******************************************************************************
WarioWare Touched!
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
******************************************************************************
Table of Contents
1. Introduction
2. FAQ
3. Basics
3A. Game Controls
3B. Menus and Displays
4. Basic Gameplay
4A. Wario
4B. Mona
4C. Jimmy T.
4D. Jamie
4E. Kat & Ana
4F. Ashley
4G. Dr. Crygor
4H. James
4I. Mike
4J. 9-Volt & 18-Volt
4K. Wario-Man
4L. Monster Megamix
4M. Hardcore Mix
4N. Gnarly Mix
5. The Microgames
5A. Wario (Touch Training)
5B. Mona (Cute Cuts)
5C. Jimmy T. (Dance Club Rub)
5D. Kat & Ana (Ninja Scribble)
5E. Ashley (Total Drag)
5F. Dr. Crygor (Slightly Unscrewed)
5G. Mike (Mic Rocking)
5H. 9-Volt & 18-Volt (Retro Action)
5I. Wario-Man (Super Zero)
6. The Souvenirs
6A. The Basics of Souvenirs
6B. Microgame Souvenirs
6C. Other Souvenirs
7. Standard Guide Stuff
7A. Legal
7B. E-mail Guidelines
7C. Credits
7D. Version Updates
7E. The Final Word
Hi! Welcome to my guide for WarioWare Touched! In this guide, you'll be
given the low-down on how to progress through the game, unlocking everything
along the way. You can also find tips for all 190 microgames, as well as
the skinny on all the toys.
A: This is the sequel to WarioWare Inc. (for the GBA) made for the new
Nintendo DS.
Q: Does this game have new microgames?
A: Yep. All microgames are brand-new.
Q: Do any microgames use the buttons?
A: Nope. All games use either the touch screen or the microphone.
Q: How do I unlock a specific toy?
A: All toys are unlocked randomly, so the only way to unlock a toy you want
is to get lucky for each time you hit an unlock trigger.
Q: Where are Dribble, Spitz, and Orbulon? I liked those guys!
A: While not actual characters, the three of them do make cameo appearances
throughout the game, so don't fret too much.
******************************************************************************
3. BASICS
******************************************************************************
===================
3A. Game Controls =
===================
Up on Control Pad or START: Pauses the game while in a microgame set.
A, B, X, Y, SELECT: Not used.
L, R: When a description is scrolling across the top screen, holding down
L or R will increase the scroll speed.
Touch Screen: This is the main way to interact with the game. Most buttons
and microgames are interacted with the touch screen.
Microphone: This is used for certain microgames, mostly just blowing on it.
To activate Sleep Mode for the game, simply close the DS (just like all other
DS games).
========================
3B. Menus and Displays =
========================
Main Menu
Tap any tab on the bottom of the screen to access their menus.
Games: The default section. From here, tap on any roving character to
access their microgame stage.
Album: Only the main eight characters will be displayed. Tap on them to
see the menu of all microgames you've played for that character. If the
character has a silver crown on his/her head, you've accessed all microgames
for that character. If the character has a golden crown, then you've
completed all microgames for that character.
Toy Room: Any toys you've unlocked can be stored in this room to avoid all
the clutter in the area.
Options: Access what few options there are in this game:
Epilogue Movies: View any of the movies for character stages you've passed.
Change Hands: Some games are different depending on which hand you selected
at the opening. You can change it here.
Erase Data: Use this to erase all data you've built up. There's only one
save file per cartridge, so be careful how you use this.
Title Screen: Return to the title screen of the game.
Arrange: Now, your characters on the screen are self-willed (and often quite
willful), so they'll wander around on the screen, so tap this to reset them
to their default positions.
When you select a character's stage, you'll view his/her opening movie,
play a practice microgame (that has no time limit and cannot be lost), then
you'll head into the character's stage. You'll begin the stage with four
"lives", and for every microgame you lose, you'll lose a life, ending the
game when all are lost.
While playing the stage, you'll reach points where you'll get a speed
increase (different for every stage). This, naturally, gives you less time
to finish the microgame, and less time to react.
The first time you play through a character's stage, you'll proceed playing
microgames up to the first boss stage. If you don't pass the boss stage,
you'll continue playing that stage until either you pass it or your lives
deplete. Once you pass it, you'll see the character's epilogue movie and
head back to the menu.
From that point on, whenever you play the character's stage, you'll keep
proceeding until you lose all your lives, going through speed-ups and boss
stages. Every time you finish a boss stage (win or lose), the "level" will
increase, up to three. If you win the boss stage, you'll get a 1-Up to
replace any lives you've lost (up to four).
Scoring is simply how many microgames you've played. This includes both
microgames you've won and lost.
===========
4A. Wario =
===========
Intro: We join Wario on a typical day: stuffing his face. Sadly, the
massive amounts of sugar are taking their toll and he gets a toothache. A
jolt of pain tosses him to his bike, which carries him to Dr. Payne's Dental
Clinic.
Practice Game: Drill!
Tap each of the blue guys on Wario's teeth to get rid of them.
Plot: Wario takes off from the dentist and heads down the road. Keep him on
course.
Speed-Up: Game 5, Game 14, Game 23, Game 28, Game 32, and so on.
Boss Stage: Game 9, Game 18, Game 27, and so on.
Interlude: "Why hasn't someone invented garlic toothpaste?" Tap Wario to
make him brush his teeth.
Epilogue: Wario continues riding until he reaches "The Sweet Spot". Yes, he's
back to sweets, and yes, another toothache. The jolt of pain knocks him
back to the dentist's. Ah, for fun.
Completing Wario's stage for the first time opens up Mona and Jimmy T.'s
stages.
==========
4B. Mona =
==========
Intro: We take you live to Diamond Broadcasting Studios, where they're about
to announce the Top 5 hits for this week. Surly pop diva Vanessa seems
confident of her #1 spot, until she notices she's slipped to #2 under Mona
and the Hot Slices. That's right, in between moonlighting as a pizza
delivery girl, Mona's also an accomplished bassist. Vanessa's clearly
ticked about this development and swears revenge. Meanwhile, at Mona's
Pizza, Mona's practicing up for her night at the Hawt House.
Practice Game: Rock!
Slide your stylus across the strings of Mona's bass to play. Do this twice.
Plot: Mona and her backup head out to the Hawt House, Mona on her moped,
and her guys in a van. Shortly, Vanessa shows up with her goons to
terrorize them. Using a strange hawk plane, Vanessa grabs one of her guys.
Using 4.1 and 4.2's soccer ball launcher, shoot down the plane!
Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on.
Boss Stage: Game 11, Game 22, Game 33, and so on.
Interlude: "What should I wear today?". Tap Mona to change her costume to
her old WarioWare costume, her Gelato uniform from WarioWare, and her
Diner uniform from Mega Party Games.
Epilogue: The big backup guy is boosted, knocking down the little backup
guy. Mona and her crew reach the Hawt House on time and start rockin'.
Vanessa shows up in the crowd, fuming. Suddenly, Mona realizes she has
pizzas to deliver and jets off. Vanessa takes advantage of this and dresses
up like Mona, but the crowd isn't fooled and boos her off the stage.
Completing Mona's stage along with Jimmy T.'s unlocks Jamie's stage.
==============
4C. Jimmy T. =
==============
Intro: At the Club Sugar, Jimmy hops onto the dance floor and introduces us
to his family, Papa, Mama, Jamie, and James. They start cutting a rug. A
fly suddenly seems to take a liking to Jimmy's head and attaches itself to
his fro
Practice Game: Rub!
Rub your stylus on the fly to remove it. Don't worry about Jimmy's "hair"
sliding off his head, there.
Plot: Free of flies, Jimmy resumes the routine, ending with a flourish of
all the family's cell phones.
Speed-Up: Game 7, Game 20, Game 33, Game 40, Game 46, and so on.
Boss Stage: Game 13, Game 26, Game 39, and so on.
Interlude: "Time for a cold glass of chill! Aw, yeah!" Tap on Jimmy to
have him turn and salute.
Epilogue: Jimmy's family walks off into the night. The fly on Jimmy's head
continues to terrorize him as they all exit.
Completing Jimmy T.'s stage along with Mona's unlocks Jamie's stage.
===========
4D. Jamie =
===========
Jimmy's sister is in charge of a mix of games from Wario, Mona, and Jimmy T.
You begin on Level 2.
Speed-Up: Game 6, Game 11, Game 22, Game 27, Game 33, and so on.
Boss Stage: Game 16, Game 32, Game 48, and so on.
Completing Jamie's stage unlocks Kat & Ana, Ashley, and Dr. Crygor.
===============
4E. Kat & Ana =
===============
Intro: Ana and her dog, Shadow, are ready for a snack, but discovers that the
bananas Ana was saving are missing. Shadow notices a peel and tracks leading
outside. Ana plans to head out and leave a note for Kat.
Practice Game: Write!
Just write whatever, really. My first time, I pretty much scrawled all over
the thing and "won". After a while the game will finish.
Plot: Ana heads out after the thief, and Kat catches up to her. Keep an
eye on them as they bushwhack through the forest.
Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on.
Boss Stage: Game 13, Game 26, Game 39, and so on.
Interlude: "Keep it up! You're doing great!" Tap on Ana so she throws the
bone, then runs off as she's chased by Kat, a fresh lump on her head.
Epilogue: Kat and Ana happen upon the culprit, a monkey. Instead of being
mad, they're overcome with affection for the cute little guy, and decide
to name him Numchuck.
Completing this stage along with Ashley's and Crygor's unlocks James.
============
4F. Ashley =
============
Intro: At her creepy mansion, Ashley and her pal Red are preparing a spell.
Practice Game: Add ingredients!
Use the stylus to drag the four ingredients into the pot.
Plot: Her spell a bust, Ashley and Red head out to find the missing
ingredient. Orbulon, having fallen out of his spaceship recently, collides
with Ashley. Ashley recognizes him as the final ingredient and orders Red to
chase after him.
Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on.
Boss Stage: Game 13, Game 26, Game 39, and so on.
Interlude: "Go ahead... Pet my stuffed bunny. Mweheheh!" Tapping on Ashley
causes her bunny's head to fall off.
Epilogue: Orbulon ends up outdistancing Red. Red apologizes profusely, but
Ashley says it's okay; she'll just use Red instead. Eek.
Completing this stage along with Kat & Ana's and Crygor's unlocks James.
================
4G. Dr. Crygor =
================
Intro: Crygor has completed his latest invention. He tosses an apple core
inside and spins the handle, restoring the apple. He then hops in himself.
Practice Game: Spin!
Use the stylus to spin the handle a number of times.
Plot: Crygor has changed appearance. What's all this, then?
Speed-Up: Game 5, Game 9, Game 18, Game 22, Game 31, and so on.
Boss Stage: Game 13, Game 26, Game 39, and so on.
Interlude: "My experiment is a freakish success!" Tap on Crygor and he'll
start shakin' his stuff.
Epilogue: Crygor marvels at his perfection and shoots off into the vanishing
point.
Completing this stage along with Kat & Ana's and Ashley's unlocks James.
===========
4H. James =
===========
James's mix combines games from Kat & Ana, Ashley, and Dr. Crygor. Like
Jamie, these games start at Level 2.
Speed-Up: Game 6, Game 11, Game 22, Game 27, Game 33, and so on.
Boss Stage: Game 16, Game 32, Game 48, and so on.
Completing this stage unlocks Mike and 9-Volt.
==========
4I. Mike =
==========
Intro: Crygor creates a karaoke robot to clean up the house. He's goes on
about his cleaning until he comes across some dust on the window sill.
Practice Game: Blow!
Blow onto the DS's mic (lower-left corner) to remove the dust.
Plot: Despite his cleaning abilities, Mike's karaoke programming takes over,
and he heads to outer space and finds a karaoke championship.
Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on.
Boss Stage: Game 11, Game 22, Game 33, and so on.
Interlude: "Robo-rockin' systems on standby!" Tap on Mike and he'll loll
about.
Epilogue: Mike defeats all-comers in the karaoke competition. Crygor
catches up to him using Dribble & Spitz's taxi. He's brought back to
Crygor's lab. Crygor asks to sing a duet, but it falls flat when we all
realize that Crygor can't sing a note.
Completing this stage along with 9-Volt's unlocks Wario-Man.
Intro: 9-Volt and his new bud 18-Volt have just picked up the hottest new
game, 36-Volt! God help us. They rush back home to 9-Volt's shack of
Nintendo to fire u the game.
Practice Game: Pop in the game!
Drag the disc into the GameCube to turn it on.
Plot: 9 and 18 enjoy the game to its fullest, then head over to the scratch-
table to get down.
Speed-Up: Game 6, Game 17, Game 28, Game 34, Game 39, and so on.
Boss Stage: Game 11, Game 22, Game 33, and so on.
Interlude: "I wish I could play games all day!" Tap on the guys to divert
their attention momentarily.
Epilogue: The two geeks are passed out after a long night of gaming. They
groggily stir, then realize that they're late for school. The two bolt out
of the house and off down the street.
Completing this stage along with Mike's unlocks Wario-Man.
===============
4K. Wario-Man =
===============
Intro: We're treated to a horrible sight of Wario in his PJs. Sick with a
fever, he needs something to get him better. He goes to the fridge and
finds a rather nasty garlic. Eating it creates a virus in his stomach.
Practice Game: Poke! Munch!
First, tap all the green viruses to make them docile, then drag the nose
guys onto each of the viruses to suck them up.
Plot: Absorbing the virus has made Wario rather super. He heads out on a
rampage!
Speed-Up: Game 6, Game 11, Game 21, Game 26, Game 36, and so on.
Boss Stage: Game 15, Game 30, Game 45, and so on.
Interlude: "Faster than a doughnut! Stronger than cardboard!" Tap on Wario
and he'll strike a pose.
