Welcome one and all to my guide on Thrillville-off The Rails for DS. No, the
game is not what you expected, but it still deserves a guide to get you through
the tough bits. If need be, next time get the PC version. The game is still
relatively fun, but it's also very repetitive, easy, and runs dry very quickly.
Moving onward...
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2. Contact Me
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a_bilogur [at] yahoo [dot] com is the place to get to me. This isn't my main
Email, but I make it my duty to check it every so often. So don't expect a
reply for a few days.
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3. Table of Contents
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1. Introduction
2. Contact Me
3. TOC
4. Managing your Park
5. Story (main walkthrough)
6. Park Managment Missions
7. Rides
8. Minigames
9. Unlockables
10. 100% Completion Checklist
11.Legal Bit
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4. Managing your Park
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-Thrill HQ
Thrill HQ is the center of your operations. There you can view high scores and
rewards, change costumes, and see an overview of your progress. Most
importantly, you'll use the world map in the HQ to travel between parks.
-Talking
Talking to people is very import thing in this game, as the guest is the best
possible guage of what your park has and what it needs. Tap on a customer and
them tap the speech bubbles to find out what they like and don't like. This is
THE way of finding out how to improve your park. You can also challenge them
to a game of their favorite minigame (there are seven in the game).
-Dialogue
Sometimes, when you're talking to someone, you'll need to use persuassion. You
will be given three choices, take th one you find most convincing.
-Camera, Moving, Map
The Park Maps helps you find mission objectives and problems in your park. You
can use the shoulder buttons to move it to the touch screen and interact with
it. You can tap on it to warp to any point in your park. You can also use the
camera to look at faraway points within your park. Use the D-Pad or X-Y A-B
buttons to move the camera. Tap on a spot to walk there. Or press the return
icon, which appears in the center-bottom of the touch screen, to snap back.
-Centerpeices
Tap on your park's centerpeice (at the entrance) to see valuable information
about your park, all in one peice.
-Thrills
Each of your attractions generates Thrills. These are represented by a star
icon in the information screen. the first number shows how many thrills the
ride has achieved and the one right of it tells what the maximum amount of
thrills the ride can achieve is. the red circle around the happy face next to
the minimap is the Thrill-O-Meter. Once it's full, you can open a new park.
-Thrill Store
There is a Thrillville store, where you can buy coasters, rides, stands, and
staff. Use the Shopping Cart icon on the shoulder pad or click on an empty plot
of land and tap the build icon to access the store. Staff make the park go
smoothly, and you can train them to upgrade their skills. Coasters are the
mega-wanted of the park, while attractions are the more ordinary rides. Stand
can be mingame machines or eating/dirinking/latrinne establishments.
-Staff Manangment
You need staff to manage your park. There are three types of staff-sanitational
staff, mechanics, and cheerleaders. You can hire more, up to 5, or train their
skills up to be more proficient with their task, up to level 3.
-The Perfect Park
The perfect park needs thrills, lots of staff, and enough eating/drinking and
sanatational establishments.
-Mini-games
There are seven fun mingames that you can play in the game. You can challenge
other guests directly or tap on a stall to play directly.
-Game Masters
Onc you have achieved the high score for a mini-game, the Game Master comes to
your park, and you can challenge him head-on. They're crazy hard to beat, but
you get great prizes if you beat them head-on.
-Configuring Attractions
You can sell attractions, upgrade them (unlockable), tell for them to be
cleaned/fixed, or change the admission price, all the while checking its vital
stats, like how much money it is earning, and how many thrills it is
generating.
- Managment Missions
There are two types of managment missions-mystery and
managment. The first are missions that count towards advancing the story. The
second is a way to unlock bonuses, new rides for your park, and keeping sure
your park is as fun as it should be. They can be accessed by the missions
button (the envelope on the shoulder buttons).
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5. Story
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[This means an unlock] This is a kid's game, so don't expect anything serious.
A. Thrillville Fantasy
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Let's begin. You start out in Thrillville Fantasy. The game works through the
story mode through "Mystery Missions." Press L or R to move the top screen to
the bottom (an innovative feature) and access the board, among them your
Mystery Mission messages. Tap the mail icon to access your first message-you
have to find five help statiosn, which will teach you the basics of park
mamagment. These are Talking, Dialogue, Camera, Centerpeices, and Thrills.
[Small Wooden Coaster blueprint and 1000 Thrills]
Once you finish this you can contact Sam Handy, Thrillville's investigator who
is looking into the current mystery. Go see him-he is the shiny dot on your
map. Aparently the mascot of the park, a princess, seems to think she's a frog.
he tells you that Willy Wombat found something suspicious in the park, but good
luck making him give it to you. ["The Dragon's Breath" and 1000 Thrills]
Thrills.
Talk to Willy, who says he found something near the staff trailers, and that
he'll only give it to you if you manage to beat him at Whack-A-Wombat. Easy.
