The Legend of Spyro: A New Beginning
General Guide
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TABLE OF CONTENTS
=================
1. Introduction
A. Getting the Most Out of This Guide
B. Version History
C. Author Information
2. Abilities
A. General Strategies
B. Fire
C. Electricity
D. Ice
E. Earth
F. Physical
G. Other
3. Levels
A. General Strategies
B. Dragonfly Swamp
C. Dante's Freezer *UPDATED*
D. Tall Plains
E. Munitions Forge
F. Cynder's Lair *UPDATED*
G. Convextion *UPDATED*
4. Enemies (by weaknesses)
A. General Strategies *NEW*
B. Standard *NEW*
C. Fire *NEW*
D. Electric *NEW*
E. Ice *NEW*
F. Earth *NEW*
5. Bosses
A. General Strategies
B. Ice King
C. Stone Sentinel
D. Steam
E. Cynder (part 1) *NEW*
F. Cynder (Part 2) *NEW*
6. Miscellaneous *NEW*
A. Secrets *NEW*
B. FAQs *NEW*
C. Other *NEW*
7. Guide Information
A. Legal
B. Contributions
C. My Other Guides
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============
INTRODUCTION
============
----------
This Guide
----------
This is designed to be a general guide for the game. There is
already a good guide out there for what enemies show up when,
where each purple puzzle is located, etc. Instead of taking
that approach, this guide tells you how useful (all of this is
simply my opinion, but I welcome others) each ability is,
where and how to use them, what types of enemies are on
different levels, in what abundance, the best strategies for
defeating each, how to beat each boss, etc.
When I look for a guide to beat a game, I like to be able to
still feel as though I was the one who beat it. That is why I
have started to develop these types of guides. I find that
they are generally MORE complete than a play-by-play guide.
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Version History
---------------
Current Version: 1.00
Last Updated: 04.02.2007
Version History:
0.15: Began work on the guide, finished sections 1 & 7.
0.25: Up through Ice abilities, each on level 2.
0.30: Up to Dante's Freezer, skipped Earth abilities.
0.45: Finished earth for now, also did all levels.
0.55: Stayed up a bit later to finish the first 3 bosses.
0.70: Finished half of the enemies.
0.85: Finished enemies and Cynder I.
1.00: While technically I am not fully done (level 3
abilities), I consider this guide to be complete.
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Author Info
-----------
This guide was created by: The Ambassador
Email:
[email protected]
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ABILITIES
=========
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General Strategies
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First of all, realize that your breath attack (A) can be held
down to create a longer blast, up to about three seconds.
Knowing this makes the game much easier (I only realized it on
the fifth time through).
Also note that the blast shot (X) is generally much more
powerful than the breath attack. Not only are they long range,
but they are still somewhat economical (doing generally double
damage, using 2.5 times the amount of breath energy). In fact,
about 2/3 of the time I attack, I use a shot instead of
breath.
A strategy I highly recommend having is to create one ultra-
powerful set during the game. This means that the shield,
breath, and shot are all maxed out according your available
blue gems. For me, I max out electric, as I find both the
shield and shot to be the most powerful in the game.
Also, use the L button. It is your friend. It is much faster
to click it to target the next enemy than to take a hand off
the buttons to tap an enemy. It also comes in handy for multi-
targeting (see abilities for multi-targeting info).
Use the electric shield. Invincibility is an awesome power. It
will make your life so, so much easier in the game.
As a final note, do not worry greatly about your green
(breath) energy. Each green gem contains a lot of energy
(about have of your starting amount), and the average enemy
does not need that much to be destroyed. In addition, if you
ever do run out, a maxed out earth shield will work in a
pinch; if you do not have the shield maxed, simply knock over
a rock or other red gem location to reveal both a red and a
green gem (the green one only shows up if you are on empty).