Epilogue: Wario tears through the sky, marvelling at his own abilities. He
suddenly realizes he's not all that powerful as a train runs him down. The
cast list rolls. Wario plummets into the sewer, and reverts back to his
PJs. Having landed on the Sewer Guru that gave him the DS before, the Guru
gives him a swift whack on the noggin.
This yellow bear gives you a full four lives, and starts on Level 1, but the
speed is seriously kicked up. Good luck keeping up.
******************************************************************************
5. THE MICROGAMES
******************************************************************************
Here's your comprehensive look at every single microgame to be found in the
game. To play them individually, go to the Album section of the menu, and
select a character to view their menu of microgames. You can only see those
you've already played in that character's stage.
When you play the microgame, your first round is Level 1 at normal speed.
The second round is Level 2, and the third is Level 3, then you'll get a
Speed-Up and be at Level 1 again, and so on ad infinitum.
Each microgame has a required score attached to it. Beating that score for
the microgame will give you a flower. Getting flowers for every microgame
for that character will give you a gold crown on that character.
I've arranged each set according to how they're presented on the album
screen, starting at the top-left, going down, and then to the next column.
Wario's original set is based around simply tapping the screen in certain
spots.
---
#1
"Party Popper" - Pop!
Setup: This game presents you a bunch of colored balloons.
Time: 5 sec
Winning Conditions: Pop all balloons.
Losing Conditions: Let time run out.
- Level 1: Six balloons in a 2x3 setup.
- Level 2: Nine balloons in a 3x3 setup.
- Level 3: Twelve balloons in a 3x4 setup.
Score to pass: 20
Notes: Nothing will happen if you hit the "object" behind the balloons.
#2
"Pet Peeved" - Poke!
Setup: Five kittens are hiding in little holes.
Time: 5 sec
Winning Conditions: Poke any one kitten as they come out of their holes.
Losing Conditions: Let time run out.
- Level 1: Kittens stretch out far.
- Level 2: Kittens stretch mostly far, but sometimes short.
- Level 3: Kittens stretch mostly short, but sometimes far.
Score to pass: 20
#3
"Waste with Haste" - Tap!
Setup: You're presented with a mechanical pencil with a glowing button at
its end.
Time: 5 sec
Winning Conditions: Repeatedly tap the button to expunge the lead completely.
Losing Conditions: Let time run out.
- Level 1: The lead is mostly out. Seven taps will do it.
- Level 2: The lead is partly out. Eleven taps will do it.
- Level 3: The lead is mostly in. Fourteen taps will do it regardless of
whether the lead is bendy or not.
Score to pass: 20
Notes: The button is always in the same place on the screen, so just tap the
same exact spot (in the bear's right ear) to win easily.
#4
"Big Bang" - Detonate!
Setup: Fireworks shoot up from the bottom of the screen.
Time: 5 sec
Winning Conditions: Tap the fireworks to make them explode.
Losing Conditions: Let time run out.
- Level 1: You need to tap one firework.
- Level 2: You need to tap two fireworks.
- Level 3: You need to tap three fireworks.
Score to pass: 20
#5
"Taping a Leak" - Patch!
Setup: You're presented with a series of leaking pipes.
Time: 5 sec
Winning Conditions: Patch all leaks by tapping them.
Losing Conditions: Let time run out.
- Level 1: Patch one leak.
- Level 2: Patch two leaks.
- Level 3: Patch four leaks.
Score to pass: 20
#6
"Sleepy Head" - Wake up!
Setup: You're presented with a sleeping person and a means of waking them.
Time: 5 sec
Winning Conditions: Tap the object near the person enough times to wake them.
Losing Conditions: Let time run out.
- Level 1: Hit an oil drum a few times to wake the girl.
- Level 2: Hit a drum a few more times to wake the guy.
- Level 3: Hit the moving bell a few times to wake the guy.
Score to pass: 20
Notes: The person can fall back asleep if you don't hit the object quickly
enough.
#7
"Up for Grabs" - Catch!
Setup: A hand drops an object from the top screen
Time: 5 sec
Winning Conditions: Tap any part of the object as it falls to the lower
screen to catch it. You only get one shot.
Losing Conditions: Miss your catch.
- Level 1: The object is a bar about half the width of the screen.
- Level 2: The bar is either shorter and bent at one end.
- Level 3: The hand is moving from side to side and the object may have a
point at one end.
Score to pass: 15
Notes: This is similar to a microgame from the original WarioWare.
#8
"Tune Out" - Pay attention! Play the notes!
Setup: A frightening lady taps notes on a piano.
Time: 10 sec
Winning Conditions: Repeat the exact notes the lady played in the exact same
order.
Losing Conditions: Press the wrong key or let time run out.
- Level 1: You have to hit two keys.
- Level 2: You have to hit three keys.
- Level 3: You have to hit four keys.
Score to pass: 20
#9
"Freak Mutation" - Pay attention! Which one changed?
Setup: You're given objects in a line. The objects cross to the bottom
screen, with one changing on the way.
Time: 10 sec
Winning Conditions: Hit whichever object changed when it passed the screens.
Losing Conditions: Hit the wrong object or let time run out.
- Level 1: You have three objects to decide from.
- Level 2: You have four objects to decide from.
- Level 3: You have four weird animal people to decide from. One changes
costume colors.
Score to pass: 20
#10
"Bug Eyed" - Poke a bug!/Poke two bugs!/Poke three bugs!
Setup: You have a tree trunk with brown moths that blend right in.
Time: 5 sec
Winning Conditions: Tap all bugs on the trunk.
Losing Conditions: Let time run out.
- Level 1: Tap one bug.
- Level 2: Tap two bugs.
- Level 3: Tap three bugs.
Score to pass: 20
#11
"Lose Your Marble" - Chisel!
Setup: You're given a block of marble.
Time: 5 sec
Winning Conditions: Tap all portions of the marble block to uncover the
statue.
Losing Conditions: Let time run out.
- Level 1: Hitting the marble takes out a good portion.
- Level 2: Hitting the marble takes out a smaller portion.
- Level 3: Hitting the marble takes out a pretty small portion.
Score to pass: 10
#12
"Wrap Sheet" - Squish!
Setup: You're presented with a sheet of irresistible bubble wrap with a few
bubbles still unpopped.
Time: 5 sec
Winning Conditions: Pop all bubbles.
Losing Conditions: Let time run out.
- Level 1: You have two bubbles.
- Level 2: You have four bubbles.
- Level 3: You have six or seven bubbles.
Score to pass: 20
#13
"Swamp Things" - Poke!
Setup: Leaves on a swamp with one or more animals on them.
Time: 5 sec
Winning Conditions: Tap both eyes on snails and the head of the turtle.
Losing Conditions: Let time run out.
- Level 1: One snail.
- Level 2: Two snails.
- Level 3: Two snails and a turtle.
Score to pass: 20
#14
"Number Cruncher" - Tap in order!
Setup: You're given three objects with numbers on them in some manner.
Time: 5 sec
Winning Conditions: Tap object #1, object #2, then object #3.
Losing Conditions: Tap the wrong object, or let time run out.
- Level 1: Three like objects with clear numbers.
- Level 2: Three like objects with not-so-clear numbers.
- Level 3: Three different objects.
Score to pass: 20
Notes: Objects you can get are fingers on a hand, flags with Roman numerals,
dice, squids with different numbers of legs, billiard balls, cards.
#15
"Perfect Match" - Remember! Find a match!
Setup: You're presented with paired cards, then all flip over but one.
Time: 10 sec
Winning Conditions: Tap the unflipped card's match.
Losing Conditions: Tap the wrong card, or let time run out.
- Level 1: Two pairs of cards.
- Level 2: Three pairs of cards.
- Level 3: Three pairs of similar-looking cards.
Score to pass: 15
#16
"Housewares" - Find!
Setup: You're given an object on the top screen, and a room with several
objects on the bottom screen.
Time: 10 sec
Winning Conditions: Tap the object on the bottom screen that matches the one
on the top screen.
Losing Conditions: Tap the wrong object, or let time run out.
- Level 1: You have a few objects to pick from.
- Level 2: You have several objects to pick from.
- Level 3: You have a lot of objects to pick from.
Score to pass: 20
Notes: Tapping the animal doesn't hurt you, but it may get in your way.
#17
"Profiler" - Choose!
Setup: The top screen has a silhouette that rotates around. The bottom screen
has several items to pick from.
Time: 5 sec
Winning Conditions: Pick the item that matches the silhouette on top.
Losing Conditions: Pick the wrong item, or let time run out.
- Level 1: Pick from three objects.
- Level 2: Pick from three objects. It's slightly more difficult to
determine the item.
- Level 3: Pick from four objects.
Score to pass: 20
#18
"Into the Sunset" - Shoot!
Setup: A stack or wall of objects, some of which extend to the top screen.
Time: 5 sec
Winning Conditions: Tap all objects. Tapping bottom objects will cause
higher ones to fall to the bottom screen.
Losing Conditions: Let time run out.
- Level 1: Five blue oil barrels.
- Level 2: A brick wall with eight sections.
- Level 3: Eight moving action figures.
Score to pass: 20
Notes: It's possible to hit more than one object with one hit, easiest with
the wall.
#19
"Character Development" - Spell ___!
Setup: A field of spinning letters falls across the bottom screen.
Time: 10 sec
Winning Conditions: Tap the letters to spell the three-letter word you're
asked to.
Losing Conditions: Let time run out.
- Level 1: The word has two letters that are the same (like "MOM" or "SEE").
- Level 2: The letters of the word are all different.
- Level 3: The letters of the word are all different, and there are extra
letters thrown in the mix.
Score to pass: 15
Notes: Tapping the wrong letters won't count against you, but will slow you
down.
#20
"Accountant Assault" - Calculate!
Setup: You're given an equation at the top screen, and a calculator on the
bottom screen.
Time: 10 sec
Winning Conditions: Either use the calculator to type in the numbers and
operator you see, or just type in the answer. Hit "=" to register your
answer.
Losing Conditions: Let time run out.
- Level 1: Two one-digit numbers are added/subtracted.
- Level 2: Two two-digit numbers are added/subtracted.
- Level 3: A three-digit and a two-digit number are added/subtracted.
Score to pass: 20
Notes: Pressing "C" can clear the calculator.
#21
"Rump Roast" - Whip!
Setup: A horse race goes on on the top screen. You get a view of the horse's
hinder on the bottom screen.
Time: 10 sec
Winning Conditions: Tap the horse repeatedly to speed him up to win the race.
Losing Conditions: Lose the race.
- Level 1: The race is pretty easy to win.
- Level 2: One other horse makes a good effort, but falters at the end.
- Level 3: The race is tough to win.
Score to pass: 15
BOSS STAGE
"You Break It, You Buy It" -
Setup: Flies buzz around behind a glass pane.
Time: N/A
Winning Conditions: Tap all flies that appear on-screen.
Losing Conditions: Tap the glass too many times, causing it to shatter.
- Level 1: Five flies.
- Level 2: Eight flies.
- Level 3: Eleven flies.
Score to pass: 7
Notes: The cracks on the glass grow larger as you get close to the breaking
point. The rather large cracks that show up when you hit a fly count
towards that, but don't show an accurate depiction of how close you are.
Being a pizza diva, Mona's now all about making the cleanest slice. Quick
slashes of the stylus will win these games.
---
#1
"Steel Chef" - Slice!
Setup: Vegetables and other items fly across the screen.
Time: 5 sec
Winning Conditions: Slash your stylus across the items to cut the required
amount.
Losing Conditions: Let time run out.
- Level 1: Slice two items.
- Level 2: Slice three items.
- Level 3: Slice four items.
Score to pass: 25
#2
"Clog It" - Unroll!
Setup: A roll of toilet paper.
Time: 5 sec
Winning Conditions: Slash the roll repeatedly downwards to unravel the
entire roll.
Losing Conditions: Let time run out.
- Level 1: A relatively small roll.
- Level 2: A medium-sized roll.
- Level 3: A large roll.
Score to pass: 15
Notes: SAVE THE TREES
#3
"Snivel Disobedience" - Snip!
Setup: It's Booger Babe! Back in action from the last game! She's blonde,
now.
Time: 5 sec
Winning Conditions: Slash the booger (on the lower screen) to snip it.
Losing Conditions: Let time run out.
- Level 1: The booger hangs low.
- Level 2: BB sniffs it up every now and again, making it more difficult to
hit.
- Level 3: BB moves, the booger bounces and waves.
Score to pass: 10
Notes: BOOGERS!
#4
"Zoooooooo" - Stretch!
Setup: An animal silhouette.
Time: 5 sec
Winning Conditions: Stretch a piece of the animal to make it look correct.
Losing Conditions: Let time run out.
- Level 1: Stretch the elephant's trunk to the left.
- Level 2: Stretch the giraffe's neck upwards.
- Level 3: Stretch the dachsund's body to the right.
Score to pass: 10
#5
"Blowin' Up" - Pull!
Setup: One or more party poppers.
Time: 5 sec
Winning Conditions: Slash downward on the string of each popper.
Losing Conditions: Let time run out.
- Level 1: Pull one popper.
- Level 2: Pull two poppers.
- Level 3: Pull three poppers.
Score to pass: 10
#6
"Running of the Bull's-eye" - Shoot!
Setup: A target moves left to right on the top screen, and a bow sits on the
bottom screen.
Time: 5 sec
Winning Conditions: Slash downward on the bow to shoot the arrow and hit the
target.
Losing Conditions: Let time run out.
- Level 1: A large target.
- Level 2: A medium target.
- Level 3: A small target.
Score to pass: 15
Notes: Missing doesn't count against you.
#7
"Sinking Feeling" - Raise!
Setup: A car automatically drives to the left on weird platforms.
