=============================================================================
Tokyo Beat Down FAQ/Walkthrough
For the Nintendo DS
Version 1.0 (01/08/2009)
By LoneKenT
This file is Copyright (c)2009 LoneKenT. All right reserved.
=============================================================================
Table of Contents:
Version History [Ver_]
Introduction [Intr]
Controls [Ctrl]
Walkthrough [Walk]
Power Ups Locations [PUL_]
Tips & Trick [T&T_]
Miscellaneous [Misc]
Endings [End_]
Unlockables [Unlk]
Credits [Crdt]
Legality [Lglt]
=============================================================================
Version History [Ver_]
=============================================================================
1.0 Initial Launch, 01/08/2009
Contain: version history, introduction, controls, walkthrough, power ups
locations, tips & trick, miscellaneous, endings, unlockables, credits, and
legality.
0.0 Start writing the FAQ, 08/07/2009
=============================================================================
Introduction [Intr]
=============================================================================
This game is a pretty nice beat em up game. The main charms are the
characters, their one liners, their bravados, and the humors. The downside
of the game is the somewhat sluggish control. The game fees like it's pulled
our a Cop Movie with all the cliches. The game's enjoyable, specially if
you're the kind of person that like to take your time and see what the NPCs
on non-mission area says.
=============================================================================
Controls [Ctrl]
=============================================================================
Pause Menu: Press start during a stage and you will have the option to return
to Yaesu Police Station where you can save your game and such.
Move/walk: Press the control pad in the direction you want to go.
Run: Double tap and hold the right/left control pad to run right/left
respectively.
Sliding Tackle: Run and then press X. You can slide under enemy's shot.
Shoulder Tackle: Run and then press Y.
Sidestep: Double tap up or double tap down to sidestep up or down
respectively. Sidestep is crucial at later levels, can't win a
gun fight if you can't dodge bullets.
Talk to people: Stand close to them and press A. Only work on non-hostile
NPCs.
Pick up item: Stand on the item and press A.
Punch: Press Y.
Kick: Press X.
Jump: Press B. I don't see the point of jumping besides to evade enemy's
slide, but by the time I see the enemy slide, I'm ussually already
with my back on the ground before I could jump. Don't know why can't
jump and attack in this game.
Combo: Tap Y or X to pull a punch or kick combos. The length of the combo is
determine by how many scrolls you've found.
Closing Shot: If u timed your ending hit correctly, you can close your combo
with a gun shot. You will always close with your handgun, not
with the current gun you have. This doesn't consume your ammo.
Only practice can help you here on the timing.
Throws: Press Y and B together to grab your opponent and punch/kick/headbutt
and throw them to the other enemies. You're invincible while you're
in the throwing animation, but at the end you have a short opening
for the enemies to hit you.
Block: Hold down R button. Can block most of melee hits, but not guns.
Super Move: Hold R and press Y or X. Super move will knock down the enemies
around you, but you'll loose about 2 bar of your life but you can
recover back 1 bar slowly over time as long as your don't get hit
during those time. You don't loose life if your move doesn't hit
any enemy.
Shoot gun: Hold down L button and press Y or X.
The sluggish part of the game's controls are the Super Move and shooting
your gun. If u'r moving, pressing and holding R or L will have no effect.
(i.e. You can't move, press and hold L, and press Y and expect to shoot.)
You need to be stationary, press and hold L, wait for about 0.5 second
animation (u don't have to wait for the pull-gun-out animation to
finish), pray you don't get hit during that interval, THEN you press Y
or X and you will successfully shoot. Super Move is faster to pull.
If you're on the ground pressing L or R doesn't work, you need to get up and
then press and hold L or R and THEN press X or Y. Timing is very tight if
the enemies surround you when you're on the ground, better to just
sidestep after you wake up.
=============================================================================
Walkthrough [Walk]
=============================================================================
The format
[Day X]:
[Clock] [Character]
[Chapter's Title on Record]
Areas available:
[AREA 1]
[Area 2] [Area 2 info]
[Area 3] [Area 3 info]
[The Walkthrough for that day]
-----------------------------------------------------------------------------
[DAY X] = Which day it is.
[Clock] = The current time of the day in the game.
[Character] = Which character you're controling.
[Chapter's Title on Record] = the name of the chapter when you view your
Records from Files in police station.
Areas available: What areas are you can visit from the area selection screen.
[AREA 1] = The red location in the area selection screen. The mission area.
Notice the CAPSLOCK.
[Area 2][Area 3] = The blue locations in the area selection screen. Some will
have powerups (vest or scroll). See the [Area info] if
there's any in that area.
[Area 2 info][Area 3 info] = will be either [nothing], [vest], or [scroll].
[The Walkthrough for that day] = The walkthrough for that day
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 1:
11:00 Lewis Cannon
Standard Procedure
Areas available:
SHIBUYA
Kumomi Pier [nothing]
Marunouchi [nothing]
Shinjuku [nothing]
SHIBUYA is the introductory stage, Rika and Bando tells you what the
controls are. Each enemy dies in 3 hits, so a complete combo that connect
will do the trick. When I say hit, I mean a hit from a punch/kick. Damage
from your tackle is worth less than 1 hit from your punch/kick. Shot from
your handgun is worth 1 hit. Check Tips & Trick section to see the damage
chart, somewhat...ish.
The game starts by putting you in Shibuya, press start and go back
to station if you wanna check around other areas.
-----------------------------------------------------------------------------
14:30 Lewis Cannon
Freeway Fireworks
Areas available:
FREEWAY
Shibuya [vest]
Shinjuku [scroll]
Kumomi Pier [nothing]
Shibuya have vest upgrade. Talk to Curbside Sage and defeat 4 opponents in
10 seconds. Can defeat each one with 3 hits, don't do your 3rd hit combo
if it not going to defeat the mob.
