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TALES OF HEARTS - ACCESSORY GUIDE
v1.0

by hmsong ([email protected])
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This is a great game, but it only has a Japanese version.  I only took 3 months
of Japanese a long time ago, so I can only read Hiragana and Katakana.  And I
do not even know what most of the words mean.  Keep that in mind when you read
this guide.

Most names of <items, enemies, titles, etc> are from other sources, most of
which I got from Kajitani's translations or Google searches (I forgot what
those sources are).  If you think the names are wrong (compared to the original
Japanese version, PS Vita version, or the second translation), send me an email
with the corrections.



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Like many RPGs, there are accessories that enhance characters.  Few notes:

Note 1: None of the abilities granted by accessories stack - only replaces it
       (priority goes to accessory).
       Ex1: "Red Button" accessory does not grant additonal +15% fire damage
            if you already have [Flare Rise] ability.
       Ex2: "Flare Badge" accessory replaces [Flare Rise] ability, since it is
            enhanced version of [Flare Rise].
Note 2: Accessories that enhance stats (ex: Attack +30%) stacks, but has the
       same limit Herbs have.  So if you maxed out on stats using Herbs, using
       these accessories does not grant additional stats.
Note 3: Skills from Belts (Accessories that replace Magic Guard) use 10% of
       Max EG.  If multiple Belts are equipped, skill still uses 10% of
       Max EG, but it triggers all effects at once.