Beat him and then get what he found-a Hypno Disk. [500$, 1000 Thrills]
She's still acting like a frog, but you propose building a really "Big" special
ride to shock the system. Monty the robot suggests building Wizard's Wand, only
the plans are missing. Betty Buttress seems to have them. [Extra-Large Wooden
Coaster blueprint, 1000 Thrills]
Get to the girl to find out that the plans aren't finished, and aren't sceduled
for completion until next week. Yo prompt her to finish them today. Only, you
need to beat her at air hockey. Sigh, are minigames the solution to any
problem? [The Wizard's Wand, 1000 Thril Points]
The plans have been recovered not a moment too soon. Thrillinia has begun
chasing flies! :P Build the ride on a spare plot. She snapped out of it for a
few moments, but that was short-lived apparently. [Ferris Wheel Upgrade 1, 1000
Thrills]
Go to her and talk to her. Convince her and snap her out of it. After she snaps
out of it, she tells you that the least thing she remembers is Willy showing
her some disk. [Ferris Wheel Upgrade 2, 1000 Thrills]
He cracks even before you start asking. Apparently they threatened to make his
whole family frogs. He employer was someone from "Globo-Joy." [Alley-Oop WHOA
section, Princess Thrillinia Plush]
B. Thrillville Frontier
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Before starting at the new location you watch a cutscene of a Globo-Joy board
meeting. The clown in charge seems to care more about profit margins then
thrills, but one of his members speaks out, asking about happy guests. Seems he
has something in mind for every Thrillville Park and mascot.
When you arrive you see that the park's mascot, the sherrif, is missing, and
guests are running rampid and scared through the park. A kid named Billie was
cited as having last seen Sherrif Six-Shooter. go to him and talk to him, er,
her. He's been scared so badly he's hiding, and the kid knows where he is. Go
over to her, and she askes you in some weird wild-west way to play Donkey Derby
with her to get the information you need. [Wooden Coaster section, 1000 Thrill]
After beating her she tells you that she saw him near one of "those big
displays." ["The Rattlesnake Shake," 1000 Thrills]
Find him on the mini-map and talk to him. He seems scared as hell at you, and
is really paranoid about getting attaked by bandits. So your solution is to
build a cowboy-type coaster. ["The Sand Spinner," 1000 Thrills] Build the newly
unlocked Snad Spinner in a spare plot [Medium Steel coaster blueprint, 1000
Thrills], only it breaks down REALLY quickly. Play the mechanic minigame and
fix the ride. The engeneer girl, Betty, comes over and says that it was
sabatoged, with the plans being altered during its build. Something called a
Fear-O-Matic 3000 was incorperated into it. That solves the guest problem, but
Sherrif also blabbed about how they'de already nailed several people. So you
propose that perhaps there realy ARE bandits here... [Extra-Large Steel Coaster
blueprint, 100 Thrills]
Checking your e-mail shows that the sherrkif wasn't kidding. Now that the fear
emulator is gone, he's started rodeoing up them, but three still need to be
found by you. Not that hard to spot-just clowns in bandit costumes. [Max Spin
Upgrade 1, 1000 Thrills]
The bandits are obviously agents of whoever sabatoged the park. Go interogate
him. [Dizzy Dervish WHOA section, Sherrif Six-Shooter Plush]
C. Thrillville Villiany
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Another flash-over. Mr. X is angry that his troops have failed him so far. But
"Reaserch and Development" has had better results, perfecting the thing which
will "bring Thrillville to its knees."
Well, Mr. BAD, the park's mascot, has aquirred henchmen, and they're NOT
Thrillville employees. In adition someone has stolen the latest WHOA section
blueprints. This could be disasterous!
Go to Mr. BAD and speak with him. He will be evilly discussing taking over the
world with his two (CLOWN!) henchmen. You want to build "The Braainwasher" to
see what effect it will have on him. ["the Brainwasher," 1000 Thrills] He
thinks your an evil spy sent to steal the plans from him, but building the
Brainwasher should righten the situation. [Steel Coaster section, 1000 Thrills]
Negociate with him. Get the plans back. ["The Weather Machine," 1000 Thrills]
Your next job is to engage Sinister Tim and The Plunger, Mr. BAD's henchmen, in
a game so as to distract them from Mr. BAD while Sam searches them for the
hypno disk they must be using to control him. You get it off the second one. In
order to force de-duplicacy by creating the original, you have to build the
blueprint-a medium water coaster. [Medium Water Coaster, 1000 Thrills] Build it
[Sled Slinger Upgrade 1] Using the Hypno Disk, go to the two minions and talk
to them. They won't budge, and are wearing "Hyno-proof contact lenses," which
makes the disk useless. But they do mention a certain Mr. X. [Gushing Gyser
WHOA section, Mr. BAD Plush]
D. Thrillville Chills
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Before you arrive you are treated to another cut-scene at Globo-Joy. Mr. X is
making a huge deal over who ate the last jelly donout. He pushes everyone out
and talks to himself, calling himself (or is it his imaginary friend?) Blabbo.
He seems to have found another way to foil your plans...
Well, Thrillville Creeps has been flooded by ghosts and ghouls, more so then
guests. Only thing is, none of them work for Thrillville. Bitey the Vampire
should know something. Talk to him; he's convinced he really IS a vampire. Sam
is really creaped, and won't help until you play a game with him...sigh. [???
