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/ \ =================================================== / \
/ ______ \ ------------------------------------------------- / ______ \
| / __ \ | -={ BOSSES }=- | / __ \ |
| / / \ \ | | / / \ \ |
| \ | () | / | | \ | () | / |
| \ \ / / | Legend of Zelda: Spirit Tracks | \ \ / / |
\ ¯¯¯¯¯¯ / ------------------------------------------------- \ ¯¯¯¯¯¯ /
\ / =================================================== \ /
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
_____________________________
/ STAGNOX, Armored Colossus \________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| ( 1 ) Horn Attack | ___________________ |
| (1/2) Falling off edge | |*|*| | | | | | | | | |
| (1/4) Arm Swipe | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| (1/4) Fog | |
| (1/2) Blastworm | |
| (1/2) Flying Thrust | |
|-----------------------------------------------------------------------|
| |
| The first phase of the battle is rather simple. Just run around the |
| outer edge of the circular platform that you are standing on, being |
| careful not to get too close, causing the boss to smack you. Stagnox |
| will slowly turn as well, but will eventually stop to try to attack |
| you using an incredibly slow horn thrust that looks quite impressive, |
| but it is extremely easy to avoid. When Stagnox misses its attack, |
| quick run to its backside and pull out the whirlwind. Target the |
| purple fog and send a gust out of the whirlwind and this will stun |
| Stagnox and leave its backside vulnerable. Run up and slash at its |
| backside repeatedly until it gets back up on its feet. Repeat this |
| same process a few times and just keep striking at its backside. |
| |
| Eventually Stagnox will give up on this failed strategy and will then |
| use its wings and fly up in the air. Stagnox will summon three |
| blastworms and toss them down to the battle platform. Slash at these |
| three slugs to turn them into spiked balls. After a few moments, |
| Stagnox will try to hit Link with a flying thrust as he drops down |
| closer to the platform. Stand below a spiked ball and when Stagnox is |
| coming towards you, use the whirlwind to send the blastworm right in |
| the boss's face. The explosion will stun Stagnox and leave his |
| backside vulnerable yet again (he really needs to work on that huh?) |
| giving you the perfect opportunity to run over and slash away at its |
| purple spot. Repeat this same process until Stagnox has been |
| defeated. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| For the first phase, just run around Stagnox and when it tries to |
| attack, use the whirlwind to clear purple fog for its backside and |
| then slash away with your sword. In the second phase, slash at the |
| blastworms and when Stagnox comes down to the platform to attack, |
| launch a spiked ball at Stagnox using the Whirlwind. Finish off the |
| your stunned foe with the sword. |
\_______________________________________________________________________/
_____________________________
/ FRAAZ, Master of Icy Fire \________________________________________
|----------------------------------------------------------------------\
| Attacks : | Difficulty : |
| (1/2) Fire | ___________________ |
| (1/2) Ice (+1/4 every 3 seconds frozen) | |*|*|*|*|*|*|*| | | | |
| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|-----------------------------------------------------------------------|
| |
| There are alternating forms of Fraaz as well as two phases. The first |
| form is when Fraaz is together as one large goblin like creature. |
| Fraaz will suck up energy of either fire or ice and this can easily |
| be distinguished whether he light up blue or red. If Fraaz sucks in |
| ice, use the boomerang and target the fire torch and then target |
| Fraaz. The boomerang will pick up the flame and then hit Fraaz, |
| causing his body to shrink. If Fraaz has already sucked in a lot of |
| air and his body his huge, then it will take two hits with the other |
| element type to stun Fraaz. Once Fraaz is stunned run on over and |
| slash away with your sword. Repeat this process until Fraaz separates |
| into two smaller creatures. |
| |
| This form of Fraaz can be quite annoying. One of the creatures will |
| light up with fire and the other with ice. The goal in this phase is |
| to use the elements against each other. Hit the one of fire with ice, |
| and vice versa. When the creatures stop running, target one of the |
| torches and then glance at your map above. Each of the seperated mini |
| goblins will have a blue or red icon, signifying what element they |
| are. If you target the blue flame, then target the creature with the |
| red icon. Once you've stunned this mini part of Fraaz, run on over |
| slash away with your sword. Once one of them is down, the other one |
| might try to revive its partner by using a purple and blog spirit |
| ball. Just defeat both of them as quickly as you can to prevent them |
