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                    WarioWare Touched! FAQ/Walkthrough
                           For the Nintendo DS
                   Version 1.1 (Last Updated 6/1/2007)
                             By Devin Morgan

   This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Microgames
6. Souvenirs
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (6/1/07): Corrected information about the Silver Crowns.

Version 1.05 (3/27/05): Made a small correction to a souvenir.

Version 1.0 (3/19/05): The first, complete version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Perhaps one of the greatest releases to date for the Nintendo DS is this
installment of WarioWare. Personally, this is the first WW game I've played,
and I feel they did a spectacular job incorporating the touch screen into
this game. After experiencing this title, I feel it would be harder to play
the other games without the stylus/touch screen adding to the fun. Either
way, there is a wide variety this goaround of microgames for you to try out.
Usage of the stylus and microphone plays heavily into completing these games,
so be ready to work to win some of them! Regardless, this is definitely one
of, if not the best, titles for the DS you can try out, so get out there and
try it immediately!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

WA HAH HAH HAH!

I'm filthy, dirty, gut-churningly rich!!! It's all thanks to WarioWare, Inc's
success! That still hasn't stopped me from swiping stuff. Just the other day,
I pilfered a couple of portable game systems! Well, then I fell and dropped
them down a manhole. This old guy popped out and asked me if I dropped those
two systems or this other system I'd never seen before. I lied and took them
both!

ARRRGGG!

How do I work this thing?! It's got two screens! Wait... I can use this weird
little stick on the screen to play! This is actually fun! I've got it - I'll
trick people to make me a bunch of microgames for free, and then I'll sell
'em to the masses. With two screens, I'll make twice as much money!

CHA-CHING!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Touch Screen/Stylus: Control the action onscreen

L: Skip cutscenes (if you viewed them already)

Up/Start: Pause/resume game

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Microgames -=
-=-=-=-=-=-=-=-=-=-=

======================
Wario (Touch Training)
======================

Introduction
------------

Wario is in his home, munching on sweets as you would expect out of him. He
gets a toothache because of it, and so he hops on his motorbike and rides
down to Dr. Payne's Dental Clinic. You are given a practice game here: Drill!
Simply tap the 3 blue pieces of plaque to clean the mouth, and that's it.
Wario will be cured for now, and the real microgames will begin.


Microgames
----------

1. Party Popper
   Objective: Pop the balloons onscreen (Pop!)
   Pass Score: 20 points
   Level 1: 6 balloons (3x2)
   Level 2: 9 balloons (3x3)
   Level 3: 12 balloons (4x3)

2. Pet Peeved
   Objective: Poke the kitten that pops out of the hole (Poke!)
   Pass Score: 20 points
   Level 1: The entire cat comes out
   Level 2: Half the cat's body comes out
   Level 3: Only the head comes out

3. Waste with Haste
   Objective: Tap the button until the pen's contents empties (Tap!)
   Pass Score: 20 points
   Level 1: The contents comes out at regular speed
   Level 2: The contents take a few more taps to empty
   Level 3: The contents take even more taps to empty

4. Big Bang
   Objective: Detonate the fireworks that are being launched (Detonate!)
   Pass Score: 20 points
   Level 1: Only one firework needs to be detonated
   Level 2: Two fireworks are to be detonated
   Level 3: Three fireworks have to be detonated

5. Taping a Leak
   Objective: Patch up the leaking sections of piping (Patch!)
   Pass Score: 20 points
   Level 1: Only one section is leaking
   Level 2: Two sections of pipe are leaking
   Level 3: Four sections of pipe are leaking

6. Sleepy Head
   Objective: Wake up the sleeping person by tapping the object (Wake up!)
   Pass Score: 20 points
   Level 1: Tap the drum 3 times
   Level 2: Tap the drum 5 times
   Level 3: Tap the moving bell 7 times

7. Up for Grabs
   Objective: Catch the rod that is dropped from above (Catch!)
   Pass Score: 15 points
   Level 1: Catch a regular sized rod
   Level 2: Catch a smaller, bent rod
   Level 3: Catch a small piece of rod moving back and forth

8. Tune Out
   Objective: Play the proper notes you are shown (Play the notes!)
   Pass Score: 20 points
   Level 1: There are 2 notes to play
   Level 2: There are 3 notes to play
   Level 3: There are 4 notes to play

9. Freak Mutation
   Objective: Point out the changed object when they fall (Pay attention!)
   Pass Score: 20 points
   Level 1: There are 3 small objects to watch
   Level 2: There are 4 slightly larger objects to watch
   Level 3: There are 4 moving complex objects to watch

10. Bug Eyed
   Objective: Poke the camouflaged bugs on the tree (Poke a bug!)
   Pass Score: 20 points
   Level 1: Poke 1 bug
   Level 2: Poke 2 bugs
   Level 3: Poke 3 bugs

11. Lose Your Marble
   Objective: Chisel the stone block to reveal a statue (Chisel!)
   Pass Score: 10 points
   Level 1: The block is easy to chisel quickly
   Level 2: There are more pieces to chisel
   Level 3: There are some more pieces to chisel, takes 2 taps to clear

12. Wrap Sheet
   Objective: Pop the bubbles on the bubble wrap piece (Squish!)
   Pass Score: 20 points
   Level 1: There are 2 bubbles to pop
   Level 2: There are 4 bubbles to pop
   Level 3: There are 7 bubbles to pop

13. Swamp Things
   Objective: Poke the eyes of the animals on the leaves (Poke!)
   Pass Score: 20 points
   Level 1: There is 1 snail to poke
   Level 2: There are 2 snails to poke
   Level 3: There are 2 snails and a small turtle to poke

14. Number Cruncher
   Objective: Tap the 3 objects in numerical order (Tap in order!)
   Pass Score: 20 points
   Level 1: There are 3 simple objects to tap
   Level 2: The objects are slightly more complex
   Level 3: The objects to tap are all different

15. Perfect Match
   Objective: Pick the match to the card displayed (Find a match!)
   Pass Score: 15 points
   Level 1: There are 2 pairs to memorize
   Level 2: There are 3 pairs to memorize
   Level 3: There are 3 more complex pairs to memorize

16. Housewares
   Objective: Match the object with what is shown above (Find!)
   Pass Score: 20 points
   Level 1: There are few objects to choose from
   Level 2: There are more objects in the room to choose from
   Level 3: There are more objects, and they have slight differences

17. Profiler
   Objective: Pick the correct object being profiled above (Choose!)
   Pass Score: 20 points
   Level 1: There are 3 simple objects to pick from
   Level 2: There are 3 more complex objects to pick from
   Level 3: There are 4 objects with similarities to catch/pick from

18. Into the Sunset
   Objective: Shoot out all the stacked objects (Shoot!)
   Pass Score: 20 points
   Level 1: A small stack of barrels are to be shot
   Level 2: A brick wall needs to be shot down
   Level 3: A tall tower of people needs to be shot apart

19. Character Development
   Objective: Spell out the word above with the letters below (Spell!)
   Pass Score: 15 points
   Level 1: Only the letters you need will be flying around
   Level 2: The letters you need move a bit quicker
   Level 3: All your letters are flying, plus ones you don't need at all

20. Accountant Assault
   Objective: Enter the answer/calculate the equation above (Calculate!)
   Pass Score: 20 points
   Level 1: You are given a simple equation to solve
   Level 2: You are given 2-digit equations to solve
   Level 3: You are given 3-digit equations to solve

21. Rump Roast
   Objective: Whip your horse into first place (Whip!)
   Pass Score: 15 points
   Level 1: The competition lies back, making it easy to win
   Level 2: The competition is faster, another horse tries to outrun you
   Level 3: The race is much closer with your competition speeding up

Boss: You Break It, You Buy It
   Objective: Swat the flies as they move around under the glass (Swat!)
   Pass Score: 7 points
   Level 1: There are very few slow moving flies to hit
   Level 2: There are some slow and some faster flies to hit
   Level 3: There are even more faster flies to hit


Conclusion
----------

Wario pulls up at a local bakery stand, and asks for 10 pies. Totally
disregarding what Dr. Payne said, he eats them anyway and gets another round
of toothache. He gets his teeth taken care of once more after being scolded
by the dentist. Following this visit, Wario rides down to the Hawt House,
which Mona is dancing, and the scene ends there.


================
Mona (Cute Cuts)
================

Introduction
------------

In Downtown Diamond City, at the TV station, there is a show called Ear Candy
taking place. It appears to be a Top 5 music countdown, in which Mona tops
the charts! Following the Top 5, it's announced that Mona is going to be
playing at the Hawt House that night. Meanwhile, her competition who she
dethroned, Vanessa, is watching the show and becomes furious. Back at Mona's
pizza shop, she performs on guitar while you play a microgame. Rub across the
strings to play the guitar (you do this twice). Following this, Mona rides
off on her scooter with her posse in the van trailing behind. Vanessa catches
up with her lackies, and kidnaps one of Mona's bandmates. So, to retaliate,
Mona sends her own flying device up to counter the giant flyer that kidnapped
her comrade.


