Super Robot Taisen W
Written by: Abdullah S. Al-Mousharji (aka judokan85/Judo)
Release Date: March 12th, 2007
Last Update: -
Version: 0.15
Disclaimer: This document may not be reproduced except for private and
personnel use. Distributing it publicly, be it in full or in part, is
strictly prohibited by law.
===============================================================================
+++++++++++++++++
*VERSION HISTORY*
+++++++++++++++++
- Version 0.15: Initial Release. (March 12th, 2007)
===============================================================================
+++++++++++++++++++
*TABLE OF CONTENTS*
+++++++++++++++++++
I. INTRODUCTION
II. GAME START SCREEN
2.1 NEW GAME
2.2 LOAD
2.3 CONTINUE
III. INTERMISSION
3.1 PILOT
3.1.1 PILOT STATS
3.1.2 PILOT TRAINING
3.1.3 SKILL PARTS
3.1.4 CHANGE PILOT
3.2 UNIT
3.2.1 UNIT STATS
3.2.2 UNIT UPGRADE
3.2.3 UPGRADE PARTS
3.2.4 UNIT FRAMES
3.3 SYSTEM
3.3.1 DATA SAVE
3.3.2 SEARCH
4.3.2.1 SEISHIN LIST
3.3.3 SHOP
3.3.4 SYSTEM
3.3.5 NEXT MAP
IV. WALKTHROUGH
V. COMBINATION ATTACKS
VI. SECRETS
VII. CREDIT
===============================================================================
----------------
I. INTRODUCTION
----------------
Super Robot Wars is basicly an SRPG game That takes Mecha from various Anime
shows and puts them all together in one game.
SRW W is the newest addition in this long running series, and is the first
installment of the series on the Nintendo DS.
This installment includes the following shows:
-King of Braves GaoGaiGar
-King of Braves GaoGaiGar - Final
-Full Metal Panic! Series
-Mobile Suit Gundam SEED
-Mobile Suit Gundam SEED Astray
-Mobile Suit Gundam SEED X Astray
-New Mobile Report Gundam Wing: Endless Waltz
-Detonater Orgun
-Mazinkaiser
-Mazinkaiser: Deathmatch! Ankoku Daishogun
-Star Knight Tekkaman Blade
-Star Knight Tekkaman Blade II
-Hundred-Beast King Go Lion
-Getter Robo G
-Shin Getter Robo
-Martian Successor Nadesico
-Martian Successor Nadesico - The Prince of Darkness
===============================================================================
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II. GAME START SCREEN
---------------------
------------\
2.1 NEW GAME
------------/
Um...well...do I even have to explain this? <.<;
Anywas...this is where you go if you want to star a new game...simple, no?
Once you select it, the story text will start scrolling on the screen and once
it finishes scrolling, you'll be allowed to change the name of the originals.
First choice is to change the name of the original character, second is to
to change the name of the original Robot, third is for the original Ship,
fourth is for the attacks, and the last choice is to exit and continue on with
the game.
--------\
2.2 LOAD
--------/
This is where you load your data that you saved in the intermission screen.
------------\
2.3 CONTINUE
------------/
This is where you go to load the data that you saved in the middle of the
stage.
===============================================================================
-----------------
III. INTERMISSION
-----------------
This is the screen you see when you finish a stage/before you start a stage.
Here's how it looks:
----- ---- ------
PILOT UNIT SYSTEM
----- ---- ------
PILOT STATS UNIT STATS DATA SAVE
PILOT TRAINING UNIT UPGRADE SEARCH
SKILL PARTS UPGRADE PARTS SHOP
CHANGE PILOT UNIT FRAMES SYSTEM
NEXT MAP
---------\
3.1 PILOT
---------/
3.1.1 PILOT STATS
-----------------
Here you'll be able to view a Pilot's stats and Abillities.
Top screen shows the Skills a Pilot has, while the Touch screen shows a
Pilot's Stats.
Here's how the Stats screen looks like:(NOTE: The numbers I've put are just
there as an example...as if you
didn't know that already <.<;)
+++++++++ Name
+ Char. + Level 13 Support Attack 0/0 Support Request 0/0
+ Pic + Morale 100 Support Defend 1/1 [ Skill Icons ]
+ +
+++++++++
Melee 170 Defense 133 Evade 130
Ranged 150 Skill 170 Hit 133
NEXT 213 SP 67/67
Kill Count 13 Flash Hot Blood ???
