===============================================================================
Trauma Center: Under the Knife 2
===============================================================================

Table of Contents
- How to Play
- Basic Tools
- Other Tools
- Scoring and Grading
- Operations
- Points Table
- Legal Junk
- Version History


===============================================================================
How to Play
===============================================================================


First off, this game practically runs off the touch screen.  Sure a few buttons
may do a few things here and there, but ultimately, if your touch screen isn't
working correctly, recalibrate or get it fixed.

Now, to the game.  You are playing as Derek Stiles, an amazing doctor, who, of
course, wants to save lives.  By doing various operations, you'll be able to do
this.  Don't worry the game, and I, will walk you through what you need to do
during each operation.

As you may notice when you get to the episode select, you can pick what
difficulty you want to play under.  I suggest to start off with Hard or Normal,
depending on how comfortable you are with the Trauma Center games.  The reason
for this is so that you can switch to an easier difficulty in case you come
across an operation you find yourself constantly failing and just want to get
on with the game.

During an operation, you'll notice that at the upper-left corner is a number.
This is your patient's vitals.  If it hits 0, you lose.  Now, there are a few
things you can do to raise them up, but there are a whole lot of things that
will bring it down.

That is the basic gist of how to play this game and what it is all about.

Oh, one more tip.  If you don't care for the story and/or want to avoid talking
during an operation, hit select.


===============================================================================
Basic Tools
===============================================================================


As a doctor, of course you'll have to use various instruments to save lives.
Get familiar with these tools as you'll be seeing them all game (although there
will be at times where some of them will not be available).

On the touch screen, the tools are arranged in this order.

1          6
2          7
3          8
4          9
5          10

1)  Laser
   - This is a surgical laser that is used to burn tumors and to destroy
various sorts of tissue that you'll encounter.  Be careful with this tool as
too much exposure in a single area can damage the patient's body.
   - How to use: Just hold the stylus to whatever you want to burn.  Tapping
also works if you want to limit exposure.

2)  Antibiotic Gel
   - The gel is something you will have to be very familiar with as you will
be using almost always at the start and at the end of each operation.  It is
used to disinfect areas for you to cut open.  It is also useful to help slow
down vital loss and even increase them slightly.  There are also other uses
that will come around when you need it.
   - How to use: Drag it around to smear the gel on an area.  You can also
just tap the area if you don't feel like dragging it.

3)  Forceps
   - This tool basically allows you to grasp objects in the patient's body.
Nothing much else to it.
   - How to use: Hold the stylus in place to grab what you want, then drag it
to where you want it to go.  DO NOT LIFT THE STYLUS OFF THE TOUCH SCREEN IF YOU
ARE HOLDING SOMETHING.  That will usually screw you over by giving you a miss
and usually hurting the patient somehow.

4)  Drain
   - This is pretty obvious.. it drains fluids and gases.  Nothing really
special.
   - How to use: Tap where you want to put the drain.  Hold the stylus at a
point somewhere on the piping to begin the draining of fluids.

5)  Healing Touch
   - Derek Stiles's special ability.  Only allowed once an operation.  Slows
down time, for a limited amount of time, so you can hopefully save yourself
from losing a patient.
   - How to use: Draw a 5-pointed star.  The faster and better looking the
star, the more time you get.

6)  Magnification/Ultrasound
   - It isn't really magnification anymore, but this is how you get around to
view other parts of the operating area in cases where the organ or area is too
big.  In some operations, this is used as an ultrasound instead.  Basically it
is used to detect hidden objects.
   - How to use: Drag it around (magnification) or tap (ultrasound).

7)  Scalpel
   - A, hopefully sterile, blade that doctors use to cut things.  Basically,
if something needs to be cut, you'll be using this.
   - How to use: Drag the stylus/slash what needs to be cut.

8)  Sutures
   - Basically, the stitchings that you'll be using to patch people up or to
connect veins, or other things together.
   - How to use: Hold the stylus down on one end of what you are suturing,
then zig-zag your way to the other end.

9)  Syringe
   - A needle that you fill to inject various fluids into the patient.  A
syringe full of stabilizer will become your very best friend in this game.
   - How to use: Tap the bottle of fluid you want (located on the bottom
right) and drag up the syringe to fill it up.  Tap and hold in place onto an
area of the body to inject.

10) Bandages and other miscellaneous
   - Typically these will be bandages that you will use to on the patient at
the end of an operation.  There will be a few (I think one) where it would be
something else, but that will be operation-specific.
   - How to use: Bandages require you to hold in place and drag to where you
want it to go.  Go from the first stitching to the last stitching, and you'll
pretty much get a COOL on them.


A word of warning.  As you use these tools often, sometimes their icons will
go from white to yellow to red to red with an X.  What this means is how much
of the tool you have 'depleted'.  Don't worry if you run out, it just means you
can't use it until it 'recharges'.  However, you might want to be careful if
the tool is crucial to the operation.


===============================================================================
Other Tools
===============================================================================


In addition to the tools you'll be seeing all the time, there are a few
tools/actions that will pop up from time to time.

Defibrillator
   - Basically a tool to shock a patient into having a pulse.
   - How to use: Drag the tool into the center of the screen.  Then hold the
stylus in place to charge up.  Lift the stylus to administer the charge.  Aim
for the green area (or close to it) for best results.

Massaging Hand
   - In times when you can't use the above, you will resort to massaging the
heart to restore a pulse.
   - How to use: Wait for the pulsing circle to overlap with the other circle.
 Tap the screen when it happens.

Air Compressor
   - There will be one opeation (or possibly two, if you include post-game)
where the whole screen will be filled up with gas so dense you can't drain it.
 The compressor will blow the gas away.
   - How to use: Blow into the microphone.


===============================================================================
Scoring and Grading
===============================================================================


During an operation, you notice that you might get scored with Bad, OK, Good,
or Cools.  This basically just tells you how well you did a certain action.
Typically actions fall under an "OK or Bad" scale or a "Cool, Good, or Bad"
scale.  You want more Cools and OKs for the best score possible.

Also, during an operation, you notice you have a chain.  Basically this is how
many "OKs, Cools, and Goods" you combo together without getting a Miss or a Bad
or something horrible to ruin it.  Sadly, it doesn't seem that a high chain
will do much for your score.  Well, besides meeting some special bonuses for
those extra points.

After each operation, your score will be calculated and graded.  Basically this
will consist of points you gained during the operation plus the points based
on your ending time pluse points based on your ending vitals.

In case you want to calculate what scores you'll get for your vitals and time,
here are the formulas.

For vitals, just take your ending vitals times 5 to get your score.  During any
operation with multiple patients, only the last patient will be calculated for
your score.

For time, it is the same as vitals.  It is the number of remaining seconds you
have left (minutes included) times 5.  Now, I'm sure you probably dont want to
go about converting minutes and what not into seconds, so just follow this.

Time Score = (Minutes)*300 + (Seconds)*5 + (Centiseconds)*.05

For all variables, I'm referring to how much time you have remaining on the
clock.  You could also do something like converting your remaining time into
centiseconds and dividing that total by 20.  In any case, the game will ignore
any decimals.


Now there are also special conditions that you can fulfill to gain even more
points.  These vary from operation to operation.

Your grade is pretty much based on your score, though there may be some
conditions that need to be met to get a higher grade.  Grades range from C
being the lowest to XS being the greatest.  Though I think, XS is not possible
for Normal and Easy.

The points you need to get what grade also varies from operation to operation.
For Hard difficulty and the X Operations, in order to get an XS grade, you will
have to get the full 2000 points from the special bonuses.  This usually means
you will have to meet all the special requirements.  However, there is one
exception to this rule; when an operation doesn't have 2000 special bonus
points at all.  As far as I know, this exception is The Carrier, Chapter 5,
Part 6, which has a total of 1700 bonus points.


===============================================================================
Operations
===============================================================================


Here is your guide to the operations you'll be coming across.  I'll be needing
help in trying to get all the special bonus and the score caps that divide the
grades, but I will try to fill up all the information as soon as possible.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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1-1 Refugee Camp
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Starting Vitals: 45
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                500
Completed with 180 left  600
MAX CHAIN Over 20        500
6 COOL's earned          400

SPECIAL BONUS (Normal)
No misses                500
Completed with 220 left  600
MAX CHAIN Over 30        500
8 COOL's earned          400

SPECIAL BONUS (Hard)
No misses                500
Completed with 240 left  600
MAX CHAIN Over 40        500
10 COOL's earned         400


Okay, first operation of the game.  Here you'll be introducted to a few tools
such as the sutures, the gel, the syringe, scalpel, and the forceps.
Basically follow what the game tells you or if you forget or don't want to
listen to the game...

-Suture the cuts.
-Inject stabilizer until the game stops you at 80.
-Gel the small cuts.
-Disinfect the line.
-Cut the line.
-Pull out the pieces opposite of how they came in (imagine it was your arm, how
would you get it out?)
-Gel the cuts.
-Pull the bone into place.
-Put the pieces in place.
-Gel the pieces.
-Suture.
-Disinfect and bandage up.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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1-3 Novice Mistake
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                500
Completed with 180 left  700
MAX CHAIN Over 20        400
3 COOL's earned          400

SPECIAL BONUS (Normal)
No misses                500
Completed with 220 left  700
MAX CHAIN Over 30        400
4 COOL's earned          400

SPECIAL BONUS (Hard)
No misses                500
Completed with 240 left  700
MAX CHAIN over 40        400
5 COOL's earned          400


Okay, another tutorial-ish operation.  This time you're dealing with tumors.
You will be using the laser, the drain, and the ultrasoundfor the first time.
 Again, you can listen to the game or just follow this list....