Shinjuku has scroll upgrade. Talk to Elder of the Mall at the top floor and
defeat 4 opponents (all have handgun) without getting hit. They spawn to the
left of the sage, use kicks to get all 4 of em right as they spawn.
They die in 3 hits.
FREEWAY has no enemies, just keep walking and you'll finish the stage.
-----------------------------------------------------------------------------
16:00 Lewis Cannon
Akihabara Burning
Areas available:
AKIHABARA
AKIHABARA will introduce molotov cocktail thrower, knife wielder, big guy,
and female fighter.
Molotov cocktail thrower will uh... throw their molotov cocktail at you if
you're about a kicking distance from them, the bomb will take off 1 bar of
your HP, but they die in 2 hits.
Knife wielder use sliding tackle, an annoying move as the range is quite far.
Need 5 hits to beat them down. Note that they will not throw their knife.
Big guy will take a while to beat down as 12 hits are needed. They also use
shoulder tackle to close in their distance and knock you down.
Female fighter throws hits more often than the other enemies, they die in
5 hits, no fancy moves. They just close in and start punching or kicking
almost nonstop.
You will often get surrounded as you move through the levels. When the
enemies shows up look at the arrows that shows up on the screen, those are
the enemies. Take out the side with less enemies first, by the time you take
down that side, the enemies on the other side should be bunch up together,
use kicks to take them all out at once. There's a shotgun hidden in a
barrel around 1/3 of the stage, good to take out multiple foes that are
spread out. Don't be afraid to use it, as there are couple bullets box
later.
You'll fight your first boss at the end of this stage, a kungfu master.
Lewis will pull his 3 minutes bravado here, I don't think it count yet
at this stage.
The boss sidesteps a lot, its hard to hit him with gun, easier to connect
hits with your fist (yeap, Lewis is right). He does a damaging combo hits
and also jumping knives throws. He also have lackeys to help him. Take down
the molotov lackeys first. Its best to approach the boss vertically and
use punches, if you're approaching the boss horizontally start with kicks.
If you get surrounded, sidestep and run to either side so the enemies are
all bunched at one side. Then use kicks or tackles to take a bunch of them
down.
-----------------------------------------------------------------------------
14:15 Takeshi Bando
Bayside Boogie
Areas available:
KUMOMI PIER
Marunouchi [nothing]
Shibuya [nothing]
Shinjuku [nothing]
Almost nothing but knife wielders. Use Bando'ss far kick range to take groups
of them at once, his kicking range is further than the knife wielders
sliding range trigger, so if u kick and they back steps they won't slide
at you.
Pick up the blinking bright object at the end of the level to finish the
stage.
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17:30 Lewis Cannon
Sideswiped
Areas available:
MARUNOUCHI
Akihabara [vest?]
Kumomi Pier [nothing]
Shibuya [nothing]
Akihabara has a Retired Guide for people that missed the first vest.
Defeat 4 rioters with pipe under 25 seconds. 2 spawn on the left, 2 spawn
on the right. 3 hits to beat them down. Tackle one side, and combo the other
side.
MARUNOUCHI now introduce terorists. They use guns, 8 hits to beat them
down. If you hear a gun click, sidestep ASAP. There are nothing but
terrorists this stage. There's a shotgun after the first wave of
terrorists. Couple of restorative items further along. There's a First
Aid Kit and Bullet Box near the end of the level. If you see them you're
almost done with the level, don't hesitate to use them.
This is the last stage for Day 1. The game will bring you to the save
screen at the end of every game day.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 2:
10:00 Lewis Cannon
Back on the Street
Areas available:
SHIBUYA
Marunouchi [vest]
Shinjuku [vest]
Kumomi Pier [nothing]
Note that if you have upgraded vest 1 time before, you can only get 1 more
vest from either Marunoichi or Shinjuku, you can't get both. If you get your
second vest from Marunoichi here, then you can't get another vest from
Shinjuku here, and vice versa.
If you haven't upgraded any vest, you might be able to get both vests, but
I haven't test this yet.
Shinjuku has vest upgrade. Talk to Maestro of Legend and defeat 4 female
fighters in 25 seconds. Need 5 hits to beat down. 2 spawn on the left, 2
on the right. Take down the left side first (if you talked to the old man
from his left), throw 2 hits at them, stop to interupt your combo, then
pull a new 3 hits combo to down them. Then focus on the other 2 on the
right, same tactics, 2 hits, stop, 3 hits, new vest.
Marunouchi has vest upgrade. Talk to Stock Market Wizard and defeat 4
J-Members under 20 seconds. 2 spawn on the left, 2 spawn on the right.
4 hits to beat them down. Tackle one side, and combo the other side.
SHIBUYA introduces talking to solve problem...... anyway, 8 hits to down
that Young Criminal. A wave of 4 Young Criminal and 1 Knife Wielder next.
The other palet swap of the Young Criminal only need 3 hits to down,
but they all carry handgun. There's a burger in the bottom of the first 3
barrels you see. Another burger in the phone booth. Rice balls, machine gun,
ammo box a bit further. A wave of 5 Young Criminal and 1 Knife Wielder next.
A burger under the vending machine. Then its time to test your communication
skills again. Right, 8 hits.
-----------------------------------------------------------------------------
13:00 Lewis Cannon
Tokyo Grift
Areas available:
KUMOMI PIER
J-Base [scroll]
Marunouchi [nothing]
Shibuya [nothing]
J-Base has scroll upgrade. Need to fight your way to the end of the stage
for the scroll. The J-Members take 4 hits to down. The enemies dressed like
biker in black take 3 hits to down. Talk to Papa Taro, the J-Guru and beat
4 knife wielders without getting hit, 5 hits to down them. Talk to Papa
Taro from his right, if you talk from his left, 2 knife wielders will spawn
on your left and 2 on your right. With all 4 of them on the left, should be
able to manage easier, use 2 punch, stop, 2 punch then kick. This should down
the first 2 knife wielder and the kick should hit the other 2. Stop interupt
your combo and continue to beat them. Might not always work depend on the
enemies position. Alternate way is just use your gun and shoot em, 2
handguns on the right of Papa Taro.