| from thing this. After both have been defeated, they will combine to |
| form the larger Fraaz once again. |
| |
| Fraaz then gets intelligent and will destroy the two torches that are |
| in the boss arena. During this phase, you have to wait for Fraaz to |
| shoot either fire or ice at Link. Dodge the attacks but fire or ice |
| will remain on the floor. When Fraaz switches to the opposite |
| element, use the boomerang to target the fire or ice and then hit |
| Fraaz to stun him. Once stunned, slash away with your sword. Repeat |
| this process until Fraaz once again breaks until smaller forms. |
| |
| Since there are no torches, you’ll have to wait for the little |
| versions of Fraaz to shoot out either fire or ice. They’ll leave |
| their mark on the ground, at which you can use the boomerang to once |
| again to grab the fire and ice and hit the respective creature. |
| Repeat this process until you’ve both of the little guys. Remember, |
| you have to be quick otherwise they will revive one another. |
| |
| The final phase is a combined Fraaz once again and this time he more |
| relentless. He shoots out fire and ice even quicker than before and |
| of more amounts! Just repeat the strategies that we have been using |
| to finally defeat Fraaz. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| When Fraaz is filled with fire, use the boomerang to target ice and |
| then hit Fraaz. Vice versa if Fraaz is filled with Ice. When Fraaz |
| splits up, hit one of the mini incarnations with the boomerang to see |
| what element it is, and then hit it with the alternate element. After |
| Fraaz breaks the torches, wait until it shoots out its own fire or |
| ice and it will leave a spot on the floor. Use this against him when |
| he changes element. Repeat until Fraaz is defeated. |
\_______________________________________________________________________/
__________________________
/ PHYTOPS, Barbed Menace \___________________________________________
|----------------------------------------------------------------------\
| Attacks : | Difficulty : |
| (1/4) Gunk Shot | ___________________ |
| (1/2) Vine Whip | |*|*|*| | | | | | | | |
| (1/2) Fall off edge | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|-----------------------------------------------------------------------|
| |
| The first part of the battle will have Phytops stick out two of its |
| tentacles, which will put a constraint on where Link can go. The body |
| of Phytops, including its eye, is covered by the purple smudge that |
| is in the way. Use your whip on one of the tentacles to pull out a |
| spike. Hold onto the spike and then launch it at the face of Phytops. |
| If the spike hits Phytops it will clear a small area of the purple |
| smudge that covers its eye. Repeat this same process a second time to |
| remove more purple smudge. After two direct hits, the eye of Phytops |
| will be uncovered. Grab another spike from its tentacle and launch it |
| at the eye of Phytops, and the boss will fall to the ground stunned |
| for a short period of time, leaving its eye vulnerable to further |
| attacks. Run on over and slash away at its eye using your sword until |
| Phytops gets back up. |
| |
| Phytops has one main attack in this early phase and that is when it |
| will shoot a gunk shot out at Link. However, once Phytops is revived, |
| he will go on a tear with a serious of vine whips that are hard to |
| avoid. They aren’t too damaging though as each hit will only take ½ |
| damage. |
| |
| The first phase of the battle will repeat, so do the same thing and |
| grab the spikes from its tentacles, remove its gunk, and then hit |
| Phytops in the eye. After several consecutive hits like this, Phytops |
| will start combining its two phases in one by having all four |
| tentacles in the arena at once. It will use its gunk shot but will |
| also use its vine whip with its two back tentacles. It’s hard to |
| avoid the vine whips and the gunk at once, so you may take a few hits |
| at this part of the battle. Just repeat the same process and remove |
| its gunk and then nail it in the eye. |
| |
| The only other thing that Phytops does differently in the final phase |
| of the battle is that it will rotate around a bit, making it harder |
| for Link to reach the tentacles on the sides. This is just a minor |
| nuisance and the rest of the battle will be just like the previous |
| form. Nail Phytops in the eye a few more times to defeat this barbed |
| menace. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Use the whip on the vines of Phytops to pull out spikes. Then target |
| the front of Phytops and launch the spike to remove some of its |
| purple shield. Repeat this process until its eye is unveiled. Now |
| deliver a spike into the eye of Phytops to stun the boss. Run over |
| and slash as its eye. Phytops will toss more aggressive attacks |
| towards Link, but just repeat this same attack process until Phytops |
| has been defeated. |
\_______________________________________________________________________/