Upgrade 1, 1000 Thrills] Beat him at Frantic Fishing. To distract the guests
while Sam works on the case, you have to build a WHOA-equipped coaster. ["The
Haunted Hose, 1000 Thrills]
Build the coaster ["The Screamin' Deamon, 1000 Thrills] Well, apparently all of
this stemms back to a Psuedo-Phantomizer thingie, so build a Haunted House to
counteract it. [Helter Skelter Upgrade 1] Next, build two pizza stalls to
de-hunger the gouls walking around. [Extra-Large Water Coaster blueprint, 1000
Thrills] It sorta work, but 5,000 Thrills are still needed to break the effect
for good. Only Bitey is still looking to bite someone, so go over and talk to
him. [Bumper Cars upgrade 1, 1000 Thrills] Snap him out of it and finish the
missions. [Split Personality WHOA section, 1000 Thrills, Bitey the vampire
Plush]
E. Thrillville 2525
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Meanwhile, at Globo-Joy...mr. X is frustrated by the state of things. That kid,
Johnson, speaks out again. Mr. X had just finished some sorta strange-looking
mathingamobob that "will finally bring Thrillville to its knees."
You enter the park to find that Rory Rocket, the mascot, thinks the park is
being invaded by aliens. Sam tells you that there are Alien Clowns all over,
but none of them are actual Thrillville employees.
You talk to Rocket, but he seems to believe it's all a conspiracy theory.
[Water Coaster section, 1000 Thrills] You spot Willy the Wombat in the park
(remember him from Fantasy), but you first need to build a Pizza and Coffee
stand to lure him out. [Oktopus Upgrade 1. 1000 Thrills] Beat him in a round of
Whack-a-Wombat to make him spill the beans. He seems to say that the
disapperances are linked to the aliens around here (no duh). He also says he
overheard a few discussing a Re-De-People-fier. The solution? A WHOA Coaster
of course. [Chainsaw Upgrade 2, 1000 Thrills] How is that even related to this
intrique?
Anyway, build the coaster. Aparently, one of the aliens wants to talk now.
["The Frantic Frequency," 1000 Thrills] The "alien" seems to be enjoying
himself now, and tells you that the experimental machine teleports people not
to the alien mthership, but to Blabo. He's hoping to teleport someone with the
plans-boy have we fallen on hard times, haven't we? Your suggestion is to try
and make the park so thrilling" the guests resist teliportation. [$500,
1000 Thrills]
After the park gets good enough, it works, but Rory Rocket is still convinced
about an invasion. ["The Vortex," 1000 Thrills] Convince him to knock it off,
[Blazing Omega WHOA section, 100 Thrills, Rory Rocket Plush]
F. Thrillville Pirates
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Ah, yes, finally, the last Thrilllvile Park. The story is reaching its end.
Meanwhile, at Globo-Joy, you discover that the clown that gave you the
information towards Mr. X's infernius end is no more then the unabiding
Johnson. Mr. x seems pretty pissed about the slip. After getting dunked in
water by X's clowns, Johnson seems pretty amazed that Mr. X claims he hadn't
given it his all yet. X also slips up that his name starts with 'Ver.'
You arrive with the park in a mess. The park sucks, and there are mines all over
the place, boring your guests to tears. Your solution is to build 10 new
atttractions. Sam suggests checking on Pirate Pete, the mascot. [Scare-O-Plane
Upgrade 2, 1000 Thrills]
Convince him there's no curse. His ship is missing and they're preparing a new
ride called Pirate's Booty, but in the meantime you have to - sigh - score 130
points at Sparkle Pop. [Inverted Coaster section, 1000 Thrills] Once you do so,
["The Pirate Boat," 1000 Thrills] build the ride. You need to go talk to Sam
again. [The Octo-Pulse, 1000 Thrills] He says that they parachuted in recently,
and they use some Voodoo-Doodoo-Doodad to bore out people. Your solution is a
huge WHOA coasster-Inverted! [X-large Inverted coaster blueprint, 1000 Thrills]
And now you plan to challenge one to a game, with the doodad going to the
winner. [Gyroscopter Upgrade 1] You talk to him, but he seems to blown over by
the coaster to really listen. It's some advanced prototype-wow, what a coaster!
It sends out non-harmonic waves of Moly_Jorium, aka Bad Mojo. It has random
effects, all bad, on what it encounters. Beat him at Frantic Fishing and get
the doodad. After a bit of funny dialogue. [Wacky Windmill WHOA section,
Pirate Pete Plush]
And so the threat is over. ...Not a very epic ending...
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6. Park Managment Missions
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A. Thrillvile Fantasy
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Who Are All These Guests? - 300$, 500 Thrills
You can talk to any guest in the park. They'll tell you what you can do to make
them happier. Tap on any guest to speak with them.
Build a Ferris Wheel - unlock "The Grand Tournament," 500 Thrills
One quick way to earn thrills is to build new attractions. Novelty keeps the
guests from getting bored. Vacant build plots come in many sizes and appear as
blue squares on your minimap. Tap on an empty plot, and build a Ferris Wheel.
And They're Off! - unlock Mayhem Upgrade 1, 500 Thrills
Donkey Derby is a classic madway game found in theme parks. Play Donkey Derby
to discover the slightly different Thrillville version.
Sell Attraction - unlock "The Dragon's Roost," 500 Thrills
Some of the original attractions in your park have been here for years. Time to
replace them with shiny new ones! Sell an attraction to make room.
