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WarioWare Touched! FAQ/Walkthrough
For the Nintendo DS
Version 1.1 (Last Updated 6/1/2007)
By Devin Morgan
This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Microgames
6. Souvenirs
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.1 (6/1/07): Corrected information about the Silver Crowns.
Version 1.05 (3/27/05): Made a small correction to a souvenir.
Version 1.0 (3/19/05): The first, complete version of this FAQ.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Perhaps one of the greatest releases to date for the Nintendo DS is this
installment of WarioWare. Personally, this is the first WW game I've played,
and I feel they did a spectacular job incorporating the touch screen into
this game. After experiencing this title, I feel it would be harder to play
the other games without the stylus/touch screen adding to the fun. Either
way, there is a wide variety this goaround of microgames for you to try out.
Usage of the stylus and microphone plays heavily into completing these games,
so be ready to work to win some of them! Regardless, this is definitely one
of, if not the best, titles for the DS you can try out, so get out there and
try it immediately!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
WA HAH HAH HAH!
I'm filthy, dirty, gut-churningly rich!!! It's all thanks to WarioWare, Inc's
success! That still hasn't stopped me from swiping stuff. Just the other day,
I pilfered a couple of portable game systems! Well, then I fell and dropped
them down a manhole. This old guy popped out and asked me if I dropped those
two systems or this other system I'd never seen before. I lied and took them
both!
ARRRGGG!
How do I work this thing?! It's got two screens! Wait... I can use this weird
little stick on the screen to play! This is actually fun! I've got it - I'll
trick people to make me a bunch of microgames for free, and then I'll sell
'em to the masses. With two screens, I'll make twice as much money!
CHA-CHING!
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Touch Screen/Stylus: Control the action onscreen
L: Skip cutscenes (if you viewed them already)
Up/Start: Pause/resume game
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-=-=-=-=-=-=-=-=-=-=
-= 5. Microgames -=
-=-=-=-=-=-=-=-=-=-=
======================
Wario (Touch Training)
======================
Introduction
------------
Wario is in his home, munching on sweets as you would expect out of him. He
gets a toothache because of it, and so he hops on his motorbike and rides
down to Dr. Payne's Dental Clinic. You are given a practice game here: Drill!
Simply tap the 3 blue pieces of plaque to clean the mouth, and that's it.
Wario will be cured for now, and the real microgames will begin.
Microgames
----------
1. Party Popper
Objective: Pop the balloons onscreen (Pop!)
Pass Score: 20 points
Level 1: 6 balloons (3x2)
Level 2: 9 balloons (3x3)
Level 3: 12 balloons (4x3)
2. Pet Peeved
Objective: Poke the kitten that pops out of the hole (Poke!)
Pass Score: 20 points
Level 1: The entire cat comes out
Level 2: Half the cat's body comes out
Level 3: Only the head comes out
3. Waste with Haste
Objective: Tap the button until the pen's contents empties (Tap!)
Pass Score: 20 points
Level 1: The contents comes out at regular speed
Level 2: The contents take a few more taps to empty
Level 3: The contents take even more taps to empty
4. Big Bang
Objective: Detonate the fireworks that are being launched (Detonate!)
Pass Score: 20 points
Level 1: Only one firework needs to be detonated
Level 2: Two fireworks are to be detonated
Level 3: Three fireworks have to be detonated
5. Taping a Leak
Objective: Patch up the leaking sections of piping (Patch!)
Pass Score: 20 points
Level 1: Only one section is leaking
Level 2: Two sections of pipe are leaking
Level 3: Four sections of pipe are leaking
6. Sleepy Head
Objective: Wake up the sleeping person by tapping the object (Wake up!)
Pass Score: 20 points
Level 1: Tap the drum 3 times
Level 2: Tap the drum 5 times
Level 3: Tap the moving bell 7 times
7. Up for Grabs
Objective: Catch the rod that is dropped from above (Catch!)
Pass Score: 15 points
Level 1: Catch a regular sized rod
Level 2: Catch a smaller, bent rod
Level 3: Catch a small piece of rod moving back and forth
8. Tune Out
Objective: Play the proper notes you are shown (Play the notes!)
Pass Score: 20 points
Level 1: There are 2 notes to play
Level 2: There are 3 notes to play
Level 3: There are 4 notes to play
9. Freak Mutation
Objective: Point out the changed object when they fall (Pay attention!)
Pass Score: 20 points
Level 1: There are 3 small objects to watch
Level 2: There are 4 slightly larger objects to watch
Level 3: There are 4 moving complex objects to watch
10. Bug Eyed
Objective: Poke the camouflaged bugs on the tree (Poke a bug!)
Pass Score: 20 points
Level 1: Poke 1 bug
Level 2: Poke 2 bugs
Level 3: Poke 3 bugs
11. Lose Your Marble
Objective: Chisel the stone block to reveal a statue (Chisel!)
Pass Score: 10 points
Level 1: The block is easy to chisel quickly
Level 2: There are more pieces to chisel
Level 3: There are some more pieces to chisel, takes 2 taps to clear
12. Wrap Sheet
Objective: Pop the bubbles on the bubble wrap piece (Squish!)
Pass Score: 20 points
Level 1: There are 2 bubbles to pop
Level 2: There are 4 bubbles to pop
Level 3: There are 7 bubbles to pop
13. Swamp Things
Objective: Poke the eyes of the animals on the leaves (Poke!)
Pass Score: 20 points
Level 1: There is 1 snail to poke
Level 2: There are 2 snails to poke
Level 3: There are 2 snails and a small turtle to poke
14. Number Cruncher
Objective: Tap the 3 objects in numerical order (Tap in order!)
Pass Score: 20 points
Level 1: There are 3 simple objects to tap
Level 2: The objects are slightly more complex
Level 3: The objects to tap are all different
15. Perfect Match
Objective: Pick the match to the card displayed (Find a match!)
Pass Score: 15 points
Level 1: There are 2 pairs to memorize
Level 2: There are 3 pairs to memorize
Level 3: There are 3 more complex pairs to memorize
16. Housewares
Objective: Match the object with what is shown above (Find!)
Pass Score: 20 points
Level 1: There are few objects to choose from
Level 2: There are more objects in the room to choose from
Level 3: There are more objects, and they have slight differences
17. Profiler
Objective: Pick the correct object being profiled above (Choose!)
Pass Score: 20 points
Level 1: There are 3 simple objects to pick from
Level 2: There are 3 more complex objects to pick from
Level 3: There are 4 objects with similarities to catch/pick from
18. Into the Sunset
Objective: Shoot out all the stacked objects (Shoot!)
Pass Score: 20 points
Level 1: A small stack of barrels are to be shot
Level 2: A brick wall needs to be shot down
Level 3: A tall tower of people needs to be shot apart
19. Character Development
Objective: Spell out the word above with the letters below (Spell!)
Pass Score: 15 points
Level 1: Only the letters you need will be flying around
Level 2: The letters you need move a bit quicker
Level 3: All your letters are flying, plus ones you don't need at all
20. Accountant Assault
Objective: Enter the answer/calculate the equation above (Calculate!)
Pass Score: 20 points
Level 1: You are given a simple equation to solve
Level 2: You are given 2-digit equations to solve
Level 3: You are given 3-digit equations to solve
21. Rump Roast
Objective: Whip your horse into first place (Whip!)
Pass Score: 15 points
Level 1: The competition lies back, making it easy to win
Level 2: The competition is faster, another horse tries to outrun you
Level 3: The race is much closer with your competition speeding up
Boss: You Break It, You Buy It
Objective: Swat the flies as they move around under the glass (Swat!)
Pass Score: 7 points
Level 1: There are very few slow moving flies to hit
Level 2: There are some slow and some faster flies to hit
Level 3: There are even more faster flies to hit
Conclusion
----------
Wario pulls up at a local bakery stand, and asks for 10 pies. Totally
disregarding what Dr. Payne said, he eats them anyway and gets another round
of toothache. He gets his teeth taken care of once more after being scolded
by the dentist. Following this visit, Wario rides down to the Hawt House,
which Mona is dancing, and the scene ends there.