Time: 10 sec
Winning Conditions: Use the stylus to push up the platforms to allow the
car to cross safely.
Losing Conditions: Let the car fall too far or let the car hit a wall.
- Level 1: One platform.
- Level 2: Two platforms.
- Level 3: Three platforms.
Score to pass: 15
Notes: You don't need to maintain the platforms at the maximum height the
whole ride. In fact, on the higher levels, it's probably better to lower
the platform to the level of the next one, then raise it back up to the
top.
#8
"Star Struck" - Throw!
Setup: A ninja challenges you on the top screen, and your hand with a
shuriken on the bottom screen.
Time: 5 sec
Winning Conditions: Slash upwards on your hand to throw the shuriken and hit
the ninja. You can only hit the ninja when he's in the center.
Losing Conditions: Miss your shot or let time run out.
- Level 1: The ninja doesn't move. Sitting duck.
- Level 2: The ninja warps between three spots.
- Level 3: The ninja warps between five spots.
Score to pass: 20
#9
"Face-Lift" - Copy!
Setup: You're given two faces, one on each screen.
Time: 10 sec
Winning Conditions: Move parts of the bottom face to match the top face.
Losing Conditions: Let time run out.
- Level 1: The part you have to change on the face blinks on the top screen.
- Level 2: You have to move one part, but it won't blink.
- Level 3: You have three parts to move.
Score to pass: 20
Notes: The body parts you can change are each eyebrow, the eyes, the nose,
and each side of the mouth.
#10
"Cage Match" - Capture!
Setup: An animal moves back and forth under a suspended cage.
Time: 5 sec
Winning Conditions: Slash the rope holding up the cage so it lands on the
animal.
Losing Conditions: Miss the animal or let time run out.
- Level 1: A duck, which moves slowly, and I think may be impossible to miss.
- Level 2: A lion, which moves a bit faster.
- Level 3: A tiny chick, which moves pretty fast.
Score to pass: 10
#11
"Straight Faces" - Match!
Setup: You're given a stack of faces.
Time: 5 sec
Winning Conditions: Slash left or right on a face to change the color. Line
up all faces as the same color to win.
Losing Conditions: Let time run out.
- Level 1: You're given three faces, and two are already matched.
- Level 2: You're given three faces, and all are different.
- Level 3: You're given four faces, and two are matched.
Score to pass: 15
#12
"No Love For You" - Pull!
Setup: A flower with petals.
Time: 5 sec
Winning Conditions: Slash all petals away from the center to pull them off.
Losing Conditions: Let time run out.
- Level 1: Four petals.
- Level 2: Six petals.
- Level 3: Eight petals.
Score to pass: 20
#13
"Quite Puzzled" - Solve!
Setup: You're given a picture and a sliding puzzle on the bottom.
Time: 10 sec
Winning Conditions: Slide the panels that are out of place to their proper
positions.
Losing Conditions: Let time run out.
- Level 1: A minimum of one slide.
- Level 2: A minimum of two slides.
- Level 3: A minimum of three slides.
Score to pass: 20
Notes: You can slide two tiles at once if there's room. Slide the furthest
tile to move both.
#14
"Pass Aggressive" - Pass!
Setup: You're holding a basketball and the basket is a long ways away.
Time: 5 sec
Winning Conditions: Slide the ball in the direction of one of your teammates
so they can slam the ball in.
Losing Conditions: Throw the ball at empty space, hit a defender with the
ball, or let time run out.
- Level 1: One teammate to pass the ball to.
- Level 2: Two teammates and one defender moving back and forth.
- Level 3: Two teammates and two defenders moving back and forth.
Score to pass: 10
#15
"Tuft It Out" - Pluck!
Setup: A layer of skin with hairs sticking out of it.
Time: 5 sec
Winning Conditions: Slash each hair in the direction they come out of the
skin to pull them out. Start where the hair meets the skin (where there's a
flash).
Losing Conditions: Let time run out.
- Level 1: One hair.
- Level 2: Two hairs.
- Level 3: Three hairs.
Score to pass: 20
#16
"Sweeping Victory" - Trip!
Setup: A guy is in on the screen.
Time: 5 sec
Winning Conditions: Slash at the guy's leg(s) to trip him up.
Losing Conditions: Let time run out.
- Level 1: A dancer on one leg.
- Level 2: A fighter with both legs planted. Slash both.
- Level 3: A guru bouncing on the ground with legs crossed. Slash when he's
on the ground.
Score to pass: 10
#17
"Fresh Squeezed" - Milk!
Setup: A cow's udder and a bucket.
Time: 5 sec
Winning Conditions: Slash downward on each "part" of the udder. Use the
udder to slash towards the bucket and fill it.
Losing Conditions: Let time run out.
- Level 1: Three squirts of milk fills the large bucket.
- Level 2: Three squirts of milk fills the medium container.
- Level 3: Five squirts of milk fills the small bottle.
Score to pass: 20
Notes: Once you use a "part" of the udder, it won't be useable for a second.
#18
"Got the Chops" - Chop!
Setup: A cutting board with a hand grasping a vegetable.
Time: 10 sec
Winning Conditions: Slash vertically along the vegetable to slice it up.
Losing Conditions: Slice the hand (!!) or let time run out.
- Level 1: Eight slashes.
- Level 2: Seventeen slashes.
- Level 3: Twenty slashes.
Score to pass: 20
Notes: The type of vegetable in the game doesn't make much of a difference.
#19
"It Slices, It Dices" - Chop!
Setup: A round object.
Time: 5 sec
Winning Conditions: Slash along the red line to divide up the object.
Losing Conditions: Let time run out.
- Level 1: One slash.
- Level 2: Two slashes.
- Level 3: Three slashes.
Score to pass: 20
Notes: The object takes a split second to realign itself after a slash, so
wait for the red line to appear before slashing.
#20
"Middle Management" - Chop!
Setup: A tower of cylndrical blocks with a head at the top.
Time: 5 sec
Winning Conditions: Knock out each block (to the left or right) without
knocking off the head. Alternate so you can readjust the head. The faster
you slash, the less the higher parts move. Only once the head lands will
you win.
Losing Conditions: Let the head fall off or let time run out.
- Level 1: Two blocks to knock off.
- Level 2: Four blocks to knock off.
- Level 3: Six blocks to knock off.
Score to pass: 20
Notes: If you land the head directly in the center of the body, the whole
thing will rocket off. Cute, but pointless.
BOSS STAGE
"Pro Bowling" - Bowl!
Setup: A bowling lane with pins set up at the far end and a ball on the
bottom.
Time: N/A
Winning Conditions: You have three balls with which to knock down all the
pins. Slash a ball upward to roll it at the pins. You can fully control
the ball while it's behind the white line, and you lose control once it
passes.
Losing Conditions: Fail to knock down all ten pins with the three balls.
- Level 1: A normal bowling pin setup.
- Level 2: A strange bowling setup, but the pins are still grouped.
- Level 3: A strange bowling setup, and the pins may be more spaced out.
Score to pass: 7
===============================
5C. Jimmy T. (Dance Club Rub) =
===============================
Our favorite disco dude's all about the rub. His microgames mostly involve
moving your stylus in a back-and-forth manner to win.
---
#1
"Impressionism" - Rub!
Setup: You're given a sheet of paper. An object is somewhere beneath it.
Time: 10 sec
Winning Conditions: Rub your stylus on the paper to find the coin underneath.
Reveal about 95% of the coin to win.
Losing Conditions: Let time run out.
- Level 1: The coin's really big and probably in the center of the screen.
- Level 2: The coin's medium-sized.
- Level 3: The coin's small and often in a corner.
Score to pass: 15
#2
"Shakedown" - Shake!
Setup: You're given trees with the trunks on the bottom and the crowns on
the top.
Time: 5 sec
Winning Conditions: Rub left and right on the trunks to shake all the stuff
from the crowns.
Losing Conditions: Let time run out.
- Level 1: One tree.
- Level 2: Two trees with a few things on them.
- Level 3: Two trees with lots of stuff on them.
Score to pass: 15
Notes: The objects on the trees don't matter much.
#3
"Pet Petter" - Pet!
Setup: You're given an animal of some sort.
Time: 5 sec
Winning Conditions: Rub back and forth on the animal enough times to win.
Losing Conditions: Let time run out.
- Level 1: A dog you have to pet about six times.
- Level 2: A kitty you have to pet about eleven times.
- Level 3: An egg you have to pet about sixteen times.
Score to pass: 10
#4
"Arms Race" - Do (#) chin-ups!
Setup: A guy hanging from a bar (the bar's on the top screen).
Time: 5 sec
Winning Conditions: Rub the guy up and down completing each chin-up. Complete
all required to win.
Losing Conditions: Let time run out.
- Level 1: Three chin-ups for Strong Bad.
- Level 2: Four chin-ups for William Shakespeare.
- Level 3: Six chin-ups for Billy Bob Thornton.
Score to pass: 10
#5
"Chalk Full" - Erase!
Setup: You're given a chalkboard with writing on it.
Time: 5 sec
Winning Conditions: Rub the board with the eraser to remove all chalk marks.
Losing Conditions: Let time run out.
- Level 1: Erase the small drawing.
- Level 2: Erase the collection of drawings.
- Level 3: Erase the collection of drawings as well the chalk that's STILL
DRAWING, DANGIT!
Score to pass: 20
Notes: Sometimes, if you leave a tiny bit left, it will be pointed out to you.
#6
"Oh, Snap!" - Tickle!
Setup: Two muscular fellas with a rubber band clamped between their teeth.
Time: 5 sec
Winning Conditions: One of the guys will raise his arms. Rub in his armpit
enough so that he loses control and the rubber band flies.
Losing Conditions: Let time run out.
- Level 1: One guy raises his arms.
- Level 2: One guy raises his arms, and the other waves you away.
- Level 3: One guy raises his arms periodically, and the other waves you away.
Score to pass: 15
#7
"Scratch and Match" - Scratch!
Setup: A picture is on the top screen, and a few scratch spots on the
bottom screen.
Time: 5 sec
Winning Conditions: Scratch about 80% of the circle that has the proper
picture behind it.
Losing Conditions: Let time run out.
- Level 1: Three scratch spots.
- Level 2: Four scratch spots.
- Level 3: Five scratch spots.
Score to pass: 20
#8
"Wishful Thinking" - Rub!
Setup: A magic lamp.
Time: 5 sec
Winning Conditions: Rub the lamp enough times to make the genie appear.
Losing Conditions: Let time run out.
- Level 1: Rub about four times.
- Level 2: Rub about six times.
- Level 3: Rub about eight times.
Score to pass: 10
#9
"Power Chord" - Rock!
Setup: A rocker with an electric gee-tar.
Time: 5 sec
Winning Conditions: Rub up and down the strings of the guitar. Fill up the
"rock gauge" on the left side of the screen to win.
Losing Conditions: Let time run out.
- Level 1: Rub about six or so times.
- Level 2: Rub about ten or so times.
- Level 3: Rub about fourteen or so times.
Score to pass: 20
Notes: The "rock gauge" drops if you don't replenish it.
#10
"Dish It" - Spin!
Setup: Plates are spinning on rods.
Time: 10 sec
Winning Conditions: Rub across the spinners to keep the plates balanced
until time runs out.
Losing Conditions: Let any plates fall.
- Level 1: One spinner.
- Level 2: Two spinners.
- Level 3: Three spinners.
Score to pass: 20
#11
"Early Release" - Rescue!
Setup: A princess is behind bars.
Time: 5 sec
Winning Conditions: Rub across the red weak spots on the bars. You'll win
when all red spots are rubbed.
Losing Conditions: Let time run out.
- Level 1: Four spots need to be rubbed.
- Level 2: Four spots need to be rubbed, but they're at odd places on the
bars.
- Level 3: Five spots need to be rubbed, and they're in odd places.
Score to pass: 25
Notes: No, that's not Peach.
#12
"Ick Magnet" - Rub!
Setup: A blue pad suspended over some crud on the floor.
Time: 10 sec
Winning Conditions: Rub across the blue pad to generate static electricity
and attract all the stuff on the floor.
Losing Conditions: Let time run out.
- Level 1: The pad is close to the floor.
- Level 2: The pad is far from the floor, requring more rubbing.
- Level 3: There are two pads, one close, one far.
Score to pass: 20
#13
"Drama Clean" - Clean!
Setup: A gunked-up window.
Time: 5 sec
Winning Conditions: Rub across the window and clear about 90% of the window.
Losing Conditions: Let time run out.
- Level 1: You get a nice big cloth.
- Level 2: You get a slightly smaller cloth.
- Level 3: You get a smaller cloth.
Score to pass: 10
#14
"Touchdown" - Land!
Setup: A guy floats towards the ocean.
Time: 10 sec
Winning Conditions: Use the fans on either side of the screen and watch the
wind so you can land the guy on the platform.
Losing Conditions: Let the guy fall in.
- Level 1: You get a sizable island to land on.
- Level 2: You get a smaller boat to land on.
- Level 3: You get a small overturned pot.
Score to pass: 15
#15
"Public Transportation" - Get away!
Setup: You see the scene on the top screen, a trolley on tracks. You get a
closeup of the trolley on the bottom screen.
Time: 10 sec
Winning Conditions: Rub up and down the trolley's handle to keep moving and
outlast what's chasing you.
Losing Conditions: Get hit by whatever's chasing you.
- Level 1: A slow steam engine chases you.
- Level 2: A guy chases you in his car.
- Level 3: A large and fast train engine chases you.
Score to pass: 10
#16
"Burning Rubber" - Erase!
Setup: A pencil drawing.
Time: 5 sec
Winning Conditions: Rub the eraser over the drawing until you've used up the
eraser completely.
Losing Conditions: Let time run out.