KUMOMI PIER starts with a wave of 5 terorist with handgun and 1 knife
wielder. Terorist need 8 hits, knife wielder 5 hits. Don't rush in too
fast, the enemies from the wave spawn as you go deeper. A bullet box in the
first barrel. Big guy and terorist for the next wave. Big guy need 13 hits.
Medicine bottle and bullet box in the next 2 barrels. Next wave
1 female fighter with machine gun, 2 terrorist, 1 knife wielder, 1 big guy.
Move to next room. Starts with 2 knife wielders. Burger and bullet box in
the first 2 barrels. Next wave 2 knife wielders, 2 terrorists. Next wave
2 terrorists. Then its Boss time. Lewis will pull his 3 minute bravado and
so will the boss. Use your gun to shoot the boss, don't worry bout ammo, the
lackey that spawns will leave ammo box if defeated. Stay at the far right
of the screen and shoot, the boss will flinch if hit, jump over the
barrels he throws, if a lackey is close, down him quick (3hit, stop,
3hit, stop, repeat). Note that if the boss is reloading his barrels you
can't shoot him, have to wait for him to show up on screen, grab the bullet
box while the boss is reloading his barrels. If 3 minute is over, the boss
will automatically loose.
-----------------------------------------------------------------------------
10:15 Takeshi Bando
Where's the Boss?
Areas available:
J-BASE
Marunouchi [nothing]
Shibuya [nothing]
Shinjuku [nothing]
J-BASE start with a wave of 2 knife wielders (5 hits) and 1 J-Member
(4 hits). 2 rice balls, a wave of 3knife wielders, 1 biker. Then wave
of 3 knife wielders, 2 J-Members. Next wave, 1 knife wielder and 1 J-Member.
Climb stair. Rice ball and 1 knife wielder. Next wave, 3knife wielder, 1
J-Member. Rice ball and Bowl of Noodle with a wave of 5 Knife wielder and 3
J-Member. Next wave, 1 knife wielder, 1 J-Member. Go to the next room, and
beat the 2 knife wielders to clear the stage.
-----------------------------------------------------------------------------
13:30 Rika Hyodo
The Deported
Areas available:
MARUNOUCHI
Shibuya [nothing]
Shinjuku [nothing]
MARUNOUCHI introduces female fighter with machine gun. Area start with
a wave of 2 unarmed female fighters, 3 unarmed female fighters, and 3
unarmed female fighters. Don't rush to the right of the screen, stick to the
left side as long as you can so that you only fight 2 or 3 enemies at a time,
if you rush to the right you could fight up to 4 at a time. Rice ball on
floor on that wave. Next wave 2 female fighters with machine guns and 4
unarmed female fighters. Medicine bottle under the phone booth. Once you
beat those, stage's clear. 5 hits to down the enemies here.
-----------------------------------------------------------------------------
17:00 Lewis Cannon
Unusual Suspects
Areas available:
J-BASE
Akihabara [nothing]
Shibuya [nothing]
Shinjuku [nothing]
J-BASE intoduces you that shaddy gang members get surprised when they see
cops. First waves, 5 J-Members (4 hits) and 6 knife wielders (5 hits), move
up slowly so you only face them 1 to 3 members at once. Rice ball on floor
about 2 screens distance from the entrance and another rice ball on floor
about 1 screen distance. After you beat down the wave, Shin will show up at
the end of the first floor. Next floor, rice ball on floor at start, there's
another rice ball 1 screen from it, and a Bowl of Noodle another screen
from it. Wave of 8 knife wielders, 2 J-Members. When you beat down the wave,
Shin shows up at the end of the second floor, short dialogues and 1 knife
wielder shows up, you can skip this fight. Move through the door to the next
room for boss Moses. Boss Moses could be the easiest boss since he doesn't
have special moves and he doesn't attack often but any of his hit will take
out 1 bar of your HP. He has lackeys like all the other boss.
Keep using combo -> interupt -> combo on Moses and he should be down in no
time.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 3:
10:00 Lewis Cannon
Areas available:
Kumomi Pier [nothing]
Marunouchi [nothing]
Shibuya [nothing]
Shinjuku [nothing]
To finish this part, you need to visit each area and talk to all NPCs in
those areas. If Lewis recieve a call from Bando telling him to check other
area and you automatically return to the map screen, then you've cleared
that area. For Kumomi Pier you can leave after Lewis have a self dialogue
about the place is a ghost town. Sometimes Lewis doesn't recieve a phone
call even after you've talked to all the NPCs, run to the right end of the
stage, and if still no call, just round around the stage a bit, he'll get
his phonecall. When you're done with this part, you'll be in a cutscene
outside the police station.
-----------------------------------------------------------------------------
14:00 Lewis Cannon
Paragon Showdown
Areas available:
SHINJUKU [scroll]
"Lewis, I don't normally have to tell my officers this...
But I think with you, I MAY need to make an exception.
Now, this is very serious, so pay attention...
Don't get hit by rocket launchers." - Chief Watanabe
"Hey, Lewis, here's a tip...
When you're infiltrating a site, do it in style.
Think... Santa Claus!" - Chief Watanabe
One of the best entrance in the game if not the best. And talk about
heavy foreshadowings from Chief Watanabe.
Shinjuku first floor: First wave, 4 terrorists with handguns (6 hits).
Second wave, 2 terrorists with handgun, and 4 knife wielders (5 hits).
Medicine bottle at the end of first floor.
Third wave, 2 terrorist with machine gun, sometimes you can skip this
and go straight to second floor.