How is the Park Doing? - Leap of Faith WHOA coaster section, 500 Thrills
Speak at least 5 times to your guests. Surely they have something to say about
your park.
It's Coaster Time! - Plummet Upgrade 1, 500 Thrills
What's a theme park without a coaster? Thrillville Fantasy needs a coaster
despratly, so tap on one of the Coaster build plots and get started! Coaster
plots are indicated by the large peach-colored areas on your mini-map.
Build a Hot Dog Stand - Unlock Large Wooden coaster, 500 Thrills
Being thrilled all day really builds up appetite. guests in the park are
hungry. Without food they might get so week they won't ride the rides. Keep
them happy by building a Hot Dog Stand.
Challenge! - Plummet Upgrade 2, 500 Thrills
All guests can be challenged to play any game. Show them who's boss! Challenge
2 guests to a game.
Hiring a Mechanic - Merry Go Round Upgrade 1, 500 Thrills
All atractions wear down and eventually break. to prevent this you should hire
a mechanic from the Thrill Store.
Hiring a Groundskeeper - Katapult Upgrade 1, 500 Thrills
All the guests sure do make a mess. A messy park is not a happy park. Visit the
Thrill Store and hire a groundskeeper to clean up around here.
Upgrade a Ride - Merry Go Round Upgrade 2, 500 Thrills
There is always room for improvement! Upgrade a ride by tapping the Upgrade
button on the Attraction Information screen.
Build a Restroom - Unlock Katapult Upgrade 2, 500 Thrills
The guests can't hold it in any longer! You can't have a theme park without
basic stalls. Tap on a building plot and build a Restroom.
Hiring an Entertainer - Unlock Tipple Top Upgrade 1, 500 Thrills
Some guests need more then super-thrilling rides, jaw-dropping coasters, and
great ambiance to fend of boredom. Visit the Thrill Store and hire an
entertainer to keep the mood lively.
Admission Price - Tipple Top Upgrade 2, 500 Thrills
Unlock Thrillville Frontier! - Thrillville Frontier, Monty IV costume
Reach a total of 20,000 thrills and unlock Thrillville Frontier!
B. Thrillvile Frontier
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Wild West Style - Wooden Coaster section, 500 Thrills
Each park has a number of attractions that really bring the theme home. Build a
total of two Thrillville Frontier themed attractions.
Staff Training - "The Water Tower," 500 Thrills
A well trained staff will help your park run smoothly, and training at
Thrillvile is a hands-on situation. Each staff member has a mini-game that you
can play to improve their proficiency. Hire a mechanic and train him to level
two.
Let's Play - Wooden Coaster section, 500 Thrills
Thrill Hoopz is a very popular game. Why don't you see what the fuss is about?
Build Thrill Hoopz, and then play it.
Be A People Person - "The Laughing Bandit," 500 Thrills
Talking to your guests will help them know you care. And they'll give you some
good advice on how to make your park better! Talk to 10 guests.
Expansion - 300$, 500 Thrills
New attractions are always an incentive for guests to flock to your park. They
generate thrills and money, and keep guests happily playing games. Build 8 new
attractions!
Coaster Crazy - Viscious Circle WHOA section, 500 Thrills
Yeeeehaaaaa! - Heads Over Heals Upgrade 1, 500 Thrills
Thrills are what keeps guests coming back to any theme park. You can generate
more Thrills by building and upgrading attractions, chainging attraction
admission prices, and comepleting missions. Reach 200,000 Thrills!
To Thrill or Not to Thrill - Heads Over Heals Upgrade 2, 500 Thrills
People's reactions are one thing, but there is nothing better then testing the
ride yoursef. Ride on a total of five rides to see how thrilling they REALLY
are!
Great Wacking Wombats - Max Spin Upgrade 2, 500 Thrills
Sometimes proving your pwress inn your own park gives the guests a boost. Score
340 points at Wack-A-Wombat and raise your street cred.
Technological Advances - Large Steel Coaster blueprint, 500 Thrills
C. Thrillvile Villiany
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Making Moolah - 300$, 500 Thrills
They say money makes the world go round. That may or may not be true, but
without money you'de be hard-pressed to make Thrillville the best it could be.
Raise your liquid assets to $10,000.
Keep Things Hoppin - "The Masked Menace," 500 Thrills
Keeping park guests happy isn't just a matter of the more thrills the better.
Even super-villians love a good dance routine. That's where the entertainers
step in! Hire and train 3 entertainers to level 3.
Are You Game - Mayhem Upgrade 2, 500 Thrills
Variety is the spice of life, especially in a theme park. This doesn't simply
mean attractions. Sample a few games and see what has the guests talking. Play
5 different games.
Villainy-fied - "The Max Velocity," 500 Thrills
Thrillville villiany needs to be spiced up. NOthing gets guests in the spirit
of a theme park like themed attracions. Build 2 themed attractions.
Happy Guests - Maelstorm WHOA section, 500 Thrills
Thrills may exite the guests, but without basic Stalls it may be a struggle to
keep them happy. Build at least one food, drink, and restroom stall.
Bring It In - Funhouse Upgrade 1, 500 Thrills
Playing games with the guests is not an essential part of the theme park, but
it is a good way of sharpening your skills. Challenge any 3 guests to any game.