- Level 1: A smallish eraser.
- Level 2: A medium-sized eraser.
- Level 3: A large eraser.
Score to pass: 15
Notes: You DON'T need to clear the entire picture to win. Rubbing on the
pencil drawing works a lot better than blank paper.
#17
"Sweet Sorrow" - Wave goodbye!
Setup: You're on the bottom, your guest is on the top.
Time: 5 sec
Winning Conditions: Wave your hand(s) until the guy(s) on the top screen
leaves.
Losing Conditions: Let time run out.
- Level 1: Wave bye to one guy.
- Level 2: Wave bye to one guy for a little bit longer.
- Level 3: Wave bye to two guys.
Score to pass: 10
#18
"Washed Up" - Wipe!
Setup: A kid with a gigantic head has a mess on his/her face.
Time: 5 sec
Winning Conditions: Rub the mess off the kid's face completely.
Losing Conditions: Let time run out.
- Level 1: The kid has one spot on his/her face.
- Level 2: The kid has two spots on his/her face, and moves slowly.
- Level 3: Two spots, and the kid moves around more quickly..
Score to pass: 10
#19
"Erosion!" - Flatten!
Setup: A helicopter flies horizontally to the right, and there are hills in
the way.
Time: 10 sec
Winning Conditions: Rub the hills to push them down so the copter can pass
by.
Losing Conditions: Let the choppa hit the hills.
- Level 1: One hill to flatten.
- Level 2: Two hills to flatten.
- Level 3: Two hills to flatten, and they're relatively high up.
Score to pass: 20
#20
"Worked to a Lather" - Lather!
Setup: A guy is lathering his head.
Time: 5 sec
Winning Conditions: Rub the guy's head to lather him up to cleanliness.
Losing Conditions: Let time run out.
- Level 1: The guy doesn't move.
- Level 2: The guy shifts left to right.
- Level 3: The guy bounces up and down.
Score to pass: 20
BOSS STAGE
"Rainbow Juice" - Rub the rainbow! Fill it!
Setup: A rainbow blooms over a bucket.
Time: N/A
Winning Conditions: Rub the rainbow to let droplets fall into a bucket. As
you fill the bucket, it will get up and move, going ever faster. Fill up
the bucket completely to win.
Losing Conditions: Missing the bucket will put the droplets on the ground, and
it will start to fill up. It turns red when it passes the white line, and
if the bucket hits it, it will trip, and you lose.
- Level 1: The droplets fall very fast.
- Level 2: The droplets fall slightly slower and the lid opens and closes
periodically.
- Level 3: The droplets fall rather slowly, and the lid opens and closes
frequently.
Score to pass: 7
Notes: Rubbing left to right gives you a better chance of hitting the bucket,
but a better chance of missing. Rub up and down to hit it better. There
are SO many Skittles lawsuits pending.
================================
5D. Kat & Ana (Ninja Scribble) =
================================
The ninja cuties are all about writing, drawing lines, and painting.
---
#1
"Finger Painting" - Paint!
Setup: You're given a hand with half-painted nails.
Time: 5 sec
Winning Conditions: Paint all nails on the hand. Don't worry about missing.
Losing Conditions: Let time run out.
- Level 1: Paint two nails.
- Level 2: Paint three longer nails.
- Level 3: GAH! Paint four nails on the old guy.
Score to pass: 15
#2
"Long Division" - Divide!
Setup: Four objects are on the screen.
Time: 5 sec
Winning Conditions: Draw a line to separate the two different types of items.
Losing Conditions: Let time run out.
- Level 1: Two very different types of items.
- Level 2: Two similar types of items.
- Level 3: Two almost-the-same types of items.
Score to pass: 10
Notes: The line doesn't have to be straight, and screwing up doesn't count
against you as long as you have time left.
#3
"Domestic Issue" - Thread!
Setup: Needles and a piece of thread on the right side of the screen.
Time: 10 sec
Winning Conditions: Starting at the thread in the upper right corner, trace
a line through all the eyes of all needles with one line of thread.
Losing Conditions: Let time run out.
- Level 1: One needle.
- Level 2: Two needles.
- Level 3: Three needles.
Score to pass: 10
#4
"Feeling Saucy" - Squeeze!
Setup: A food item(s) and a ketcup bottle.
Time: 5 sec
Winning Conditions: Squirt ketchup all over the food item(s) until happy
faces appear on each of them. It doesn't have to be pretty, just squirt
enough.
Losing Conditions: Let time run out.
- Level 1: One box of fries.
- Level 2: Two hot dogs.
- Level 3: Three corn dogs.
Score to pass: 10
#5
"One-Liner" - Draw in 1 stroke!
Setup: You're given a design on paper and an arrow to start from.
Time: 10 sec
Winning Conditions: Trace a line across the entire design.
Losing Conditions: Go outside the design, lift your stylus before completing,
or let time run out.
- Level 1: A simple triangle or square.
- Level 2: A more complicated design.
- Level 3: A complicated design (about the same order as the second).
Score to pass: 20
Notes: You don't have to start from the arrow, but it's a good reference
point. This is sometimes a tough game to win due to the
#6
"Finish Line" - Finish!
Setup: A skier moves down a slope trail. The trail ends at the top of the
bottom screen, where there are more flags and the finish line at the bottom.
Time: 10 sec</pre><pre id="faqspan-2">
Winning Conditions: Draw a stroke from the spot at the top and trace through
all flags and ending at the finish line.
Losing Conditions: Let time run out, complete the course without going through
all flags, or don't end the stroke at the finish line.
- Level 1: One set of flags to go through.
- Level 2: Two sets of flags.
- Level 3: Three sets of flags.
Score to pass: 20
Notes: You only get one stroke, so don't waste it!
#7
"Hair Supply" - Draw!
Setup: Two faces, one with facial hair (on the top), and one with colored
lines where the facial hair should be (on the bottom).
Time: 5 sec
Winning Conditions: Trace over the colored lines (about 60%) to fill in as
much facial hair as possible.
Losing Conditions: Let time run out, or trace too far away from the colored
lines.
- Level 1: A small amount of facial hair (small mustache or beard).
- Level 2: More facial hair (larger beard or mustache).
- Level 3: Lots of facial hair (long mustache or full beard).
Score to pass: 20
Notes: You're given quite a bit of leeway to draw with, but don't go nuts.
#8
"Bright Idea" - Connect!
Setup: A lightbulb and wires on the top screen and a battery and connectors
on the bottom screen.
Time: 10 sec
Winning Conditions: Draw a line from one connector to one side of the
battery, and draw a line from another to the other side of the battery.
Make sure you get the lines connected to the bulb.
Losing Conditions: Let time run out.
- Level 1: Two wires connected to the lightbulb.
- Level 2: Four wires, but only two connected to the bulb.
- Level 3: Six wires, but only two connected to the bulb.
Score to pass: 20
Notes: Drawing from the wrong wire won't count against you.
#9
"What's Your Sign?" - Connect!
Setup: You get a series of dots connected by lines on the top screen, and
dots on the lower screen.
Time: 10 sec
Winning Conditions: Connect the dots together so that they match the design
on the top. If you connect two dots, they will stay connected until the
end of the microgame.
Losing Conditions: Let time run out.
- Level 1: The design is in the same orientation as on top.
- Level 2: The design is in a different orientation as on top.
- Level 3: The design is in a different orientation as on top, and the design
is pretty complicated.
Score to pass: 20
Notes: The lines don't have to be perfect at all, they just have to connect.
#10
"Divide and Conquer" - Saw in half!
Setup: An item falls down to the bottom screen.
Time: 5 sec
Winning Conditions: Hold the stylus on screen and slice the object into two
pieces from bottom to top.
Losing Conditions: Don't start the cut at the bottom, or don't end the cut
at the top, or lift the stylus before you're finished.
- Level 1: A large log falls.
- Level 2: A small curvy ribbon falls. End at the upper tip.
- Level 3: A thin bendy straw falls.
Score to pass: 20
Notes: The cut doesn't have to be clean in half. The ribbon's a little
complicated. You don't have to start or end where the middle is.
#11
"Write On, Dude" - Trace!
Setup: A Japanese kanji on the top screen and a sheet of paper on the bottom
screen with the kanji underneath.
Time: 10 sec
Winning Conditions: Trace the kanji on the paper.
Losing Conditions: Let time run out, go too far out of the lines, or don't
cover enough of the character.
- Level 1: A simple character.
- Level 2: A more complicated character.
- Level 3: A complicated character.
Score to pass: 20
Notes: You're given a fair bit of leeway in the tracing, so don't panic if
you fly outside the lines.
#12
"Hookin' Up" - Hook up!
Setup: A guy and a girl on opposite sides of the screen.
Time: 5 sec
Winning Conditions: Draw the red string of fate from the boy to the girl or
vice versa without hitting anything else that might be in the way.
Losing Conditions: Let time run out.
- Level 1: No obstacles.
- Level 2: A sleeping cat and a moving dog are in your way.
- Level 3: Two moving scissors to block your path.
Score to pass: 20
#13
"Corrections Officer" - Circle answers!
Setup: A test paper with some answers circled in red.
Time: 5 sec
Winning Conditions: Circle the answers that have not yet been circled.
Losing Conditions: Let time run out.
- Level 1: You need to circle one answer.
- Level 2: You need to circle two answers.
- Level 3: You need to circle three answers.
Score to pass: 20
Notes: The answers are always in the same place every time you play a
level.
#14
"Midnight Weirdo" - Search!
Setup: A darkened field.
Time: 5 sec
Winning Conditions: Drag a spotlight around the field searching for the
hiding guy.
Losing Conditions: Let time run out.
- Level 1: A large spotlight.
- Level 2: A medium-sized spotlight.
- Level 3: A small spotlight.
Score to pass: 20
#15
"The Proud, the Fuse" - Light!
Setup: There's a bomb on the top screen and a maze with a fire on the bottom
screen.
Time:
Winning Conditions: Draw a fuse from the top of the screen and manuever
around the boundaries of the maze to the fire, which will set off the bomb.
Losing Conditions: Let time run out or run the fuse into a wall.
- Level 1: A simple maze.
- Level 2: A slightly complicated maze.
- Level 3: A rather complicated maze.
Score to pass: 20
#16
"Ring Master" - Connect!
Setup: A bunch of rings.
Time: 5 sec
Winning Conditions: Draw a line that connects all the rings.
Losing Conditions: Let time run out.
- Level 1: Two rings.
- Level 2: Four rings.
- Level 3: Six rings.
Score to pass: 10
#17
"Shoo!" - Sweep!
Setup: A tabletop or something with a bunch of tiny bugs.
Time: 10 sec
Winning Conditions: The bugs flee your stylus, more when you tap then when
you drag. Win by clearing all the bugs off the screen.
Losing Conditions: Let time run out.
- Level 1: A few bugs.
- Level 2: Several bugs.
- Level 3: Many bugs.
Score to pass: 10
#18
"In the Loop" - Circle!
Setup: A few objects are on screen.
Time: 5 sec
Winning Conditions: Draw a circle (or oval) around the objects. The circle
must be relatively close to the objects.
Losing Conditions: Let time run out.
- Level 1: Two objects.
- Level 2: Three objects.
- Level 3: Two moving objects.
Score to pass: 20
Notes: You can tap the objects to move them closer together if you need to.
#19
"Hi, Wire!" - !
Setup: A guy stands on the left side of the screen, and his house is on the
right side. Spikes line the top and bottom of the screen.
Time: 10 sec
Winning Conditions: Draw a line to connect the guy to the house. You only
win once the guy reaches his house.
Losing Conditions: Let time run out or let the guy run into spikes.
- Level 1: Empty space between the guy and the house.
- Level 2: One spike in midair.
- Level 3: Three spikes in midair.
Score to pass: 10
#20
"Ramp It Up" - !
Setup: A set of several ramps and a box at the bottom of the screen.
Time:
Winning Conditions: A ball drops from the top of the screen. Create a ramp
leading to the box so the ball rolls into it.
Losing Conditions: Let the ball miss the box or roll into a black hole.
- Level 1: A simple ramp set with an obvious drop point.
- Level 2: A few black holes are at the bottom, but aren't near where you
need to put the ramp.
- Level 3: Black holes are placed near a good ramp location.
Score to pass: 15
BOSS STAGE
"Galaxy Bounce" - !
Setup: A little ball guy is sitting on a platform high on the bottom screen.
Time: N/A
Winning Conditions: Draw lines beneath the ball guy, who will bounce off
them. Continue bouncing the guy off lines until he reaches the top of the
sky.
Losing Conditions: Let the little guy fall.
- Level 1: No interference between you and the top.
- Level 2: Clouds are placed in your way to slow down your ascent.
- Level 3: The clouds not only slow down your ascent, but knock you aside if
you drop through them.
Score to pass: 7
The creepy (yet strangely attractive) Ashley is all about games where you
pick up an object with your stylus and deposit it elsewhere.
---
#1
"Separation Anxiety" - Sort by ____!
Setup: A bunch of objects and two spots to put them in.
Time: 10 sec
Winning Conditions: Drag the objects at the bottom to their proper locations
at the top of the screen.
Losing Conditions: Let time run out.
- Level 1: Sort by shape. Four objects of very distinct shape.
- Level 2: Sort four objects by clothes or hairstyle.
- Level 3: Sort five objects by clothes or hairstyle.
Score to pass: 25
#2
"Farm Fresh" - Capture!
Setup: A fenced-in area with a bunch of animals outside it.
Time: 5 sec
Winning Conditions: Drag all animals into the fenced-in area.
Losing Conditions: Let time run out.
- Level 1: Two animals.
- Level 2: Four animals.
- Level 3: Five animals.
Score to pass: 15
#3
"Basket Case" - Catch!
Setup: A guy tosses an object from the top screen.