================
Mona (Cute Cuts)
================
Introduction
------------
In Downtown Diamond City, at the TV station, there is a show called Ear Candy
taking place. It appears to be a Top 5 music countdown, in which Mona tops
the charts! Following the Top 5, it's announced that Mona is going to be
playing at the Hawt House that night. Meanwhile, her competition who she
dethroned, Vanessa, is watching the show and becomes furious. Back at Mona's
pizza shop, she performs on guitar while you play a microgame. Rub across the
strings to play the guitar (you do this twice). Following this, Mona rides
off on her scooter with her posse in the van trailing behind. Vanessa catches
up with her lackies, and kidnaps one of Mona's bandmates. So, to retaliate,
Mona sends her own flying device up to counter the giant flyer that kidnapped
her comrade.
Microgames
----------
1. Steel Chef
Objective: Slice the flying fruit and vegetables (Slice!)
Pass Score: 25 points
Level 1: You must slice 2 objects
Level 2: You must slice 3 objects
Level 3: You must slice 4 objects
2. Clog It
Objective: Unroll the roll of toilet paper (Unroll!)
Pass Score: 15 points
Level 1: A small roll of toilet paper is to be unrolled
Level 2: A medium sized roll of toilet paper is to be unrolled
Level 3: A large roll of toilet paper is to be unrolled
3. Snivel Disobedience
Objective: Cut off the drip coming from the girl's nose (Snip!)
Pass Score: 10 points
Level 1: The drip just hangs stationary
Level 2: The drip moves up and down from the nose
Level 3: The girl moves sideways, and the drip moves up and down
4. Zoooooooo
Objective: Stretch out the animal silhouette (Stretch!)
Pass Score: 10 points
Level 1: Stretch out the elephant's nose
Level 2: Stretch up the giraffe's neck
Level 3: Stretch out the wiener dog's body
5. Blowin' Up
Objective: Pull the string on the party favor (Pull!)
Pass Score: 10 points
Level 1: There is 1 string to pull
Level 2: There are 2 strings to pull
Level 3: There are 3 strings to pull
6. Running of the Bull's-eye
Objective: Shoot an arrow at the moving target (Shoot!)
Pass Score: 15 points
Level 1: Shoot at a large target
Level 2: Shoot at a medium-sized target
Level 3: Shoot at a small target
7. Sinking Feeling
Objective: Raise the platforms so the car makes it safely across (Raise!)
Pass Score: 15 points
Level 1: There is 1 large platform to raise
Level 2: There are 2 platforms to raise
Level 3: There are 3 platforms to raise
8. Star Struck
Objective: Throw a ninja star at the middle ninja (Throw!)
Pass Score: 20 points
Level 1: The ninja stays stationary in the center
Level 2: The ninja can move to 1 of 3 spots
Level 3: The ninja can move to 1 of 5 spots
9. Face-Lift
Objective: Move parts of the face to match the top screen (Copy!)
Pass Score: 20 points
Level 1: There is 1 part to change, and the game gives a hint
Level 2: There is 1 part to change, but no hints
Level 3: There are 3 parts to change, no hints
10. Cage Match
Objective: Drop the cage when the animal is below it (Capture!)
Pass Score: 10 points
Level 1: You must capture a large duck
Level 2: You must capture a lion
Level 3: You must capture a small fast moving duck
11. Straight Faces
Objective: Spin the parts of the column so they all look alike (Match!)
Pass Score: 15 points
Level 1: 1 section of a 3-piece column is different
Level 2: All sections of a 3-piece column are mismatched
Level 3: 2 sections of a 4-piece column are mismatched
12. No Love for You
Objective: Pluck the petals from the flower (Pull!)
Pass Score: 20 points
Level 1: There are 4 large petals to pluck
Level 2: There are 6 regular sized petals to pluck
Level 3: There are 8 smaller petals to pluck
13. Quite Puzzled
Objective: Slide the tiles around to properly form the picture (Solve!)
Pass Score: 20 points
Level 1: You must slide 1+ tiles to solve
Level 2: You must slide 2+ tiles to solve
Level 3: You must slide 3+ tiles to solve
14. Pass Agressive
Objective: Pass the basketball to a teammate to make the shot (Pass!)
Pass Score: 10 points
Level 1: 1 teammate to pass to
Level 2: 2 teammates to pass to, and an opponent trying to block
Level 3: 2 teammates to pass to, and 2 opponents trying to block
15. Tuft It Out
Objective: Pluck the hair from the skin (Pluck!)
Pass Score: 20 points
Level 1: There is 1 hair to pluck
Level 2: There are 2 hairs to pluck
Level 3: There are 3 hairs to pluck
16. Sweeping Victory
Objective: Trip the person by slicing their legs from under them (Trip!)
Pass Score: 10 points
Level 1: Trip the man standing on one leg
Level 2: Trip the man standing on both legs
Level 3: Flip the meditator on his head
17. Fresh Squeezed
Objective: Milk the cow to accumulate milk in the cup (Milk!)
Pass Score: 20 points
Level 1: Pull the udders 3 times
Level 2: Pull the udders 4 times
Level 3: Pull the udders 5 times
18. Got the Chops
Objective: Chop the food up into many pieces (Chop!)
Pass Score: 20 points
Level 1: You have a lettuce to chop up
Level 2: You have a zucchini to chop up
Level 3: You have a carrot to chop up
19. It Slices, It Dices
Objective: Slice along the dotted line to cut the object (Chop!)
Pass Score: 20 points
Level 1: You must make 1 slice to cut
Level 2: You must make 2 slices to cut
Level 3: You must make 3 slices to cut
20. Middle Management
Objective: Slice the middle parts, but don't topple the head (Chop!)
Pass Score: 20 points
Level 1: There are 2 parts to knock off
Level 2: There are 4 parts to knock off (slice alternatively)
Level 3: There are 6 parts to knock off (slice alternatively)
Boss: Pro Bowling
Objective: Knock down all 10 pins in 3 balls or less (Bowl!)
Pass Score: 7 points
Level 1: The pins are in standard formation
Level 2: The pins are arranged differently, but not too difficult
Level 3: The pins are arranged in a difficult pattern
Conclusion
----------
Mona's shooting flyer eventually gets knocked out of the sky. In an attempt
to free their bandmate, the large driver of the van ejects himself, knocking
his head into the large flyer above. This frees the bandmate and sends the
cronies crashing into the ground. Mona and crew make it to the Hawt House to
perform, but in the middle of the show, Mona leaves to deliver her pizzas.
Vanessa attempts to jump on stage and steal the show, but to no avail. The
scene ends with the audience throwing food and such at Vanessa on stage.
=========================
Jimmy T. (Dance Club Rub)
=========================
Introduction
------------
Over at Club Sugar, the night is young and the club scene is hopping. Jimmy
T. is on the dance floor grooving with his family, when a flying bug lands in
Jimmy's hair. This makes his afro itchy, and so you have to play a simple
practice microgame to get it out. Scratch it out by constantly rubbing where
the bug is. After it flies away, Jimmy and his crew continue dancing, then
the real microgames begin.
Microgames
----------
1. Impressionism
Objective: Rub the paper to make a copy of the coin on it (Rub!)
Pass Score: 15 points
Level 1: The coin you have to rub is large
Level 2: The coin you have to rub is of medium size
Level 3: The coin you have to rub is small
2. Shakedown
Objective: Shake the tree to make its contents fall out (Shake!)
Pass Score: 15 points
Level 1: There is one tree to shake
Level 2: There are two trees to shake with few items
Level 3: There are two trees to shake with more items
3. Pet Petter
Objective: Pet the pictured animal until it is content (Pet!)
Pass Score: 10 points
Level 1: There is a dog for you to pet
Level 2: There is a cat for you to pet
Level 3: There is an egg for you to pet
4. Arms Race
Objective: Make the man do some chin-ups (Do chin-ups!)
Pass Score: 10 points
Level 1: Do 3 chin-ups
Level 2: Do 4 chin-ups
Level 3: Do 6 chin-ups
5. Chalk Full
Objective: Erase the blackboard of all the pictures on it (Erase!)
Pass Score: 20 points
Level 1: There is 1 small picture to erase
Level 2: There are several pictures to erase
Level 3: There are several pictures to erase, plus the chalk draws more
6. Oh, Snap!
Objective: Tickle the man's armpits until he drops the bar (Tickle!)
Pass Score: 15 points
Level 1: One of the men raises his arms
Level 2: One of the men raises his arms, but the other attempts to
Level 3: Both men attempt to raise their arms, so tickle one
7. Scratch and Match
Objective: Scratch the circles to find a match to the picture (Rub!)
