Yu-gi-Oh World Championship 2007 Bonuses Guide
(obviously based on the Spirit Caller Bonuses Guide)
v1.1
by Robo_Mike
Notes:
* If it doesn't say (CONFIRMED), it's been taken from Spirit Caller
and still needs... erm, confirmation if it's the same mechanics.
* (CHANGED) means the bonus has new values or mechanics changed from
Spirit Caller.
* (NEW) means it's new to WC2007 and not found in Spirit Caller.
=====================================================================
Section 0
Table of Contents [TOC-]
========================
CODE ## TITLE
--------------------------------------
[DISC] 01 Disclaimer
[MEAT] 02 Bonuses
[MAX-] 03 Tips for Maximizing Bonuses
[DECK] 03B - Sample Decks for DP
* Coming Soon
[HIST] 04 Revision History
[CRED] 05 Credits
[MAIL] 06 Contact Info
* To jump directly to a section, you may search for the four-letter
code including the [ ].
=====================================================================
Section 1
Disclaimer [DISC]
=================
Yu-gi-Oh, Yu-gi-Oh GX and all related characters are the property
of Konami.
This document is (c) 2007 Robo-Mike. All rights reserved.
You may download and print this file for your personal use but you
may not profit in any way.
Because I am lazy, only gamefaqs.com is allowed to "host" this
guide... for now. If you are not a commercial website (that is if
you're from a YugiOh fansite or something that doesn't make money)
you may contact via the email address in the contact info section if
you want it hosted.
***
This document is best viewed with a monospace font (e.g. Courier).
Your standard web browser will do, but just in case your browser's
settings are weird, here's a line of 70 numbers followed by a line of
70 hyphens.
1234567890123456789012345678901234567890123456789012345678901234567890
----------------------------------------------------------------------
If they're not aligned, then you better change some settings. Now.
======================================================================
Section 2
Bonuses [MEAT]
==============
With no more pack glitch and Konami making us work for our cards this
time, wringing every extra duelist point from the computer opponents
is more important than ever.
WHAT'S (NEW) IN WC 2007?
"Battle Damage Only Bonus"
"Battle Reversal Bonus"
"Challenge Bonus"
"Effect Damage Only Bonus"
"Key Card Bonus"
"Reversal Bonus"
WHAT'S (CHANGED) IN WC 2007?
"Destroy in Battle Bonus"
"LP Differential Bonus"
---------------------------------------------------------------------
2.A - Bonuses that Don't Trigger "New Bonus"
--------------------------------------------
(ALL CONFIRMED)
"New Bonus"
50 DP each
Everytime you pick up a bonus for the first time, you get
50 extra DP. (Except the bonuses on this list, below...)
***
"Challenge Bonus"
1 DP per challenge and limited duel finished (each and every match)
(NEW)
So naturally it's better to finish the challenges before you fight
a lot of matches. But it's difficult to do it as early as possible
since the starter decks suck.
***
"Clear Bonus"
100 DP each for beating tutorial duels
100 DP per level of puzzle/challenge/limited duel
100 DP per consecutive win awarded at the end of an LP survival
challenge
You only get this for completing the aformentioned game modes.
***
"Duelist Bonus"
??? DP
This is the bonus DP for beating duelists, whether online or against
the computer opponents. Higher-rated duelists usually give more
points than lower-leveled ones.
The duelist bonus is 1/5 of the rating of the opponent. If the
opponent's rating is 0, I think the minimum is 50.
(Thanks B. Perry/kayvon)
***
"Draw Game Bonus"
??? DP
You get DP equivalent to half the DP a duelist is normally worth.
If someone is worth 94 DP normally, you only get 47 DP.
This and 'Turns' are the only bonuses you get for a draw game. All
other bonuses are only attainable during a won duel.
***
"Network Duel"
10 DP
Just go online with your friends (or random people) and duke it
out!
***
"Turns"
1 DP per turn taken (by both players)
Umm... think of it as your consolation prize. But it still can't beat
winning. At least you get SOMETHING if it takes your opponent's Fire
Princess stall deck an eternity to drain your life.
This is the only bonus you get for a loss. All other bonuses are
only attainable during a won duel.
---------------------------------------------------------------------
2.B - Card-Related Bonuses
--------------------------
"All Monster Card Zone Bonus"
5 DP
(CONFIRMED)
If you have, at any point in the match, have five monsters on the
field. It doesn't matter if one of them died somehow or you have
less than five at the end of the match.