BP 12 ??? ??? ???
I'll have a list of all the skills in later updates.
3.1.2 PILOT TRAINING
--------------------
This is where you can raise the stats of your Pilots. The stats that you can
raise are Melee, Ranged, Defense, Skill, Evade and Hit. To raise the stats,
you need BP(Which I'm guessing means Bonus Points). Pilots can gain BP in two
ways, one is to level up, the other is to use Skill Parts that gives BP.
This is how the stats are set up:
Melee (Effects Melee Attacks)
Ranged (Effects Ranged Attacks)
Defense (Effects Armor)
Skill (Effects Crit. Rate)
Evade (Effects Evade Rate)
Hit (Effects Hit Rate)
3.1.3 SKILL PARTS
-----------------
Skill Parts are used to make pilots learn skills, like MultiCombo, InFight, or
Counter.
I'll a list off all the Skill Parts in later updates.
3.1.4 CHANGE PILOT
------------------
You go here if you want to change the Robot that the Pilot is piloting, like
putting Kouji in the Boss Borot instead of Mazinkaiser for example.
--------\
3.2 UNIT
--------/
3.2.1 UNIT STATS
----------------
Here you can view a unit's stats, weapons, weapons stats...etc.
I'll have a more detailed discription of this section in the next update.
3.2.2 UNIT UPGRADE
------------------
You go here to upgrade a unit's stats.
Here's the list:
HP (Raise Unit's HP)
EN (Raise Unit's EN)
Armor (Raise Unit's Armor)
Dodge (Raise Unit's Dodge Rate)
Weapons (Raise Weapons attack power)
Swap (Raise the number of times a Ship can use the Swap command)
3.2.3 UPGRADE PARTS
-------------------
In here you can Equip your Units with a wide range of items, some will raise
certain stats, like armor, while others are useable in mid-stage.
A list of all the Upgrade Parts will be included in future updates.
3.2.4 UNIT FRAMES
-----------------
Here is where you go to change a Unit's Frame, but only if a Unit has different
Frames, like the Aestivalis.
----------\
3.3 SYSTEM
----------/
3.3.1 DATA SAVE
---------------
Um, this should be obvious by the name...right? <.<;
3.3.2 SEARCH
------------
In here you'll find a list of the different Seishins that your Pilots have.
Here's how it looks like:
NEKKETSU SHUUCHUU KONJOU KIAI TEISATSU
TAMASHI HICCHUU DOKONJOU KIHAKU AI
TOUSHI KANOU SHINRAI GEKIREI YUUKI
HIRAMEKI KASOKU YUUJOU DATSURYOKU KOUUN
FUKUTSU KAKUSEI KIZUNA KENSHIN SHUKUFUKU
TEPPEKI SAIDOU HOKYOU TEKAGEN DORYOKU
KAKURAN TOTSUGEKI SOGEKI CHOKUGEKI OUEN
==>3.3.2.1 SEISHIN LIST<==
Column 1:
---------
NEKKETSU = Hot Blood
-For 1 Attack, the damage you do to an enemy will be x2.
TAMASHI = Soul
-For 1 Attack, the damage you do to an enemy will be x2.5.
TOUSHI = Fighting Spirit
-For 1 Turn, your attacks will always score a critical.
HIRAMEKI = Flash
-For 1 Attack, you'll completely dodge the mext attack.
FUKUTSU = Invincible
-For 1 Attack, you'll only take 10 damage from the next attack.
TEPPEKI = Iron Wall
-For 1 Turn, you'll only take 1/4 the damage of any attack.
KAKURAN = Disturbance
-For 1 Turn, all enemies will have thier hit rate halved.
Column 2:
---------
SHUUCHUU = Consintrate
-For 1 Turn, your hit rate and evade will both increase by 30%.
HICCHUU = Lock-On
-For 1 Turn, your hit rate will always be 100%
KANOU = Inspiration
-For 1 Turn, the hit rate of an ally unit will allways be 100%.
KASOKU = Accelerate
-For 1 Move, your movement will be increased by 3.