Pass Score: 20 points
Level 1: There are 3 circles you can scratch
Level 2: There are 4 circles you can scratch
Level 3: There are 5 circles you can scratch
8. Wishful Thinking
Objective: Rub the lamp to make the genie come out (Rub!)
Pass Score: 10 points
Level 1: Rub a few times to free the genie
Level 2: It takes slightly longer to free the genie
Level 3: It takes even longer to free the genie
9. Power Chord
Objective: Rub across the strings to rock out (Rock!)
Pass Score: 20 points
Level 1: It doesn't take long to fill the meter
Level 2: It takes slightly longer to fill the meter
Level 3: It takes even longer to fill the meter
10. Dish It
Objective: Keep the objects atop the sticks spinning (Spin!)
Pass Score: 20 points
Level 1: There is only one stick to spin
Level 2: There are 2 sticks to spin
Level 3: There are 3 sticks to spin
11. Early Release
Objective: Rub across the rusty bars to break the girl out (Rescue!)
Pass Score: 25 points
Level 1: The rub points are easy to swipe quickly
Level 2: The rub points are in easy but slightly different places
Level 3: There are more rub points in odd places
12. Ick Magnet
Objective: Rub the plate in the air to pick up the junk (Rub!)
Pass Score: 20 points
Level 1: There is one plate slightly elevated to rub
Level 2: There is one plate high in the air to rub
Level 3: There are 2 small plates to rub
13. Drama Clean
Objective: Wipe the dirt off the window to clean it (Clean!)
Pass Score: 10 points
Level 1: The rag you use is large
Level 2: The rag you use is medium sized
Level 3: The rag you use is small
14. Touchdown
Objective: Use the fans to help the man land on the platform (Land!)
Pass Score: 15 points
Level 1: The landing platform is large
Level 2: The tugboat you land on is a bit smaller
Level 3: The block you land on is small as well
15. Public Transportation
Objective: Move the bar up and down to ditch the train (Get away!)
Pass Score: 10 points
Level 1: A slow moving guy with a hammer chases you
Level 2: A man in a car chases you
Level 3: A fast-moving train chases you
16. Burning Rubber
Objective: Rub the paper to wear down your eraser (Erase!)
Pass Score: 15 points
Level 1: You have a small eraser to wear down
Level 2: You have a medium sized eraser to wear down
Level 3: You have a large eraser to wear down
17. Sweet Sorrow
Objective: Wave goodbye to your departing relatives (Wave good-bye!)
Pass Score: 10 points
Level 1: There is one person leaving in the distance
Level 2: There is one person leaving, but they're closer to you
Level 3: There are 2 people leaving and you must wave to both separately
18. Washed Up
Objective: Clean off the child's face (Wipe!)
Pass Score: 10 points
Level 1: There is a small smudge of dirt on the face
Level 2: There are a couple smudges of paint on the face
Level 3: There are a couple slightly larger paint blots on the face
19. Erosion
Objective: Flatten the hills so the helicopter doesn't crash (Flatten!)
Pass Score: 20 points
Level 1: There is only one small hill to flatten
Level 2: There are two medium sized hills to flatten
Level 3: There are two very tall hills to flatten
20. Worked to a Lather
Objective: Rub the head to lather up the person (Lather!)
Pass Score: 20 points
Level 1: The person to lather simply stands there
Level 2: The person to lather moves left and right
Level 3: The person to lather does squats
Boss: Rainbow Juice
Objective: Rub the rainbow to drop water into the bucket, but avoid
watering the ground when possible (Rub the rainbow!)
Pass Score: 7 points
Level 1: The rain falls quickly, bucket stays open
Level 2: The rain falls at a medium speed, bucket sometimes closes
Level 3: The rain falls slowly, bucket sometimes closes
Conclusion
----------
After some dancing, Jimmy T. and the family exit the club and walk down the
street. That same bug from before returns and Jimmy goes wild just like
before, but his family thinks he's just busting some crazy dance moves. Shows
what they know. The scene ends when Jimmy T. makes it to the Hawt House.
======================
Jamie T. (Jamie's Mix)
======================
Introduction
------------
Once again, the scene opens at Club Sugar. Immediately you jump into the
games, though. So much for an intro, eh?
Microgames
----------
Jamie has none of her own; it's just a random mix of Wario, Mona, and Jimmy
T.'s selections.
Conclusion
----------
After you play the initial run with Jamie, that's it. No storyline at all.
==========================
Kat & Ana (Ninja Scribble)
==========================
Introduction
------------
The scene opens at Kat & Ana's house in the woods. Kat walks in and panics
because her bananas are missing. Her pet notices some footprints leading out
an open window, with a banana peel left behind. You will then get a practice
microgame where you have to write a note (just scribble around, it makes no
difference). Soon after Kat begins to give chase to the banana thief, Ana
catches up having read the note. The microgames then begin from here.
Microgames
----------
1. Finger Painting
Objective: Paint the unpainted fingernails (Paint!)
Pass Score: 15 points
Level 1: There are 2 fingernails to paint
Level 2: There are 3 fingernails to paint
Level 3: There are 4 fingernails to paint, or 3 to paint, 1 to fix
2. Long Division
Objective: Draw a line between the different items (Divide!)
Pass Score: 10 points
Level 1: There are 2 distinct pairs to divide
Level 2: There are 2 somewhat similar pairs to divide
Level 3: There are 2 very similar pairs to divide
3. Domestic Issue
Objective: Pull the thread from the start through the loops (Thread!)
Pass Score: 10 points
Level 1: There is 1 needle to thread
Level 2: There are 2 needles to thread
Level 3: There are 3 moving needles to thread
4. Feeling Saucy
Objective: Grab the ketchup and pour it all over the food (Squeeze!)
Pass Score: 10 points
Level 1: There is a box of french fries to cover
Level 2: There are 2 hot dogs to cover
Level 3: There are 3 corn dogs to cover
5. One-Liner
Objective: Trace the design in the right direction with 1 stroke (Draw!)
Pass Score: 20 points
Level 1: You have a simple design to trace
Level 2: You have a slightly more complex design to trace
Level 3: You have a complex design to trace
6. Finish Line
Objective: Draw the path through the slalom to the finish (Finish!)
Pass Score: 20 points
Level 1: There is 1 set of poles to draw through
Level 2: There are 2 sets of poles to draw through
Level 3: There are 3 sets of poles to draw through
7. Hair Supply
Objective: Draw the hair as shown above on the guy's face (Draw!)
Pass Score: 20 points
Level 1: There is a small bit of hair to draw
Level 2: There is slightly more hair for you to draw
Level 3: There is a lot of hair to draw
8. Bright Idea
Objective: Connect the bulb wires to the battery (Connect!)
Pass Score: 20 points
Level 1: Only the connected wires are present
Level 2: The connected wires plus 2 unconnected ones are present
Level 3: The connected wires plus 4 unconnected ones are present
9. What's Your Sign?
Objective: Connect the stars as shown on the top screen (Connect!)
Pass Score: 20 points
Level 1: Your stars are lined up identically to the top
Level 2: Your stars are flipped or otherwise moved compared to the top
Level 3: Your stars are flipped around, and the design is complex
10. Divide and Conquer
Objective: Hold the stylus on the screen to saw (Saw in half!)
Pass Score: 20 points
Level 1: A large log needs to be cut
Level 2: A curvy ribbon needs to be cut
Level 3: A straw with a curve at the end needs to be cut
11. Write On, Dude
Objective: Trace the lines to draw the Kanji shown above (Trace!)
Pass Score: 20 points
Level 1: You have a simple character to draw
Level 2: You have a slightly complex character to draw
Level 3: You have a complex character to draw
12. Hookin' Up
Objective: Connect the boy and girl to hook them up (Hook up!)
Pass Score: 20 points
Level 1: No obstacles in the way
Level 2: A cat and dog are in the way
Level 3: 2 pairs of moving scissors are in the way
13. Corrections Officer
Objective: Circle the answers to the math problems (Circle answers!)
Pass Score: 20 points
Level 1: There is 1 answer to circle
Level 2: There are 2 answers to circle
Level 3: There are 4 answers to circle
14. Midnight Weirdo
Objective: Shine the light on the man hiding in the dark (Search!)
Pass Score: 20 points
Level 1: Your searchlight covers a large range
Level 2: Your searchlight covers a medium range
Level 3: Your searchlight covers a small range
15. The Proud, the Fuse
Objective: Draw the rest of the fuse to the flame to light it (Light!)