-Disinfect and cut.
-Laser the small tumor
-Drain the blood
-Gel the holes
-Laser the remaining tumors
-Gel holes/drain blood
-Ultrasound until you find the large tumor
-Cut down the middle
-Drain
-Cut along the circle
-Place on tray
-Use sythentic patch
-Gel
-Locate tumors (3) in other area
-Repeat process
-Take care of small tumors and the rest.
-Suture, disinfect, then bandage.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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1-4 Hidden Peril
-------------------------------------------------------------------------------
Starting Vitals: 60
Maximum Vitals : 80

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                700
Completed with 150 left  800
8 COOL's earned          500
Wound did not reopen     400

SPECIAL BONUS (Normal)
No misses                700
Completed with 180 left  800
10 COOL's earned         500
Wound did not reopen     400

SPECIAL BONUS (Hard)
No misses                700
Completed with 210 left  800
13 COOL's earned         500
Wound did not reopen     400


Okay, you'll be using the defibrillator for the first time here as soon as you
enter the body.  Do as the game says, so slide the panels to the center and
hold the stylus on the screen, lifting when the charge is near or on the green
area.

Afterwards, the operation is basically like the first one until almost the end
of the replacement of the bone fragments.  You'll use the defibrillator again
on the patient before continuing the operation like normal.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
1-5 Civil War
-------------------------------------------------------------------------------
Starting Vitals: 30
Maximum Vitals : 30

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                    400
Completed with 180 left      600
MAX CHAIN Over 20            600
Defibrillator used <8 times  400

SPECIAL BONUS (Normal)
No misses                    400
Completed with 220 left      600
MAX CHAIN Over 25            600
Defibrillator used <6 times  400

SPECIAL BONUS (Hard)
No misses                    400
Completed with 240 left      600
MAX CHAIN Over 30            600
Defibrillator used <3 times  400


Take care of the outside wounds, nothing special here as they are just standard
lacerations.  Once you go inside the body, drain the blood pools and cut the
line.  Extract the bullet.

Now this is where it gets a bit funky.  The patient will be going into cardiac
arrest.  This means that your vitals that your vitals are maxing out at 10, so
work fast and/or spam that stabilizer.  It will stay like this until you can
extract the second half out of the body and use the defibrillator on him.  The
best way to probably go about this is to drain, cut, stabilize.  Then to drain,
extract, stabilize, drain, patch, gel.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
1-6 Fever
-------------------------------------------------------------------------------
Starting Vitals: 35
Maximum Vitals : 60

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
Completed with 150 left     600
10 COOL's earned            500
MAX CHAIN Over 40           500
Internal bleeding burst <4  400

SPECIAL BONUS (Normal)
Completed with 180 left     600
14 COOL's earned            500
MAX CHAIN Over 45           500
Internal bleeding burst <3  400

SPECIAL BONUS (Hard)
Completed with 210 left     600
16 COOL's earned            500
MAX CHAIN Over 55           500
Internal bleeding burst <2  400


Take care of the lacerations and blood.  Afterwards, use the ultrasound to find
one of the hemorrhages.  Cut it open before it cut themselves open at the
patient's expense.  This is what you have to do for the rest of the operation.
Taking care of that one hemorrhage will begin the second wave.  Ultrasound the
area for another three hemorrhages.  Take of them and you'll have another wave.
There will be about four this time around, however, after you take care of a
few of them, a few more will appear so make sure to ultrasound around after
treating a few of them.  After you take care of them all.  The game will kick
in with the Healing Touch.  Take of the wounds and there will be about three
more hemmorhages that you'll need to dig up.

The operation ends when you take care of all the wounds, so you might want to
leave a laceration around if you want to max out your vitals for your score.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-1 Alone in the OR
-------------------------------------------------------------------------------
Starting Vitals: N/A
Maximum Vitals : N/A

Time Limit     : Infinite
# of Patients  : None

SPECIAL BONUS (Easy)
No Healing Touch misses   1000
Completed in <10           800

SPECIAL BONUS (Normal)
No Healing Touch misses   1000
Completed in <9            800

SPECIAL BONUS (Hard)
No Healing Touch misses   1000
Completed in <6           1000
Completed in <8            800 *Will not get if you got the better one
Completed in <10           300 *Will not get if you got the better one


What's this?  A mission without a patient?  MADNESS!  This is going to be easy
if you've played Under the Knife before.  Even if you haven't, it's still super
easy.  Just draw stars.  That's it...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-2 PGS
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                    400
MAX CHAIN Over 70            300
Completed with 90 left       700
Thrombus did not regenerate  600

SPECIAL BONUS (Normal)
No misses                    400
MAX CHAIN Over 90            300
Completed with 120 left      700
Thrombus did not regenerate  600

SPECIAL BONUS (Hard)
No misses                    400
MAX CHAIN Over 110           300
Completed with 150 left      700
Thrombus did not regenerate  600


This is the first time you'll be dealing with Post-GUILT Syndrome (PGS). What
is so special about this is that you'll have to use the black serum from time
to time to prevent toxicosis from setting in.  When that happens, you won't be
able to use stabilizer to up your vitals until it goes away.  Well, it's more
like, if you try to use the stabilizer, it will do the complete opposite of
what you want.

Now if you have played any of the Trauma Center games for the Wii, what you
have to do will seem familiar.  If you haven't, well listen carefully.  Those
tumors are a bit odd.  Sure, you drain them like any other tumors, however, it
becomes weird after that.  You have to cut the veins before you can remove the
tumors.  Cutting is easy, just hold the scalpel in place until the vein goes
away.  Removing the tumor is also easy as you just take it away.

However, things get a bit more complicated when you have to deal with multiples
of the tumor.  If there is a vein left when you try to remove a tumor, the
tumor will regenerate.  Obviously, you wouldn't want that.  Besides that little
note, everything is basically standard.

The operation will start off with one, then two, and finally four.  Just try
not to get overwhelmed by  the little tumors...the vitals will rapidly decrease
if they aren't under control.  It's recommended that you use the Healing Touch
when you are looking at dealing with four tumors.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-3 To Live On
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                300
Completed with 150 left  700
MAX CHAIN Over 40        600
3 COOL's earned          400

SPECIAL BONUS (Normal)
No misses                300
Completed with 180 left  700
MAX CHAIN Over 60        600
4 COOL's earned          400

SPECIAL BONUS (Hard)
No misses                300
Completed with 210 left  700
MAX CHAIN Over 75        600
5 COOL's earned          400


This is another PGS operation, and it is the first time you'll come across some
inflammations.  Inflammations are treated by injecting the blue serum into it.
Also, the pus (yellow clouds) will create inflammations if left alone too long.
Though it isn't much of an issue if there aren't too many.  This is also the
first time you use magnfication to view other parts of the operating area.

Treat the three tumors that are in the initial area.  Afterwards, you can go up
or down for two tumors each, making a total of four tumors you have to get rid
of after the first three.

There isn't much to worry about as long as you make sure to inject the black
serum everytime toxicosis is getting worse.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-4 Ominous Clouds
-------------------------------------------------------------------------------
Starting Vitals: 50
Maximum Vitals : 60

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                    600
Completed with 150 left      600
Blister occurred <4 times    400
Capsule content not spilled  400

SPECIAL BONUS (Normal)
No misses                    600
Completed with 180 left      600
Blister occurred <3 times    400
Capsule content not spilled  400

SPECIAL BONUS (Hard)
No misses                    600
Completed with 210 left      600
Blister occurred <2 times    400
Capsule content not spilled  400


Okay, a burn victim operation... sorta.  The blue serum in this operation is
coolant for you to use on the dead, black skin.  You have to cut it out before
you can start the rest of the healing process.  The yellow serum is injected on
the squares to create grafts for you to use on the burn.  Each burn takes 4
grafts.  Gel the grafts and the burn should heal.  You might want to make some
spare grafts in case you think you might screw up a bit.  You also want to NOT
drain the blood until you are ready to put on the grafts.  If you do drain it,
you won't be able to know when blood will reappear and screw up the treatment.

The setup of this operation goes from draining the poison to treating the burn.
 Then you go onto locating the capsule, and finally treating the last two
burns at the bottom.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-5 Sinner
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                     700
Completed with 120 left       600
MAX CHAIN Over 38             300
Membrane fallen off <6 times  400

SPECIAL BONUS (Normal)
No misses                     700
Completed with 180 left       600
MAX CHAIN Over 48             300
Membrane fallen off <4 times  400

SPECIAL BONUS (Hard)
No misses                     700
Complted with 240 left        600
MAX CHAIN Over 58             300
Membrane fallen off <2 times  400


Another PGS patient.  Use the defibrillator, and max out the vitals afterwards.
Basically the healthier the patient is, the easier this will be.  Drain the
blood and then quickly put on the membranes.  However, the membranes will just
fall out.  Use the ultrasound to find and cut out the hemorrhages.  There will
be four on the right and two on the left.  Treat them and max out vitals before
trying the membranes again.

Also note the color on the vitals.  As you may have noticed, it goes from green
to yellow to red.  Now, you notice that it is normally associated with how
high your vitals are.  But, it will also turn red when the patient is about to
go into fibrillation.  When this happens, you'll need to stop what you're doing
(or get a miss and hurt the guy) until you can use the defribillator on him.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
2-6 Rebirth
-------------------------------------------------------------------------------
Starting Vitals: 30
Maximum Vitals : 40 -> 80

Time Limit     : 5 minutes
# of Patients  : 1

Nous           : 5 HP


SPECIAL BONUS (Easy)
No misses                400
Completed with 90 left   700
MAX CHAIN Over 50        600
Tumor burst <4           300

SPECIAL BONUS (Normal)
No misses                400
Completed with 120 left  700
MAX CHAIN Over 70        600
Tumor burst <3           300

SPECIAL BONUS (Hard)
No misses                400
Completed with 150 left  700
MAX CHAIN Over 80        600
Tumor burst <2           300


Okay, you start off with as a liver transplant operation.  The vitals will max
out at 40, but that number will increase by 10 for each time you manage to
connect a vessel to the liver.  Inject constrictor, cut, drain, pull, suture.
That is basically how you transplant the liver for each vessel.  You might want
increase your vitals as high as you can before you finish the transplant.