----
Fire
----
Fire is the most basic of the skill areas. As such, the
developers tried to make it good all-around. The attacks are
generally a bit stronger than their counterparts in other
categories. However, the attacks do not have any special
skills.
Fire Breath:
This is your basic breath. While it does not have any special
traits, it is slightly more powerful than the earth and ice
breaths. It shoots out in a straight, small area (about a 5
degree area of effect). (Area of affect is how off your enemy
can be and still hit him)
LEVEL 2:
Cost: 5100
Usefulness: 7/10
Description: You will want to purchase this ASAP; it is very
difficult to beat the early Trolls on Dante's Freezer without
it. Later on, it looses its effectiveness.
Fireball:
This is a standard shot. It produces a small red ball that
shoots forward, knocking backward the first enemy that runs
into it. It does an above-average amount of damage.
LEVEL 2:
Cost: 25800
Usefulness: 3/10
Description: Either upgrade your fire breath or the fireball.
I do not advise doing both. I consider the breath better as
the added damage from the fireball does not make up for the
extra breath energy needed. In addition the cost is rather
high.
Flame Shield:
Welcome to the worst ability in the game. Not only is the
damage less than a breath attack, but it uses coveted fury
energy (purple). To top things off, you need to be right next
to your enemies in order to damage them. By the time the fire
shield KOs them, even a soldier will have hit you once or
twice. HOWEVER, it is very helpful for Dante's Freezer as it
will protect you from Fire Beetles.
LEVEL 2:
Cost: 15600
Usefulness: 0/10
Description: The small damage improvement does not make up for
such a bad ability.
-----------
Electricity
-----------
Electric powers are my absolute favorite in the game. Half of
the time I am playing, I am using electricity. The shot is
ultra-powerful and the breath is also very good. And those
aren't even the best parts: the electric shield is the best
ability in the game!
Shock Beam:
This is very similar to the fire breath, shooting a straight
but jagged line forward with a very small area effect (less
than 5 degrees). It is just as damaging as fire breath.
LEVEL 2:
Cost: 7600
Usefulness: 8/10
Description: This is almost identical to fire breath, level 2,
but the greater amount of electric enemies and the fact I
constantly use electricity adds another point of usefulness.
Electric Arc:
This is the most powerful shot in the game. Think of it as two
fireballs for each use. That is exactly what is happening.
Spyro shoots out two arcs, EACH one is the equivalent of a
fireball. Thus, if both hit the same target, you get an almost
guaranteed OHKO, even on level 1. That is POWERFUL! In
addition, you can target two enemies at the same time by
holding down X and tapping (or using the L button) to select a
second enemy. If the first does not get in the way of the
second enemy, one arc will go to each of them.
LEVEL 2:
Cost: 18700
Usefulness: 9/10
Description: This just makes a super-powerful attack even
stronger. The only reason it does not receive 10/10 is that
the attack is so powerful to begin with. On the other hand,
this allows more for multi-targeting.
Electric Shield:
This ability is the absolute best in the game. There is simply
nothing else like being invincible for a short time. Use this
when you're surrounded, either by enemies or Fire Beetles
(this is a MUST for Fire Beetles). Upgrade it ASAP and use it
as often as you want. Yes, you can use it very often if it is
the only thing you do that depletes fury energy. In fact, if
you use it because you are surrounded by enemies, by the time
it wears off, you will have made up the fury energy!
LEVEL 2:
Cost: 18700
Usefulness: 10/10
Description: The only thing better than invincibility is to be
invincible for a longer period of time. Buy it ASAP to make
the game that much easier.
LEVEL 3:
Cost: 23400
Usefulness: 10/10
Description: Again, the only thing better is longer
invincibility, and this one gives you a few extra seconds. Buy
it as you as you can.
---
Ice
---
Ice is the one to use if you enjoy harassing your enemies.