Pass Score: 20 points
Level 1: The maze is a simple path
Level 2: The maze is a somewhat complex path
Level 3: The maze is a complex path
16. Ring Master
Objective: Draw a line linking all the rings to clear them (Connect!)
Pass Score: 10 points
Level 1: There are 2 rings to connect
Level 2: There are 4 rings to connect
Level 3: There are 6 rings to connect
17. Shoo!
Objective: Rub the screen to clear the area of dirt monsters (Sweep!)
Pass Score: 10 points
Level 1: Clear a small amount of dirt monsters
Level 2: Clear a medium amount of dirt monsters
Level 3: Clear a large amount of dirt monsters
18. In the Loop
Objective: Draw a circle around the buttons onscreen (Circle!)
Pass Score: 20 points
Level 1: There are 2 buttons to circle
Level 2: There are 3 buttons to circle
Level 3: There are 2 moving buttons to circle
19. Hi, Wire!
Objective: Draw a bridge for the man to cross safely on (Lead him home!)
Pass Score: 10 points
Level 1: No obstacles are in the way
Level 2: One spiked ball is in the air
Level 3: Three spiked balls are in the air
20. Ramp It Up
Objective: Draw a ramp so the marble rolls into the box (Drop it in!)
Pass Score: 15 points
Level 1: There are only ramps to look at above
Level 2: There is a black hole added to the area
Level 3: There are 2 black holes added to the area
Boss: Galaxy Bounce
Objective: Draw horizontal lines for the ball to bounce on (Draw a line!)
Pass Score: 7 points
Level 1: No clouds are in the way
Level 2: Some clouds are in the way to slow your ascent
Level 3: Clouds are in the way and you can bounce atop them, be careful
Conclusion
----------
Kat & Ana eventually catch up to the thief, which turns out to be a monkey.
Instead of being angry, they think it's cute and decide to keep the monkey as
a pet, naming it Numchuck! The duo then walks down to the Hawt House and the
scene ends.
===================
Ashley (Total Drag)
===================
Introduction
------------
The scene opens at Ashley's seemingly haunted mansion. She is inside making a
brew, which you have to play a microgame to practice with. Simply drag all
the ingredients into the pot and the brew will be made. Unfortunately it
doesn't work out well since Ashley is missing something. She and her devil
pet will walk along, only to be knocked over by some alien creature. Ashley
becomes angered and the alien runs off. Then, Ashley realizes the alien is
the last ingredient and sends her devil after it.
Microgames
----------
1. Separation Anxiety
Objective: Sort the items into the 2 designated categories (Sort!)
Pass Score: 25 points
Level 1: Sort the 4 distinctly different items by shape
Level 2: Sort the 4 somewhat distinct items by hair/clothes
Level 3: Sort the 5 somewhat distinct items by hair/clothes
2. Farm Fresh
Objective: Move the animals into the fenced-in area (Capture!)
Pass Score: 15 points
Level 1: There are 2 animals to capture
Level 2: There are 4 animals to capture
Level 3: There are 5 animals to capture
3. Basket Case
Objective: Catch the dropped item in your bucket (Catch!)
Pass Score: 20 points
Level 1: A round rubber ball is dropped
Level 2: A curvy rubber ball is dropped
Level 3: A frisbee/UFO object is dropped
4. Greedy Hands
Objective: Pull all the coins into the change purse (Cash in!)
Pass Score: 20 points
Level 1: There are 2 coins to pull in
Level 2: There are 4 coins to pull in
Level 3: There are 6 coins to pull in
5. I'm #1!
Objective: Catch the falling rings with your finger (Catch!)
Pass Score: 15 points
Level 1: You must catch 1 ring
Level 2: You must catch 2 rings, watch out for falling items
Level 3: You must catch 3 rings, watch out for falling items
6. Rock Fever
Objective: Move the slide to zoom in on the virus you need (Search!)
Pass Score: 10 points
Level 1: There are 3 distinct viruses to pick out
Level 2: There are 4 somewhat distinct viruses to pick out
Level 3: There are 5 somewhat distinct viruses to pick out
7. On Strike
Objective: Rub the matchstick against the box to light it (Strike!)
Pass Score: 10 points
Level 1: There is a large matchbox to rub
Level 2: There is a medium-sized matchbox to rub
Level 3: There is a small matchbox to rub
8. Drop in a Bucket
Objective: Catch the water drops from the leaking ceiling (Catch!)
Pass Score: 20 points
Level 1: Catch 1 drop with a large plate
Level 2: Catch 2 drops with a medium-sized tin can
Level 3: Catch 3 drops with a small glass
9. Sugar Rush
Objective: Pull in all the sweets with your tongue (Gobble!)
Pass Score: 10 points
Level 1: There are 3 stationary candies to grab
Level 2: There are 3 moving candies to grab
Level 3: There are 5 stationary candies to grab
10. Pipe Dream
Objective: Move the object through the machine tube (Transform!)
Pass Score: 20 points
Level 1: The machine is a wide straightforward path
Level 2: The machine is a narrower, but straightforward path
Level 3: The machine is a narrower, but long and windy path
11. Birdcicle
Objective: Move the ice to form a complete bridge (Build a bridge!)
Pass Score: 25 points
Level 1: There are 2 blocks to move
Level 2: There are 3 blocks to move
Level 3: There are 4 blocks to move
12. Sneeze, Please!
Objective: Tickle around in the nostril until it sneezes (Sneeze!)
Pass Score: 20 points
Level 1: Both nostrils are unobstructed
Level 2: One nostril has a cork in it, so tickle the open one
Level 3: One nostril has a cork in it, and the nose moves back and forth
13. Fatapult
Objective: Lift/drop the fat man to launch the small man (Lift and drop!)
Pass Score: 10 points
Level 1: You need to launch 1 person to drop the bell
Level 2: You need to launch 2 people to drop the bell
Level 3: You need to launch 3 people to drop the bell
14. Catch of the Day
Objective: Catch the fish with your net (Catch!)
Pass Score: 10 points
Level 1: There is a minimal amount of fish to catch
Level 2: There is a moderate amount of fish to catch
Level 3: There is a large amount of fish to catch
15. Cheap Thrill
Objective: Take the selected item and stick it in the cart (Buy!)
Pass Score: 25 points
Level 1: You need 1 item from a small pile of clothes
Level 2: You need 1 item from a larger pile of clothes
Level 3: You need 2 items from a larger pile of clothes
16. Fill 'Er Up
Objective: Open the hatch to drop candy in, but don't overfill (Fill!)
Pass Score: 20 points
Level 1: You have large gumballs to drop into the jar
Level 2: You have smaller jellybeans to drop into the jar
Level 3: You have very small star candy to drop into the jar
17. Don't Blow It
Objective: Light the candles on the cake with a match (Light!)
Pass Score: 10 points
Level 1: There are 2 candles to light
Level 2: There are 3 candles to light
Level 3: There are 4 candles to light
18. Chance of Showers
Objective: Extinguish the flame with the water statue (Extinguish!)
Pass Score: 10 points
Level 1: 1 small flame needs to be put out
Level 2: 1 large flame needs to be put out
Level 3: 1 small and 1 large flame need to be put out
19. Oh, the Irony
Objective: Iron the wrinkles out of the clothes (Iron!)
Pass Score: 15 points
Level 1: A t-shirt with few wrinkles needs ironing
Level 2: A t-shirt with lots of wrinkles needs ironing
Level 3: A pair of jeans with lots of wrinkles needs ironing
20. Very Attractive
Objective: Move the paper clip past magnets to the goal (Drag!)
Pass Score: 15 points
Level 1: You have a wide path between 2 magnets
Level 2: You have a narrow path between 3 magnets
Level 3: You have a narrow path between 4 magnets
Boss: Global Warning
Objective: Help the astronaut and blast the orb at the end (Infiltrate!)
Pass Score: 7 points
Level 1: You face minimal resistance along the path
Level 2: You face a bit more resistance along the path
Level 3: You face a large amount of resistance along the path
Conclusion
----------
It turns out that the alien gets away. Ashley at first seems upset, but then
accepts the loss and decides to walk back to the mansion with her pet. She
mentions having figured out the formula for the brew, and that she will have
to use her devil pet instead. Following this, Ashley will go to Hawt House
and the scene will be over.