Oh.. that's not good.  Something is showing up.  Oh, geez!

Now, I'm going to save you some trouble.  Try to memorize in what order the
greenish tumors appeared.  Doing it out of order or attacking the white one
while they are around will cause them to explode and cause massive vital loss.

They are basically the same as any other tumors though.  Drain, scalpel, remove
and that is pretty much it.  The same thing applies to the white, flowery one
when you get to it.  Repeat the process, making sure to not let them explode
and this mission will be easy.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
3-1 Temptation
-------------------------------------------------------------------------------
Starting Vitals: N/A
Maximum Vitals : N/A

Time Limit     : Infinite
# of Patients  : None (but you have 2 puzzles)


SPECIAL BONUS (Easy)
Completed in <240         800
Completed in <11 moves   1000
Completed in <21 moves    800 *Will not get if you got the better one

SPECIAL BONUS (Normal)
Completed in <120         800
Completed in <11 moves   1000
Completed in <16 moves    800 *Will not get if you got the better one
Completed in <21 moves    500 *Will not get if you got the better one

SPECIAL BONUS (Hard)
Copmleted in <30         1000
Completed in <45          800 *Will not get if you got the better one
Completed in <11 moves   1000


Here is the format of the acid

 2   4
/ \ / \
1   3   5
6   8   10
\ / \ /
 7   9

 B D F
A C E G

These puzzles require you to arrange the colors so that all touch circles are
of the same color.  The pieces already given to you cannot be moved but can be
rotated.  The pieces on the bottom can be moved and rotated.  There isn't much
to say except to have fun!


Alright.. if you want the answers THAT badly...

Note for the pieces that are given to you to put in, I'll be calling them by
their initial positions

~First Puzzle~ (given pieces B, C, E, and F)

-For the left pair (position 1 and 6), rotate so that blue are touching.
-For the middle pair (position 3 and 8), rotate so that red are touching.
-For the right pair (position 5 and 10), rotate so that green are touching.
-Put either piece E or F in the upper left (2) and in the lower right (9).
-Put piece B in the upper right (4).
-Put piece C in the lower left (7).
-Rotate pieces if needed.

~Second Puzzle~ (given pieces A, B, D, E, F, and G).
-For the middle pair (positions 3 and 8), rotate so that blue are touching.
-Put pieces A and B in positions 2 and 5.
-Put the rest in the other positions.
-Rotate accordingly.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
3-2 Prime Time
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                500
Completed with 120 left  700
Vitals stayed above 10   800

SPECIAL BONUS (Normal)
No misses                500
Completed with 150 left  700
Vitals stayed above 25   800

SPECIAL BONUS (Hard)
No misses                500
Completed with 180 left  700
Vitals stayed above 45   800


Okay this is a basic tumor extraction operation with some inflammations.  No
big deal right?  Not quite.  See, there will be some idiot taking pictures for
who knows what reason.  Now, I don't notice it being an interference but it is
a distraction though.  Try to ignore the flash and continue the operation like
it is the standard operation it is supposed to be.

For your information, there are two tumors in the inital area and about three
more in the areas around you (basically look for the inflammations).


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
3-3 For the Future
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                400
Completed with 120 left  700
8 COOL's earned          600
No aneurysms ruptured    300

SPECIAL BONUS (Normal)
No misses                400
Completed with 150 left  700
10 COOL's earned         600
No aneurysms ruptured    300

SPECIAL BONUS (Hard)
No misses                400
Completed with 180 left  700
12 COOL's earned         600
No aneurysms ruptured    300


Raise your hand if you have played a previous Trauma Center game!  You should
have VERY good memory of this sort of mission.

If this is your first time, basically you have vessels that are going to pop.
Now, that isn't a good thing.  So, you have to inject a sedative into the
aneurysm until you can cut around it.  Remove it, drain the blood, pull the
vessel ends together, then suture.

Next you will have a larger aneurysm, which is the same thing basically.  All
the steps are the same until you remove it.  After you remove and drain the
blood, you have to put in some synthetic valve.  Place it correctly then you
suture the valve with the vein on all 3 sides.

Now, a large and a normal aneurysm will appear.  There is also another normal
sized aneurysm to your left.  Treat all three.  As soon as you finished the
last one of that group, two large and two normal ones will appear.  Quickly,
sedate (or let them burst if your vitals allow).  Finally, after treating all
of those, another pair of large aneurysms and three normal ones will appear.
The Healing Touch will kick in, giving you well somewhat plenty of time to
sedate and deal with the aneurysms.

One other note, when facing multiple aneurysms, you can sedate one and cut it
but not remove it.  What does this do, you ask?  Well, it prevents it from
growing and it also prevents massive vital loss that you might get if you have
multiple blood pools going on at the same time.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
3-5 Familiar Faces
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                   400
Completed with 150 left     700
5 COOL's earned             500
Bleeding worsened <5 times  400

SPECIAL BONUS (Normal)
No misses                   400
Completed with 180 left     700
7 COOL's earned             500
Bleeding worsened <4 times  400

SPECIAL BONUS (Hard)
No misses                   400
Completed with 210 left     700
11 COOL's earned            500
Bleeding worsened <2 times  400


This is pretty straightforward.  Take care of the outside injuries and then go
in the patient.  See the red cloudish thing of blood?  You have to treat those
with gel.  If you don't, they will become a blood pool.  Now, just take care of
the injuries you see.  Then you will have to use the magnification to take
care of other injuries.  After you take care of some, the ultrasound will pick
up on some hemorrhages that need to be cut out, drained, and sutured.  There
are four of these hemorrhages that you'll have to cut out.

As I said, pretty straightforward.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
3-6 GUILT Returns
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 10 minutes
# of Patients  : 3

Kyriaki        : 2 HP
Mature Kyriaki : 2 HP
Queen Kyriaki  : 3 HP


SPECIAL BONUS (Easy)
No misses                    400
Completed with 180 left      700
MAX CHAIN Over 30            500
Pupation completed <5 times  400

SPECIAL BONUS (Normal)
No misses                    400
Completed with 240 left      700
MAX CHAIN Over 60            500
Pupation completed <3 times  400

SPECIAL BONUS (Hard)
Nom isses                    400
COmpleted with 300 left      700
MAX CHAIN Over 90            500
Pupation completed <2 times  400


Finally, a familiar face.. er.. disease!  You are going to perfrom on three
patients who are all infected with the same strain, Kyriaki.

Now, for you veterans, skip to the next paragraph, otherwise keep reading. As
soon as you get in the body, take care of the normal lacerations.  Then take
care of one of the large lacerations.  Max out your vitals, then take care of
the last big one.  Slashes will appear.  Use the ultrasound to locate the
Kyriaki and use the scalpel on it.  Laser it (it doesn't take much) until
it dies.  Repeat the process on the two new ones that appear.  Now, suture
all but one laceration, max out vitals, then suture the last one.  You are
facing the big Kyriaki.  The difference here is that this one will dive back
into the body after each bit of damage from the laser.  All this does is make
you work more with the ultrasound to find it.  Once you kill it, suture the
wounds.

The second and third patient are a bit different.  You'll face against two of
the Kyriaki, but one will appear after you defeat one of them.  Furthermore,
when you get to the final part of the Kyriaki operation, you won't be facing a
big Kyriaki, but rather the Queen Kyriaki.  The queen lays eggs basically,
which you have to remove by ultrasounding, using the scalpel, and placing it on
the tray.  If you leave the little things alone, they will eventually hatch
into more little Kyriaki for a bigger headache for you.

It should be noted that after the first and second patient, your vitals will
reset back to 80, in case you want to shave off some time by not healing.

And some healing advice... rub gel all over the body then use the stabilizer.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-1 Collapse
-------------------------------------------------------------------------------
Starting Vitals: 70
Maximum Vitals : 80

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
Completed with 120 left        400
MAX CHAIN Over 40              500
Internal bleeding treated >14  500
Internal bleeding burst <4     600

SPECIAL BONUS (Normal)
Completed with 150 left        400
MAX CHAIN Over 50              500
Internal bleeding treated >17  500
Internal bleeding burst <3     600

SPECIAL BONUS (Hard)
Completed with 180 left        400
MAX CHAIN Over 60              500
Internal bleeding treated >19  500
Internal bleeding burst <2     600


Okay, you've seen this disease before in the beginnging.  However, there is a
catch to this operation.  You can't win.  That's right you can't win.  NO! That
does not mean you can kill the guy!  You just have to try to use your Healing
Touch.  Try it three times and you'll move pass this operation.

However, if you feel like trying or increasing your score, go ahead and try to
save the guy or something.

If you do want to go about with this operation, as soon as you start, there are
three internal hemorrhages waiting for you to quickly cut out.  Once you treat
all the wounds, there will be another five internal hemorrhages.  Now, another
four or so hemorrhages will appear.  However, from this point on, more of the
hemorrhoages will keep appearing.  The only way to end this operation is by
doing what I said earlier, using the Healing Touch.  For those of you who want
to continue for the bonuses and higher grades, continue as you wish.