Microgames
----------

1. Steel Chef
   Objective: Slice the flying fruit and vegetables (Slice!)
   Pass Score: 25 points
   Level 1: You must slice 2 objects
   Level 2: You must slice 3 objects
   Level 3: You must slice 4 objects

2. Clog It
   Objective: Unroll the roll of toilet paper (Unroll!)
   Pass Score: 15 points
   Level 1: A small roll of toilet paper is to be unrolled
   Level 2: A medium sized roll of toilet paper is to be unrolled
   Level 3: A large roll of toilet paper is to be unrolled

3. Snivel Disobedience
   Objective: Cut off the drip coming from the girl's nose (Snip!)
   Pass Score: 10 points
   Level 1: The drip just hangs stationary
   Level 2: The drip moves up and down from the nose
   Level 3: The girl moves sideways, and the drip moves up and down

4. Zoooooooo
   Objective: Stretch out the animal silhouette (Stretch!)
   Pass Score: 10 points
   Level 1: Stretch out the elephant's nose
   Level 2: Stretch up the giraffe's neck
   Level 3: Stretch out the wiener dog's body

5. Blowin' Up
   Objective: Pull the string on the party favor (Pull!)
   Pass Score: 10 points
   Level 1: There is 1 string to pull
   Level 2: There are 2 strings to pull
   Level 3: There are 3 strings to pull

6. Running of the Bull's-eye
   Objective: Shoot an arrow at the moving target (Shoot!)
   Pass Score: 15 points
   Level 1: Shoot at a large target
   Level 2: Shoot at a medium-sized target
   Level 3: Shoot at a small target

7. Sinking Feeling
   Objective: Raise the platforms so the car makes it safely across (Raise!)
   Pass Score: 15 points
   Level 1: There is 1 large platform to raise
   Level 2: There are 2 platforms to raise
   Level 3: There are 3 platforms to raise

8. Star Struck
   Objective: Throw a ninja star at the middle ninja (Throw!)
   Pass Score: 20 points
   Level 1: The ninja stays stationary in the center
   Level 2: The ninja can move to 1 of 3 spots
   Level 3: The ninja can move to 1 of 5 spots

9. Face-Lift
   Objective: Move parts of the face to match the top screen (Copy!)
   Pass Score: 20 points
   Level 1: There is 1 part to change, and the game gives a hint
   Level 2: There is 1 part to change, but no hints
   Level 3: There are 3 parts to change, no hints

10. Cage Match
   Objective: Drop the cage when the animal is below it (Capture!)
   Pass Score: 10 points
   Level 1: You must capture a large duck
   Level 2: You must capture a lion
   Level 3: You must capture a small fast moving duck

11. Straight Faces
   Objective: Spin the parts of the column so they all look alike (Match!)
   Pass Score: 15 points
   Level 1: 1 section of a 3-piece column is different
   Level 2: All sections of a 3-piece column are mismatched
   Level 3: 2 sections of a 4-piece column are mismatched

12. No Love for You
   Objective: Pluck the petals from the flower (Pull!)
   Pass Score: 20 points
   Level 1: There are 4 large petals to pluck
   Level 2: There are 6 regular sized petals to pluck
   Level 3: There are 8 smaller petals to pluck

13. Quite Puzzled
   Objective: Slide the tiles around to properly form the picture (Solve!)
   Pass Score: 20 points
   Level 1: You must slide 1+ tiles to solve
   Level 2: You must slide 2+ tiles to solve
   Level 3: You must slide 3+ tiles to solve

14. Pass Agressive
   Objective: Pass the basketball to a teammate to make the shot (Pass!)
   Pass Score: 10 points
   Level 1: 1 teammate to pass to
   Level 2: 2 teammates to pass to, and an opponent trying to block
   Level 3: 2 teammates to pass to, and 2 opponents trying to block

15. Tuft It Out
   Objective: Pluck the hair from the skin (Pluck!)
   Pass Score: 20 points
   Level 1: There is 1 hair to pluck
   Level 2: There are 2 hairs to pluck
   Level 3: There are 3 hairs to pluck

16. Sweeping Victory
   Objective: Trip the person by slicing their legs from under them (Trip!)
   Pass Score: 10 points
   Level 1: Trip the man standing on one leg
   Level 2: Trip the man standing on both legs
   Level 3: Flip the meditator on his head

17. Fresh Squeezed
   Objective: Milk the cow to accumulate milk in the cup (Milk!)
   Pass Score: 20 points
   Level 1: Pull the udders 3 times
   Level 2: Pull the udders 4 times
   Level 3: Pull the udders 5 times

18. Got the Chops
   Objective: Chop the food up into many pieces (Chop!)
   Pass Score: 20 points
   Level 1: You have a lettuce to chop up
   Level 2: You have a zucchini to chop up
   Level 3: You have a carrot to chop up

19. It Slices, It Dices
   Objective: Slice along the dotted line to cut the object (Chop!)
   Pass Score: 20 points
   Level 1: You must make 1 slice to cut
   Level 2: You must make 2 slices to cut
   Level 3: You must make 3 slices to cut

20. Middle Management
   Objective: Slice the middle parts, but don't topple the head (Chop!)
   Pass Score: 20 points
   Level 1: There are 2 parts to knock off
   Level 2: There are 4 parts to knock off (slice alternatively)
   Level 3: There are 6 parts to knock off (slice alternatively)

Boss: Pro Bowling
   Objective: Knock down all 10 pins in 3 balls or less (Bowl!)
   Pass Score: 7 points
   Level 1: The pins are in standard formation
   Level 2: The pins are arranged differently, but not too difficult
   Level 3: The pins are arranged in a difficult pattern


Conclusion
----------

Mona's shooting flyer eventually gets knocked out of the sky. In an attempt
to free their bandmate, the large driver of the van ejects himself, knocking
his head into the large flyer above. This frees the bandmate and sends the
cronies crashing into the ground. Mona and crew make it to the Hawt House to
perform, but in the middle of the show, Mona leaves to deliver her pizzas.
Vanessa attempts to jump on stage and steal the show, but to no avail. The
scene ends with the audience throwing food and such at Vanessa on stage.


=========================
Jimmy T. (Dance Club Rub)
=========================

Introduction
------------

Over at Club Sugar, the night is young and the club scene is hopping. Jimmy
T. is on the dance floor grooving with his family, when a flying bug lands in
Jimmy's hair. This makes his afro itchy, and so you have to play a simple
practice microgame to get it out. Scratch it out by constantly rubbing where
the bug is. After it flies away, Jimmy and his crew continue dancing, then
the real microgames begin.


Microgames
----------

1. Impressionism
   Objective: Rub the paper to make a copy of the coin on it (Rub!)
   Pass Score: 15 points
   Level 1: The coin you have to rub is large
   Level 2: The coin you have to rub is of medium size
   Level 3: The coin you have to rub is small

2. Shakedown
   Objective: Shake the tree to make its contents fall out (Shake!)
   Pass Score: 15 points
   Level 1: There is one tree to shake
   Level 2: There are two trees to shake with few items
   Level 3: There are two trees to shake with more items

3. Pet Petter
   Objective: Pet the pictured animal until it is content (Pet!)
   Pass Score: 10 points
   Level 1: There is a dog for you to pet
   Level 2: There is a cat for you to pet
   Level 3: There is an egg for you to pet

4. Arms Race
   Objective: Make the man do some chin-ups (Do chin-ups!)
   Pass Score: 10 points
   Level 1: Do 3 chin-ups
   Level 2: Do 4 chin-ups
   Level 3: Do 6 chin-ups

5. Chalk Full
   Objective: Erase the blackboard of all the pictures on it (Erase!)
   Pass Score: 20 points
   Level 1: There is 1 small picture to erase
   Level 2: There are several pictures to erase
   Level 3: There are several pictures to erase, plus the chalk draws more

6. Oh, Snap!
   Objective: Tickle the man's armpits until he drops the bar (Tickle!)
   Pass Score: 15 points
   Level 1: One of the men raises his arms
   Level 2: One of the men raises his arms, but the other attempts to
   Level 3: Both men attempt to raise their arms, so tickle one

7. Scratch and Match
   Objective: Scratch the circles to find a match to the picture (Rub!)
   Pass Score: 20 points
   Level 1: There are 3 circles you can scratch
   Level 2: There are 4 circles you can scratch
   Level 3: There are 5 circles you can scratch