Ground Collapse (used by opponent) doesn't count. Token-making cards
like Ojama Trio (when used by opponent) or Scapegoat counts.
***
"Battle Reversal Bonus"
5 DP each
(NEW)
You get a bonus whenever your opponent's attacking monster is
destroyed by your defending monster in battle. It's usually done by
leaving a monster in Attack Position, then using a quick-play effect
that increases its attack so that it can overpower the attacker.
Is this achieved when Des Kangaroo (or your Defense Position
monster when Continuous Destruction Punch) destroys an attacker?
I need confirmation for this.
***
"Deck Destruction Bonus"
1 DP per card
minimum of 10 cards removed
(CONFIRMED)
You need to send at least 10 cards directly from an opponents deck
to the graveyard or out of play.
(Thanks D. Norbeck/BladerNyte!)
***
"Destroy in Battle Bonus"
2 DP per monster destroyed
minimum 6 monsters destroyed
(CONFIRMED) (CHANGED)
For the warlord in you. If your army engages in wanton slaughter,
you get bonus points for their hard work.
***
"Destroy by Effect Bonus"
1 DP per card destroyed
minimum 10 cards destroyed
(CONFIRMED)
For the assassin in you. All cards that were *destroyed* by
effects, whether through the use of traps, effect monsters, spells
and whatnot count toward this, but you really have to go on a
rampage to get this one.
Note: Removing from play and returning to the hand are separate
categories altogether.
***
"Extremely Low Deck Bonus"
50 DP
You have to have 0 cards in your deck left, and win. Impossible, you
say? Well, when you have 0 cards left, you don't actually lose until
any effect or Draw Phase forces you to draw. So if you win right
there with 0 cards left, you get 50 DP.
(Thanks Pathetic_Moron)
***
"Fusion Summon Bonus"
3 DP each
(CONFIRMED)
When your E-Hero deck revolves around summoning those cool heroes
with the purple border, you know you're in business. The DP
business.
Note: XYZ - Dragon Cannon and related cards (XY XZ YZ) don't count
as Fusion Summons for the purposes of this bonus. Neo-Spacian
fusions also don't count either.
***
"Hand Destruction Bonus"
2 DP per card
minimum of 5 cards discarded
Discard at least 5 cards from the opponent's hand. It's easy to do
with Card Destruction or Morphing Jar.
(Thanks D. Norbeck/BladerNyte!)
***
"Key Card Bonus"
5 DP if you used your Key Card
(NEW)
Your Key Card should be a 3-of to maximize the chances of a bonus.
Note: Playing or activating your Key Card multiple times in the
same duel still nets 5 DP.
***
"Low Deck Bonus"
10 DP
(CONFIRMED)
If you manage to keep 9 or less of your cards on the deck remaining
after all the deck destruction crap used by your sinister opponent,
(or even your own deck thinning efforts) you get this bonus.
(Thanks D. Norbeck/BladerNyte!)
***
"LV Monster Bonus"
2 DP everytime an LV monster levels up
(CONFIRMED)
Armed Dragon or Silent Magician fans rejoice! You get extra points
for running LV decks. Using the "Level Up!" card counts.
(Thanks Louis Ng)
***
"No More Cards Bonus"
10 DP
(CONFIRMED)
Win when your opponent has no cards on their deck. You can run them
out or you can wait for them to run out and try to draw.
***
"No Special Summon Bonus"
3 DP
No special summons, easy! Just avoid using Giant Rat,
Premature Burial, Call of the Haunted, etc, etc... to get this bonus.
***
"No Spell Card Bonus"
5 DP
(CONFIRMED)
Appears if you used no spell cards in the duel. Setting a spell card
facedown still gets you the bonus as long as it isn't flipped.
***
"No Trap Card Bonus"
5 DP
(CONFIRMED)
Same as above, only using trap cards. Again, setting a card face down
is not counted as "using" the card.
***
"Remove from Play Bonus"
2 DP per card
minimum of 5 cards removed
(CONFIRMED)
Anyway, here's how it works. Each card YOUR EFFECT removes counts as
1 card for the purposes of this bonus.
If there is a card that says that anything sent to the graveyard is
removed from play (e.g. Banisher of the Light, Macro Cosmos) then
any cards that destroy other cards work with this bonus. But only if
you control the effect that destroys cards, regardless of who controls
the Banisher/Macro Cosmos.