_____________________
/ CRAGMA, Lava Lord \________________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| ( 1 ) Fist Smash | ___________________ |
| ( 1 ) Double Axe Smash | |*|*|*|*|*|*| | | | | |
| (1/2) Fall in lava | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| (1/4) Lava Boulders | |
| ( 1 ) Grab | |
|-----------------------------------------------------------------------|
| |
| The first phase of the battle, Cragma will try to smash Link with his |
| right fist while boulders of lava are also falling from the ceiling. |
| When Cragma is gearing up to punch Link, a part of his body will |
| start to glow. Pull out the bow and arrow and shoot an arrow at this |
| glowing ball. Cragma will when clutch his fists together and try to |
| smash Link with two hands. Roll out of the way to avoid this damaging |
| attack. |
| |
| The massive attack will cause a huge boulder to fall to the ground. |
| The next thing you need to do, is stand near the boulder and Cragma |
| will try to smash you with his right fist. Quickly roll out of the |
| way and Cragma will smash the boulder and create a circular platform. |
| Pick it up and run over to the right side of the room. Toss the |
| platform onto the small area of lava and then jump onto it. From here |
| you can jump onto the moving cart. |
| |
| Ride around on the cart and have your bow and arrow equipped. Look |
| for the various shiny parts of Cragma’s body as you are riding on the |
| cart. Whenever you see a shiny spot, that is a weak point, so use the |
| bow and arrow and hit the weak spot. After hitting several weak |
| spots, you’ll climb even higher on the cart. At this point, aim for |
| the eye of Cragma and nail him, causing his massive body to fall to |
| the floor. Once Link reaches the ground, run and slash away madly |
| with your sword until Cragma gets back up. If you miss Cragma’s weaks |
| pots while riding on the cart, the boss may grab Link and toss him |
| back to the bottom area of the room. |
| |
| This next phase is very similar to the first phase, but the only |
| difference is that Cragma doesn’t wait as long to smash his arms and |
| lava boulders fall a lot more frequently. Look for loose arrows that |
| are left from falling boulders as you’ll need more for the next go |
| around on the cart part of the battle. If you are low on health, use |
| any potions you have may have, break the pots in the corner of the |
| room, or play the song of healing to use your fair. Repeat the same |
| process of hitting his weak spot, making a boulder appear, and |
| causing Cragma to break the boulder, and then lifting up the circular |
| platform and tossing it on the lava to the right. Once on the cart, |
| repeat the same process of hitting its weak spots and eventually hit |
| its eye. Cragma will come crumbling to the floor once again, at which |
| Link can finish him off with some sword slashes. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Use the bow and arrow and hit Cragma’s weak spot in its belly. After |
| it double arm smashes the ground, a larger boulder appears. Stand |
| near the boulder and dodge Cragma’s attack at the last second. The |
| crushed boulder will turn into a circular platform. Lift it up and |
| take it to the right side of the room and toss it on the lava. |
\_______________________________________________________________________/
_________
/ BRYNE \____________________________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| (1/4) Beam | ___________________ |
| (1/2) Gauntlet | |*|*|*| | | | | | | | |
| (1/4) Slap | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| ( 1 ) Charge | |
|-----------------------------------------------------------------------|
| |
| The battle starts with Byrne jumping along pillars and occasionally |
| shooting weak beams towards Link. Just dodge these and eventually |
| Byrne will attempt to hit Link with his massive gauntlet arm. Just |
| dodge out of the way and the gauntlet arm will get stuck in the |
| ground. Use the phantom and run over to the gauntlet. Zelda will pull |
| on the gauntlet cause Byrne to fall to the ground, so run on over and |
| get a few sword slashes in before he awakes. Repeat this process |
| until Byrne stays on the ground level. |
| |
| Just run up to Byrne and slash at him repeatedly. He’ll block your |
| first two attacks but the third one will usually hit. After Byrne is |
| a bit shaken up, he will now perform large purple charged attack |
| towards Link. When he is charging up, go hide behind the phantom. |
| When Byrne charges in, the phantom will grab him and hold him steady. |
| Run on over and deliver some sword slashes while he is stuck. |
| |
| Afterwards Byrne will get a bit quicker with his attacks and does a |
| better job of blocking Link’s sword attacks. Just keep at it and keep |
| slashing away. Byrne will eventually be defeated without much of a |
| sweat. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Wait for Byrne to target you with its gauntlet. Jump out of the way |
