Jump onto
land and only a Hermit Crab stands in front of the exit.

Cave Island Boss

Begin moving forward and watch out for the spikes. Jump onto the far right
platform and wait for the boss to appear on the left.

Flying Fox
HP: 32

This large bat will appear after three seconds or so, and stay on screen for
about six seconds. On the third second will spit a pulsating orb and then
disappear after another three seconds. It will start at the left, then it will
hang from the middle, then the right side, and then back to the left. Like the
last two bosses, you have to stick and move. When it is on the left or right
side of the screen, jump attack it from the middle and when it is in the
middle, jump on either the left and right platforms to you advantage. You can
jump attack it from the left and right platform, when the bat is on the
opposite side, but it is not that effective. After nineteen hits, it will
change into a lighter color. So you should know that it will now spit a
pulsating orb twice, after a two or three second delay. Another twelve hits and
it will die.

Cloud Island, CI

Stage 6-1

Enemies - Octopus
         Hermit Crab
         Frog
         Crab
         Toucan

Bring a Hammer and begin moving forward. The first pit of water has a dark
colored Octopus in it. Take it out and continue forward. After two Hermit
Crabs, you will see a Frog, who will happen to drop a Milk Bottle. Continue
forward and use the moving cloud to help you across the water pit. The next
water pit has another dark color Octopus in it. Continue forward and you will
meet you first Crab. Take it out and continue forward. After a Hermit Crab,
you cross an area of pits with clouds hovering above them. What out for the
middle one, it will fall soon after you land on it. When you reach the end, and
Frog will block your path. Continue forward and after a Hermit Crab and a
Toucan, you will reach the exit.

Stage 6-2

Enemies - Ptera
         Ammonite
         Jellyfish

This level is a water level, so you may want to bring Classy. Do not forget to
look out for black mines and bubbles. Also, look out for spikes on the ceiling
and floors. Begin moving forward and jump into the water. Continue swimming and
you will encounter a Ptera, Ammonite and another Ptera. When you see a black
mine, there will be two Jellyfish close by. You will see a Hammer under a black
mine soon, so pick it up if you did not bring one. Continue swimming and you
will see two Ammonites. Continue swimming and after a Ptera, black mine, and
another Ptera, you will reach the exit.

Stage 6-3

Enemies - Skull
         Bat

Another one of those "climb out of the large pit" levels. Again, I will not
write a walkthrough for these levels, because they are pretty straight forward.
Again, use Don-Don for a quick trip through it and do not forget to get fruit
on the way up. There is a egg with a Spade, {Red Taylor}, in it on the left
side near the middle of the level. Soon after the egg, is a Milk Bottle. On the
right side of these two items is a boulder, so beware. Also, when you reach the
top, you have to jump over a rock to get to the exit and a Bat will fly towards
you, just as you reach the exit. If you still have Red Taylor, you can just
destroy the rock.

Stage 6-4

Enemies - Frog
         Coyote
         Toucan

Bring a Hammer and begin moving forward. After the pit, walk up the hill and
you will see a Frog. Jump to the next area and you will see a lone flower, so
watch out for a Coyote. If you jump and kill it, the Gameboy will appear next
to another lone flower. The next Gameboy will appear next to a Toucan. When you
begin to walk up another hill, you will see another lone flower and an egg. If
you have a Hammer it will be a Skateboard, which will pose a problem with the
Coyote. If you want the Gameboy from this Coyote, you have to move up the next
hill, dodge the Frog and kill the Coyote, because the Gameboy would have
appeared in the hill. Continue forward and after a few jumps and hills, you
will reach the last lone flower and the exit. You have to be quick to kill the
Coyote and get the Gameboy, before the exit.

Stage 6-5

Enemies - Nimbus
         Spider

Do not bring a Hammer, because there is an egg right away and the level is a
sky level. Begin moving forward and grab the egg. Begin jumping on the clouds
and watch out for your first Nimbus. After the Nimbus, watch for a Spider.
Continue forward and after another Nimbus and Spider. You will reach a large
cloud. Continue forward and after two Spiders and two Nimbus', you will reach
another jumping area. Be careful when jumping on the moving clouds. After
another Nimbus and a few more clouds to jump on, you will reach the entrance to
the boss. Be careful on the last cloud platform, because it will fall soon
after you land on it.