Using Needle Worm to discard 5 cards from a deck when Banisher/Macro
Cosmos/etc is active also counts as 5 cards removed from the game.
Example: You are fighting the deck of the Spirit "Adhesive Explosive".
Adhesive Explosive plays Macro Cosmos. He has three monsters and you
have two. You summon a Skull Servant. In response, you activate
Torrential Tribute. All monsters are destroyed and removed from the
game. That counts as 6 cards removed. Torrential Tribute is also
removed from the game after it resolves, but that doesn't count,
because it left play because of Macro Cosmos ALONE. No one gets
credit for that.
***
"Return to Hand Bonus"
2 DP per card returned from field to the hand
minimum 5 cards returned (only opponent's cards count)
Penguin Soldier and Hane-Hane fans, now's your time to shine! If you
absolutely hate Heavy Storm, Giant Trunade is a nice alternative.
***
"Ritual Summon Bonus"
5 DP each
(CONFIRMED)
If you're into voodoo and innocent sacrifice, you can't go wrong!
Free duel points for getting that Black Luster Soldier out on the
field. And yes, Advanced Ritual Art counts.
***
"Same Card Bonus"
3 DP each set
(CONFIRMED)
If you have all three of a single card on the field at any time, you
get 3 DP.
Also works with spells and traps... if you have three Nightmare Wheels
on the field... very funny! Face-down set cards don't count.
This obviously can't be done with Limited and Semi-Limited cards...
(Louisng has an exception: You can do it with Semi-Limited cards if
you take control of your opponent's cards with something like Exchange
or Brain Control.)
***
"Spell Cards Bonus"
1 DP each
minimum 10 Spell Cards used
(CONFIRMED)
Just fling one spell after another. What can be easier?
***
"Trap Cards Bonus"
1 DP each
minimum 10 Trap Cards used
(CONFIRMED)
Self-explanatory, just go wild with the use of traps.
***
"Tribute Summon Bonus"
3 DP each
(CONFIRMED)
You know the drill, sacrifice that poor Kuriboh to your Summoned
Skull for a cool 3 DP.
Tributing to effects definitely doesn't count, as is tributing to
Special Summon a monster... (you know... the guys that say "Cannot
be normal summoned or set. This monster may only be special summoned
by tributing blah blah blah")
***
"Union Monsters Bonus"
3 DP each time you equip a monster to another as a Union
Minimum 3 Unions
Mech Support Platform or Soitsu fans will get some extra points out
of this one.
(Thanks Pathetic_Moron)
---------------------------------------------------------------------
2.C - Life and Damage Bonuses
-----------------------------
"Battle Damage Only Bonus"
5 DP
(NEW)
Don't use effects or spells, it's that simple. Pure monster beatdown
is the way to go.
***
"Exactly 0 LP Bonus"
10 DP
(CONFIRMED)
If you deal exactly enough damage to reduce a guy to exactly 0 LP (no
negatives), for example, if they have 1000 life left and you play
a Tremendous Fire spell, which deals 1000 damage.
***
"Effect Damage Only Bonus"
5 DP
(NEW)
If you run one of those pure burn decks... you get 5 DP per match.
Excellent!
***
"Extremely Low LP Bonus"
50 DP
(CONFIRMED)
1-100 LP remaining at the end of a duel? Excellent! The risk may not
be worth it if the opponent is packing direct damage (and a lot of
them do).
(Thanks D. Norbeck/BladerNyte for confirming this in SC)
***
"Low LP Bonus"
10 DP (101-1000 LP)
(CONFIRMED)
You get this bonus if you win a duel with less than or equal to 1000
life. The lower the better. Lower than that? That would fall under
"Extremely Low LP Bonus".
***
"LP Differential Bonus"
1 DP per 500 LP disadvantage during the match
minimum 6000 LP (12 DP's worth)
(CONFIRMED) (CHANGED)
Being the underdog is highly romanticized in many stories, and the
Yu-Gi-Oh anime is no exception. If you can manage to win after being
the underdog by a huge margin, you get something for it.
It's harder to get this bonus in this game than in Spirit Caller.
This stacks with the new Reversal Bonus.
***
"Max ATK Bonus"
1 DP per 1000 attack attained by a monster you control
minimum of 3000 attack required
(CONFIRMED)
Pump your monster's attack as high as you can for a bonus. How
big can your Satellite Cannon be? The sky's the limit!