A helpful tip for those of who find themselves overwhelmed.  At any given point
during this operation, the patient can have a max of five hemorrhages.  So,
you can just cut open three of them while only treating the remaining one or
two.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-2 Losing Faith
-------------------------------------------------------------------------------
Starting Vitals: N/A
Maximum Vitals : N/A

Time Limit     : Infinite
# of Patients  : None


SPECIAL BONUS (Easy)
Don't fail at drawing star   600
Completed in <9             1200

SPECIAL BONUS (Normal)
Don't fail at drawing star   600
Completed in <8             1200

SPECIAL BONUS (Hard)
Don't fail at drawing star   600
Completed in <5             1400
Completed in <7             1200

This is the same as the other star drawing operation.  Nothing much to be said.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-4 Hope Hospital
-------------------------------------------------------------------------------
Starting Vitals: 80 -> 35
Maximum Vitals : 99 -> 80

Time Limit     : 5 minutes
# of Patients  : 2


SPECIAL BONUS (Easy)
No misses                  400
Completed with 90 left     700
MAX CHAIN Over 30          300
Gallstone passed <6 times  600

SPECIAL BONUS (Normal)
No misses                  400
Completed with 120 left    700
MAX CHAIN Over 40          300
Gallstone passes <3 times  600

SPECIAL BONUS (Hard)
No misses                  400
Completed with 150 left    700
MAX CHAIN Over 60          300
Gallstone passed <2 times  600


We have to remove someone's gall bladder.  First off, just follow what the game
is telling you to do by lasering a gallstone and then injecting the serum into
the organ.  Afterwards, juggle between cutting out the organ and lasering the
stones.  Just keep any eye for where the gall bladder is connect to the body.
If you see a white speck momentarily passing through, a stone just went into
the body.  After you remove the organ, finish up the guy...

To work on another guy.  Don't worry, it's not another gall bladder, but it is
another useless part.  The appendix.  This guy starts off pretty low, so bring
his vitals up a bit before going in.  Now, the pus in here will keep appearing
until you remove the appendix.  Follow the instructions of injection and using
some wires where the arrows are pointing.  Once you remove it, take care of the
pus and inflammations, you're practically done!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-5 A Rough Night
-------------------------------------------------------------------------------
Starting Vitals: 20 -> 35
Maximum Vitals : 40 -> 50

Time Limit     : 8 minutes
# of Patients  : 3

SPECIAL BONUS (Easy)
No misses                500
Completed with 180 left  600
MAX CHAIN Over 100       500
20 COOL's earned         400

SPECIAL BONUS (Normal)
No misses                500
Completed with 210 left  600
MAX CHAIN Over 120       500
30 COOL's earned         400

SPECIAL BONUS (Hard)
No misses                500
Completed with 240 left  600
MAX CHAIN OVer 140       500
50 COOL's earned         400


Honestly, there is nothing really special about these patients.  The only one
who is even different is the third patient.  The first two are just accident
victims which are just too similar to previous operations.  The last one is
different toward the end.  At first, it jsut seems like a visit back to the
earlier missions, however once you get inside, you'll see.

You will have to remove a LONG object from the patient and then reattached the
tendons.  Take care of the object first and the wound with it before taking on
the reattachment.  For the tendons, use the forceps and drag the longer piece
to the shorter one right across from it.  Once you attach all 4 pieces of a
tendon, you suture them together.  Do it for all three, and you're pretty much
done.

In case you are wondering about vitals.  The first patient will have a start of
20, max of 40 while the last two will have 35/50.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-7 Blackwell
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1


SPECIAL BONUS (Easy)
No misses                700
Completed with 180 left  500
No gas outbreaks         400
Vitals stayed above 15   400

SPECIAL BONUS (Normal)
No misses                700
Completed with 210 left  500
No gas outbreaks         400
Vitals stayed above 25   400

SPECIAL BONUS (Hard)
No misses                700
Completed with 240 left  500
No gas outbreaks         400
Vitals stayed above 50   400


First, there is PGS, so make sure to take care of the toxicosis in case you
plan to use the stabilizer.  Second, blue is good and red is bad.  What does
this mean?

Well, you see.. there are four tumors.  They are changing colors, right? Well,
Besides the colors, they are normal tumors.  You drain them, you cut them, and
you remove them like normal.  So what's so bad about the red color?  Well, if
you touch a tumor at all when it is red, it will release a big gas outbreak and
basically negating everything you've done to it, as you would need do things
over.  At first, this wouldn't do much.  The gas isn't going to do anything.
However, when you successfully remove a tumor, scar tissue is left.  If gas is
released while there are scars, the scars will get inflammations and some blood
pools.  Not the best, right?

Just remove the 4 tumors as best you can.  Then a fifth tumor that is rapidly
changing colors will appear.  Since you can't do anything about it, you will
end up just suturing and ending the operation.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
4-9 The Touch
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                700
Completed with 120 left  400
No gas outbreaks         500
Vitals stayed above 15   400

SPECIAL BONUS (Normal)
No misses                700
COmpleted with 150 left  400
No gas outbreaks         500
Vitals stayed above 15   400

SPECIAL BONUS (Hard)
No misses                700
Completed with 180 left  400
No gas outbreaks         500
Vitals stayed above 50   400


Ladies and gentlemen, let's get ready to RUMBLE!  Ready for the rematch between
Stiles and color-changing tumors?  Well here it is!

This is the same thing as the last operation, except that there are six tumors
for you to get rid of.  After you remove all six, the fast one will appear, but
now you can do the Healing Touch again!  So, do the Healing Touch, get that
tumor, and let everyone live happily ever after!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5-1 The HOA
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 6 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                  400
Completed with 60 left     700
6 COOL's earned            500
Fewer than 40 blood pools  400

SPECIAL BONUS (Normal)
No misses                  400
Completed with 90 left     700
9 COOL's earned            500
Fewer than 30 blood pools  400

SPECIAL BONUS (Hard)
No misses                  400
Completed with 120 left    700
12 COOL's earned           500
Fewer than 25 blood pools  400


One more PGS patient with tumors.  Catch this time?  Well cardiac arrests will
come up at times, requiring the defibrillator.

Take care of the three or so tumors first.  When you can use the magnification
to explore other areas, to your left, there will be one tumor, and somewhere in
your upper right will be another three.  Extract them all like usual, although
be careful as your patient will get into cardiac arrest at various moments.

Once you have taken care of this initial wave of tumors, more tumors will just
suddenly appear (HOW!?).  Now, these tumors will bring a whole lot of blood
pools with them which will be annoying.  Also, as soon as you extract one of
the tumors, your drain will break.  So to save yourself some time, locate, cut,
drain, and cut the tumors.  Basically do everything but using the forceps to
take them out of the body.  After some time, your drain will come back.

As always, make sure you stay on top of the toxicosis.  That plus tumors is a
beating on your vitals.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5-2 Retaliation
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Tetari         : 5 HP

SPECIAL BONUS (Easy)
No misses                      300
Completed with 90 left         700
MAX CHAIN Over 15              600
Toxic diverticulum formed <6   400

SPECIAL BONUS (Normal)
No misses                      300
Completed with 180 left        700
MAX CHAIN Over 28              600
Toxic diverticulum formed <4   400

SPECIAL BONUS (Hard)
No misses                      300
Completed with 210 left        700
MAX CHAIN Over 35              600
Toxic diverticulum formed <2   400


Today, children, you will be facing against the GUILT strain Tetarti.  Now, how
are you supposed to beat this?

First off, you see 3 colored diverticulum already.  Inject the same colored
serum into them and extract them.  Don't let them grow too big or else they
will release toxic gas which cause horrible vital loss.  After you remove all
of them, the Tetari will appear.

Now, the three bodies will momentarily flash their colors.  Make sure to keep
track of which is which.  When they turn white, inject the same colored serum
into them.  So, purple into the purple one, yellow into the yellow, etc.  If
you mess up, you'll just create more diverticulum, which is just a big hassle.
So just try to keep track of them.

At first, you'll have to worry about purple, green, and yellow.  However, blue
will make an appearance.  Don't worry, there will still only be three bodies,
so it really isn't much of a difficulty increase.  It should be noted that in
order for it to count as damage, all three of the bodies have to be injected
properly.  You get nothing for two out of three.

After a few injections, you'll defeat it, and everyone can move on.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</pre><pre id="faqspan-2">
-------------------------------------------------------------------------------
5-4 Abduction
-------------------------------------------------------------------------------
Starting Vitals: 10
Maximum Vitals : 15

Time Limit     : 1 minute
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                300
Completed with 5 left    700
MAX CHAIN Over 15        500
Heart massage <11 times  500

SPECIAL BONUS (Normal)
No misses                300
Completed with 15 left   700
MAX CHAIN Over 20        500
Heart massage <10        500

SPECIAL BONUS (Hard)
No misses                300
Completed with 30 left   700
MAX CHAIN Over 25        500
Heart massage <9 times   500


Now isn't that a shame... one WHOLE minute for this operation.  I hope you are
a bit speedy with that stylus.

So quickly take care of that outside wound then get in.  Drain all the blood,
and get that bullet.  As soon as that happens, more lacerations occur and you
will have to massage the heart back to having a pulse.  After you finish the
massage, take care of the remaining wounds, and quickly get out.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5-5 The Trace
-------------------------------------------------------------------------------
Starting Vitals: 30
Maximum Vitals : 40

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                 300
Completed with 150 left   700
MAX CHAIN Over 25         600
Heart massage <11 times   400

SPECIAL BONUS (Normal)
No misses                 300
Completed with 180 left   700
MAX CHAIN Over 30         600
Heart massage <9 times    400

SPECIAL BONUS (Hard)
No misses                 300
Completed with 210 left   700
MAX CHAIN Over 35         600
Heart massage <7 times    400


Pacemaker operation.  Odd that you're doing one now instead of earlier on.. oh
wells.

Use the forceps to put the pacemaker where the game tells you to.  Put in the
wires into the pacemaker.  Make cuts along the lines, drain the blood, and use
the forceps to put in the wires.  Suture and wait.  Oh gee.. surprise, surpise
that this operation isn't going to go smoothly.

Well massage the heart back into pulsing.  Disinfect, cut, draing, pull, remove
from the pacemaker onto the tray.  Then, replace the wires, ultrasound, cut,
drain, put wires in.  After all of that, everything will end well.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
5-6 The Carrier
-------------------------------------------------------------------------------
Starting Vitals: 70
Maximum Vitals : 90

Time Limit     : 5 minutes
# of Patients  : 1

Pempti core    : 5 HP each

SPECIAL BONUS (Easy)
No misses                700
Completed with 100 left  600
MAX CHAIN Over 50        400

SPECIAL BONUS (Normal)
No misses                700
Completed with 120 left  600
MAX CHAIN Over 60        400

SPECIAL BONUS (Hard)
No misses                700
Completed with 140 left  600
MAX CHAIN Over 70        400


Ah, another oldie, Pempti.  Okay, you start out by inject the core with the
brown serum or the nanomachines, whatever you want to call it.  After a few,
laser the core and get ready for the fight.

