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--------------------------------------
W A R I O W A R E T O U C H E D !
--------------------------------------
Nintendo DS
FAQ/Walkthrough, Version 1.0
Last Updated - 07/04/2006
By Crazyreyn (
[email protected])
Copyright (c)2006 Matthew Reynolds. All rights reserved.
*******************************************************************************
+--------------+
| Legal Notice |
+--------------+
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You will find the latest versions here. I'm sorry, but these are the only sites
that I am allowing to host the FAQ. This way, its easier to update my guides,
and not get outdated email from sites that don't regularly update the FAQ's.
If you DO see this FAQ on a site other than those above, then please contact me
straight away.
+-----------------+
| Contact Details |
+-----------------+
If you see a fault of ANY kind or you want to contribute some data to me, then
either email me at
[email protected] OR speak to me on
MSN Messenger on
[email protected], or on AIM at Crazyreyn.
If you are emailing me, then please have the subject title as 'WarioWareTouched
FAQ' or something similar, otherwise it will not be opened. Full credit will be
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Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
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If you could, rate this FAQ so I can get some feedback.
Thank You.
===============================================================================
----------------
INTRODUCTION
----------------
===============================================================================
Hello and welcome to the WarioWare Touched! FAQ/Walkthrough. This FAQ will
provide you with hints, tips and general observations with all of the micro-
games in the game, as well as how to unlock everything there is to offer as
well as a checklist so you can keep on top of things.
This game is a mixed bag for me. It IS really great fun and superb for a short
time but it does get boring after you've unlocked everything. However it is
worth coming back to now and again to try and break your character highscores.
It's also the ideal game to show off the unique and cool capabilities of the
Nintendo DS.
Have fun with the game and with using this FAQ,
- Reyn
===============================================================================
---------------------
TABLE OF CONTENTS
---------------------
===============================================================================
1. Version History
2. Game Overview
2.01. Story
2.02. Basics
2.03. Controls
2.04. Menu
3. Microgames
3.01. Wario
3.02. Mona
3.03. Jimmy T.
3.04. Kat & Ana
3.05. Ashley
3.06. Dr. Grygor
3.07. Mike
3.08. 9 Volt & 18 Volt
3.09. Wario-Man
4. Game Checklist
5. Toy Room
6. Secrets and Unlockables
7. FAQ's
8. Conclusion and Special Thanks
Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section. If you are looking for a particular microgame then search for the
name.
===============================================================================
----------------------
1. VERSION HISTORY
----------------------
===============================================================================
+--------------------------+
| Version 1.0 - 07/04/2006 |
+--------------------------+
About six months in the making, I finally got the first complete version
finished. Everything is complete.
===============================================================================
--------------------
2. GAME OVERVIEW
--------------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the 'story' of WarioWare Touched! - note that it has been lifted from
the game's manual, and none of it is of my own composition.
--
Wa-hah-hah-hah!
I'm flithy, dirty, gut-churningly rich!!! It's all thanks to WarioWare, Inc's
success! That still hasn't stoped me from swiping stuff. Just the other day, I
pilfered a couple of portable game systems! Well, then I fell and dropped them
down a manhole. This old guy popped out and asked me if I dropped these two
systems or this other system I'd never seen before. I lied and took them both!
Arrrggg!
How do I get this thing to work? It's got two screens! Wait... I can use this
weird little stick on the screen to play! This is actually fun! I've got it -
I'll trick people to make me a bunch of microgames for free, and then I'll sell
'em to the masses. With two screens, I'll make twice as much money!
Cha Ching!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.02. Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WarioWare Touched! is a game of fast paced minigames one after another. If you
fail the minigame then you lose a life, if you succeed then
you march on. Every so often you will come across a boss battle, and if you
win you will gain a life and the difficulty of the minigames will increase.
If you lose then you lose one life and you the difficulty of the minigames will
increase regardless. You start with four lives and if you lose them, it's
game over. You cannot get more than four lives at one time.
You can fail the minigame through several ways, which are explained in the
minigame section later, however each one has a time limit (except the boss
battles). You can check what the time limit is by the bomb and fuse line at
the bottom of the screen. Of course the shorter the fuse, the less time
remains. Usually you will receive audio conformation when you succeed of fail
a mini game.
Although you will be mostly focusing on the bottom touch screen, it is some
times wise to look at the top screen on certain games. For example the action
may take place there such a falling objects or when you move an object upward.
Most of the time though it's not used apart from to show a logo and the title /
objective of the minigame.
Between each mini game are short couple of second intermissions. These differ
for each different character, with the top screen showing the number mini game
you are on and the life count.
On the Main Menu, you have a selection of characters. Each one has a different
range of minigames under a certain theme, such as drawing lines or circles.
Each one has a unique boss as well at regular intervals, while the minigames
for that character come in a random order. The game ends when you lose all
your lives, as it goes on forever - although it does get ridiculously hard
in the later numbers.
In the options, it's possible to change which hand you will play with. Of
course choose the one you will play with as this will change some things.
The bomb and fuse location will differ (so it goes on the opposite side your
hand will be so you can see it). Some minigames will change too, such as
Rotate! where the rotating wheel will be on the opposite side.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
START button / UP on D-Pad - Pause Game
Touch Screen - Interact with minigames
L/R Buttons - Speed up text scroll on Main Menu
As the above shows, you mainly use the touch screen to play. I would advise
you use the provided stylus to play the demo with. If you need to pause press
either Up or START and it will pause the game exactly where you are, and at
any time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.04. Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
At the bottom of the menu screen are several options, which are explained as
follows -
Games - This is the main mode, where you select a character and play their
section of microgames.
Album - Here you can play individual microgames once you've played them in the
main game.
Toy Room - Here you play the souvenirs that you have unlocked throughout the
course of the game! There are two rooms, and you can see how to
unlock and use them toward the end of the file!
Options - There are four options to choose from -
Epilogue Movies - Watch any movies you've seen so far!
Change Hand - Change from either left or right handed gameplay.
Erase Data - Wipe all the saved progress, like unlocked microgames
and toy room data.
Title Screen - Return to the title screen.
===============================================================================
-----------------
3. MICROGAMES
-----------------
===============================================================================
This is the walkthrough and is the main feature of this FAQ.
• All the microgames have been written on the right handed mode - left handed
players may have to adjust their tactics accordingly if the microgame
changed.
• Here is the general layout of each microgame description -
----
Name
-----------------------------------------
Objective: Command! What you have to do.
Variations: Variables; what things change, such as object and formation
Strategy: Tips on how to succeed
Obstacles: Things you should watch out that could make you fail
Album: Score X points to pass.
Other notes: Other notes, tad bits, references, and aesthetic changes.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.01. Wario
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
------------
Party Popper
-----------------------------------------
Objective: Pop! Pop the balloons.
Variations: More balloons.
Strategy: Really simple this, just tap the balloons to pop them. The balloons
are all grouped together, they don't move and they are fairly big
so this is easy enough. Afterward, an image is revealed. When it gets
really fast try and tense your arm so it shakes so you can pop the
balloons faster.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: There are several images that are revealed once the game is passed
including a Jack O' Lantern, flute, cake with balloon, squid like
creature, and a tiny man on a balloon.
----------
Pet Peeved
-----------------------------------------
Objective: Poke! Poke a cat as it comes from one of the holes.
Variations: Shorter length and distance out of hole.
Strategy: You can see the cat's heads from the holes, so as one comes forward
tap it's head to pass. It will then celebrate by they all coming
out. Later, the cats come out for shorter lengths of time and
in shorter distances, but it's still very easy to pass. When it gets
stupidly fast you might want to try tapping along the line randomaly
in case you get lucky (I found they came out and went back in so fast
I couldn't react in time). You may also want to aim to tap just
outside the hole as you aren't sure how far they will come out.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: This game may play on how mice come from holes in walls; sort of
a role reversal perhaps?
----------------
Waste with Haste
-----------------------------------------
Objective: Tap! Tap the lead out of the pencil.
Variations: Different lengths of lead left to tap out; Lead replaced with paste
Strategy: Simply tap the end of the pencil (where it's red) until the lead
comes out. You may want to try spasming your arm so it vibrates,
which I find good when it gets quicker. The paste is harder to
extract but in any variation, keep going until you get the victory
fan fare.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
--------
Big Bang
-----------------------------------------
Objective: Detonate! Tap the fireworks to detonate them!
Variations: One, two and three fireworks needed to pass. Increased Speed.
Strategy: Just tap the fireworks. You can tell how many are required to be
below up by the number of spectators at the bottom of the screen.
When it gets very fast, just concentrate.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The fireworks will produce different debris and they can be in
different formations. Debris include stars, hearts, animal faces,
circles, and stickmen. The hearts and animal faces will be in
the formation of their respective shapes too, and the rest will be
circles.
-------------
Taping a Leak
-----------------------------------------
Objective: Patch! Cover up the leaks in the pipes.
Variations: One, two or four leaks in the pipe system.
Strategy: Tap the leak to patch it up. Aim to take at the source and not at
the water that is gushing out. The leaks can appear anywhere on the
bottom pipe system.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The pipes lead to a shower on the top screen, and if you pass the
bloke is happy again. As he showers in the middle of the bathroom.
-----------
Sleepy Head
-----------------------------------------
Objective: Wake up! Awaken the sleeping person using the nearby object.
Variations: Different objects. Barrel, Drum and a moving bell. They also occur
in different positions between games.
Strategy: Tap the object until the person wakes up. The Barrel and Drum move
positions between games so watch out of that, whereas the bell always
stays overhead. Keep with the rhythm of the bells swinging and tap
as it moves.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The barrel wakes up a girl who then winks, the drum wakes up a
boy who's sweat wouldn't look out of place at Victoria falls and
the moving bell awakens a man who spurts continuous nasal juice.
------------
Up for Grabs
-----------------------------------------
Objective: Catch! Catch the falling object.
Variations: Different length of tube; different shape; hand will move.
Strategy: The hand on the top screen will drop a tube. When it appears on the
touch screen tap it to catch it. You must tap on it and not just
before, by the way. Try and aim to tap for the centre, especally
with the oddly shaped tubing.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: You will get a thumbs up from the upper hand if you pass. Also if
you tap before then the object will bounce off the hand.
--------
Tune Out
-----------------------------------------
Objective: Play The Notes! Repeat the notes that are played.
Variations: Repeat either two, three or four notes.
Strategy: Concentrate on the order and repeat. Everyone has a different way of
remembering patterns, but a useful could be numbering the key's
as they are played (far left being 1, far right being 7) or where the
key's are played in relation to the black keys. Also note that you
don't have to copy the timing, just the order.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You continue pressing keys after you win / lose. The black keys
aren't used.
--------------
Freak Mutation
-----------------------------------------
Objective: Pay Attention! Observe what changes as objects move between screens.
Variations: Three fruit, four fruit, four people.
Strategy: Take a ganders at the top of the screen, and simply observe what
changes. This is a lot easier than Tune Out (the piano one) as it's
visual change, so for the fruits remember the shapes and colours and
then point out the change. As for the people, only their colour
changes.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: There are different fruits and the people often resemble cats
and rabbits! Whomg!
--------
Bug Eyed
-----------------------------------------
Objective: Poke a bug! Look closely and poke the camouflaged insects.
Variations: One, two or three bugs.
Strategy: Tap the bugs that are hiding on the bark of the tree. They aren't
that well disguised; they will always be vertical. You should pretty
much spot them off the bat (unless you have to backlight off or
something =P).
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-----------------
Loose Your Marble
-----------------------------------------
Objective: Chisel! Chisel away the slab to reveal an image.
Variations: Slabs before harder to break.
Strategy: Simply tap the slab until it's all gone. Tap the top middle and
bottom areas of the slab first, then clear away smaller parts. Later
the slab becomes more defined and more taps are required to make it
all disappear.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: There are a few different images to uncover, including a near
naked man, an Easter Island-esque statue with makeup and a toilet.
----------
Wrap Sheet
-----------------------------------------
Objective: Squish! Pop all of the bubbles.
Variations: Two, Four or Six bubbles to pop.
Strategy: Tap all the bubbles; they are fairly easy to tell apart from the rest
so it's nothing to hard. When the line of six appear, just rapidly
tap across (I tense my arm so it spasms, then move it across).
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Are they bubbles or grapes? Meh.
------------
Swamp Things
-----------------------------------------
Objective: Poke! Take out the eyes of every creature.
Variations: One snail, Two snails, Two snails and a turtle (?)
Strategy: Each snail has two eyes so poke them, then for the blue turtle thing
aim for the head, not the shell to poke him in. They are practically
in the same positions each time, apart from the one snail where it
might be on the left or top.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: What is that blue thing? Is it a turtle, a Pokemon...?
---------------
Number Cruncher
-----------------------------------------
Objective: Tap in Order! Go from lowest to highest.
Variations: There are a range of objects and it's sometimes a mix.
Strategy: Concentrate and give a second to observe the order then go on with
it. The mix may catch you out, as will the squid (count the legs!)
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The numbers are either dice, cards, numbers, fingers, flags, and
squid.
-------------
Perfect Match
-----------------------------------------
Objective: Find a match! Match the cards.
Variations: Four cards, Six Cards, Six cards with similar patterns.
Strategy: Observe the cards and then they all disappear bar one, and you have
to find it's pair. I recommend you remember one or two pairs (I look
at which are matching vertically) then you can remember those or the
other by process of elimination.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Card images include Snakes, Fruit, Hair, Trees, Hands, Shapes,
Spheres and Faces.
----------
Housewares
-----------------------------------------
Objective: Find! Locate the item that is shown on the top screen in the house
below.
Variations: More items in the room, especially those that are similar to the
one you are looking for.
Strategy: Look at the item at the top screen, then locate it in the bottom
screen. The harder variations means there will be several types of
the item you are looking for such as multiple hats or mugs, so match
the exact pattern. Take your time to make the right choice and ignore
the bird or cat.
Obstacles: Although there will either be a cat or bird around, they will only
distract you.
Album: Score 20 Points to pass.
Other notes: Tapping the cat or bird will cause it to stop moving temporarily.
--------
Profiler
-----------------------------------------
Objective: Choose! Match the rotating object on the top screen with it's pair
on the touch screen.
Variations: Three objects to choose from; Four; Four with two similars.