***
"Max Damage Bonus"
1 DP per 500 damage dealt in a single attack/spell/effect
minimum of 3000 damage required
(CONFIRMED)
The easiest way to do this is by attacking your opponent directly
using a 3000 ATK or greater monster.
Control decks can utilize Wave-Motion Cannon for massive damage.
***
"Max DEF Bonus"
1 DP per 1000 defense attained by a monster you control
minimum of 3000 defense required
(CONFIRMED)
Unity (the spell card) can produce the biggest walls you've ever
seen. Are you ready for this?
***
"Max Reflected Damage Bonus"
1 DP per 500 damage dealt
minimum 1000 damage reflected (worth 2 DP)
(CONFIRMED)
This occurs if your Defense Position monster dealt a lot of damage
because the opponent threw a Sangan or some weak crap at it.
***
"No Damage Bonus"
5 DP
(CONFIRMED)
Take no damage and use no cards that force you to pay amounts of
life points. Not as easy to get as it sounds, as most enemy decks
have a couple of direct damage cards.
***
"Over 20000 LP Bonus"
10 DP
If you stall until your Solemn Wishes or White Magician of Pikeru
nets you so many life points, you get some more Duel Points for your
trouble.
***
"Reversal Bonus"
5 DP
(NEW)
If ever during any point in the match the opponent has a 3000? LP
lead on you, you get this one.
This stacks with LP Differential Bonus.
---------------------------------------------------------------------
2.E - Specific Card Bonuses
---------------------------
(* - means CONFIRMED, the rest are not confirmed)
You get bonus points for summoning specific monsters.
10 DP
Armed Dragon LV10
Blue Eyes Ultimate Dragon
Cyber Laser Dragon
Cyber End Dragon
Elemental Hero Tempest
Metal Zoa
Red Eyes Black Metal Dragon
Super Vehicroid Jumbo Drill
Wall Shadow
20 DP
Blue Eyes Shining Dragon
Dark Avatar*
Dark Dreadroute
Dark Sage
Destiny Hero Dogma*
Elemental Hero Electrum
Hamon, Lord of Striking Thunder
Mokey Mokey King
Obelisk the Tormentor
Ojama King
Raviel, Lord of Phantasms
Slifer the Sky Dragon
Spirit of the Pharaoh*
Uria, Lord of Searing Flames
XYZ Dragon Cannon
Winged Dragon of Ra
30 DP
Exodia Necross
Valkyrion the Magna Warrior
50 DP
Gate Guardian
Perfectly Ultimate Great Moth
Water Dragon
***
You also get bonus points for activating specific cards.
Accumulated Fortune - 10 DP
Blasting the Ruins - 10 DP
Dark Scorpion Combination - 30 DP
Elemental Burst - 30 DP
Flash of the Forbidden Spell - 10 DP
Fuh-Rin-Ka-Zan* - 10 DP
HERO Flash !! - 10 DP
Law of the Normal - 20 DP
Miraculous Rebirth - 10 DP
Straight Flush - 10 DP
Yu-Jo Friendship - 10 DP
***
You also get bonus points for finishing off the opponent
with certain cards.
Phantasm Finish - 10 DP
Skull Servant Finish - 30 DP
Sparks Finish* - 30 DP
Exodia Finish* - 50 DP
Final Countdown Finish* - 50 DP
Destiny Board Finish - 100 DP
Last Turn Finish - ?? DP
---------------------------------------------------------------------
2.F - Deck Construction Bonus
-----------------------------
You get bonus points for counterproductive deck construction
practices, and theme decks.
No Effect Monster Deck - 5 DP
No Limited or Semi-Limited Cards - 5 DP
No Monster Deck - 5 DP
One Copy Per Card Deck - 5 DP
***
Limited Attirbute Deck - 5 DP
* All your monsters should be a single Attribute, like an all-
Light deck. Even a single non-Light monster (in the example)
will cause you not to get the bonus.
Limited Type Deck - 5 DP
* All your monsters should be a single type, like an all-warrior
deck. No exceptions.
No Forbidden Cards Deck - 5 DP
* If your opponent has a Forbidden card and you don't, you get
extra credit.
* If you implement the new banlist, you can easily get this bonus
since most computer decks have Graceful Charity.