KAKUSEI = Awaken
-For 1 Cast, after you finish moving, you'll be allowed to move again.
SAIDOU = Move Again
-An ally unit will be allowed to move again.
TOTSUGEKI = Assault
-For 1 Turn, all weapons will be useable after you move.
Column 3:
---------
KONJOU = Guts
-Recover your HP by 30%.
DOKONJOU = Guts+
-Fully recover all of your HP.
SHINRAI = Trust
-Recover the HP of an ally by 2000.
YUUJOU = Friendship
-Fully recover the HP of an ally.
KIZUNA = Bond
-Recover the HP of all allies by 50%.
HOKYUU = Resupply
-Fully resupplies the EN and ammo of an ally.
SOGEKI = Snipe
-For 1 Turn, the range of all of your weapons will be increased by 2.
Column 4:
---------
KIAI = Shout
-Increase your Morale by 10.
KIHAKU = Spirit
-Increase your Morale by 30.
GEKIREI = Encourage
-Increases the Moral of nearby allies by 10.
DATSURYOKU = Exhaust
-Decreases the Morale of one enemy by 10.
KENSHIN = Devotion
-Recover an ally's SP by 10.
TEKAGEN = Mercy
-Leaves an enemy with 10 HP if you would've otherwise destroyed it with the
next attack.
CHOKUGEKI = Direct Hit
-For 1 Attack, ignores all enemy's special defences, size, support defend,
etc.
Column 5:
---------
TEISATSU = Recaunnaciense
-Reveales enemy info and stats + decreases evasion by 10% for 1 Turn.
AI = Love
-Gain the effects of "Accelerate", "Lock-On", "Flash", "Hot Blood", "Shout",
"Fortune" and "Hard Work"
YUUKI = Courage
-Gain the effects of "Accelerate", "Lock-On", "Invincible", "Hot Blood",
"Shout" and "Direct Hit".
KOUUN = Fortune
-For the next battle, if you kill the enemy, you gain double the money.
SHUKUFUKU = Bless
-Ally gains the effect of "Fortune".
DORYOUKU = Hard Work
-For the next battle, if you kill the enemy, you gain double the EXP.
OUEN = Cheer
-Ally gains the effect of "Hard Work".
3.3.3 SHOP
----------
In here, you can sell the Skill Parts and Upgrade Parts you have.
3.3.4 SYSTEM
------------
In here you'll be allowed to change various options in the game, like which
screen the battle animation should be desplaye in.
I'll put up a more detailed discription of this section in the next update.
3.3.5 NEXT MAP
--------------
This will let you exit the Intermission screen, and go on to the next stage.
===============================================================================
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IV. WALKTHROUGH
---------------
Stage 1
Player Units:
-Starting Units:
-Valstork
-Valhawk
-Reinforcements (Valstork's HP goes under 30% or One turn after enemy
reinforcements appear):
-Gundam Sandrock Kai
-Gundam Deathscythe Hell
Enemy Units:
-Starting Units:
-Taurus
-Delphinium x2
-Moebius x2
-Reinforcements (Defeat all enemies):
-Eido x6
Ok, you start off with just the original Mech and Ship against a bunch of
enemy grunts, the Valhawk alone is more than enough to handle them, though
use "Concentrate" just in case, since Valhawk doesn't have that much armor.
You can also send the Valstork near where the enemies are and counter attack,
the second attack can down any of thies grunts with one hit! =3
When you defeat all of the initial enemy force, more enemies appear. I don't
see much of a difference between them and the previos grunts, it's just that
they need 2 hits instead of one to go down =P
If the Valstork's HP goes under a certain level, Duo and Qoutre will appear
to help. Well...by now, t'll just be smooth sailing...as if it wasn't right
from the start =P
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Stage 2
Player Units:
-Starting Units:
-Tekkaman Blade
-Blue Earth
-Reinforcements 1 (After "Enemy Reinforcements 1" Appear, defeat one enemy or
one turn passes):
-Orgun
-Reinforcements 2 (One turn after "Player Reinforcements 1" appears):
-Valstork
-3 Units
Enemy Units:
-Starting Units:
-Radam Beast x5
-Reinforcements 1 (Defeat all enemies):
-Radam Beast x21
-Reinforcements 2 (One turn after "Player Reinforcements 1" appears):
-Eido x9(one gets destroyed by an event, so that leaves 8 )
The stage starts off with just Blade and Blue Earth against a bunch of Radams.