| and then send the phantom towards the gauntlet. Slash at Byrne with |
| your sword until Byrne revives. Repeat this process until Bryne comes |
| down to the surface to battle. Slash away with your sword three times |
| and Byrne will be shaken up. Avoid Byrne’s charged attack by hiding |
| behind the phantom. The phantom will hold Byrne down, so slash away |
| with your sword. Repeat this process until Byrne has been defeated. |
\_______________________________________________________________________/
_____________________________
/ SKELDRITCH, Ancient Demon \________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| (1/2) Boulder | ___________________ |
| (1/2) Fall off ledge | |*|*|*|*|*|*|*| | | | |
| (3/4) Jaw Attack | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|-----------------------------------------------------------------------|
| |
| The battle begins with Skeldritch shooting boulders out the bottom of |
| its body. Use the sand wand to block these boulders and keep them in |
| the arena. Use the sand wand to maneuver them over so they are on top |
| of the catapult. Make sure there are no boulders in the way and then |
| hit the switch. This will hit Skeldritch and cause him to lose a part |
| of its body. |
| |
| Skeldritch will turn start sending three boulders out in a row so be |
| alert. The boss will also shoot out a laser at you, so you’ll have to |
| dodge that. The last three parts of Skledritch’s body are protected |
| on certain sides. The next one is only vulnerable from the right |
| side. Load up a boulder on one of the catapults and then run to the |
| left. Skeldritch will always face you. When you at the left, pull out |
| the bow and arrow and shoot the crystal switch to the right. This |
| will make the boulder hit Skeldritch on the right side, removing |
| another part of its body. |
| |
| During the next phase, Skeldritch will shoot out red boulders which |
| will travel through more sand barriers and come out much faster! The |
| next body part of Skeldritch is only vulnerable at its back. So load |
| up a boulder onto a catapult and then run all the way to the other |
| side of the room. Use an arrow to hit the crystal switch and this |
| will send the boulder into Skeldritch’s back. |
| |
| The last weak spot is a bit tricky. It is a small spot that is not |
| quite on its left and not quite behind him, but right in the middle. |
| Load up a boulder on one of the catapults. It’s quite difficult to |
| reach this area with a bow and arrow, so you have two choices. One is |
| to drop a bomb right next to the switch and then make a run to the |
| right side. Past the catapult here and stand in between catapults so |
| that Skeldritch’s weak spot is facing the boulder. Once the bomb |
| explodes, the boulder will hit its weak spot. Skeldritch will now |
| shoot four consecutive boulders out at Link. Alternatively, instead |
| of using the bombs, you can trace a long path with the boomerang, but |
| that leaves Link vulnerable for quite awhile. Eventually you’ll hit |
| Skeldritch and its skull will drop to the ground. |
| |
| The final phase of the battle can be quite hectic. Use the sand wand |
| and create a massive wall of sand surrounding Skeldritch. Skeldritch |
| will begin eating away at the sand. Very quickly run to the backside |
| of Skeldritch and slash away at purple spot at the back of its head. |
| Remember, Link must be elevated on top of sand in order to reach |
| Skeldritch’s head. Make sure you completely surround Skeldritch, as |
| if it has any room to move, it will turn around. Repeat this process |
| until Skeldritch has been defeated. |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Stop a boulder that Skeldritch spits out with the sand wand and then |
| maneuver it onto a catapult. Hit the switch and the catapult will |
| remove a part of Skeldritch’s body. Skeldritch’s weak spot changes |
| and the first time it’s at Skeldritch’s right, then behind, and then |
| behind and to the left. Place boulders on the catapults and then run |
| around the room so the catapult is in line with Skeldritch. Use your |
| bow and arrow, boomerang, or even timed bombs to blow up the switches |
| and launch the catapult. |
\_______________________________________________________________________/
___________________
/ THE DEMON TRAIN \__________________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| ( 1 ) Contact | ___________________ |
| ( 1 ) Explosive Barrels | |*|*|*|*|*|*| | | | | |
| ( 1 ) Purple Fog | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| ( 1 ) Laser Cannon | |
| ( 1 ) Rotating Lasers | |
|-----------------------------------------------------------------------|
| |
| The battle takes place on four rails and the Demon King will move |
| back and forth amongst the rails. At times the Demon King will move |
| right in your way, at which you’ll need to slam on the breaks and hit |