While the first levels don't over much specialty, levels 2 and
3 give you attacks the chance to freeze your enemies. After an
enemy is frozen, it cannot move for a few seconds, and if you
attack it in any way during that time, it creates an instant
OHKO. When I'm not using electricity, I am generally using
ice; in my opinion, it is the second best type of attack.
Ice Vapor:
This breath is slightly weaker than the first two, but not by
much. Once the freezing ability is added, the slight weakness
can be ignored, with the freezing putting it into first place
for the breaths. It has the same range as fire breath (in
fact, it even looks the same, except it's blue).
LEVEL 2:
Cost: 12700
Usefulness: 6/10
Description: Gaining the ability to freeze enemies is somewhat
helpful, although it is based on luck. Still, it creates some
reason to purchase this upgrade relatively fast.
Ice Bullet:
This shot can bounce off of walls, making it good in confined
spaces. However, how many confined spaces are there in the
game? Very few. It is still very useful for dispatching the
three ice enemies as all three are very dangerous up close,
but all three are slow-moving.
LEVEL 2:
Cost: 29500
Usefulness: 7/10
Description: Ice bullet is one of the most used abilities for
me. Both the Spider Tank and Rock Brute take multiple hits to
take down, so lessening the needed attacks comes in very
handy, especially when surrounded. Freezing is just an added
bonus. It is also extremely handy against the Magma Worm.
Ice Shield:
While better than fire shield, this shield is still rather
useless. The upside to it is if you upgrade it, you can use it
when you are surrounded, do a quick tail sweep, and KO every
nearby enemy. Thus, it does have some good points.
LEVEL 2:
Cost: 31200
Usefulness: 5/10
Description: Ouch. This certainly costs a fortune, but if you
are planning on using it when you're surrounded, buy it. For
me, I will stick to the electric shield for nearly every
emergency.
-----
Earth
-----
Earth is a strange one to me. It is one you will either like
or hate. The abilities are the most specialized of the entire
game, so master them or ignore them, the choice is yours.
(NOTE: I am doing earth without the game in front of me. Some
data will be slightly off, but the description/usefulness is
accurate. I will finish it later.)
Earth Breath:
This is the weakest of the four breaths, in my opinion. Not
only is it the only one that cannot be held, but it is also
one that requires the enemy to be on top of you in order to
get the most out of it (the closer the enemy is to you, the
longer he is hit by the breath). It does push enemies back
with a wide area of effect (about 30 degrees), but that is not
enough to make up for the two glaring weaknesses (the ones I
just mentioned).
LEVEL 2:
Cost:
Usefulness: 3/10
Description: The ONLY reason to upgrade it is for attack
against slugs. However, considering that slugs are among the
weakest of enemies, the usefulness diminishes.
Earth Rocket:
This is actually a somewhat strong blast, second only to
electricity if used correctly. It is the only blast you can
truly charge (although electricity allows you to target two
enemies by holding down X). If you can learn how to run,
charge, and run back, it can be helpful, especially against
those nasty Nataloids.
LEVEL 2:
Cost:
Usefulness: 6/10
Description: Nataloids are certainly annoying, and upgrading
certainly makes dispatching them easier. It also helps in
KOing other enemies, making it relatively versatile, and thus
useful.
Earth Shield:
This decreases the amount of needed breath energy. This is
hardly useful, except for level 3. Level 3 allows for
unlimited breaths without any use of breath energy for a short
time.
LEVEL 2:
Cost:
Usefulness: 2/10
Description: 50% doesn't cut it. Don't buy it unless level 3
is your next buy.
LEVEL 3:
Cost:
Usefulness: 8/10
Description: While only handy in some situations, this shield
is extremely helpful when you need it most. Simply use your X
attack like crazy and watch the enemy fall, leaving behind all
the green gems you need to completely refill you bar.
--------
Physical
--------
There are two main physical attacks: Triple Attack and Tail
Sweep.