Shinjuku second floor: 1 wave, 1 unarmed female fighters (5 hits), 3 knife
wielders, 5 terrorists with handgun, and 6 terrorist with machine gun.
Move to the right slowly so you don't have to keep fighting 4 at once
everytime. Beat down all to procced. Rice balls at the end of second floor.
Shinjuku third floor: 3 terrorist with handgun, 7 terrorist with machine
gun, 4 unarmed female fighters. Need to beat down all of them to proceed.
Sandwhich about 1 screen distance from the start, Medicine bottle about
1 screen distance from the sandwhich, 3 green barrels with nothing under
them and another Medicine bottle on the floor about 2 screen distance from
the sandwhich.
Shinjuku Cafetaria: Boss fight, Malachi. Lewis will pull his 3 minutes
bravado. If 3 minutes are up, Malachi will talk smack to Lewis but the
fight will still go on. You will miss Bando's stage if you fail this 3
minutes. Malachi uses rocket launcher and hand gun. He has a combo of 4
handgun shots closed with rocket launcher, if you get hit with the
handgun you'll fall to the ground and his next hits will never hit you,
but just be prepared to dodge the rocket launcher if you sidesteped his 4
handgun shots. He also have a combo of melee hits closed with rocket
launcher. He can fire either his handgun or rocket launcher
independently outside of those combo. All his lackeys are terrorists with
either handgun or machine gun. Sidesteps and herd them all on 1 side.
If your surrounded form both sides but the enemies are some distance from
you, use the machine gun to knock down 1 side to the floor so you need
only to focus on 1 side, down that side fast before the other side get up
from the floor. Use punch-punch-punch-kick, interupt,
punch-punch-punch-kick, repeat, to down the enemies fast. Or you can just
you punch-punch-punch, depend on the mobs distance when you comboing.
If u get hit with the rocket you'll loose about 9-10 bars of your HP, but
you can recover 3 bars back overtime as long as you don't get hit during
those time.
There's a First Aid Kit at the start of this part, a Bullet Box 1 screen
away, a Machine Gun another screen away, and a SCROLL at the right end.
Scroll is somewhat hidden by the chairs and tables, but it is visible.
If you beat Malachi before getting the scroll there's no going back but to
load your game.
-----------------------------------------------------------------------------
14:30 Takeshi Bando
Aging Bull
Areas available:
SHINJUKU
SHINJUKU will pit Bando against Malachi. Lackeys spawn like usual.
There's a wooden box at the left end of the stage with First Aid Kit in it,
there's a Shotgun and 2 First Aid Kits at the right end of the stage.
This stage will be skipped if you fail Lewis's 3 minute bravado with
Malachi.
-----------------------------------------------------------------------------
16:00 Lewis Cannon
Hibernation
Areas available:
SHINJUKU
Talk to Rika, and you'll then end up on the first floor. Go right and you'll
go to the restricted area of the mall. There's a blinking star on the floor
about 2-3 screen distance in, pick it up. At the right end there's
a hole/tunnel on the back ground, approach it to finish the stage.
If you don't pick up the blinking star on the floor, you'll skip Day 3,
16:30, Rika Hyodo. You'll go straight to Day 3, 17:00, Lewis Cannon.
-----------------------------------------------------------------------------
16:30 Rika Hyodo
Loose Ends
Areas available:
SHINJUKU
Talk to the left most NPC to clear the stage.
-----------------------------------------------------------------------------
17:00 Lewis Cannon
Farewell...
Areas available:
AKIHABARA
Kumomi Pier [vest]
Marunouchi [scroll]
Shibuya [nothing]
Kumomi Pier has vest upgrade. Talk to Wiseman of the Warehouse and defeat
4 terrorists with machine gun (6 hits) in 40 seconds. 2 spawn on your left,
2 spawn on your right.
Marunouchi has scroll upgrade. Talk to Blind Hermit and defeat 4 terrorists
with machine gun (6 hits) without getting hit. Talk to the hermit from his
left, the 4 terrorists will spawn on his right (2 close, 2 a bit farther
right), walk right a bit, and the first 2 terrorists should be bunched up
together and kicks should hit them. Throw 2 kicks, interupt, punchx2 if
they're close and change to kicks, if not just stick with kicks.
AKIHABARA has no stage, just a cut scene. After the cutscene you're done.
KUMOMI PIER
First section:
Order of appearance, 3 molotov cocktail throwers (2 hits), 3 terrorists
with hand gun (9 hits), 3 unarmed female fighters (5 hits), 1 female
fighters with machine guns (6 hits), 3 molotov cocktail throwers,
1 terrorists with hand gun, 3 unarmed female fighters, 2 female fighters
with machine guns 1 molotov cocktail throwers, 2 female fighters with machine
guns. Move to the right slowly as usual but at this point you should
be somewhat used to taking 4 people at once.
Handgun under the blue barrel 1 screen distance from start and another
handgun under the blue barrel another 1 screen distance away. Burger under
the top blue barrel 2 screen distance away after that. Medicine bottle
under blue barrel 1 screen distance after that.
Second section:
First wave, 1 female fighter with machine gun, 1 molotov cocktail thrower,
1 unarmed female fighter.
Second wave, 2 terrorist with hand gun, 3 unarmed female fighter
Third wave, 2 female fighters with machine gun, 1 unarmed female fighter,
1 terrorist with hand gun.
Forth wave, 2 unarmed female fighters, 1 female fighter with machine gun.
Hand gun under the first second blue barrel when at start, Burger under
the third blue barrel at start. Bullet box and Bowl of Noodle both under
blue barrel about 3 screen distance from the burger.
Third section:
First wave, 2 unarmed female fighters, 1 female fighter with machine gun.
Second wave, 1 unarmed female fighters, 1 female fighter with machine gun.
Shotgun and First Aid Kit under the barrels at the start. Bowl of Noodle
under the lower blue barrel 2 screen distance from start.