Strategy: Look at the top screen silloute and watch it do one rotation, giving
away it's shape then match it on the bottom screen. Letters are easy
to do, while the vegetables and mushrooms are tough especially if
they are several on the bottom screen. Try and identify a unique
feature about them - parsnips and onions are very alike but you can
tell them apart as the parsnip has a spiky tuft at the top.
Obstacles: None.
Album: Score 20 Points to pass.
Other notes: Variations include vegetables, letters, and mushrooms.
---------------
Into the Sunset
-----------------------------------------
Objective: Shoot! Tap the object to blast it away.
Variations: Metal Drums; Brick Wall; People.
Strategy: Just tap them once to blast them away. The Drums and People will be
stacked on top of one another in a disjointed way, while the brick
wall is uniform (pairs of two blocks all the way up). I would advise
tapping the bottom row, then letting the next row fall to the ground,
tap them until they are all gone.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The object appears on the top screen as a constellation.
---------------------
Character Development
-----------------------------------------
Objective: Spell! Tap in order the letters of the word you have to spell.
Variations: Different words.
Strategy: The word that you have to spell will appear on the bottom of the
touch screen then zoom to the top, so catch and remember it before it
goes then spell it out. Make sure you get them right first time or
the word will reset itself.
Obstacles: Letters that have nothing to do with the word may appear.
Album: Score 15 points to pass.
Other notes: None.
------------------
Accountant Assault
-----------------------------------------
Objective: Calculate! Work out the answer to the sum using either the
calculator provided, or your head by entering the digits and tapping
the = button.
Variations: One digit sums; Two digit sums; Three digit sums.
Strategy: It's up to you how you want to tackle this one. If you are good
and fast at maths then perhaps you might want to work it out in
your head, tap it in and press the equals button, otherwise enter
the sum into the calculator and press equals. Which ever one is
quicker for you.
Obstacles: None.
Album: Score 20 Points to pass.
Other notes: This is actually quite a good idea for touching up your basic
addition and subtraction skills (if you are working it out in
your head of course).
----------
Rump Roast
-----------------------------------------
Objective: Whip! Tap the horses backside to make him accelerate faster toward
the finish.
Variations: Faster competitors.
Strategy: Tap the horse to go faster. Naturally you'll have to tap the horse
faster in harder variations. I tense my hand to make it shake so
I produce rapid taps against the touch screen.
Obstacles: None, but lose the race and you fail.
Album: Score 15 Points to pass.
Other notes: Tapping the horses head causes him to look back at you in anger.
------------------------------------
BOSS STAGE: You Break It, You Buy It
-----------------------------------------
Objective: Swat! Tap the flies to swat them away, but tap the glass too many
times and you'll smash it!
Variations: Flies increase in speed and in variation.
Strategy: Only tap slow moving flies. When there are fast ones chances are you
will miss if you attempt to hit them, so just wait until they stop
then swat the buggers. Sometimes a lone fly will take ages to halt
but just be patient.
Obstacles: Flies when they stop crack the screen, and if the glass gets too
damaged it will get smashed.
Album: Score 7 points to pass.
Other notes: None.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Mona
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
----------
Steel Chef
-----------------------------------------
Objective: Slice! the objects that are thrown from the edges of the screen.
Variations: Quota - Two, Three or Four.
Strategy: Slice the objects until the quota is filled. Placement doesn't
matter, just make sure you get them and keep an eye out for other
objects. You can just rub the screen back and forth and chances are
you'll slash and meet your quota anyway - cheating, but may be ideal
when it gets horribly fast.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: The objects include parsnips, oranges, meat, watermelon, logs, and
planet Earth.
-------
Clog It
-----------------------------------------
Objective: Unroll! Slide the stylus down the screen repeatedly until the entire
roll is gone.
Variations: Larger toilet roll.
Strategy: Loosen your hand and allow it slide quickly down the screen to
unroll the erm, roll. Pretty fun! Later you need to do it VERY
quickly do pass, so don't be afraid to go a little mental.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: You will get the message 'SAVE THE TREES' for winning. Hehe.
-------------------
Snivel Disobedience
-----------------------------------------
Objective: Snip! Snip the line of dribble.
Variations: The drip becomes more bouncy.
Strategy: Just dash through the middle of the dribble line to cut it. Dash
back and forth to ensure that you get it.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: There'll be a twinkle in his eye if you pass.
----------
Zooooooooo
-----------------------------------------
Objective: Stretch! Tap and move the part of an animal across the screen to
stretch it back into shape.
Variations: Different animals - Elephant, Giraffe, Dog.
Strategy: For the elephant, stretch the trunk to the left. For the giraffe take
the neck upward and for the dog, stretch it's body to the right.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: This game is really easy to get 999 on in the album, if you have
the patience to do so.
----------
Blowin' Up
-----------------------------------------
Objective: Pull! Pop the party poppers by dashing down the white lines.
Variations: One, two or three poppers.
Strategy: Just stroke down the white lines to pop. Make sure you get the line
pretty much dead on as well, as sometimes I've noticed that it
doesn't go at times.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-------------------------
Running of the Bull's-Eye
-----------------------------------------
Objective: Fire the arrow from the bow onto the target on the top screen.
Variations: Smaller targets; slightly faster speed.
Strategy: Pull the bow back and release to fire the bow. This one pretty much
is down to how good at timing you are, so practice helps here. You
should get one or two attempts at hitting the target here, and
hitting the target anywhere counts as a pass. Later the target gets
smaller and slightly faster.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: If you don't pull the arrow back enough, it will just fall off
the arrow.
---------------
Sinking Feeling
-----------------------------------------
Objective: The land is subsiding, so hold up the sections to the ground level
so the car can reach the other side of the screen.
Variations: One section of land; Two sections of land; Three sections of land.
Strategy: Simply hold up the land to the car and keep it there until the car
reaches the other side. For two, move it in line with the second
block of land then quickly raise it up to the top. For three, raise
the first down the to section, then move the third up to the second
forming a straight line, then pull it up to the top.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The car is red!
-----------
Star Struck
-----------------------------------------
Objective: Throw stars at the ninjas on the top screen. When the ninja is
at the centre of the screen, throw the star upward (brush up on the
touch screen) to take him out.
Variations: One, Three and Five ninjas.
Strategy: Simply wait until he is in the centre and brush up to get him. On one
this is easy as he is the only one, but on five you'll have to wait
and be quick when he gets in the centre before he changes again.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Throwing stars are banned in the UK, and so are references to them
in games and movies usually. However this and Tenchu got away with
it somehow. Hmm.
---------
Face-Lift
-----------------------------------------
Objective: Move the facial features on the bottom screen so it matches the top
screen face. To change the features just rub them up or down.
Variations: One change with help, one change without help, three changes.
Strategy: Quickly observe the differences; the most common are the eyebrows
and smile. The hardest one to see is the nose.
Obstacles: None.
Album: Score 20 points to pass
Other notes: None.
----------
Cage Match
-----------------------------------------
Objective: Capture the creature in the cage by cutting the rope.
Variations: Different creatures having different distance and speed.
Strategy: When the create is underneath the cage, cut the rope to drop the
cage. Aim to cut when the creature is above halfway under. Later
the creatures will go different distances and speeds; wait until
they are slower for a higher success rate.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: The different creatures include ducks, lions, and a tiny creature.
--------------
Straight Faces
-----------------------------------------
Objective: Match up the pillar so all the segments are the same colour.
Variations: Three segments; four segments, less time.
Strategy: Look at the segments and identify the most common colour, and then
change the remaining ones to that by rotating the segments round
(moving them left / right). If all three are different colours then
I would advise moving one until it matches another, then match the
final one to those. You need to act rather quickly on this one folks.
Later you will get more segments and less time.
Obstacles: None.
Album: Score 15 Points to pass.
Other notes: Different games will have different faces on the segments.
---------------
No Love For You
-----------------------------------------
Objective: Pull off all the flower petals as fast as you can.
Variations: Four petals, Six petals, Eight petals.
Strategy: Just tap each petal as fast as you can; it only requires the
slightest movement to break it off the flower.
Obstacles: None.
Album: Score 20 Points to pass.
Other notes: It will always end with 'Loves Me' and there are two different
ending screens.
-------------
Quite Puzzled
-----------------------------------------
Objective: Solve the sliding puzzle it matches the image on the top screen.
Variations: Different images (see other notes) and different puzzles.
Strategy: Most of the time the image is really easy to see, and so it shouldn't
be too tough to slide the slates around to create the proper one.
If you get stuck then look at the top screen for the proper image.
As the image and puzzle differs, I cannot offer a proper walkthrough
for all the different possibilities.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: There are several different images you can come across, which is
pretty cool. What makes it even cooler is that once you complete
the puzzle you are treated to a limited animation of the image
which is often very random. Here is a list of different images
and their animals you can expect.
Bears -> Bears waving
Apple -> Pig inside apple
Joker Card -> Slightly different joker card
Brown Jug -> Thing hatching out base
---------------
Pass Aggressive
-----------------------------------------
Objective: Pass the ball to a team mate in white by stroking the ball in their
direction.
Variations: More opposition and team mates to pass to.
Strategy: Stroke the ball in their direction, that's it. Other variations
include opposition which get in the way, so just wait until they are
to the side then pass it to your team mate.
Obstacles: Opposition in light blue.
Album: Score 10 points to pass.
Other notes: If you score then the crowd do Mexican Waves. If the opposition
get the ball then dribble it down the court.
-----------
Tuft It Out
-----------------------------------------
Objective: Pluck the hair out of the skin.
Variations: One hair; two hairs; three hairs.
Strategy: Really easy, this. Just place the stylus at around the skin line of
the hair and give a good quick jab upward to pull out the hair.
If you do it too slow it won't come out. You will come across
several hairs at once, but it's nothing too tough.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The "guy" (the person you are pulling the hairs out of) will yelp
on the final hair you pull out.
----------------
Sweeping Victory
-----------------------------------------
Objective: Swipe underneath the person to make him fall over.
Variations: Three different people; see notes.
Strategy: Just swipe at their feet, or in the case of the cross legged monk,
at his base when he connects with the ground.
Obstacles: None.
Album: Score 10 Points to pass.
Other notes: The three different people are a ballerina, a martial artist and
and cross legged monk. Also the direction of the swipe changes
their falling and final animations!
--------------
Fresh Squeezed
-----------------------------------------
Objective: Tug each udder to get milk into the container below.
Variations: Container gets smaller and changes colour.
Strategy: Strike down in the direction of the container to get it in. Fastest
way to win this minigame is to do each udder in order, so from
left to right then start from left again until the container is
filled with milk.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-------------
Got The Chops
-----------------------------------------
Objective: Chop the vegetable up by swiping up and down to the right of the
hand until it's all chopped.
Variations: Bigger vegetables.
Strategy: Swipe up and down JUST to the right of the hand until the minigame
is over. If you swipe at the hand you fail, and nothing will happen
if you swipe too far away from the hand either.
Obstacles: You fail if you swipe the hand.
Album: Score 20 points to pass.
Other notes: The vegetables are carrot, cucumber and some sort of elongated
green thing that makes grass when chopped. Hmm.
-------------------
It Slices, It Dices
-----------------------------------------
Objective: Slice the object by swiping down the red line.
Variations: One swipe, two swipes, three swipes.
Strategy: Swipe the line as fast as you can; on multiple swipes then it'll
immediately show another line in a different position after. Swipe
as closely to the line as possible.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You get to chop a globe, kiwi and watermelon.
-----------------
Middle Management
-----------------------------------------
Objective: Swipe away the blocks in the tower without it collapsing until the
top most semi-circle rests of the base.
Variations: More blocks require toppling.
Strategy: Start from the very bottom block, and put the stylus on the far side
of the screen and quickly move it horizontally to the other side
to knock that block away. Move back to the other side to knock away
another block and straighten up the tower; do this really quickly to
clear them all. Don't knock off the semi-circle block or you'll fail.
Obstacles: Knocking off the semi-circle block or toppling the tower means
you'll fail.
Album: Score 20 points to pass
Other notes: People dance in the middle upon completion.
-----------------------
BOSS STAGE: Pro Bowling
-----------------------------------------
Objective: Bowl the ball to knock down the top screen pins!
Variations: Different pin layouts.
Strategy: Swipe at the ball in the desired direction toward the pins on the
top screen. You have unlimited time to do this, so just concentrate
and bowl the wall toward the pins. You have three balls to do it in,
although most designs take two, but some of course can be done in one
or may require all three. Remember that pins can knock over pins
over (they don't travel far though, just knock over in the direction
that they've been hit) and go for where you can knock the most
pins. Try and do it in two balls so the last is a safety ball to
clear up any rogue pins.
Obstacles: None.
Album: Score 7 points to pass.
Other notes: None.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.03. Jimmy T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
-------------
Impressionism
-----------------------------------------
Objective: Locate and rub the coin into view.
Variations: Smaller coin, more toward edges.
Strategy: Quickly rub all over the screen and once you see a glimpse of it,
rapidly run over the coin until it appears until the screen clears
and the coin animation begins, signaling the end.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: There are various coin designs, including a cake, banana and an
ice cream.
---------
Shakedown
-----------------------------------------
Objective: Shake the tree until all of the fruit has fallen down!
Variations: One tree, two trees, more lodged fruit.
Strategy: Shake rapidly at the tree until all the fruit falls. If you do
smaller more rapid bursts around the tree then it'll fall faster. For
two trees then you can swipe the stylus across both at once and they
will both shake, so do this when you have the two.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Different fruit and objects will fall from the tree.
----------
Pet Petter
-----------------------------------------
Objective: Pet the animal / egg!
Variations: Different animals.
Strategy: Grab and hold the on screen hand with the stylus and use it to rub
the head of the animal, or the egg in the third variation until it
changes animation. Make sure you grab the hand and that you actually
rub the head, as nothing will happen if you say, rub the edge of the
screen.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Dog, Cat or egg.
---------
Arms Race
-----------------------------------------
Objective: Perform the required amount of chin ups!
Variations: Three, Four and Six chin ups.
Strategy: Aim the stylus between the legs and move the character up the screen
while watching the top screen. There is an arrow above here; when it
goes blue and faces down, this means you have performed a chin up.
Move down, then up, arrow blue, down, and repeat until all the chin
ups and done.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different people will do the chin ups.
----------
Chalk Full
-----------------------------------------
Objective: Erase the chalk off the blackboard.
Variations: More to clear off the board; chalk draws extra lines.