Triple Attack:
This is a double head-butt with a tail strike at the end. It
is done by pressing the Y button three times in quick
repetition. This is by far the worst attack in the game. It
takes a decent amount of time to do and hardly does any damage
(you have to hit a simple Frogweed 5 times to destroy it). In
addition, you can only use it right next to enemies, who can
and will be attacking you as you *try* to hit them. DON'T USE
IT.
Tail Sweep:
The Tail Sweep is hardly any better (A then Y). However, it
does do a decent job of knocking everyone around you back
three paces. Just don't count on it to do much damage as it's
damage is equal to a single Y attack. A Tail Sweep is truly
useful only in one situation: Use an Ice Shield to freeze all
nearby enemies and use the Tail Sweep to OHKO all of them in
one swipe. Use it for fun, but don't count on it as an attack.
-----
Other
-----
There are two attacks that don't really have a category: Fury
and Breath Finisher.
Fury:
This is a heavily pushed attack during the game (X + A
together for one second). However, it is not strong enough to
warrant using up all of your fury energy in one strike. The
most combat enemies (not Fire Beetles) I have had on the
screen at once is five, and that is very rare. Personally, I
would much rather use a single Ice or Electric Shield to
dispatch of the same group of enemies without using up all of
the fury energy. In addition, targeting the enemies can be a
pain as you really need to use the stylus to be accurate, but
the switchover will cost a second, one of only three you have
to do the attack. As a final note, I have not any differences
between the four types of fury (Fire, etc.); they all seem to
do the same thing to me, just with different graphics.
Breath Finisher:
Considering that the Breath Finisher comes from the weakest
attack in the game (the Triple Attack), the Breath Finisher
would also seem to be weak (Y Y Y A B). However, the Breath
Finisher is one of the strongest attacks in the game. Then why
do I almost never use it? Because the chances of doing
correctly when an enemy is hitting you back (which they will
be doing) is very VERY small. I am very good at button
combinations, but even I only accomplish it about 1/3 of the
time I try to perform it. That makes this the most unreliable
of all attacks in the game. IF you do manage somehow to pull
it off, the cursor-moving attack is very strong (same for all
four types, just different graphics). My suggestion is to try
it a couple of times when you are right next to some red gems
or containers with them inside. That way if you do not have a
good rate of success, you can quickly regain your health. If
you can manage to do the attack, go ahead and use it, just be
careful and don't depend 100% on it.
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LEVELS
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General Strategies
------------------
Walk around. Walk around. Go around once more. That is the
best way to make enemies appear. It also allows you to hunt
for those out-of-the-way purple puzzles.
Beware of falling, but don't worry about it too much. No
matter where you fall, you just get sent back to where you
were a second ago with a medium chunk of health gone. You are
NOT sent back to the start of the level.
Beware of the annoyingly long conversations. They are fine for
the first time through, but after a while you will want to
skip them. Unfortunately you cannot. However, you can skip
movie scenes by pressing start. Can someone PLEASE tell me why
we can skip movie scenes (which are generally decent), but not
the dumb dialogue?????????????????????????
Quick Note: Gliding is actually slightly faster than walking.
See the abilities section for more general strategies.
----------------
Dragonfly Island
----------------
This is the starting area (although it doesn't actually have a
name; I simply gave it one). Basically follow the instructions
Sparx gives you. You have three main troubles:
Frogweed before gaining fire is a small challenge. It takes
five whacks to KO each, so you are almost guaranteed to get
hit at least once for each. Be sure to continue to heal after
one or two of them.
There is also one (maybe two) sections of Fire Beetles. The
best strategy for now is to stand away from where they show up
and let all of them to come to you. Whatever you do, walk
forward with caution: look for the telltale blue gem that says
that they're dispatched with.
The third is what will become your training area. After you
meet Ignitus, make sure you are at full health. During the
battle, just try to take on one at a time. If you become
trapped, use a tail sweep. Also, the Leaders' bombs can be
picked up (using the stylus) and used against them or the
soldiers. Just know that if you KO someone with one, they will
not leave any gems behind.