Super Coaster - Steel Coaster section, 500 Thrills
Thrillville Villain coasters are the envy of theme parks around the world. What
we really need is an extra large coaster. Get to it!
Gone Fishin' - Funhouse Upgrade 2, 500 Thrills
Fishing can be a nice relaxing hobby. The Thrillville version is anything but
relaxing. Show the guests your Frantic Fishing skills. Score 100 points.
Upgraded is Beautiful - Steel Coaster section, 500 Thrills
Upgraded rides bring in extra thrills and money. Build and upgrade one Ferris
Wheel. Remember: the upgrade option is located on the ride info screen. Once
you've built the Ferris Wheel, you can access it.
Helping Hands - Sled Slinger Upgrade 2, 500 Thrills
Big parks need lots of staff. Keeping all these guests happy is practically a
full time job. Hire at least two etertainers, two groundskeepers, and two
mechanics.
Unlock Thrillville Chills! - The Plunger Custume
Reach a total of 50,000 Thrills and unlock Thrillville Chills!
D. Thrillville Chills
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Victory! - 300$, 500 Thrills
It's time to show those guests you're not managing Thrillville just because of
your pretty face. Challenge any 5 guests and beat them at any game of your
choice.
Sparks From Chill Tower - "The Scream-O-Spire," 500 Thrills
Guests love to pop balloons. That might explain the popularity of the Sparkle
Pop game, a hit in every park. Build the Sparkle Pop Stall.
Coaster-palooza - Chainsaw Upgrade 1, 500 Thrills
Coasters are always a major guest attractors since they offer the most thrills
for the buck. Build two coasters and put Thrillville Chills on the map.
Social Science - "The Skull Grinder," 500 Thrills
Guests will offer feedback on the state of your parks. The more guests you
speak with, the better you can understand their needs. Get a poll of 20 guests.
We're Hiring - Scare-O-Plane Upgrade 1, 500 Thrills
Keeping so many attractions running at maximum efficiency requires a dedicated
team of qualified individuals. Hire a team of 5 mechanics.
Spending Spree - Sky Sweep Upgrade 1, 500 Thrills
The grand opening of Thrillville Chills may have been slightly premature. There
are still lots of empty plots. Build at least 7 more rides.
Hole in One - Large Water Coaster blueprint, 500 Thrills
Show the guests your mastery of this Thrillville favorite. Score 100 points at
Putt-A-Hole.
Looking Ahead - Sky Sweep Upgrade 2, 500 Thrills
Upgrading rides costs money, but it's well worth it in the end. It's an
investment in the future happiness of your guests. Upgrade 7 rides to level 2.
Clean-Up Crew - Pretzel WHOA section, 500 Thrills
Guests cn be a messy bunch, especially in large groups. You'll need a group of
talented groundskeepers to keep the park clean. Hire and train 3 groundskeepers
to level 3.
Thrill Master - Bumper Cars Upgrade 2, 500 Thrills
Where trills are concerned guests can be ravenous and insataiable. Raise the
Thrill-O-Meter to nevel before seen levels...55,000 Thrills!
Unlock Thrillville 2525 - Ghost costume, Unlock Thrillville 2525
Reach a total of 65,000 Thrills and unlock Thrillville 2525.
E. Thrillville 2525
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Hardcore Gamer - Water Coaster section, 500 Thrills
The guests of Thrillville 2525 are notoriously fond of games...of any type.
Satisfy their cravings. Build 6 game stalls.
Extra-Large Wooden Coaster - "The Jetpack Jumpad," 500 Thrills
Thrillville 2525 may be the future, but it's always a wise thing to look to the
past. Add a little nostaligic feal to the park with an old-fashioned,
extra-large wood coaster.
Let's See What you've Got - Water Coaster section, 500 Thrills
The best way to get yourself known in your own park is to get out there and
mingle with the guests. Play games with any 7 guests.
Tip-Off Time! - Pendulum Ship Upgrade 1
Thrill Hoopz is a very popular game in just about every theme park on the
planet. Show your guests your stuff. Score 310 points at Thrill Hoopz.
Chat, Chat, Chat - Waterfall WHOA section, 500 Thrills
A dilegent park manager must constantly be aware of the state of the park. The
easiest way to do that? Talk to the guests. A survey of 25 should be enough.
Estatic! - Oktopus Upgrade 2, 500 Thrills
The guests are happy, but not happy enough. Raise the guest Happiness rating to
estatic.
Foward to the Future - "The Engine Trouble," 500 Thrills
Let's make sure all the guests know exactly what Thrillville park they are
visiting. increase the themed content by building 3 themed attractions.
Super Staffed - 300$, 500 Thrills
A park the size of thrillville 2525 needs a large staff to keep it running
smoothly. Without, enough help, you'll quickly lose contrl. hire 4 of each
staff.
Tip-Off Time! - ???
Thrill hoopz is a very popular game in just about every theme park on the
planet. Show the guests your stuff. Score 310 points at Thrill Hoopz.
Chat, Chat, Chat - Waterfall WHOA section, 500 Thrills
A diligent park manager must constantly be aware of the state of the park. The
easiest way to do this? Talk to the guests. A survey of 25 should be enough.
Mechanization - ???
The more trained mechanics you have in the park, the less you have to worry
about attractions breaking down. Train 3 mechanics to level 3.