| reverse so that the Demon King doesn’t hit you. You can even switch |
| tracks when there are forks in the road. Never stay directly behind |
| the train as you’ll get trapped in and likely take some damage. |
| |
| The first phase deals with the back cart of the Demon Train. Just |
| ride along and occasionally parts of the back cart will open up with |
| explosive barrels. Use the cannon to explode this barrel while it is |
| still inside the compartment. There are five sections that have these |
| barrels. Explode all four of them and the back cart of the Demo Train |
| will fall off from the rest of the train. You’ll then be sent through |
| a portal, starting the path all over again. |
| |
| Now the Demon Train only has one cart. This part of the battle is |
| similar to the previous one, but instead of explosive barrels, the |
| Demon Train is equipped with laser cannons! These cannons take two |
| hits to defeat but there are only four of them. Avoid the Demon Train |
| when it changes tracks and avoid the laser cannons. Once all four of |
| the laser cannons are done away with, you’ll be sent through a second |
| portal. |
| |
| The third and final phase of the Demon Train leaves the train with |
| only the front part of it. The third phase, the Demon Train fires |
| rotating lasers from the side of the train. It shoots out multiple |
| layers at once, so it can be quite intimidating. Just ride alongside |
| the Demon Train and blast away at the crystals that are shooting the |
| lasers. Since the crystals are rotating, you can hit them all from |
| one of the sides of the train. Once you’ve hit all the crystals, the |
| Train will be stunned for a moment and will slow down drastically. |
| Speed up your train to get in front of the Demon Train. Then unload |
| your cannon into the face of the Demon Train. Repeat this same |
| process until the Demon Train has been defeated! |
| |
|-----------------------------------------------------------------------|
| Summary : |
| The Demon Train will shift across the four tracks so be careful not |
| to run into the Demon Train. Never stay right behind the train as it |
| will just pull its breaks and trap you behind. During the first |
| phase, shoot the explosive barrels that will pop out of the back |
| cart. Repeat this until all the barrels are done with and the back |
| cart is destroyed. During the second phase, shoot all the laser |
| cannons. Once all the laser cannons have been destroyed the second |
| cart will be destroyed. During the final phase, shoot the crystals |
| rotating lasers on the side of the train to stun the Demon Train. |
| Ride in front of the train and launch cannonballs towards its face. |
| Repeat this process until the Demon Train has been defeated. |
\_______________________________________________________________________/
___________________________________
/ MALLADUS (Puppet Zelda and Cole \__________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| (1/2) Laser | ___________________ |
| (1/2) Phantom Sword | |*|*|*|*|*| | | | | | |
| (1/2) Magical Rats | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|-----------------------------------------------------------------------|
| |
| The goal is to march the phantom all the way to Puppet Zelda at the |
| north end of the train. As you walk towards Puppet Zelda though, |
| Cole will set off various traps to stop you. One of these traps is |
| that Cole will summon magical rats that will surround the phantom. |
| You must slash all the before they can reach the phantom. If they do, |
| Cole will then be able to control the phantom with some magical |
| strings. Pull out the boomerang and trace a path so that you can cut |
| these strings. Just keep pressing on with the phantom and keep Link |
| behind the phantom to protect from the lasers that Puppet Zelda |
| shoots out. Keep slashing away at the magical rats that Cole sends |
| out towards you. |
| |
| Once you finally have reached Puppet Zelda. Trace a path so that the |
| Phantom picks up Puppet Zelda. Walk to the very edge of the train and |
| pull out the bow and arrow. Shoot a Light Arrow into the Puppet Zelda |
| to finish off the boss to defeat Malladus! |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Just trace a path with phantom all the way northward to get to Puppet |
| Zelda. Stand behind the phantom to protect yourself from Puppet |
| Zelda’s lasers. When Cole unleashes magical rats, slash at them to |
| protect the phantom. Once the phantom reaches Zelda, deliver a Light |
| Arrow into Puppet Zelda. |
\_______________________________________________________________________/
________________________
/ MALLADUS, Demon King \_____________________________________________
|----------------------------------------------------------------------\
|
http://www.zeldadungeon.net/Zelda13-spirit-tracks-bosses.php |
|-----------------------------------------------------------------------|
| Attacks : | Difficulty : |
| (1/2) Fireballs | ___________________ |