8. Wishful Thinking
   Objective: Rub the lamp to make the genie come out (Rub!)
   Pass Score: 10 points
   Level 1: Rub a few times to free the genie
   Level 2: It takes slightly longer to free the genie
   Level 3: It takes even longer to free the genie

9. Power Chord
   Objective: Rub across the strings to rock out (Rock!)
   Pass Score: 20 points
   Level 1: It doesn't take long to fill the meter
   Level 2: It takes slightly longer to fill the meter
   Level 3: It takes even longer to fill the meter

10. Dish It
   Objective: Keep the objects atop the sticks spinning (Spin!)
   Pass Score: 20 points
   Level 1: There is only one stick to spin
   Level 2: There are 2 sticks to spin
   Level 3: There are 3 sticks to spin

11. Early Release
   Objective: Rub across the rusty bars to break the girl out (Rescue!)
   Pass Score: 25 points
   Level 1: The rub points are easy to swipe quickly
   Level 2: The rub points are in easy but slightly different places
   Level 3: There are more rub points in odd places

12. Ick Magnet
   Objective: Rub the plate in the air to pick up the junk (Rub!)
   Pass Score: 20 points
   Level 1: There is one plate slightly elevated to rub
   Level 2: There is one plate high in the air to rub
   Level 3: There are 2 small plates to rub

13. Drama Clean
   Objective: Wipe the dirt off the window to clean it (Clean!)
   Pass Score: 10 points
   Level 1: The rag you use is large
   Level 2: The rag you use is medium sized
   Level 3: The rag you use is small

14. Touchdown
   Objective: Use the fans to help the man land on the platform (Land!)
   Pass Score: 15 points
   Level 1: The landing platform is large
   Level 2: The tugboat you land on is a bit smaller
   Level 3: The block you land on is small as well

15. Public Transportation
   Objective: Move the bar up and down to ditch the train (Get away!)
   Pass Score: 10 points
   Level 1: A slow moving guy with a hammer chases you
   Level 2: A man in a car chases you
   Level 3: A fast-moving train chases you

16. Burning Rubber
   Objective: Rub the paper to wear down your eraser (Erase!)
   Pass Score: 15 points
   Level 1: You have a small eraser to wear down
   Level 2: You have a medium sized eraser to wear down
   Level 3: You have a large eraser to wear down

17. Sweet Sorrow
   Objective: Wave goodbye to your departing relatives (Wave good-bye!)
   Pass Score: 10 points
   Level 1: There is one person leaving in the distance
   Level 2: There is one person leaving, but they're closer to you
   Level 3: There are 2 people leaving and you must wave to both separately

18. Washed Up
   Objective: Clean off the child's face (Wipe!)
   Pass Score: 10 points
   Level 1: There is a small smudge of dirt on the face
   Level 2: There are a couple smudges of paint on the face
   Level 3: There are a couple slightly larger paint blots on the face

19. Erosion
   Objective: Flatten the hills so the helicopter doesn't crash (Flatten!)
   Pass Score: 20 points
   Level 1: There is only one small hill to flatten
   Level 2: There are two medium sized hills to flatten
   Level 3: There are two very tall hills to flatten

20. Worked to a Lather
   Objective: Rub the head to lather up the person (Lather!)
   Pass Score: 20 points
   Level 1: The person to lather simply stands there
   Level 2: The person to lather moves left and right
   Level 3: The person to lather does squats

Boss: Rainbow Juice
   Objective: Rub the rainbow to drop water into the bucket, but avoid
              watering the ground when possible (Rub the rainbow!)
   Pass Score: 7 points
   Level 1: The rain falls quickly, bucket stays open
   Level 2: The rain falls at a medium speed, bucket sometimes closes
   Level 3: The rain falls slowly, bucket sometimes closes


Conclusion
----------

After some dancing, Jimmy T. and the family exit the club and walk down the
street. That same bug from before returns and Jimmy goes wild just like
before, but his family thinks he's just busting some crazy dance moves. Shows
what they know. The scene ends when Jimmy T. makes it to the Hawt House.


======================
Jamie T. (Jamie's Mix)
======================

Introduction
------------

Once again, the scene opens at Club Sugar. Immediately you jump into the
games, though. So much for an intro, eh?


Microgames
----------

Jamie has none of her own; it's just a random mix of Wario, Mona, and Jimmy
T.'s selections.


Conclusion
----------

After you play the initial run with Jamie, that's it. No storyline at all.


==========================
Kat & Ana (Ninja Scribble)
==========================

Introduction
------------

The scene opens at Kat & Ana's house in the woods. Kat walks in and panics
because her bananas are missing. Her pet notices some footprints leading out
an open window, with a banana peel left behind. You will then get a practice
microgame where you have to write a note (just scribble around, it makes no
difference). Soon after Kat begins to give chase to the banana thief, Ana
catches up having read the note. The microgames then begin from here.


Microgames
----------

1. Finger Painting
   Objective: Paint the unpainted fingernails (Paint!)
   Pass Score: 15 points
   Level 1: There are 2 fingernails to paint
   Level 2: There are 3 fingernails to paint
   Level 3: There are 4 fingernails to paint, or 3 to paint, 1 to fix

2. Long Division
   Objective: Draw a line between the different items (Divide!)
   Pass Score: 10 points
   Level 1: There are 2 distinct pairs to divide
   Level 2: There are 2 somewhat similar pairs to divide
   Level 3: There are 2 very similar pairs to divide

3. Domestic Issue
   Objective: Pull the thread from the start through the loops (Thread!)
   Pass Score: 10 points
   Level 1: There is 1 needle to thread
   Level 2: There are 2 needles to thread
   Level 3: There are 3 moving needles to thread

4. Feeling Saucy
   Objective: Grab the ketchup and pour it all over the food (Squeeze!)
   Pass Score: 10 points
   Level 1: There is a box of french fries to cover
   Level 2: There are 2 hot dogs to cover
   Level 3: There are 3 corn dogs to cover

5. One-Liner
   Objective: Trace the design in the right direction with 1 stroke (Draw!)
   Pass Score: 20 points
   Level 1: You have a simple design to trace
   Level 2: You have a slightly more complex design to trace
   Level 3: You have a complex design to trace

6. Finish Line
   Objective: Draw the path through the slalom to the finish (Finish!)
   Pass Score: 20 points
   Level 1: There is 1 set of poles to draw through
   Level 2: There are 2 sets of poles to draw through
   Level 3: There are 3 sets of poles to draw through

7. Hair Supply
   Objective: Draw the hair as shown above on the guy's face (Draw!)
   Pass Score: 20 points
   Level 1: There is a small bit of hair to draw
   Level 2: There is slightly more hair for you to draw
   Level 3: There is a lot of hair to draw

8. Bright Idea
   Objective: Connect the bulb wires to the battery (Connect!)
   Pass Score: 20 points
   Level 1: Only the connected wires are present
   Level 2: The connected wires plus 2 unconnected ones are present
   Level 3: The connected wires plus 4 unconnected ones are present

9. What's Your Sign?
   Objective: Connect the stars as shown on the top screen (Connect!)
   Pass Score: 20 points
   Level 1: Your stars are lined up identically to the top
   Level 2: Your stars are flipped or otherwise moved compared to the top
   Level 3: Your stars are flipped around, and the design is complex

10. Divide and Conquer
   Objective: Hold the stylus on the screen to saw (Saw in half!)
   Pass Score: 20 points
   Level 1: A large log needs to be cut
   Level 2: A curvy ribbon needs to be cut
   Level 3: A straw with a curve at the end needs to be cut

11. Write On, Dude
   Objective: Trace the lines to draw the Kanji shown above (Trace!)
   Pass Score: 20 points
   Level 1: You have a simple character to draw
   Level 2: You have a slightly complex character to draw
   Level 3: You have a complex character to draw

12. Hookin' Up
   Objective: Connect the boy and girl to hook them up (Hook up!)
   Pass Score: 20 points
   Level 1: No obstacles in the way
   Level 2: A cat and dog are in the way
   Level 3: 2 pairs of moving scissors are in the way

13. Corrections Officer
   Objective: Circle the answers to the math problems (Circle answers!)
   Pass Score: 20 points
   Level 1: There is 1 answer to circle
   Level 2: There are 2 answers to circle
   Level 3: There are 4 answers to circle

14. Midnight Weirdo
   Objective: Shine the light on the man hiding in the dark (Search!)
   Pass Score: 20 points
   Level 1: Your searchlight covers a large range
   Level 2: Your searchlight covers a medium range
   Level 3: Your searchlight covers a small range