Out With The Old - Small Inverted Coaster blueprint, 500 Thrills
Oncorperating the latest technological advances into existing attractions is
part of a theme park manager's job. Keep up to date. Upgrade 6 attractions to
maximum.
Estatic! - Oktopus Upgrade 2, 500 Thrills
Guests are happy, but not happy enough. Get the guests into a frenzy of
happiness. Get the guest happiness rating to estatic.
Theme Me Up! - Helter Skelter Upgrade 2, 500 Thrills
Themed rides are the best way to keep the Guests in the mood! They think
they've seen it all, so it's time to rock their world by building The Vortex.
Unlock Thrillville Pirates! - Alien costume, Thrilville Pirates
Reach a total of 80,000 Thrills and unlock Thrillville Pirates!
Thrillville Pirates
-------------------------------------------------------------------------------
High Seas Challenge - $300, 500 Thrills
Nothing shows the guests how much you appreciate them more then challenging
them to any of the many games at Thrillville Pirates. Challenge 10 guests.
The 10 Minute Nirvana - ???
Time for supreme happiness! keep your guests happiness to estatic levels for 10
minutes.
Champion Gamer - ???
It's time for a little showboating. You can't just build games. You got to
master the games. Beat 8 guests at any of the games in the park.
Fill'er Up - "The Barrells 'O' Booty," 500 Thrills
It's time to use some real estate. We can't let those sit empty. The guests
want more thrills and it's up to you to provide them. Build 15 attractions.
Wow The Guests - Inverted Coaster section, 500 Thrills
Upgrade your attractions to wow the guests should do the trick. Upgrade 8
attractions up to level 2.
I Have A Theme! - Metronome Upgrade 1, 500 Thrills
Arghh! Everyone is getting into charecter at Thrillville Pirates. What better
way to get a pirate-y rides? build 4 themed attractions!
Ready for the Rush - Inverted Coaster section, 500 Thrills
Thrillville Pirates is bound to attract a lot of guests. Who can resist a
pirate? Get ready for the influx or get ready for some unhappy guests. Build
2 Pizza Stands, 2 Coffee Stands, and 2 Deluxe Restrooms.
Anchors Aweigh!! - Metronome Upgrade 2, 500 Thrills
This coaster will not be for the faint at heart. Only guests with strong
stomachs should even consider riding this behemoth. Build a water coaster
with at least 4 WHOA sections.
Pirate Treasure - Large Inverted coaster blueprint, 500 Thrills
Running a theme park is an expensive proposition, and one the size of
Thrillville Pirates can really put a strain on your bank account. Increase park
profits to $75,000.
Chatterbox - Gyroscopter Upgrade 2, 500 Thrills
A park the size of Thrillville Pirates may be a handful to keep track of. Keep
abreast of the situation by periodically chatting with the guests. Talk with 25
guests.
Thrill Master! - LeChuck costume
Reach an amazing total of 100,000 Thrills!
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7. Rides
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This section is a tablic list of rides in the game. They are arranged by cost;
the bigger and costlier the ride is, the more money and thrills it generates.
Name Size Money Thrills Cost
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STANDARD
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FANTASY ONLY
The Wizard's Wand 3x3 $700/min *800/min 2000$
The Grand Tournament 4x3 $600/min *650/min 1750$
The Dragon's Roost 4x4 $500/min *500/min 1500$
The Dragon's Breath 3x3 $500/min *500/min 1500$
-------------------------------------------------------------------------------
FRONTIER ONLY
The Water Tower 4x4 $700/min *800/min 2000$
The Laughing Bandit 3x3 $500/min *500/min 1500$
The Sand Spinner 3x2 $300/min *200/min 750$
The Rattlesnake Shake 3x3 -1 $300/min *200/min 750$
-------------------------------------------------------------------------------
VILLIANY ONLY
The Brainwasher 4x4 $700/min *800/min 2000$
The Max Velocity 4x3 $600/min *650/min 1750$
The Weather Machine 3x3 -1 $300/min *300/min 750$
The Masked Menace 3x2 $300/min *200/min 750$
-------------------------------------------------------------------------------
CHILLS ONLY
The Screamin' Demon 4x3 $600/min *600/min 1750$
The Scream-O-Spire 3x3 $500/min *500/min 1500$
The Haunted House 3x3 $500/min *500/min 1500$
The Skull Grinder 3x2 $300/min *200/min 750$
-------------------------------------------------------------------------------
2525 ONLY
The Frantic Frequency 4x4 $700/min *800/min 2000$
The Engine Trouble 3x3 $500/min *500/min 1500$
The Jetpack Jump Pad 3x3 -1 $300/min *200/min 750$
The Vortex 3x3 -1 $300/min *200/min 750$
-------------------------------------------------------------------------------
PIRATES ONLY
The Octo-Pulse 4x4 $700/min *800/min 2000$
The Pirate Boat 4x3 $600/min *600/min 1750$
The Mainmast Mayhem 3x3 $500/min *500/min 1500$
The Barrels "o" Booty 3x3 $500/min *500/min 1500$
-------------------------------------------------------------------------------
Themed rides replace their ordinary counterparts-for example, the Masked
Menace replaces Max Velocity, or the Brainwasher replaces Gyroscopter.