Then it's Boss Time, you'll fight Saiko Itakura, she uses machine gun. She
likes to burst the shots 3 times (i.e. she burst, sidestep, burst, sidestep,
burst, put away her gun), this can be a pain if you're on the ground and she
starts this bursts motion as she can follow your sidestep with her sidestep.
Her combo is punchx2 closed with uppercut. She can also throw uppercut outta
no where which will knock you down.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 4:
Beast Cop Blues
13:00 Lewis Cannon
Areas available:
MARUNOUCHI
J-Base [nothing]
Shibuya [nothing]
Shinjuku [nothing]
MARUNOUCHI has no fight, just go the right end of the area and talk to
the suspicious person in a coat and sunglasses.
-----------------------------------------------------------------------------
15:00 Lewis Cannon
Riot Control
Areas available:
SHIBUYA
J-Base [nothing]
Marunouchi [vest]
Shinjuku [nothing]
Marunouchi has vest upgrade. Talk to Blind Hermit and defeat 4 big guys
(12 hits) in 40 seconds. 2 spawn on your left, 2 on your right. Tackle down
1 side and combo-interupt-combo the other side as much as you can, repeat.
Or just herd them all to 1 side if possible.
SHIBUYA introduces beating civilians. Talk to the Boy Who Hate Police, and
open a can of whooparse (3 hits). Boy with a handgun, nice. Sandwhich on the
floor. Talk to the Displeased Witness, and serve him the same menu. 3
civilians suddenly shows up. All civilians this stage carry handgun, don't
be fooled by their funny stance, they can fire their handgun with almost no
delay after they pull out their gun. Next wave, 1 civilian with handgun,
this one need 8 hits. Next wave, 6 civilians with hand gun.
Talk to Blame-Seeking Insomniac to turn him into... terrorist? Anyway, 6
hits. A wave of 6 civilians will show, one of them need 8 hits to down,
there's a shotgun under the phone booth.
Talk to Rioutous Youth, and turn him into another terrorist. 2 terrorists
and 1 civilian will show up to help him. 1 screen distance away, theres
a First Aid Kit under the blue barrel. Next wave will come, 3 civilians and
1 big guy wielding pipe (13 hits). 1 screen distance away a shotgun under
blue barrel, and the next wave will come, which consist of 2 civilians, one
of them need 8 hits. Talk to Rika at the end of the stage to finish.
-----------------------------------------------------------------------------
19:00 ~ 22:00 Lewis Cannon
Gravitas!
Just Cutscene with Rika and uh... Kiwi~ something... No area selection
screen, you'll automatically go to this cutscene when you talk to Rika from
last stage.
-----------------------------------------------------------------------------
21:00 Rika Hyodo
The Collector
Areas available:
J-BASE
Akihabara [nothing]
Shibuya [nothing]
Shinjuku [nothing]
J-BASE waves start with 2 knife wielders (5 hits), and 1 J-Member (4 hits).
Next wave 4 knife wielders, 1 biker (4 hits).
Next wave 4 knife wielders, 2 J-Members.
Next wave 1 knife wielder, 1 J-Member.
2nd floor, 1 knife wielder waiting, 5 more and 2 J-member will keep showing
up on the right side. Combo-interupt-combo and keep them bunched on the right
and they should be down quick.
Next wave 1 knife wielder spawn on your left, 1 knife wielder and 1 J-Member
spawn on your right. 1 knife wielder and 1 J-Member will spawn on your right
if you keep moving right.
Bowl of Noodle on the floor about 2 screen distance from the start.
Boss room: Boss Moses again, but this time he's alone, use
combo-interupt-combo till he dies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 5:
11:00 Lewis Cannon
Turning the Tides
Areas available:
SHINJUKU
Kumomi Pier [nothing]
Marunouchi [nothing]
Shibuya [scroll]
Shibuya has scroll upgrade. Talk to The Man who Inspires All and beat down
4 big guy wielding pipe (14 hits) without getting hit. Hardest test to do,
talk to to the old man from his left, 2 will spawn on you, 2 will spawn
on the right of the old man. Take 1 step left immediately after you talked
to the old man but before the enemies reach the ground, so that all 4 will
be to your right, use Punch-Punch-Kick-interupt-repeat as they're bunched
together and hopefully none of em able to hit back. This doesn't always work.
Alternative way is running and tackle all of them when they're bunched, run
away from them and wait for them to get up and approached you and they should
be bunched together, use kicks to hit em all. If any of the enemy starts to
move slowly behind you as you hit them, sidestep and herd them to one side
and repeat.
SHINJUKU, talk to the NPC in white, don't bother breaking boxes, just break
the barrels (thought some are hidden behind boxes), and most of them will
have a blinking light under it, pick them up. You can clear the stage just
by picking up the blinking light under the red barrel on the 3rd floor.
-----------------------------------------------------------------------------
13:00 Lewis Cannon
Shinjuku Shuffle
Areas available:
SHINJUKU
SHINJUKU starts with Lewis's 3 minute bravado to beat all enemies. Wave
starts with 6 terrorists with machine gun (6 hits), 5 terrorists with hand
gun (6 hits). Next wave 1 terrorist with rocket launcher (6 hits) will show
alone. 1 terrorist with machine gun and 1 terrorist with hand gun after that.
Lewis will give a shout when it's been 1 minute, and another shout when it's
been 3 minute.
If you fail Lewis's 3 minute bravado, the next stage will be the last stage
and you'll get the ugly ending.
-----------------------------------------------------------------------------
16:00 Lewis Cannon
Tough and Rumble
Areas available:
AKIHABARA
AKIHABARA start with 1 molotov cocktail thrower (2 hits). 1 terrorist with
machine gun (6 hits), and 1 molotov cocktail thrower after that.
Molotov cocktail under blue barrel, and shotgun under the phonebooth.