Blade can take care of them alone. He'll prolly dodge most of the attacks and
sword-cut the rest. Blade also has the "Concentrate" seishin, you can use it
to raise his evasion rating if you want, just in case =P
When you defeat all the enemies on screen, more Radams appear, but don't worry,
as soon as you kill off one of them or one turn passes, it's Orgun to the
rescue~. Orgun comes and 12 Radam beasts go bye bye~ btw, winning and losing
conditions changed...now you need to beat everything in 5 turns.
One turn after Orgun appears, more enemy forces appear, but don't worry, this
time it's the Valstork to the rescue!
Anyways, all you need to do now is beat the crap out of any enemy left, be
sure to watch Orgun's HP, and...well, that's it...
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Stage 3
Player Units:
-Starting Units:
-Nadesico
-Aestivalis OG Akito
-Aestivalis OG Gai
-Reinforcements 1 (Defeat 4 enemies):
-Aestivalis OG Ryoko
-Aestivalis OG Hikaru
-Aestivalis OG Izumi
-Reinforcements 2 (Reduce enemy numbers to 7):
-Valhawk
-Valstork
-4 Units
-Reinforcements 3
-Moebius<Zero>
Enemy Units:
-Starting Units:
-Moebius x6
-Moebius<Zero> x3
-Delphinium x6
-Reinforcements 1 (Reduce enemy numbers to 7):
-Katonbo x3
-Batta x12
DABURU GEKIGAN!!!...FREIAAAAAAAAAAAAAAAAA!!!
..
AHEM...sorry bout that, couldn't resist <.<;
Anyways, the above...err..."battle shout" should make things clear on what to
expect from this stage...I think ._.;
Well then, you start off with the Nadesico and the "Gekigan" duo against a
bunch of SEED and Nadesico grunts, oh, and Mu La Flaga is with them too. Kill
off 4 of them and player Rienforcements 1 will appear to help. Just proceed
with the grunt bashing and after you reduce the enemy numbers to 7, Enemy
Rienforcements 1 will appear, and the 7 enemies remaining from the initial
enemy force will retrat. Player Rienforcements 2 will also appear.
Anyways, the Battas aren't really anything special, you can OHKO them with
almost any unit you have, just keep blowing em up. When there's only 5 enemy
units left, Mu will come to help out. Just finish up with any remaining
enemies and the stage will end.
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Stage 4
Player Units:
-Starting Units:
-Blue Earth
-Reinforcements 1 (Turn 2):
-Taurus(SK)
-Birdman
-Reinforcements 2 (Enemy numbers reduced to 8):
-Tekkaman Blade
-Valstork
-Valhawk
-2 Units
Enemy Units:
-Starting Units:
-Radam Beast x12
-Reinforcements 1 (Enemy numbers reduced to 8):
-Tekkaman Dagger
-Radam Beast x11
You start off with just the Blue Earth, but on turn 2, Player Rienforcements 1
apears. Nothing much here, your units are quite evasive...though you might
want to cast "concentrate" on Blue Earth =/
When there's only 8 enemy units left, Enemy Rienforcements 1 and Player
Rienforcements 2 will appear. Win and Lose conditions changed, you have to
defeat Dagger and make sure that Blade doesn't die. Again, nothing much,
Radams die in 1~2 hits, as for Dagger, use your strongest attacks on him and
seishins so you can hit him and evade his attacks.
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Stage 5
Player Units:
-Starting Units:
-M9 Gernsback x2
-Volfogg
-Reinforcements 1 (Reduce enemy numbers to 5):
-GaoGaiGar
-Hyoryu
-Enryu
-Reinforcements 2 (EI-02 is Destroyed):
-Mazinger Z
-Great Mazinger
-Boss Borot
-Aphrodite A
-Reinforcements 3 (After Reinforcements 1, Reduce enemy numbers to 5):
-Valstork
-5 Units
Enemy Units:
-Starting Units:
-M6 Bushnell x5
-Birdman x3
-EI-02
-Reinforcements 1 (EI-02 is Destroyed):
-Goor
-Garada K7 x4
-Doublas M2 x4
-Reinforcements 2 (After Reinforcements 1, Reduce enemy numbers to 5):
-Garada K7 x3
-Doublas M2 x3
-Mazinger Z
Ok, GGG and FMP! stage, you start off with 2 M9s and Volfogg, all three can
dodge most of the grunt's attacks with ease. Blow up a couple of units
and...GAO! GAI! GAAAAAAAAAR! appears, along with Hyoryu and Enryu, though Mao
and Kurz will leave =/
Anyways, just charge in and beat everything up, the grunts are no match for
the GGG mechs at all~ As for EI-02, he heals HP each turn, so be sure to hit
him hard and use support attacks.