===============================
Dr. Crygor (Slightly Unscrewed)
===============================
Introduction
------------
The scene opens at Dr. Crygor's Lab out on a lone island. He is about to test
out his latest invention, which is this machine that fixes things apparently.
He throws an apple core in and it becomes a full apple again. Crygor then
jumps into the machine and you will play a practice microgame. Simply spin
the wheel to open the gate. Dr. Crygor will then come out in his special
costume of sorts. The microgames then begin from this point.
Microgames
----------
1. Free Range
Objective: Rotate the box to free the animal (Rescue!)
Pass Score: 10 points
Level 1: You rotate a simple box with a large opening
Level 2: You rotate a hexagon with a medium-sized opening
Level 3: You rotate an octagon with a small opening
2. Heads Will Roll
Objective: Roll the snowball left or right to build a snowman (Roll!)
Pass Score: 10 points
Level 1: The ball starts off relatively large
Level 2: The ball starts off medium-sized
Level 3: The ball starts off very small
3. Space Buffet
Objective: Spin the black hole swirl to suck everything in (Swirl!)
Pass Score: 15 points
Level 1: There are a few small objects to pull in
Level 2: There are several larger objects to pull in
Level 3: There is a giant-sized object to pull in
4. Big as a Whale
Objective: Spin the reel to pull up the fish (Reel!)
Pass Score: 20 points
Level 1: The fish is already on the hook, just reel it in
Level 2: The fish swims up and down slowly; hook it before reeling in
Level 3: The fish swims up and down quickly; hook it befor reeling in
5. Watered Down
Objective: Turn the water on, then close when glass is full (Fill!)
Pass Score: 20 points
Level 1: The acceptable water level has a wide margin
Level 2: The acceptable water level has a smaller margin
Level 3: The acceptable water level has a small margin
6. Goin' Loopy
Objective: Spin around the character's head until they fall (Spin!)
Pass Score: 10 points
Level 1: Spin around a stationary man's head
Level 2: Spin around a flying bird's head
Level 3: Spin around a leaping frog's head
7. Engine Trouble
Objective: Spin the propeller until the meter is maxed (Wind it up!)
Pass Score: 20 points
Level 1: Spin the blades a small amount to max the meter out
Level 2: Spin the blades a moderate amount to max the meter out
Level 3: Spin the blades a larger amount to max the meter out
8. Catch a Tune
Objective: Turn the dial until you reach a clear tune (Tune!)
Pass Score: 20 points
Level 1: You have to turn the dial a small amount to find a tune
Level 2: You have to turn the dial a bit more to find a tune
Level 3: You have to turn the dial a large amount to find a tune
9. Unwind
Objective: Spin the warped picture back to its original state (Spin!)
Pass Score: 15 points
Level 1: Turn the picture a small amount to fix
Level 2: Turn the picture a medium amount to fix
Level 3: Turn the picture a larger amount to fix
10. Stroke of Genius
Objective: Rotate the swimmer's arms to reach the end first (Swim!)
Pass Score: 20 points
Level 1: Swim a small amount to reach the end
Level 2: Swim a medium amount to reach the end
Level 3: Swim a large amount to reach the end
11. Drop the Ball
Objective: Tilt the box to get the ball out via the bottom hole (Tilt!)
Pass Score: 15 points
Level 1: The path to the hole is a simple one
Level 2: The path to the hole is a slightly more complex one
Level 3: The path to the hole is very complex
12. Track and Field
Objective: Spin the tracks around to help the train reach the end (Spin!)
Pass Score: 10 points
Level 1: Rotate the ring once to complete the trip
Level 2: Rotate the ring twice to complete the trip
Level 3: Rotate the ring three times to complete the trip
13. Straight to Video
Objective: Turn the dial to match up with the picture above (Match!)
Pass Score: 20 points
Level 1: The picture to match is simple to catch
Level 2: The picture to match will take longer, but not hard to spot
Level 3: The picture to match is complex and hard to spot
14. Fried Goodness
Objective: Spin the food around so the animal eats it all (Munch!)
Pass Score: 20 points
Level 1: The cat takes large bites
Level 2: The horse takes medium-sized bites
Level 3: The beavers take small bites together
15. Good Times
Objective: Spin the minute hand to match the specified time (Set!)
Pass Score: 20 points
Level 1: The time to reach is not far away
Level 2: The time to reach is a few hours away
Level 3: The time to reach is many hours away
16. I'm Gonna Hurl
Objective: Spin until the meter is maxed, then release when the arrow
points upward (Throw!)
Pass Score: 15 points
Level 1: You have a wide area to throw the ball onto
Level 2: You have a somewhat narrower area to throw the ball onto
Level 3: You have a narrow area to throw the ball onto
17. Flower to Tower
Objective: Spin the crank to raise the guy to the princess (Rotate!)
Pass Score: 20 points
Level 1: There is an archer in the tower shooting at you
Level 2: There is an archer and a bird in the air
Level 3: There are 2 archers and a bird in the air
18. Gym Locker
Objective: Open the lock by turning the dial for X amount of dots in the
specified directions (Unlock!)
Pass Score: 15 points
Level 1: Turn the dial 1-2 times in a given direction
Level 2: Turn the dial 1-4 times in a given direction
Level 3: Turn the dial 1-5 times in a given direction
19. Spin a Yarn
Objective: Unravel the stitched up object above (Unravel!)
Pass Score: 25 points
Level 1: Unravel a small winter hat
Level 2: Unravel a long red sock
Level 3: Unravel a green sleeveless shirt
20. Luna-see
Objective: Point the telescope at the moon in the sky (Find the moon!)
Pass Score: 10 points
Level 1: Only the moon will be in the sky
Level 2: The moon and another odd object will be in the sky
Level 3: The moon and some similar objects will be in the sky
Boss: Living Room Rally
Objective: Control the RC car and make it to the finish line (Escape!)
Pass Score: 7 points
Level 1: The course is relatively simple with few obstructions
Level 2: The course is still simple, but with more turns and obstructions
Level 3: The course is complex with many tight turns and narrow corridors
Conclusion
----------
Dr. Crygor is overjoyed that his machine actually works. He then lifts off
with his jetpack, and ends up in orbit shortly after. Following this, Dr.
Crygor will go to the Hawt House and the scene will end.
=====================
James T. (James' Mix)
=====================
Introduction
------------
The scene opens at Club Sugar, where James T. is dancing. The microgames then
start from here.
Microgames
----------
James has none of his own; it's just a random mix of Kat & Ana, Ashley, and
Dr. Crygor's selections.
Conclusion
----------
Nothing happens after you play the microgames, no surprises to be had here.
==================
Mike (Mic Rocking)
==================
Introduction
------------
This scene opens out at Dr. Crygor's Lab once again. The doctor has this
karaoke robot that will solve all his problems, which he named Mike. The good
doctor will go out for a while, leaving Mike to clean the lab. The robot will
start to clean up before entering a room where he detects dust. You will then
play a practice microgame where you blow into the mic to clear the dust from
the window sill. After the cleaning, Mike will decide to launch into space
and throw an intergalactic karaoke championship. The microgames will then
commence from here.
Microgames
----------
NOTE: There is a random microgame of sorts that appears every so often. There
are several characters walking a tightrope and it will say "Shhhhhhh!"
on the top screen. Simply stay silent to clear this game; an easy way
to do this is cover the microphone hole with your finger.
1. Spindy Day
Objective: Blow to spin the pinwheel until a face appears (Spin!)
Pass Score: 10 points
Level 1: You have a small pinwheel to spin
Level 2: You have a medium-sized pinwheel to spin
Level 3: You have a large pinwheel to spin
2. Sweet Nothings
Objective: Blow into the girl's ear (Sweet-talk!)
Pass Score: 15 points
Level 1: The blower's head does not move
Level 2: The blower's head moves up and down
Level 3: You must blow into both ears while moving up and down
3. Pop Art
Objective: Blow slowly to create a bubble (Bubble!)
Pass Score: 15 points
Level 1: Make a small-sized bubble
Level 2: Make a medium-sized bubble
Level 3: Make a large-sized bubble
4. Call of Nature
Objective: Blow the same horn as the animal pictured above (Look up!)
Pass Score: 15 points
Level 1: There are 2 horns to choose from
Level 2: There are 3 horns to choose from
Level 3: There are 4 horns to choose from
5. Cup Runneth Over
Objective: Blow to make bubbles in the water cup (Bubble!)