---------------
Dante's Freezer
---------------
There is nothing of real worry here, except the beginning.
When the Trolls attack right inside the gate, things can get
very hectic, as you do not have the needed electricity yet.
Use whatever you need to use, including Fury (the only time I
generally use it). Use a held down breath attack to damage the
Trolls and tail sweeps to stun them. The only other major
areas are the fire beetles (meet the fish, see a ghost, then
fire beetles; also after the lava lake). Use the fire shield
for now to take them out.
-----------
Tall Plains
-----------
Be prepared for a lot of tapping. This level introduces the
armadillo, an enemy that's either easy or hard. If you have a
stylus in your hand, tap him to stun him, take care of
everyone else in the meantime, then later go back and knock
him over again and use fire. If you don't plan on using the
stylus, well good luck...
Also, beware of bridges, as they tend to contain fire beetles.
As a last note, stay away from the Spider Tanks, even knocked
out, they release one final punch. You'll know what I'm
talking about.
---------------
Munitions Forge
---------------
Upgrade your Ice Bullet and Electric Arc. You'll need them.
Angler Fish and Magma Worms are in abundant supply, not to
mention fire beetles. Use Ice and Electricity, and don't be
afraid to use your Electric Shield; you're going to need it.
In addition, use earth blasts to deal with the Nataloids. If
necessary, use an Electric Shield to get close before using
the blast, and don't forget to charge it along the way.
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Cynder's Lair
-------------
Expect this to be the toughest level in the game. Don't be
surprised to be attacked by upwards of three groups of fire
beetles while on hard. Pull out all the stops and approach new
areas with caution; enter slowly and stay at the entrance; let
the enemies come to you if need be. Use your X attacks often
as there are plenty of enemies to resupply your breath energy.
Do what it takes to survive. Also use the holding A trick for
standard enemies (i.e. soldiers and disciples). Beware of a
section about halfway through where you will encounter a
triple set of fire beetles.
---------
Convexity
---------
You will receive two more long levels of what Cynder's Lair
dished out, but after that there's nothing (besides Cynder of
course). Don't worry about fury energy. Two levels, albeit
large probably won't be enough to deplete it even when being
overused. The two main sections you will have to watch out for
are the two ending areas (in bottom left corner). Each time
has a fire beetle attack coupled with Spider Tanks. Use the
electric shield, and do not be afraid to retreat in order to
refill you life (or simply take out the fire beetles who can
and will follow you).
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ENEMIES
=======
------------------
General Strategies
------------------
Use the L button to your advantage. It is a fast means of
switching to new enemies.
Make sure that you look at the circles around the enemies on
the screen. The color gives you a quick reference as to their
weakness and takes less time than reading the description.
Use the secondary shots. They cost more but the green energy
that enemies drop is more than enough to make up for the extra
loss.
When surrounded, use the electric shield to protect oneself
while attacking.
Leave at least one refill item untouched (the things that give
you red gems, such as boulders). This way if you ever use up
all of your green energy, you can knock down the saved one to
restore both green and red energy.
Circling around enemies using a held breath is generally a
good strategy as many are not very fast and if the breath is
held, the enemies will start to dance instead of attacking
you.
NOTE: The fractions are HP reductions are for level 1 attacks.
NOTE: All breath attacks are just pressed, not held.
--------
Standard
--------
Training Dummies: If you need help with these, play on easy
first.
Soldier: 3/4 fire breath, 3/4 electric breath, 3/4 ice breath,
3/7 earth breath; OHKO for all secondary weapons. These are
the simplest enemies in the game. They are even nice enough to
wait almost a second after reaching you before trying to slap
you around.