Time: 5 sec
Winning Conditions: Maneuver your guy with the basket beneath the bouncing
object to catch it.
Losing Conditions: Let time run out.
- Level 1: A simple ball is dropped.
- Level 2: A smaller object is dropped.
- Level 3: A small, vibrating objects is dropped.
Score to pass: 20
#4
"Greedy Hands" - Cash in!
Setup: A purse with several coins scattered around it.
Time: 5 sec
Winning Conditions: Drag all the coins into the purse.
Losing Conditions: Let time run out.
- Level 1: Two coins.
- Level 2: Four coins.
- Level 3: Six coins.
Score to pass: 20
#5
"I'm #1!" - Catch #!
Setup: You have a pointing finger on the bottom and a bunch of rings fall
from the top.
Time: 5 sec
Winning Conditions: Catch the number of rings specified on your finger.
Losing Conditions: Let time run out.
- Level 1: Catch one ring.
- Level 2: Catch two rings. A few foreign objects will also be tossed.
- Level 3: Catch three rings. Several foreign obects will be thrown.
Score to pass: 15
#6
"Rock Fever" - Search!
Setup: A slide on the bottom screen and a microscope lens and your target on
the top screen.
Time: 10 sec
Winning Conditions: Using the stylus, move the slide so you can find the
virus displayed on the top screen's corner.
Losing Conditions: Let time run out.
- Level 1: Three very distinctly colored viruses to choose from.
- Level 2: Four viruses, some similarly colored.
- Level 3: Five viruses, some similarly colored.
Score to pass: 10
#7
"On Strike" - Strike!
Setup: A box of matches and a match.
Time: 5 sec
Winning Conditions: Drag the match across the box to light it.
Losing Conditions: Let time run out.
- Level 1: A large match box.
- Level 2: A smaller match box.
- Level 3: A rather small match box.
Score to pass: 10
#8
"Drop in a Bucket" - Catch!
Setup: A ceiling drips water from the top screen to the bottom.
Time: 5 sec
Winning Conditions: Catch all drops of water that fall.
Losing Conditions: Let a drop hit the floor.
- Level 1: You have to catch one drop in a large pan.
- Level 2: You have to catch two drops in a tin can.
- Level 3: You have to catch three drops in a glass.
Score to pass: 20
#9
"Sugar Rush" - Gobble!
Setup: A guy on screen with several pieces of candy.
Time: 5 sec
Winning Conditions: Drag the tongue from the guy to all the pieces of candy.
Losing Conditions: Let time run out.
- Level 1: Three pieces of candy to gobble.
- Level 2: Three moving pieces of candy to gobble.
- Level 3: Five pieces of candy to gobble.
Score to pass: 10
#10
"Pipe Dream" - Transform!
Setup: A pipe-like machine and an object.
Time: 5 sec
Winning Conditions: Drag the object (whatever it may be) through the machine
to the top so it can transform.
Losing Conditions: Let time run out.
- Level 1: A thick pipe that has a simple path.
- Level 2: A thin pipe with a somewhat simple path.
- Level 3: A thin pipe with a complicated path.
Score to pass: 20
#11
"Birdcicle" - Build a bridge!
Setup: A penguin marches across a bridge of ice towards the other side.
Time: 10 sec
Winning Conditions: Move the floating ice blocks to make a bridge so the
penguin can cross.
Losing Conditions: Let the penguin fall.
- Level 1: You have to move two blocks.
- Level 2: You have to move three blocks.
- Level 3: You have to move four blocks.
Score to pass: 25
#12
"Sneeze, Please!" - Sneeze!
Setup: A giant nose and a little tissue.
Time: 5 sec
Winning Conditions: Drag the tissue into the nose and wiggle it around to
cause the nose to sneeze.
Losing Conditions: Let time run out.
- Level 1: The tissue and nose.
- Level 2: One of the nostrils is corked up for some reason.
- Level 3: A corked up nostril and the nose is moving.
Score to pass: 20
#13
"Fatapult" - Lift and drop!
Setup: A big guy next to a seesaw with a little guy on it.
Time: 5 sec
Winning Conditions: Drag the fat guy and drop him on the seesaw to toss all
the guys you need to.
Losing Conditions: Let time run out.
- Level 1: You have to toss one guy.
- Level 2: You have to toss two guys.
- Level 3: You have to toss three guys.
Score to pass: 10
#14
"Catch of the Day" - Catch!
Setup: A net and several fish swimming around.
Time: 5 sec
Winning Conditions: Drag the net around and scoop up all the fish.
Losing Conditions: Let time run out.
- Level 1: A small amount of fish to scoop up.
- Level 2: Several fish to scoop up.
- Level 3: Many little fish to scoop up.
Score to pass: 10
Notes: Make sure the opening of the net is facing the fish.
#15
"Cheap Thrill" - Buy!
Setup: A target clothing item on the top and a bin with several bits of
clothing on the bottom.
Time: 10 sec
Winning Conditions: Drag the matching item from the bin to the shopping cart
on the bottom.
Losing Conditions: Let time run out or drag the wrong item to the cart.
- Level 1: Take one item from a small amount of items in the bin.
- Level 2: Take one item from a large amount of items in the bin.
- Level 3: Take two items from a large amount of items in the bin.
Score to pass: 25
#16
"Fill 'Er Up!" - Fill!
Setup: A jar with a trapdoor above it, holding items.
Time: 5 sec
Winning Conditions: Open the trapdoor to let the stuff fall in the jar, then
close it once it's full.
Losing Conditions: Don't fill up the jar completely, or let it overflow.
- Level 1: Large items to quickly fill the jar.
- Level 2: Smaller items to fill the jar.
- Level 3: Very small items that take a while to fill the jar.
Score to pass: 20
Notes: After a while, it becomes impossible to fill up the entire jar even
if you drop the whole mess on it, because of the speed in which they fall.
#17
"Don't Blow It" - Light!
Setup: A cake with unlit candles and a lit match.
Time: 10 sec
Winning Conditions: Drag the match onto each candle's wick to light it.
Losing Conditions: Let time run out.
- Level 1: Two candles to light.
- Level 2: Three candles to light.
- Level 3: Four candles to light.
Score to pass: 10
#18
"Chance of Showers" - Extinguish!
Setup: A rather disturbing statue spraying water and a mountain on fire.
Time: 10 sec
Winning Conditions: Drag the statue so that the water spray puts out all
fires.
Losing Conditions: Let time run out.
- Level 1: One small fire to put out.
- Level 2: One big fire to put out.
- Level 3: Two small fires to put out.
Score to pass: 10
#19
"Oh, the Irony" - !
Setup: A wrinkled piece of clothing and an iron.
Time: 5 sec
Winning Conditions: Drag the iron over all the wrinkles in the piece of
clothing.
Losing Conditions: Let time run out.
- Level 1: A small shirt with a few wrinkles.
- Level 2: A t-shirt with several wrinkles.
- Level 3: A pair of pants with many wrinkles.
Score to pass: 15
#20
"Very Attractive" - Drag!
Setup: A piece of paper with a paper clip and magnets flanking the penciled-
in path.
Time: 5 sec
Winning Conditions: Drag the paper clip across the course, avoiding the
magnets and cross the finish line.
Losing Conditions: Let time run out, or let the paper clip hit a magnet.
- Level 1: Two magnets flank the line.
- Level 2: Three magnets flank the line.
- Level 3: Four magnets flank the line.
Score to pass: 15
BOSS STAGE
"Global Warning" - Infiltrate! Help! Destroy!
Setup: The planet Earth flies through the galaxy.
Time: N/A
Winning Conditions: Avoid all incoming obstacles. Near the end of the course,
you'll find a floating spaceman, so grab him, and you'll start firing
lasers. At the end, you'll take on an evil planet. Fire lasers into it
to destroy it and win.
Losing Conditions: Get hit by pretty much anything besides the spaceman you
have to pick up.
- Level 1: A relatively simple course.
- Level 2: A rather difficult course.
- Level 3: A very difficult course.
Score to pass: 7
=====================================
5F. Dr. Crygor (Slightly Unscrewed) =
=====================================
The mad Dr. Crygor's games all involve moving the stylus around in a
circle somehow.
---
#1
"Free Range" - Rescue!
Setup: An animal trapped inside a shaped box.
Time: 5 sec
Winning Conditions: Spin the box so that the hole in it faces downward and
the animal inside can escape.
Losing Conditions: Let time run out.
- Level 1: A square.
- Level 2: A hexagon.
- Level 3: An octagon.
Score to pass: 10
#2
"Heads Will Roll" - Roll!
Setup: A snowball on the snowy ground.
Time: 10 sec
Winning Conditions: Roll the snowball until it's big enough to get on top
of the snowman. It doesn't matter which direction you go in.
Losing Conditions: Let time run out.
- Level 1: A decent-sized snowball.
- Level 2: A smaller snowball.
- Level 3: A rather small snowball.
Score to pass: 10
#3
"Space Buffet" - Swirl!
Setup: A black hole in the corner of the screen and several objects in space.
Time: 5 sec
Winning Conditions: Spin the black hole in the direction it spins to suck up
all the objects in space.
Losing Conditions: Let time run out.
- Level 1: A few small planets and moons.
- Level 2: More planets/satellites.
- Level 3: A large asteroid with aliens on it.
Score to pass: 15
#4
"Big as a Whale" - Reel!
Setup: A guy with a fishing pole on the top screen, and a "fish radar" and
a reel on the bottom screen.
Time: 5 sec
Winning Conditions: When the fish attaches to the hook, spin the reel in
the direction indicated to reel it up all the way.
Losing Conditions: Let time run out.
- Level 1: The fish is already attached to the hook.
- Level 2: Wait for the fish to swim up to the hook.
- Level 3: The fish will grab the hook, then let go, then grab it again.
Score to pass: 20
#5
"Watered Down" - Fill!
Setup: A water valve on the bottom screen and a water glass on the top.
Time: 10 sec
Winning Conditions: Spin the faucet counter-clockwise to start filling up the
glass. When the water level reaches between the two lines, spin the faucet
clockwise to stop the water flow.
Losing Conditions: Let time run out, or let the water overflow.
- Level 1: The lines are rather far apart.
- Level 2: The lines aren't as far apart.
- Level 3: The lines are pretty close together.
Score to pass: 20
#6
"Goin' Loopy" - Spin!
Setup: A person/animal on the screen with googly eyes.
Time: 5 sec
Winning Conditions: The person/animal's eyes will follow your stylus. Spin
the stylus around its eyes to make it dizzy and fall.
Losing Conditions: Let time run out.
- Level 1: A balancing acrobat is your target.
- Level 2: A bird flying left and right is your target.
- Level 3: A frog jumping around is your target.
Score to pass: 10
#7
"Engine Trouble" - Wind it up!
Setup: A rubber band powered airplane and a power meter next to the propeller.
Time: 5 sec
Winning Conditions: Spin the propeller to wind up the rubber band. When the
power meter reaches "MAX!", let go so the plane will take off.
Losing Conditions: Let time run out.
- Level 1: Filling up the power meter is easy.
- Level 2: Filling it up is a little harder.
- Level 3: Filling it up is harder.
Score to pass: 20
#8
"Catch a Tune" - Tune in!
Setup: A radio with a tuning dial.
Time: 10 sec
Winning Conditions: Spin the dial until the note in the bubble is perfectly
clear. There's a clear station in both directions.
Losing Conditions: Let time run out.
- Level 1: A medium-sized tuning dial.
- Level 2: A small tuning dial that's tough to turn.
- Level 3: A large tuning dial that's difficult to completely turn.
Score to pass: 20
#9
"Unwind" - Spin!
Setup: A swirled picture.
Time: 10 sec
Winning Conditions: Unswirl the picture to make the picture perfectly clear.
Losing Conditions: Let time run out.
- Level 1: The picture is only slightly swirled.
- Level 2: The picture is more swirled.
- Level 3: The picture is quite swirled.
Score to pass: 15
#10
"Stroke of Genius" - Swim!
Setup: A swimming race on the top screen and a close-up of one of the swimmers
on the bottom screen.
Time: 10 sec
Winning Conditions: Spin the swimmer's arms so he'll win the race.
Losing Conditions: Lose the race or let time run out.
- Level 1: The guy swims fast.
- Level 2: The guy swims a little more slowly.
- Level 3: The guy swims pretty slowly.
Score to pass: 20
Notes: The strokes you use (butterfly, freestyle, backstroke) don't matter
for the outcome of the game.
#11
"Drop the Ball" - Tilt!
Setup: A square box with a ball inside it.
Time: 10 sec
Winning Conditions: Tilt the box so that the ball falls through the canals
and drops out the hole in the bottom.
Losing Conditions: Let time run out.
- Level 1: A simple course.
- Level 2: A more complicated course.
- Level 3: A complicated course.
Score to pass: 15
#12
"Track and Field" - Spin!
Setup: A train car with apples on it rolls towards the top screen.
Time: 10 sec
Winning Conditions: Spin the tracks so that the train car rolls onto
completed track and to the top of the screen.
Losing Conditions: Let time run out.
- Level 1: The train car starts up the middle track.
- Level 2: The train car starts up from the bottom track.
- Level 3: The train car starts from one of the side tracks.
Score to pass: 10
#13
"Straight to Video" - Match!
Setup: A TV and VCR.
Time: 10 sec
Winning Conditions: Spin the dial on the VCR to forward the frames until it
matches the one on the top screen.
Losing Conditions: Let time run out.
- Level 1: You need to get a frame of the kids kissing.
- Level 2: You need to get a of the guy's pants splitting. Look for blue
undies.
- Level 3: You need to get a frame of the Ace of Hearts. It's the only red
card in the deck.
Score to pass: 20
#14
"Fried Goodness" - Munch!