Cloud Island Boss

Begin moving forward and jump on the clouds. The boss awaits you on the right
side.

Sky Lord
HP: 24

This large hawk will be a lot simpler then the last three bosses. It moves up
and down on the right side of the screen and spits a pulsating projectile every
five seconds or so. The best strategy I find is to jump on the lowest right
side platform and attack from there. Then when it spits its projectile, jump
onto the next platform and continue the assault. After eleven hits, the Sky
Lord will become a lighter color and spit a projectile every two or three
seconds. You may want to go to the left most platform and attack from there, so
the projectiles do not hit you. Or you can just use the same strategy and just
jump more often. Either way, another thirteen more hits and it will die.

Volcano Island, VI

Stage 7-1

Enemies - Frog
         Octopus
         Knifefish

Begin moving forward and grab whatever is in the egg. Continue forward and
after a Frog, you will reach a jumping area. Be careful of Octopi and
Knifefish. After the first Octopus, you will see a Knifefish soon after.
Continue forward and after another Knifefish, you will reach some cloud
platforms. Be careful of the Octopus under the second cloud platform and be
careful of the third platform, because it will fall soon after you land on it.
The next cloud platform you see has an Octopus under it and will fall. Continue
forward and after three more Octopi, you will reach the exit.

Stage 7-2

Enemies - Spider
         Frog
         Spitting Snake
         Toucan

Bring a Hammer and begin moving forward. After a Spider, you will see a dark
colored Frog. Continue forward and after two Spiders and a Frog, you will
encounter a Spitting Snake. Behind the Spitting Snake is a hidden egg and the
Key will bring you to a bonus level. Continue forward You will soon see another
egg, which contains a Milk Bottle. Continue forward and after two Toucans and a
Spider, you will see a boulder bouncing towards you. Continue forward and after
a Spider, another boulder will bounce down a steep hill. A few more steps, {and
a rock}, and you will reach the exit.

Stage 7-3

Enemies - Coyote
         Frog
         Toucan

Bring a Hammer and as soon as you enter the level, you will see a lone flower.
The Gameboy should appear just as the hill declines. Continue forward and watch
for a coconut in the third tree. After the coconut, you will see another lone
flower. If you want the Gameboy, you will need to give the Coyote some time to
run up the hill, so that the Gameboy does not appear in the hill. Continue
forward and after a Frog, you will see two Toucans, and the first one has an
egg. The egg contains a Spade, {Red Taylor}. Continue forward and when you run
up the hill, you will see another lone flower. Again, give the Coyote some
running room so that the Gameboy does not appear into the hill. Continue
forward and after a Frog, only one more lone flower and Coyote before the exit.
You probably will not be able to get this Gameboy, but it will appear on the
rights side of the exit.

Stage 7-4

Enemies - Bat

This level has lava in it, so you may want to bring Red Taylor. Begin moving
forward and after a hanging Bat, you will reach a fire spewing area. After the
first fireball, the first wide platform you reach has a hidden egg. The Key
will bring you to a secret room, where you will get a Diamond, {Classy}. Jump
to the next wide platform and be careful of the two fireballs, spewing from the
lava. Continue forward and after a hanging Bat, you will reach a jumping area
with small platforms and fireballs in between. Continue forward and after a
flying Bat, you will find some bone platforms and the exit.

Stage 7-5

Enemies - Snake
         Snail
         Firefly

This level has lave in it, so you may want to bring Red Taylor. Bring a Hammer
and begin moving forward. After a Snake, you will see a pit of lava and a
fireball spewing out. After the pit, you will see first spiked Snail, but they
are the same as the others. Continue forward and after another spiked Snail and
a few pits of lava, you will encounter a Snake. Continue forward and after
another fireball spewing pit of lava, you will see an egg. DO NOT GET IT! It is
an Eggplant, so just avoid it. After the egg you will encounter your first
Firefly. Continue forward and you will see a large volcano in the background,
spewing magma bombs. The magma bombs have a pattern, {two to the left and one
to the right}, so watch the pattern and continue forward. After another
volcano, you will have to jump over more pits of lava. After the third pit, you
will reach an area where the lava is pouring out of the land. You will have to
carefully jump in between them and reach the entrance to the boss.