Leader: 1/4 for all breaths; 2/5 fireball, 5/6 electric arc,
1/3 ice bullet, 1/2 earth rocket. These are much tougher than
soldiers. For starters, one must first destroy the shields by
tapping them in order to do any damage. However, you can pick
up their bombs with the stylus and hit an enemy with one. Yet
this is rather useless as it takes far too long for the
minimal damage it does.
Disciple: 2/5 for all breaths; 3/4 fireball, OHKO electric
arc, 1/2 ice bullet, 4/5 earth rocket. Disciples are the most
annoying of the standard enemies. Healing is not that bad, but
disciples have both long-range and short-range attacks. Take
them out first. Circle around them using attacks or simply
OHKO them with an electric arc (recommended).
Fire Beetles: These are technically not enemies, but of the 15
total (12 of which are true enemies), you will probably die
more times from fire beetles than all other enemies combined.
Use fire/electric shields and tap them to KO them. Give them
your first attention, and beware as they can pop up anywhere,
including right where you are standing.
----
Fire
----
Frogweed: 1/5 physical attack, OHKO fire breath, OHKO
fireball. Believe it or not, frogweed are actually tough. But
that is only because they appear before you have anything
besides physical attacks. The challenge is to KO one without
it hurting you (harder than it sounds). Once you have fire,
these guys are toast.
Armadillo: 2/5 fire breath, 4/5 fireball. Armadillos can
either be easy or hard. Stunning them gives you several
seconds to either KO them or take care of other enemies. On
the other hand, if you are not quick with the stylus,
armadillos will be among your least favorite enemies.
-----------
Electricity
-----------
Troll: 2/5 electric breath, OHKO electric arc. These guys are
tough the first few times. Fire hardly hurts them. Circling is
the best strategy at that point. However, once one learns
electric arc, simply use it to easily take care of them.
Ghost: 3/4 electric breath, OHKO electric arc. These are more
annoying than harmful. Just run around, avoid the first ax,
and hit him with an arc as soon as he reappears. Most of the
time, you will not even have to wait for the second shot.
Angler Fish: 1/4 electric breath, OHKO electric arc. Welcome
to the nastiest unit in the game. DO NOT use the breath on
these guys; you do not know how much I was hurt simply trying
to hit one with a breath. The movement is far too erratic. Use
the arc, and target them before anyone else.
---
Ice
---
Spider Tank: 1/10 ice breath, 1/4 ice bullet. These are slow
but nasty. Stay away and use a quick barrage of ice bullets on
them. Also, stay away even after you KO one as these are the
only enemies that explode (and can harm you) after they die.
Rock Brute: 1/4 ice breath, 2/7 ice bullet. Again, these are
slow and nasty. Stay away from their fists (the circle of
affect you see from a pound is smaller than the area that can
damage you). Barrages of ice bullets is what I use to take
them down.
Magma Worm: 2/5 ice breath, 1/2 ice bullet. Like the first two
ice enemies, these are slow but dangerous in close combat.
Thus, use a double ice bullet to quickly dispatch them,
preferably while they are still in the lava lake as these
fiends leave a trail of lava behind that can do serious damage
to you if you hit it.
-----
Earth
-----
Nataloid: 1/5 earth breath, 2/5 earth rocket. Welcome to the
second worst actual enemy in the game (if one does not include
fire beetles). These guys are tough. There attacks are not all
that harmful; however, they shoot out a lot of them. In
addition, they have decent protection. My suggestion is to
either use a quick earth rocket barrage or as soon as you see
one, back away, and charge up a shot, which will nearly if not
fully KO them. The only good news is that they do not move.
Leech: 2/3 earth breath, OHKO earth rocket. These fellows are
interesting. They take away purple energy instead of HP.
Regardless, take them out, preferably from a range. The other
option, though, is to use them for getting your Breath
Finisher started up as they will not attack back.
--------------------------------------------------------------
======
BOSSES
======
------------------
General Strategies
------------------
Hold the stylus down on a target until you see a half circle.
This is much more effective than quick tapping.