15. The Proud, the Fuse
   Objective: Draw the rest of the fuse to the flame to light it (Light!)
   Pass Score: 20 points
   Level 1: The maze is a simple path
   Level 2: The maze is a somewhat complex path
   Level 3: The maze is a complex path

16. Ring Master
   Objective: Draw a line linking all the rings to clear them (Connect!)
   Pass Score: 10 points
   Level 1: There are 2 rings to connect
   Level 2: There are 4 rings to connect
   Level 3: There are 6 rings to connect

17. Shoo!
   Objective: Rub the screen to clear the area of dirt monsters (Sweep!)
   Pass Score: 10 points
   Level 1: Clear a small amount of dirt monsters
   Level 2: Clear a medium amount of dirt monsters
   Level 3: Clear a large amount of dirt monsters

18. In the Loop
   Objective: Draw a circle around the buttons onscreen (Circle!)
   Pass Score: 20 points
   Level 1: There are 2 buttons to circle
   Level 2: There are 3 buttons to circle
   Level 3: There are 2 moving buttons to circle

19. Hi, Wire!
   Objective: Draw a bridge for the man to cross safely on (Lead him home!)
   Pass Score: 10 points
   Level 1: No obstacles are in the way
   Level 2: One spiked ball is in the air
   Level 3: Three spiked balls are in the air

20. Ramp It Up
   Objective: Draw a ramp so the marble rolls into the box (Drop it in!)
   Pass Score: 15 points
   Level 1: There are only ramps to look at above
   Level 2: There is a black hole added to the area
   Level 3: There are 2 black holes added to the area

Boss: Galaxy Bounce
   Objective: Draw horizontal lines for the ball to bounce on (Draw a line!)
   Pass Score: 7 points
   Level 1: No clouds are in the way
   Level 2: Some clouds are in the way to slow your ascent
   Level 3: Clouds are in the way and you can bounce atop them, be careful


Conclusion
----------

Kat & Ana eventually catch up to the thief, which turns out to be a monkey.
Instead of being angry, they think it's cute and decide to keep the monkey as
a pet, naming it Numchuck! The duo then walks down to the Hawt House and the
scene ends.


===================
Ashley (Total Drag)
===================

Introduction
------------

The scene opens at Ashley's seemingly haunted mansion. She is inside making a
brew, which you have to play a microgame to practice with. Simply drag all
the ingredients into the pot and the brew will be made. Unfortunately it
doesn't work out well since Ashley is missing something. She and her devil
pet will walk along, only to be knocked over by some alien creature. Ashley
becomes angered and the alien runs off. Then, Ashley realizes the alien is
the last ingredient and sends her devil after it.


Microgames
----------

1. Separation Anxiety
   Objective: Sort the items into the 2 designated categories (Sort!)
   Pass Score: 25 points
   Level 1: Sort the 4 distinctly different items by shape
   Level 2: Sort the 4 somewhat distinct items by hair/clothes
   Level 3: Sort the 5 somewhat distinct items by hair/clothes

2. Farm Fresh
   Objective: Move the animals into the fenced-in area (Capture!)
   Pass Score: 15 points
   Level 1: There are 2 animals to capture
   Level 2: There are 4 animals to capture
   Level 3: There are 5 animals to capture

3. Basket Case
   Objective: Catch the dropped item in your bucket (Catch!)
   Pass Score: 20 points
   Level 1: A round rubber ball is dropped
   Level 2: A curvy rubber ball is dropped
   Level 3: A frisbee/UFO object is dropped

4. Greedy Hands
   Objective: Pull all the coins into the change purse (Cash in!)
   Pass Score: 20 points
   Level 1: There are 2 coins to pull in
   Level 2: There are 4 coins to pull in
   Level 3: There are 6 coins to pull in

5. I'm #1!
   Objective: Catch the falling rings with your finger (Catch!)
   Pass Score: 15 points
   Level 1: You must catch 1 ring
   Level 2: You must catch 2 rings, watch out for falling items
   Level 3: You must catch 3 rings, watch out for falling items

6. Rock Fever
   Objective: Move the slide to zoom in on the virus you need (Search!)
   Pass Score: 10 points
   Level 1: There are 3 distinct viruses to pick out
   Level 2: There are 4 somewhat distinct viruses to pick out
   Level 3: There are 5 somewhat distinct viruses to pick out

7. On Strike
   Objective: Rub the matchstick against the box to light it (Strike!)
   Pass Score: 10 points
   Level 1: There is a large matchbox to rub
   Level 2: There is a medium-sized matchbox to rub
   Level 3: There is a small matchbox to rub

8. Drop in a Bucket
   Objective: Catch the water drops from the leaking ceiling (Catch!)
   Pass Score: 20 points
   Level 1: Catch 1 drop with a large plate
   Level 2: Catch 2 drops with a medium-sized tin can
   Level 3: Catch 3 drops with a small glass

9. Sugar Rush
   Objective: Pull in all the sweets with your tongue (Gobble!)
   Pass Score: 10 points
   Level 1: There are 3 stationary candies to grab
   Level 2: There are 3 moving candies to grab
   Level 3: There are 5 stationary candies to grab

10. Pipe Dream
   Objective: Move the object through the machine tube (Transform!)
   Pass Score: 20 points
   Level 1: The machine is a wide straightforward path
   Level 2: The machine is a narrower, but straightforward path
   Level 3: The machine is a narrower, but long and windy path

11. Birdcicle
   Objective: Move the ice to form a complete bridge (Build a bridge!)
   Pass Score: 25 points
   Level 1: There are 2 blocks to move
   Level 2: There are 3 blocks to move
   Level 3: There are 4 blocks to move

12. Sneeze, Please!
   Objective: Tickle around in the nostril until it sneezes (Sneeze!)
   Pass Score: 20 points
   Level 1: Both nostrils are unobstructed
   Level 2: One nostril has a cork in it, so tickle the open one
   Level 3: One nostril has a cork in it, and the nose moves back and forth

13. Fatapult
   Objective: Lift/drop the fat man to launch the small man (Lift and drop!)
   Pass Score: 10 points
   Level 1: You need to launch 1 person to drop the bell
   Level 2: You need to launch 2 people to drop the bell
   Level 3: You need to launch 3 people to drop the bell

14. Catch of the Day
   Objective: Catch the fish with your net (Catch!)
   Pass Score: 10 points
   Level 1: There is a minimal amount of fish to catch
   Level 2: There is a moderate amount of fish to catch
   Level 3: There is a large amount of fish to catch

15. Cheap Thrill
   Objective: Take the selected item and stick it in the cart (Buy!)
   Pass Score: 25 points
   Level 1: You need 1 item from a small pile of clothes
   Level 2: You need 1 item from a larger pile of clothes
   Level 3: You need 2 items from a larger pile of clothes

16. Fill 'Er Up
   Objective: Open the hatch to drop candy in, but don't overfill (Fill!)
   Pass Score: 20 points
   Level 1: You have large gumballs to drop into the jar
   Level 2: You have smaller jellybeans to drop into the jar
   Level 3: You have very small star candy to drop into the jar

17. Don't Blow It
   Objective: Light the candles on the cake with a match (Light!)
   Pass Score: 10 points
   Level 1: There are 2 candles to light
   Level 2: There are 3 candles to light
   Level 3: There are 4 candles to light

18. Chance of Showers
   Objective: Extinguish the flame with the water statue (Extinguish!)
   Pass Score: 10 points
   Level 1: 1 small flame needs to be put out
   Level 2: 1 large flame needs to be put out
   Level 3: 1 small and 1 large flame need to be put out

19. Oh, the Irony
   Objective: Iron the wrinkles out of the clothes (Iron!)
   Pass Score: 15 points
   Level 1: A t-shirt with few wrinkles needs ironing
   Level 2: A t-shirt with lots of wrinkles needs ironing
   Level 3: A pair of jeans with lots of wrinkles needs ironing

20. Very Attractive
   Objective: Move the paper clip past magnets to the goal (Drag!)
   Pass Score: 15 points
   Level 1: You have a wide path between 2 magnets
   Level 2: You have a narrow path between 3 magnets
   Level 3: You have a narrow path between 4 magnets

Boss: Global Warning
   Objective: Help the astronaut and blast the orb at the end (Infiltrate!)
   Pass Score: 7 points
   Level 1: You face minimal resistance along the path
   Level 2: You face a bit more resistance along the path
   Level 3: You face a large amount of resistance along the path


Conclusion
----------

It turns out that the alien gets away. Ashley at first seems upset, but then
accepts the loss and decides to walk back to the mansion with her pet. She
mentions having figured out the formula for the brew, and that she will have
to use her devil pet instead. Following this, Ashley will go to Hawt House
and the scene will be over.