Oh wait, it split into two! So how do you defeat this thing? Well, you laser it
and anything it throws at you.  You have to laser the cores to deal damage and
you have to laser the mini-cores to stop its attacks.

There are three attacks.  One is when a mini-core is made and sits at the edge
for a bit.  After a few seconds, it will go out and create a laceration. Very
painful.  Second, a core could create three mini-cores that wait out on the
edge.  After a while, the gel will move to the edge of the screen and shink
back.  This creates small tumors that must be lasered.  If the gel moves over
the mini-tumors, it would get rid of them for you at the cost of major vital
loss.  The last attack is when a core creates three mini-cores that cirlce
around it.  After a while, the vitals just start taking rapid damage until the
mini-cores are lasered away.  A note regarding the Pempti attacks, each of the
attacks have 6 mini-cores.  It's very obvious with the last two attacks, but
for the first one, they will come out one at a time.  Additionally, it is 3 per
core.

Now, here is some good news, you have infinite laser power.  Awesome, isn't it?

Bad news?  Well, as soon as you destroy a core, the other will just go into a
beserk mode.  Attacks will just happen much faster and well you just have to
hope that you will finish it off quickly.

Make sure you alternate the damage between the cores.  Each core has a set
amount of 'HP'.  Splitting the damage means that when one core is defeated, the
other one would have 1 left and be easy to kill off.  Not splitting the damage
would mean that you get to have one healthy (as healthy as GUILT can be) and
berserked core bringing Hell to you.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
6-1 A New Ally
-------------------------------------------------------------------------------
Starting Vitals: 65
Maximum Vitals : 80? (I only got it up to 73 with the gel, so I'm guessing)

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                    500
Completed with 120 left      800
MAX CHAIN Over 40            400
Membranes put on all wounds  300

SPECIAL BONUS (Normal)
No misses                    500
Completed with 150 left      800
MAX CHAIN Over 65            400
Membranes put on all wounds  300

SPECIAL BONUS (Hard)
No misses                    500
Completed with 240 left      800
MAX CHAIN Over 85            400
Membranes put on all wounds  300


Oh it gets worse and worse!  You have NO stabilizer this operation and you have
very little gel to boot!

Okay, listen to me, and I think you'll be able to get to the suturing part of
the operation with gel to spare.

First, when it comes to disinfecting, tap near the ends and the middle of the
line.  That should disinfect the whole line.  Now, this is a PGS patient, so
you will have to deal with the toxicosis.  Make sure to inject the serum into
the patient so that at least your vitals won't plummet.

Drain a pool, make a cut, drain again, pull the spike, drain once more, then
put on the membrane.  Now here comes the careful part.  Tap the center of the
membrane.  It should be enough.  Now work quickly so you can avoid killing the
patient.  Note that there is a second wave of wounds after this, so if you want
to use the Healing Touch, you use it after the second wave appears.

Now, for those of you who do run out of gel, you can just suture the wound the
same way you suture anything else.  You'll get BADs on it, but hey, anything to
save the patient right?

When you get to bandaging, go nuts so you can up your vitals as much as
you can.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
6-3 Widespread Fear
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Tetari         : 6 HP

SPECIAL BONUS (Easy)
No misses                      300
Completed with 120 left        700
MAX CHAIN Over 20              600
Toxic diverticulum formed <4   400

SPECIAL BONUS (Normal)
No misses                      300
Completed with 150 left        700
MAX CHAIN Over 30              600
Toxic diverticulum formed <3   400

SPECIAL BONUS (Hard)
No misses                      300
Completed with 180 left        700
MAX CHAIN Over 40              600
Toxic diverticulum formed <2   400


Guess who came for a visit?  It's our good friend, Tetari!  And guess what? It
brought along a new friend!  A different color!  Yes that's right.  Even though
it invited its friend blue last time we saw it, it apparently wanted to bring
another to the party.  The color black!  So yeah, now we have five different
colors to worry about, but still the same three bodies.  So it really didn't
get any harder.

Just treat this guy like you did last time you saw him.

Now here is a question.  Is ATLUS not being creative or what?


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
6-4 Backfire
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                300
Completed with 120 left  700
MAX CHAIN Over 25        600
5 COOL's earned          400

SPECIAL BONUS (Normal)
No misses                300
Completed with 150 left  700
MAX CHAIN Over 30        600
9 COOL's earned          400

SPECAIL BONUS (Hard)
No misses                300
Completed with 240 left  700
MAX CHAIN Over 35        600
9 COOL's earned          400


Another basic operation with a twist.  This is similar to all those bone
reconstructing operations you've done in the past.  However, now you have a
very limited light source and are in a moving vehicle.

Drag the penlight around so that you can see what you're doing. Treat the
outside like you normally would then get in the body.  This is where it will
get a bit annoying.  The car will start making turns and the driver will warn
you ahead of time when this happens.  It is best for you to NOT do anything
when the car is turning.

Besides those annoyances, this operation is pretty simple and straightforward.

Of course, when you get to the end for suturing and bandaging, you get light.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
6-6 Improvising
-------------------------------------------------------------------------------
Starting Vitals: N/A
Maximum Vitals : N/A

Time Limit     : 5 minutes
# of Patients  : None (but you have 4 locks!)

SPECIAL BONUS (Easy)
MAX CHAIN Over 20        600
6 COOL's earned          900
Completed with 90 left   500

SPECIAL BONUS (Normal)
MAX CHAIN Over 25        600
7 COOL's earned          900
Completed with 120 left  500

SPECIAL BONUS (Hard)
MAX CHAIN Over 30        600
8 COOL's earned          900
Completed with 150 left  500


Okay, so you're going to be picking an electric lock with medical tools. Great.
This is how it breaks down.  You use the scalpel and basically hit all the
green dots with it to get the lid off.  I find it best to just scribble really
fast and use the penlight to find the ones I'm missing.

Now it gets to the tricky part, there are a number of rods. You will have to
pull them up with the forceps.  The really bad news?  Just TOUCHING the rod
that is flashing is a insta-lose. So be careful. If you are really paranoid,
you can wait for the flasher to go away before pulling it out and go that way.

This basically continues the same way, which each progressing lock having more
rods for you to pull out.  Also, the last lock will require you to gel it up
before you can cut it open, but that is the only difference.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
6-7 Tragedy
-------------------------------------------------------------------------------
Starting Vitals: 70
Maximum Vitals : 80

Time Limit     : 10 minutes
# of Patients  : 3

Tetari         : 5 HP
Kyriaki        : 2 HP
Queen Kyriaki  : 4 HP
Pempti Core    : 6 HP each


SPECIAL BONUS (Easy)
No misses                1000
Completed with 120 left   500
MAX CHAIN Over 80         500

SPECIAL BONUS (Normal)
No misses                1000
Completed with 150 left   500
MAX CHAIN Over 120        500

SPECIAL BONUS (Hard)
NO misses                1000
Completed with 180 left   500
MAX CHAIN Over 140        500


Okay, three patients all with GUILT.  You'll be facing them in the order of
Tetari, Kyriaki, and Pempti.

Now, Tetari is the same as the last time you fought it.  I mean it, it is the
same.  No, Tetari didn't bring any new friends this time, so you'll be enjoying
the same five colors from before.

Second, Kyriaki is pretty much the same, although you will have to watch out
for the eggs that the Queen Kyriaki leaves behind.  You really don't want them
to be hatching or anything.  The setup of this operation basically opens up to
two Kyriaki, then another two, then the Queen.

Lastly, it's Pempti.  Good thing you'll have the good laser for this battle.
Nothing has changed about Pempti.  Attacks are the same.  Everything is pretty
much the same.  Just laser the cores and mini-cores, and you'll be fine.

Like other operations that had multiple patients, both times after the first
and second patient, your vitals will reset to 70 in case you need to neglect
your patients a bit just to save some seconds.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-1 Secret Patient
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Bythos HP      : 4


SPECIAL BONUS (Easy)
No misses                       500
Completed with 120 left         500
MAX CHAIN Over 15               500
<5 merges before core removal   500

SPECIAL BONUS (Normal)
No misses                       500
Completed with 150 left         500
MAX CHAIN Over 25               500
<3 merges before core removal   500

SPECIAL BONUS (Hard)
No misses                       500
Completed with 180 left         500
MAX CHAIN Over 30               500
<2 merges before core removal   500


Gah.  I hate this operation.  Well, get inside the girl's body.  Suture three
of the lacerations and heal up to the max before continuing.  Now this.. thing
is going to show up and make some lacerations.

To defeat this, you have to laser the core until it blows up.  Now you have to
grab the core and take it to the tray, but there are major catches to this.
You can't touch the shards or the spores!  Now, as you can tell, this is going
to be a major pain for you.  However, as long as you have a steady hand, you
should be fine.  If you do touch something though, the thing will just reform
and you'll be back to where you started.

Now, once in a while, it will make a hemorrhage.  The type that requires you to
ultrasound, cut and drain it.  It will also make lacerations at times, as you
can obviously see.

Overall, just be patient with this one and don't let the lacerations overwhelm
you.  Also, don't let the sight of the spores and shards overwhelm you.  Except
for like two spores, they are just little obstacles that can easily be avoided
with enough concentration.