Move around. Be careful not to hit any objects, but it can
help minimize a homing attack. I have seen it happen.
Learn the attack patterns. Know when to fight and when to be
on the defensive. By the way, when I say a boss hits a certain
side, just be on the other side (or corner) in order to miss
his attack. Other areas may also work, but why not go for the
guaranteed spots?
--------
Ice King
--------
The Ice King is a sinch if you know his patterns. He has three
patterns, one for each stage of the battle (You will know when
he switches). Aim for his shield first, then for his armor.
Stage 1:
HE hits right. Then either he will attack again within about 3
seconds (hits left) or he will wait a longer amount of time
and reset (hit right, then left if within 3 seconds, reset if
not, and so on).
His other attack is a left strike if you are extremely close
to him.
Stage 2:
He hits Right then Up (a double strike) three times. Then he
hits Left and Down (another double strike) once. Then he
resets.
Stage 3:
Just stay on the right. He ONLY hits on the left.
--------------
Stone Sentinel
--------------
He can be difficult at times, and this time you have to watch
out for the edges of the screen; if it looks like you could
hit something on the edge, don't go over to it. I did to test
it for this guide. It does hurt you.
ALSO, BE SURE TO DISTRIBUTE YOUR ATTACKS EVENLY. Hit both arms
about the same number of times, for once he looses one, he
really gets mad. At that point, just aim for him. He throws
too many boulders to hit them all.
In general, hit him with a full half-circle on one arm. Wait a
second for him to throw a boulder. Hit the first boulder with
one full half-circle, and another quarter-circle if necessary
on the second. Then repeat. If he taunts you, let him have it.
This is your chance to really do some damage.
-----
Steam
-----
Steam has two stages: one fast and furious, the other slow and
steady. In both stages, avoid the obstacles. You may in fact
gain more damage from them than from Steam, so be careful. And
note that those obstacles also hinder your shots, so hold onto
the stylus until the obstacle has passed.
Stage 1:
ONLY HIT STEAM. You cannot do much good against those pink
balls. His back part falls off quickly, and afterwards, the
fight becomes much easier. So get there ASAP!
Stage 2:
Sit down for the long haul. Steam will shoot out three
fireballs every few seconds. Simply tap each one once to
destroy it. Then do as long of one as you can on Steam,
letting go as soon as you see the fireballs reappearing. Keep
tapping away until he falls in the fire.
--------------
Cynder, Part 1
--------------
Cynder has three attacks in this battle.
The first is shooting off sets of two pink bubbles at you.
During this time, hold the target on her for about 1/2 to 2/3
of the half-circle. This will give you enough time to tap both
of the bubbles (they only need a tap). If you miss one, move
around the edges to minimize the damage.
The second attack is trying to hit you with her wings. If she
moves up high in a corner of the room, move to the top of the
screen. Otherwise, stay on the bottom. Store up while she is
swiping and release when she backs up (otherwise you hit her
wings, doing less damage).
The third attack is the pink beam while moving through a
corridor backwards. Stay in the bottom right corner until she
does a sweep from the bottom left to the upper left. Then move
to the upper right as she sweeps across the bottom, moving
back to the lower right corner as soon as she is done. There
are other ways of avoiding this one, but this method uses the
least movement.
There is a fourth thing that may happen, where you are chasing
Cynder down a corridor. Attack as much as you want as this is
a freebie section.
You do not need to fully deplete her health, just mostly and
she will fly away.
--------------
Cynder, Part 2
--------------
This battle is a bit tougher, but not by much if you know her
attacks.
The first attack is the pink puffballs that she shoots at you
in sets of four. Just like the first time, hit Cynder for
about 1/2 of the half-circle and then focus on tapping them
out. If you miss one, try to miss one that is heading to a
corner as sometimes those will not even attack you.