===============================
Dr. Crygor (Slightly Unscrewed)
===============================

Introduction
------------

The scene opens at Dr. Crygor's Lab out on a lone island. He is about to test
out his latest invention, which is this machine that fixes things apparently.
He throws an apple core in and it becomes a full apple again. Crygor then
jumps into the machine and you will play a practice microgame. Simply spin
the wheel to open the gate. Dr. Crygor will then come out in his special
costume of sorts. The microgames then begin from this point.


Microgames
----------

1. Free Range
   Objective: Rotate the box to free the animal (Rescue!)
   Pass Score: 10 points
   Level 1: You rotate a simple box with a large opening
   Level 2: You rotate a hexagon with a medium-sized opening
   Level 3: You rotate an octagon with a small opening

2. Heads Will Roll
   Objective: Roll the snowball left or right to build a snowman (Roll!)
   Pass Score: 10 points
   Level 1: The ball starts off relatively large
   Level 2: The ball starts off medium-sized
   Level 3: The ball starts off very small

3. Space Buffet
   Objective: Spin the black hole swirl to suck everything in (Swirl!)
   Pass Score: 15 points
   Level 1: There are a few small objects to pull in
   Level 2: There are several larger objects to pull in
   Level 3: There is a giant-sized object to pull in

4. Big as a Whale
   Objective: Spin the reel to pull up the fish (Reel!)
   Pass Score: 20 points
   Level 1: The fish is already on the hook, just reel it in
   Level 2: The fish swims up and down slowly; hook it before reeling in
   Level 3: The fish swims up and down quickly; hook it befor reeling in

5. Watered Down
   Objective: Turn the water on, then close when glass is full (Fill!)
   Pass Score: 20 points
   Level 1: The acceptable water level has a wide margin
   Level 2: The acceptable water level has a smaller margin
   Level 3: The acceptable water level has a small margin

6. Goin' Loopy
   Objective: Spin around the character's head until they fall (Spin!)
   Pass Score: 10 points
   Level 1: Spin around a stationary man's head
   Level 2: Spin around a flying bird's head
   Level 3: Spin around a leaping frog's head

7. Engine Trouble
   Objective: Spin the propeller until the meter is maxed (Wind it up!)
   Pass Score: 20 points
   Level 1: Spin the blades a small amount to max the meter out
   Level 2: Spin the blades a moderate amount to max the meter out
   Level 3: Spin the blades a larger amount to max the meter out

8. Catch a Tune
   Objective: Turn the dial until you reach a clear tune (Tune!)
   Pass Score: 20 points
   Level 1: You have to turn the dial a small amount to find a tune
   Level 2: You have to turn the dial a bit more to find a tune
   Level 3: You have to turn the dial a large amount to find a tune

9. Unwind
   Objective: Spin the warped picture back to its original state (Spin!)
   Pass Score: 15 points
   Level 1: Turn the picture a small amount to fix
   Level 2: Turn the picture a medium amount to fix
   Level 3: Turn the picture a larger amount to fix

10. Stroke of Genius
   Objective: Rotate the swimmer's arms to reach the end first (Swim!)
   Pass Score: 20 points
   Level 1: Swim a small amount to reach the end
   Level 2: Swim a medium amount to reach the end
   Level 3: Swim a large amount to reach the end

11. Drop the Ball
   Objective: Tilt the box to get the ball out via the bottom hole (Tilt!)
   Pass Score: 15 points
   Level 1: The path to the hole is a simple one
   Level 2: The path to the hole is a slightly more complex one
   Level 3: The path to the hole is very complex

12. Track and Field
   Objective: Spin the tracks around to help the train reach the end (Spin!)
   Pass Score: 10 points
   Level 1: Rotate the ring once to complete the trip
   Level 2: Rotate the ring twice to complete the trip
   Level 3: Rotate the ring three times to complete the trip

13. Straight to Video
   Objective: Turn the dial to match up with the picture above (Match!)
   Pass Score: 20 points
   Level 1: The picture to match is simple to catch
   Level 2: The picture to match will take longer, but not hard to spot
   Level 3: The picture to match is complex and hard to spot

14. Fried Goodness
   Objective: Spin the food around so the animal eats it all (Munch!)
   Pass Score: 20 points
   Level 1: The cat takes large bites
   Level 2: The horse takes medium-sized bites
   Level 3: The beavers take small bites together

15. Good Times
   Objective: Spin the minute hand to match the specified time (Set!)
   Pass Score: 20 points
   Level 1: The time to reach is not far away
   Level 2: The time to reach is a few hours away
   Level 3: The time to reach is many hours away

16. I'm Gonna Hurl
   Objective: Spin until the meter is maxed, then release when the arrow
              points upward (Throw!)
   Pass Score: 15 points
   Level 1: You have a wide area to throw the ball onto
   Level 2: You have a somewhat narrower area to throw the ball onto
   Level 3: You have a narrow area to throw the ball onto

17. Flower to Tower
   Objective: Spin the crank to raise the guy to the princess (Rotate!)
   Pass Score: 20 points
   Level 1: There is an archer in the tower shooting at you
   Level 2: There is an archer and a bird in the air
   Level 3: There are 2 archers and a bird in the air

18. Gym Locker
   Objective: Open the lock by turning the dial for X amount of dots in the
              specified directions (Unlock!)
   Pass Score: 15 points
   Level 1: Turn the dial 1-2 times in a given direction
   Level 2: Turn the dial 1-4 times in a given direction
   Level 3: Turn the dial 1-5 times in a given direction

19. Spin a Yarn
   Objective: Unravel the stitched up object above (Unravel!)
   Pass Score: 25 points
   Level 1: Unravel a small winter hat
   Level 2: Unravel a long red sock
   Level 3: Unravel a green sleeveless shirt

20. Luna-see
   Objective: Point the telescope at the moon in the sky (Find the moon!)
   Pass Score: 10 points
   Level 1: Only the moon will be in the sky
   Level 2: The moon and another odd object will be in the sky
   Level 3: The moon and some similar objects will be in the sky

Boss: Living Room Rally
   Objective: Control the RC car and make it to the finish line (Escape!)
   Pass Score: 7 points
   Level 1: The course is relatively simple with few obstructions
   Level 2: The course is still simple, but with more turns and obstructions
   Level 3: The course is complex with many tight turns and narrow corridors


Conclusion
----------

Dr. Crygor is overjoyed that his machine actually works. He then lifts off
with his jetpack, and ends up in orbit shortly after. Following this, Dr.
Crygor will go to the Hawt House and the scene will end.


=====================
James T. (James' Mix)
=====================

Introduction
------------

The scene opens at Club Sugar, where James T. is dancing. The microgames then
start from here.


Microgames
----------

James has none of his own; it's just a random mix of Kat & Ana, Ashley, and
Dr. Crygor's selections.


Conclusion
----------

Nothing happens after you play the microgames, no surprises to be had here.


==================
Mike (Mic Rocking)
==================

Introduction
------------

This scene opens out at Dr. Crygor's Lab once again. The doctor has this
karaoke robot that will solve all his problems, which he named Mike. The good
doctor will go out for a while, leaving Mike to clean the lab. The robot will
start to clean up before entering a room where he detects dust. You will then
play a practice microgame where you blow into the mic to clear the dust from
the window sill. After the cleaning, Mike will decide to launch into space
and throw an intergalactic karaoke championship. The microgames will then
commence from here.


Microgames
----------

NOTE: There is a random microgame of sorts that appears every so often. There
     are several characters walking a tightrope and it will say "Shhhhhhh!"
     on the top screen. Simply stay silent to clear this game; an easy way
     to do this is cover the microphone hole with your finger.