Great thing about this.  The color of the core indicates how closer you are to
defeating it.  It goes from blue to purple to red.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-3 Truth Unveiled
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 10 minutes
# of Patients  : 3

SPECIAL BONUS (Easy)
No misses                400
Completed with 60 left   600
MAX CHAIN Over 80        600
No aneurysms ruptured    400

SPECIAL BONUS (Normal)
No misses                400
Completed with 120 left  600
MAX CHAIN Over 100       600
No aneurysms ruptured    400

SPECIAL BONUS (Hard)
No misses                400
Completed with 150 left  600
MAX CHAIN Over 120       600
NO aneurysms ruptured    400


Wow, brain operations... well not really.  It's just more aneurysm work.  This
time with three patients in a row.

The first one is okay.  He'll have only the small ones that don't require the
synthetic vessels.  Howver, the second one will have a mix of the big and small
aneurysms.  The third guy is a pain though.  Not only does he have both kinds
of aneurysms, he also have tumors that spew pus too!  You can decide which one
you want to deal with between the tumors and aneurysms.  Personally, I'll just
cut the aneurysms, remove the tumors, then remove the aneurysms.

Due to the number of aneurysms that are occuring, most likely you'll have to
rely on the process of cutting but not removing an aneurysm until you're ready.
At the very least, this process will buy you time to take care of what you
need to do.

Make sure to view around the whole brain after every few aneurysms to make sure
that you'll be able to catch any new ones.  Also make sure to scan if you see
Angie mentioning a new one coming.

As long as you aren't overwhelmed by ruptured aneurysms and too much pus, you
should be fine.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-4 Dream's End
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Sige           : 5 HP


SPECIAL BONUS (Easy)
Completed with 60 left   600
Gas outbreak <5 times    600
Pus formed <26 times     400

SPECIAL BONUS (Normal)
No misses                400
Completed with 90 left   600
Gas outbreak <3 times    600
Pus formed <21 times     400

SPECIAL BONUS (Hard)
No misses                400
Completed with 120 left  600
Gas outbreak <2 times    600
Pus formed <16 times     400


Neo-GUILT Sige is somewhat interesting.  When you first enter the body, you'll
notice lacerations and pus.  Well you know to clean up that mess, first. Then
Sige will appear.  Use the ultrasound to track it down and scalpel it to the
surface.  This will cause gas to fog up the screen.  Blow into the mic to clear
the screen up.  Use the gel to stop Sige in its tracks and slash it wit the
scalpel.  Make sure to patch up the gas hole to prevent it from randomly making
your life miserable.  After a few slashes, Sige will make clones of itself.
You can tell which one is the real one by looking for the one that still has
some sort of coloring to it.  If you attack a clone, it will just create a lot
of pus and send the real one back into hiding.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-5 Hall of Shadows
-------------------------------------------------------------------------------
Starting Vitals: 80
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 3

SPECIAL BONUS (Easy)
No misses                  500
Completed with 60 left     800
MAX CHAIN Over 200         500
Fewer than 14 blood pools  200

SPECIAL BONUS (Normal)
No misses                  500
Completed with 90 left     800
MAX CHAIN Over 230         500
Fewer than 13 blood pools  200

SPECIAL BONUS (Hard)
No misses                  500
Completed with 120 left    800
MAX CHAIN Over 250         500
Fewer than 12 blood pools  200


Three burn victims.  Nothing really different about this than the other burn
operations you have done.  The thing is that as you advance from one patient to
the other, there will be less possible skin grafts for you to make (you start
from 8 squares to 7 to 6) while the number of already blacken areas increase
(starts with 1 to 2 to 4).

When dealing with this operation, make sure to deal with the non-blackened ones
first.  If left alone for too long, they will blacken, giving you more work.

Pretty typical and, really, the only enemy you have is the clock as you have
only a mere five minutes to finish all three.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-6 The Altar
-------------------------------------------------------------------------------
Starting Vitals: 60
Maximum Vitals : 70

Time Limit     : 5 minutes
# of Patients  : 1

Bythos         : 5 HP

SPECIAL BONUS (Easy)
No misses                      500
Completed with 60 left         500
MAX CHAIN Over 20              500
<4 merges before core removal  500

SPECIAL BONUS (Normal)
No misses                      500
Completed with 90 left         500
MAX CHAIN Over 25              500
<3 merges before core removal  500

SPECIAL BONUS (Hard)
No misses                      500
Completed with 120 left        500
MAX CHAIN Over 30              500
<2 merges before core removal  500

Welcome back Neo-GUILT Bythos!  Prepared to get you ass kicked again!  This guy
hasn't changed much since you first met him as an "unknown" strain of GUILT.
Is there a difference between this one and the previous one?  Well this one
takes a few more hits to bring down, but besides that, they are pretty much the
same thing.

Anything that applies thing applies now.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
7-7 Mother of Sins
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 10 minutes
# of Patients  : 1

SPECIAL BONUS (Easy)
No misses                  300
Completed with 210 left    700
MAX CHAIN Over 35          600
Red pipe not touched       400

SPECIAL BONUS (Normal)
No misses                  300
Completed with 270 left    700
MAX CHAIN Over 40          600
Red pipe not touched       400

SPECIAL BONUS (Hard)
No misses                  300
Completed with 330 left    700
MAX CHAIN Over 45          600
Red pipe not touched       400


DO NOT USE HEALING TOUCH UNTIL THE END
DO NOT USE HEALING TOUCH UNTIL THE END
DO NOT USE HEALING TOUCH UNTIL THE END

Freaky.. there is this eyeball thing in the middle of the heart.  Anyway, this
Neo-GUILT is a wuss really.  It will send out a small wave of a previous GUILT
or Neo-GUILT to defend with.  Regardless of strain, they will just circle
around the core.  However, they will attack.

Kyriaki -> Slashes around
Tetari  -> Diverticulum
Pempti  -> Small tumors
Bythos  -> Hemorrhages
Sige    -> Pus

Your task start with destroying the defenders.  So attack accordingly.  Just be
a bit more careful if you're facing the Pempti defenders.  You don't have an
infinite laser, so watch out.  After you defeat the defenders, you can inject
the black serum into the core.  Do this as much as you can until the eye closes
or you inflict damage.  If it closes, it will send out another wave of some
sort of defense.  Additionally, you can inject a little bit of the serum after
you kill a single defender.  These small amounts will add up and will be more
important on Hard and the later X-operation.

A little note about the Tetari.  The three bodies will briefly flash the colors
before spinning around.  While this seems complicated, they are only going one
space counter-clockwise or to the left.  Tricky, aren't they?

Also a note regarding Bythos.  It is safe to just laser a core and leave it
alone for later retrieval.  However, make sure you ultrasound after removing a
core to make sure a hemorrhage did not randomly appear.

If the core took damage, veins will appear around it.  You will have to sever
the veins by holding the scalpel against it.  If you do not cut them all, the
core will just heal, making all you have done beforehand worthless.  Also, you
have to avoid cutting a vein when it is red.  If you do cut a vein while it is
red, you will take massive damage.  If you do manage to cut all the veins in
time, you have dealt damage to the Neo-GUILT.

Continue doing the same things over and over until it gets to the part where
the core is surrounded by veins that are rapidly changing red and white.  THIS
is when you use your Healing Touch.  Use it and proceed to finish cutting the
veins.  WARNING WARNING if you make a mistake and hit the red vein,
it is an instant death.  Any other time prior is painful, but not necessarily
deadly.  However, POST-Healing Touch, it will be an insta-kill!!!

For more information, Aletheia (this Neo-GUILT) basically has three phases
before you get to the moment when you need to use the Healing Touch: before you
inflicted any damage, after you inflict damage one, and after you inflict
damage twice.

Before you inflict any damage, the order of the GUILT  is as follows:
Kyriaki (4), Nous (4), Pempti (4), repeat from the beginning.

After you inflict one point of damage to Aletheia, the GUILT are as follows:
Sige (6), Tetari (3), Kyriaki (6), repeat from the beginning.

After you inflict two points of damage, the GUILT are as follows:
Bythos (8), Sige (8), Pempti (8), repeat from the beginning.




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-1 Kyriaki
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Kyriaki        : 3 HP
Queen Kyriaki  : 6 HP

SPECIAL BONUS (Extreme)
No Healing Touch         100
No misses                500
Completed with 100 left  700
MAX CHAIN Over 50        700


You are probably wondering why the X Operations are on the "Extreme" difficulty
if this is your first time playing one.  Well, all I have to say is just play
the operation.  Within going into the patient, you'll know what I mean.

Now, for you veterans, this is going to be a pain like all the other endgame
operations before it.

As the title suggests, you'll be facing against the mutated GUILT strain,
Kyriaki.  The general Kyriaki tactics apply here, but you will have to be extra
cautious at making sure you don't quickly die.

After you take care of the lacerations, three small Kyriaki will appear.  If
you get rid of at least two, two more will reappear.  Painful isn't it?  For
this part, make sure you stay on top of the lacerations (as in suture all of
them ASAP!) so that you can at least TRY to up vitals from time to time.  If
for some reason, you do NOT keep your lacerations under control, the vital
loss will ultimately be your downfall.

The Queen Kyriaki is going to be a pain, with the laceration and the pain, grr.
Now, as you already know, the Queen lays eggs that you'll have to extract.  In
this operation, the Queen will start off with two eggs already needing to be
removed.  As she goes back into the body, this number will increase so that by
the time she is about to be finished, there will be roughly 4 or 5 eggs that
have to be taken out ASAP.  Yeah, she's not going down without a fight.. or at
least leaving someone who will.  Also, let's put it this way, a fight with that
many Kyraiki is probably an impossible fight for you to win.  One thing I did
notice is that if you can quickly ultrasound and scalpel her out of the body,
for some reason, there won't be too many (if any) eggs.  Maybe it's because
she didn't have time to lay them.

You also have to watch out for time.  You are dealing with increased vital loss
and some beefed up GUILT here yet you are still limited to the standard five
little minutes.  The Healing Touch will be useful in giving you more time, but
when (and if ever, for you XSing freaks) you plan to use it is up to you.  Just
about any time during this surgery seems good.