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8. Minigames
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There are 7 fun minigames in this game. They can be accessed in four ways. You
can build a stand in your park and play it, challenge guests to a game on one,
play it with friends on Party Mode, or play it alone on Party Mode.
Air Hockey
-------------------------------------------------------------------------------
Basically this is a game of air hockey. Use your stylus to move your paddle and
knock the puck into the other player's goal zone. The game ends when your
opponent gets 3 points.
Tips:
-During your opponent's serve or when they are shooting a powerful shoot, stay
near the goal area to lure away the puck and bounce it out of your goal area.
-Be aggresive. Shoot the puck and then bounce it quickly near the margin to
change its direction. This will suprise a player and especially the computer.
-Faster puck shots are harder to control, but if they go right are much more
likely to squeeze through. This goes against you to, however, becuase if they
can punch it back it'll hurtle towards you at great speed.
-Try bouncing it off walls.
Donkey Derby
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use the stylus to shoot the balls into the holes. Score 3 balls in a row and
you'll have the option to block an opponent or give yourself a boost. The more
you score, the further your Donkey will travel.
Tips:
-This game requires a steady hand and lots of practice. In order to win you
have to steadily shoot the balls into the slots without missing, and use the
small "boost" or "sabatoge" bonuses to give you a small edge.
Frantic Fishing
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Use your stylus to drag and sort the colored fish into their respective water
tanks. This is a franctic "sorting" game.
Tips:
-This game requires quick fingers. It's common to mess up, or to select one
fish when you wanted another because they are so crowded togethor. That's how
the game usualy ends, so look out for it.
-On easy level there are only red and blue fish. Medium adds green, and Hard
adds yellow. The more colors the easier to mess up.
Sparkle Pop
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Use the stylus to throw darts at the ballons on the Top Screen. Hit Usagi-san
for big points.
Tips:
-In this game you are shooting blind, so it really requires experience with
how hard you have to throw, and a steady arm because moving it slightly to one
direction dramatically alters its path.
-You can shoot five darts in every set. The balloons come in, you throw five
darts, then the balloons leave and replace by a new set. Because of this the
polint is to take down as many ballons as possible.
-At certain intervals, usagi-San passes through. It's a large, distinctively
shaped balloon that is worth 15 points instead of the usual 5 points. Wait for
it to pass in front of another balloon before shooting in order to net 20
points from one throw.
Thrill Hoopz
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use the stylus to drag and throw the ball into the Hoopz to score points. Gold
points are worth more points.
Tips:
-You have 60 seconds to score as many hoops as possible. You have an unlimited
amount of balls, so throw them quickly but accuratly. Normal balls are worth 10
points, rare golden balls are worth 30.
-On easy the net is stationary in the middle. On middle the net moves slowly,
and one hard it moves in a circular fasion. It's not that hard to figure out
the amgle of the shot you need.
-Treat the ball lightly. It doesn't need much power to make the hoop.
-You can spin the ball before shooting it by twirling the stylus up or down,
which means that it will bounce around more violently on the rim if it hits it.
Putt-A-Hole
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Use the stylus to align the putter and then putt the ball into the hole for a
hole in one. Brown balls are worth more points.
Tips:
-In order to score points you have to get a hole-in-one. Normal balls are
worth 10 points and brown balls are worth 30.
-On Medium you have to surmount a slope, and on hard you have to surmount a
very large slope. This complicates power calculations.
-Give the ball a nice, solid whack, but be sure to find the right angle first.
There is a very small margin for error here.
Whack-A-Wombat
-------------------------------------------------------------------------------
A variation of Wack-A-Mole, use the stylus to whack the wombats. Beware of evil
Platypuses: they'll cost you points if you hit them.
Tips:
-In order to beat the scores your stylus should be flying. The only tip I have
is to avoid the platypuses at all costs. The higher the difficulty level, the
more often the platypuses appear and the less time the Wombats spend above.