1. Spindy Day
   Objective: Blow to spin the pinwheel until a face appears (Spin!)
   Pass Score: 10 points
   Level 1: You have a small pinwheel to spin
   Level 2: You have a medium-sized pinwheel to spin
   Level 3: You have a large pinwheel to spin

2. Sweet Nothings
   Objective: Blow into the girl's ear (Sweet-talk!)
   Pass Score: 15 points
   Level 1: The blower's head does not move
   Level 2: The blower's head moves up and down
   Level 3: You must blow into both ears while moving up and down

3. Pop Art
   Objective: Blow slowly to create a bubble (Bubble!)
   Pass Score: 15 points
   Level 1: Make a small-sized bubble
   Level 2: Make a medium-sized bubble
   Level 3: Make a large-sized bubble

4. Call of Nature
   Objective: Blow the same horn as the animal pictured above (Look up!)
   Pass Score: 15 points
   Level 1: There are 2 horns to choose from
   Level 2: There are 3 horns to choose from
   Level 3: There are 4 horns to choose from

5. Cup Runneth Over
   Objective: Blow to make bubbles in the water cup (Bubble!)
   Pass Score: 15 points
   Level 1: You have to bubble up 1/4 of the glass
   Level 2: You have to bubble up 1/2 of the glass
   Level 3: You have to bubble up 3/4 of the glass

6. Winter Fresh
   Objective: Blow to fog up the windows (Fog!)
   Pass Score: 10 points
   Level 1: The windows fog quickly
   Level 2: The windows take longer to fog
   Level 3: The windows take even longer to fog

7. Light Sleeper
   Objective: Blow to keep the little old man afloat (Levitate!)
   Pass Score: 20 points
   Level 1: Simply keep the man afloat
   Level 2: Keep the man afloat above the giant fish head
   Level 3: Keep the man afloat between the arrows overhead and the fish

8. Admiral Blowhard
   Objective: Blow the sailboat up to the goal (Sail!)
   Pass Score: 20 points
   Level 1: There is only 1 barrel moving across
   Level 2: There are 2 rows of barrels moving around
   Level 3: There are 3 rows of barrels moving around

9. Cool It
   Objective: Blow to cool down the hot object (Cool!)
   Pass Score: 10 points
   Level 1: Cool off the cup of coffee
   Level 2: Cool off a sweaty person
   Level 3: Cool off a fiery scene

10. Rising Inflation
   Objective: Blow to inflate the balloons onscreen (Inflate!)
   Pass Score: 10 points
   Level 1: You must inflate 1 balloon
   Level 2: You must inflate 2 balloons
   Level 3: You must inflate 3 balloons

11. Crowd Control
   Objective: Blow to clear the groupies away (Blow off!)
   Pass Score: 10 points
   Level 1: There are 2 groupies to clear
   Level 2: There is a small crowd of groupies to clear
   Level 3: There is a large audience of groupies to clear

12. Deep Breath
   Objective: Blow air bubbles to propel the diver to the surface (Blow!)
   Pass Score: 10 points
   Level 1: No obstacles are in your way
   Level 2: A single fish swims across under the water
   Level 3: 2 fish swim across under the water

13. Abdominal Blowman
   Objective: Blow to inflate the balloon to do sit-ups (Do sit-ups!)
   Pass Score: 10 points
   Level 1: You must do 2 sit-ups
   Level 2: You must do 3 sit-ups
   Level 3: You must do 4 sit-ups

14. Clearing the Air
   Objective: Blow the smoke away to see clearly (Blow!)
   Pass Score: 10 points
   Level 1: Blow away smoke from a cooking fish
   Level 2: Blow away smoke from a swirl heater
   Level 3: Blow away smoke from the hot springs

15. Lung Capacity
   Objective: Blow to play the notes above with the trumpet (Trumpet!)
   Pass Score: 10 points
   Level 1: There are only a few notes to play
   Level 2: There are several more notes to play
   Level 3: There are a lot of notes to play

16. In Your Face
   Objective: Blow to push the object at the opponent (Push!)
   Pass Score: 15 points
   Level 1: Blow the static ball a short distance at 1 guy
   Level 2: Blow the static ball a longer distance at 1 guy
   Level 3: Blow the bomb a longer distance at 3 people

17. Silent buy Deadly
   Objective: Blow when the scope is aligned to shoot the objects (Shoot!)
   Pass Score: 15 points
   Level 1: There is 1 object to shoot
   Level 2: There are 2 objects to shoot
   Level 3: There are 3 objects to shoot

18. Hit the Gust
   Objective: Blow to push the car to the opening in the ceiling (Drive!)
   Pass Score: 25 points
   Level 1: You have a wide safe area to drive into
   Level 2: You have a slightly smaller safe area to drive into
   Level 3: You have a narrow safe area to drive into

19. Over Easy
   Objective: Blow to flip the item over (Flip!)
   Pass Score: 10 points
   Level 1: Flip a pog over
   Level 2: Flip a trading card over
   Level 3: Flip a gold coin over

20. On the Fly
   Objective: Blow the paper airplane through the opening (Fly!)
   Pass Score: 15 points</pre><pre id="faqspan-2">
   Level 1: Fly the plane through a ring in the air
   Level 2: Fly the plane through an open window
   Level 3: Fly the plane through the moving open mouth of an animal

Boss: Seedy Area
   Objective: Blow the seed up and down and land it on the ground (Land!)
   Pass Score: 7 points
   Level 1: Very few obstacles, large landing area
   Level 2: Some more obstacles, medium-sized landing area
   Level 3: More obstacles, small landing area


Conclusion
----------

Mike proclaims that he has won the karaoke championship in space. Dr. Crygor
then catches up to him and decides it's time to go, then later suggests they
sing a duet. Following this, Mike says Crygor was awful, and so they have a
minor scuffle. Mike then leaves and heads to Hawt House, where the scene ends
as usual.


===============================
9-Volt & 18-Volt (Retro Action)
===============================

Introduction
------------

The scene starts off at the Toy Express building. A huge crowd is gathered
outside in anticipation for the newest video game, 36-Volt Man. 9-Volt gets a
copy, and so they run home in a hurry to try it out. Once at the house, 9-
Volt has to pop in the game. You have a practice microgame here where you
have to place the minidisc into the console (Gamecube anyone?). Both brothers
enjoy the game, and then the actual microgames commence.


Microgames
----------

1. Super Mario Bros.
   Objective: Hit the ? and regular brick blocks to get coins (Grab coins!)
   Pass Score: 20 points
   Level 1: Grab 2 coins
   Level 2: Grab 4 coins
   Level 3: Grab 6 coins

2. The Legend of Zelda
   Objective: Collect the fairies to refill the health meter (Catch!)
   Pass Score: 25 points
   Level 1: Get 1 fairy by itself
   Level 2: Get 2 fairies surrounded by few enemies
   Level 3: Get 2 fairies surrounded by a lot of enemies

3. Duck Hunt
   Objective: Shoot the discs before they land (Shoot!)
   Pass Score: 15 points
   Level 1: Shoot down 2 discs
   Level 2: Shoot down 3 discs
   Level 3: Shoot down 4 discs

4. Metroid
   Objective: Pull the Metroids off Samus to keep her from dying (Detach!)
   Pass Score: 20 points
   Level 1: Pull off 1 Metroid
   Level 2: Pull off 2 Metroids
   Level 3: Pull off 3 Metroids

5. Game & Watch Toss Up
   Objective: Move the arms to juggle the balls as they fall (Juggle!)
   Pass Score: 20 points
   Level 1: There is 1 ball to juggle
   Level 2: There are 2 balls to juggle
   Level 3: There are 3 balls to juggle

6. Pushing Buttons
   Objective: Flip the system and push the specified button (Press!)
   Pass Score: 20 points
   Level 1: The system is upright, no flipping involved
   Level 2: The system is slightly tilted, possibly flipped over
   Level 3: The system is even more tilted, possibly flipped over

7. Mario Paint
   Objective: Paint the colorless pictures on the painting
   Pass Score: 10 points
   Level 1: There is just 1 picture to color
   Level 2: There are 2 pictures to color
   Level 3: There are 3 pictures to color

8. Game On
   Objective: Set up the Gamecube system (Set up!)
   Pass Score: 20 points
   Level 1: You have to perform one task for the system
   Level 2: You have to perform 2 tasks for the system
   Level 3: You have to perform 3 tasks for the system

9. 8-Bit Hero
   Objective: Tap the different pixel from above (Find the difference!)
   Pass Score: 10 points
   Level 1: You have a small amount of pixels to look at
   Level 2: You have a medium amount of pixels to look at
   Level 3: You have a large amount of pixels to look at

10. Game & Watch Flagman
   Objective: Tap the flags in the same order as Flagman (Remember!)
   Pass Score: 20 points
   Level 1: The pattern is 2 numbers long
   Level 2: The pattern is 3 numbers long
   Level 3: The pattern is 4 numbers long

11. Gold Digger
   Objective: Tap the button to send the finger(s) up the nose (Pick!)
   Pass Score: 15 points
   Level 1: Put one small finger into the nose
   Level 2: Put one larger finger into the nose
   Level 3: Put two fingers into the nose together

12. Super Mario Bros.
   Objective: Tap away the enemies; shelled ones can be kicked (Stomp!)
   Pass Score: 25 points
   Level 1: There are very few enemies to clear
   Level 2: There are some more enemies to clear
   Level 3: There are more shelled enemies to clear

13. Button Masher
   Objective: Tap the A button to clear the line of objects (Fire!)
   Pass Score: 20 points
   Level 1: Tap to clear the line of spaceships
   Level 2: Tap to punch the 3 flying pots
   Level 3: Tap to punch out the opponent when there is an opening