Pass Score: 15 points
Level 1: You have to bubble up 1/4 of the glass
Level 2: You have to bubble up 1/2 of the glass
Level 3: You have to bubble up 3/4 of the glass
6. Winter Fresh
Objective: Blow to fog up the windows (Fog!)
Pass Score: 10 points
Level 1: The windows fog quickly
Level 2: The windows take longer to fog
Level 3: The windows take even longer to fog
7. Light Sleeper
Objective: Blow to keep the little old man afloat (Levitate!)
Pass Score: 20 points
Level 1: Simply keep the man afloat
Level 2: Keep the man afloat above the giant fish head
Level 3: Keep the man afloat between the arrows overhead and the fish
8. Admiral Blowhard
Objective: Blow the sailboat up to the goal (Sail!)
Pass Score: 20 points
Level 1: There is only 1 barrel moving across
Level 2: There are 2 rows of barrels moving around
Level 3: There are 3 rows of barrels moving around
9. Cool It
Objective: Blow to cool down the hot object (Cool!)
Pass Score: 10 points
Level 1: Cool off the cup of coffee
Level 2: Cool off a sweaty person
Level 3: Cool off a fiery scene
10. Rising Inflation
Objective: Blow to inflate the balloons onscreen (Inflate!)
Pass Score: 10 points
Level 1: You must inflate 1 balloon
Level 2: You must inflate 2 balloons
Level 3: You must inflate 3 balloons
11. Crowd Control
Objective: Blow to clear the groupies away (Blow off!)
Pass Score: 10 points
Level 1: There are 2 groupies to clear
Level 2: There is a small crowd of groupies to clear
Level 3: There is a large audience of groupies to clear
12. Deep Breath
Objective: Blow air bubbles to propel the diver to the surface (Blow!)
Pass Score: 10 points
Level 1: No obstacles are in your way
Level 2: A single fish swims across under the water
Level 3: 2 fish swim across under the water
13. Abdominal Blowman
Objective: Blow to inflate the balloon to do sit-ups (Do sit-ups!)
Pass Score: 10 points
Level 1: You must do 2 sit-ups
Level 2: You must do 3 sit-ups
Level 3: You must do 4 sit-ups
14. Clearing the Air
Objective: Blow the smoke away to see clearly (Blow!)
Pass Score: 10 points
Level 1: Blow away smoke from a cooking fish
Level 2: Blow away smoke from a swirl heater
Level 3: Blow away smoke from the hot springs
15. Lung Capacity
Objective: Blow to play the notes above with the trumpet (Trumpet!)
Pass Score: 10 points
Level 1: There are only a few notes to play
Level 2: There are several more notes to play
Level 3: There are a lot of notes to play
16. In Your Face
Objective: Blow to push the object at the opponent (Push!)
Pass Score: 15 points
Level 1: Blow the static ball a short distance at 1 guy
Level 2: Blow the static ball a longer distance at 1 guy
Level 3: Blow the bomb a longer distance at 3 people
17. Silent buy Deadly
Objective: Blow when the scope is aligned to shoot the objects (Shoot!)
Pass Score: 15 points
Level 1: There is 1 object to shoot
Level 2: There are 2 objects to shoot
Level 3: There are 3 objects to shoot
18. Hit the Gust
Objective: Blow to push the car to the opening in the ceiling (Drive!)
Pass Score: 25 points
Level 1: You have a wide safe area to drive into
Level 2: You have a slightly smaller safe area to drive into
Level 3: You have a narrow safe area to drive into
19. Over Easy
Objective: Blow to flip the item over (Flip!)
Pass Score: 10 points
Level 1: Flip a pog over
Level 2: Flip a trading card over
Level 3: Flip a gold coin over
20. On the Fly
Objective: Blow the paper airplane through the opening (Fly!)
Pass Score: 15 points</pre><pre id="faqspan-2">
Level 1: Fly the plane through a ring in the air
Level 2: Fly the plane through an open window
Level 3: Fly the plane through the moving open mouth of an animal
Boss: Seedy Area
Objective: Blow the seed up and down and land it on the ground (Land!)
Pass Score: 7 points
Level 1: Very few obstacles, large landing area
Level 2: Some more obstacles, medium-sized landing area
Level 3: More obstacles, small landing area
Conclusion
----------
Mike proclaims that he has won the karaoke championship in space. Dr. Crygor
then catches up to him and decides it's time to go, then later suggests they
sing a duet. Following this, Mike says Crygor was awful, and so they have a
minor scuffle. Mike then leaves and heads to Hawt House, where the scene ends
as usual.
===============================
9-Volt & 18-Volt (Retro Action)
===============================
Introduction
------------
The scene starts off at the Toy Express building. A huge crowd is gathered
outside in anticipation for the newest video game, 36-Volt Man. 9-Volt gets a
copy, and so they run home in a hurry to try it out. Once at the house, 9-
Volt has to pop in the game. You have a practice microgame here where you
have to place the minidisc into the console (Gamecube anyone?). Both brothers
enjoy the game, and then the actual microgames commence.
Microgames
----------
1. Super Mario Bros.
Objective: Hit the ? and regular brick blocks to get coins (Grab coins!)
Pass Score: 20 points
Level 1: Grab 2 coins
Level 2: Grab 4 coins
Level 3: Grab 6 coins
2. The Legend of Zelda
Objective: Collect the fairies to refill the health meter (Catch!)
Pass Score: 25 points
Level 1: Get 1 fairy by itself
Level 2: Get 2 fairies surrounded by few enemies
Level 3: Get 2 fairies surrounded by a lot of enemies
3. Duck Hunt
Objective: Shoot the discs before they land (Shoot!)
Pass Score: 15 points
Level 1: Shoot down 2 discs
Level 2: Shoot down 3 discs
Level 3: Shoot down 4 discs
4. Metroid
Objective: Pull the Metroids off Samus to keep her from dying (Detach!)
Pass Score: 20 points
Level 1: Pull off 1 Metroid
Level 2: Pull off 2 Metroids
Level 3: Pull off 3 Metroids
5. Game & Watch Toss Up
Objective: Move the arms to juggle the balls as they fall (Juggle!)
Pass Score: 20 points
Level 1: There is 1 ball to juggle
Level 2: There are 2 balls to juggle
Level 3: There are 3 balls to juggle
6. Pushing Buttons
Objective: Flip the system and push the specified button (Press!)
Pass Score: 20 points
Level 1: The system is upright, no flipping involved
Level 2: The system is slightly tilted, possibly flipped over
Level 3: The system is even more tilted, possibly flipped over
7. Mario Paint
Objective: Paint the colorless pictures on the painting
Pass Score: 10 points
Level 1: There is just 1 picture to color
Level 2: There are 2 pictures to color
Level 3: There are 3 pictures to color
8. Game On
Objective: Set up the Gamecube system (Set up!)
Pass Score: 20 points
Level 1: You have to perform one task for the system
Level 2: You have to perform 2 tasks for the system
Level 3: You have to perform 3 tasks for the system
9. 8-Bit Hero
Objective: Tap the different pixel from above (Find the difference!)
Pass Score: 10 points
Level 1: You have a small amount of pixels to look at
Level 2: You have a medium amount of pixels to look at
Level 3: You have a large amount of pixels to look at
10. Game & Watch Flagman
Objective: Tap the flags in the same order as Flagman (Remember!)
Pass Score: 20 points
Level 1: The pattern is 2 numbers long
Level 2: The pattern is 3 numbers long
Level 3: The pattern is 4 numbers long
11. Gold Digger
Objective: Tap the button to send the finger(s) up the nose (Pick!)
Pass Score: 15 points
Level 1: Put one small finger into the nose
Level 2: Put one larger finger into the nose
Level 3: Put two fingers into the nose together
12. Super Mario Bros.
Objective: Tap away the enemies; shelled ones can be kicked (Stomp!)
Pass Score: 25 points
Level 1: There are very few enemies to clear
Level 2: There are some more enemies to clear
Level 3: There are more shelled enemies to clear
13. Button Masher
Objective: Tap the A button to clear the line of objects (Fire!)
Pass Score: 20 points
Level 1: Tap to clear the line of spaceships
Level 2: Tap to punch the 3 flying pots
Level 3: Tap to punch out the opponent when there is an opening
14. Game & Watch Oil Panic
Objective: Move to catch the oil dripping from above (Catch!)