Strategy: Wipe away the chalk drawings from the board quickly. Don't sweep the
board to get several drawings, go for them one at a time. Later on
chalk will draw a line as you go; for it last.
Obstacles: Chalk?
Album: Score 20 points to pass.
Other notes: Drawings on the board include a dog, crocodile and Mario.
---------
Oh, Snap!
-----------------------------------------
Objective: Tickle the arm pits until they laugh!
Variations: Longer time to raise arms.
Strategy: Wait until one of the two men raise their arm, and then rub away at
their hairy arm pit until they laugh. Later variations have them
taking longer in raising their arms, but keep waiting and then move
in for the kill.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
-----------------
Scratch and Match
-----------------------------------------
Objective: Scratch away at the silver panels until you find a red target!
Variations: More silver panels.
Strategy: Quickly draw a line through each of the panels and when the red
target pops up, scratch away at it until you win.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The incorrect panels include unhappy faces, animals and different
coloured targets.
----------------
Wishful Thinking
-----------------------------------------
Objective: Rub at the lamp until the genie appears!
Variations: Lamps take longer to rub.
Strategy: Just rapidly rub over the lamp; it'll change colour and keep going
until the genie appears on the top screen - there have been several
times when I thought I was done but the genie hadn't come out yet.
So yeah, just rub like crazy!
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different genies (including Frankenstein's monster) and background
colours.
-----------
Power Chord
-----------------------------------------
Objective: Strum the guitar until the left meter fills up and you rock out!
Variations: Meter takes slightly longer to fill.
Strategy: Just rub up and down on the guitar until the meter fills up. Fairly
hard to fail, I assume.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-------
Dish It
-----------------------------------------
Objective: Spin the plates by touching the bottom of the poles they rest on.
Variations: One plate, Two plates, Three plates.
Strategy: Move the stylus from side to side at the bottom of the pole (where
it's a little fatter and orange) to spin the plate. Keep spinning to
ensure the plate is stable on the pole. The plate is shown on the
top screen. Later several plates have to be spun, so quickly try
and manage them all by looking at the ones that are most wobbley and
catering for them first. Some people may find it easier to slide
all the way across the screen to get all the poles, but going after
individual plates is better.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Sometimes instead of plates, you will be spinning jugs.
-------------
Early Release
-----------------------------------------
Objective: Rub away at the rusty sections to release the girl!
Variations: Different rusty positions; more of them.
Strategy: Just simply rub over each section of rust for the section to fall
and the girl to be released.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: How the section fails depend on what piece of rust you last
remove; so say you last remove the left rust, it'll fall then
drop in that direction. Cool!
----------
Ick Magnet
-----------------------------------------
Objective: Rub the panels to create static to pick up the junk!
Variations: Higher panels, two panels.
Strategy: Rub the panel horizontally as fast as you can until all the junk on
the floor is stuck to them. You'll have to rub faster for the higher
panel, and again for the two panels in the third variation.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Slightly different junk on the floor.
-----------
Drama Clean
-----------------------------------------
Objective: Clean the window!
Variations: Different sized cleaner, bits stuck to the window.
Strategy: Rub all over the window as fast as you can; easiest way is just to
rub from top to bottom so you don't miss any spots. You have to get
more concise later as the cleaner gets smaller however.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different scenes through the window; a convict climbing the wall,
a man resting in a bunny costume and a dog peeing on a woman.
---------
Touchdown
-----------------------------------------
Objective: Wave the side fans with the stylus to guide the man to safety!
Variations: Different wind directions, stronger winds, smaller landing areas.
Strategy: First observe the direction the wind is going in, and then move the
stylus over the fan the wind is going in (so you are controlling the
one that will move the man against the wind) and wave it so that the
man hovers around the far end of the landing area. Stop before he
lands and he should just move into the middle for an easy landing.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Different landing areas - an island, a boat and a tub.
---------------------
Public Transportation
-----------------------------------------
Objective: Move the lever up and down to increase your speed on the train track
in order to outrun your chaser until the time is up!
Variations: Bigger, faster enemies.
Strategy: Move the level vertically as fast as you can, ensuring that you
watch the top screen action as you go so you avoid touching your
chaser. Keep going until time is up.
Obstacles: The chaser; for variations, see the notes.
Album: Score 10 points to pass.
Other notes: There will be different chasers, including a man one a platform
with a hammer, a small train, big train, car with Wario in and
a giant stick man!
--------------
Burning Rubber
-----------------------------------------
Objective: Rub away the image on the paper!
Variations: Larger images.
Strategy: Just rub over the pencil drawings with the stylus until you finish.
You don't need to erase the entire image, just a certain amount, so
rub all over the drawing instead of starting at a corner and working
your way in.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: There will be various different drawings.
------------
Sweet Sorrow
-----------------------------------------
Objective: Wave away the people into the sunset!
Variations: Different people, and two people with two arms.
Strategy: Wave the arm horizontally until the person on the top screen
disappears out of view. When it comes to two arms, you have to wave
one until the person above is gone, then the other arm. You can't
wave both at the same time.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different people, such a man dressed as fruit and people getting
abducted by aliens.
---------
Washed Up
-----------------------------------------
Objective: Wipe the child's face clean!
Variations: More drawings and dirt on the child's face.
Strategy: Rub over the dirt, or later, the entire face until all the dirt is
gone and the child stops moving. Fairly simple.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: The child will either be a boy or a girl. Amazing, I know!
-------
Erosion
-----------------------------------------
Objective: Flatten the hills so the helicopter can reach the other side of the</pre><pre id="faqspan-2">
screen!
Variations: More hills, taller hills.
Strategy: Quickly rub the top of the hill and as it shrinks work your way down
until the helicopter can pass over it safely. On multiple hills,
remember that the land has to go somewhere and may change the other
hill, so only move it just below the path of the helicopter. The
hills may be located real close to the helicopters starting position
so be prepared to act fast.
Obstacles: The hills!
Album: Score 20 points to pass.
Other notes: None.
------------------
Worked to a Lather
-----------------------------------------
Objective: Lather the suds until the hair is clean!
Variations: Boy standing; boy moving left and right; boy moving up and down.
Strategy: Rub in a circular motion the inside of the sud bubble until the hair
is clean! Remember the other variations have the boy moving in a
vertical or horizontal motion so remember to keep up.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Different hairstyles once the suds are gone!
-------------------------
BOSS STAGE: Rainbow Juice
-----------------------------------------
Objective: Rub to rainbow overhead so juice falls into the bucket below!
Variations: Bucket moves faster, gains lid, juice takes longer to fall.
Strategy: One of the harder bosses, this. Rub the rainbow causing the juice to
fall; at the start the bucket will be located in the centre so go
crazy there until it starts moving. However this makes it a whole lot
harder as if you miss it accumulates below the ground, and if it
raises above the ground level and the bucket touches the red pile
you'll fail. So you have to estimate where he will be walking next,
as the bucket tends to change direction quick easily. No is no easy
way to guess this either. To make things harder a lid is added in
other variations that can close at any time; you can see when this
is due to open again however as it starts to shake, so when it does,
start rubbing again. When the level below gets too high in one area
wait until the bucket moves elsewhere and start rubbing there.
Obstacles: None.
Album: 7 points to pass.
Other notes: None.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.04. Kat & Ana
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
---------------
Finger Painting
-----------------------------------------
Objective: Paint the white fingernails!
Variations: Longer nails, more nails.
Strategy: Just rub over all the white unpainted finger nails to complete this
minigame. Later variations have you painting more nails.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: For the third variation, you'll be painting an old man's nails!
-------------
Long Division
-----------------------------------------
Objective: Draw a line and divide the two different types of objects!
Variations: Different fruit, harder to spot differences.
Strategy: Quickly observe the differences in the four objects. In earlier
variations this will be easy, as they will be entirely different
types and colour of fruit but later they could all be apples but two
have bites out of them. After identifying them, draw a line between
the two to divide them - it doesn't have to be a straight line, just
a line that corners off the two with the others, ensuring that both
ends of the line touch the edges of the screen.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Various objects can be seen in this microgame.
--------------
Domestic Issue
-----------------------------------------
Objective: Thread the needles!
Variations: One needle, two needles, three moving needles.
Strategy: Dead easy, this. Tap and hold on to the coloured ball (the thread)
and take it through the eye of the needle. If done successfully the
needle will disappear, otherwise try again. If you miss then you can
always try again.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: You can continue moving the thread around once you have done all
the needles.
-------------
Feeling Saucy
-----------------------------------------
Objective: Squirt tomato ketchup all over the food!
Variations: Different items of food, differing in size and quantity.
Strategy: Simply rub the stylus over the items of food. You will get a smiley
face for completing an item of food, letting you know when you should
move on.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Food includes french fries, hotdogs and sausages.
---------
One-Liner
-----------------------------------------
Objective: Trace the object without lifting the stylus!
Variations: Different objects; more complex and harder to figure out.
Strategy: Quickly plan ahead then execute the route as quick as possible.
Remember to keep the line within the grey outline of the shape and
keep going until the screen goes green, showing that you've finished
the task - I let go early a few times and failed, so wait until the
green light! Here are solutions to all of the routes -
XXXXXXXX - Start anywhere and simply follow the line round
X X in one direction until you come back on yourself.
X X
X X
XXXXXXXX
X - Just like the square above, start anywhere and
X X just follow the line around until you come back
X X onto yourself to finish.
X X
X X
XXXXXXXXXXX
3X 51 - Start at the top right, down, then across to the
X X X X top left, down, and back up to the top right again
X X X to finish.
X X X X
4X X2
6 - Start at the corner of the square, down and around
X X to the other upper corner of the square, and head
7 X back to the where you started. Now head up the
4XXXXXX51 triangle and down the other side to finish.
X X
X X
X X
3XXXXXXX2
8XXXXXX91 - Top right is where you'll start here - down, left
X X into where the squares interlink. Move up and then
4XXXXXXX7 X left into the next square (to point 4), and trace
X X X X the bottom square around back to where they link,
X 3XXXXXXX2 and head to the upper corner (7) and back into
X X the upper square (8) back to where you started
5XXXXXXX6 to finish here.
4XXXXXX3 - Start at the upper end of the diagonal line and
X 1 X draw down to the bottom right, up, left, down
X XX X and finish at the bottom right (point 6).
X X X
5XXXXX62
XX36XXXXX - Start at the top of one of the diagonal lines and
X X 1 X follow it down and up (in a V shape), then trace
X X X X around the outside of the shape and along the top
4XXXXXX2XXXXXX5 to finish.
1 - Begin at the very top of the arrow, left, across
X 4 X right, up again to the tip and finish off by
X X X drawing vertically straight down.
2XXXXXXXXX3
X
X
X
5
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-----------
Finish Line
-----------------------------------------
Objective: Guide the skier through the course to the finish line to win!
Variations: One gate, two gates, three gates to pass through.
Strategy: Draw the path of the skier through all the gates and then over
the finishing line to finish. The path can be a dynamic as you want
it to be; he'll follow it even if you go through the gates out of
order or if he goes back up the slope; as all the gates are passed
through and he crosses the finish line before the time is up, then
you pass.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The music is awesome.
-----------
Hair Supply
-----------------------------------------
Objective: Draw the hair on the face!
Variations: Different hair lines to draw on.
Strategy: Follow the blue lines to draw on hair. Fill the blue lines as much
as you can to pass.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-----------
Bright Idea
-----------------------------------------
Objective: Connect wires to both ends of the battery!
Variations: Two, four and six different wires to choose from.
Strategy: Look at the bulb, where two wires are coming from it. Trace one down
to the touch screen and connect that one up, then do the same with
the other. No point just randomaly guessing!
Obstacles: None (well, false wires?)
Album: Score 20 points to pass.
Other notes: When the bulb lights up, different images can be seen in the
background.
-----------------
What's Your Sign?
-----------------------------------------
Objective: Connect up the stars to create constellations!
Variations: Different numbers of stars to connect.
Strategy: Look at the top screen to see the constellation you are aiming to
create and line up the stars on the bottom screen to match it.
Sometimes the stars will be rotated differently, or mirrored, but
connect them up as the same way as on the top screen to succeed.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: There are various different constellations here!
------------------
Divide and Conquer
-----------------------------------------
Objective: Divide the object coming down the screen into two!
Variations: Thinner, more sinuous objects to divide.
Strategy: One of the more frustrating microgames, you have to divide items
that come down from the above. In all of them, DO NOT RELEASE THE
STYLUS at any time. As soon as the microgame starts put the stylus
down on the screen, and do not release it until the item has fully
gone. Anyway the first tree trunk is fairly easy, but the other two
are tough. The red line (a tongue?) meanders left and right, so
stick to the centre as best as you can right until the end - try and
come out at the V and not straight out the side otherwise you'll
fail. The final one, the drinking straw, is very thin and then it
turns right, so try and follow it as best as you can. Practice makes
perfect here.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
--------------
Write on, Dude
-----------------------------------------
Objective: Trace the Japanese character.
Variations: Different characters to trace.
Strategy: You have to aids to help you with; the character will appear on the
top screen and it's faded outline on the bottom screen. Concentrate
on tracing the outline as best as you can. You should have enough
time to make a careful and good enough job of it. Any time remaining
should be made to fill in any remaining faded sections. Note that
the game ends when the fuse is halfway through to give time to award
you.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You will receive 1st Place for passing the minigame - note that
there are no other awards you can receive! There are a range of
different characters that you can be presented with - I don't know
which ones they are as I don't know Japanese! If anyone knows,
give us an email.
----------
Hookin' Up
-----------------------------------------
Objective: Hook up the boy and girl!
Variations: Various obstacles in the way, such as animals.
Strategy: Simply draw a line connecting the boy and girl together. Later
variations include obstacles that block your path, so just quickly
draw the line around them.
Obstacles: Cat and dog, and two pairs of scissors.
Album: Score 20 points to pass.
Other notes: The boy and girl can start on different sides, and the ending
screen speech changes - examples include 'Wanna hang out?',
'What's your sign?' and 'Whassup, baby?'
-------------------
Corrections Officer
-----------------------------------------
Objective: Circle the answers on the screen.
Variations: Two Sums; Four Sums; Six Sums.