1 molotov cocktail thrower come. Then 5 terrorists with machine gun and
molotov cocktail thrower, there's molotov cocktail under blue barrel and
phone booth on this wave. Next wave, 3 terrorists with machine gun and
2 molotov cocktail throwers, blue barrel with a molotov cocktail under it
at the end of this wave. Next wave, 4 terrorists with machine gun and
1 molotov cocktail thrower, blue barrel with a wooden stick under it.
2 barrels with steel pipe under them, and come the next wave, consist of
3 terrorists with machine gun and 2 molotov cocktail throwers. There's
a rocket launcher under the phone booth, you'll need this for the boss.
Barrel with First Aid Kit under it 1 screen distance away. Barrel with
Bullet Box under it another 1 screen distance away, and come the next wave,
consist of 3 terrorists with machine gun and 4 molotov cocktail throwers.
2 blue barrels with molotov cocktail at the end of the wave.
Boss: Get the Rocket Launcher on the floor and fire away, then run to right.
Keep running till you see another Rocket Launcher or Bullet Box, grab em
and fire. Repeat till the boss (or you) die. 14 shots to beat down the boss.
Sometimes there are health item on the floor.
This will be the last stage if you fail Lewis's 3 minute bravado in the
stage before (i.e. Day 5, 13:00) and you'll get the ugly ending.
-----------------------------------------------------------------------------
17:00 Takeshi Bando
Yaesu's Finest
Areas available:
AKIHABARA
AKIHABARA introduces officers (6 hits) and big guy police officers (12 hits),
which is knife guy and big guy palette swap respectively. All officers use
hand gun. First wave, 3 officers. Next, 3 officers. Medicine bottle under
the vending machine and the next wave of 2 officers show up. Next wave, 5
officers show up and a First Aid Kit under the phone booth at the end of
the wave. Next wave, 2 officers. Next wave, 1 big officer and 1 officer.
Next wave, 2 officers. 8 more officers will show up till you see a Medicine
bottle and 1 big officer will show up. 2 officers will show up after that
until you see 2 steel pipes on the floor and 3 more officers will show up.
Phone booth at the end of that wave, which has Bottle medicine under it.
8 officers and 1 big officer more will show up as you keep moving right.
Hand gun at the end of the map. Stage's done when you've clear the wave.
-----------------------------------------------------------------------------
20:00 Lewis Cannon
Last Cop Standing
Areas available:
SHIBUYA
SHIBUYA gives you machine gun, shotgun, hand gun, and bullet box under the
wooden boxes. Wave of 1 officer (6 hits) from left and 3 officers from right
spawn, the 3 will be blocked by wooden boxes to the right. There's Bullet
Box under the top wooden boxes. 4 officers will show up till you see a
Bullet Box, and a phone booth with Rice Ball under it. 2 officers to your
left and 1 officer to your right will show up when you pass the phone booth.
1 officer and 1 big guy (12 hits) before the dog statue. 2 officers when
you pass the dog statue. 2 officers and 2 big officers when you reach a blue
barrel with Bowl of Noodle under it. 2 officers after the barrel. 2 officers
after that. You'll see another blue barrel with nothing under it and 4
officers and 1 big officer show up. Last wave, 2 officers from your left.
Reach the end of the stage to finish.
-----------------------------------------------------------------------------
23:55 Rika Hyodo
Chief Under Fire
Areas available:
KUMOMI PIER
KUMOMI PIER start with 2 officers (6 hits). Blue barrel with Bullet box.
3 officers and 1 big officer (12 hits) after the bullet box. 2 officers
next. 2 officers will show up when you see a barrel with Bullet Box under
it, and 3 more officers will show up when you reach the barrel. 1 big
officer and barrel with First Aid Kit under it. And you've reach the end of
the first section.
Second section, wave start with 2 officers, 3 blue barrels with nothing under
them, and handgun on the floor. 4 officers and Bullet box next, move up
slowly as 2 of these officers suddenly drop down from above, if you're too
forward you could be surrounded from both side depending on where you are
when they drop. 4 officers next wave. Last wave, 2 big officers and 1
officer. End of second section.
You'll see some cutscene when you start the third section. First Aid Kit
at start, 4 machine guns scattered along this section. This section is just
about 4 screen distance. But alot of officers will keep on spawning.
The total is 10 officers, 1 big officers, 2 terrorist with machine gun
(6 hits), and 4 SWATs with machine gun (10 hits). Just beat them all down!!!
When you see the SWAT with machine gun then you're about 2-4 more enemies
till you're done with the wave.
If you die or get too low on life during the third section, you will
automaticaly go into cutscene (1 time I had 2 bars left and the cutscene
triggers). There'll be no option to retry the stage.
You'll go to the next and final stage, Day 6, 15:00 as Lewis Cannon and
you'll reach the bad ending.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Day 6
00:05 Rika Hyodo
La Femme Rika
Areas available:
KUMOMI PIER
KUMOMI PIER doesn't end if you don't walk to the right end wall when the Go
sign is flashing. The Go sign only appear when you've cleared the current
wave, it will dissapear if enemies spawn. If it dissapear you'll have to
clear the enemies. Stick to the right end of the screen this stage,
so that as soon as the Go sign shows up you can finish the stage. If
you're not close there's a possibility that another wave come in as you
move to the right end wall, especially if you're on the left end of the
stage, enemies seems to keep spawning there.
Now for the 2 items in this stage:
1 screen distance to the left from where you start are 2 barrels, Bowl of
Noodle under the bottom barrel. 2 screen distance to the left form that
are 5 barrels, shotgun under the bottom barrel. I think these items are
more of a trap than help. I'd skip them unless I'm really low on life
then I'd get the noodle. If you do decide to get the items, get back
to the right end of the stage before taking out the enemies.
It seems the position you are at determine what enemy will spawn.