Setup: A donut surrounding an animal munching on it.
Time: 5 sec
Winning Conditions: Spin the donut so that the animal consumes the whole
thing.
Losing Conditions: Let time run out.
- Level 1: A dog that can bite a whole half of the donut at once.
- Level 2: A horse that can bite a third of the donut at once.
- Level 3: Two chipmunks can bite a fourth of the donut at once.
Score to pass: 20
#15
"Good Times" - Set to #:##!
Setup: Two clocks, one on each screen.
Time: 10 sec
Winning Conditions: Spin the minute hand of the clock to match the clock on
the top.
Losing Conditions: Let time run out.
- Level 1: You have about an hour to move.
- Level 2: You have around two hours to move.
- Level 3: You have to move several hours, maybe about five.
Score to pass: 20
#16
"I'm Gonna Hurl" - Throw!
Setup: A guy spinning a hammer and a power meter nearby.
Time: 10 sec
Winning Conditions: Spin the hammer so the power meter fills up, then
release when full. Make sure the hammer is pointed up so you land it on
the course.
Losing Conditions: Let time run out, or don't hit the brown part of the
course.
- Level 1: The course is about a 90-degree arc.
- Level 2: The course is about a 60-degree arc.
- Level 3: The course is about a 30-degree arc.
Score to pass: 15
#17
"Flower to Tower" - Rotate!
Setup: A tower with a girl in it, and a guy with a flower in a basket attached
to a pulley system.
Time: 10 sec
Winning Conditions: Spin the handle on the pulley system to raise the guy
up to the girl in the tower.
Losing Conditions: Let time run out, get hit by an arrow, or by a bird.
- Level 1: One archer is firing arrows at you.
- Level 2: One archer, and a bird flying around.
- Level 3: Two archers, and a bird flying around.
Score to pass: 20
#18
"Gym Locker" - Unlock!
Setup: A safe dial.
Time: 10 sec
Winning Conditions: Follow the unlocking directions to spin the dial and
unlock the safe. Once you complete an unlocking condition, it disappears
from the directions.
Losing Conditions: Let time run out.
- Level 1: Short spinning distance (1 or 2 to each direction).
- Level 2: Larger spinning distance (Up to 4 in either direction).
- Level 3: Large spinning distance (Up to 5 in either direction).
Score to pass: 15
#19
"Spin a Yarn" - Unravel!
Setup: A ball of yarn and a piece of clothing on the top.
Time: 10 sec
Winning Conditions: Spin the ball of yarn to unravel the whole piece of
clothing.
Losing Conditions: Let time run out.
- Level 1: Unravel a small hat.
- Level 2: Unravel a medium-sized stocking.
- Level 3: Unravel a large sweater.
Score to pass: 25
#20
"Luna-see" - Find the moon!
Setup: A telescope and sky on the bottom screen and the view through the
telescope on the top screen.
Time: 10 sec
Winning Conditions: Adjust the telescope so that it's pointing at the moon
so you can find the alien.
Losing Conditions: Let time run out.
- Level 1: Only the moon is in the sky.
- Level 2: The moon and a foreign object in the sky.
- Level 3: The moon and a foreign object in the sky.
Score to pass: 10
Notes: The moon can be full, mostly full, or a crescent.
BOSS STAGE
"Living Room Rally" - Escape!
Setup: A remote control on the bottom screen and a small RC car on the
top screen.
Time: N/A
Winning Conditions: Navigate the car by spinning the wheel to turn it so that
it avoids obstacles and stays ahead of the rampaging baby. Reach the finish
line to win.
Losing Conditions: Get stomped on by the baby.
- Level 1: A simple course.
- Level 2: A more complicated course.
- Level 3: A complicated course.
Score to pass: 7
Notes: The horn button on the controller works, but doesn't really do
anything.
========================
5G. Mike (Mic Rocking) =
========================
Crygor's latest mad creation requires you to use the microphone, mostly to
blow into it.
NOTE: At all times playing Mike's stage or any of Mike's games, you may be
given a game called "Shhhhhh!" This is meant to keep you from just blowing
into the mic nonstop. If you blow at all, you fail, but if you remain
silent, you win.
---
#1
"Spindy Day" - Spin!
Setup: A pinwheel.
Time: 5 sec
Winning Conditions: Blow into the pinwheel to cause it to spin fast.
Losing Conditions: Let time run out.
- Level 1: Blow easily.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 10
#2
"Sweet Nothings" - Sweet-talk!
Setup: Two faces, one pointed towards the other.
Time: 10 sec
Winning Conditions: Blow so that the mouth on the person on the right lined
up with the ear of the person on the left.
Losing Conditions: Let time run out.
- Level 1: Just blow.
- Level 2: The face on the right moves up and down, so wait until you're
lined up.
- Level 3: Same as Level 2, only know you have blow twice.
Score to pass: 15
Notes: One of the more suggestive microgames in the game.
#3
"Pop Art" - Bubble!
Setup: A face blowing a bubble.
Time: 5 sec
Winning Conditions: Blow slowly into the bubble to inflate it up to the
outline.
Losing Conditions: Let time run out, or blow so hard that the bubble explodes.
- Level 1: A small bubble.
- Level 2: A medium bubble.
- Level 3: A large bubble.
Score to pass: 15
#4
"Call of Nature" - Look up! Imitate!
Setup: An animal on top and several animal whistles on the bottom.
Time: 10 sec
Winning Conditions: Wait until your guy's face has lined up with the proper
whistle, to match the animal on top.
Losing Conditions: Let time run out or blow in the wrong whistle.
- Level 1: You have two whistles to choose from.
- Level 2: You have three whistles to choose from.
- Level 3: You have four whistles to choose from.
Score to pass: 15
#5
"Cup Runneth Over" - Bubble!
Setup: A cup with a straw in it.
Time: 10 sec
Winning Conditions: Blow into the straw to make bubbles go up to the top.
Losing Conditions: Let time run out.
- Level 1: Blow softly.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 15
#6
"Winter Fresh" - Fog!
Setup: A window looking outside.
Time: 5 sec
Winning Conditions: Blow on the window to fog it up completely.
Losing Conditions: Let time run out.
- Level 1: Blow softly.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 10
#7
"Light Sleeper" - Levitate!
Setup: A face pointing upwards and a small old man falling towards you.
Time: 5 sec
Winning Conditions: Continually blow so that the old guy maintains his
flight.
Losing Conditions: Let the guy fall on your face or get hit by any obstacles.
- Level 1: There are no obstacles.
- Level 2: A weird creature is attached to your face, so you have less room
to let him fall.
- Level 3: In addition to the creature, arrows shoot horizontally on the
top screen.
Score to pass: 20
#8
"Admiral Blowhard" - Sail!
Setup: A small ship in water and a finish line on the top screen.
Time: 10 sec
Winning Conditions: Blow the ship so that it sails to the finish line.
Losing Conditions: Let time run out.
- Level 1: One barrel blocks your path.
- Level 2: A few barrels blocking your path.
- Level 3: Several barrels block your path.
Score to pass: 20
Notes: Barrels will only slow you down, not sink you.
#9
"Cool It" - Cool!
Setup: A hot scene.
Time: 5 sec
Winning Conditions: Blow on the whatever-it-is to cool it off.
Losing Conditions: Let time run out.
- Level 1: Blow softly.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 10
Note: The top screen shows a (relatively useless) infrared imaging of the
scene on the bottom screen.
#10
"Rising Inflation" - Inflate!
Setup: Small plastic tubes connected to balloons.
Time: 5 sec
Winning Conditions: Blow into the balloons to inflate them all.
Losing Conditions: Let time run out.
- Level 1: Blow up one balloon.
- Level 2: Blow up two balloons.
- Level 3: Blow up three balloons.
Score to pass: 10
#11
"Crowd Control" - Blow off!
Setup: Several girls crowding around your character.
Time: 5 sec
Winning Conditions: Blow all the fangirls clustered around you.
Losing Conditions: Let time run out.
- Level 1: Blow a couple of girls off.
- Level 2: Blow several girls off.
- Level 3: Blow a large crowd off.
Score to pass: 10
#12
"Deep Breath" - Blow!
Setup: Your character is underwater.
Time: 10 sec
Winning Conditions: Blow so your character rises to the surface.
Losing Conditions: Let time run out or run into any fish underwater.
- Level 1: No obstacles between you and the surface.
- Level 2: One fish in the water.
- Level 3: Two fish in the water.
Score to pass: 10
#13
"Abdominal Blowman" - Do # sit-ups!
Setup: A odd man-shaped balloon and a meter in the corner.
Time: 10 sec
Winning Conditions: Blow into the balloon to inflate it and it will hit the
button. Stop blowing to deflate him, then reinflate to hit the button
enough times.
Losing Conditions: Let time run out.
- Level 1: Do 2 sit-ups.
- Level 2: Do 3 sit-ups.
- Level 3: Do 4 sit-ups.
Score to pass: 10
#14
"Clearing the Air" - Blow!
Setup: A smoky scene.
Time: 10 sec
Winning Conditions: Blow away all the smoke or steam in the scene.
Losing Conditions: Let time run out.
- Level 1: Blow softly.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 10
#15
"Lung Capacity" - Trumpet!
Setup: A guy playing trumpet.
Time: 5 sec
Winning Conditions: Blow into the trumpet to play all the notes.
Losing Conditions: Let time run out.
- Level 1: A simple note sequence.
- Level 2: A more-complicated note sequence.
- Level 3: A complicated note sequence.
Score to pass: 10
#16
"In Your Face" - Push!
Setup: A face blowing something towards another.
Time: 5 sec
Winning Conditions: Blow the object in front of your lower face to the upper
faces.
Losing Conditions: Get hit by the object, or let time run out.
- Level 1: Push the urchin a short distance.
- Level 2: Push the urchin a greater distance.
- Level 3: Push the bomb back against three people.
Score to pass: 10
#17
"Silent but Deadly" - Shoot!
Setup: A guy with a blowpipe and targets on a table.
Time: 10 sec
Winning Conditions: Puff into the blowpipe when it's aimed at the target(s)
to knock them all over.
Losing Conditions: Miss a shot or let time run out.
- Level 1: You have one can to shoot down.
- Level 2: You have two cans.
- Level 3: You have three cans.
Score to pass: 15
#18
"Hit the Gust" - Drive!
Setup: On the top screen, a car in danger of being squashed by a falling
ceiling. On the bottom screen, a close-up of the car's propeller.
Time: 5 sec
Winning Conditions: Blow the car to the space between the ceiling so you
don't get squashed.
Losing Conditions: Get squashed by the ceiling.
- Level 1: A wide space to drive into.
- Level 2: A thinner space to drive into.
- Level 3: A thin space to drive into.
Score to pass: 25
#19
"Over Easy" - Flip!
Setup: An item on a table.
Time: 5 sec
Winning Conditions: Blow on the object to flip it over.
Losing Conditions: Let time run out.
- Level 1: Blow softly.
- Level 2: Blow more strongly.
- Level 3: Blow strongly.
Score to pass: 10
#20
"On the Fly" - !
Setup: A paper plane floats towards the right of the screen.
Time: 10 sec
Winning Conditions: Blow into the plane to keep it on level with the target
so it floats through.
Losing Conditions: Miss the target or hit the edges.
- Level 1: Fly into the low-hanging hoop.
- Level 2: Fly into the high-hanging window.
- Level 3: Fly into the moving goat's head.
Score to pass: 15
BOSS STAGE
"Seedy Area" - Land!
Setup: A dandelion seed floating through the air towards an island.
Time: N/A
Winning Conditions: Blow on the seed to keep it aloft and to avoid incoming
obstacles. Land on the island to win.
Losing Conditions: Fall into the water, or get hit by the fish, bird, or
dragonflies.
- Level 1: A few obstacles.
- Level 2: Several obstacles.
- Level 3: Many obstacles.
Score to pass: 7
Like the previous game (and unlike the rest of the characters in this game),
9-Volt's style is Retro Action, meaning you'll be playing old Nintendo games,
both with the mic and the stylus.
---
#1
"Super Mario Bros." - Grab # coins!
Setup: A Mario scene.
Time: 5 sec
Winning Conditions: Tap blocks to find hidden coins. Find enough to win.
Losing Conditions: Let time run out.
- Level 1: Find two coins.
- Level 2: Find four coins.
- Level 3: Find six coins.
Score to pass: 20
Notes: In addition to ? Blocks for obvious coins, there are some solitary
bricks that have several coins in them.
#2
"The Legend of Zelda" - Catch!
Setup: A Zelda scene.
Time: 5 sec
Winning Conditions: Tap the fairies floating around.
Losing Conditions: Let time run out.
- Level 1: A stationary fairy in the center of the screen.
- Level 2: Two fairies moving amongst some bad guys.
- Level 3: Two fairies moving amongst a lot of bad guys.
Score to pass: 25
#3
"Duck Hunt" - Shoot!
Setup: Flying clay pigeons shoot from the bottom of the screen.
Time: 5 sec
Winning Conditions: Tap all the clay pigeons to win.
Losing Conditions: Let time run out.
- Level 1: Tap two pigeons.
- Level 2: Tap three pigeons.
- Level 3: Tap four pigeons.
Score to pass: 15
#4
"Metroid" - Detach!
Setup: A scene in Tourian with Metroids attacking Samus.
Time: 10 sec
Winning Conditions: Drag the Metroids off Samus (you can only grab one at a
time) and keep them from draining her energy until time runs out.
Losing Conditions: Allow the Metroids to deplete Samus' energy.
- Level 1: One Metroid.
- Level 2: Two Metroids.
- Level 3: Three Metroids.
Score to pass: 20
#5
"Game & Watch Toss Up" - Juggle!
Setup: A Game & Watch that tosses balls around.