---------------------------------------------------------------------
2.G - Miscellaneous Bonuses
---------------------------
"Chain Bonus"
2 DP per chain link level
minimum chaink link of "3"
(CONFIRMED)
If you've played the puzzle with the spell that requires Chain Link 4
you'll understand what I mean. But here's another example:
1. You play Axe of Despair (and this becomes Chain Link 1)
2. Chain Link 2: Opponent plays Mystical Space Typhoon (in response)
3. Chain Link 3: You activate Magic Jammer
4. Chain Link 4: Opponent activates Seven Tools of the Bandit
To better understand how adding chain links and playing cards in
response to other cards works, see the articles on Spell Speed in
Wikia:
http://yugioh.wikia.com/wiki/Spell_Speed (as of 01-22-2007)
***
"Match Duel Bonus"
30 DP
If you win a match, you get 30 DP extra during the round that you
trash the opponent for the second time... or if you ran 'em over
with Victory Dragon on the first duel.
***
Luck Bonus
7 DP per successful coin toss via your card effect
min. 3 successful coin tosses
Do you feel lucky, punk? Time to bust out that Blowback Dragon
and Fairy Box!
The spell card "Second Coin Toss" can greatly improve your chances
of success.
(Regarding dice: I tried an all-dice deck, but it didn't seem to
have any effect. If you have any idea--or formulas, people--how
dice can affect the Luck Bonus, feel free to mail me.
(Thanks Pathetic_Moron and Felix Valladres)
***
"Opponent's Turn Win Bonus"
10 DP
(CONFIRMED)
If you somehow win during your opponent's turn in any way, you get
10 DP for the amazing work.
The easiest way to do this is to activate burn spells like Ring of
Destruction or Just Desserts on the opponent's turn. You can also
use Magic Cylinder during a monster attack to deal the finishing
blow.
Final Countdown's 20 turns ends during your opponent's End Phase
so you're guaranteed this bonus.
(Thanks Paul Weiss for the tip.)
(Thanks Jinesis for the Final Countdown tip.)
***
"Quick Finish Bonus"
10 DP
(CONFIRMED)
You must win by TURN 5. Starting first in a duel gives you more
turns to summon monsters and/or accomplish this goal.
Note: "Turns" include your opponent's turns. You can see the turn
counter under the face of the player who is currently
playing.
***
"Spell Counters Bonus"
2 DP for each Spell Counter placed
(minimum 5 counters)
(CONFIRMED)
This is a great incentive to run the Silent Magician, Apprentice
Engine and/or Pitch-Black Power Stone. This is for each counter
placed, so if you use the Stone to move counters, it doesn't count.
(Thanks Jared/jacedasweetfunnyguy)
---------------------------------------------------------------------
2.H - Bonuses I Need Help On
----------------------------
"ANY UNCONFIRMED BONUSES?"
??
"WHAT? A BONUS NOT ON MY GUIDE!!?? THAT'S IMPOSSIBLE!"
??
If you have any more bonuses to add or confirm, email me (see the
contacts section for my email address), and you will receive credit
if you're the first one.
=====================================================================
Section 3
Maximizing Bonuses [MAX-]
=========================
WARNING: These tips are designed to maximize DP per duel in the
WC 2007 video game, it is NOT the best way to play Yu-Gi-Oh.
Trying to get bonuses poses considerable risk for the most part.
You should play more conservatively in an actual game, or in an
online duel. (Like, saving 'backup' monsters on hand instead of
summoning them all, distributing your equip cards among your
monsters instead of piling them up on a single monster, etc...)
***
General tips to rack up DP:
1. Show off! Summon that extra monster if you can to fill up your
slots. Summon that Fusion/Ritual/Tribute monster! Deal as much
damage as you can in a single hit!
2. Protect your life points from damage, or alternatively, play
life-reducing cards to cut your own life low.
3. If you have a spell or trap card or effect monster that can
damage the opponent during their turn, always try to use it as
the finishing blow.
4. Guaranteed 5 DP per duel is nothing to laugh about... try to make
a strict theme deck! Light, Dark, Water and Wind are good
attributes to make a Limited Attribute Deck... as are Beasts or
Warriors for a single type deck. Try it!
5. (NEW) Finish as many challenges as you can first. That way, every
time you win a duel, you get as many points as possible from the
Challenge Bonus.
6. (NEW) Download and duel the ghosts of world top-ranked players.