Strategy: For a start this isn't a test of your maths skills! Just circle the
answer of each sum, and it will be correct. Mostly the quality of the
circle is irrelevant, just make sure it fits around the number. And
no, drawing a HUGE circle for all of them doesn't work. ;D
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Although you are meant to circle the answers, you can draw squares
or triangles or pretty much most other closed off shape and it
will count. Also afterward you can scribble on the page willy
nilly.
---------------
Midnight Weirdo
-----------------------------------------
Objective: Search the area for the man!
Variations: Different locations.
Strategy: Search the dark screen until you see the man, then keep the light on
him until the game if finished.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-------------------
The Proud, the Fuse
-----------------------------------------
Objective: Connect the fuse up with the fire to light the bomb!
Variations: Different, more complex mazes to navigate.
Strategy: Start from the fuse at the top and trace the fuse down through the
stone walls to the fire in the bottom corner to complete this
microgame. Touching a wall means you fail.
Obstacles: The walls, I guess.
Album: Score 20 points to pass.
Other notes: Different objects will come from the bomb when it explodes.
-----------
Ring Master
-----------------------------------------
Objective: Connect the rings together!
Variations: More rings.
Strategy: Simply draw a line between all the rings - doesn't matter about the
order - to cause them to disappear to pass this microgame. Note that
you must keep the line going between all the rings.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-----
Shoo!
-----------------------------------------
Objective: Sweep away all of creatures off the screen!
Variations: More creatures to sweep away.
Strategy: The best advice is to be calm and take it easy. When you start,
slowly sweep either up and down, or left and right, so they all move
toward the edge of the screen as one. Sweep slowly and advance
across until the edge of the screen until they are all gone. If you
did it right then none should remain, otherwise quickly sweep away
any remaining creatures.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-----------
In the Loop
-----------------------------------------
Objective: Circle the buttons to make them disappear.
Variations: Two buttons, three buttons, two moving buttons.
Strategy: Quickly draw a line around the buttons as close as you can around
them. If it doesn't work, try again until it does. You can move the
buttons when you draw the circle, so if you are having trouble,
draw so that the buttons are closer together and do a tight circle
to pass.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
---------
Hi, Wire!
-----------------------------------------
Objective: Lead the man home by drawing a line between the start and end red
circles.
Variations: No bombs; one bomb; three bombs.
Strategy: My of my favourite minigames, you have to draw the path for the
man to walk across to his home. You have to start drawing from the
left red circle to the right red circle. The coolest thing is that
the man follows the exact route you draw, which is very cool. There
are some obstacles you will face however; the spiked ceiling and
bombs. Make sure you draw your route so it doesn't touch any of
these and take into account how tall the man is when drawing so
he doesn't hit either.
Obstacles: Spiked ceiling, bombs.
Album: Score 10 points to pass.
Other notes: The man will follow the route you draw exactly, so you can make
some pretty crazy paths. Note that if that route is too long you
may run out of time. You can also gain 'Excellent!' pop ups by
drawing loop-de-loops which is rather mint (it sometimes doesn't
show up, but keep trying until it does).
----------
Ramp It Up
-----------------------------------------
Objective: Draw ramps to guide the ball in to the hole!
Variations: Different ramp screens.
Strategy: Observe the top screen, and look where the ball will come down to.
Once you have done this, draw the ramp across the bottom screen
from where it lands into the hole. Aim the ramp into the centre of
nearest edge of the hole incase the ball gains speed and flies off
the end.
Obstacles: Black holes, that can steal the ball.
Album: Score 15 points to pass.
Other notes: None.
-------------------------
BOSS STAGE: Galaxy Bounce
-----------------------------------------
Objective: Bounce Orbit Ball up the screen!
Variations: Clear skies; clouds that slow you down; bouncy clouds.
Strategy: To start with draw a line at the location shown. Once that's done the
creature will fall and bounce off the line, back onto the top screen.
Now keep drawing lines that the creature can bounce off until he
reaches the moon at the end of the battle. You can angle the line so
he goes left or right, but try not to. I would advise looking at the
top screen to see where he going to drop down and draw the line early
and as high up on the screen as possible, so if you make a mistake
you can correct yourself if you are quick enough. Other variations
include clouds - one has clouds that slow you down which doesn't
prove too much of a hindrance, while another has bouncy clouds
making life very difficult - draw angles if you can to avoid clouds.
Obstacles: Slow Clouds, Bouncy Clouds (depending on the variation).
Album: Score 7 points to pass.
Other notes: None.
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3.05. Ashley
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==========
Microgames
==========
------------------
Separation Anxiety
-----------------------------------------
Objective: Sort the items into two piles!
Variations: Different items that look more alike.
Strategy: Observe the different piles then check the items, going one by
one through them and putting them in the piles. Be sure before you
place them, so you don't waste time.
Obstacles: None.
Album: Score 25 point to pass.
Other notes: Various different objects to sort, from different shapes to
hair styles.
----------
Farm Fresh
-----------------------------------------
Objective: Put the animals into the den!
Variations: Two, Four and Five animals to encapture.
Strategy: Quickly drag and release the animals into the central pen. Not
much strategy, just be as quick as you can!
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Chickens, Pigs, Sheep and weird brown things have to be penned.
-----------
Basket Case
-----------------------------------------
Objective: Catch the object that is dropped from the top screen.
Variations: Different objects will be dropped. These include a round ball
(normal bounce), grapefruit (irregular bounce), banana (irregular
bounce)and a strange alien creature (wobbles when it falls making
it hard to catch).
Strategy: Controlling the man with the net with your stylus, move him under -
neath the falling object to catch it. It will fall from the top and
only bounce twice before the game ends. After the first bounce
follow it's location on the top screen so you get a better idea of
where it lands next. Note that there will be different objects that
bounce differently (see below).
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Different objects will be dropped (see variations).
------------
Greedy Hands
-----------------------------------------
Objective: Put the coins into the purse.
Variations: More coins, Purse gets smaller.
Strategy: Just move the coins into the purse. One thing that happens a lot is
that you stop just before the purse, so make sure you get it in the
purse before moving on. Just grab the coin and slide it down through
the purse to ensure it goes in. You need to be fast and accurate
later when you have more coins and less of a time limit.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The coins will be of different colour (silver, gold) and slightly
different size.
-------
I'm #1!
-----------------------------------------
Objective: Catch as the falling hoops with the hand.
Variations: Catch 2, 3 and 4. Also, other falling objects will come into play.
Strategy: Controlling the hand, look at the falling hoops that are coming
from the top screen and catch them on the index finger. Try and
get as many as you can as soon as possible as time seems rather
short on this one. How many you need to catch is in the name (for
example, Catch 2!). Later you need to catch more to pass and there
will be additional falling objects to get in your way.
Obstacles: Falling objects will hinder your progress, and they all do the same
despite their aesthetic differences. See below for how they differ.
Album: Score 15 points to pass.
Other notes: A pretty ridiculous name for a microgame, don't you think?
Some of the falling objects include rugby balls, footballs etc.
----------
Rock Fever
-----------------------------------------
Objective: Find the virus under the microscope!
Variations: Different virus types that are harder to spot.
Strategy: The top screen shows through the scope, along with the virus
that you are trying to locate, while the bottom touch screen has
overall sample. Look at the virus shape and most importantly
colour, then locate it on the sample and hover over it - it'll
centralise and the scope outline will flash red if you pass.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
---------
On Strike
-----------------------------------------
Objective: Light the match by sliding it across the side of the match box.
Variations: Thinner box side.
Strategy: Hold the match and slide it back forth until it lights. It should
only take one or two slides to light and so is pretty easy. Later the
side of the box gets thinner, but it's not much of a bother.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: There are different match box designs, such as a crab, but some
are somewhat illegible designs. And doesn't this show kids how to
light matches?
----------------
Drop in a Bucket
-----------------------------------------
Objective: Catch the droplets!
Variations: More places they can drop from, more drops, smaller container.
Strategy: Observe the drops and put the container underneath well in time
so they are caught, and keep an eye out for other drops.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
----------
Sugar Rush
-----------------------------------------
Objective: Eat all of the floating candy!
Variations: More floating candy pieces to eat.
Strategy: Easy; grab the tip of the tongue and move it up and to the right
of the candy, then down meaning you catch all of 'em in one go,
and release to finish!
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
----------
Pipe Dream
-----------------------------------------
Objective: Convert the object by moving it through the pipe!
Variations: Thinner, longer pipe.
Strategy: Grab the bottom right person and drag it through the pipe system
and out of the top as fast as you can. Keep it in the centre of the
pipe to avoid it catching on the sides.
Obstacles: The pipe sides?
Album: Score 20 points to pass.
Other notes: Various different outcomes - including cocktails, strawberries
and strange sheep things!
---------
Birdcicle
-----------------------------------------
Objective: Move the blocks of ice to create a bridge!
Variations: More blocks, further distance to move them.
Strategy: Start with the closest blocks to the penguins, and move them to
the centre; they don't have to be dead centre, but so that the
penguin can cross.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: One of the coolest minigames (no reference intended!)
---------------
Sneeze, Please!
-----------------------------------------
Objective: Make the nose sneeze using the object provided (tissue?)
Variations: Free nostrils; corked up one nostril.
Strategy: Move the object with stylus (it looks like a rolled up bit of
tissue) up one of the nostrils until the nose sneezes. Waggle it
around quickly to do it in time - you know when it's working as the
nose becomes darker and bigger. Later a nostril is corked up; just
ignore it and go for the free one.
Obstacles: Cork (potentially).
Album: Score 20 points to pass.
Other notes: If there is a cork up one of the nostrils the nose will sneeze
it out upon passing. Also there are times when I am on the verge
of passing the game and it allows it; in other games a near pass
is a fail. Nice.
---------
Fatapault
-----------------------------------------
Objective: Place the fatties on the see saw to catapult the thinnies!
Variations: One, two and three fatties to place on the seesaw.
Strategy: Quickly move the fatty (the right, orange stick man) just enough on
to the see saw - doesn't have to be miles above it - and do the
same again with the next ones. Be quick as you can on the later
variations though!
Obstacles: None.
Album: Score 10 points to pass.
Other notes: 10/10 for the name!
----------------
Catch of the Day
-----------------------------------------
Objective: Catch all the fish in the net!
Variations: More fish.
Strategy: Kinda tricky as the net faces the direction you move it in, so
when you start move it up a little then sweep it round and catch
as many as you can in one go, then turn it around and collect the
stray ones. You only have enough time for a few swoops! Practice
in the Album helps, I know it did for me.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different fish, like jellyfish appear in later variations.
------------
Cheap Thrill
-----------------------------------------
Objective: Locate the item/s of shopping and place it in the trolley!
Variations: More items, and harder to locate items of clothing.
Strategy: Look at the top screen for the item, then the bunch of clothing
on the bottom. The earlier variations are easy, just find and
drop. However later they may be buried so feel free to move a few
items to the side and then the proposed item in the trolley. Also
note that the item will very rarely at the same angle as the top
screen one - it'll be upside down or at 90 degrees or something.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: None.
-----------
Fill 'Er Up
-----------------------------------------
Objective: Fill up the candy jar to the required level!
Variations: Smaller room for error.
Strategy: As soon as you start, pull open the hatch above (pull it down)
and wait for it to start meeting the level. As soon as it does,
pull it shut and it should close and finish. Need to be quick on
later variations though.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Sweet. :)
-------------
Don't Blow it
-----------------------------------------
Objective: Light all the candles on the cake!
Variations: Two, three or four candles to light.
Strategy: Grab the light and drag the tip over each candle for a split second
until it lights, then move on. You get a fair amount of time to pass
this, so you should be alright.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: After you light all the candles, blow into the mic to blow them
all out again!
-----------------
Chance of Showers
-----------------------------------------
Objective: Extinguish the flames by moving the statue having a wee.
Variations: Larger flames; more flames.
Strategy: Move the statue with the stylus so the water is on the flame to
extinguish it - hold it in place until it goes out. Aim for the
bottom center of the flame, as it the flame will shrink in size.
Later the flames will get slightly bigger and you will get a couple
to deal with.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Two words - tee hee.
-------------
Oh, the Irony
-----------------------------------------
Objective: Iron the clothing!
Variations: Different items of clothing, more creases.
Strategy: For the green shirt, there are just three big creases in the middle
from left to right; hard to miss. The blue T-shirt has creases all
over, so just rub the T-Shirt without missing any sections. The final
pink jeans have smaller creases everywhere, so again rub it all over.
The creases won't just disappear if you tackle on part of it, you
have to iron all over the get rid of it, meaning you could miss bits
and not see them, and fail. So on the second and third variations
iron up and down without missing any where in order to get them all.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: 10/10 for the name. Puntastic.
---------------
Very Attractive
-----------------------------------------
Objective: Move the paperclip to the goal!
Variations: More magnets, harder route.
Strategy: Tap and hold the paperclip at the TIP, so you are dragging it,
and move it past the magnets toward the goal. The faster you do
it the better, although be sure to be accurate at the same time.
Obstacles: Magnets.
Album: Score 15 points to pass.
Other notes: None.
--------------------------
BOSS STAGE: Global Warning
-----------------------------------------
Objective: Destroy the alien invasion.
Variations: Three different stages, calling for three different walkthroughs.
Strategy: This is by far the hardest boss stage in the game, and is a shoot
em up style affair where you control the Earth to first avoid various
space debris, and at the end fight aliens. You'll automatically fire
at the end, and by moving Earth at the upper part of the screen
you'll fire more rapidly, so do this while still watching out for
projectiles. Here is a brief walkthrough and tips for each variation
thrown at you -
1 - First comes a few waves of watermelons that fire projectiles;
the first and second ones are easy and after comes two at
once, so stay in the middle where you can easy move to the
side quickly if needs me. Next comes some comets; the first
and third sets you have to put Earth in between them as they
drop down, while the second rest at the bottom centre. Then
comes meteors - they are slow enough to avoid, and rescue the
astronaut when the coast is clear. Next comes the shooting
section. Move Earth to the top of the screen, watch out for the
projectiles as Saturn moves around then be prepared to quickly
dive to the side when the main planet fires comets straight
down the middle. If you stay up the top, it'll be over very
quickly.