14. Game & Watch Oil Panic
   Objective: Move to catch the oil dripping from above (Catch!)
   Pass Score: 20 points
   Level 1: You must catch 1 drop of oil
   Level 2: You must catch 2 drops of oil
   Level 3: You must catch 3 drops of oil

15. Clawing for More
   Objective: Pull the handles together to grab the ball above (Grab!)
   Pass Score: 20 points
   Level 1: There are no obstacles in the way
   Level 2: There is a bomb moving back and forth
   Level 3: There are 2 bombs moving back and forth

16. Donkey Kong 3
   Objective: Blow to push Donkey Kong up the vines to the top (Blow!)
   Pass Score: 15 points
   Level 1: Donkey Kong hangs high in the air
   Level 2: Donkey Kong hangs lower in the air
   Level 3: Donkey Kong swings back and forth in the air

17. Balloon Fight
   Objective: Tap all the enemies except the red balloon (Shoot 'em down!)
   Pass Score: 20 points
   Level 1: There are 3 enemies to tap down
   Level 2: There are 4 enemies to tap down
   Level 3: There are 4 enemies, but be careful of the red balloon

18. Hogan's Alley
   Objective: Shoot the thugs, but not the innocent people (Shoot thugs!)
   Pass Score: 25 points
   Level 1: There are 2 thugs, no innocents
   Level 2: 3 people appear, can be thugs or innocents
   Level 3: 4 people appear, can be thugs or innocents

19. Game & Watch Lion
   Objective: Move the tamers to keep the lions in the cage (Cage 'em!)
   Pass Score: 10 points
   Level 1: There is 1 lion moving back and forth
   Level 2: There are 2 lions moving back and forth
   Level 3: There are 2 lions moving back and forth, as well as up and down

20. Famicom
   Objective: Blow to defeat the opponents (Destroy!)
   Pass Score: 25 points
   Level 1: Blow to clear all the spaceships above
   Level 2: Blow to defeat your opponent(s)
   Level 3: Turn up the volume onscreen, then blow to knock the boxer out

Boss: Gunslinger
   Objective: Shoot cans onto the ledges, then break the big cans (Shoot!)
   Pass Score: 7 points
   Level 1: Shoot 3 cans onto ledges, then shoot 2 big cans
   Level 2: Shoot 5 cans onto ledges, then shoot 2 big cans
   Level 3: Shoot 5 cans only 2 remaining ledges, then shoot 2 big cans


Conclusion
----------

9-Volt & 18-Volt fall asleep after playing the new game for so long. They
wake up, apparently late for school, so they rush out the door! Following
this, they head to Hawt House and the scene is over.


======================
Wario-Man (Super Zero)
======================

Introduction
------------

The scene starts off at Wario's House again, of course. Wario is sick in bed
wondering what will make him feel better. He then thinks of garlic, and gets
up to get it. However, the garlic he finds looks weird and he eats it anyway.
You then have to play a microgame for practice. Poke the 3 green spiked
objects 3 times each to neutralize them. Then, move the other 2 mouths to eat
the remaining 2 balls. Following this, Wario will transform into Wario-Man,
and the real microgames will begin.


Microgames
----------

1. Bubble Head
   Objective: Tap the bubbles to pop them all (Pop!)
   Pass Score: 25 points
   Level 1: There are a few large bubbles to pop
   Level 2: There are a few large and smaller bubbles to pop
   Level 3: There are several large and small bubbles to pop

2. You Scratch Mine
   Objective: Scratch Wario's back until he's relieved (Scratch!)
   Pass Score: 15 points
   Level 1: You have to scratch Wario's back
   Level 2: You have to scratch Wario and Mario's backs
   Level 3: You have to scratch Wario, Mario, and Toad's backs

3. Hot Flash
   Objective: Pull the clothes off the person (Strip!)
   Pass Score: 20 points
   Level 1: 4 articles of clothing need to come off
   Level 2: 5 articles of clothing need to come off
   Level 3: 7 articles of clothing need to come off

4. Launch Line
   Objective: Connect the line to the box, then hit the button (Launch!)
   Pass Score: 20 points
   Level 1: No obstructions in the way
   Level 2: Several monsters are in the way
   Level 3: Several monsters and a couple moving ones are in the way

5. Scrambled Egg
   Objective: Press the edge of the spinning platform until it stops (Stop!)
   Pass Score: 20 points
   Level 1: The platform spins in a stationary position
   Level 2: The platform moves up and down slowly while spinning
   Level 3: The platform moves up and down quickly while spinning

6. Short Fuse
   Objective: Cut the specified wire to diffuse the bomb (Cut the wire!)
   Pass Score: 20 points
   Level 1: You have to cut 1 out of 3 wires
   Level 2: You have to cut 2 out of 4 wires
   Level 3: You have to cut 2 out of 6 wires

7. Spario
   Objective: Punch the glowing gloves to spar with Wario (Punch!)
   Pass Score: 20 points
   Level 1: Punch the gloves 2 times
   Level 2: Punch the gloves 3 times
   Level 3: Punch the gloves 4 times

8. Where's Wario
   Objective: Spin the ball around to find Wario's face
   Pass Score: 15 points
   Level 1: Find a large picture of Wario
   Level 2: Find a medium-sized picture of Wario
   Level 3: Find an 8-bit picture of Wario in a mix of other pictures

9. Air Male
   Objective: Pump up the balloon above (Pump!)
   Pass Score: 15 points
   Level 1: It takes a few pumps to fill
   Level 2: It takes several more pumps to fill
   Level 3: It takes a lot of pumps to fill

10. Wanna Slice?
   Objective: Rotate the pizza pie and slice it up (Cut into pieces!)
   Pass Score: 20 points
   Level 1: Slice it into 4 pieces, first cut is already made
   Level 2: Slice it into 4 pieces
   Level 3: Slice it into 8 pieces

11. Nitpicking
   Objective: Tap the fleas to kill them off (Exterminate!)
   Pass Score: 20 points
   Level 1: There is 1 flea to kill
   Level 2: There are 2 fleas to kill
   Level 3: There are 4 fleas to kill

12. Fan Fair
   Objective: Use the fan to push up the money from the flames (Rescue!)
   Pass Score: 10 points
   Level 1: A small amount of money is dropped
   Level 2: A medium amount of money is dropped
   Level 3: A large amount of money is dropped

13. Daily Grind
   Objective: Tear down the calendar pages to match the date above (Match!)
   Pass Score: 25 points
   Level 1: The day to match is a few days ahead
   Level 2: The day to match is several days away
   Level 3: The day to match is at least a week away

14. Feel the Beat
   Objective: Smash the heads popping out of the drums
   Pass Score: 20 points
   Level 1: There are 2 drums to hit
   Level 2: There are 3 drums to hit
   Level 3: There are 4 drums to hit

15. Domino Theory
   Objective: Tap the fist to knock over the dominoes (Punch!)
   Pass Score: 20 points
   Level 1: All the dominoes are in place
   Level 2: Move the missing domino in place before punching
   Level 3: Punch, then move the domino up ahead quickly in place

16. Upper Cut
   Objective: Push the fist upward when Wario jumps over it (Punch!)
   Pass Score: 10 points
   Level 1: You have a large fist to push
   Level 2: You have a medium-sized fist to push
   Level 3: You have 2 small fists to push

17. Dead Simon Says
   Objective: Move the skeleton's bones to match the picture above (Match!)
   Pass Score: 20 points
   Level 1: You have to move 1 bone
   Level 2: You have to move 2 bones
   Level 3: You have to move 1 bone and its joint

18. Buried Treasure
   Objective: Blow to clear the sand, then pick up the coin (Search!)
   Pass Score: 10 points
   Level 1: Blow a little bit of sand, get a bronze coin
   Level 2: Blow some more sand, get a silver coin
   Level 3: Blow a lot of sand, get a gold coin

19. It'll Grow Back
   Objective: Hold the tail down so it falls off the lizard (Grab!)
   Pass Score: 10 points
   Level 1: The tail does not move
   Level 2: The tail swings back and forth
   Level 3: There are 2 tails swinging back and forth

20. The Crate Escape
   Objective: Pile up the crates you are given to escape (Stack!)
   Pass Score: 20 points
   Level 1: Stack 2 large boxes to escape
   Level 2: Stack 3 medium boxes to escape
   Level 3: Stack 4 small boxes to escape

Boss: Being Nosy
   Objective: Get through the nose tunnel; tap Wario to duck (Explore!)
   Pass Score: 7 points
   Level 1: A minimal amount of hazards are there to dodge
   Level 2: A medium amount of hazards are there to dodge
   Level 3: A large amount of hazards are there to dodge