Volcano Island Boss

Begin moving forward and jump on the middle platform. The boss will appear on
the bottom right side of the screen.

Chela
HP: 32

I refuse to call this large insect a scorpion. It appears on the bottom right
screen after two or three seconds and stays on screen for about eight seconds.
It fires a pulsating orb after two or three seconds, and then another after
another two or three seconds. After three seconds, it will use its claw tail to
protect itself from harm, then disappear after about two seconds and begin the
cycle again on the top right side of the screen. The only way to hit it when it
is on the bottom, is to drop to the left side of the screen and jump high
enough to throw your Hammers under the platform. If you feel a little daring,
drop down on the right side of the spikes and quickly attack it as many times
as you can. Then quickly jump back, before it attacks. As attacking it when it
is on top, you can just jump attack from the middle platform. After nineteen
hits, it will change into a lighter color and fire two projectiles at once
after two or three seconds, and a third projectile after another two or three
seconds. After another twelve hits, it will die.

Dinosaur Island, DI

Stage 8-1

Enemies - Snow Hare
         Vulture
         Penguin

Bring a Hammer and begin moving forward. After two Snow Hares, you will see a
Vulture flying over a pit. Continue forward and you will see a Penguin on top
of the hill. After the Penguin, you will see another Vulture flying over a pit.
Continue forward and you will find another Penguin on top of the hill and two
Snow Hares at the bottom. Continue forward and once you passed a fire pit, you
will reach another hill with a boulder bouncing down it. Continue forward and
after a Snow Hare, Vulture, and a Penguin, you will reach the exit.

Stage 8-2

Enemies - Jellyfish
         Sea Anemone
         Ptera
         Sea Horse
         Bat
         Ammonite

This level is a water level, so you may want to bring Classy with you. Also,
beware of bubbles and black mines. Bring a Hammer and jump into the water.
Continue swimming and you will encounter a Jellyfish and a Sea Anemone. After
going through a tight spiked area, you will see a Petra and a bubble. Continue
swimming and a Sea Horse will block your way. Continue swimming and after a
black mine, you will see another Jellyfish and Sea Anemone. Continue swimming
and get out of the water. Continue past the Bat, grab the Milk Bottle and jump
into the next water area. After a bubble and black mine, you will see another
Jellyfish and a Ammonite. Continue swimming past the next black mine and after
a Ammonite and two Pteras, you will reach the exit. There is a Hammer near the
exit if you want it.

Stage 8-3

Enemies - Firefly

This level is all about lava and clouds, so just bring a Red Taylor to go
through it. Begin moving forward and take out the only enemy in this level.
Continue through the lava fields and pits. The second lava pit spews fireballs,
so watch it. Continue through another lava field and passed a volcano. You will
reach a large pit of lava with a could moving back and forth. Continue through
it and passed another volcano. After the volcano is another lava field and at
the end is a large hill with two boulders. Continue through a lava field, a
volcano and another lava field. You will reach another pit of lava with a
cloud. Cross it and another pit to reach the exit.

Stage 8-4

Enemies - Hermit Crab
         Bat
         Ptera

This level has land and large pools of water. Bring a Hammer and begin moving
forward. After two Hermit Crabs, you will see the first pool of water. There is
only a black mine and a piece of fruit in it. Swim all the way to the end, so
that the hanging Bat does not come down on you. Continue forward and after
another hanging Bat and Hermit Crab, you will see the second pool. This one has
a bubble, two black mines and a piece of fruit. Swim all the way to the end and
jump up to meet a Hermit Crab. Continue forward and after another Hermit Crab
and Bat, you will see an egg. The egg contains a Diamond, {Classy}. Continue
into the next pool, which contains two bubbles, a piece of fruit and a Ptera.
Swim all the way to the end and only a Hermit Crab stands in front of the exit.