Pass Score: 20 points
Level 1: You must catch 1 drop of oil
Level 2: You must catch 2 drops of oil
Level 3: You must catch 3 drops of oil
15. Clawing for More
Objective: Pull the handles together to grab the ball above (Grab!)
Pass Score: 20 points
Level 1: There are no obstacles in the way
Level 2: There is a bomb moving back and forth
Level 3: There are 2 bombs moving back and forth
16. Donkey Kong 3
Objective: Blow to push Donkey Kong up the vines to the top (Blow!)
Pass Score: 15 points
Level 1: Donkey Kong hangs high in the air
Level 2: Donkey Kong hangs lower in the air
Level 3: Donkey Kong swings back and forth in the air
17. Balloon Fight
Objective: Tap all the enemies except the red balloon (Shoot 'em down!)
Pass Score: 20 points
Level 1: There are 3 enemies to tap down
Level 2: There are 4 enemies to tap down
Level 3: There are 4 enemies, but be careful of the red balloon
18. Hogan's Alley
Objective: Shoot the thugs, but not the innocent people (Shoot thugs!)
Pass Score: 25 points
Level 1: There are 2 thugs, no innocents
Level 2: 3 people appear, can be thugs or innocents
Level 3: 4 people appear, can be thugs or innocents
19. Game & Watch Lion
Objective: Move the tamers to keep the lions in the cage (Cage 'em!)
Pass Score: 10 points
Level 1: There is 1 lion moving back and forth
Level 2: There are 2 lions moving back and forth
Level 3: There are 2 lions moving back and forth, as well as up and down
20. Famicom
Objective: Blow to defeat the opponents (Destroy!)
Pass Score: 25 points
Level 1: Blow to clear all the spaceships above
Level 2: Blow to defeat your opponent(s)
Level 3: Turn up the volume onscreen, then blow to knock the boxer out
Boss: Gunslinger
Objective: Shoot cans onto the ledges, then break the big cans (Shoot!)
Pass Score: 7 points
Level 1: Shoot 3 cans onto ledges, then shoot 2 big cans
Level 2: Shoot 5 cans onto ledges, then shoot 2 big cans
Level 3: Shoot 5 cans only 2 remaining ledges, then shoot 2 big cans
Conclusion
----------
9-Volt & 18-Volt fall asleep after playing the new game for so long. They
wake up, apparently late for school, so they rush out the door! Following
this, they head to Hawt House and the scene is over.
======================
Wario-Man (Super Zero)
======================
Introduction
------------
The scene starts off at Wario's House again, of course. Wario is sick in bed
wondering what will make him feel better. He then thinks of garlic, and gets
up to get it. However, the garlic he finds looks weird and he eats it anyway.
You then have to play a microgame for practice. Poke the 3 green spiked
objects 3 times each to neutralize them. Then, move the other 2 mouths to eat
the remaining 2 balls. Following this, Wario will transform into Wario-Man,
and the real microgames will begin.
Microgames
----------
1. Bubble Head
Objective: Tap the bubbles to pop them all (Pop!)
Pass Score: 25 points
Level 1: There are a few large bubbles to pop
Level 2: There are a few large and smaller bubbles to pop
Level 3: There are several large and small bubbles to pop
2. You Scratch Mine
Objective: Scratch Wario's back until he's relieved (Scratch!)
Pass Score: 15 points
Level 1: You have to scratch Wario's back
Level 2: You have to scratch Wario and Mario's backs
Level 3: You have to scratch Wario, Mario, and Toad's backs
3. Hot Flash
Objective: Pull the clothes off the person (Strip!)
Pass Score: 20 points
Level 1: 4 articles of clothing need to come off
Level 2: 5 articles of clothing need to come off
Level 3: 7 articles of clothing need to come off
4. Launch Line
Objective: Connect the line to the box, then hit the button (Launch!)
Pass Score: 20 points
Level 1: No obstructions in the way
Level 2: Several monsters are in the way
Level 3: Several monsters and a couple moving ones are in the way
5. Scrambled Egg
Objective: Press the edge of the spinning platform until it stops (Stop!)
Pass Score: 20 points
Level 1: The platform spins in a stationary position
Level 2: The platform moves up and down slowly while spinning
Level 3: The platform moves up and down quickly while spinning
6. Short Fuse
Objective: Cut the specified wire to diffuse the bomb (Cut the wire!)
Pass Score: 20 points
Level 1: You have to cut 1 out of 3 wires
Level 2: You have to cut 2 out of 4 wires
Level 3: You have to cut 2 out of 6 wires
7. Spario
Objective: Punch the glowing gloves to spar with Wario (Punch!)
Pass Score: 20 points
Level 1: Punch the gloves 2 times
Level 2: Punch the gloves 3 times
Level 3: Punch the gloves 4 times
8. Where's Wario
Objective: Spin the ball around to find Wario's face
Pass Score: 15 points
Level 1: Find a large picture of Wario
Level 2: Find a medium-sized picture of Wario
Level 3: Find an 8-bit picture of Wario in a mix of other pictures
9. Air Male
Objective: Pump up the balloon above (Pump!)
Pass Score: 15 points
Level 1: It takes a few pumps to fill
Level 2: It takes several more pumps to fill
Level 3: It takes a lot of pumps to fill
10. Wanna Slice?
Objective: Rotate the pizza pie and slice it up (Cut into pieces!)
Pass Score: 20 points
Level 1: Slice it into 4 pieces, first cut is already made
Level 2: Slice it into 4 pieces
Level 3: Slice it into 8 pieces
11. Nitpicking
Objective: Tap the fleas to kill them off (Exterminate!)
Pass Score: 20 points
Level 1: There is 1 flea to kill
Level 2: There are 2 fleas to kill
Level 3: There are 4 fleas to kill
12. Fan Fair
Objective: Use the fan to push up the money from the flames (Rescue!)
Pass Score: 10 points
Level 1: A small amount of money is dropped
Level 2: A medium amount of money is dropped
Level 3: A large amount of money is dropped
13. Daily Grind
Objective: Tear down the calendar pages to match the date above (Match!)
Pass Score: 25 points
Level 1: The day to match is a few days ahead
Level 2: The day to match is several days away
Level 3: The day to match is at least a week away
14. Feel the Beat
Objective: Smash the heads popping out of the drums
Pass Score: 20 points
Level 1: There are 2 drums to hit
Level 2: There are 3 drums to hit
Level 3: There are 4 drums to hit
15. Domino Theory
Objective: Tap the fist to knock over the dominoes (Punch!)
Pass Score: 20 points
Level 1: All the dominoes are in place
Level 2: Move the missing domino in place before punching
Level 3: Punch, then move the domino up ahead quickly in place
16. Upper Cut
Objective: Push the fist upward when Wario jumps over it (Punch!)
Pass Score: 10 points
Level 1: You have a large fist to push
Level 2: You have a medium-sized fist to push
Level 3: You have 2 small fists to push
17. Dead Simon Says
Objective: Move the skeleton's bones to match the picture above (Match!)
Pass Score: 20 points
Level 1: You have to move 1 bone
Level 2: You have to move 2 bones
Level 3: You have to move 1 bone and its joint
18. Buried Treasure
Objective: Blow to clear the sand, then pick up the coin (Search!)
Pass Score: 10 points
Level 1: Blow a little bit of sand, get a bronze coin
Level 2: Blow some more sand, get a silver coin
Level 3: Blow a lot of sand, get a gold coin
19. It'll Grow Back
Objective: Hold the tail down so it falls off the lizard (Grab!)
Pass Score: 10 points
Level 1: The tail does not move
Level 2: The tail swings back and forth
Level 3: There are 2 tails swinging back and forth
20. The Crate Escape
Objective: Pile up the crates you are given to escape (Stack!)
Pass Score: 20 points
Level 1: Stack 2 large boxes to escape
Level 2: Stack 3 medium boxes to escape
Level 3: Stack 4 small boxes to escape
Boss: Being Nosy
Objective: Get through the nose tunnel; tap Wario to duck (Explore!)