| (1/2) Arm Swipe | |*|*|*|*|*|*|*|*|*|*| |
| ( 1 ) Skull Jam | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
|-----------------------------------------------------------------------|
| |
| The first phase of the battle involves protecting Princess Zelda from |
| the fireballs. Malladus will shoot out numerous large fireballs at |
| Zelda. The first few will be direct shots that are easy to deflect, |
| but then he’ll start shooting fireballs that trail off to the side |
| and come around from the right or left to hit Zelda. Be ready to move |
| around and hit the fireballs before they hit Zelda. It’s a good idea |
| to swing a bit earlier to get the timing down perfectly. |
| |
| As the fireballs become a bit more elaborately planned, they are much |
| harder to avoid. Malladus will jump to the left and the right, |
| shooting multiple fireballs out at once. Using the spin attack works |
| well when there are more than one fireball coming at you. At one |
| point Malladus will shoot four fireballs at once! If you have the |
| great spin attack, this is precisely the time to use it. If not, |
| stand as close to Zelda as possible, and if you perfectly time a spin |
| attack, you can deflect all four fireballs. This can be quite |
| frustrating and will take a lot of trial and error to get the timing |
| down perfectly. |
| |
| Once Princess Zelda has full charged up her power, she says she needs |
| to combine her sacred power with power of the Spirit Flute. Princess |
| Zelda will then teach Link a very challenging song on the Spirit |
| Flute that goes, Orange, Purple, Yellow, Turquoise, and Orange. There |
| are two jumps between notes in this one, so it can be really |
| challenging to learn. Upon successfully playing it, Link and Zelda |
| will be joined by all five of the music playing Locomo’s that we have |
| met earlier in the game. Playing the song reveals a shining weak spot |
| on the back of Malladus! |
| |
| Link now needs to distract Malladus so that its back is facing |
| Princess Zelda. Princess Zelda takes control of the Bow of Light. Run |
| around the room with Link and slash at the lands of Malladus. The top |
| screen will show the over the shoulder view of Princess Zelda. Keep |
| using Link to run around Malladus until you have a clear shot of the |
| weak spot of Malladus. When the cursor on Malladus turns yellow, Tap |
| the arrow at the bottom of the screen to deliver a Light arrow shot. |
| Repeat this process until you’ve hit Malladus three times, sending it |
| falling to the floor. Run over and slash at the gem that is on its |
| forehead. Attack it enough times and part of its horn will fall off. |
| |
| Malladus is a bit more aggressive once it awakens and will even shoot |
| fireballs out towards Link once again. However, much of this time |
| around is exactly like last time. Just distract Malladus and then |
| deliver a Light Arrow when the cursor turns yellow for Zelda. After |
| Malladus is stunned a second time, sword slashes will cut off his |
| second horn. Repeat this for a third and final time. |
| |
| Once Malladus falls to the floor again, run over and jam your sword |
| into the gem on its forehead. Quickly rub the stylus back and forth |
| and Princess Zelda will run on over as well and together finally will |
| deliver the final blow to Malladus! |
| |
|-----------------------------------------------------------------------|
| Summary : |
| Deflect the fireballs that Malladus spits out at you in order to |
| protect Princess Zelda. When Malladus shoots four fireballs at once, |
| use the great spin attack or a perfectly timed spin attack to deflect |
| all four. Once Princess Zelda has been powered up, she will teach |
| Link a song on the Spirit Flute. After successfully playing it, a |
| shiny weak spot is revealed at the back of Malladus. |
| |
| Run around with Link and slash at the arms of Malladus. Get Malladus |
| to focus its attention on Link and run to the other side of the |
| arena. When the cursor turns yellow and Zelda has a clear shot, tap |
| the arrow at the bottom of the screen to launch a Light Arrow. After |
| three Light Arrow hits, run over and slash at the gem on its forehead |
| to remove part of one of his horns. Repeat this process a second time |
| to remove the other horn. On the third time, Link will hold Malladus |
| in place while he rubs the stylus quickly, causing Zelda to run on |
| over. Together Zelda and Link will deliver the final blow! |
\_______________________________________________________________________/
.-----------.
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| '-------------' |
| This guide is copyright (c) 2009-2010 to ZeldaDungeon.net, |
| contact:
[email protected]. All rights reserved. |
| Spirit Tracks and all other related items are copyrighted (c) |
| 2009 to Nintendo Japan/US. All rights reserved. This FAQ may not |
| be reproduced and/or altered except for personal, private use. |
+-------------------------------------------------------------------+