Time: 5 sec
Winning Conditions: Move the juggler's arms to intercept the balls to keep
them in the air until time runs out.
Losing Conditions: Let a ball fall.
- Level 1: One ball in the air. Move the hands right.
- Level 2: Two balls in the air. Wait until the first ball is tossed, then
move to the right to get the second.
- Level 3: Three balls in the air. Go to the left, then to the middle, then
right after each toss of the ball.
Score to pass: 20
#6
"Pushing Buttons" - Press!
Setup: A portable system (GBA, GBASP, or DS) is on the lower screen. The
top screen highlights a button.
Time: 5 sec
Winning Conditions: Use the stylus to rotate the system until the button is
visible, then press it.
Losing Conditions: Let time run out.
- Level 1: You don't have to rotate the system at all.
- Level 2: You'll have to rotate it a bit.
- Level 3: You'll have to rotate it considerably.
Score to pass: 20
Notes: You may have to press A, B, L, R, or the Control Pad.
#7
"Mario Paint" - Paint!
Setup: A Mario Paint scene with a few drawings.
Time: 10 sec
Winning Conditions: Rub over the white areas to fill in the drawings.
Losing Conditions: Let time run out.
- Level 1: One drawing to fill in.
- Level 2: Two drawings.
- Level 3: Three drawings.
Score to pass: 10
#8
"Game On" - Plug it in! Shut it! Set up! Play!
Setup: A GameCube.
Time: 5 sec
Winning Conditions: Follow the directions. If you have to hook up the
controller, drag it to any controller port. If a disc is out, put it in the
machine. If the cover is open, close it.
Losing Conditions:
- Level 1: You have to perform one action (Hook up or close).
- Level 2: You have to perform two actions.
- Level 3: You have to perform all three actions.
Score to pass: 20
Notes: If you close the cover by accident before the disc, press the Open
button (lower right corner) to open it.
#9
"8-Bit Hero" - Find the difference!
Setup: A series of squares on the top and bottom screen.
Time: 10 sec
Winning Conditions: Tap the square that's different on the bottom than on the
top.
Losing Conditions: Let time run out or hit the wrong square.
- Level 1: Fix Mario.
- Level 2: Fix Link.
- Level 3: Fix Popo.
Score to pass: 10
#10
"Game & Watch Flagman" - Remember! Match!
Setup: A Game & Watch with a guy swinging flags.
Time: 10 sec
Winning Conditions: Watch the flag sequence, then repeat it by tapping on the
spots on the guy's flags or feet.
Losing Conditions: Let time run out or tap the wrong spot.
- Level 1: You have to repeat a sequence of two moves.
- Level 2: You have to repeat a sequence of three moves.
- Level 3: You have to repeat a sequence of four moves.
Score to pass: 20
#11
"Gold Digger" - Pick!
Setup: A GBA playing the old WarioWare.
Time: 5 sec
Winning Conditions: Wait until the finger is beneath a nostril, then tap the
A button on the screen's GBA to pick the nose.
Losing Conditions: Let time run out or miss with your picking.
- Level 1: A small pinky to use on the nose.
- Level 2: The index finger to use on the nose.
- Level 3: Two fingers to put in both nostrils.
Score to pass: 15
Notes: A microgame too classic to let fall to the wayside. ^_^
#12
"Super Mario Bros." - Stomp!
Setup: A classic SMB scene with classic bad guys.
Time: 10 sec
Winning Conditions: Tap all the enemies onscreen and make sure they're all
offscreen by the end. You may need to use a shelled enemy to remove them
all quickly enough.
Losing Conditions: Let time run out.
- Level 1: Just a few bad guys, hit the shelled one to clean them up.
- Level 2: Four or five bad guys. Spinies need to be shelled.
- Level 3: One Koopa and a bunch of Goombas. Use the Koopa to clean up.
Score to pass: 25
Notes: Goombas can be squashed with one tap. Koopas need to be knocked into
their shells, then off screen. Spinies cannot be tapped, they must be
struck by a shell.
#13
"Button Masher" - Fire! Shatter! Beat him down!
Setup: A game screen on the top and a controller on the bottom screen.
Time: 10 sec
Winning Conditions: Meet the game's conditions.
Losing Conditions: Let time run out or be struck by an enemy.
- Level 1: Rapidly tap the A button to shoot down the enemy ships.
- Level 2: Vases will fly towards your explorer. Tap A to punch them as
they draw within range.
- Level 3: Tap A when your opponent drops his guard to hit him six times.
Score to pass: 20
#14
"Game & Watch Oil Panic" - Catch!
Setup: Oil drops fall from the ceiling towards your guy holding a bucket.
Time: 5 sec
Winning Conditions: Drag your guy underneath the drops to catch them until
time runs out.
Losing Conditions: Let any drop hit the ground.
- Level 1: Catch one drop.
- Level 2: Catch two drops.
- Level 3: Catch three drops.
Score to pass: 20
#15
"Clawing For More" - Grab!
Setup: A VERY OLD Nintendo Magic Hand and a ball to snatch.
Time: 5 sec
Winning Conditions: Slide either handle downward to move the claw towards the
ball and then pull it back.
Losing Conditions: Let time run out or be hit by any floating bombs.
- Level 1: Nothing in your way.
- Level 2: A bomb floating back and forth.
- Level 3: Two bombs floating back and forth.
Score to pass: 20
#16
"Donkey Kong 3" - Blow!
Setup: Stanley's positioned in a dangerous place (directly below the big DK).
Time: 10 sec
Winning Conditions: Blow into the mic to push Donkey Kong up to the top.
Losing Conditions: Let time run out.
- Level 1: DK's already halfway up the ropes.
- Level 2: DK is rather far down on the ropes.
- Level 3: DK is swinging left and right.
Score to pass: 15
#17
"Balloon Fight" - Shoot 'em down!
Setup: A Balloon Fight setup with bad guys on balloons.
Time: 10 sec
Winning Conditions: Tap each bad guy in the sky to win.
Losing Conditions: Tap the good guy (with the red balloon) or let time run
out.
- Level 1: Three bad guys.
- Level 2: Four bad guys.
- Level 3: Four bad guys, and the good guy.
Score to pass: 20
#18
"Hogan's Alley" - Shoot thugs!
Setup: A Hogan's Alley shooting gallery.
Time: 5 sec
Winning Conditions: Tap each of the bad guys that show up.
Losing Conditions: Tap any girl or let yourself be shot.
- Level 1: Shoot the two bad guys in the windows.
- Level 2: Shoot any bad guys out of the three people that pop up.
- Level 3: Shoot any bad guys out of the four people that pop up.
Score to pass: 25
#19
"Game & Watch Lion" - Cage 'em!
Setup: Lions try to push their way out of a cage towards the tamers.
Time: 10 sec
Winning Conditions: Slide the tamers up and down to intercept any lions
poking their heads out until time runs out.
Losing Conditions: Let a lion escape and tree you.
- Level 1: One lion in the cage.
- Level 2: Two lions in the cage.
- Level 3: Two lions, and they move around a lot.
Score to pass: 10
#20
"Famicom" - Destroy! Knock down!
Setup: A game screen on top, and a controller on the bottom.
Time: 10 sec
Winning Conditions: Blow on the mic to beat the game.
Losing Conditions: Let time run out or be hit by an enemy.
- Level 1: Blow to let out a sonic wave and destroy all the bad guys.
- Level 2: Either blow back the mage until you hit him or repeatedly blow
back the zombies.
- Level 3: Use the stylus to turn up the volume on the controller (just above
the Control Pad) and then blow to knock down the boxer.
Score to pass: 25
Notes: Yeah, apparently the old Famicom had a controller like this. Neat,
eh?
BOSS STAGE
"Gunslinger" - Shoot!
Setup: Old Hogan's Alley stuff with barrels flying around.
Time: N/A
Winning Conditions: Tap all the barrels so they pass the goals on the left
(doesn't matter which ones) and then repeatedly tap the bigger barrels to
release classic Nintendo items.
Losing Conditions: Let any barrels fall.
- Level 1: Three small barrels.
- Level 2: Four small barrels.
- Level 3: Five small barrels, AND the top goal is blocked up.
Score to pass: 7
Naturally, Wario's last stage of microgames is a set of all different types
of play, using both the stylus and the mic.
---
#1
"Bubble Head" - Pop!
Setup: Wario blows bubbles down to the lower screen.
Time: 5 sec
Winning Conditions: Tap all bubbles to pop them.
Losing Conditions: Let time run out.
- Level 1: Three or four bubbles.
- Level 2: Five or six bubbles.
- Level 3: Around eight bubbles.
Score to pass: 25
#2
"You Scratch Mine" - Scratch!
Setup: The backs of Wario plus others.
Time: 5 sec
Winning Conditions: Rub back and forth on the backs of the guys until
they're satisfied.
Losing Conditions: Let time run out.
- Level 1: Scratch just Wario's back.
- Level 2: Scratch Wario's and Mario's back.
- Level 3: Scratch Wario, Mario, and Toad.
Score to pass: 15
#3
"Hot Flash" - Strip!
Setup: A rather thin Wario with several layers of clothing.
Time: 5 sec
Winning Conditions: Drag all the clothes off Wario. You win when Wario's
just left in his boxers.
Losing Conditions: Let time run out.
- Level 1: Take off four layers of clothing.
- Level 2: Take off five layers of clothing.
- Level 3: Take off seven layers of clothing. Sometimes, Wario will be in
several layers of a body suit.
Score to pass: 20
Notes: You can also take off Wario's boxers, leaving naught but a fig leaf.
Hands down, the most disturbing microgame in this game.
#4
"Launch Line" - Launch!
Setup: A wire in the upper corner of the screen and a launch button in the
lower corner.
Time: 5 sec
Winning Conditions: Draw a wire from the top corner to the button, then tap
the button.
Losing Conditions: Let time run out.
- Level 1: Nothing between the wire and the button.
- Level 2: Make sure to draw around the few octopuses.
- Level 3: Make sure to draw around the several moving octopuses.
Score to pass: 20
#5
"Scrambled Egg" - Stop!
Setup: An egg guy standing on a spinning gear.
Time: 10 sec
Winning Conditions: Hold the stylus on the gear until it stops completely.
Losing Conditions: Let time run out.
- Level 1: Gear holds still.
- Level 2: Gear moves up and down.
- Level 3: Gear moves up and down rapidly.
Score to pass: 20
#6
"Short Fuse" - Cut the ___ wire!
Setup: A bomb with wires exposed on the lower screen.
Time: 5 sec
Winning Conditions: Cut the wire(s) that the instructions tell you to.
Losing Conditions: Let time run out or cut any one incorrect wire.
- Level 1: You have to cut one wire out of three.
- Level 2: You have to cut two wires out of four.
- Level 3: You have to cut two wires out of six.
Score to pass: 20
#7
"Spario" - Punch # times!
Setup: Wario stands before you with two sparring gloves on.
Time: 5 sec
Winning Conditions: Tap the glove that's closer to you, then the other,
until you've punched enough times.
Losing Conditions: Let time run out.
- Level 1: Punch two times.
- Level 2: Punch three times.
- Level 3: Punch four times.
Score to pass: 20
Notes: For some weird reason, sometimes you'll be hitting Wario in a bunny
costume.
#8
"Where's Wario" - Find Wario!
Setup: A ball with a picture of Wario somewhere on it.
Time: 10 sec
Winning Conditions: Spin the ball so that the picture of Wario appears on the
very front.
Losing Conditions: Let time run out.
- Level 1: The ball has a large Wario face on it.
- Level 2: The ball has a small Wario face on it.
- Level 3: The ball has several 8-bit Mario characters on it, and you need to
find the right Wario.
Score to pass: 15
#9
"Air Male" - Pump!
Setup: A Wario-type guy holding a pump and a balloon on the top screen.
Time: 5 sec
Winning Conditions: Drag up and down on the pump so that it fills the
balloon and pops it.
Losing Conditions: Let time run out.
- Level 1: A large hand pump is used.
- Level 2: A smaller foot pump is used.
- Level 3: A small hand pump is used and you have to pump horizontally.
Score to pass: 15
#10
"Wanna Slice?" - Cut into # pieces!
Setup: A pizza and a slicer.
Time: 10 sec
Winning Conditions: Rotate the pizza so an outline is facing vertically, then
drag the slicer straight up to cut it. Cut all outlines to win.
Losing Conditions: Let time run out.
- Level 1: Rotate 90 degrees and slice once.
- Level 2: You have to slice twice, rotating in-between.
- Level 3: You have to slice four times, rotating in-between.
Score to pass: 20
#11
"Nitpicking" - Exterminate!
Setup: A dog's back with fleas on it.
Time: 5 sec
Winning Conditions: Tap all fleas to win.
Losing Conditions: Let time run out.
- Level 1: One flea to tap.
- Level 2: Two fleas to tap.
- Level 3: Four fleas to tap.
Score to pass: 20
#12
"Fan Fair" - Rescue!
Setup: Wario suspended by a fan over a fire, with cash raining down above.
Time: 5 sec
Winning Conditions: Drag Wario beneath the money to keep it in the air.</pre><pre id="faqspan-3">
Losing Conditions: Let any bill fall into the fire.
- Level 1: A little bit of money in the air.
- Level 2: A moderate amount of money.
- Level 3: A large amount of money in the air.
Score to pass: 10
#13
"Daily Grind" - Match!
Setup: A daily wall calendar.
Time: 5 sec
Winning Conditions: Rip off the pages on the bottom calendar until it
matches the top calendar.
Losing Conditions: Let time run out or go too far.
- Level 1: Only one or two days need to be ripped.
- Level 2: Several days need to be ripped.
- Level 3: Several days need to be ripped, and there may be a blank Wario
date in between.
Score to pass: 25
#14
"Feel the Beat" - Drum!