2 - Stay around the middle so you can meander around the projectiles
from the double watermelons, then come two swooning watermelons -
the best way to tackle these is to hide in one of the bottom
corners, and when it gets close dive out to the side and up
and let it pass. Another two projectile watermelons come down
so again stay around the middle, then watch out for three waves
of comets. Next comes the meteors. This time there are three,
with one coming straight down so dive to the side and go around
then wait until the other two clash and move away so you can
rescue the astronaut. Finally is the shoot out, which is a hell
of a lot harder than last time. Projectiles will be everywhere
due to the smaller planet that orbits and the watermelon
coming down to the bottom screen and exploding. Stay at the top
to begin with and then just concentrate on surviving, yet staying
around the middle as much as you can.
3 - First two sets of standard watermelons come down the screen,
however for the third, sit to one side to attract the projectiles
then move to the other - the watermelons will disappear before
coming to the touch screen followed by rapid successions of
comets. Two sets of these come at angles, so sit in the corners
to avoid them. Three meteors which are ever easy to dodge, which
leads us to the shoot out. Pretty much the same as last time as
extra planets mean extra projectiles. Stick in the top centre to
begin with then just concentrate on surviving while trying to
stay in the middle to aim for the main planet. Remember that
the more you hit it, the sooner it'll be over! It's really tough
but you gotta have quick reactions and to keep a cool head.
Obstacles: Various projectile, meteors, comets.
Album: Score 7 points to pass.
Other notes: Phew.
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3.06. Dr. Grygor
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==========
Microgames
==========
----------
Free Range
-----------------------------------------
Objective: Rescue the animal by rotating it's cage around so the gap is facing
south, allowing the animal to run free.
Variations: Different cage shapes, different animals.
Strategy: Just hold one of the edges and rotate so the gap is facing downward.
Later on you will come across different shaped cages and different
animals where the gap is shorter and animal bigger, so you'll have
to wiggle around to get them free.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different animals include mice, pigs and cats. Also once the
animal is free you can continue to rotate the cage around.
---------------
Heads Will Roll
-----------------------------------------
Objective: Roll the snowball on to the snowman!
Variations: Smaller ball to being with.
Strategy: Roll the ball in a clockwise direction as fast as you can until
it lands on the snowman's body.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
------------
Space Buffet
-----------------------------------------
Objective: Spin the black hole until everything is swallowed!
Variations: More objects, smaller black hole.
Strategy: REALLY quickly spin the hole until everything is gone. Later
variations are short in time and you have to start straight away
and go quickly for everything to go.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
--------------
Big as a Whale
-----------------------------------------
Objective: Snag and reel in the fish!
Variations: More active fish.
Strategy: The first variation you just got to reel 'em in, the second you have
to wait until he bites (see the left diagram) while the last you
got to time it when he bites to start reeling.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: U.
------------
Watered Down
-----------------------------------------
Objective: Fill the cup within the limit!
Variations: Different starting water measurements, smaller limits.
Strategy: Turn the wheel so that the tap runs faster, and start to slow it
down as it approaches the line. Turn it off when it passes it. Easy.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-----------
Goin' Loopy
-----------------------------------------
Objective: Confuse them by spinning around them!
Variations: Ballerina, bird and a frog.
Strategy: Spin the stylus around their eyes to make them fall to pass. Later
variations have the animals moving.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
--------------
Engine Trouble
-----------------------------------------
Objective: Launch the plane!
Variations: Smaller propeller, longer to wind up.
Strategy: Rotate the propeller and watch the gauge. When it hits max, release
and it'll fly off!
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
------------
Catch a Tune
-----------------------------------------
Objective: Find the radio signal!
Variations: Signal harder to locate.
Strategy: Spin the dial and watch the note. As it becomes more clear, slow down
and search around there. When it's normal, wait and you should pass.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
------
Unwind
-----------------------------------------
Objective: Spin the image back to normal!
Variations: Different images.
Strategy: Rotate the image in one direction, and if it becomes more distorted
then go the other way. When it gets more clear keep going until the
image is returned to normal.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The images will be a fish, bird and frog.
----------------
Stroke of Genius
-----------------------------------------
Objective: Swim to the finish and win!
Variations: Further pack in the pack, faster competitors.
Strategy: Rotate the arms in a large circular motion until you win. Later
variations require faster spinning, obviously.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You'll get different strokes!
-------------
Drop the Ball
-----------------------------------------
Objective: Get the ball to the hole!
Variations: Different mazes.
Strategy: Tilt the maze and the ball will roll. Observe the maze and watch out
for any traps, like where the ball could get stuck. In most cases
it's better to tilt the maze just a little too.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The ball has eyes and a mouth.
---------------
Track and Field
-----------------------------------------
Objective: Get the apple cart to the top screen!
Variations: Different starting positions of the track.
Strategy: In all cases, the ring will just have one track that you can use.
So observe where the cart is coming from, connect it so the cart
moves on, move it to the centre, then up the top to finish. Pretty
much the same for all three variations.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-----------------
Straight to Video
-----------------------------------------
Objective: Move the dial on the VCR to match the two video screens!
Variations: Different images to match.
Strategy: Move the dial until the images match - kissing and the cards are
somewhat predictable, while the man splitting his trousers occurs
after several bends. When you get the right frame, wait a few
seconds and it should pass you.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Variations include kissing, a man splitting his trousers and
a deck of cards.
--------------
Fried Goodness
-----------------------------------------
Objective: Spin the food so the animal can eat it!
Variations: Smaller sized bites.
Strategy: Let the animal take a bite, then move it round so it takes a whole
bite, and continue until it's done. Later variations have smaller
bites and less time to complete it in, so you MUST do full bites
or the ring of food won't be eaten in time.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Yum.
----------
Good Times
-----------------------------------------
Objective: Match the time between the clocks!
Variations: More movement required.
Strategy: Rotate the clock around the move the minute hand (and the hour hand
after a full rotation) to match the two times on the two screens.
Later variations require movement, ie. several hours difference.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
--------------
I'm Gonna Hurl
-----------------------------------------
Objective: Rotate the man around and launch the ball he is holding upward.
Variations: Thinner landing area.
Strategy: Hold the ball and follow the outline of the circle area he is
located in. Rotate faster and faster until the bar on the left
is maxed out. Now make a flick upward so the man throws it onto
the top screen. Later the brown landing area will be thinner, so
watch your accuracy.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The bloke wears a pink shirt. Yep
---------------
Flower to Tower
-----------------------------------------
Objective: Move the man in the cart to the top of the top screen via a rotating
wheel.
Variations: One archer; one archer and bird; two archers and bird & smaller
rotating circle
Strategy: Rotate the wheel clockwise (located in the bottom right corner on
Right Handed mode) to move the cart upward to the very top of the
top screen. You can move it at different speeds and stop to avoid
enemies such as archers from the towers and flying birds. With
archers it's best to wait until they fire then moving on instead
of risking going ahead. You should have more than enough time to
wait for whatever enemies you face, so take your time. Also note that
later the rotating wheel gets smaller, so it will take more turns
to make the guy reach the top. Oh, and remember to look at the top
screen when they cart moves upwards, which some people don't seem to
notice. ;)
Obstacles: Archer/s, Flying Bird.
Album: Score 20 points to pass.
Other notes: At the top the man reaches a women (possibility a princess).
I think of this minigame like that fairytale with the woman who is
stuck in a tower who has long hair. Could it be based on that?
OR ARE I?
----------
Gym Locker
-----------------------------------------
Objective: Move the dial to open the safe!
Variations: More directions and spinning required.
Strategy: Right, for some reason this had me confused but, when it tells you
to move in a direction you move the stylus in that direction, and
not the dial. Got that? Anyway go by the red and black dots and slow
down when you approach it, and the command will disappear when its
done, then you move from there. Later variations have more commands
so you have to speed up your operations.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: There are different things locked away inside, like cheering
children and a pink cat.
-----------
Spin a Yarn
-----------------------------------------
Objective: Unravel the wool!
Variations: Larger objects to unravel.
Strategy: Just spin the ball as fast as you can - rotate around the outsides
of the ball to make it go faster.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: People that appear after are a samurai, Santa Claus and Luigi!
--------
Luna-See
-----------------------------------------
Objective: Move the telescope to find the moon!
Variations: More objects in the sky.
Strategy: Move the telescope up and down and focus on moon until it comes into
view. When it does, wait a second and you should pass. The telescope
is very sensitive so you have to be quite exact, especially when
there are other objects about in later variations.
Obstacles: None - well, other objects in the sky?
Album: Score 10 points to pass.
Other notes: Great name! Other objects like bowls and soccer balls will be in
the sky, and an 'alien' appears when you pass, which is a mouse!
-----------------------------
BOSS STAGE: Living Room Rally
-----------------------------------------
Objective: Race the car to escape the pursuer and reach the finish!
Variations: More obstacles in your path.
Strategy: One of the easier boss battles, you have to R/C unit on the bottom
screen with a wheel that controls the cars turning. Turn it around
various walls until you reach the exit, and keep ahead enough to
avoid getting caught up by the pursuer. Only at the later variations
do you have to make some real sharp turns, but apart from that you
can make most of it without turning that much.
Obstacles: Walls, moving robot blocks.
Album: Score 7 points to pass.
Other notes: None.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.07. Mike
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==========
Microgames
==========
----------
Spindy Day
-----------------------------------------
Objective: Spin the pinwheel!
Variations: Larger pinwheels.
Strategy: Just blow into the mike hard for a few seconds until the face appears
on the pinwheel to pass.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Different faces appear on the pinwheel according to the variation
that you are playing on.
--------------
Sweet Nothings
-----------------------------------------
Objective: Whisper sweet nothings in to the other persons ear!
Variations: No movement, movement, movement and x2.
Strategy: The first variation is easy, as there is no movement, just blow into
the mike. The other two the person is moving up and down so you have
to blow when their mouth is by the other persons ear. The third
variation you have to do it twice.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
-------
Pop Art
-----------------------------------------
Objective: Blow the bubble gum!
Variations: Bigger bubble required.
Strategy: Blow slowly and consistently until the bubble reaches the required
outline, then stop. You should pass. You need to do it consistently
otherwise the bubble will burst and you'll fail.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
--------------
Call of Nature
-----------------------------------------
Objective: Blow the correct animal horn!
Variations: Two, three and four different animal horns to choose from.
Strategy: Look at the top screen and identify the animal, and wait for the
guy at the bottom screen to be at the matching horn and quickly blow.
On later variations you have to do this on the first try as you
won't have time to go around again.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
----------------
Cup Runneth Over
-----------------------------------------
Objective: Blow bubbles in the drink so it fills to the top!
Variations: Different liquids and volumes.
Strategy: Just blow hard until the drink bubbles to the top.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: If you keep blowing after, bubbles will fly out of the top of
the glass!
------------
Winter Fresh
-----------------------------------------
Objective: Fog up the windows!
Variations: Harder to fog.
Strategy: Blow hard in the mic until the windows have fogged up.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Scenes outside include the Arctic, and house and a sunny beach!
-------------
Light Sleeper
-----------------------------------------
Objective: Keep the old man floating in the air!
Variations: No obstacles, monster, monster and arrows.
Strategy: Just keep blowing to fire jets of air to keep up afloat. Later
variations include a monster (just keep him up at the top screen)</pre><pre id="faqspan-3">
and arrows which will increase his descent - avoid them if you can
but if he gets hit then it shouldn't matter too much.
Obstacles: Monster, arrows.
Album: Score 20 points to pass.
Other notes: The old man features in one of the Toy Room minigames.
----------------
Admiral Blowhard
-----------------------------------------
Objective: Blow the ship toward the goal!
Variations: More barrels blocking your path.
Strategy: Blow the mic to move the ship up the two screens. Try and avoid
the barrels as best as you can, as they will knock you back if you
hit one, but even if you hit a few you should still be able to finish
well in time.
Obstacles: Barrels.
Album: Score 20 points to pass.
Other notes:
-------
Cool It
-----------------------------------------
Objective: Cool down the object!
Variations: Different objects.
Strategy: Just blow hard in the mic until you pass.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: You get to cool down a hot drink, a man and a city.
----------------
Rising Inflation
-----------------------------------------
Objective: Blow all the balloons until they take off!
Variations: One, Two and Three balloons.
Strategy: Blow hard and consistently into the microphone until all the balloons
take off. A bit tricky when you have three, but keep going and you
should pass in time.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-------------
Crowd Control
-----------------------------------------
Objective: Blow away the crowd of admirers!
Variations: More people to blow away.
Strategy: Blow into the mic until they are all gone.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Variations include a Japanese man, a Basketball player and a
boy band!
-----------
Deep Breath
-----------------------------------------
Objective: Blow the boy from the bottom of the ocean to the surface!
Variations: No fish, one fish, two fish.
Strategy: Take a deep breath before it begins and blow the boy all the way
to the surface. On the second variation when there is one fish on
the bottom touch screen if you blow from the get go he'll pass him
in time. On the third variation with two fish, blow until he reaches
the top screen, let the squid pass then continue to the surface.
Obstacles: Fish.
Album: Score 10 points to pass.
Other notes: None.
-----------------
Abdominal Blowman
-----------------------------------------
Objective: Blow up the doll to make him do the required sit ups!
Variations: Two, three and four situps.
Strategy: Blow until the doll hits the button - that is one sit up - then
stop until he lies down again. As soon as he does, blow straight
away until he does another, stop, and repeat.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
----------------
Clearing the Air
-----------------------------------------
Objective: Clear the steam away!
Variations: More steam to blow away.
Strategy: Just blow in to the mic hard until all the screen is clear.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Scenes include a cat barbeque, a fly grill and a hot stream!
-------------
Lung Capacity
-----------------------------------------
Objective: Trumpet the tune!
Variations: More notes in the tunes as you go.
Strategy: Just blow into the mic until the tune is over. Seeing a pattern here
with the rest of Mike's microgames?
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Don't know what the tunes are. Do you? Gimme an email if so.
------------
In Your Face
-----------------------------------------
Objective: Blow the ball in to your friend's face!
Variations: Ball on his screen, ball on your screen, bomb and three faces!
Strategy: Just blow hard into the mic until the ball reaches his face. The
third one, where there is a bomb and three faces to face (sorry)
is a little trickier, but just blow hard until you win.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
-----------------
Silent but Deadly
-----------------------------------------
Objective: Blowgun down the targets on the shelf!
Variations: One, two and three objects.
Strategy: When the red line is on the target, blow sharply and he'll fire the
blow gun. If you miss you fail, and you have to get all of the
targets in time, so concentrate!
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Targets include old cans, china dolls and eggs!