Conclusion
----------

Wario-Man is then seen flexing around outside. He spots a train and tries to
crush it by standing in front of it, only to get knocked in the air. The
scene is over from here.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Souvenirs  -=
-=-=-=-=-=-=-=-=-=-=

========
Overview
========

As you may notice throughout the game, the pig blimp Orbulan drops inanimate
items, or toys, into the area. These are souvenirs, which you can tap and
choose to move into the Toy Room. In the 2 rooms that compose the Toy Room,
you can play any of these games. They are not microgames, so what you do with
them has no bearing (unless noted otherwise). There are 34 total toys here to
unlock, which can be done by doing the following:

1-11: Simply complete all the characters' stages
12-22: Score above 30 points for all the regular characters
23-25: Beat the scores set in Monster/Hardcore/Gnarly Mix
26-27: Get all the silver crowns, then all golden crowns, in Album mode
28: Play this game with the WarioWare Twisted cartridge in the GBA slot
29: Get above 100 yards in Air Dude
30: Get above 80 meters in Big Hurl
31: Get above 40 points in Juggle Boy
32: Get above 1000 miles in Orbit Ball
33: Get above 3000 points in Pyoro T
34: Get above 15 points in Snore Rope


====
Toys
====

Air Dude
   Use: Blow into the microphone to keep the glider flying straight and
        balanced. If it starts to tilt downward, blow to keep it straight,
        but don't blow too much or it'll start to fall back!

Air Toss 2000
   Use: You have a pipe and a ball floating above it; all you can do is blow
        into the microphone to keep the ball floating, that's it.

Big Hurl
   Use: Spin the guy around to build up power, then release when the arrow
        is pointing upward to throw. To throw farther, start by spinning
        quickly and releasing it fast, because you'll only tire him out if
        you keep spinning for a long period of time.

Bubble Blast
   Use: Nothing special about this at all, it just blows bubbles constantly.

Calculator
   Use: It's a simple add/subtract calculator, that's it.

Clacker
   Use: Spin the 2 balls around the loop so they clash with each other,
        bouncing around. It's a fun little thing to try out.

Custard
   Use: You see a plate of custard that can be wiggled around by pulling
        upon it. That's really all you can do to it, though.

Game Credits
   Use: View the game's credits; no mystery here.

Grandma Simulator
   Use: Blow into the microphone to cool down grandma's tea, and hear her
        advice.

Juggle Boy
   Use: Tap the juggler's hands to juggle the item(s). As you progress, more
        items will be dropped in for you to juggle; some of these items will
        be rather unusual so be prepared!

Kitchen Timer
   Use: A plain and simple timer. Punch in the time you want (in minutes and
        seconds) and hit start. Hit the bottom button to stop; tap a second
        time to reset the timer.

Light Show
   Use: This is an interesting little toy; draw on the screen however you
        want and the ink will change colors before disappearing.

Metronome
   Use: An odd ticking device that doesn't stop. You can hold the ticker
        hand to keep it still momentarily, or you can pull the knob on the
        side to cause the sound to be different. From what I noticed, you
        only hear a bell at the 1/2 setting.

Mona Pizza Video
   Use: Watch the theme song for Mona's Pizza on your screen, complete with
        lyrics. You need to have the WarioWare Twisted cartridge in your
        system in order to access this, of course.

Orbit Ball
   Use: Just like the boss stage for Kat & Ana, you must draw lines to act
        as a trampoline for the bean creature to bounce upon. The higher you
        go, the more obstacles there are to bounce on/through, such as
        clouds and stars. If you bounce into a UFO, it will take you up and
        spit you out at a high speed, so watch out!

Party Tooter
   Use: Blow into the microphone to use the party tooter. Nothing much else
        to say about it, for it's just a simply party toy.

Pet Brine Buddies
   Use: You have a beaker filled with water and small particles floating
        around inside. Use the magnifying glass to view things close-up, or
        the light bulb to shine light on the beaker. For some reason the
        small objects gravitate toward the light.

Pet Chameleon
   Use: It's a pet chameleon; pull down different backgrounds to watch it
        blend in with its surroundings!

Pet Parrot
   Use: Nothing but a parrot; talk into the mic and tap its beak, and it
        will repeat what you say.

Piano
   Use: It's a simple 11-key piano you can mess around playing upon.

Play By Ear
   Use: Blow into the person's ear to make them start playing the harmonica.
        Follow the chart on the top screen and press the buttons for
        different pitch levels.

Pong Ping
   Use: An interesting game of table tennis you can play with another person
        (the top screen is flipped around so a second player can see). Use R
        to control P1 (red) and L to control P2 (blue).

Pyoro T
   Use: Pull the bird's tail back to whip at flies and other objects flying
        towards you. Don't let anything touch the 4 flowers on your ball,
        though! To recover a flower, grab a star when it comes around. There
        are some enemies you will have to spin around to eat, though. Watch
        out for bombs since they can temporarily knock you out!

Reel-to-Reel
   Use: Spin the reels with your stylus to play the film as you wish.

Snore Rope
   Use: Blow into the microphone to keep the small old man floating in the
        air while the 2 ladies use the jump rope.

Snow Man
   Use: Roll the snowball around to create a snowman, then tap the completed
        product to knock it down and start over!

Spirometer
   Use: It's a spirometer like you've probably seen in a doctor's office.
        Take a deep breath and blow into the mic to see the ball rise. The
        ball will drop as soon as you stop exhaling, though.

They Hunger
   Use: There are many small parasites on the screen; touch anywhere on it
        and they will all gravitate towards you.

Turntable
   Use: Pick a record from the 3 themes you have available and hit play to
        listen to it. You can spin the record around to go back or make it
        speed up, too!

Wario Paint
   Use: Pick from the 14-color pallette at the top and paint the picture!

Wario Spinner
   Use: Blow on the 2-sided coin to spin it around, giving you the illusion
        of Wario's face.

Whistle a Tune
   Use: Blow into the microphone to start whistling. The tune's pitch will
        increase by the degree in which you blow.

Wind Chime
   Use: There is a picture of a wind chime on your screen; blow into the mic
        to move it around, causing it to jingle.

Yo-Yo
   Use: Flip your DS upside-down and move the hand up and down to play with
        the yo-yo.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

======================================
Access Wario-Man After Game Completion
======================================

After you first beat Wario-Man's stage and win the game, you may notice a
"Nasty Garlic" appear on the character select screen. Drag it onto Wario and
he will eat it, transforming into Wario-Man. To revert him back to normal,
drag the Bomb (which only appears when in Wario-Man form) onto him.


===============
Getting Flowers
===============

In Album mode, you'll be able to play any microgame for that character you
want. If you look at the marquee, it'll display a passing score you must
beat. This means if you beat said score, you will receive a flower next to
that microgame. Get flowers on all the microgames for a particular character,
and you will get a gold crown for them!


==========
Gnarly Mix
==========

To unlock the final and craziest mix of all, you must complete Hardcore Mix
with a score of over 15 points. Then, this gold bear will appear on the
character selection screen. This version gives you 4 lives, but starts off
the random microgames at a ramped up speed.


==================
Gold/Silver Crowns
==================

You may notice when in Album mode that certain characters may have a silver
or gold crown atop their heads. Below I will list the requirements in order
to get each one:

Silver: Get to Level 20 or higher in that character's story mode
Gold: Get a flower on every microgame of a given character


============
Hardcore Mix
============

In order to unlock this crazy hard mix, you must first complete the Monster
Megamix and pass it with over 25 points. After you do this, the white teddy
bear will appear on the selection screen for this new mix. The difference
between this mix and the others is that you only have one life; fail one game
and it's over for you.


===============
Monster Megamix
===============

To unlock this megamix where you play games randomly from every character,
you must first complete Wario-Man's level. Then, the pink teddy bear for this
mix will appear on the character selection screen.


===========
Toy Unlocks
===========

Pyoro T: Get silver crowns on all 11 characters
Whistle a Tune: Get gold crowns on all 11 characters


=====================
Unlockable Characters
=====================

9-Volt & 18-Volt: Complete James T.'s level
         Ashley: Complete Jamie T.'s level
     Dr. Crygor: Complete Jamie T.'s level
       James T.: Complete Kat & Ana, Ashley, and Dr. Crygor's levels
       Jamie T.: Complete Mona and Jimmy T.'s levels
       Jimmy T.: Complete Wario's level
      Kat & Ana: Complete Jamie T.'s level
           Mike: Complete James T.'s level
           Mona: Complete Wario's level
       Warioman: Complete Mike and 9-Volt & 18-Volt's levels

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Credits  -=
-=-=-=-=-=-=-=-=-=

GameFAQs: For some of the information on unlockable Souvenirs and such.

DeathsFlagShip: For a small correction about the Silver Crowns.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=