Good luck!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-2 Tetari
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Tetari         : 6 HP

SPECIAL BONUS (Extreme)
No Healing Touch         100
No misses                500
Completed with 180 left  700
MAX CHAIN Over 35        700


Normally, Tetari is a piece of cake.  Not so much here.  They are much, MUCH
faster here.

The keys to this operation are knowing how much is "enough" to inject into one
of the bodies and know when is the soonest you can start injecting.

From my experiences, it seems that about a third of the syringe is enough to
get one of the bodies.  Maybe more, maybe less.  Now about timing.  This is
where it can be frustrating and/or tricky.  If you wait until the Tetari are
done flashing their colors, you'll most likely run out of time.  You will have
to time it somehow to be able to inject them when they are just about to come
out of their flashing colors.  In comparison, it probably means only an extra
half a second or so to you, but it is a crucial half second.

If you are going to use the Healing Touch, use it after you have successfully
dealt 2-4 damage to it, depending on how well you can draw the star.  I think
you are required to have 6 successful injections before Tetari is defeated.
If it turns out to be more or less, you can just adjust accordingly.  As long
as you avoid using the Healing Touch early on, you should be fine.  After all,
if you need the Healing Touch that badly in the beginning, you'll be in pain
once it wears off.


Good Luck!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-3 Pempti
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Pempti core    : 6 HP each

SPECIAL BONUS (Extreme)
No Healing Touch         100
No misses                500
Completed with 30 left   700
MAX CHAIN Over 130       700


Okay, Pempti.  Yay for infinite laser power!  Boo for being hard!  Yeah, I am
not able to beat this one YET.

X-Pempti hasn't changed much compared to its non-X versions.  It just attacks
faster and hurts more if it does.  Just make sure to keep in mind that how it
acts is more or less the same.  Same three attacks, same amount of mini-cores
per attack per core, etc.  The mini-cores might take a little bit more damage,
but it doesn't seem like it for me.  It seems like they are just ready to
attack if you don't get rid of them as soon as they pop out.  This can be a
pain for the laceration and the tumor attacks.

The first three attacks are (at least that's what it seems like) always, in
this order, lacerations then tumors then spinners.  Afterwards, it is random,
so you can't predict the attacks.  The best you can do is respond as fast as
possible and try to adjust.

After each attack, you'll have very little time to suture, laser, gel, or up
your vitals.  Act fast since you probably have, at most, enough time to inject
a full syringe.  However, in the case of the spinning mini-cores, you have a
bit more time to possibly inject two full syringes full of stabilizer before
you have to get ready for the next attack.

This operation is more of endurance and defense than it is speed or anything
else.  As long as you can respond quickly to each attack, you should minimize
the damage the patient will take.

As with any other Pempti operation, you might want to use Healing Touch when a
core goes crazy.  However, feel free to use it when you think you need it.


Good luck.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-4 Nous
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Nous           : 6 HP

SPECIAL BONUS (Extreme)
No Healing Touch         100
No misses                700
Completed with 120 left  700
MAX CHAIN Over 97        500


Nous is probably the easiest of the X operations.  Difference from any other
Nous operation is that you have to deal with more tumors in less time.  Now
feel free in going about this operation anyway you like.  Personally, I find
that draining and scalpeling each tumor in their order, saving their removal
after I cut out each of them was faster.  However, individual removal might be
faster for you.

As you expect, as you deal more damage to Nous, more tumors will show up.  If
you don't care about your rank, you can save some time by letting one or two
tumors explode by trying to deal damage to the main body.  The bursting does
deal considerable damage (I'm estimating 30 to 50 here), so use in extreme
moderation.  Nous is just about done when you ahve to deal with six of the
bursting tumors.

When it comes to HT, I recommend waiting until you are dealing with the final
six or some time close to it.  After all, if you need the Healing Touch before
the final point, you might not be able to make it to the end.


Good luck...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-5 Bythos
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Bythos         : 6 HP

SPECIAL BONUS (Extreme)
No Healing Touch         100
No misses                500
Completed with 90 left   700
MAX CHAIN Over 70        700


Bythos will require a lot more laser power for him to even shatter.  Each of
its attacks also pack a much bigger punch.  Even a hemorrhage bursting is going
to be brutal to your vitals.

You might want to always keep him scattered about as much as possible to lessen
how often he attacks.  Don't be afraid to delay removing the core to take
care of the lacerations.  Heck, don't be afraid to just shatter Bythos just for
the purpose of taking care of the patients wounds and vitals.

Another method is to have Bythos make 8 lacerations.  For some reason that is
the limit.  Any other 'laceration' attacks will just deal damage but you won't
have any more lacerations to deal with.  An added bonus is that you don't have
to worry about the hemorrhages as well.  However, this would mean that you'd be
constantly using the gel to prevent the vitals from momentarily dropping and
taking time away from the laser.  If speed is an issue for you, you might not
want to take this method.  Also, since you won't be suturing the lacerations
until the end, you probably won't be getting that MAX CHAIN over 70 bonus.


Good luck!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-6 Sige
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 5 minutes
# of Patients  : 1

Sige           : 6 HP


SPECIAL BONUS (Extreme)
No Healing Touch         100
No Misses                500
Completed with 120 left  700
Pus formed <24 times     700


Okay, I just got lucky with this one.  The operation is the same as any other
Sige operation, except that everything hurts A LOT worse.  You will want to
keep Sige revealed at all times so that you don't have to worry about the
hemorrhages.  If those things burst, you are looking at a painful 30 or so drop
in vitals.

For this operation, you will have to be as agressive as possible.  Locate Sige
as soon as you can and scalpel it out.  Even when it's revealed, you should try
to take care of the gas hole just so that the vital decrease rate isn't so
horrible.  You also would want to drain the pus so that it wouldn't obstruct
your view at cutting Sige.  Just make sure to take care of any 'blood' wounds.
You can somewhat ignore the inflammations a bit as long as you take care of
everything else first.

As you may notice, you have access to all your tools as soon as you reveal Sige
despite there being gas.  You would want to use to this to smear gel all over
the place or even to inject stabilizer until you get a clear view.

When it clears up, make sure to keep Sige gelled up to keep it from making too
much pus or from getting all over the place.  Besides, the gel will help your
vitals anyway.

Also, as soon as you deal damage to Sige, ultrasound where it was.  You'll be
able to pick up on it again so you can quickly reveal it again to damage again
and to give it less time to possibly make up a hemorrhage.

Since Sige has 6 HP, you'll want to wait until you have done 2-4 damage to Sige
before using the Healing Touch.  With the right amount of time and/or some
planning, you can deal 3 damage to Sige during a Healing Touch.


Good luck!  Because I know I CANNOT repeat what I did against Sige.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
X-7 Aletheia
-------------------------------------------------------------------------------
Starting Vitals: 99
Maximum Vitals : 99

Time Limit     : 10 minutes
# of Patients  : 1



SPECIAL BONUS (Extreme)
No misses                300
Completed with 240 left  600
MAX CHAIN Over 50        700
Red pipe not touched     400


Good news!  Everything about this Neo-GUILT is the same as the last time you
saw it.  Bad news?  As you expect, it's much, MUCH harder.

As I said, everything is the same, so the order of the defenders are the same,
copy-pasted here for your ease.

Before you inflict any damage, the order of the GUILT  is as follows:
Kyriaki (4), Nous (4), Pempti (4), repeat from the beginning.

After you inflict one point of damage to Aletheia, the GUILT are as follows:
Sige (6), Tetari (3), Kyriaki (6), repeat from the beginning.

After you inflict two points of damage, the GUILT are as follows:
Bythos (8), Sige (8), Pempti (8), repeat from the beginning.


For the first set, Nous is probably the one that is going to give you the
biggest headache.  You certainly won't have enough time to remove all of them.
Also, if you spend time to extract the spore tumor, you will barely have enough
time to remove a small bit of cytoplasm from any of the main ones.  In this
case, you have a choice of either letting it explode or a little trick.  If you
are holding the spore with the forceps while Nous retreats, you might be able
to prevent another spore from appearing when Nous reappears.  This will give
you the time you need.

For the second set, I heard that Kyriaki is a very painful part that is best to
be avoided.  In order to do so, remember to inject the serum as often as you
can in between waves and in between each time you defeat a single Sige.  With
enough luck, you'll be able to get to the vein phase without dealing with the
Kyriaki.

For the third set, just from looking at it, you can probably tell that you do
not want to deal with Pempti.  As you probably did with the previous set, make
sure to inject as much as you can in between waves as well as after removing a
Bythos core and/or defeating a single Sige.

As soon as you get to the part where it is necessary to use the Healing Touch,
it should be familiar to you.  FOR THE LOVE OF WHATEVER YOU BELIEVE IN, DO NOT
I REPEAT DO NOT SCREW UP!  You have poured so much energy into this one, DO NOT
let it go down the drain by screwing up by hitting a red vein.


For the record, I have not beaten X-7.  I can't even beat X-6 on a regular
basis.  Heck, I can't even beat 7-7 Hard yet.  Yes, I'm crying in my corner
because the bad, bad Neo-GUILT are being mean to me.  Yes, they are being very
mean to me.  Please beat them, if not for yourself, for me.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


===============================================================================
Points Table
===============================================================================

This is how scoring is decided during an operation.  As you can see, it varies
from operation to operation, although there are parts which are fairly
consistent.  I''l be trying to organize it so you will have an easier time to
find what you need.

Most likely, unless you like to get the highest score possible, this section
will be of no use to you.