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Butterfly Sandals:      [Advance Step] - Does not flinch/stagger during
                       Aiming Step (Y + f).
Boar Flip-Flops:        [Attack Step] - Does damage with Aiming Step (Y + f).
Deer Socks:             [Quick Step] - Increases Backstep speed.
Soldier's Clogs:        Does not flinch/stagger during Backstep.
Strike Belt:            Replaces Magic Guard (Y + d) with Break-Charge (Gives
                       next attack Guard Break).
Life Belt:              Replaces Magic Guard (Y + d) with Self-Heal (Heals 3%
                       of Max HP).
Purifying Belt:         Replaces Magic Guard (Y + d) with Self-Recover
                       (Recovers status).
Impact Belt:            Replaces Magic Guard (Y + d) with Shockwave (Attacks
                       the surroundings with Normal attack damage).
Barrier Belt:           Replaces Magic Guard (Y + d) with Invincibility
                       (Invincibility only during the motion)
Meditation Belt:        Replaces Magic Guard (Y + d) with CG-Recovery
                       (Recovers CG)
Maintenance Bangle:     [Long Magic Guard] - Extends Magic Guard's duration.
Counter Bangle:         [Push Guard] - Flash Guard staggers the enemy.
Drain Bangle:           [Drain Guard] - Flash Guard heals.
Dodge Bangle:           Completely prevents damage with Flash Guard.
Stonewall Bangle:       Cannot be Guard Broken.
Phantom Blade Charm:    [Impact Wave] - At full HP, normal attacks shoots
                       short-ranged waves.
Venomous Jewel:         [Poison Attack] - Normal attacks may cause Poison
                       status.
Exhaustion Jewel:       [Waste Attack] - Normal attacks may cause Fatigue
                       status.
Inversion Jewel:        [Reverse Attack] - Normal attacks may cause Reverse
                       status.
Petrifying Jewel:       [Stone Attack] - Normal attacks may cause Stone status.
Cursed Jewel:           [Curse Attack] - Normal attacks may cause Curse status.
Blinding Jewel:         [Blind Attack] - Normal attacks may cause Blind status.
Heavy Jewel:            Normal attacks may cause Heavy status.
Featherweight Jewel:    Normal attacks may cause Feather status.
Poison Ward:            [Poison Guard] - Prevents Poison status effect by 50%.
Poison Charm:           Prevents Poison status effect completely.
Fatigue Ward:           [Waste Guard] - Prevents Fatigue status effect by 50%.
Fatigue Charm:          Prevents Fatigue status effect completely.
Reverse Ward:           [Reverse Guard] - Prevents Reverse status effect by 50%
Reverse Charm:          Prevents Reverse status effect completely.
Stone Ward:             [Stone Guard] - Prevents Stone status effect by 50%.
Stone Charm:            Prevents Stone status effect completely.
Curse Ward:             [Curse Guard] - Prevents Curse status effect by 50%.
Curse Charm:            Prevents Curse status effect completely.
Blind Ward:             [Blind Guard] - Prevents Blind status effect by 50%.
Blind Charm:            Prevents Blind status effect completely.
Heavy Ward:             Prevents Heavy status effect by 50%.
Heavy Charm:            Prevents Heavy status effect completely.
Feather Ward:           Prevents Feather status effect by 50%.
Feather Charm:          Prevents Feather status effect completely.
Talisman:               [Resist] - Reduces duration of all status effects.
Amulet:                 [Immunity] - Prevents all status effects by 15%.
Red Scarf:              [Flare Shield] - Reduces fire damage by 25%.
Flare Cape:             Reduces fire damage by 50%.
Blue Scarf:             [Aqua Shield] - Reduces water damage by 25%.
Aqua Cape:              Reduces water damage by 50%.
Yellow Scarf:           [Earth Shield] - Reduces earth damage by 25%.
Earth Cape:             Reduces earth damage by 50%.
Green Scarf:            [Wind Shield] - Reduces wind damage by 25%.
Wind Cape:              Reduces wind damage by 50%.
White Scarf:            [Light Shield] - Reduces light damage by 25%.
Light Cape:             Reduces light damage by 50%.
Black Scarf:            [Dark Shield] - Reduces dark damage by 25%.
Dark Cape:              Reduces dark damage by 50%.
Red Button:             [Flare Rise] - Increases fire attack by 15%.
Flare Badge:            Increases fire attack by 30%.
Blue Button:            [Aqua Rise] - Increases water attack by 15%.
Aqua Badge:             Increases water attack by 30%.
Yellow Button:          [Earth Rise] - Increases earth attack by 15%.
Earth Badge:            Increases earth attack by 30%.
Green Button:           [Wind Rise] - Increases wind attack by 15%.
Wind Badge:             Increases wind attack by 30%.
White Button:           [Light Rise] - Increases light attack by 15%.
Light Badge:            Increases light attack by 30%.
Black Button:           [Dark Rise] - Increases dark attack by 15%.
Dark Badge:             Increases dark attack by 30%.
Mice's Attack Mark:     Attack increases by 40% when HP is below 30%.
Mice's Defense Mark:    Defense increases by 40% when HP is below 30%.
Mice's Mind Mark:       M.Attack increases by 40% when HP is below 30%.
Mice's Resist Mark:     M.Defense increases by 40% when HP is below 30%.
Tiger's Artes Mark:     Arte effect increases by 20% when HP is below 30%.
Tiger's Casting Mark:   Casting time reduced by 20% when HP is below 30%.
Tiger's Item Mark:      Item cooldown time reduced when HP is below 30%.
Stun Bracelet:          [Faint Short] - Prevents stun by 50%.
Stun Talisman:          Prevents stun completely.
Ascension Charm:        Increases Heal Stone healing by 5%. (not for Manual)
Black Onyx:             Max HP +15%.
Sardonyx:               Max HP +30%.
Pathos Mark:            Max EG +15%.
Pathos Symbol:          Max EG +30%.
Passion Ring:           EG Regeneration +15%.
Passion Bracelet:       EG Regeneration +30%.
Warrior's Mark:         Attack +15%.
Warrior's Symbol:       Attack +30%.
Mind Ring:              M.Attack +15%.
Mind Bracelet:          M.Attack +30%.
Protect Mark:           Defense +15%.
Protect Symbol:         Defense +30%.
Resist Ring:            M.Defense +15%.
Resist Bracelet:        M.Defense +30%.
Hitter Mark:            Accuracy +15%.
Hitter Symbol:          Accuracy +30%.
Dodge Ring:             Evasion +15%.
Dodge Bracelet:         Evasion +30%.
Focus Mark:             Focus +15%.
Focus Symbol:           Focus +30%.
Knights Symbol:         [Critical] - Critical rate +2%
Paladin Symbol:         [Chaser] - EG recovers upon critical hits.
Prevent Ring:           [Stopper] - Increase enemy's stagger from normal
                       attacks.
Pow Ring:               [Faint] - Extends enemy's stun.
Drain Ring:             [Life Steal] - Recovers small HP (~5 HP) from a
                       successful hit.
Heal Bangle:            [Gain] - Recovers 10% of Max HP from enemy kill.
Mental Bangle:          Recovers more EG from enemy kill than [Rapid].
Combo Ring:             [Efficient] - Reduces 1 EG from normal attacks.
Lucky Ring:             [Spell Lucky] - Sometimes reduces EG consumption for
                       Magic spells by 20%.
Mystic Mark:            [Speed Spell] - Magic casting time -15%.
Mystic Symbol:          Magic casting time -25%.
Mystic Seal:            [Spell Condense] - Sometimes cancels Magic casting time
Mark of Courage:        [Suppress Guard] - Does not flinch during the Dash.
Seal of Wisdom:         Does not flinch during the Magic cast.
Conquerer's Crest:      + Gains Penetrate against all attacks.
                       + Completely prevents any status effects (poison,
                         blind, stone, etc), but stat up/down can be done.
                       - Takes 58% more damage from all attacks.
                       - All guards become meaningless (you take the same
                         damage), and their skills become unusable.
                       - Evasion stat becomes 0 during the battle.
Shorthair Slippers:     [Landing] - Reduces staggers after landing from a jump.
Apothecary's Glove:     [Good Job] - Reduces immobility time after item usage.
Magic Mist:             [Escape] - Reduces the time for escaping the battle.
Persian Boots:          [Dash] - Increases running speed during the battle.
Merciful Deity's Tear:  [HP Recover] - Increases effectiveness for healing
                       items and spells.
3 Beckoning Cats:       [Item Picker] - Increases item drop rate.
101 Beckoning Cats:     Greatly increases item drop rate.
Pickpocket's Glove:     [Robber Item] - Normal attack has a chance to steal
                       items.
Brigand's Gauntlet:     Normal attack has a higher chance to steal items.
Sephira:                [Search Gald] - Gives a chance to earn more Gald after
                       the battle.
Blue Sephira:           Gives a higher chance to earn more Gald after the
                       battle.
Dice:                   Increases Grade earned after the battle.
Blue Dice:              Greatly increases Grade earned after the battle.
Bowl Plunger:           Changes the graphic of Shing's Weapon during the
                       battle (plunger)
Berul's Furball:        Changes the graphic of Beryl's Weapon during the
                       battle (black sheep)
Hustle Belt:            Changes the graphic of Innes's Weapon during the
                       battle (folding chair)
Squid Ring:             Changes the graphic of Kohaku's Weapon during the
                       battle (squid)



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