Pass Score: 7 points
Level 1: A minimal amount of hazards are there to dodge
Level 2: A medium amount of hazards are there to dodge
Level 3: A large amount of hazards are there to dodge
Conclusion
----------
Wario-Man is then seen flexing around outside. He spots a train and tries to
crush it by standing in front of it, only to get knocked in the air. The
scene is over from here.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 6. Souvenirs -=
-=-=-=-=-=-=-=-=-=-=
========
Overview
========
As you may notice throughout the game, the pig blimp Orbulan drops inanimate
items, or toys, into the area. These are souvenirs, which you can tap and
choose to move into the Toy Room. In the 2 rooms that compose the Toy Room,
you can play any of these games. They are not microgames, so what you do with
them has no bearing (unless noted otherwise). There are 34 total toys here to
unlock, which can be done by doing the following:
1-11: Simply complete all the characters' stages
12-22: Score above 30 points for all the regular characters
23-25: Beat the scores set in Monster/Hardcore/Gnarly Mix
26-27: Get all the silver crowns, then all golden crowns, in Album mode
28: Play this game with the WarioWare Twisted cartridge in the GBA slot
29: Get above 100 yards in Air Dude
30: Get above 80 meters in Big Hurl
31: Get above 40 points in Juggle Boy
32: Get above 1000 miles in Orbit Ball
33: Get above 3000 points in Pyoro T
34: Get above 15 points in Snore Rope
====
Toys
====
Air Dude
Use: Blow into the microphone to keep the glider flying straight and
balanced. If it starts to tilt downward, blow to keep it straight,
but don't blow too much or it'll start to fall back!
Air Toss 2000
Use: You have a pipe and a ball floating above it; all you can do is blow
into the microphone to keep the ball floating, that's it.
Big Hurl
Use: Spin the guy around to build up power, then release when the arrow
is pointing upward to throw. To throw farther, start by spinning
quickly and releasing it fast, because you'll only tire him out if
you keep spinning for a long period of time.
Bubble Blast
Use: Nothing special about this at all, it just blows bubbles constantly.
Calculator
Use: It's a simple add/subtract calculator, that's it.
Clacker
Use: Spin the 2 balls around the loop so they clash with each other,
bouncing around. It's a fun little thing to try out.
Custard
Use: You see a plate of custard that can be wiggled around by pulling
upon it. That's really all you can do to it, though.
Game Credits
Use: View the game's credits; no mystery here.
Grandma Simulator
Use: Blow into the microphone to cool down grandma's tea, and hear her
advice.
Juggle Boy
Use: Tap the juggler's hands to juggle the item(s). As you progress, more
items will be dropped in for you to juggle; some of these items will
be rather unusual so be prepared!
Kitchen Timer
Use: A plain and simple timer. Punch in the time you want (in minutes and
seconds) and hit start. Hit the bottom button to stop; tap a second
time to reset the timer.
Light Show
Use: This is an interesting little toy; draw on the screen however you
want and the ink will change colors before disappearing.
Metronome
Use: An odd ticking device that doesn't stop. You can hold the ticker
hand to keep it still momentarily, or you can pull the knob on the
side to cause the sound to be different. From what I noticed, you
only hear a bell at the 1/2 setting.
Mona Pizza Video
Use: Watch the theme song for Mona's Pizza on your screen, complete with
lyrics. You need to have the WarioWare Twisted cartridge in your
system in order to access this, of course.
Orbit Ball
Use: Just like the boss stage for Kat & Ana, you must draw lines to act
as a trampoline for the bean creature to bounce upon. The higher you
go, the more obstacles there are to bounce on/through, such as
clouds and stars. If you bounce into a UFO, it will take you up and
spit you out at a high speed, so watch out!
Party Tooter
Use: Blow into the microphone to use the party tooter. Nothing much else
to say about it, for it's just a simply party toy.
Pet Brine Buddies
Use: You have a beaker filled with water and small particles floating
around inside. Use the magnifying glass to view things close-up, or
the light bulb to shine light on the beaker. For some reason the
small objects gravitate toward the light.
Pet Chameleon
Use: It's a pet chameleon; pull down different backgrounds to watch it
blend in with its surroundings!
Pet Parrot
Use: Nothing but a parrot; talk into the mic and tap its beak, and it
will repeat what you say.
Piano
Use: It's a simple 11-key piano you can mess around playing upon.
Play By Ear
Use: Blow into the person's ear to make them start playing the harmonica.
Follow the chart on the top screen and press the buttons for
different pitch levels.
Pong Ping
Use: An interesting game of table tennis you can play with another person
(the top screen is flipped around so a second player can see). Use R
to control P1 (red) and L to control P2 (blue).
Pyoro T
Use: Pull the bird's tail back to whip at flies and other objects flying
towards you. Don't let anything touch the 4 flowers on your ball,
though! To recover a flower, grab a star when it comes around. There
are some enemies you will have to spin around to eat, though. Watch
out for bombs since they can temporarily knock you out!
Reel-to-Reel
Use: Spin the reels with your stylus to play the film as you wish.
Snore Rope
Use: Blow into the microphone to keep the small old man floating in the
air while the 2 ladies use the jump rope.
Snow Man
Use: Roll the snowball around to create a snowman, then tap the completed
product to knock it down and start over!
Spirometer
Use: It's a spirometer like you've probably seen in a doctor's office.
Take a deep breath and blow into the mic to see the ball rise. The
ball will drop as soon as you stop exhaling, though.
They Hunger
Use: There are many small parasites on the screen; touch anywhere on it
and they will all gravitate towards you.
Turntable
Use: Pick a record from the 3 themes you have available and hit play to
listen to it. You can spin the record around to go back or make it
speed up, too!
Wario Paint
Use: Pick from the 14-color pallette at the top and paint the picture!
Wario Spinner
Use: Blow on the 2-sided coin to spin it around, giving you the illusion
of Wario's face.
Whistle a Tune
Use: Blow into the microphone to start whistling. The tune's pitch will
increase by the degree in which you blow.
Wind Chime
Use: There is a picture of a wind chime on your screen; blow into the mic
to move it around, causing it to jingle.
Yo-Yo
Use: Flip your DS upside-down and move the hand up and down to play with
the yo-yo.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 7. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
======================================
Access Wario-Man After Game Completion
======================================
After you first beat Wario-Man's stage and win the game, you may notice a
"Nasty Garlic" appear on the character select screen. Drag it onto Wario and
he will eat it, transforming into Wario-Man. To revert him back to normal,
drag the Bomb (which only appears when in Wario-Man form) onto him.
===============
Getting Flowers
===============
In Album mode, you'll be able to play any microgame for that character you
want. If you look at the marquee, it'll display a passing score you must
beat. This means if you beat said score, you will receive a flower next to
that microgame. Get flowers on all the microgames for a particular character,
and you will get a gold crown for them!
==========
Gnarly Mix
==========
To unlock the final and craziest mix of all, you must complete Hardcore Mix
with a score of over 15 points. Then, this gold bear will appear on the
character selection screen. This version gives you 4 lives, but starts off
the random microgames at a ramped up speed.
==================
Gold/Silver Crowns
==================
You may notice when in Album mode that certain characters may have a silver
or gold crown atop their heads. Below I will list the requirements in order
to get each one:
Silver: Get to Level 20 or higher in that character's story mode
Gold: Get a flower on every microgame of a given character
============
Hardcore Mix
============
In order to unlock this crazy hard mix, you must first complete the Monster
Megamix and pass it with over 25 points. After you do this, the white teddy
bear will appear on the selection screen for this new mix. The difference
between this mix and the others is that you only have one life; fail one game
and it's over for you.
===============
Monster Megamix
===============
To unlock this megamix where you play games randomly from every character,
you must first complete Wario-Man's level. Then, the pink teddy bear for this
mix will appear on the character selection screen.
===========
Toy Unlocks
===========
Pyoro T: Get silver crowns on all 11 characters
Whistle a Tune: Get gold crowns on all 11 characters
=====================
Unlockable Characters
=====================
9-Volt & 18-Volt: Complete James T.'s level
Ashley: Complete Jamie T.'s level
Dr. Crygor: Complete Jamie T.'s level
James T.: Complete Kat & Ana, Ashley, and Dr. Crygor's levels
Jamie T.: Complete Mona and Jimmy T.'s levels
Jimmy T.: Complete Wario's level
Kat & Ana: Complete Jamie T.'s level
Mike: Complete James T.'s level
Mona: Complete Wario's level
Warioman: Complete Mike and 9-Volt & 18-Volt's levels
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 8. Credits -=
-=-=-=-=-=-=-=-=-=
GameFAQs: For some of the information on unlockable Souvenirs and such.
DeathsFlagShip: For a small correction about the Silver Crowns.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=