-----------------------------------------------
| ACTION                      RANK     POINTS |
-----------------------------------------------
| General purpose                             |
|                                             |
| Beginning incision          COOL      200   |
|  "         "                GOOD      120   |
|  "         "                BAD        80   |
|                                             |
| Suturing laceration         COOL      120   |
| "         "                 GOOD       70   |
| "         "                 BAD        30   |
|                                             |
| Gelling small cuts          OK         20   |
|                                             |
| Placing membrane            OK         20   |
|                                             |
| Gelling membrane            OK         30   |
|                                             |
| Suturing entry wound        COOL      240   |
|   "       "     "           GOOD      150   |
|   "       "     "           BAD        90   |
|                                             |
| Bandaging                   COOL      260   |
|    "                        GOOD            |
|    "                        BAD       100   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 1-1                               |
|                                             |
| Removing fragments          COOL      110   |
|  "         "                GOOD       60   |
|  "         "                BAD        20   |
|                                             |
| Setting bone in place       OK        100   |
|                                             |
| Setting fragments           OK         30   |
|                                             |
| Gelling fragments           OK         10   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 1-2                               |
|                                             |
| Lasering small tumor        OK          5   |
|                                             |
| Revealing cut on tumor      OK         30   |
|                                             |
| Draining cytoplasm          OK         40   |
|                                             |
| Cutting out tumor           OK         40   |
|                                             |
| Extracting tumor            COOL      170   |
|  "          "               GOOD      110   |
|  "          "               BAD        60   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 1-3                               |
|                                             |
| Closing large laceration    OK         50   |
|                                             |
| Suturing large laceration   COOL      150   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 1-5                               |
|                                             |
| Removing bullet half        COOL            |
|                             GOOD      120   |
|                             BAD             |
|                                             |
| Gelling membrane            COOL      100   |
|                             GOOD            |
|                             BAD             |
|                                             |
| Making necessary cut        OK         50   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 1-6                               |
|                                             |
| Cutting hemorrhage          OK         80   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 2-2                               |
|                                             |
| Cutting vein                OK         30   |
|                                             |
| Removing tumor              OK        130   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 2-3                               |
|                                             |
| Treating inflammation       OK         40   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 2-4                               |
|                                             |
| Injecting coolant           OK         10   |
|                                             |
| Cutting out dead tissue     OK         10   |
|                                             |
| Removing dead tissue        OK         20   |
|                                             |
| Cutting out capsule         OK         30   |
|                                             |
| Removing capsule            OK        100   |
|                                             |
| Placing membranes           OK         10   |
|                                             |
| Gelling membranes           OK         10   |
|                                             |
| Treating burn               COOL            |
|                             GOOD            |
|                             BAD             |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 2-5                               |
|                                             |
| Gelling membranes           OK         10   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 2-6                               |
|                                             |
| Inserting vessel            OK         10   |
|                                             |

| Operation 4-4                               |
|                                             |
| Laser stone                 OK         10   |
|                                             |
| Inject sedative             OK         30   |
| Incision                    OK         20   |
|                                             |
| Remove gall bladder         COOL      220   |
|                             GOOD            |
|                             BAD             |
|                                             |
| Gel hemorrhages             OK         10   |
|                                             |
| Inject sedative (appendix)  OK         20   |
| Place wires                 OK         50   |
|                                             |
| Remove appendix             COOL      120   |
|                             GOOD            |
|                             BAD             |
|                                             |
| Place membrane              OK         20   |
| Gel membrane                OK         30   |
|                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Operation 4-7                               |
|                                             |
| Drain tumor                 OK         10   |
| Cut tumor                   OK         10   |
|                                             |
| Remove tumor                COOL       80   |
|                             GOOD       50   |
|                             BAD             |
|                                             |
| Place membrane              OK         20   |
| Gel membrane                OK         30   |


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Kyriaki Operations                          |
|                                             |
| Suturing Lacerations        COOL      120   |
|   "        "                GOOD       70   |
|   "        "                BAD        30   |
|                                             |
| Closing large wound         OK         50   |
| Suturing large wound        COOL      150   |
|   "       "      "          GOOD       80   |
|   "       "      "          BAD             |
|                                             |
| Revealing Kyriaki           OK         30   |
| Killing Kyriaki             OK        200   |
|                                             |
| Revealing Mature Kyriaki    OK         30   |
| Killing Mature Kyriaki      OK        500   |
|                                             |
| Revealing egg               OK         30   |
| Removing egg                OK         50   |
|                                             |
| Revealing Queen Kyriaki     OK         30   |
| Killing Queen Kyriaki       OK        500   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
</pre><pre id="faqspan-3">
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Tetari Operations                           |
|                                             |
| Inject into diverticulum    OK         40   |
| Cut diverticulum            OK         40   |
| Remove diverticulum         COOL      200   |
|   "      "                  GOOD      100   |
|   "      "                  BAD        50   |
| Place membrane              OK         20   |
| Gel membrane                OK         30   |
|                                             |
| Inject into a Tetari body   OK         60   |
|                                             |
| Defeat Tetari               OK       2400   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Pempti Operations                           |
|                                             |
| Inject core                 OK         20   |
| Laser initial core          OK        120   |
|                                             |
| Laser mini-core             OK         10   |
| Laser tumor                 OK          5   |
|                                             |
| Suturing Lacerations        COOL      120   |
|   "        "                GOOD       70   |
|   "        "                BAD        30   |
|                                             |
| Damage core                 OK         30   |
| Defeat core                 OK        400   |
| Defeat beserked core        OK        800   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Nous Operations                             |
|                                             |
| Draining spore tumor        OK         10   |
| Cutting out spore tumor     OK         20   |
| Removing spore tumor        COOL      120   |
|   "        "     "          GOOD       70   |
|   "        "     "          BAD        30   |
|                                             |
| Draining Nous               OK         30   |
| Cutting Nous                OK         50   |
| Defeating Nous              OK        200   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Bythos Operations                           |
|                                             |
| Suturing Lacerations        COOL      120   |
|   "        "                GOOD       70   |
|   "        "                BAD        30   |
|                                             |
| Cut hemorrhage              OK         80   |
|                                             |
| Shatter Bythos              OK         50   |
| Damage Bythos               OK         50   |
| Defeat Bythos               OK       1000   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Sige Operations                             |
|                                             |
| Suturing Lacerations        COOL      120   |
|   "        "                GOOD       70   |
|   "        "                BAD        30   |
|                                             |
| Treating Inflammation       OK         40   |
| Gel incision                OK         20   |
|                                             |
| Cutting hemorrhage          OK         80   |
| Place membrane              OK         20   |
| Gel membrane                COOL      100   |
|  "   "                      GOOD       50   |
|  "   "                      BAD             |
|                                             |
| Reveal Sige                 OK         30   |
| Damage Sige                 OK         50   |
| Defeat Sige                 OK       1000   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Aletheia Operations                         |
|                                             |
| Defeat Kyriaki              OK        200   |
| Suturing Lacerations        COOL      120   |
|   "        "                GOOD       70   |
|   "        "                BAD        30   |
|                                             |
| Defeat Nous                 OK        300   |
| Draining spore tumor        OK         10   |
| Cutting out spore tumor     OK         20   |
| Removing spore tumor        COOL      120   |
|   "        "     "          GOOD       70   |
|   "        "     "          BAD        30   |
|                                             |
| Defeat Pempti               OK        200   |
| Laser tumor                 OK          5   |
|                                             |
| Defeat Sige                 OK        300   |
| Treating Inflammation       OK         40   |
|                                             |
| Defeat Tetari               OK       1200   |
| Inject into diverticulum    OK         40   |
| Cut diverticulum            OK         40   |
| Remove diverticulum         COOL      200   |
|   "      "                  GOOD      100   |
|   "      "                  BAD        50   |
| Place membrane              OK         20   |
| Gel membrane                OK         30   |
|                                             |
| Defeat Bythos               OK        200   |
| Cut hemorrhage              OK         80   |
|                                             |
| Cutting a vein              OK         30   |
| Damage Aletheia             OK        100   |
| Defeat Aletheia             OK       5000   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


===============================================================================
Legal Junk
===============================================================================

[email protected]
-that is my email address for if you want anything.

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kenman - THANK YOU for your info on the SPECIAL BONUSes.
GipFace - For the SPECIAL BONUSes that were in the topic.
Bennettman - For sending me that chart regarding the bonuses.


Copyright 2008 Elric Chou (Azn Psycho)

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without permission. Use of this guide on any other web site or as a
part of any public display is prohibited.


===============================================================================
Version History
===============================================================================

July 2, 2008 - Version 1.0
> Started this.
   > How to Play section
   > Basic Tools section
   > Other Tools section
   > Scoring and Grading section
   > Operations section
   > Legal Junk section
   > Version History section

July 3, 2008 - Version 1.01
> Corrections.
   > Corrected solution to the first puzzle on "3-1 Temptation"
   > Detailed solutions to "3-1 Temptation"
> Added info.
   > Put in a few more SPECIAL BONUSes on the other difficulties

July 5, 2008 - Version 1.02
> Added info.
   > Put in SPECIAL BONUSes for the Hard difficulty

July 6, 2008 - Version 1.05
> Added info.
   > Put in more SPECIAL BONUSes for the Hard difficulty
> Correction.
   > Corrected on the "How to use" instructions for the drain

July 8, 2008 - Version 1.06
> Detailed info.
   > More information placed in a few operations
       > Such as the warning regarding an instant death during Aletheia.

July 9, 2008 - Version 1.07
> Added info.
   > FINALLY put in something decent for X-1
   > Put in how to calculate vital and time scores

July 14, 2008 - Version 1.08
> Added info.
   > FINALLY typed up X-2 and X-3.

July 18, 2008 - Version 1.09
> Added info.
   > FINALLY typed up X-4 and X-5.

July 21, 2008 - Version 1.10
> Added info.
   > Added a scoring chart.

July 22, 2008 - Version 1.11
> Added info.
   > Added the Normal SPECIAL BONUSes.

August 6, 2008 - Version 1.12
> Added info.
   > FINALLY typed up X-6 and X-7.
   > Added HP values for the X-operations.

August 11, 2008 - Version 1.13
> Added info.
   > Finished assigning HP values to all GUILT except for Aletheia.
   > Set up point tables for each strain of GUILT