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9. Unlocks List
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[ ] Princess Thrillina Plush Doll
Complete all Thrillville Fantasy Missions
[ ] Sherrif Six-Shooter Plush Doll
Complete all Thrillville Frontier Missions
[ ] Bitey the Vampire Plush Doll
Complete all Thrillville Chills Missions
[ ] Mr. BAD Plush Doll
Complete all Thrillville Villiany Missions
[ ] Rory Rocket Plush Doll
Complete all Thrillville 2525 Missions
[ ] Pirate Pete Plush Doll
Complete all Thrillville Pirates Missions
[ ] Tiny Air Hockey Prestige Toy
Score 5 points at Prestige class in Air Hockey
[ ] Air Hockey Prestige Toy
Score 7 points at Prestige class in Air Hockey
[ ] Mega Air Hockey Prestige Toy
Score 9 points at Prestige class in Air Hockey
[ ] Golden Air Hockey Prestige Toy
Beat the game master
[ ] Tiny Donkey Dirby Prestige Toy
Finish Third
[ ] Donkey Dirby Prestige Toy
Finish Second
[ ] Mega Donkey Dirby Prestige Toy
Finish first
[ ] Golden Donkey Dirby Prestige Toy
Become the Game Master
[ ] Tiny Frantic Fishing Prestige Toy
Score 100 Points
[ ] Frantic Fishing Prestige Toy
Score 125 Points
[ ] Mega Frantic Fishing Prestige Toy
Score 150 Points
[ ] Golden Frantic Fishing Prestige Toy
Become the Game Master
[ ] Tiny Putt-A-Hole Prestige Toy
Score 130 points at Prestige class in Putt-A-Hole
[ ] Putt-A-Hole Prestige Toy
Score 150 points at Prestige class in Putt-A-Hole
[ ] Mega Putt-A-Hole Prestige Toy
Score 170 points at Prestige class in Putt-A-Hole
[ ] Golden Putt-A-Hole Prestige Toy
Become the game master
[ ] Tiny Sparkle Pop Prestige Toy
Score 110 points at Prestige class in Sparkle Pop
[ ] Putt-A-Hole Prestige Toy
Score 130 points at Prestige class in Sparkle Pop
[ ] Mega Sparkle Pop Prestige Toy
Score 150 points at Prestige class in Sparkle Pop
[ ] Golden Sparkle Pop Prestige Toy
Become the game master
[ ] Tiny Thrill Hoopz Pop Prestige Toy
Score 200 points at Prestige class in Thrill Hoopz
[ ] Thrill Hoopz Prestige Toy
Score 250 points at Prestige class in Thrill Hoopz
[ ] Mega Thrill Hoopz Prestige Toy
Score 300 points at Prestige class in Thrill Hoopz
[ ] Golden Thrill Hoopz Prestige Toy
Become the game master
[ ] Tiny Whack-A-Wombat Prestige Toy
Score 470 points at Prestige class in Whack-A-Wombat
[ ] Whack-A-Wombat Prestige Toy
Score 250 points at Prestige class in Whack-A-Wombat
[ ] Mega Whack-A-Wombat Prestige Toy
Score 300 points at Prestige class in Whack-A-Wombat
[ ] Golden Whack-A-Wombat Prestige Toy
Become the game master
[ ] Clock Ribbon
Played more then 20 minutes
[ ] Clock Plaque
Played more then 40 minutes
[ ] Small clock Trophy
Played more then 60 minutes
[ ] Medium Clock Trophy
Played more then 80 minutes
[ ] Large Clock Trophy
Played more then 100 minutes
[ ] Smiley Ribbon
Kept maximum happiness for 5 minutes
[ ] Smiley Plaque
Kept maximum happiness for 25 minutes
[ ] Small Smiley Trophy
Kept maximum happiness for 45 minutes
[ ] Medium Smiley Trophy
Kept maximum happiness for 65 minutes
[ ] Large Smiley Trophy
Kept maximum happiness for 85 minutes
[ ] Tool Ribbon
No broken rides for 10 minutes
[ ] Tool Plaque
No broken rides for 30 minutes
[ ] Small Tool Trophy
No broken rides for 50 minutes
[ ] Medium Tool Trophy
No broken rides for 70 minutes
[ ] Large Tool Trophy
No broken rides for 90 minutes
[ ] Bucket Ribbon
No dirty attractions for 15 minutes
[ ] Bucket Plaque
No dirty attractions for 35 minutes
[ ] Small Bucket Trophy
No dirty attractions for 55 minutes
[ ] Medium Bucket Trophy
No dirty attractions for 75 minutes
[ ] Large Bucket Trophy
No dirty attractions for 95 minutes
[ ] Money Ribbon
Reached more than $10,000
[ ] Money Plaque
Reached more than $20,000
[ ] Small Money Trophy
Reached more than $40,000
[ ] Medium Money Trophy
Reached more then $80,000
[ ] Large Money Trophy
Reached more than $120,000
[ ] Thrills Ribbon
Reached more then 10,000 Thrills
[ ] Thrills Plaque
Reached more then 40,000 Thrills
[ ] Small Thrills Trophy
Reached more then 80,000 Thrills
[ ] Medium Thrills Trophy
Reached more then 120,000 Thrills
[ ] Large Thrills Trophy
Reached more then 200,000 Thrills
[ ] Darth Vadar costume
Comepleted all Mystery and park managment missions
[ ] Manny costume
Beat all the game masters
[ ] LeChuck costume
Completed Thrillville Pirates
[ ] Princess Leila costume
Completed all Mystery Missions
[ ] Bandit costume
Unlocked Thrillville Villiany
[ ] The Plunger costume
Unlocked Thrillville Chills
[ ] Alien Costume
Unlocked Thrillville Pirates
[ ] Bandit costume
Unlocked Thrillville Villiany
[ ] Mime costume
Comepleted all of Thrillville 2525's missions
[ ] Zombie
Comepleted all of Thrillville Chills' missions
[ ] Ghost
Unlocked Thrillville 2525
[ ] Sinister Tim
Comepleted all Thrillville Villiany missions
[ ] Morty Mark IV
Unlocked Thrillville Frontier
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10. 100% Completion List
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[ ] Beat all Mystery Missions
[ ] Beat all Park Managment Missions
[ ] Beat all of the game master
[ ] Unlocked all toys, costumes, and trophies
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11. Legal Bit
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Copyright jimmythesnowman 2009. this file is intended for personal use only and
may not be used commercially or otherwise without express written premission.
Any site wishing to use this work must contact the author first. Thank you.