Setup: A set of drums.
Time: 10 sec
Winning Conditions: Wario tries to poke his head out of the drums. Tap on
Wario when he pokes out to keep him inside until time runs out.
Losing Conditions: Let Wario burst through the drum.
- Level 1: You have to hit two drums a total of four times.
- Level 2: You have to hit three drums a total of seven times.
- Level 3: You have to hit four drums a total of eight times.
Score to pass: 20
Notes: You can hit the drums in time with the music, and the tempo pattern
is the same every time.
#15
"Domino Theory" - Punch!
Setup: A line of dominos and a Punching Wario doll.
Time: 5 sec
Winning Conditions: Line up any dominos that are not in the line and drag
the Wario's arm to the right to knock over the line.
Losing Conditions: Let time run out or knock over the line without lining
them all up.
- Level 1: Just punch.
- Level 2: Line up the one odd domino, then punch.
- Level 3: You have to punch first, then line up another on the fly as the
screen scrolls to the right.
Score to pass: 20
#16
"Upper Cut" - Punch!
Setup: Wario wanders around the surface below a vertical fist.
Time: 5 sec
Winning Conditions: Wait until Wario hops over the arm, then drag it upwards
to knock Wario off the map.
Losing Conditions: Let time run out.
- Level 1: Wario moves pretty slowly.
- Level 2: Wario moves a little faster.
- Level 3: There are two fists to use against Wario.
Score to pass: 10
#17
"Dead Simon Says" - Match!
Setup: A skeleton on each screen.
Time: 10 sec
Winning Conditions: Move the joints on the lower skeleton to match the upper
skeleton.
Losing Conditions: Let time run out.
- Level 1: You only have to move one joint.
- Level 2: You have to move two joints.
- Level 3: You have to move an entire arm or leg, both joints.
Score to pass: 20
#18
"Buried Treasure" - Search! Grab the coin!
Setup: A tray of flour with a coin underneath.
Time: 10 sec
Winning Conditions: Blow on the mic to get rid of the flour, then tap on the
coin when you uncover it.
Losing Conditions: Let time run out.
- Level 1: Not a lot of flour on the copper coin.
- Level 2: A moderate amount of flower on the silver coin.
- Level 3: A lot of flour on the gold coin.
Score to pass: 10
#19
"It'll Grow Back" - Grab!
Setup: A Wario-faced lizard with a tail on the bottom screen.
Time: 5 sec
Winning Conditions: Grab the tail and it will pull off the lizard.
Losing Conditions: Let time run out.
- Level 1: Grab the stationary tail.
- Level 2: Grab the moving tail.
- Level 3: Grab two moving tails.
Score to pass: 10
#20
"The Crate Escape" - Stack!
Setup: Wario brings crates to a stack.
Time: 10 sec
Winning Conditions: Drag crates from Wario, then drop it on the stack. Make
sure that you don't upset the center of gravity when stacking.
Losing Conditions: Let time run out.
- Level 1: You have to stack two crates.
- Level 2: You have to stack three crates.
- Level 3: You have to stack four crates.
Score to pass: 20
BOSS STAGE
"Being Nosy" - Explore! Bushwhack! Smash! Dodge! Escape!
Setup: Wario explores the depths of a nose cavern.
Time: N/A
Winning Conditions: First, you'll happen upon some nosehairs, so cut them to
get them out of the way, then you'll find rocks on the ceiling, so tap them.
After that, tap on yourself to stop yourself so you don't get hit by drips
in the ceiling. Next, tap the rocks that come rolling towards you. Then,
tap on yourself to duck under incoming drips. Once you reach the end,
continue avoiding drips while slashing hair on the end nose. Once you get
the treasure, you'll have to escape. Drag Wario around so that he doesn't
hit the walls during his escape and you'll win.
Losing Conditions: Get hit by just about anything when exploring, or hit the
walls when trying to escape.
- Level 1: Small amount of hair, rocks, and drips. Wario swims out.
- Level 2: Medium amount of hair, rocks, and drips. Wario is in a sitting
position on his way out.
- Level 3: Large amount of hair, rocks, and drips. Wario is in a standing
position on his way out.
Score to pass: 7
******************************************************************************
6. THE SOUVENIRS
******************************************************************************
=============================
6A. The Basics of Souvenirs =
=============================
Souvenirs are basically just little distractionary microgames or just toys to
mess around with for fun. Score is kept on a few of them, but most of them
are just for playing around with.
There are 33 total souvenirs, and you can unlock any new souvenir by
completing specific criteria. Most of the time, a souvenir is unlocked
randomly, but there are a couple of instances when you unlock a specific
souvenir.
Pass Wario
Score 30 on Wario
Pass Mona
Score 30 on Mona
Pass Jimmy T.
Score 30 on Jimmy T.
Pass Jamie
Score 30 on Jamie
Pass Kat & Ana
Score 30 on Kat & Ana
Pass Ashley
Score 30 on Ashley
Pass Dr. Crygor
Score 30 on Dr. Crygor
Pass James
Score 30 on James
Pass Mike
Score 30 on Mike
Pass 9-Volt & 18-Volt
Score 30 on 9-Volt & 18-Volt
Pass Wario-Man (Credits)
Score 30 on Wario-Man
Score 25 on Monster Megamix
Score 15 on Hardcore Mix
Score 20 on Gnarly Mix
Get all Silver Crowns (Pyoro T)
Get all Golden Crowns
Score 40 on Juggle Boy Souvenir
Score 1000 on Orbit Ball Souvenir
Score 100 on Air Dude Souvenir
Score 80 on Big Hurl Souvenir
Score 15 on Snore Rope Souvenir
Score 3000 on Pyoro T
These are scored souvenirs. There are six in the game, two in Toy Room 1, and
four in Toy Room 2.
---
"Juggle Boy"
The clown continually juggles objects as long as you tap its hand immediately
when an object crosses it. More objects get tossed on as you play, and not
just juggling pins! Hey, be glad there are no chainsaws. Pass 40 tosses to
unlock another souvenir.
---
"Orbit Ball"
This is just like the boss game for Kat & Ana. Draw a line beneath the ball
guy and he'll continue bouncing off it up to the stratosphere. In addition
to clouds, you've also got other celestial objects which will knock the ball
for a loop. Pass 100 miles to get another souvenir.
---
"Air Dude"
Bird Man Contests are actually pretty popular among thrillseekers in Japan.
Blow steadily into the mic to keep the guy/plane level. If you can pass 100
yards, you'll unlock another souvenir.
---
"Big Hurl"
Just like the microgame with the hammer throw, spin the guy to build up
power. When you think you have enough, release the stylus, but make sure the
guy's pointed to the top, because the hammer will automatically stop if it
hits the edge of the screen. Hitting over 80 meters will get you another
souvenir.
---
"Snore Rope"
Simliar to the microgame where you had to keep the floating old man aloft.
Blow into the mic to keep the old man between the jump rope. It gets
pretty ugly when the rope starts moving. You get a point every time the
rope passes the bottom. Get over 15 points to get another souvenir.
---
"Pyoro T"
Everyone's favorite sticky-tongued bird is back! Pyoro stands in the midst
of a little planet with four flowers on it. If bad bugs touch all four
flowers, the game's over!
To play, drag along the bottom screen to pull Pyoro's tail back and release to
have him flip his tongue out. You get points for picking up bugs. Sometimes,
bugs are so big that after you snap them up, you have to spin around yourself
to finish swallowing them.
Normal Bugs: All bugs are worth 10 points apiece. However, if you catch
multiple bugs, each one is worth 10 times the number you lapped up. So,
if you catch four bugs at once, each is worth 40, for a total of 160!
Fly - Floats in a lazy pattern towards you.
Bullseye - Moves in a square-cornered manner towards you.
Green Faces - Zooms in a cluster to one spot, waits, and moves towards you
slowly.
Red Circles - Circle your planet in a group.
Bombs - Make a beeline right for Pyoro and stun him if they hit. Don't
attack flowers.
Special Bugs:
Star - Floats by unobtrusively. Worth 100 points and will restore one of your
lost flowers.
Big Blue Bug - Floats lazily. Must spin to eat it. 100 points.
Big Red Circle - Comes with a large ring of flies. Must spin to eat it.
100 points.
The army of bugs comes at you in a set pattern of waves. Once you go through
an entire set, the whole thing will repeat, but faster, until you lose all
four flowers.
If you score more than 3000 points, you unlock another souvenir.
=====================
6C. Other Souvenirs =
=====================
These are just playthings. I've ordered them starting at the top of each
Toy Room and going horizontally by row, left to right.
---
*** TOY ROOM 1 ***
---
"Snow Man"
Roll the ball to build it up. Once it's big enough, it will make a snowman.
Smack it to bring it back to a small ball.
---
"Wario Spinner"
Simply blow on the spinner and it will appear as Wario's face.
---
"Whistle a Tune"
Blow on the mic and the mouth on the screen will start whistling. The harder
you blow, the higher the whistle pitch.
---
"Calculator"
This calculator adds and subtracts, and that's about it.
---
"Piano"
Not much to this piano, only eleven keys and no black keys.
---
"Air Toss 2000"
Blow into the mic to levitate the ball in the pipe. It will change colors,
too! Whee!
---
"Metronome"
You can manipulate the "nose" on this thing. Sliding it up and down the
green stick can change the tempo. Move it to the side to start it up. Also,
the bar on the lower right can change the time signature on the metronome.
---
"Wario Paint"
A little more limited than Mario Paint. You have black outlines of the
game's characters and you can fill them in with the 14 colors available to
you.
---
"Pong Ping"
The only 2-player microgame. Each player takes one end of the DS. The
player on the bottom screen uses the R Button and the player on the top
screen uses the L Button. You don't need to move your paddle, only press
the button to swing it. How and where you hit the ball will affect the
speed of your return hit. The first person to score 10 points wins the
match.
---
"Kitchen Timer"
This is just a basic timer. You can use it if you don't have one on your
watch, or something. Just type in the time (starts in tens of minutes) and
hit START to get it going. Stop/Reset will stop the timer and reset the
display to zero. Once it goes off, hit Stop to stop the alarm.
---
"Pet Brine Buddies"
Yes, you too can observe microscopic organisms as they go about their
simple lives. Drag the magnifying glass around the beaker to find the little
guys. If you use the light bulb, they'll want to swim towards it, albeit
pretty slowly.
---
"Wind Chime"
Blow on the mic and the chimes will jingle jangle jingle.
---
"Reel-to-Reel"
Spin either wheel on the projector to move the film forwards or backwards.
It's nothing really special, just a Chain Chomp busting through walls.
---
"Bubble Blaster"
Blow into the mic to blow bubbles through the tube. Blow slowly to make
bigger bubbles.
---
*** TOY ROOM 2 ***
---
"Clacker"
Whip either ball on the clacker back and forth to make the most ANNOYING
noises!
---
"They Hunger"
A bunch of little blue and purple guys on the screen. Anywhere you touch
will be swarmed by them. IT HUNGERS FOR MORE!!! Sometimes if you leave
them alone, they'll make formations.
---
"Spirometer"
This is one of those things used to measure lung capacity. Blow into the mic
to make the ball float.
---
"Play By Ear"
One of the few instances you'll be using face buttons. You're given a
harmonica. Blow into it to create a note. Use the buttons, cross-pad, and
L&R to create different notes as the top screen dictates. No harmony,
though, and only one scale.
---
"Party Tooter"
It doesn't make noise, but blow into this to see the patterns on the
streamer.
---
"Turntable"
Pick a record, then press the play button on the record player to listen.
Press the stop button to start from the beginning, or the eject button to
select a new record. You can move the record manually, but no phat
scratching, sadly. Choose from Mario Paint (the push-up song), the main
Hogan's Alley theme, or Ashley's Theme.
---
"yo-yo"
Hold the DS upside down, then drag the hand up and down to play with the
yo-yo. All you can do is "Sleeper", though.
---
"Grandma Simulator"
Listen to Grandma's pearls of wisdom! All she asks is that you cool down
her tea for her by blowing on it!
---
"Pet Parrot"
Talk into the microphone for a bit and the parrot will repeat it back at
you. After saying something, wait a bit for it to repeat it.
---
"Light Show"
Using this new weird flashlight, scribble colored light on the panel.
---
"Game Credits"
While the credits roll, you can play with the shapes in the background.
Sometimes they'll come out from where your stylus is.
---
"Pet Chameleon"
Pull down the backdrops to make the chameleon blend into the background.
---
"Custard"
Tap and drag the custard around to make it jiggle!
I'm not going to allow people with small personal sites to post this FAQ.
They may post the link on GameFAQs with all the WarioWare guides, but, trying
to keep updates, well, updated, I'll only allow large committed sites that I
trust.
If you wish to e-mail me, be sure to follow these guidelines...
- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with WarioWare. I don't want spam, chain
letters, offers for friendship. Don't bother me with info on other DDR games,
really. I keep my ear pretty close to the ground about such things, and I'll
probably know about it before you. Compliment me on the FAQ all you want,
though...
- Make sure you say "WarioWare" at one point in your e-mail. I have more than
one FAQ, and I can't always figure the question out without specifying what
game you're asking about.
- Spell correctly and use proper grammar, please. If I can't understand
your e-mail, it'll go to the junk pile...
=============
7C. Credits =
=============
CJayC and Al Amaloo for having this on their sites.
Nintendo and Intelligent Systems for a great update to Wario's new series.
PiMacleod, for info on Pyoro T.
=====================
7D. Version Updates =
=====================
Version 1.0 - 2/20/05 - Well, that oughtta do it. Lemme know if I need more
info or got some incorrect.
====================
7E. The Final Word =
====================
I honestly don't know which game I like more, this one or Feel the Magic.
This one is far more intense, but I think Feel the Magic is harder.