Stage 8-5

Enemies - Frog
         Maggot
         Cache
         Flatworm
         Bat

This level has drops of liquid, falling from the ceiling, so watch yourself.
Bring a Hammer and begin moving forward. After a few jumps, you will see a drop
forming on the ceiling. Move quickly and take out the Frog. Continue forward
and after a few jumps, you will encounter a Maggot and a Cache. You will not be
able to take out this Cache, so quickly take out the Maggot and run off.
Continue through another Maggot and jump onto the next platform. Watch out for
another drop from the ceiling and continue forward. You will see an egg, but do
not jump on it. Attack from the platform and grab the Milk Bottle. Continue
forward and after another Maggot, jump into the pool of water. After a few
Flatworms and a Maggot, you will see a Cache on the ceiling. Take it out and
continue swimming. After another Maggot and Flatworm, you will see another
Cache. Continue swimming and after another Flatworm and Maggot, you will reach
the end of the pool. Watch out for the Bat when coming out and continue
forward. After a few jumps, you will see another Bat and a drop forming on the
ceiling. Continue forward and after a Frog and a hanging Bat, you will soon
reach the entrance to the final boss.

Dinosaur Island Boss

Begin moving and jump onto the top middle platform. The boss will appear on the
top right side of the screen.

Diptera, Larva
HP: 16

The large insect will appear every two or three seconds and stays on screen for
about six seconds. It will then spit a pulsating projectile every two or three
seconds. It only appears at the bottom right or top right side of the screen.
The best strategy is of course to attack it from the top middle platform when
it is on the top, and then attack it on the bottom middle platform when it is
at the bottom. It is best to dodge its attack by dropping or jumping to the
platform. Although you can just jump over the projectile. After three hits, it
will change into a lighter color and now spit out two projectiles the first
time, and one more before it moves again. This is why you may want to just drop
down or jump up when it attacks. After another thirteen hits, it would seem to
be destroyed.

Diptera, Adult
HP: 32

The large fly will appear at the top right screen. It will appear every two or
three seconds and stays on screen for about six seconds. It will then spit a
pulsating projectile every two or three seconds. It moves from top right,
bottom right, top left, bottom left and then continues the cycle. Same strategy
as before. Use the top middle platform to attack when it is on top and dodge
its attack by jumping or dropping down. After nineteen hits, it will change
into a lighter color and now spit out two projectiles the first time, and one
more before it moves again. Again, this is a good reason to just drop down or
jump up the next platform. After another thirteen hits, you have won the game.

Ending

Higgins appears in a room and holds an egg. He throw the egg and the egg
unleashes Tina. Tina then hugs, kisses and jumps up for joy as a message
appears. Higgins and Tina thanks and congratulates you.

"Congratulations! You have saved your lovely Tina from the monsters."

Higgins and Tina are then seen on a beach, looking onto an island.

Final Score: 231300

----------
10. Review
----------

My reviews are based on the games own merit.

Graphics    = 3.5
Sound/Music = 3
Gameplay    = 3.5
Overall     = 3.5

Graphics    = 3
-------------

Graphically, this game is pretty good. The backgrounds are quite detailed,
having palm trees, mountains, glaciers and what not. Of course though, most of
the backgrounds were just repeated like a bad Hana Barbera cartoon. The
Graphics on the enemies are decent enough. You can tell what the enemies were
and there was no blending into the background. It would been nice for a small
amount of more detail in the enemies though. For instance, the Vulture look
like two wings with a head attached. As for animations, I have no complaints.
It is one of those games where it really does not need many.

Sound/Music = 3
-------------

They did a good job of porting the Adventure Island II Sound/Music to the
Gameboy. Although it is at a higher pitch and has more blips and squeaks. Same
with the Sound FX. It would be better if they focused on just remaking the
Sound/Music for the Gameboy's hardware and not just try to port it. Also, more
Sound FX would have been nice.

Gameplay    = 3.5
-------------

If you got bored of the first Adventure Island for Nintendo, this version will
probably make you come back to try again. Unlike the first Adventure Island,
you do not cross large levels and having few items to get, {which I did not
like}. This is a much better game. With the Dinosaurs, you have different
abilities including the type of terrain that best suits them. The levels are
shorter but many. The bosses are a lot more cooler, as well as the amount of
enemies. However, there are some drawbacks. One is that it may get repetitive.
It would have been nice to have more then just a Hammer, and possible one or
two more Dinosaurs to the pack. One last thing that would have been nice is a
save or password system, even though you can probably beat this game in under
five hours.

Overall     = 3.5
-------------

Overall, if you enjoyed the first one, {or you hated the first one}, I suggest
you give this a try.

-------------
11. Copyright
-------------

Copyright 2004 - 2005 Andrew Almeida

This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.