The possible enemies this stage are:
Unarmed SWAT (8 hits)
Big officer (12 hits)
Officer (6 hits)
Big guy with pipe (13 hits)
Terrorist with machine gun (6 hits)
The stage starts with 4 big officers to your right, you can corner them and
just punch-interupt-punch till they all die. If you stick your back to the
right wall, there's a possibility that you can finish the stage by just
fighting that 4 big officers, and 2 SWATs that spawn after.
There's a limit on the enemies that can spawn, but there's no point
dragging the fight long, unless if you're doing it for the challenge.
-----------------------------------------------------------------------------
15:00 Lewis Cannon
Good Cop, Bad Cop
Areas available:
POLICE HQ
POLICE HQ, this is it, the hardest and longest stage in the game.
Stage has 6 sections:
First floor
Second floor section one
Second floor section two
Elevator
Top floor
Boss
Enemies list:
Officer (6 hits)
Unarmed SWAT (8 hits)
SWAT with knife (9 hits)
SWAT with machine gun (9 hits)
Big officer (12 hits)
Female with machine gun (6 hits)
Terrorist with machine gun (6 hits)
Terrorist with rocket launcher (6 hits)
Terrorist with hand gun (6 hits)
First floor, officers and unarmed SWATs. Good enough for warm up.
Burger on the floor at the end of this floor which is about 3 screen
distance from start. Go up the stairs to get to the next section.
Second floor section one, 2 unarmed SWATs drop down, next 6 officers, 2 SWATs
with knife (they have hand gun, althought it's not visible when they pull it
out, they'll be in shooting stance while holding the knife), 2 more officers,
and another 2 officers, shotgun on floor, 1 unarmed SWAT and 1 big officer
show up, 3 SWATs with knife, 3 unarmed SWATs. Burger on floor at the end
of this section. Go through the door to get to the next section.
But, Cutscene before the door open, I really have no idea is Lewis doing
that for style, or he really thought he can open the door that way...
I suppose that's his charm XD.
Second floor section two, 2 SWAT with machine gun drop down, 1 SWAT with
knife few steps further. Rocket launcher on floor few steps from start.
Next wave, from the left 1 female with machine gun, from the right 1
terrorist with machine gun and 1 female with machine gun. Next wave, 3 SWATs
with machine gun, 1 SWAT with knife, and 1 more SWATs with machine gun.
Bullet Box on the floor at the end of that wave. Next wave, 2 SWATs with
machine gun and 1 SWAT with knife. Next wave, 2 unarmed SWATs and 1 officer.
Next wave, 1 officer, 2 SWATs with machine gun, 1 terrorist with rocket
launcher, 2 females with machine gun, 2 officers, 1 terrorist with machine
gun (from the left). There's a Bullet Box around where the terrorist with
rocket launcher show up. Last wave, 3 terrorists with rocket launcher, 2
terrorists with machine gun. You should now be very close to the end of this
section when the last wave starts showing up, theres a First Aid Kit at the
end of the section. Don't kill all the enemies from the last wave if you
need the First Aid Kit, because you'll immediately go to the next section
when you've beat down all the enemies.
The elevator is just 1 screen small, where you face 2 waves of: 2 SWATs with
machine gun and 2 SWATs with knife. Can corner them easily here. You'll
immediately go to the next section when you've beat down all the enemies.
Top floor, 2 SWATs with machine gun, 1 terrorist with machine gun, and 1
terrorist with rocket launcher. First Aid Kit under wooden box 1 screen
away from the start, when you see this box, 1 terrorist with machine gun
will show up. Next wave, 1 female with machine gun, 2 terrorists with hand
gun. You'll see another wooden box with machine gun inside it, and the next
wave will come, from the left: 1 terrorist with machine gun, 1 terrorist with
rocket launcher, from the right: 1 female with machine gun, 1 terrorist with
hand gun. Next wave, from left: 1 terrorist with hand gun, from right, 2
terrorists with machine gun and 1 terrorist with rocket launcher.
After the wave you'll see another wooden box with handgun inside it and the
next wave will come, 3 terrorists with machine gun and 2 terrorists with
rocket launcher. You're 1 screen distance away from the end, Bowl of noodle,
hand gun, shotgun, machine gun, and rocket launcher, pick you poison. Keep
going right to meet the man behind it all.
Boss fight: Commissioner Endo has punch/kick that's quick and covers the
range about Lewis's kicking distance. He also has access to machine gun,
shotgun, and rocket launcher. Machine gun and rocket launcher are easy to
sidestep, but can't seem to sidestep his shotgun if he shoot from 1 distance
range away from you, just have to bite the bullet. Crowd control the
lackeys, combo-interupt-combo, sidestep bullets, nothing more I can say,
if you got to this part of the game, you should know how this game works.
This will be the last stage if you die or get too low on life when playing
Rika on Day 5, 23:55, during the third section of that stage.
-----------------------------------------------------------------------------
23:30 Takeshi Bando
Tokyo Confidential
Areas available:
MARUNOICHI
MARUNOICHI will be the last stage
First wave, 4 officers (6 hits). 1 officer few steps further. Phone booth
with Bowl of Noodle under it, and 2 officers will show up. Few steps further
1 officer show up from your left and right. Few steps further, 3 SWATs with
machine gun (10 hits). You'll then see wooden boxes, with Shotgun, 4 Bullet
Boxes, and Rocket Launcher under it, and Commissioner Endo standing there
waiting for you to talk to him. Get the gun you one and then talk to him.
Then it's show time right then and there. Bowl of Noodle will show up where
Commissioner Endo was standing. Commissioner Endo has the same moves as the
last stage. Additional Bullet Boxes may spawn as you beat down the lackeys
that show up.