------------
Hit the Gust
-----------------------------------------
Objective: Blow the car into the safe zone!
Variations: Smaller safe zone.
Strategy: Blow in to the mic to move the car on the top screen into the
flashing safe zone. If you blow it too far it'll overshoot and get
crushed, so I find that if you stop blowing just as the car enters
the zone he should stop in time.
Obstacles: The crushing walls.
Album: Score 25 points to pass.
Other notes: None.
---------
Over Easy
-----------------------------------------
Objective: Flip the objects over!
Variations: Different objects to flip.
Strategy: Blow hard and sharp to make the object flip over, otherwise it'll
just slide across the table.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Objects include a pog, baseball card and gold coin.
----------
On the Fly
-----------------------------------------
Objective: Blow the paper airplane through the goal!
Variations: Different goals.
Strategy: Softly blow in to the mic to float the plane up. Keep it consistent
until it moves into the goal. The first one is a low hoop, the
second is a high window and the final variation is a giant moving
camel's head; when the plane gets there it'll be fairly high up
so aim to finish around there.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Goals include a hoop (with a dolphin), window (with a cat) and
a giant camel's head (which will eat the paper airplane!)
-----------------------
BOSS BATTLE: Seedy Area
-----------------------------------------
Objective: Blow the seed onto the island!
Variations: More obstacles to hinder your progress.
Strategy: Blowing the seed will float it up, handy if obstacles are coming
your way. The screen will slowly pan until the island comes into
view and it'll then stop, so don't be too high up otherwise you'll
miss it completely! Each variation gets more obstacles and they
are randomised, so here are a few pointers. Try and get to the
bottom screen as fast as possible and stay there. Either stay at
the top so you can float above geese that come your way, or if you
think it's possible, drop underneath the geese (of course when there
are no fish coming).
Obstacles: Jumping fish, flying geese and flies!
Album: Score 7 points to pass.
Other notes: Fun fun FUN!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.08. 9 Volt & 18 Volt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
-----------------
Super Mario Bros.
-----------------------------------------
Objective: Collect the required amount of coins!
Variations: Grab 2, 4 and 6 coins!
Strategy: Tap on the ? blocks to get a coin. They are gold and flashing so
shouldn't be too hard to complete. The third variation, where there
are six coins has only a few ? boxes, so get the rest from the
different brick block close to the grey pipe in the bottom right.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Game - 1985, Super Mario Bros. (NES). Mario will pop out of the
pipe upon completion!
-------------------
The Legend of Zelda
-----------------------------------------
Objective: Collect all the fairies!
Variations: Catch one fairies, two fairies, two with more enemies.
Strategy: The fairies are a pink colour and are easy to distinguish with the
rest of the enemies and surroundings, so you should do this without
too much trouble.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: Game - 1987, The Legend of Zelda (NES). Zelda will appear with a
DS upon completion!
---------
Duck Hunt
-----------------------------------------
Objective: Shoot the clay pigeons out of the sky.
Variations: Two clay pigeons; three clay pigeons; five clay pigeons.
Strategy: Tap on the clay pigeons to shoot them. The further away they get
the harder the smaller they become and so they harder it gets, so
try and shoot them as soon as possible. You have a fair amount of
shots so if you miss them first time go ahead and tap away to try
and get them before you lose. Shoot them all to pass.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Game - 1985, Duck Hunt (NES). You will receive 1000 points per
clay pigeon shot (which means nothing).
-------
Metroid
-----------------------------------------
Objective: Stop the leaching Metroids!
Variations: One Metroid, Two Metroids, Three Metroids.
Strategy: With one metroid, just hold it away from Samus. When there are two or
more, just repeatedly stroke them away, release and repeat very
quickly, and Samus should survive easily.
Obstacles: Metroids.
Album: Score 20 points to pass.
Other notes: Game - 1986, Metroid (NES). Samus will just explode if you fail.
--------------------
Game & Watch Toss Up
-----------------------------------------
Objective: Keep the balls up in the air!
Variations: One ball, two balls, three balls.
Strategy: Concentrate on the ball that needs to be juggled next, then switch
for the next one, and so on.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Game - 1980, Game & Watch Toss Up.
---------------
Pushing Buttons
-----------------------------------------
Objective: Press the button on the handheld system!
Variations: Different systems.
Strategy: Just check to see what button it is, flip the system around and
press the button as fast as you can.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Systems - Game Boy Advance (2001), Game Boy Advance (2003),
Nintendo DS (2004)
-----------
Mario Paint
-----------------------------------------
Objective: Finish the painting!
Variations: Different paintings, more to colour in.
Strategy: You only need to colour in the white sections, so just colour them
in *completely* with your stylus to finish. Make sure that no bits
remain.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Game - 1992, Mario Paint (SNES)
-------
Game On
-----------------------------------------
Objective: Set up the console!
Variations: Plug in, plus close lid, plus enter disc.
Strategy: For plugging it in, drag it into any of the four ports at the bottom.
Drag down on the lid to close it, and insert the disc into the
bay. The last variation has you doing all of these.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: System - Nintendo GameCube (2001). Is the game WarioWare? And
you can turn on the system when you are done!
----------
8-Bit Hero
-----------------------------------------
Objective: Spot the difference in the pixels!
Variations: More pixels, and from different games.
Strategy: Rest your eyes somewhere between the two and you should see the
difference between the two screens - it'll just be one pixel. Once
you've spotted it, tap it!
Obstacles: None.
Album: Score 10 point to pass.
Other notes: Games - Super Mario Bros, 1985 (NES), The Legend of Zelda,
1987 (NES), Ice Climber, 1985 (NES)
--------------------
Game & Watch Flagman
-----------------------------------------
Objective: Remember and repeat the order of the flags!
Variations: Two, three and four flags to remember.
Strategy: Got to remember the order - I find it easier to remember the numbers
(like 3,2,1,3) or you might do it visually. Depends on what you find
easiest I suppose.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Game - Game & Watch Flagman, 1980
-----------
Gold Digger
-----------------------------------------
Objective: Pick the names nose!
Variations: One or two fingers.
Strategy: Tap the A button when the finger is under a nostril to pick it. You
have to be quite accurate here, especially with the two finger one.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Game - WarioWare, Inc: Mega Microgame$, Game Boy Advance (2003)
---------------------
Super Mario Bros. (2)
-----------------------------------------
Objective: Destroy all the enemies!
Variations: More enemies to dispose of.
Strategy: You need to get rid of all of the enemies, and their shells. There
are several ways to do this - either tap each one, tap the block
they are standing on, or easiest way is to double tap the highest
Koopa, causing their shell to bounce down the rest of the level and
easily dispose of the rest of the enemies!
Obstacles: None.
Album: Score 25 points to pass.
Other notes: Game - 1985, Super Mario Bros. (NES).
-------------
Button Masher
-----------------------------------------
Objective: Win each game!
Variations: Three different games to win.
Strategy: For the shooting game, just tap the A button on the screen until
all the ships are destroyed. With the action game, tap A just as the
projectile is in reach to punch it. With the Boxing game (Punch Out?)
wait until the enemy opens his guard then tap A to knock off some of
his health.
Obstacles: Various according to the game.
Album: Score 20 points to pass.
Other notes: 1985, NES.
----------------------
Game & Watch Oil Panic
-----------------------------------------
Objective: Catch the leaking oil from the ceiling!
Variations: One drop, Two Drops, Three drops.
Strategy: Identify where the next drop will be and sit the bucket (not the man)
underneath to catch the droplet.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Game - Game & Watch Oil Panic, 1982
----------------
Clawing for More
-----------------------------------------
Objective: Reach out and collect the ball!
Variations: No obstacles, one bomb, two bombs.
Strategy: Pull the handle down on the arm to reach out to the top screen and
grab the ball. Pull it back to bring it down and crush it. Later
variations have you avoiding bombs, so stretch out when they are
on the extreme sides of the screen.
Obstacles: Bombs.
Album: Score 20 points to pass.
Other notes: From Magic Hand, 1966. The ball will release various different
objects, such as Bullet Bills, fish and Lakitu's from Super Mario
Bros. plus ducks from Duck Hunt!
-------------
Donkey Kong 3
-----------------------------------------
Objective: Blow DK to the top of the screen!
Variations: Longer rope, moving ropes.
Strategy: Blow into the mic to send gusts of wind up to make DK retreat to the
top of the screen. Later variations include longer ropes, requiring
more blowing and moving ropes, so just blow here and the swinging
will reduce making it easier.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: Game - 1986, Donkey Kong 3 (NES)
-------------
Balloon Fight
-----------------------------------------
Objective: Destroy all the enemies!
Variations: Three enemies, four enemies, four enemies plus hero.
Strategy: Tap all the enemies to win. The last variation has four enemies plus
the hero; tapping him will cause you to fail, so just don't touch
the guy with the red balloon!
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Game - 1986, Balloon Fight (NES)
-------------
Hogan's Alley
-----------------------------------------
Objective: Shoot all the enemies!
Variations: Two cutouts, Three cutouts, Four cutouts.
Strategy: Tap the enemies to shoot and defeat them. There are two things to
worry about though. First are innocents - ladies in pink that appear
in the windows which if you shoot, you fail. The second is enemy
fire, which occurs when the enemy sits in the window for about a
second, so dispose of the goons as quick as possible!
Obstacles: Enemies (they shoot if you wait long enough).
Album: Score 25 points to pass.
Other notes: Game - 1985, Hogan's Alley (NES)
-----------------
Game & Watch Lion
-----------------------------------------
Objective: Keep the lions caged!
Variations: Two or three lions.
Strategy: You have two men either side of the cage, and lions that need to
be kept caged up. They will move either side; when a lion moves
toward one side, put a man there. The trouble comes when both lions
move to the same side - control the man on that side and when the
lion starts to exit you have a split second to put him there to stop
him escaping.
Obstacles: Lions?
Album: Score 10 points to pass.
Other notes: Game - 1981, Game & Watch Lion
-------
Famicom
-----------------------------------------
Objective:
Variations: Three different games to win.
Strategy: This is very similar to the microgame Button Masher. First is the
shooting game, requiring just one blow into the mic. The second is
the action game, and if you blow it fires a gust of wind that will
destroy the on coming horde of zombies - keep blowing until the time
is up. The third you have to use the stylus to turn up the microphone
volume (top of the pad) then just blow to knock your opponent flying!
Obstacles: Various according to the game.
Album: Score 25 points to pass.
Other notes: Famicom, 1983.
----------------------
BOSS STAGE: Gunslinger
-----------------------------------------
Objective: Shoot the cans to the bins on the other side of the area!
Variations: Three cans, Five cans, Five cans and one less bin.
Strategy: Tap the cans to bounce them up in the air. Keep them going until
the end where they can land in one of three bins. I think it easiest
just to tap them all constantly until they get there. On the last
variation you have the top bin bricked up making life a lot harder,
so either tap them just as they are reaching the bottom of the screen
or tap like crazy and deal with them all at the end. In either case
after you've finished with the cans you have two steel drums that
appear - just keep tapping them until they are destroyed to pass this
boss stage.
Obstacles: None.
Album: Score 7 points to pass.
Other notes: Game - 1985, Hogan's Alley (NES). After destroying the drums
different retro hardware pops up, such as ROB, Game Boy, Super
Scope, Zapper, and NES Advantage!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.09. Wario-Man
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==========
Microgames
==========
-----------
Bubble Head
-----------------------------------------
Objective: Pop all of the bubbles.
Variations: Three, Four and Six bubbles.
Strategy: Just tap each bubble. That's all there really is to it!
Obstacles: None.
Album: Score 25 points to pass.
Other notes: The sound when you complete this microgame is cool.
----------------
You Scratch Mine
-----------------------------------------
Objective: Scratch the character's back.
Variations: One Character; Two Characters; Three Characters.
Strategy: Use the stylus to relieve the itch on the character's back. Scratch
quickly on his back until he stops asking you too. Later you will
come across two or three characters; concentrate on one at a time,
as you need to be persistent. Much later you will have almost no
time to do anything and it's stupidly hard to pass.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The first character is Wario in his motorcycle clobber, the
second is Mario and the third is Toad.
---------
Hot Flash
-----------------------------------------
Objective: Strip Wario of his clothing!
Variations: More clothing to remove.
Strategy: Drag and drop each item of clothing to the right side of the screen -
he'll start smiling when you finish. You need to drop it some
distance away, otherwise for some reason it'll just flick back on
again.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You can remove his boxers as well once you have finished.
-----------
Launch Line
-----------------------------------------
Objective: Finish the detonation line and detonate!
Variations: No aliens, red aliens, red and flashing aliens.
Strategy: Just complete the line from the top green line to the box, then press
the red button. In the later variations draw around the aliens; if
you try and draw through one you have to start again.
Obstacles: Aliens block your progress in later variations.
Album: Score 20 points to pass.
Other notes: None.
-------------
Scrambled Egg
-----------------------------------------
Objective: Stop the cog!
Variations: Faster, moving up and down.
Strategy: Just place the stylus at the side of the cog, and keep it there
until it stops. You have to keep up with it as it moves.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Egg-cellent.
----------
Short Fuse
-----------------------------------------
Objective: Cut the wire to defuse the bomb!
Variations: Two wires, four wires, six wires.
Strategy: Check what colour you have to cut on the top screen, and quickly
draw a line across them on the touch screen to defuse the bomb.
Cutting the wrong ones detonates it, obviously.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
------
Spario
-----------------------------------------
Objective: Practice boxing with Wario!
Variations: Two, three or four punches; gloves get smaller.
Strategy: Tap the flashing bright red glove to punch, then move on to the next
glove. Don't worry if you miss (well Wario will) and keep going until
the microgame is complete.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: You can punch Wario in the face!
-------------
Where's Wario
-----------------------------------------
Objective: Find Wario's face on the sphere!
Variations: Smaller face, harder to locate.
Strategy: Drag the sphere with the stylus to rotate, and when you find the
face but it in the centre of the screen (doesn't matter about
orientation) and you should pass. The last variation is quite tough,
where there are various pixelated versions of the Mario characters,
and the best way to sort Wario from the rest is his face.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: The third variation has pixel drawings of characters from the
Mario universe.
--------
Air Male
-----------------------------------------
Objective: Pump up and burst the balloon!
Variations: Different types of pump.
Strategy: Pump up and down within where the arrows located rapidly until the
balloon bursts. The last one is a small handpump that you have to
operate horizontally, so don't let that one catch you out.