When EI-02 is dealt with, Enemy Reinforcements 1 and Player Reinforcements 2
appear...meh...I don't like this theme...me wants the original Mazinger-Z
theme ;_;...anyways, nevermind that now...back to the game...
This time the grunts can actually take the hit...well, not really, though they
do hit kinda hard compared to what we've seen so far. Anyhow, when there's
only 5 units left from the enemy force, more enemies appear, Sayaka gets
kidnapped, Mazinger becomes an enemy, and the Valstork comes to help. Note that
the win and lose conditions changed. You have to defeat Mazinger and NOT
killoff the Goor.
Just get Tetsuya to cast "Iron Wall" and send Great Mazinger to the middle of
enemy forces. Mazinger will prolly focus on Boss Borot, so make sure you cast
"Invincible" each time so that you'll only take 10 damage everytime. The Rest
of your units, after finishing off all the grunts, should focus all attacks
on Mazinger, use seishins to avoid or decrease damage taken as you see fit.
The stage will be over once you defeat Mazinger Z.
-------------------------------------------------------------------------------
Stage 6
Player Units:
-Starting Units:
-Enryu
-Hyoryu
-Reinforcements 1 (Turn 2):
-Valstork
-M9 Gernsback x2
-4 Units
-Reinforcements 2 (Defeat all enemies):
-Valhawk
-Big Volfogg
-GaoGaiGar
-Tekkaman Blade + Pegas
Enemy Units:
-Starting Units:
-Radam Beast x9
-Reinforcements 1 (Defeat all enemies):
-Radam Beast x9
-Tekkaman Dagger
-Birdman x2
-Taurus x2
-Doublas x2
-M6 Bushnell x2
-Garada K7
-EI-15
You start off with Enryu and Hyoryu against a bunch of Radams. Turn 2 comes
and so does your Reinforcements. When you defeat all the intial enemies, both
Player and Enemy Reinforcements appear. The enemy is divided into two forces,
Radams and Zondar controlled grunts. You've fought all the grunts before, so
there shouldn't be much of a problem. What I did was split my force into two
groups, one took care of the Radams, while the other takes care of the Zondar.
Be sure to have Blue Earth and Tourus in different groups, cuz they're the
only repair units you have right now. Dagger seems to only move towards Blade
and will follow him until he catches up. So you could send Blade to the Zondar
group, take care of them and the EI-15 and the switch to taking care of Dagger.
The stage will end once you defeat both Dagger and EI-15.
-------------------------------------------------------------------------------
Stage 7
Player Units:
-Starting Units:
-Nadesico
-Aestivalis Arial Akito
-Aestivalis Arial Gai
-Aestivalis Land Ryoko
-Aestivalis Land Hikaru
-Aestivalis Land Izumi
Reinforcements 1 (Enemy numbers reduced to 6):
-GoLion
Enemy Units:
-Starting Units:
-Batta x8
-Katonbo x4
-Reinforcements 1 (Enemy numbers reduced to 6):
-Batta x4
-Katonbo x2
-Reinforcements 2 (After Enemy Reinforcements 1, Enemy numbers reduced to 7):
-Death Hell
You start off with the Nadesico and the Aestis against Jovian grunts and ships.