=============================================================================
Power Ups Locations [PUL_]
=============================================================================
All the upgrades are available only when you're controlling Lewis Cannon and
all the NPCs to talk to are hunched old men that will have "test" you have
to pass, except for the third scroll which is on the floor during a boss
fight. Vests tests involve beating down 4 enemies under a time limit.
Scroll tests involve beating down 4 enemies without getting hit.
Vests locations:
1. Day 1, 14:30, Shibuya.
2. Day 2, 10:00, Shinjuku.
3. Day 3, 17:00, Kumomi Pier.
4. Day 4, 15:00, Marunouchi.
Scrolls locations:
1. Day 1, 14:30, Shibuya.
2. Day 2, 13:00, J-Base.
3. Day 3, 14:00, Shinjuku.
4. Day 3, 17:00, Marunouchi
5. Day 5, 11:00, Shibuya.
=============================================================================
Tips & Trick [T&T_]
=============================================================================
Sidestep is very important.
Master the sidestep.
You're on the ground, and the enemies surrounds you from both side, what's
the first thing to do when you wake up? Sidestep.
Hear a gun cock? Sidestep.
See enemy pull out their gun? Sidestep.
Enemy approaching you from your back when you're hitting someone? Sidestep.
Can't win a gun fight if you can't dodge bullets.
If the enemy is keeping their distance about a kick from you, there's a high
chance they will pull out their gun or use their special moves. Prepare to
sidestep or kick them fast.
If an enemy pull out their gun, they will not put it away until they fired
or they got hit. So running away from them will not help much, they will
still shoot. If you're running away diagonally, their shot can miss, but
this is not guaranteed. Need to hit them or sidestep their shot.
If an enemy is cornered don't perform a combo on them. Just keep punching,
but timed it slowly so that you don't start comboing with your punch. You
want the enemy to flinch from your hits but unable to recover and hit back.
This even work on the bosses, but since they have lackeys, they can disrupt
this.
Sometimes it's better to not finish your combo moves, since the finishing
hit will knock down your enemy and it will take sometime for them to get up
from the floor before you can hit them again. If you stop your combo midway
and start a new combo string, the enemy will not get knocked down and you
can keep dishing hits on them. This is important on Lewis's 3 minute
bravados or the timed fight for your vests upgrade.
If you're surrounded, sidestep and run to either side, tackle down the
persistent enemies that backsteps to keep you in the middle (if there's
any). Then turn around and start kicking the enemies that are now bunched
on the other side. The key is to keep the enemies that are attacking
(i.e. on their feet) at one side.
Some of the punch in the punch combos distance is sometime very short and
you can miss the enemy. Example is Lewis's 4th punch in his combo, he uses
uppercut, the distance is very short, it misses the enemy most of the time.
I find it best to just Punchx3-interupt-Punchx3-repeat instead of doing
full punch combo. And if I do want to do a full combo I switch to kicks
after the 3rd punch (i.e. punch-punch-punch-kick-kick-kick-kick), this
give me a better chance to connect all my hits.
Items effect:
First Aid Kit Recover 7 bar
Bowl of Noodle Recover all bar
Medicine Bottle Recover 2.5 Bar
Rice Balls Recover 2 bar
Sandwich Recover 1 bar
Burger Recover 1.5 bar
Bullet Box Full ammo to whatever gun you're carrying
Hit = the hit from your punch/kick.
Grab = 3 hits
Shoulder tackle or sliding tackle = 1/3 hit?
Hand gun, 10 shots, 1 shot = 1 hit.
Machine gun, 10 shots, 2 shots = 1 hit.
Shotgun, 5 shots, 1 shot = 1 hit.
Rocket launcher, 1 shot, 1 shot = atleast 6 hits.
Molotov Cocktail, 1 use, 1 use = 1 hit.
Life start at 10 bar
Scroll start at 1
=============================================================================
Miscellaneous [Misc]
=============================================================================
Some comments from the sages when you complete their test:
#1 Vest: Curbside Sage, "strong enough to withstand damnation".
#2 Vest: Maestro of Legend, "You are a virtuoso of violence!".
#4 Scroll: Blind Hermit, "One may challenge the gods with this much skill".
#5 Scroll: The Man who Inspires All, "You now have the skill of the gods in
your hands".
Binary Zealot, "01001001 00100000 00111100 00110011 00100000 01010101".
Ever wonder what that means?
In decimal those numbers are: 73, 32, 60, 51, 32, 85
Look up those value in ASCII chart, and you'll get: I space < 3 space U
Put them in strings and voilla... "I <3 U"
That's "I love you" if you're still wondering.
=============================================================================
Endings [End_]
=============================================================================
1. The Good
Day 5, 23:55 when you play Rika, don't die when you're in the third section
of Kumomi Pier.
2. The Bad
Day 5, 23:55 when you play Rika, die when you're in the third section of
Kumomi Pier. Day 6, 15:00, Lewis Cannon will be your next and last stage.
3. The Ugly
Fail Lewis's 3 minute bravado at Day 5, 13:00. Day 5, 16:00, Lewis Cannon
will be your next and last stage.
=============================================================================
Unlockables [Unlk]
=============================================================================
New Game + and Movies
When you finish the game you'll get asked to save your game, the file will
have star mark on it, and you'll be returned to the title page when you're
done. Load the file to start a new game plus, all vests and scrolls will be
lost but you'll keep the files you've got in the File section. You'll also
unlock the Movies section in the File.
=============================================================================
Credits [Crdt]</pre><pre id="faqspan-2">
=============================================================================
Thanks to Kiljaeden (FFXI Phoenix Server) for letting me know bout this game,
people that posted on gamefaqs board, without em this FAQ will never be.
=============================================================================
Legality [Lglt]
=============================================================================
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profit, and may not be given away as an add-in/gift to bought items. All
rights are reserved to respective parties, even those not explicitly stated
herein. Thanks for reading this, and thanks for respecting FAQ authors.
The only allowed site to host this FAQ is GameFAQs.com