The second attack is probably the easiest. Whenever Cynder
flies back and there is a asteroid (or whatever it is) in the
upper left, simply head down to the bottom. Consistently use
full fire in this stage as all you have to do is move up and
down. Cynder attacks up first, then down, then up... You will
move a bit closer to the asteroid, and then move away from it.
At this point, Cynder fires one more time and moves to a
different attack.
The third attack is a beam/ship combination. When you see her
move (and a ship coming), head to the bottom left corner. The
ship is set to hit you then, but Cynder will be using her beam
on the right side. As soon as her beam moves up enough to move
over, do so and you will not get hit. Then move up. When
Cynder moves from the upper left corner down some, move over
to the corner in order to avoid the second ship. All
throughout this, continue to fire if possible. Either you will
hit Cynder or knock off the ship's wing. Both are good results
(the ship's wing is the major way it has of harming you).
After you have depleted her health to just a bit left, you two
will travel through a walkabout. Simply stay in the exact
middle (or close to it) and nothing can harm you (although at
times Cynder may seem close enough to harm you). Afterwards,
shoot her down (she has no attacks). Once Sparx says to use
fury, use it and she is done for. If you do not KO her in
time, you will simply go through the walkabout again and
receive another chance afterwards.
--------------------------------------------------------------
=============
Miscellaneous
=============
-------
Secrets
-------
Crash Bandicoot: On the second section of Dante's Freezer, off
to the left you can see Crash being roasted while he's tied
up.
Arcade Mode: Finish Story once: Play through the game going
for high scores. To me, this mode is rather dumb as it takes
something out of the gameplay. Nevertheless, others may find
it fun.
Puzzles 1: 20 shards: This is a set of 20 puzzles similar to
those found in the game. (Unconfirmed:) I do not believe that
these puzzles give you anything; they are just for fun.
Puzzles 2: 40 shards: This is a second set of 20 puzzles
similar to those found in the game. (Unconfirmed:) Each puzzle
gives you one more shard to use in unlocking the cheats.
Tiny Spyro: 43 shards: Just as the cheat says, this makes
Spyro much smaller (about 1/4 of his normal size).
Disco: 45 shards: Only use this if you want a headache. Why
the producers put this one in is beyond me. It changes the
ground to a never-ending stream of nasty-looking colors. Ugly.
Zoom: 48 shards: This is only helpful if you want a harder
time beating the game as it zooms in on Spyro, so a Disciple
or another creature may attack you without you even seeing
them.
Max. Powers: 51 shards: (Unconfirmed:) Maxes out your
abilities (found by pressing Select). This is relatively
useless as after you have beaten the game, most of the
abilities should be maxed out (which is why I have yet to
confirm this).
Breath: 54 shards: Gives you unlimited breath energy (think of
an infinite maxed out earth shield).
Invincible: 57 shards: Makes you immune to being hit (like an
infinite electric shield).
Cynder: 60 shards: Changes Spyro into Cynder. This one could
have been awesome, but it is only for the small sprite that
moves around the screen. All of the dialog, etc. is still
Spyro, and the sprite of Cynder doesn't look all that
different than Spyro. Tis a pitty.
----
FAQs
----
No questions thus far...
-----
Other
-----
This is in case I find something that does not fit into any
above section (I will note here that one of the secrets is a
sighting of Crash Bandicoot as that could be considered
other).
--------------------------------------------------------------
=================
GUIDE INFORMATION
=================
-----
Legal
-----
This guide is only to be published on Gamespot.com,
supercheats.com, www.mogelgott.de, and Gamefaqs.com. If you
find this on any other site, please let me know.
-------------
Contributions
-------------
Reasons to write me:
@Questions
@Comments
@Using this guide on another site
@Seeing this guide on another site
@Your own strategies
My email address:
[email protected]
Please keep the emails clean. Thanks.
Contributors:
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---------------
My Other Guides
---------------
Cossacks 1
Galactic Civilizations
Gallop Racer 2004
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