When there's only 6 enemies left, more enemies appear, but like always,
someone comes to your aid...and this time it's GoLion! =D
Down a couple of enemies and a GoLion enemy appears. Kill off one more enemy
and more enemies appear...but a couple of events occur...and the stage will
end. ._.;
-------------------------------------------------------------------------------
Stage 8
Player Units:
-Starting Units:
-Mike Sounders 13
-Bonta-Kun
-Reinforcements 1 (Turn 2):
-Big Volfogg
-M9 Gernsback x2
-Reinforcements 2 (Defeat all Enemies):
-Valstork
-Valhawk
-GaoGaiGar
-M9 Gernsback
-Tuan De Danan
-7 Units
Enemy Units:
-Starting Units:
-Birdman x3
-M6 Bushnell x3
-Reinforcements 1 (Defeat All Enemies):
-EI-13
-Garada K7 x3
-M6 Bushnell x3
-Birdman x4
-Doublas M2 x3
-Reinforcements 2 (One turn after EI-13 appears):
-Rk-92 Savage x6
-C3-5 Mistral II x3
It's Bonta and Mike!!! This stage should be fun, lol. You're up against a
bunch of Zondar controlled grunts, but they can't do a thing in front of the
awsomness of Bonta-Kun!
Turn 2 comes and so does your Reinforcements. Defeat all the grunts and EI-13
appears, kicks Mike out off the map, and more units come to your aid. More
enemies appear and...and...Bonta leaves! Noooo~ ;_;...but don't worry...
Sosuke just switched to the M9 <.<;...anyways, the win/lose conditions changed,
you have to defeat EI-13 to win. If Tuan De Danan, GaoGaiGar, or an M9 gets
blown up, it's gameover.
One turn after EI-13 appears, another enemy force appears, though they're
just grunts. Kill off all the grunts, and then finish off EI-13 and the stage
will be over.
-------------------------------------------------------------------------------
Route Split
============================================
|| Nadesico Route || Hijacked Plane Route ||
============================================
|| Tekkaman Blade || Gundam W ||
|| || Full Metal Panic! ||
|| || GaoGaiGar ||
|| || ||
|| || ||
|| || ||
|| || ||
|| || ||
============================================
-------------------------------------------------------------------------------
Stage 9 [Nadesico]
Player Units:
-Starting Units:
-Nadesico
-Aestivalis Artillary Akito
-Aestivalis OG Ryoko
-Aestivalis OG Hikaru
-Aestivalis OG Izumi
-GoLion
-Reinforcements 1 (Attack with Akito or Destroy two Enemy Units):
-Gai Custom Ginn
-Aestivalis OG Akatsuki
-Reinforcements 2 (Defeat all enemies):
-Valstork
-3 Units
-Reinforcements 3 (One turn after Enemy Reinforcements 1 appears):
-Orgun
Enemy Units:
-Starting Units:
-Katonbo x2
-Batta x9
-Reinforcements 1 (Defeat all enemies):
-Garla Empire Fighter Jet x8
-Death Hell x2
-Garshia x2
-Garla Empire Commandship
-Reinforcements 2 (One turn after Enemy Reinforcements 1 appears):
-Garla Empire Fighter Jet x4
-Death Hell
-Garshia
You start with the Nadesico team and the GoLion team against a Jovian grunts.
Kill off two grunts or attack with Akito and Player Reinforcements 1 will
appear. It's Serpent Tail's Gai to the rescue~...oh, and Akatsuki shows up too.
When you finish off all the enemies, Gai will leave and the Valstork will show
up, and after you deploy your mechs, more enemies show up.
After one more turn, more enemies appear but so does Orgun. Orgun will
chase off the commandship, but the grunts will stay. Once you defeat all the
remaining enemies, the stage will end.