Obstacles: None.
Album: Score 15 points to pass.
Other notes: None.
------------
Wanna Slice?
-----------------------------------------
Objective: Slice the pizza up!
Variations: One cut, two cuts, four cuts.
Strategy: You have to orientate the pizza around so the red line is straight
down the screen and move the cutter across it. You have to do four
on the last variation, so act quickly!
Obstacles: None.
Album: Score 20 points to pass.
Other notes: Want a pizza of the action would have been a better name, in my
opinion.
----------
Nitpicking
-----------------------------------------
Objective: Exterminate the fleas on the dog's back!
Variations: One flea, two fleas, four fleas.
Strategy: Tap each of the fleas once to get rid of 'em. The best time to strike
is straight as the microgame begins, or after they are landed from a
jump.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: The dog has a funky Wario mustache!
--------
Fan Fair
-----------------------------------------
Objective: Rescue the cash from the flames!
Variations: More cash falling from the sky.
Strategy: To make this microgame very easy, drag it horizontally from left to
right rapidly and no cash will get through!
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
-----------
Daily Grind
-----------------------------------------
Objective: Match the date on the calendars!
Variations: More pages to rip off.
Strategy: You can mostly guess how many you have to tear off, for example if
the date you have to match is the 6th and you are on the 3rd, it's
just three pages. However the last variation does put in a 'Wario
Day' so it's harder to guess. Just rip away and try not to go over
by a day.
Obstacles: None.
Album: Score 25 points to pass.
Other notes: Not to be confused with the admin only board at GameFAQs. :)
-------------
Feel the Beat
-----------------------------------------
Objective: Stop Wario from bursting through the drums!
Variations: Two, three or four drums.
Strategy: When the head appears, tap it to stop it coming through. Have your
stylus hovering in-between all the drum kits so you can quickly reach
any one of them as the head appears. If you leave the head for a
second then Wario will burst through the game will be over.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
-------------
Domino Theory
-----------------------------------------
Objective: Punch over the dominos to activate the button at the end of the
line!
Variations: Punch, move block and punch, punch and move block in time.
Strategy: Tap Wario to make him punch over the first block, causing them to
all fall over. Other variations have you moving an out of place block
in line to continue the effect - on the last variation you have to
punch first, the screen will scroll and you have to quickly move it
back in time.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
---------
Upper Cut
-----------------------------------------
Objective: Punch Wario into the sky!
Variations: Wario jumps over less; two punch sticks.
Strategy: Using the punch stick (use the red part to move it up) punch Wario
as he jumps over the top. Later variations he jumps less, so get it
right as soon as you can. Plus if you time it wrong he'll just bounce
off the side of the fist, so get the timing right too!
Obstacles: None.
Album: Score 10 points to pass.
Other notes: None.
---------------
Dead Simon Says
-----------------------------------------
Objective: Copy the layout of the skeleton on the top screen!
Variations: More bones to copy.
Strategy: Observe the bottom screen skeleton, then the top one as it appears.
When you spot the difference, move the body part to match it. In
the third variation you have to move the inner part as well as the
end of a limb, and it has to be dead right (no pun intended) for it
to pass.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: None.
---------------
Buried Treasure
-----------------------------------------
Objective: Locate the treasure and collect it!
Variations: Slightly harder to find.
Strategy: Blow on the mic to remove the sand, and keep going until it stops
and asks you to pick up the coin. Tap it to pass. If you are doing
this in the album, use your finger to collect and not the stylus
as you'll have the DS close to your face.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: Each variation has a different coloured coin - first is bronze,
second is silver, third is gold.
---------------
It'll Grow Back
-----------------------------------------
Objective: Pull off the lizard's tail!
Variations: Stationary tail, moving tail, two moving tails.
Strategy: Just tap and hold the tail in place (no movement required) and the
tail will fall off.
Obstacles: None.
Album: Score 10 points to pass.
Other notes: The lizard will have a Wario style face.
----------------
The Crate Escape
-----------------------------------------
Objective: Stack up the crates so Wario can reach the ledge!
Variations: More crates required, thinner crates.
Strategy: Collect the crate from Wario and just drop it on to the stack - don't
place as that wastes a bit of time. When it comes to placing on top
of the thin crate, make sure the crate is centralised or it'll just
fall to the side.
Obstacles: None.
Album: Score 20 points to pass.
Other notes: 10/10 for the name.
----------------------
BOSS STAGE: Being Nosy
-----------------------------------------
Objective: Help Wario on his expedition.
Variations: More obstacles in the way.
Strategy: Firstly rub at the grass to cut it down, and tap the top of the
rocks on the ceiling to make 'em fall. When it comes to the drips,
tap and hold Wario to make him stop in his tracks so he doesn't
hit any of them. Tap the boulders to smash them, then stop and crouch
Wario on his way to the nose, and between projectiles rub away at the
nose until it's clear of hairs. As you are sneezed out of the cave
move Wario back out to the outside without touching the sides to win.
Later variations just have a lot more obstacles in your path.
Obstacles: Grass, rocks, drips, projectile drips.
Album: Score 7 points to pass!
Other notes: Quite a long boss battle.
===============================================================================
---------------------
4. GAME CHECKLIST
---------------------
===============================================================================
This is a checklist for you to see how far you are progressing in the game.
This is for your character progress, the album and the Toy Room. Best results
are to copy this into a text editor like Word so you can edit it and make it
more printable.
Character Progress | Unlocked | Souvenir | Rose |
-------------------------------------------------------------------------------
Wario [ ] [ ] [ ]
Mona [ ] [ ] [ ]
Jimmy T. [ ] [ ] [ ]
Jamie T [ ] [ ] [XX]
Kat & Ana [ ] [ ] [ ]
Ashley [ ] [ ] [ ]
Dr. Crygor [ ] [ ] [ ]
James T [ ] [ ] [XX]
Mike [ ] [ ] [ ]
9 Volt & 18 Volt [ ] [ ] [ ]
Wario-Man [ ] [ ] [ ]
Monster Megamix [ ] [ ] [XX]
Hardcore Megamix [ ] [ ] [XX]
Gnarly Mix [ ] [ ] [XX]
Wario Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Party Popper [ ] [ ] [ ]
Pet Peeved [ ] [ ] [ ]
Waste with Haste [ ] [ ] [ ]
Big Bang [ ] [ ] [ ]
Taping a Leak [ ] [ ] [ ]
Sleepy Head [ ] [ ] [ ]
Up for Grabs [ ] [ ] [ ]
Tune Out [ ] [ ] [ ]
Freak Mutation [ ] [ ] [ ]
Bug Eyed [ ] [ ] [ ]
Loose Your Marble [ ] [ ] [ ]
Wrap Sheet [ ] [ ] [ ]
Swamp Things [ ] [ ] [ ]
Number Cruncher [ ] [ ] [ ]
Perfect Match [ ] [ ] [ ]
Housewares [ ] [ ] [ ]
Profiler [ ] [ ] [ ]
Character Development [ ] [ ] [ ]
Accountant Assault [ ] [ ] [ ]
Rump Roast [ ] [ ] [ ]
BOSS STAGE: You Break It, You Buy It [ ] [ ] [ ]
Mona Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Steel Chef [ ] [ ] [ ]
Clog It [ ] [ ] [ ]
Snivel Disobedience [ ] [ ] [ ]
Zooooooooo [ ] [ ] [ ]
Blowin' Up [ ] [ ] [ ]
Running of the Bull's-Eye [ ] [ ] [ ]
Sinking Feeling [ ] [ ] [ ]
Star Struck [ ] [ ] [ ]
Face-Lift [ ] [ ] [ ]
Cage Match [ ] [ ] [ ]
Straight Faces [ ] [ ] [ ]
No Love For You [ ] [ ] [ ]
Quite Puzzled [ ] [ ] [ ]
Pass Aggressive [ ] [ ] [ ]
Tuft It Out [ ] [ ] [ ]
Sweeping Victory [ ] [ ] [ ]
Fresh Sqeezed [ ] [ ] [ ]
Got The Chops [ ] [ ] [ ]
It Slices, It Dices [ ] [ ] [ ]
Middle Management [ ] [ ] [ ]
BOSS STAGE: Pro Bowling [ ] [ ] [ ]
Jimmy T. Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Impressionism [ ] [ ] [ ]
Shakedown [ ] [ ] [ ]
Pet Petter [ ] [ ] [ ]
Arms Race [ ] [ ] [ ]
Chalk Full [ ] [ ] [ ]
Oh, Snap! [ ] [ ] [ ]
Scratch and Match [ ] [ ] [ ]
Wishful Thinking [ ] [ ] [ ]
Power Chord [ ] [ ] [ ]
Dish It [ ] [ ] [ ]
Early Release [ ] [ ] [ ]
Ick Magnet [ ] [ ] [ ]
Drama Clean [ ] [ ] [ ]
Touchdown [ ] [ ] [ ]
Public Transportation [ ] [ ] [ ]
Burning Rubber [ ] [ ] [ ]
Sweet Sorrow [ ] [ ] [ ]
Washed Up [ ] [ ] [ ]
Erosion [ ] [ ] [ ]
Worked to a Lather [ ] [ ] [ ]
BOSS STAGE: Rainbow Juice [ ] [ ] [ ]
Kat & Ana Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Finger Painting [ ] [ ] [ ]
Long Division [ ] [ ] [ ]
Domestic Issue [ ] [ ] [ ]
Feeling Saucy [ ] [ ] [ ]
One-Liner [ ] [ ] [ ]
Finish Line [ ] [ ] [ ]
Hair Supply [ ] [ ] [ ]
Bright Idea [ ] [ ] [ ]
What's Your Sign? [ ] [ ] [ ]
Divide and Conquer [ ] [ ] [ ]
Write on, Dude [ ] [ ] [ ]
Hookin' Up [ ] [ ] [ ]
Corrections Officer [ ] [ ] [ ]
Midnight Weirdo [ ] [ ] [ ]
The Proud, the Fuse [ ] [ ] [ ]
Ring Master [ ] [ ] [ ]
Shoo! [ ] [ ] [ ]
In the Loop [ ] [ ] [ ]
Hi, Wire! [ ] [ ] [ ]
Ramp It Up [ ] [ ] [ ]
BOSS STAGE: Galaxy Bounce [ ] [ ] [ ]
Ashley Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Separation Anxiety [ ] [ ] [ ]
Farm Fresh [ ] [ ] [ ]
Basket Case [ ] [ ] [ ]
Greedy Hands [ ] [ ] [ ]
I'm #1! [ ] [ ] [ ]
Rock Fever [ ] [ ] [ ]
On Strike [ ] [ ] [ ]
Drop in a Bucket [ ] [ ] [ ]
Sugar Rush [ ] [ ] [ ]
Pipe Dream [ ] [ ] [ ]
Birdcicle [ ] [ ] [ ]
Sneeze, Please! [ ] [ ] [ ]
Fatapault [ ] [ ] [ ]
Catch of the Day [ ] [ ] [ ]
Cheap Thrill [ ] [ ] [ ]
Fill 'Er Up [ ] [ ] [ ]
Don't Blow it [ ] [ ] [ ]
Chance of Showers [ ] [ ] [ ]
Oh, the Irony [ ] [ ] [ ]
Very Attractive [ ] [ ] [ ]
BOSS STAGE: Global Warning [ ] [ ] [ ]
Dr. Grygor Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Free Range [ ] [ ] [ ]
Heads Will Roll [ ] [ ] [ ]
Space Buffet [ ] [ ] [ ]
Big as a Whale [ ] [ ] [ ]
Watered Down [ ] [ ] [ ]
Goin' Loopy [ ] [ ] [ ]
Engine Trouble [ ] [ ] [ ]
Catch a Tune [ ] [ ] [ ]
Unwind [ ] [ ] [ ]
Stroke of Genius [ ] [ ] [ ]
Drop the Ball [ ] [ ] [ ]
Track and Field [ ] [ ] [ ]
Straight to Video [ ] [ ] [ ]
Fried Goodness [ ] [ ] [ ]
Good Times [ ] [ ] [ ]
I'm Gonna Hurl [ ] [ ] [ ]
Flower to Tower [ ] [ ] [ ]
Gym Locker [ ] [ ] [ ]
Spin a Yarn [ ] [ ] [ ]
Luna-See [ ] [ ] [ ]
BOSS STAGE: Living Room Rally [ ] [ ] [ ]
Mike Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Spindy Day [ ] [ ] [ ]
Sweet Nothings [ ] [ ] [ ]
Pop Art [ ] [ ] [ ]
Call of Nature [ ] [ ] [ ]
Cup Runneth Over [ ] [ ] [ ]
Winter Fresh [ ] [ ] [ ]
Light Sleeper [ ] [ ] [ ]
Admiral Blowhard [ ] [ ] [ ]
Cool It [ ] [ ] [ ]
Rising Inflation [ ] [ ] [ ]
Crowd Control [ ] [ ] [ ]
Deep Breath [ ] [ ] [ ]
Abdominal Blowman [ ] [ ] [ ]
Clearing the Air [ ] [ ] [ ]
Lung Capacity [ ] [ ] [ ]
In Your Face [ ] [ ] [ ]
Silent but Deadly [ ] [ ] [ ]
Hit the Gust [ ] [ ] [ ]
Over Easy [ ] [ ] [ ]
On the Fly [ ] [ ] [ ]
BOSS BATTLE: Seedy Area [ ] [ ] [ ]
9 Volt & 18 Volt Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Super Mario Bros. [ ] [ ] [ ]
The Legend of Zelda [ ] [ ] [ ]
Duck Hunt [ ] [ ] [ ]
Metroid [ ] [ ] [ ]
Game & Watch Toss Up [ ] [ ] [ ]
Pushing Buttons [ ] [ ] [ ]
Mario Paint [ ] [ ] [ ]
Game On [ ] [ ] [ ]
8-Bit Hero [ ] [ ] [ ]
Game & Watch Flagman [ ] [ ] [ ]
Gold Digger [ ] [ ] [ ]
Super Mario Bros. (2) [ ] [ ] [ ]
Button Masher [ ] [ ] [ ]
Game & Watch Oil Panic [ ] [ ] [ ]
Clawing for More [ ] [ ] [ ]
Donkey Kong 3 [ ] [ ] [ ]
Balloon Fight [ ] [ ] [ ]
Hogan's Alley [ ] [ ] [ ]
Game & Watch Lion [ ] [ ] [ ]
Famicom [ ] [ ] [ ]
BOSS STAGE: Gunslinger [ ] [ ] [ ]
Wario-Man Microgame Progress | Unlocked | Rose | 999 points |
-------------------------------------------------------------------------------
Bubble Head [ ] [ ] [ ]
You Scratch Mine [ ] [ ] [ ]
Hot Flash [ ] [ ] [ ]
Launch Line [ ] [ ] [ ]
Scrambled Egg [ ] [ ] [ ]
Short Fuse [ ] [ ] [ ]
Spario [ ] [ ] [ ]
Where's Wario [ ] [ ] [ ]
Air Male [ ] [ ] [ ]
Wanna Slice? [ ] [ ] [ ]
Nitpicking [ ] [ ] [ ]
Fan Fair [ ] [ ] [ ]
Daily Grind [ ] [ ] [ ]
Feel the Beat [ ] [ ] [ ]
Domino Theory [ ] [ ] [ ]
Upper Cut [ ] [ ] [ ]
Dead Simon Says [ ] [ ] [ ]
Buried Treasure [ ] [ ] [ ]
It'll Grow Back [ ] [ ] [ ]
The Crate Escape [ ] [ ] [ ]
BOSS STAGE: Being Nosy [ ] [ ] [ ]
Toy Room Souvenir Progress | Unlocked | High Score* |
-------------------------------------------------------------------------------
Snow Man [ ] [ ]
Wario Spinner [ ] [ ]
Calculator [ ] [ ]
Juggle Boy [ ] [ ]
Piano [ ] [ ]
Orbit Ball [ ] [ ]
Air Toss 2000 [ ] [ ]
Metronome [ ] [ ]
Wario Paint [ ] [ ]
Pong Ping [ ] [ ]
Kitchen Timer [ ] [ ]
Pet Brine Buddies [ ] [ ]
Wind Chime [ ] [ ]
Reel-to-Reel [ ] [ ]
Bubble Blaster [ ] [ ]
Clacker [ ] [ ]
They Hunger [ ] [ ]
Spirometer [ ] [ ]
Play By Ear [ ] [ ]
Air Dude [ ] [ ]
Party Tooter [ ] [ ]
Turntable [ ] [ ]
Yo-Yo [ ] [ ]
Big Hurl [ ] [ ]
Grandma Simulator [ ] [ ]</pre><pre id="faqspan-4">
Pet Parrot [ ] [ ]
Light Show [ ] [ ]
Snore Rope [ ] [ ]
Game Credits [ ] [ ]
Pet Chameleon [ ] [ ]
Pyoro T [ ] [ ]
Custard [ ] [ ]
Whistle [ ] [ ]
Mona T [ ] [ ]
*Minigames Only.