They usually provide more DP than your average challenge or
computer opponent.
***
Beatdown Decks:
1. The accepted faster way to level up is to run a fast monster
beatdown deck. Or Cyber-Stein + fusion monster + Megamorph.
2. When trying to end the match quickly, try to equip all equip
spells to a single monster to maximize ATK and damage for bonuses.
3. Try to get the first turn, sometimes you can win by Turn 5. It is
almost impossible to win by turn 4 unless you draw a One-Turn-Kill
combo.
4. Try to win without special summons, traps or spells.
***
Stall Decks:
1. Control Decks focused on field control and card destruction (NOT
the "Card Desctruction" card, OK!) provide more DP on average
than those that deal damage over time.
2. Deck Destruction and/or Card Removal is the way to go if going
for max DP. Also try Wave-Motion Cannon.
3. So far, there is no bonus for filling all trap/spell slots, so
don't! Leave one space open so you can play one-time-use spells or
traps to rack up the Spell or Trap Card bonuses.
4. Fill up your monster slots only on the final turn. You may need to
put a crucial game winner on that last slot.
=====================================================================
Section 3B
- Sample Decks [DECK]
=====================
These are decks whose goal is to wring as much DP from the system.
Not for winning online duels. :D
(INSERT NEW DECKS HERE, ONLY DECKS THAT DON'T WORK IN SPIRIT
CALLER DUE TO LACK OF CARD VARIETY, HERE!)
You can see the following deck archetypes in the Spirit Caller
version of the Bonus Guide...
"Macro Cosmos Mill", "Chain Strike Burn Deck", "Cyber-Stein OTK Deck"
"Dark Scorpion Deck", "Wall Stall Defense Deck"
=====================================================================
Section 4
Revision History [HIST]
=======================
v1.1 (April 9, 2007)
* Dark Avatar, One Copy Per Card Deck bonuses
* Spirit of the Pharaoh
* Formatted the Credits Section
* Destiny Board
v1.0 (April 1, 2007)
* NOT an April Fools update
* Corrected some bonuses
* Confirmed some more bonuses
* Opponent's turn finish tips
* Level Up! does count towards the LV Monsters bonus.
v0.6 (March 29, 2007)
* Victory bonuses added
* Confirmed some more bonuses
* New tips
v0.5 (March 27, 2007)
* Beta release
* Some descriptions rewritten
=====================================================================
Section 5
Credits [CRED]
==============
Great thanks to contributors to my guide!!!
Contributors to WC2007 version of the Bonus Guide:
Aaron Caraballo
* Destiny Board Finish
B. Perry/kayvon
* Duelist Bonus details
D. Norbeck/BladerNyte
* Exodia
* LP Survival Clear Bonus
Durmgrid
* Dark Avatar
* One Copy Per Card Deck
Jineses
* Final Countdown always ends on the opponent's turn
Louis Ng
* Level Up!
* Corrections: Draw, Phantasm Finish, No Spells/Traps
MageofIce88
* Sparks Finish (!!)
Mike Ledo
* Exodia, Final Countdown
RamboJoe979797
* Destiny Hero Dogma
* Spirit of the Pharaoh
***
Contributors to Spirit Caller version of the Bonus Guide:
Anfinix
causalxxlinkxx
D. Norbeck/BladerNyte
Darkzero3
David Vuong
Felix Valladres
Guido Falconi
KingTut93
Jared (jacedasweetfunnyguy)
louisng114
Michael Finzel
Mysteryshadow5
na-aquan williams
Paul Weiss
Pathetic_Moron
Resach
Skribblez
Vincio
=====================================================================
Section 6
Contact Info [MAIL]
===================
My email address is mercenary_badger (at) y^h00.c0m --
Please put something like "YugiOh 2007 Bonuses Guide" or whatever
that would help me tell which is spam and which isn't. If the bonus
isn't too obvious, include details on how to get it. Don't forget to
include the bonus DP acquired.
Please do send any:
1. contributions
2. corrections/confirmations
3. donations
Please don't send:
1. flames
2. bad grammar or leetspeak... English need not be perfect; as
long as I can understand you it's ok
Thank you for reading my guide!
======================================================================
Final Words
===========
"Geeze, why don't you summon a monster?"
-random quote when directly attacking a player
"This is the reason why you deserve to be destroyed!"
-random quote when being attacked