-------------------------------------------------------------------------------
Stage 9 [Hijacked Plane]
Player Units:
-Starting Units:
-Wing Gundam Zero
-Reinforcements 1 (Turn 2 or Destroy 2 Enemy Units):
-Mike Sounders The 13th
-Reinforcements 2 (Enemy numbers reduced to 1):
-M9 Gernsback x3
-Reinforcements 3 (Goulun is hit):
-Valstork
-8 Units
-Reinforcements 4 (2 Turns after Player Reinforcements 3 appears):
-ARX-7 Arbalest
Enemy Units:
-Starting Units:
-Rk-92 Savage x3
-C3-5 Mistral II
-Reinforcements 1 (Turn 2 or Destroy 2 Enemy Units):
-Rk-92 Savage x3
-Reinforcements 2 (Enemy numbers reduced to 1):
-Rk-92 Savage x3
-C3-5 Mistral II
-Reinforcements 3 (Destroy all enemies):
-Rk-92 Savage x6
-C3-5 Mistral II x2
-Plan1056 Codarl
-Reinforcements 4 (Goulun is hit):
-Serpent x12
-Altron Gundam
You start off with just the Zero Custom against a small number of grunts,
though you might want to move back towards the base so you can take advantage
of the terrain bonuses. On the next turn(or if you killed 2 grunts) Mike will
come to help, more enemies appear, and mike will transform,
SHISTAM CHAAAAANJI! =P
When there's only one enemy Unit left, the Urz team will come to help and more
grunts show up. Kill off all the grunts and Goulun will appear with a bunch of
grunts. If Goulun is hit, an event will occur where he blows up Sosuke's M9,
after that, more enemies appear but the Valstork will also show up. Win/Lose
conditions change, you have to destroy the Codaar and if Wing Zero or Kurz's
M9 gets destroyed, it's gameover.
In a way, you could say that Gaulun is the first "True" boss you encounter in
the game, he keeps spaming his sieshins, and hits hard, so be careful.
After 2 turns, Sosuke shows up in the Arbalest and one more condition gets
added to the Lose Conditions, which is, if Arbalest gets blown up, it's
gameover. After a couple of turns, Sosuke will activate the Lambda Driver.
The stage will end once Gaulun is defeated.
-------------------------------------------------------------------------------
Stage 10
Player Units:
-Starting Units:
-Nadesico
-Aestivalis Artillary Akito
-Aestivalis Artillary Ryoko
-Aestivalis Artillary Izumi
-Aestivalis Artillary Hikaru
-Aestivalis Artillary Akatsuki
-Soul Tekkaman 1
-FuuRyu
-RaiRyu
-Birdman
-Moebius<Zero>
-Rienforcements 1 (Defeat All Enemies):
-ValStork
-Tekkaman Blade + Pegas
-EnRyu
-HyoRyu
-5 Units
Enemy Units:
-Starting Units:
-Radam Beast x9
-Radam Mother x3
-Rienforcements 1 (Defeat All Enemies):
-Radam Beast x12
-Radam Mother x4
-Tekkaman Evil
You start off with quite a number of units, a first time appearance for
some(yes, I'm looking at you two, FuuRyu, RaiRyu, you were absent in the Alphas
..but now you're here! =D ). Radam Beasts are nothing new, but the Radam
Mothers are, but don't worry, the only thing different bout them is thier HP,
just means that you'll have to hit them a couple of times before they go down.
Once you defeat all enemies, Evil shows up with more Radams, Valstork will
also show up, Win condition changes, you have to defeat Tekkaman Evil. Evil
has high HP, HP Regen, high evade, hits hard and has 2 MAP attacks...yes,
he's a pain...but casting a couple of seishins here and there should fix
things up =]
After a certain number of turns, a couple of events will take place, and the
stage will end.
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V.COMBINATION ATTACKS
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Combination attacks are special attacks that involve two or more than Units.
To be able to use them, units have to be next to each other, be it Horizontal,
Vertical, or side ways.
Examples: [1][2] [1] [1] [1][2] [1] [3]
[2] [2] [3] [2]
A list of combination attacks will be added in Future updates.
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VI. SECRETS
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This section will list the different secrets in the game, be it items, mechs,
pilots, or any other unlockables. So far though, I have yet to find any secrets
in the game.
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VII. CREDIT
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-Thanks to Banpresto for making this game and for continuesly releasing games
in the series, year after year. I LOVE YOU BANPRESTO~ xD
-Thanks to the "Mecha Anime HQ"(mahq.net) for being one of the best sites for
various Mecha info.
-Thanks for the Arm Slave intry in Wikipedia for all the useful info.
(
http://en.wikipedia.org/wiki/Arm_slave)
-Thanks to CJayC and GameFAQs for hosting this FAQ, and all the other FAQs,
Reviews, Walkthroughs and all the other useful contributions by fans for fans.
and finally, "Thank You" for reading this FAQ. =]
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Super Robot Wars W was developed and released by Banpresto, and thus is the
property of Banpresto.
All characters, mechs, music...etc. featured in the game belong to their
rightful owners.
Copyright 2007 Abdullah S. Al-Mousharji