Overall Progress | Complete |
-------------------------------------------------------------------------------
Unlocked all the Characters [ ]
Received Silver Medals for all the Characters in the Album [ ]
Received Gold Medals for all the Characters in the Album [ ]
Unlocked all the souvenirs Toy Room 1 [ ]
Unlocked all the souvenirs Toy Room 2 [ ]
===============================================================================
---------------
5. TOY ROOM
---------------
===============================================================================
The Toy Room is where the souvenirs you unlock are kept. The vast majority
you unlock come in a random order, from scoring the required points for a
character in the main mode or by getting a high score on one of the Toy Room
minigames.
==========
Toy Room 1
==========
--------
Snow Man
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Roll around the snowball until it turns into a snowman. Tap it
to smash it, and start again!
-------------
Wario Spinner
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow in to the mic hard enough for the spinner to combine the
images on either side to create Wario's face!
----------
Calculator
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: A very simple calculator that can only add and subtract. Fairly
useless, just use the Windows calculator or the one with your cell
phone.
----------
Juggle Boy
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: A minigame where you tap the hands of the juggler to throw up
the pins. I find it easiest to cheat and put a thumb over each
hand. Get over 40 throws to unlock another Toy Room souvenir.
-----
Piano
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: A basic piano; so basic that the black keys don't even work. Pah!
----------
Orbit Ball
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: A minigame where you draw lines to bounce Orbiter up to the stars.
Clouds will slow you down, stars will cause you to bounce away,
planets will stop you momentarily and space ships will take you
away then drop you elsewhere. I find that going along the extreme
edge of the screen gets you away from most obstacles. Once you
get above 1000 miles you'll unlock another Toy Room souvenir.
-------------
Air Toss 2000
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow in to the mic to blow the ball out of the top of the pipe.
Blow hard enough and you can get it to the top screen!
---------
Metronome
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: One of the more handy microgames, you can set the BPM (beats per
minute) by adjusting the nose on the ticker up and down. The
fraction in the bottom left shows when it'll ring, so 1/6 means
it'll ring every 6 ticks.
-----------
Wario Paint
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Not a complex drawing program, but more colouring in. Select the
colour at the top, the drawing at the bottom, and tap a section to
colour it in. Note that your progress is lost as soon as you change
drawing or go back to the menu.
---------
Pong Ping
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: A 2 player game where a person sits at either end of the system
and uses a shoulder button to hit the paddle. You can only do a
bit of direction by timing it so. A fun distraction I guess.
-------------
Kitchen Timer
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: You can set this time from 1 second until 99 minutes 59 seconds.
I guess you could connect the DS up to some PC speakers so you
can hear this better? Apart from that like a lot of things it's
a bit of a novelty.
-----------------
Pet Brine Buddies
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Here you can look at organisms in a tub of water - they are
randomated so if you want some different ones then restart. You
can look at them more in-depth with the microscope, and move them
amount by moving the lightbulb.
----------
Wind Chime
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow in to the mike to make the wind chime, well, chime. Interested
my mum anyway.
------------
Reel-to-Reel
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Rotate the reels to speed up the video, and reverse it to rewind
the video. That's about it.
--------------
Bubble Blaster
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow into the mike to blow bubbles on to the screen.
==========
Toy Room 2
==========
-------
Clacker
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Use the stylus to collide the balls of the clacker together. You
can really make it go crazy if you want to.
-----------
They Hunger
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Strange organisms fill the screen. They are attracted to the
stylus when you touch, so try moving it around and watch as they
try and follow. You can also blow into the mic to blow them off
the screen!
----------
Spirometer
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow into the mic to raise the ball up the tube.
-----------
Play By Ear
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: The DS emulates a mouth organ, by using the mic and the buttons
to play different notes. I guess that you could learn songs if you
really wanted to, but would you want to?
--------
Air Dude
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: This minigame has you floating a hand glider across the pier.
Blow consistently hard so it stays level, but not so the nose or
tail starts to dive down. If you get over 100 yards you'll unlock
another Toy Room souvenir.
------------
Party Tooter
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow into the mic to toot the party tooter! Three different designs
which are a purple snake, targets and orange children.
---------
Turntable
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: There are three records to choose from; Mario Paint, Hogan's Alley
and Ashley's Theme. If you speed up the Mario Paint record you
get a remix eventually, and speeding up Ashley's Theme reaps hidden
lyrics!
-----
Yo-Yo
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Turn the DS upside down and use the stylus to move the yo-yo.
Jerk it down quickly to spin the yo-yo.
--------
Big Hurl
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Rotate the man around and release him to spin the hammer! Rotate
the stylus around the circle edge until the gauge reaches about
three quarters of the way up and release upward, that should net
you the 80 metres required to unlock another Toy Room souvenir.
-----------------
Grandma Simulator
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Looking a lot like Links grandma from The Legend of Zelda: Wind
Waker, whisper into the mic to hear various sayings from her.
Examples include 'I need more tea', 'Take Naps' and 'Listen to your
Elders'. Comedy gold.
----------
Pet Parrot
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Talk into the mic and the parrot may repeat what you say. I say
repeat because it's a bit dodgy, but say it long and loud enough
and he should recall things back to you.
----------
Light Show
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Whee! This is quite fun. Scribble the stylus over the screen to
draw in a shade of colour (to change, restart) while makes a
lightsabor-eqse sound. Your drawings will soon disappear mind.
Still, good fun.
----------
Snore Rope
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Blow the old man over the skipping rope to add a point in this
minigame. The skippers at the side will start moving up and down
so try and keep up with their movement, but get underneath and
it's game over. Stay in the middle as much as you can (see their
arms). If you get over 15 skips, then you unlock another Toy Room
souvenir.
------------
Game Credits
-----------------------------------------
How to Unlock: Complete Wario-Man to unlock this.
How to Use: Watch the credits of the game, and as you do use the stylus to mess
around with the falling items and other fun things.
-------------
Pet Chameleon
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Drag down the backgrounds from the top of the screen and the
chameleon will blend into them. You can spit out his tongue by
tapping in front of him (not below or behind) and his eye traces
your stylus movement too.
-------
Pyoro T
-----------------------------------------
How to Unlock: Get silver medals for all the characters in the album.
How to Use: Perhaps the best minigame of the lot in the Toy Room, you control
a red bird on an island who's job is to protect the flowers.
The action takes place on the top screen, and on the touch screen
draw back the stylus and release to do the same with his tail on
the top screen. Do this to destroy enemies. Get multiple enemies
in one go to get a higher score - for example a fly nets you 10
points, while getting four flies at once gets you 4x40 points.
Quite a difference! When it comes to the bigger enemies, latch
on to them and go in a circle to draw them in and destroy them.
Netting stars gives you 100 points. To stretch further across
the screen, use the stylus closer to where you want to stretch to -
so if enemies are at the bottom right, use the stylus there and
you'll stretch further. Bombs will also rain down the screen toward
you, and if hit will startle you for a few seconds. If a flower
is destroyed, then about a minute and it should come back. You'll
know this when it's colour comes back. Eventually the game will
restart, and will speed up until all the flowers are gone. Score
over 3000 points to unlock another Toy Room souvenir.
-------
Custard
-----------------------------------------
How to Unlock: Score the required points for a character in the main mode or
get a high score on one of the Toy Room minigames.
How to Use: Tap the pudding to bounce it. You can drag it up and around, let go
and watch it wobble for a few seconds. Whee!
===============================================================================
------------------------------
6. SECRETS AND UNLOCKABLES
------------------------------
===============================================================================
Most of these are taken from the GameFAQs cheats page for WarioWare Touched!
(as I forgot how I unlocked most of them, been so long).
----------
Characters
----------
They are formatted in the below order to show you which ones you have to do
first before unlocking the rest.
Mona - Complete Wario's microgames
Jimmy T. - Complete Wario's microgames
Jamie T - Beat Jimmy T's microgames
Kat & Ana - Beat Jamie T's microgames
Ashley - Beat Jamie T's microgames
Dr. Crygor - Beat Jamie T's microgames
James T - Beat Dr. Crygor, Ashley, Kat & Ana's microgames
Mike - Beat James T's microgames
9 Volt & 18 Volt - Beat James T's microgames
Wario-Man - Beat Mike's and 9 Volt & 18 Vol microgames
Monster Megamix - Beat Wario-Man's microgames
Hardcore Megamix - Beat Monster Megamix's microgames
Gnarly Mix - Beat Hardcore Megamix's microgames
------------
Album Crowns
------------
To get silver crowns for each character in the album, unlock all of their
microgames. This will unlock Pytro T in the Toy Room.
To get golden crowns, pass all of the microgames for that character. This will
unlock the Whistle in the Toy Room.
--------------
Toy Room Roses
--------------
When you completely full either Toy Room 1 or 2, the title at the top will
have roses either side.
------------
Title Screen
------------
You can mess around on the Main Menu (where you click the START button). Click
the purple creatures to make them move. There are other objects too, such as an
onion, green ball and star. You can move them around and fling them onto the
top screen; the green ball and star leave a trace behind them. There is also an
eraser which you can fling around to erase any mess you have caused (as well as
erase the top screen logo!).
------
Mona T
------
Boot up the game with WarioWare Twisted! in the GBA port to unlock the Mona T
video in the Toy Room.
===============================================================================
------------
7. FAQ'S
------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How long do the character games last?
A. I'm hearing it doesn't end. Apart from the first time through of course,
but after that it keeps on going, getting faster and faster, tougher and
tougher...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How do I unlock a certain souvenir in the Toy Room?
A. Most minigames bar two are randomaly chosen, so you have to keep unlocking
until you get the desired ones.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Any other questions, feel free to give me an email.
===============================================================================
------------------------------------
8. CONCLUSION AND SPECIAL THANKS
------------------------------------
===============================================================================
That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at
[email protected]. Also could you rate this FAQ so I could get some
feedback. Thank you for reading.
Donation - If you feel like this FAQ has helped you enough to warrent a
small monetary donation, then I'm happy to accept. Please send only
via PayPal to
[email protected] and even if it's a very small
amount all little helps. But please don't break the bank; if you
can't afford to donate then don't. Thanks.
+--------------------------------------------------------------------------+
| Special Thanks to these who have contributed to the guide in some way... |
+--------------------------------------------------------------------------+
CJayC + Sailor - For accepting this guide and for creating the best site
Bacon (GameFAQs) on the internet. Thanks!
http://www.gamefaqs.com
IGN - For accepting this guide and for creating an awesome
video games site. Thanks!
http://www.ign.com
Nintendo - For creating the DS and this great update!
ASCII Generator - For producing the text ASCII for my Crazyreyn sig.
Thanks, and is a great site if you need any ASCII text.
http://www.network-science.de/ascii/
+-------------------------------------------------------------+
| Special Thanks to these who are my good GameFAQS friends... |
+-------------------------------------------------------------+
Robert Lane (Lanerobertlane)
Richard Arnett (Guitarfreak86)
Ryan Harrison (RHarrison0987)
Thomas Carter (Carter12)
Duncan Hardy (Super Nova)
Rebecca Skinner (Karpah)
Martin Dale-Hench (Fox)
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Richard B. (Gbness)
Steve McFadden (Psycho Penguin)
Chris Noonan (Merca)
Colin Scully (me frog)
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And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board, for being so damn funny. :)
If I have forgotten you, then please contact me and I'll fix your name up here!
-------------------------------------------------------------------------------
___
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|__/ |__/
http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------
By Crazyreyn (
[email protected])
Copyright (c)2006 Matthew Reynolds. All rights reserved.
+------------------+
| Copyright Notice |
+------------------+
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
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================================END OF DOCUMENT===============================